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  • Spirit Gamers Dreadball League warm ups: 11 June 2013
  • Signed up (1/50):
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    1.EvilGinger


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Author Topic: Spirit Games Dread ball League....  (Read 3386 times)
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EvilGinger
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« on: 10 June 2013, 21:03:10 »

more pre league warm ups every one invited, I will attach the rules for the league when finalised.

 EvilGinger
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EvilGinger
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« Reply #1 on: 10 June 2013, 21:37:36 »

the draft rules

Quote
Spirit Games Dreadball League Season 1

Entering the League

Entry Fee will be £ (insert value here)

A Coach (player) may opt to field 2 teams in the league (must be different races)

League Format

The format of the league will be a double round robin (1 home game, 1 away game).

Certain MVPs will be available at each round of play at the league sponsor’s discretion and the underdog advantage as per the Dreadball league book to hire the MVPs does apply.

 A Coach whose 2 teams meet in the league cannot play and therefore count as a 0pt double loss.

The League Table will be formatted as per the Dreadball Rulebook.

All Teams and Rules from Dreadball Season 1 and 2 are legal.

Team Finance

Each Coach starts off with their base 100mc team and 30mc extra to spend as the coach wishes this may be spent on an Extra Dreadball card (10mc each, max 7) an Extra Coaching Dice (6mc each, max 7) an additional Rank for a player (5mc each,  Advancement Table must be rolled in front of a league sponsor) additional coaching staff (8mc each) cheerleaders (8mc , max 7 , only up to 4 models will be provided by the league , coaches wishing to purchase additional cheerleaders must provide their own models) and additional players (cost as per roster in the rulebook).

Up to 3 exhibition matches may be played per week so Coaches may raise funds or rank up their players all 3 games must be played against different teams.

Funding for Winning/Losing League Games is as follows –
Win by 7pt Landslide – 3D10mc
Win – 2D10mc
Lose – 1D10mc
Lose by 7pt Landslide – 0mc

For an Exhibition game replace the D10 with a D6  

The Player who scores the most points in the previous round wins the golden glove award for their team, this entails a 10mc cash bonus for the team and the player who won the golden glove will generate an additional fan check (max2) every time they score in the following round.

The Player who causes the most turns in injuries to the opposing team (kills are rounded down to 4 for the purpose of this tally) are awarded the silver skull for their team, this entails a 10mc cash bonus for the team and an additional fan check for when the winner of the award injures an opposing player in the following game (max2).

EvilGinger
« Last Edit: 10 June 2013, 21:43:49 by EvilGinger » Logged

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EvilGinger
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« Reply #2 on: 11 June 2013, 05:10:04 »

Did a bit more painting on my team the GMU Hammers but its slow work as I have not been awake enough to do the detail yet so they will not be finished by the game to night. Progress if slow is being made. I also need another box set as the hammers speciality is putting the opponent in the sick bay before winning the game unopposed.


 EvilGinger
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EvilGinger
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BoardgameGeek: Evilginger
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« Reply #3 on: 12 June 2013, 00:36:05 »

a couple of games where played trying out all the teams & I got to chose my second team



thought I dont think I will go with the Pink colour scheme...

Got home & finished off my Forge Fathers just need to base them.

 EvilGinger
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