I ran the first Play test last night here is the AAR - No pictures yet but they where taken
Fantasy Dux AAR 1
The scenario was diced for as per the DUX rules & after coming up as the
raid on a caravan, the only Scenario I dont have the stuff for lacking the set of wagons and carts required, twice, the next roll gave us a
Raid on a farm. dicing for location put it in the far corner away form the raiders point of entry. We did not dice for the rest of the terrain I just put something interesting and not to complicated with a selection of buildings and enclosures as the target farm.
Matt played the Orcs & entered first with a four turn lead
& proceeded to advance just over half way up the table by the end if them in a rough battle line which coincidently partially blocked the Defenders point of entry on the side of the table between the edge of the woods & the farm. This was to prove some what critical to what happened next as the five groups of Humans who arrived did so within easy reach of the Orcs . Still initial contact was all in the humans favour with Matt attempting to delay them with a lone group of lesser goblins
Who colliding with the Humans elite accompanied as they where by lord Trydwr & his Champion Gawain where slaughtered and hurled into flight after the first round of combat. That was the high point for the humans as the Orc elite swung round to face the point of entry as the Human Warriors entered the feild in shield wall & tried to close on the remaining lesser goblins failing to do so largely as they where in shield wall. The Orc Lord split his body guard leading half of them forward into There human counter parts and sending the second into the shield wall which looked rather foolish at first glance. However the group accompanied by the Orc lord & his champion fought the their equivalents to a stand still
Ginger