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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 708631 times)
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« Reply #2580 on: 29 August 2021, 12:45:02 »

Strixhaven Curriculum of Chaos


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2581 on: 30 August 2021, 17:45:02 »

Wild Beyond the Witch Light Standard Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2582 on: 30 August 2021, 17:45:02 »

Wild Beyond the Witch Light Limited Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2583 on: 30 August 2021, 17:45:02 »

Fizban's Treasury of Dragons Standard Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2584 on: 30 August 2021, 17:45:02 »

Fizban's Treasury of Dragons Limited Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2585 on: 30 August 2021, 17:45:02 »

Strixhaven Curriculum of Chaos Standard Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2586 on: 30 August 2021, 23:45:01 »

Strixhaven Curriculum of Chaos Limited Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2587 on: 19 September 2021, 19:45:03 »

Middenheim City of the White Wolf

Middenheim: City of the White WolfFamed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric's fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2588 on: 19 September 2021, 19:45:03 »

Archives of the Empire Volume I

Archives of the Empire Volume IA Grim and Perilous Exploration of the Empire.Welcome to the Archives of the Empire: Volume I. A fascinating and diverse collection of articles on topics that cover the length and breadth of the Old World. The first volume focuses on the other species, Dwarfs, Elves and halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.Karak Azgaraz: An exploration of a Dwarf Hold that, though it has seen better days, still holds strong in mountains that loom beyond Ubersreik, at the very edge of the Empire.Imperial Dwarfs: While they think of the Karak's as their true home, many a dwarf has never set foot on ancestral lands, instead living at the very heart of the Empire.Halfling Clans: From Skelfsiders to Thorncobbles, Rumsters to Lowhavens, learn about the Empire's Halfling very extended clans and multiple families.A Guide to the Mootland: Join the simple folk of the Mootland for a Grand Tour of their fertile province, its farms and villages, rivers and forests. Now, make sure you smear yourself with this or the Bramblebeaters will get you...The Laurelorn: Delves into their politics, culture, and the threats that haunt this ancient colony of Elves, nestled between Nordland and the Wasteland, which survive to the present day.
Source: Archives of the Empire Volume I
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2589 on: 19 September 2021, 19:45:03 »

Power Behind the Throne: Enemy Within Campaign Director's Cut Volume 3 Collectors Edition

The Enemy Within Collector's EditionVolume 3: Power Behind the ThroneAt the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh Lzimbarr Tzeentch!Power Behind the ThronePower Behind the Throne is the third volume of the revised and updated Director's Cut of The Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Power Behind the Throne carries on from where Death on the Reik left off, taking your unlikely heroes into the hall of power of Middenheim, the Chosen city of Ulric. Amid the distraction and revelry of the city's carnival, some have decided that the 'appointed time' has come at last.Power Behind the Throne is part three of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. The Director's Cut includes insightful commentary with a smattering of dark humour and clever suggestions on new ways to play through the campaign.Power Behind the Throne CompanionThe Power Behind the Throne Companion is the third of our five-part series of companion volume to The Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WHFR games set in the Empire.Also included are a GM's Guide to The Jade Sceptre, one of the largest Slaanesh cults of the Empire, an entirely new selection of major NPCs to add even more intrigue to Power Behind the Throne, an examination of the Cult of Ulric, and two classic adventures. The Power Behind the Throne Companion is the perfect addition to any group playing The Enemy Within or any other campaign set on the rivers and waterways of the Empire.
Source: Power Behind the Throne: Enemy Within Campaign Director's Cut Volume 3 Collectors Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2590 on: 19 September 2021, 19:45:03 »

Power Behind the Throne Part 3 of The Enemy Within Campiagn

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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2591 on: 19 September 2021, 19:45:03 »

Power Behind the Throne Companion

Sold out to pre-order.
Source: Power Behind the Throne Companion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2592 on: 20 September 2021, 01:45:01 »

Alone Against the Tide

Solitaire Adventure by the LakeshoreSet in the 1920's Alone Against the Tide is a solo horror adventure for the Call of Cthulhu roleplaying game. You take on the role of an investigator travelling to the affluent, scenic, and remote lakeside town of Esbury, Massachusetts. You decide your pathway through the story by choosing from options presented. Your choices not only affect what happens to your investigator, but also the fate of Estbury's residents and visitors - even the town itself!You may choose to create your own investigator or use the ready-to-play investigator, Dr. E. Woods, a professor of archaeology from Miskatonic University. There are a variety of reasons for visiting Esbury, but almost all are tied in some way to Esbury resident, Professor William Harris.What has Professor Harris' research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England's wealthy elite.Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the mist-shrouded streets of Esbury.Dare you take the challenge?For use with the Call of Cthulhu roleplaying game.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2593 on: 20 September 2021, 01:45:01 »

Middenheim City of the White Wolf

Middenheim: City of the White WolfFamed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric's fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chanceMiddenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire's Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail.Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for devotees of Ulric.
Source: Middenheim City of the White Wolf
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2594 on: 26 September 2021, 08:45:03 »

The Wild Beyond the Witchlight Standard Edition

Something Wicked This Way ComesOnce every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye?The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.A Dungeons & Dragons adventure for characters of levels 1-8.For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.
Source: The Wild Beyond the Witchlight Standard Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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