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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710148 times)
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« Reply #870 on: 10 February 2016, 15:45:02 »

Pathfinder Battles: The Rusty Dragon Inn Standard Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: The Rusty Dragon Inn Standard Booster
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #871 on: 10 February 2016, 15:45:02 »

Pathfinder Battles: Iconic Heroes Set 4

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Crowe: Human BloodragerCrowe was born under an auspicious sign during a thunderstorm that soured the Stotorval Plateau one burning autumn evening. After generations of uncertain prophecy by the tribe's shamans, the holy ones were reluctant to predict much about the newborn aside from foretelling that he would one day become a significant force.Lirianne: Half-Elf GunslingerLirianne struggles to balance her childhood wonder and adult dedication to justice as she travels the world. While thoughts of family and the familiar industrial life of her homeland occasionally tug at her roaming heart, sights remain unseen and people remain unsaved, and Lirianne will be damned if she'll fail in either.Shardra: Dwarf ShamanShardra had long been haunted by voices and spirits, but it wasn't until a near-death experience after a fall in a cave that those spirits took root. Today, she travels with her spirit animal Kolo, but has not abandoned her roots. Shardra corresponds with her family often, always eager for an excuse to visit her distant, glittering home.Kolo: Stone Spirit AnimalFrom the start, the whispers that poured themselves through Shardra's tuatara spoke louder and more clearly with a mouth to form the words. Shardra named the creature Kolo - an old dwarven word for the beauty in everyday things. And Kolo taught her how to speak to spirits and borrow their favour to mend her broken bones.Hakon: Human ShieldHakon waited impatiently to come of age and join the southern raids of his countrymen, eagerly absorbing the tales of distant lands they brought back with the plunder. Today, the badges of Hakon's own exploits stand beside those of his homeland's heroes, yet the skald knows he has much left to do before his saga is complete.Jirelle: Half-Elf SwashbucklerJirelle was born and raised on a ship, and today, the swashbuckler seeks the funds to someday finance a ship and crew of her own. She often jokes that she befriends for life, with the playful, only slightly malicious glint in her eyes implying what might happen to those who would betray such friendship.
Source: Pathfinder Battles: Iconic Heroes Set 4
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #872 on: 10 February 2016, 15:45:02 »

Primeval Thule Campaign Setting (5E)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin your campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent of savage adventure to explore!
Source: Primeval Thule Campaign Setting (5E)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #873 on: 10 February 2016, 15:45:02 »

13th Age GM Screen and Resource Book

The Essential 13th Age Game Master ResourceThe 13th Age Game Master's Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a GM's resource book, and a fold-out map of the Dragon Empire.The Screen: three-ply and portrait-oriented, with the essential information a 13th Age GM needs to run the game, presented in an easy-to-reference layout.The Book: 64 pages of GM advice, tools, and variant rules, including:Guidance on using icon relationship rolls, with examples from play and variations on the mechanicA GM Toolkit for creating 13th Age adventures on the spotMontage mechanics for player-driven storytellingIn-depth advice on building better battles, and using terrain to create more exciting fightsTips for helping players create backgrounds that produce both useful skills and effective world-buildingA selection of memorable icon-related NPCs for your game: a scheming inquisitor, a decadent cultist, a magical waste disposal technician, and more!The map: A 22" by 17" full-colour rendition of Lee Moyer's map of the Dragon Empire. This time with roads!With the 13th Age Game Master's Screen and Resource Book at your table, your GM's arsenal is complete.
Source: 13th Age GM Screen and Resource Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #874 on: 10 February 2016, 15:45:02 »

Antagonist Archive I

A compendium of Factions, Locations and NPCs for your Players to contend with.The Fragged Empire: Antagonist Archive 1 explores the darker corners of the Habrixis Sector and the Haven system. Including factions, locations, Mechonids, pirates, feral Nephilim and spacecraft write ups and stats.The Setting:25+ Factions5+ LocationsThe Rules:40+ NPC Traits & Variations90+ NPC Characters & Spacecraft
Source: Antagonist Archive I
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #875 on: 10 February 2016, 15:45:02 »

Fragged Empire Core Rule Book

Betrayed by your creators, you are a genetically engineered remnant, emerging from the ruin of genocidal war./The Fragged Empire Core Rule Book has everything that you will need to play or run a science fiction tabletop roleplaying game in the Fragged Empire setting.It contains rules for creating player and non player characters, equipment, and spaceships. There are rules for personal and space combat, as well as trade and research. Included is a full setting guide with sample NPCs and a game master's guide.The worlds of a distant post-post-apocalyptic future await.The Setting:Post-Post ApocalypticCultural TensionGenetic EngineeringExploration4 Playable Races:CorporationKaltoranLegionNephilimThe Rules:Non Setting Specific3d6 ResolutionTactical Miniature CombatBest for Long Sandbox GamesNonlinear ProgressionCustomizable EquipmentsBuy & Sell Trade GoodsResearchSpacecraft
Source: Fragged Empire Core Rule Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #876 on: 10 February 2016, 15:45:02 »

Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet

When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun's punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the planet's northern pole, as you explore the timeworn and failing biosphere plant found sprawling there amongst the ice peaks? Will you save your harsh but adopted home, or hasten its eventual doom?This adventure features new background material that expands the campaign setting, including a new House of Ascended Masters, new weapons and ancient technology to plunder, and a surprising new species of Kith warriors.
Source: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #877 on: 23 February 2016, 19:45:04 »

Adventurers Compendium

Herein are solitaire and GM adventures for use with the Tunnels & Trolls system. You will need the Deluxe Tunnels & Trolls rules to play.This 88 page collection of rare mini-solos and GM Adventures from the Tunnels & Trolls archives, will take you on swashbuckling, mystical mayhem through the streets of Khazan, the seaside docks of Gull and the frozen realm of the Circle of Ice. Then descend into the hidden depths of Trollworld in search of gold and glory.The Tunnels & Trolls Adventurers Compendium includes:Nine long out of print mini-solos by Ken St Andre, Michael Stackpole, Liz Danforth & Paul CreelmanThree GM Adventures by Michael Stackpole, Liz Danforth & Paul Ryan O'ConnorRare, lost and new art by Rob Carver, Steve Crompton and Liz DanforthPlus a look back at Sorcerer's Apprentice, some Troll Teasers and a new GM Treasure Generator by Ken St Andre.
Source: Adventurers Compendium
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #878 on: 23 February 2016, 19:45:05 »

Buffalo Castle

Buffalo Castle is the first adventure designed for use with Tunnels & Trolls warrior charact4ers. It is an excellent introduction to FRP game playing and solitaire adventure play in particular. Buffalo Castle has an abundance of rooms, traps, monsters... and treasure!If you have only a little time to play, then the Solo Dungeons are designed for you. You need only the rules for Tunnels & Trolls, a few six-sided dice, paper, pencil and this booklet to play.This updated edition also includes new art by Liz Danforth, additional enhancements to the storyline and information to help you use this solo as a GM Adventure.
Source: Buffalo Castle
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #879 on: 23 February 2016, 19:45:05 »

The Complete Dungeon of the Bear

The oldest dungeon designed for Tunnels & Trolls anywhere, The Complete Dungeon of the Bear is now available for use by any T&T Game Master. Previously published in three separate booklets, this one book contains all the tradtions, traps, tricks and monsters found in the original, Plus Michael Stackpole's Castle Wars, the entrance to the Dungeon of the Bear. The complex becomes increasingly dangerous the deeper it is delved, and characters of some experience should be able to find their own level of challenge within.This is a Game Master's scenario adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules, paper, pencils, some six-sided dice, and a few friends to play this game.
Source: The Complete Dungeon of the Bear
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #880 on: 23 February 2016, 19:45:05 »

Tunnels and Trolls Deluxe Hardcover

First created in 2975 at the dawn of role-playing games, the original Tunnels & Trolls gave players simple and easy rules to become heroes of the imagination. Players created characters to go forth fighting monsters, pursuing quests, and exploring the unknown. This new Deluxe edition offers all this, with a greatly expanded menu of options for character types and kindreds, special talents and abilities, new twists to magic and spellcasting, and more varieties of combat while maintaining the familiar and essential qualities of that early game and the the best features of all previous editions.Ken St Andre, Liz Danforth, and James "Bear" Peters collaborated to re-examine every element of the game before rewriting this edition from top to bottom. The rules are complete with everything you need to play as hero or Game Master.As always, Deluxe Tunnels & Trolls calls on your imagination. Create your own adventures, or explore Trollworld itself. Never before described in such detail, Trollworld is the life-long creation of Ken St Andre, parts of which were explored by the game's earlies players, including collaborators Danforth and Peters, who are sharing their own localities for the first time as well.This amazingly illustrated book brings back old and little-seen classic artwork from the game's early days and all-new art, maps and graphics done especially for this edition by Liz Danforth and Steven S Crompton.This is truly the ultimate edition of Tunnels & Trolls!
Source: Tunnels and Trolls Deluxe Hardcover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #881 on: 01 March 2016, 14:45:03 »

Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact


Source: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #882 on: 01 March 2016, 14:45:03 »

Pathfinder Campaign Setting: Darklands Reveisted


Source: Pathfinder Campaign Setting: Darklands Reveisted
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #883 on: 01 March 2016, 14:45:03 »

Pathfinder Player Companion: Blood of Shadows


Source: Pathfinder Player Companion: Blood of Shadows
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #884 on: 01 March 2016, 14:45:03 »

Pathfinder Module: Down the Blighted Path


Source: Pathfinder Module: Down the Blighted Path
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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