14th Dec 2011We started the evening off with a 5 player game of
Lifeboat, players are hand a random character card depicting one of the survivors, each with their own unique ability. They are also handed two other cards - A character they Love and a character they hate.
At the end of the game, if you survive, you score points if your love is still alive and if the person you hate has died. The characters are placed in the lifeboat (represented by cards in a line on the table), the first in line picks up a number of cards from the supplies deck equal to the players, looks at them then takes one and passes the rest onto the next player in the line. These items can be weapons, water, money, jewels etc that either aid you during the game or represent additional potential points for the end game. On their turn players can: Do nothing, Swap Places with someone (who can refuse so a fight breaks out!), mug someone (Steal some supplies, again this can lead to a fight!), play cards with special actions or Row. When players fight they can get wounded placing a token on their card, each character can take a differerring amount of wounds, also the other players can take sides in the fight each adding their strength total to the attacker/defender. When players row they take 2 navigation cards and select one, each of these cards depicts who has gone overboard and who is thirsty. The last person in the row picks up all the cards placed by rowing and selects one to use, if no one has rowed then a card is taken from the deck instead.
This was quite fun and did produce some funny accents and cruel / funny player interactions. The game ended with "the kid" being thrown overboard and to add insult to injury someone chucked in some "Chum" meaning the sharks attacked the kid taking him out of the game.
Play continues until the fourth seagull is sighted meaning land has been found.
Phil: (Sir Stephen) 28, Chris: (Lady Lauren) 17, Barry: (Frenchy) 16, Sal: (the Kid) Dead and Paul: (The Captain) Dead
We ended the evening playing
Mundus Novus It is the 16th century. The riches of the New World enflame the greed of the great European merchants. To bring back the gold and precious commodities (cocoa, corn, tobacco, vanilla...) they will charter fleets of caravels, build warehouses and seek the help of famous conquistadors.
Mundus Novus is an immersive, tactical game of trading to acquire the wealth of a new continent.
An interesting card game with an unusual trading mechanic which claims 45min but took way longer than advertised, due in some part to it being the first play for some of us. It took me some time to really get the hang of how the trading worked, as ultimately you are trying to build sets of cards each turn in order to gain money or buy ships/warehouses/seek help from the conquistadors. There is more than one way to win the game, Sally nearly won by getting 75 money but sadly this was a turn too late as the other 2 had both gotten the magic combination of every commodity plus incan gold. The tie being resolved by most money.
I enjoyed playing this, I might be tempted to try again but not one I think I will add to my collection. Barry: 1st, Philsy: 2nd, Sally:3rd and me last!
The other table played a game of
City Tycoon Phil Says :-
City Tycoon a cross between
Urban Sprawl and
Infinite City - but what would I know I came last.
Andy:38, Chris:31, Martin:27 and Phil:22