Cult of Tiamat? Well, they offended several of us with their clearly wicked ways!
And shoddy animal welfare standards, too.
Seriously though, they did little directly to us, this would very much be us pro-actively taking an iniative. They are wicked and dedicated enough that they fought
to the last man, and are clearly planning something in the region.
Especially if we wish to eventually consider the floaty-rock home, they will be a problem eventually, the choice is whether we deal with it now, before they've really got a chance to learn of our involvement or seriously prepare for resistance, or later, at a time and place of their choosing?
Speaking of defences, that's also one of the main issues with the Mote.
- We have no way of getting their on our own. At best, we might be able to use the portal network via keystones.
- The Mote is linked to a large network of portals. This would allow us to travel widely, BUT it also means that there are basically more ways into the Mote than we could possibly investigate or secure, and so we must rely on defences
inside the Mote. Andy has kindly given us a Stargate style defensive wall, that rises infront of the Gate itself, however the sheer number of ways that could in theory be defeated is truly mind boggling. Ranging from phasing creatures, to any one of several rituals. Any time that the gate is NOT barred, it is vulnerable. It's entirely possible that not only enemies, but even simply random creatures or unscrupulous murdering-hobos(adventurers) could just wander through.
- No one even knows how many of the portals in the network possibly remain intact and working. Likewise, if you have the right rituals, you don't even need to use a portal
linked to the network. Effectively, all you'd need is to know about it, and you could get there from anywhere in the world, or possibly in the entire plane-scape.
- If the wizard didn't build it, who did? Might they want it back?
- There is a huuuuge drop. At our level and with our resources, the best we can hope to do if we fall or get dropped off is that the energy-net works, and wait for the dragon to notice that we need fetching. If the net doesn't work, it's new-character time, basically, because there's flat out nothing that most of us could do about that.
- Over-reliance on the dragon. We'd be dependant on her for anything other than going in and out of the portal, from actual defence to simple transport.
- We'd draw attention to the Dragon, possibly exasperating the existing defence issues and putting her and coppertooth at risk.
- We'd only be able to return by standing underneath the mote and shouting really loudly, or using another portal. So unless we are near an undefended, safe portal, we can't go home to change our socks.
- We completely lack the resources to actually add to, modify, or significantly improve the Mote's security in any meaningful way.
I'd say, basically, the resources available to a paragon tier character would easily make securing the mote possible, and further, allow us to genuinely use it as a base. We could possibly begin outfitting and securing it from any time after level 4, providing at least one of us picks up the relevant magic item enchanting and transfering rituals. This would become genuinely workable from about level 6, when we can pick up disenchant (to turn unwanted magic items into fuel for creating things for the lair, rather than purely relying on our own gold).
By high heroic, we've a shot at having flying mounts. (Camel or otherwise), which would allow us to actually journey to and from it without waking Mommy Dragon somehow or managing to find the correct portal.
If we go out into the world under our own steam, we're so much more likely to learn to stand on our own two feat than if we take the opportunity to have a hidey hole and powerful ally at our constant beck and call. by the time we've done a few things, we'll be much closer to the point where we can genuinely make use of the location, rather than risk
it making use of us.
Well, that's my 2cents, and what springs to mind. I've enough ranks in Spot DM Hint to know that Andy very much has given us a base, and is unlikely to actively use it just to screw us over while our characters are in the magi-bath, but that doesn't mean we should proceed without honest caution.