After finally getting hold of
Kingsport Festival I was duty bound to give it a play on the Wednesday. Now there was a lot of pressure on myself to like the game because of the time taken for this to make it to UK distribution, but I was fairly confident as I had been reading about it for sometime.
The rules are quite light and quick to pick up, though some of the font choices made some of the examples and side bars hard to read. Superficially the rules look quite good, though in gameplay there were a few questions not readily covered in the rules. In the end though our on the fly rules judgements pretty well matched clarifications found in the games BGG forums.
The game itself will feel familiar to anyone who has played
Kingsburg but this is definitely its own game. We played the recommended way which is without the Scenarios for the first game and it went along at a pretty sound pace, never feeling like it was dragging. The actions are simple and the choices to be made are meaningful but not agonising.
I really enjoyed my game of this and now I understand how it plays a bit better maybe my choices will be more informed in future games.
There are some questionable design choices though the Elder God cards are way too big, especially seeing as the main board is already quite substantial in size. A smaller size for each card or maybe a sideboard with them on would have been better. The building tiles with their abilities are nice but as Richard suggested having a stack of them, 1 per player, to be taken once you have built it to have in front of you as a reminder would have been a much better idea. I certainly would have been prepared to pay a little more for the game to have had this.
I may well use some of the files from BGG to help in this regard and probably scan the building tiles to create a set of player collectable tiles for future games.
Overall I really enjoyed this and it feels really slick to play.
Next up was
Spyfall a conversation style game. Players are dealt a card either depicting a location and a role or telling you are the spy. Players ask each other questions based on their card and respond to questions in the same manner. The spy wants to find the location that everyone else is in, the others are trying to find out who knows the correct location without giving it away to the spy. Rounds are timed and each player gets a chance to stop the clock and make an accusation, which the others can vote on.
Interesting game that I'm glad I tried but this is not my cup of tea or even anywhere near my comfort zone. I gave it my best shot but ultimately, at least for me, I'll not be wanting to play this again. It did produce some merriment and a little bit of discomfort at the table
I can see with the right crowd his would be a hoot to play.