Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
26 December 2024, 19:45:36
Home
Help
Latest Posts
Calendar
Links
Login
Register
HHGG Quote:
I don`t know, apathetic bloody planet, I`ve no sympathy at all. - Prostetnic Vogon Jeltz
Big Bang Burger Bar
>
Gaming Groups
>
Burton Delvers
>
Dark deeds in very dark places
(Moderator:
EvilGinger
) >
Dark deeds in very dark places BACKGROUND NOTES
Pages: [
1
]
Go Down
« previous
next »
Print
Author
Topic: Dark deeds in very dark places BACKGROUND NOTES (Read 3466 times)
0 Members and 1 Guest are viewing this topic.
EvilGinger
Moderator
Great Old One
Karma: 29
Offline
BoardgameGeek:
Evilginger
Posts: 5339
I speak only of the Evilerginger who is coming
Dark deeds in very dark places BACKGROUND NOTES
«
on:
24 February 2009, 00:57:33 »
Drow Nomenclature
Drow use personal names family names and house names but how they do depends on social class.
1 House less Drow only have a personal name
E.g. John or Sue
2 Middle class Drow have a family name it’s typically a Matonimic
E.g. John son of Mary or Sue daughter of Mary in Drow Elvish that's ni or Ni respectively
3 Minor house Drow use a Matronymic as above but may also use the name of the current house matron instead and some have family surnames if the house is big enough to have several distinct family's they also especially the more self important ones use a house name liked the great houses do but its prefixed s'
E.g. Jon son of Mary Road of minor house Street
4 Great house Drow have personal names almost never use a Matronnymic unless their mother is the current House Matron have family names as there are typically several distinct family's in the house very large houses my have double barrelled surnames if the individual family's are large enough and a house name prefixed S'
E.g. Jon Street of great house Road
Drow also use shortened forms particularly amongst friends or intimates on the other hand there is a great etiquette of when and where it is appropriate inappropriate of frankly fighting talk to do so.
hope that helps
Tweet
Logged
seek solace in the doom of empires and the death of great kings
EvilGinger
Moderator
Great Old One
Karma: 29
Offline
BoardgameGeek:
Evilginger
Posts: 5339
I speak only of the Evilerginger who is coming
Re: Dark deeds in very dark places BACKGROUND NOTES
«
Reply #1 on:
24 February 2009, 00:59:48 »
The Spire of X'androth
In more detail the fortress consists of two parts the main works which no one has been into for about a Drow generation at least which consists of accommodation for a thousand warriors and there full support infrastructure, stables for cavalry lizards forges armouries’ an enchanters laboratory and the like.
The exact layout of this part is unknown to the garrison of the fortress as though they where left plans for it when the bulk of the garrison was withdrawn and it was sealed, and these plans should have been handed from one garrison commander to the next it is common knowledge that these plans are no longer in the care of the current commander. A copy may be archived in the palace archives but that is a long way away and the ruling house’s archivists brook questions if any things less willingly than the matron mother of the ruling house itself. Not to mention that the current ruling house was not the ruling house when the lower works where sealed off and transitions of power are never good for the archives.
The part which is in use is the keep which consists of three floors and is at the peak of the spire inside the hard glassy rock of the stalagmite the bottom layer of the keep is three hundred feet above the top layer of the lower works and is further separated from it by a belt of enchanted rock called the coffer dam which is reckoned to be impervious to all but the most potent magic. From the gates to the main works a path leads up to the gates to the keep which is steep and zigzags under the gaze of the firing points at the front of the keep the path is only wide enough for two to walk abreast and is so built that a right handed warrior as most are cannot easily use their shield to protect themselves from the fire form the keep.
The lowest layer of the keep is the accommodation for the Keeps garrison at present a mere two under strength platoons of Hobgoblin infantry but originally a full strength company with a further platoon of goblin scouts as well as the keeps store rooms magical well and a basic armoury . Along the front wall of this lower level are firing points for forty crossbow men and stands for two lightning bows. Above that is the accommodation for the whole garrison’s officers most of which is now empty, offices for those officers like the quartermaster who needed them and the garrisons archive . A teleporter which used to be used to transfer people in and out of the lower works and which was deactivated by the coffer dam. Above that is the ward room a small armoury and the commander’s personal accommodation the armoury has firing points for six and the stand for a further lightning bow though this like the ones on the lower level have long since been removed.
The layers of the keep are separated by floors forty feet thick of solid rock paved with cut stone slabs and the walls and ceilings have been rendered with mortar. On the lower level this mortar is just white washed but in the officer’s quarter’s level and the commander’s level this has been painted and Drow decoration has been applied. The fortress is lit throughout by enchanted panels which provide enough light for a creature with low light vision to see normally. These panels can not be switched off in common areas but in personal quarters they respond to voice command delivered in Drow Elvish.
I hope that helps get you in the picture
Tweet
Logged
seek solace in the doom of empires and the death of great kings
Pages: [
1
]
Go Up
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Community
-----------------------------
=> Welcome
=> Chit Chat
===> Comics, Books and Magazines
===> Fantasy
===> Hitch Hikers Guide
===> Nostalgia & Retro
===> Pod Casts
===> Poetry
===> SMF Forum
===> Sci-Fi
=====> SciFi News
===> TV & Film
=====> TV & Film News
===> Red Dragon Inn
=> Events & Conventions
===> Beer & Pretzels
===> Raiders of the Game Cupboard
=====> Previous Raiders of the Game Cupboard
=====> Games & Players
=======> Archive (Games & Players)
=====> Raiders of the Game Cupboard Gallery
===> Convention thoughts and Reports
-----------------------------
Gaming
-----------------------------
=> Board and Card Games
===> Arkham Horror
===> Reviews
===> Session Reports
===> Board and Card Game News
=> Miniatures & Wargaming
===> Star Wars Minis
===> HeroClix
===> Wings Of War
===> Historical Gaming
===> Malifaux
===> WarMachine & Hordes
=> Roleplaying
===> Fantasy
=====> Discworld
=====> Dungeon & Dragons
=====> Runequest
=====> Warhammer Fantasy Roleplaying
===> Sci-Fi
=====> Battlestar Galactica
=====> Dark Heresy
=====> Farscape
=====> H.O.L.
=====> Paranoia
=====> Red Dwarf
=====> Star Trek
=====> Star Wars
=====> Serenity
=====> Traveller
===> Horror
=====> Call of Cthulhu
=====> Deadlands
=====> Don't Look Back
=====> Fear Itself
=====> Trail of Cthulhu
=====> World of Darkness
===> Modern/Alternative Reality
=====> Darwin World
=====> Esoterrorists
=====> Milleniums End
=====> O.H.M.A.S
=====> Pirates of the Spanish Main
===> The Bard's Tales
=====> A Green and Pleasant land
=====> War is Brewing
=====> Classic Gygax
===> Roleplaying News
===> RPG Reviews
===> RPG - Archives
=> Play By Post
===> Hard Rain - Pathfinder
===> Five go to The Space Port
===> Dawn Crusade
=====> In Character
===> Gothic Vampires
-----------------------------
Gaming Groups
-----------------------------
=> Gaming Groups
=> Burton Delvers
===> Games and Events (Burton Delvers)
=====> Previous Events
===> B5 - The Darwin Effect
===> BSG - "The End & The Beginning"
===> Deadlands: The Last Sons
===> Ptolus - City by the Spire
===> A Thousand Shattered Mirrors
===> Dark deeds in very dark places
===> Five go to the space port
===> Pathfinder
=====> Behind enemy lines
===> RQ Forgotten Realms
===> Red Dwarf - Gelf Golf
===> Saga of the Shattered Isle
===> Strike The Earth
===> USS Encceladus
===> Campaign World
=====> Classes
=====> Races
=====> Deities & Demigods
===> Policeman's lot
=====> In the Lands of the Dead
=====> A Policewoman's War
=====> A Freelance Magistrate
===> Oldest Heresy
===> Hackmaster
=> Next Left
===> Games and Events (Next Left)
===> Cthulhu Adventures
===> Forgotten Realms - Hobgoblin / Arnu's Game
===> D&D 5e
=> Spirit Games - Gaming Groups
===> Games and Events (Spirit Games Groups)
=====> Previous Spirit Games Events
-----------------------------
The Cellar
-----------------------------
=> Disused Lavatory
===> Locked Filing Cabinet
=> The Bothellians
===> Adventures We have had before
===> Adventures in the Desert
=> Lefthandrule
===> Games and Events (Lefthandrule)
=====> Previous Events
===> Case Files of Crowthorn Investigations
===> PM's 1920's American Campaign
===> Shackled City - Adventure Path
===> Smash & Grab
===> Mongoose Traveller - TNE Setting
=====> Tripwire Campaign
===> Pathfinder
=> Derby on Board Games
===> Games and Events (Derby on Board Games)
=> Sutton Delvers
=> Winchester Delvers
===> Games and Events (Winchester Delvers)
=====> Previous Events
===> Adam's OHMAS
===> Adam's - Touchwood West
===> DeeBees Cyberpunk
===> Deebee’s – Mongoose Traveller – Tripwire Campaign
===> Ross's - Hellas
===> Ross's Warhammer Fantasy Roleplay Campaign
===> Ross' Merc 2010 Game - Rumble in the Jungle
===> James' Dark Heresy
=> Sand Pit
===> Child Board 1
===> Child Board 2
Loading...