Games we play - a belated updateIt cannot be denied that we live in strange times, and the board game scene is as confusing as the rest of the world. Over the last two years there have been over 16,000 new games published, yet precious few have stood out from the crowd, and many are reprints of games that are way beyond their sell-by date. At the same time, fewer people are coming in for advice, attendance is way down at local family-friendly events, and games cafes come and go. Finally, with so many games being produced, individual print runs are smaller, everyone through the distribution chain has to be a bit cautious (imagine the warehouse space required these days!), so anything that does hit the spot runs out in no time. Or it may only be available through Kickstarter. By the time a reprint can be arranged and put on a slow boat from China, the game may have already been forgotten, buried under the continuous avalanche of new offerings – or may be eagerly pounced upon, swiftly running out again. Rinse and repeat.
So, what were we playing last night? Road Hog, a nice lightweight game, briefly around in 2017 and not seen since. Via Nebula, which came and went in 2016, we could have sold more of that if only Days of Wonder/Asmodee had printed more, and it remains a favourite here.
New Frontiers, which came out at the beginning of this year, went down well and has just resurfaced; one of several developments of
Race for the Galaxy (2007). Then
Splendor, still going strong after five years, but with some worthy challengers more recently, especially
Azul and
Gizmos, and finally
Dragon Realm, a 10+ children's game that is also an excellent lightweight adults' game. Two that we nearly got out were
Colt Express and
Flamme Rouge.
Going back a week or two,
Clank remains a firm favourite and has been played several times by players old and new, some new players have also been introduced to the perennial favourites
Concordia and
Oddville.
Bosk has become established as a good early evening game, alongside
The River, totally different but similarly short but satisfying. A surprise hit has been
Tank Chess, I must import more of that one. A less surprising hit has been
Era: Medieval Age – a re-working of Roll Through the Ages, a favourite from nearly a decade ago. Although twice the price, and four times the size, having 3D pieces with which to build your city gives it a satisfying feel as well as adding a spatial puzzle element.
Evolution sprang onto the scene back in 2015 and is still a regular choice for a fairly quick game for up to 6 players, alongside the enduring
7 Wonders, which handles 7 players happily. This year's big (and well deserved) hit, now available again after frequent shortages (see above) is
Wingspan, for 1 – 5 players, often on the table.
I must mention that we had a game of Strat-ops recently, the game that started Spirit Games off all those years ago. And despite its obviously antique design, everyone enjoyed it!
I have concentrated on games of modest length and complexity, but
Terraforming Mars deserves a mention as probably the most played of the longer games. Every so often a group of enthusiasts will settle down to an evening of
Gloomhaven – a big hit but filling a rather specific niche and costing well over £100. Next week or so will see the arrival of some of the Essen Show releases, and the eagerly awaited
Tapestry, so I will endeavour to put finger to keyboard again then with first impressions.