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Gaming => Roleplaying News => Topic started by: Spirit Games on 03 November 2013, 15:48:53



Title: SG: New Roleplaying Games at Spirit Games
Post by: Spirit Games on 03 November 2013, 15:48:53
Spirit Games Website Whats New for Games
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n

Since 1984...

Your One Stop Shop for:
 
Games & Puzzles
RPGs & Books
CCGs, GMGs & LCGs
Fantasy, Historical & Sci-fi Miniatures
Wargames Rules
Accessories

Open 10-6 Tuesday to Friday

10-5 Saturday

Remember, this is a real shop, so please ring with any queries on 01283 511293, email us at salnphil@spiritgames.co.uk, or visit us in person at our new premises at:

102 High Street
Burton on Trent
DE14 1LJ

Parking (http://www.spiritgames.co.uk/contact.php)

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Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: Spirit Games on 03 November 2013, 15:56:51
Pathfinder Battles: Legends of Golarion Booster
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7115
 
Contains 4 collectible figures:Random assortment of 1 Large figure and 3 Medium or Small figures in each box.

Pathfinder Campaign Setting: Towns of the Inner Sea
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7113
 
Hear Ye, Hear Ye!Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely placed for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what danger lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed.This book contains details on the following distinctive towns:Diobel: what you can't get in Absalom, you can get in this notorious smuggler's port.Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust.Ilsurian: Torn between rival city-states, this Varisian town bows to no master.Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlord.Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer.Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery.Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Pathfinder Player Companion: Blood of the Moon
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7114
 
A Perfect Night for a CurseChannel the power of the moon and turn the curse of lycanthropy into a potent blessing with Pathfinder Player Companion: Blood of the Moon! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them - as either ally or hunter. The choice is yours with Pathfinder Companion: Blood of the Moon!Inside this book, you'll find:Rules and information for the all-new skinwalker race - versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don't get caught off guard on the night of the next full moon.New feats, spells, magic items, and rules options for characters from all walks of life - including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!The Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Canis Mysterium
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7108
 
A Scenario With BiteConstable Clark, of Coldwater Falls, was desperate for attention. He'd been in touch with every sanatorium and hospital form New York to Boston, and there's not an empty bed to be found since the stock market crash last year. They're full-to-brimming with suicidal businessmen and investors. The man he is holding in his jail exhibits some rather extraordinary behaviours. His delusion is complete and total - he walks on all fours and he won't speak a word. They say he even eats out of a bowl and refuses utensils! Not a shred of human behaviour left in him.The man attacked a young girl before he was discovered. He was found... well... gnawing on part of her leg!CANIS MYSTERIUM is an adventure scenario for the Call of Cthulhu roleplaying system, designed to be played in one or more gaming sessions. This scenario is suitable as an introduction to a new campaign, or can easily be worked into an established storyline. As written, this adventure is set in and near Arkham of October of 1930, making Chaosium's HP Lovecraft's Arkham supplement particularly helpful.Several scenario seeds are offered to keepers who wish to expand and continue the events in this adventure, perhaps giving birth to a new campaign or providing handy subplot sessions to pre-existing campaigns.

Pathfinder Pawns: Reign of Winter Pawn Collection
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7109
 
Key monsters and NPCs from the Reign of Winter Adventure Path come alive on your tabletop with the Reign of Winter Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Reign of Winter campaign, including dragonkin, Russian soldiers, winter-touched fey, and dozens of unique NPCs also suitable for representing player characters. The Reign of Winter Pawn Collection, together with the creatures from Pathfinder Pawns: Bestiary Box and Bestiary 2 Box, provides pawns for nearly every Reign of Winter encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Bestiary Box or Bestiary 2 Box, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Reign of Winter Pawn Collection brings to life the enemies and allies from all six adventures of the Reign of Winter Adventure Path.The Snows of SummerThe Frozen StarsThe Shackled HutRasputin Must DieMaiden, Mother, CroneThe Witch Queen's Revenge

Pathfinder RPG Bestiary 4
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7110
 
Untold HorrorsConfront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formains and faceless nightgaunts, and even unique mythological horrors like Spring-Heeled Jack and Grendel himself. Yet not every creatures need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!Pathfinder RPG Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Bestiary 4 includes:More than 300 different monstersCreatures from classic horror literature and monster films, including the colour out of space, elder things, and kaijuNew player-friendly races like changelings, kitsune, and nagajiEntities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones - including Cthulhu!New creatures you can construct, like clockworks and juggernautsNew familiars, animal companions, and other alliesNew templates to help you get more life out of classic monstersAppendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitatExpanded universal monster rules to simplify combatChallenges for every adventure and every level by playand much, much more!

Pathfinder Flip-Mat: Seedy Tavern
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7111
 
24" x 30" map, 1" squares on each side.Barroom Blitz!Whether your adventurers are on the trail of a dirty thief or just looking for a fight, no Game Master wants to slow the action down by drawing sites for urban encounters. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, yu don't have to ! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. This double-sided combat map presents three distinct taverns perfect for all manner of sinister confrontations. It even connects with Map Pack: Sewer System for more seedy adventure!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Seedy Tavern, you'll always be ready when your players go for a drink with a danger chaser!

Pathfinder Map Pack: Dungeon Corridors
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7112
 
Enter the LabyrinthTwisting dungeons reach endlessly into the dark, and only the bravest dare to explore how deep they go! No Game Master wants to spend time drawing every ancient wall and cracking passage. Fortunately, with Paizo Publishing's latest Pathfinder Map Pack, you don't have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you'll find 18 captivating 5" x 8" map tiles that can be combined into a variety of ominous passages, including:Columned HallColumned IntersectionDarklands DescentMineshaft ConnectionCrumbling CorridorWebbed CornerPathfinder Map Pack: Corridors even link up with Map Pack: Mines, allowing you to create a hidden labyrinth as elaborate as you can imagine and ensuring you'll always be ready no matter what dungeon your adventurers decide to delve!


Title: SG: Pathfinder Battles: Legends of Golarion Booster
Post by: Spirit Games on 06 November 2013, 00:00:04
Pathfinder Battles: Legends of Golarion Booster

Contains 4 collectible figures:Random assortment of 1 Large figure and 3 Medium or Small figures in each box.
Source: Pathfinder Battles: Legends of Golarion Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7115)


Title: SG: Base Raiders
Post by: Spirit Games on 06 November 2013, 00:00:04
Base Raiders

BECOME A HEROFind the secret bases of the old heroes and villains.Learn their secrets. Change Yourself. Change the WorldEvery superhero and villain disappeared a year ago. Some of their secret labs, headquarters, and lairs were found, but many more remain hidden. Treasures, unique artifacts, and secret knowledge can be found in the bases, prizes worth risking death from the traps and guardians left behind.A new class of 'base raiders' emerged to find and loot the abandoned bases. The secrets of gaining superpowers spread when base raiders sold, traded or gave away what they found.Now, anyone brave or foolish enough to find the black market can buy a knock-off super soldier drug or magical artifact to use in their own quest to become more than human.The superhumans of today are not enforcers of an old status quo. They are visionaries, madmen, idealists, fanatics, heroes, villains, and base raiders. Join their ranks. Change yourself. Change the world.FEATURESBase Raiders is a complete role playing game. It users the FATE system (Spirit of the Century, Dresden Files, Kerberos Club) and adds new features like:A Superpowers System that allows characters to add, change, or remove superpowers. You may find ways to give yourself more powers during a mission but the side effects are unpredictable.A Base Creation System that allows players to collaborate with the GM to make unique bases for the party to explore.A Goals System so your character can change the world. Cure a deadly disease, take down a crime syndicate, or take over a country! The possibilities are endless...
Source: Base Raiders (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7119)


Title: SG: Steamscapes: North America
Post by: Spirit Games on 06 November 2013, 00:00:04
Steamscapes: North America

Cowboys and Indians and Inventors and Airships and Clockwork Men and Steam. Lots of Steam.North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific's monopoly on transcontinental rail travel. Native saboteurs raid across the borders from the home in the Plains Tribal Federation to destroy the technology that threatens their land.Enter Steamscapes, an alternative-historical steampunk setting for Savage Worlds.Steamscapes: North America requires Savage World Deluxe or Savage World Explorer's Edition to play.
Source: Steamscapes: North America (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7118)


Title: SG: Nemezis
Post by: Spirit Games on 06 November 2013, 00:00:04
Nemezis

The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race.The prophecies were all true.Deities have awakened and destroyed the Earth.And humanity responded with firepower.The prophets did not realize just how much power the human race would have in the Time of Judgement. They did not understand the destructive power of plasma weapons. They could not imagine an armada of starships able to launch hundreds of thousands of missiles at once. The monsters may have amost godly powers, but the majority of them still vaporize when hit be a megaton warhead!You are now one of the people who do not fear inhuman beasts, servants of the dark deities, or other unspeakable forces. You have discovered the secrets of the corrupt, debased noble of Bariz. You have tracked down cultists of the Dark Gods trying to take over Ash even as it freezes.And as for the monstrous spawn... well, hunting trips on Cor have challenging game at last!
Source: Nemezis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7116)


Title: SG: Power Profiles
Post by: Spirit Games on 13 November 2013, 02:30:02
Power Profiles

Absolute Power!The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles give you those powers.... and more!In this book are more than thirty power types from Air and Armour to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That's more than seven hundred different ready-to-use powers, all in one book!Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill!You can find endless ideas for M&M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play.Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play.Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this the contents of this book...There's No Limit To Your Power!
Source: Power Profiles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7124)


Title: SG: Mutants and Masterminds Delux Hero's Handbook
Post by: Spirit Games on 13 November 2013, 02:30:02
Mutants and Masterminds Delux Hero's Handbook

The World's Greatest Superhero RPG!Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice!Since 2007, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Deluxe Hero's Handbook is the revised and expanded core rulebook of the game's Third Edition and it gives you everything you need to have your own super-heroic adventures:A flexible and powerful system for creating the hero that you want to play.A huge variety of super powers, skills, and advantages to choose from and customize.A core system that emphasizes action and uses only a single 20-sided die.Integrated rules for gadgets, vehicles, and headquarters.Ready-to-play archetypes and a Quickstart Character Generator if you want to get to the action even faster.Advice for Gamemasters on creating and running your own adventure series.Introductions to the premier settings for Mutants & Masterminds Emerald City and Freedom City.Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin.So what are you waiting for? Choose your powers. Put on your mask. Fight the forces of evil and...Save the World!
Source: Mutants and Masterminds Delux Hero's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7123)


Title: SG: Rifts World Book 33: Northern Gun 1
Post by: Spirit Games on 13 November 2013, 02:30:02
Rifts World Book 33: Northern Gun 1


Source: Rifts World Book 33: Northern Gun 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7122)


Title: SG: World War Cthulhu: The Darkest Hour
Post by: Spirit Games on 20 November 2013, 16:00:01
World War Cthulhu: The Darkest Hour

The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat.In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N. who has plans for them. Pressed into the British espionage services, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos.World War Cthulhu: The Darkest Hour is a World War Two core setting book for Call of Cthulhu from the award-winning team behind Cthluhu Britannica and The Laundry RPG.Details of British Intelligence organisations, what they did and the places they operatedCustomized Investigator creation rules with new wartime options, WWII game rules and equipmentKeeper's guidance and information on Mythos wartime activitiesInvestigator training guides on Intelligence work and Small Unit TacticsA complete campaign
Source: World War Cthulhu: The Darkest Hour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7125)


Title: SG: Rocket Age
Post by: Spirit Games on 26 November 2013, 20:00:01
Rocket Age

Rocket Age is alternative history pulpy retro-sci-fi space opera planetary romance. It's throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It's hunting thunder lizards in the upland jungles of Venus. It's battling Ancient Martian killing machines piloted by the Deutsche Marskorps across the baking red deserts of Mars. It's exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It's RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io!Rocket Age is the core rulebook in this radium-powered game of interplanetary adventure! Powered by the Vortex System, it's packed to the fins with all the rules, setting information and game ideas to keep you playing throughout your very own rocket age!
Source: Rocket Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7126)


Title: SG: WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure
Post by: Spirit Games on 26 November 2013, 20:00:01
WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure

WELCOME to WEGS!The Wickedly Errant Game System.Think you Can Hack It?
Source: WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7130)


Title: SG: Pathfinder Player Companion: Mythic Origins
Post by: Spirit Games on 26 November 2013, 20:00:01
Pathfinder Player Companion: Mythic Origins


Source: Pathfinder Player Companion: Mythic Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7129)


Title: SG: Adventure Path 75: Wrath of the Righteous - Demon's Heresy
Post by: Spirit Games on 26 November 2013, 20:00:01
Adventure Path 75: Wrath of the Righteous - Demon's Heresy


Source: Adventure Path 75: Wrath of the Righteous - Demon's Heresy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7128)


Title: SG: Forgotten Realms: The Sundering - Legacy of the Crystal Shard
Post by: Spirit Games on 27 November 2013, 00:30:01
Forgotten Realms: The Sundering - Legacy of the Crystal Shard


Source: Forgotten Realms: The Sundering - Legacy of the Crystal Shard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7132)


Title: SG: Secrets of the Empire
Post by: Spirit Games on 27 November 2013, 00:30:01
Secrets of the Empire


Source: Secrets of the Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7131)


Title: SG: Adventure Path 74: Wrath of the Righteous - Sword od Valour
Post by: Spirit Games on 27 November 2013, 17:30:03
Adventure Path 74: Wrath of the Righteous - Sword od Valour


Source: Adventure Path 74: Wrath of the Righteous - Sword od Valour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7127)


Title: SG: Deadlands Noir: Action Decks
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: Action Decks


Source: Deadlands Noir: Action Decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7142)


Title: SG: Deadlands Noir: Mississippi Bayous
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: Mississippi Bayous

Contains one double-sided, erasable, gridded poster map for Deadlands Noir or any roleplaying or miniatures game.
Source: Deadlands Noir: Mississippi Bayous (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7141)


Title: SG: Deadlands Noir: Offices / Warehouse / Theater
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: Offices / Warehouse / Theater

Contains one double-sided, erasable, gridded poster map for Deadlands Noir or any roleplaying or miniatures game.
Source: Deadlands Noir: Offices / Warehouse / Theater (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7140)


Title: SG: Deadlands Noir: The Old Absinthe House Blues (GM Screen)
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: The Old Absinthe House Blues (GM Screen)


Source: Deadlands Noir: The Old Absinthe House Blues (GM Screen) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7139)


Title: SG: Smuggler: Pilot Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Smuggler: Pilot Specialization Deck


Source: Smuggler: Pilot Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7138)


Title: SG: Colonist: Scholor Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Colonist: Scholor Specialization Deck


Source: Colonist: Scholor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7137)


Title: SG: Colonist: Doctor Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Colonist: Doctor Specialization Deck


Source: Colonist: Doctor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7136)


Title: SG: Colonist: Politico Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Colonist: Politico Specialization Deck


Source: Colonist: Politico Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7135)


Title: SG: Smuggler: Thief Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Smuggler: Thief Specialization Deck


Source: Smuggler: Thief Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7134)


Title: SG: Legacy of the Crystal Shard
Post by: Spirit Games on 01 December 2013, 22:00:01
Legacy of the Crystal Shard


Source: Legacy of the Crystal Shard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7132)


Title: SG: Secrets of the Empire
Post by: Spirit Games on 01 December 2013, 22:00:01
Secrets of the Empire

"Show me a man who has no secrets, and I will show you either a corpse or a terrible threat to the status quo."- Otomo BanuConsumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves are often overlooked in the schemes of the Great Clans, and often to the detriment of those who fail to take them into account.Secrets of the Empire presents, in great detail, information concerning these groups, including an exhaustive list of Rokugan's Minor Clans, the political intrigue of the Imperial families, and much more detail on the workings of the Empire's wave men and the ubiquitous Brotherhood of Shinsei, not to mention the mysterious Spirit Realms that lay just beyond the reach of the mortal world. In this book you will find:Ancestors for each of the groups mentioned above!The history and culture of each of Rokugan's many Minor Clans!The secrets of the Hantei, Otomo, Seppun, Miya, Toturi, and Iweko families!Information on many sects and practices of the Brotherhood of Shinsei!And much, much more!
Source: Secrets of the Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7131)


Title: SG: Old Skool: Rules for Wicked Sword-n-Sorcery Adventure
Post by: Spirit Games on 01 December 2013, 22:00:01
Old Skool: Rules for Wicked Sword-n-Sorcery Adventure

WELCOME to WEGS!The Wickedly Errant Game System.Think you Can Hack It?
Source: Old Skool: Rules for Wicked Sword-n-Sorcery Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7130)


Title: SG: Adventure Path 74: Wrath of the Righteous - Sword of Valour
Post by: Spirit Games on 01 December 2013, 22:00:01
Adventure Path 74: Wrath of the Righteous - Sword of Valour


Source: Adventure Path 74: Wrath of the Righteous - Sword of Valour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7127)


Title: SG: Deadlands Noir: Offices/Warehouses/Theater
Post by: Spirit Games on 01 December 2013, 22:00:01
Deadlands Noir: Offices/Warehouses/Theater

Contains one double-sided, erasable, gridded poster map for Deadlands Noir or any roleplaying or miniatures game.
Source: Deadlands Noir: Offices/Warehouses/Theater (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7140)


Title: SG: Deadlands Noir: The Old Absinthe House Blues GM Screen
Post by: Spirit Games on 01 December 2013, 22:00:01
Deadlands Noir: The Old Absinthe House Blues GM Screen


Source: Deadlands Noir: The Old Absinthe House Blues GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7139)


Title: SG: Smuggler: Pilot Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Smuggler: Pilot Specialization Deck

A Smuggler's ship becomes an extension of his wit and his will. He can make a plodding old transport run far above its performance ratings, and given time and some modifications, he can turn it into one of the fleetest and most manoeuvrable craft ever to take to the stars.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Pilot specialization.
Source: Smuggler: Pilot Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7138)


Title: SG: Colonist: Scholor Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Colonist: Scholor Specialization Deck

Even in the Outer Rim, there are those who have a keen respect for knowledge and learning. Having someone around who actually knows something more than how to reload a heavy blaster can be exceedingly useful, especially when facing something truly unknown.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Scholar specialization.
Source: Colonist: Scholor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7137)


Title: SG: Colonist: Doctor Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Colonist: Doctor Specialization Deck

Doctors are in high demand almost anywhere they go. Unfortunately, most of what they are asked to do involves patching up the wounds of the worst kind of beings. Even still, most Doctors consider trading their healing talents for a chance to see more of the galaxy worthwhile.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Doctor specialization.
Source: Colonist: Doctor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7136)


Title: SG: Colonist: Politico Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Colonist: Politico Specialization Deck

If there is one thing a Politico knows how to do better than anyone else in the galaxy, it's talking. A Politico can talk to anyone about anything. What others accomplish with might and fear, a talented Politico may well achieve with a few well-placed words and a decent plan.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Politico specialization.
Source: Colonist: Politico Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7135)


Title: SG: Smuggler: Thief Specialization Deck
Post by: Spirit Games on 02 December 2013, 02:00:03
Smuggler: Thief Specialization Deck

The Thief is a covert operative. His ideal circumstance is to get into places blocked to others, grab things he's not supposed to have, and get out without anyone ever knowing he was there. If he can sell what he grabbed for a tidy sum, that makes for a perfect day.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Thief specialization.
Source: Smuggler: Thief Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7134)


Title: SG: Legacy of the Crystal Shard
Post by: Spirit Games on 02 December 2013, 19:30:01
Legacy of the Crystal Shard

Evil Stirs in Icewind DaleThe people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed. Now, as evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won't have to face it alone.Legacy of the Crystal Shard is a Dungeons & Dragons Roleplaying Game adventure that can be played using the rules for 3rd Edition (v3.5), 4thEdition, and the D&D Next playtest. Monster and NPC statistics needed to run the adventure for these editions can be downloaded free at DungeonsandDragons.com/sundering.Components:64-page campaign guide describing Icewind Dale and its inhabitants32-page adventure book describing major plots and encountersFour-panel deluxe DM screen with maps and information for the Dungeon Master
Source: Legacy of the Crystal Shard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7132)


Title: SG: Pathfinder Player Companion: Mythic Origins
Post by: Spirit Games on 02 December 2013, 19:30:01
Pathfinder Player Companion: Mythic Origins

Mythic MightCharge head first into the heart of myth with Pathfinder Player Companion: Mythic Origins! Whether your character's incredible powers come from physical mastery, eldritch energies, divine favour, or indomitable force of will, this volume will bring your mythic character to new levels of power and greater renown in the award-winning Pathfinder campaign setting.Pathfinder Origins presents a player-friendly overview of the roles of mythic characters in the world of Golarion, as well as a slew of new options and fresh ideas for mythic characters made with the rules from Pathfinder RPG Mythic Adventures. Discover where the Inner Sea region's most powerful beings first gleaned their power, how the deities interact with their mythic godlings, and what kinds of abilities the forces of Golarion are capable of wielding. Join the ranks of the mightiest heroes with Pathfinder Player Companion: Mythic Origins!Inside this book, you'll find:Details on what it means to be a mythic hero or villain on Golarion, including how and where one can gain mythic power and hot spots in the Inner Sea region where mythic activity is rumoured to thrive.Universal path abilities tied to each of the core deities of the Pathfinder campaign setting, attainable by godlings and favoured servants of the gods.New path abilities for each of the six mythic paths, allowing archmages to walk among the stars and champions to span miles with a single leap.Mythic versions of the Inner Sea region's most iconic spells, allowing harrowers to infuse their readings with mythic power and Lamashtu's faithful to further enhance the waters of their foul god with vile energies.A new path ability and example trials that enable mythic heroes to become mortal heralds of their chosen deities.New spells, mythic variants, and magical items and artifacts befitting a mythic character.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be incorporated into any fantasy world. This book is designed as a companion to Pathfinder RPG Mythic Adventures.
Source: Pathfinder Player Companion: Mythic Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7129)


Title: SG: Adventure Path 75: Wrath of the Righteous - Demon's Heresy
Post by: Spirit Games on 02 December 2013, 19:30:01
Adventure Path 75: Wrath of the Righteous - Demon's Heresy

Into the Worldwound!After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth - but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons' increasing attacks?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Demon's Heresy," a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves.A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds.A look at the unnatural horrors known as worms that walk, by Amanda Hamon.A journey to a crusader outpost inside the Worldwound in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs.
Source: Adventure Path 75: Wrath of the Righteous - Demon's Heresy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7128)


Title: SG: Adventure Path 74: Wrath of the Righteous - Sword of Valour
Post by: Spirit Games on 03 December 2013, 00:00:01
Adventure Path 74: Wrath of the Righteous - Sword of Valour

Reclaim Former Glory!The Wrath of the Righteous Adventure Path continues with "Sword of Valor," by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound... provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade's triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen's defences and captured both the citadel and the crusaders' symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic or are they marching their comrades and followers to a gruesome demise?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Sword of Valor", a Pathfinder RPG adventure for 6th-level characters with a mythic tier, by Neil Spicer.An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson.A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen.The search for a rogue demon hunter in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.
Source: Adventure Path 74: Wrath of the Righteous - Sword of Valour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7127)


Title: SG: Splintered State
Post by: Spirit Games on 04 December 2013, 21:00:02
Splintered State

It Can Always Get WorseFederal Agent Seth Dietrich has a secret.Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he's found he can't even trust himself.If Dietrich were in his right mind, he'd cover his tracks like a pro, and no one would find him. Especially not shadowrunners getting their feel for life on the streets. But he's not in his right mind, which means a group of shadowrunners finds themselves in possession of some very valuable information - information the highest powers in Seattle want for themselves. What started as a simple job turns into a scramble for their lives, a scramble that could become profitable if the runners play their cards right.Splintered State is an introductory adventure for Shadowrun, Fifth Edition. Whether you have played previous Shadowrun editions or are new to the setting, this adventure helps players and games masters learn the new rules while wrapping themselves in the intrigue, excitement, and danger of running in Seattle.
Source: Splintered State (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7143)


Title: SG: The Littlest Shoggoth
Post by: Spirit Games on 04 December 2013, 21:00:02
The Littlest Shoggoth

The Smallest Shoggoth of AllOf all the Mythos creatures roaming around lost R'lyeh, Squammy the shoggoth is the smallest, least frightening of them all. Tired of being teased and picked on, he sets off for the world of man to being teased and picked on, he sets off for the world of man to prove he's got what it takes to be a real monster.The Littlest Shoggoth is a heartwarming tale of holiday horror. With non-Euclidean verse and sanity-blastingly cute illustrations by award-winning writer and cartoonist, Stan!, it is the perfect addition to any collection of seasonal stories... or occult tomes.
Source: The Littlest Shoggoth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=5322)


Title: SG: GURPS 4th Edition: Zombies
Post by: Spirit Games on 04 December 2013, 21:00:02
GURPS 4th Edition: Zombies

Braaains!Do you cross the street to avoid the graveyard? Does a viral outbreak make you bolt the door? How about street drugs that turn abusers into cannibals, fungi that change insects into mindless biting machines, or people who swear they've spotted their dead loved ones labouring in the fields?Then maybe you should drop this book and look for a hiding place. NOW.GURPS Zombies tackles all kinds of zombies - the classic walking dead, drugged Voodoo slaves, fantasy undead, the virus-infected, and more:A survey of folkloric and fictional zombies by origin, type, and dramatic role.The living: screaming survivors, officials who won't believe their eyes until their faces are ripped off, born zombie-killers, and sinister zombie-masters.Extensive guidelines for building customized zombies to surprise your players.Ready-to-go examples, from B-movie ghouls, through necromantic undead, to still-living infected - and beyond, to mad-science monsters created by surgery, nanotech, or memetics.Rules for simple horde combat, fleeing for dear life, avoiding infection, curing zombies... and creating them.Advice of using zombies in any genre - not just horror.GURPS Zombies requires the GURPS Basic Set, Fourth Edition.
Source: GURPS 4th Edition: Zombies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7144)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 05 December 2013, 06:48:52
The Littlest Shogoth is very cool every kid should have a copy

 >:DGinger


Title: SG: Hollow Earth Expedition
Post by: Spirit Games on 11 December 2013, 00:30:02
Hollow Earth Expedition

First we discovered that the Earth is round.Then We discovered that it's hollow.Now we must keep its secrets from falling into the wrong hands.Explore one of the world's greats and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers, eager academics and intrepid journalists investigating the mysteries of the Hollow Earth. Meanwhile, on the surface, world powers and secret societies vie for control of what may be the most important discovery in all of human history.Set in the tense and tumultuous 1930s, the action-filled Hollow Earth Expedition is inspired by the literary works of genre giants Edgar Rice Burroughs, Jules Verne, and Sir Arthur Conan Doyle. The subterranean action is powered by Ubiquity, an innovative role playing game system that emphasizes storytelling and cinematic action.Hollow Earth Expedition: There's a whole new world of adventure inside!
Source: Hollow Earth Expedition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=4458)


Title: SG: Fate Worlds Volume Two: Worlds in Shadow
Post by: Spirit Games on 11 December 2013, 00:30:02
Fate Worlds Volume Two: Worlds in Shadow

Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn't feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.Fate Worlds Volume Two: Worlds in Shadow is the second in a two-volume set. In Worlds in Shadow, you get six rich story settings. Each setting includes custom mechanics, NPCs, and story elements - all ready to go using the system provided in Fate Core. We've got you covered regardless of your flavour of RPG choice. Be a knight in a giant robot suit in Camelot Trigger, or get on the grift with CrimeWorld. Fight off alien invaders in the court of Louis XV in Court/Ship, or indulge your time travel fantasies in Timeworks.Whether you stick with one world or go on a grand tour, Fate Worlds will provide everything you need to develop your Fate Core adventure except the snacks.Fate Worlds. All the Worlds. Your stage.
Source: Fate Worlds Volume Two: Worlds in Shadow (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7147)


Title: SG: Fate Worlds Volume One: Worlds on Fire
Post by: Spirit Games on 11 December 2013, 00:30:02
Fate Worlds Volume One: Worlds on Fire

Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn't feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich story settings. Each setting includes custom mechanics, NPCs, and story elements - all ready to go using the system provided in Fate Core. We've got you covered regardless of your flavour of RPG choice. Divest an evil cult of a powerful idol in Tower of the Serpents, or experience the small town supernatural in White Picket Witches. Explore the lives, loves, and losses of fire fighters in Fight Fire, or take on a horde of WWI mechanical monstrosities in Kriegszeppelin Valkyrie.Whether you stick with one world or go on a grand tour, Fate Worlds will provide everything you need to develop your Fate Core adventure except the snacks.Fate Worlds. All the Worlds. Your stage.
Source: Fate Worlds Volume One: Worlds on Fire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7146)


Title: SG: Fate System Toolkit
Post by: Spirit Games on 12 December 2013, 20:00:02
Fate System Toolkit

Rules, Glorious Rules!The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create you own system, and use our gadget starters to bring your gear to life (only not literally).Whatever genre you're gaming, you'll find a wide array of customizable concepts and optional rules in the Fate System Tooklit to take your campaign to the next level.
Source: Fate System Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7145)


Title: SG: Strange Tales of the Century
Post by: Spirit Games on 17 December 2013, 20:30:01
Strange Tales of the Century

Travel the Globe...Uncover Hidden Evils...Then Punch them!Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world... and our own!Inside this book you'll find the condensed history of the world. 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world and through the years, you'll discover a rogue's gallery of pulp hero archetypes ripe for populating your own worlds of imagination - from the Brain in a Jar to the Ubermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core Games.Wheels up, folks - it's time to tell your own strange tale... of adventure!
Source: Strange Tales of the Century (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7148)


Title: SG: The Island of the Piranha Men
Post by: Spirit Games on 17 December 2013, 20:30:01
The Island of the Piranha Men


Source: The Island of the Piranha Men (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7151)


Title: SG: Draconian Rhapsody
Post by: Spirit Games on 17 December 2013, 20:30:01
Draconian Rhapsody


Source: Draconian Rhapsody (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7150)


Title: SG: The Crossroads Region
Post by: Spirit Games on 18 December 2013, 00:30:03
The Crossroads Region


Source: The Crossroads Region (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7158)


Title: SG: Camp Myth The RPG
Post by: Spirit Games on 18 December 2013, 00:30:03
Camp Myth The RPG


Source: Camp Myth The RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7157)


Title: SG: Enter the Unknown
Post by: Spirit Games on 18 December 2013, 00:30:03
Enter the Unknown


Source: Enter the Unknown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7156)


Title: SG: Fate Dice: Antiquity
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Antiquity

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Antiquity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7155)


Title: SG: Fate Dice: Vampire
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Vampire

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Vampire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7154)


Title: SG: Fate Dice: Eldritch
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Eldritch

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Eldritch (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7153)


Title: SG: Fate Dice: Valentine
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Valentine

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Valentine (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7152)


Title: SG: Amazing Adventures: Day of the Worm
Post by: Spirit Games on 18 December 2013, 05:00:04
Amazing Adventures: Day of the Worm


Source: Amazing Adventures: Day of the Worm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7160)


Title: SG: Amazing Adventures: Day of the Worm
Post by: Spirit Games on 18 December 2013, 18:30:01
Amazing Adventures: Day of the Worm

"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and steampunk gadgeteers rocketing to battle with their jet packs against blood thirsty Thule cultists of the Third Reich."The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they appear to have partnered with malevolent aliens known as the People of the Worm, who seek to ensure that World War II devastates the entire planet, leading humankind ripe for conquest... and consumption... have come seeking the Heart as well.The PCs, working with the Allied forces, and alongside fanatical Ormazd Society allies, find themselves in a race against time to stop the People of the Worm from unleashing a doomsday device from within a hidden tomb in Egypt's Valley of the Kings. If only the Nazis and the People of the Worm were their only worries: there is another, equally mysterious force who want the Heart of Yhtill for their own alien agenda.
Source: Amazing Adventures: Day of the Worm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7160)


Title: SG: Deadlands: Grim Prairie Trails
Post by: Spirit Games on 18 December 2013, 18:30:01
Deadlands: Grim Prairie Trails

If it Bleeds, You Can Still Kill it...The Weird West is full of grim and twisted trails, where the boogeyman isn't just a story parents tell misbehaving children. And fresh - or not so fresh - horrors are spawned from the depths of Hell with frightening regularity.For cowpoles who've become jaded gunning down walkin' dead and plugging the occasional jackalope, Grim Prairie Trails round up 19 of these horrors for use in tormenting the heroes anew. Best of all, each monster includes a full Savage Tale so it won't take long to get on the trail. Best of all, each monster includes a full Savage Tale so it won't take long to get on the trail. Best mind what's lurkin' around the next bend, amigo!Deadlands Grim Prairie Trails is not a complete game. It's a supplement for the Deadlands setting for the Savage World game system.
Source: Deadlands: Grim Prairie Trails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7159)


Title: SG: The Crossroads Region
Post by: Spirit Games on 18 December 2013, 18:30:01
The Crossroads Region

Adventure and Exploration Await!Grab your gasmask, your knee pads, crossbow and blade! Suit up into your junk armour and survival packs and get ready to dive into a world of high adventure. Welcome to the Crossroads Region!It is the year 2364. The Tainted Sea continues to recede, exposing patches of the former megalopolis of Los Angeles. Few area in the brutal world of The Mutant Epoch are so densely populated nor so embroiled in factional warfare as The Crossroads Region. Here, your heroes will explore old war zones, ruined cityscapes, reef-locked relic ships, stinking bogs and toxic bomb craters.  Seek the bounty on the dreaded outlaw-cannibal Appro-Mortica, recharge your power cells at Array, avoid the deviant hunters of the Holy Purist Empire, and dodge the Mutant Supremacists of Aberratia as your dig team travels forest road. At the end of the day, you and your comrades can wash away the grave dust of the ancients with a pint of beer in the bars and saloons of dozens of towns. But even in the scrap and concrete confines of human settlements, keep one eye open, as the abode of men can easily be as deadly as the post-apocalyptic wilderness.The Crossroads Region Gazetteer is the first official setting for The Mutant Epoch role playing game and contains the sprawling city of Overpass, the purist capital of Pure Hub City, the Aberrationist capital of Newburg, along with thirty one other factional and  independent communities.Herein, the fortified excavator's town of Pitford resides, as well as the village of Walsave from the Mall of Doom adventure. Several upcoming TME adventures are also set in this region. Designed to connect with other upcoming gazetteers, this territory sits directly above uncharted zones meant to be created by the game master. No further settings will be published which document the areas south of the Crossroads Region, and instead future books will only describe areas, north, east and west.Included in this 448 page book are:33 Community Descriptions98 Locations of Interest Descriptions32 Illustrations39 maps19 NPCsPlus details on regional factions, ruin areas, outlaws, heroes, organization, nomadic communities and much more
Source: The Crossroads Region (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7158)


Title: SG: Camp Myth The RPG
Post by: Spirit Games on 18 December 2013, 18:30:01
Camp Myth The RPG

"How was my summer vacation?It was okay, I guess, Well, except for the parts where I was electrocuted, crushed, petrified, burned, stomped, poisoned, frozen, whipped, paralysed, teleported, clawed, shot at, eaten, scarred, cursed, mauled, squashed, and thrown off a flying horse at least once a day...And that was just earning the easy merit badges."Welcome to Camp Myth, the only summer camp built exclusively for young mythological creatures, based on the awesome Young Adult Series by Chris Lewis Carter. Forget canoe rides and knot-tying lessons - these kids are more likely to fish for a Kraken, or learn the proper way to train a Chimera!Includes:Complete Rules to Play the Game10 Mythic Races to choose FromDozens of Monsters to combatPlenty of Badges to Earn during the Summer3 Sample Adventures
Source: Camp Myth The RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7157)


Title: SG: Enter the Unknown
Post by: Spirit Games on 18 December 2013, 18:30:01
Enter the Unknown

A long time ago in a galaxy far, far away...While civil war rages in the background ,intrepid explorers venture into the unknown to uncover new opportunities. Adventure and profit await those willing to brave the dangers of undiscovered worlds and forgotten stars.Explore the hidden corners of the Star Wars galaxy with Enter the Unknown. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Explorer characters as well as any character looking to brave the fringes of the galaxy. Jump behind the wheel of a speeder, uncover lost secrets from a forgotten age, and hunt down dangerous beasts among the stars.This supplemental rulebook includes:Expanded character options including motivations, Obligations, species, and specializations.New, powerful signature abilities that allow Explorer characters to become masters of their trade.Equipment and vehicles useful for any character delving into the unknown areas of the galaxy.Guidance for Game Masters to integrate exploration and adventure into their campaigns.
Source: Enter the Unknown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7156)


Title: SG: Sense of the Sleight of Hand Man
Post by: Spirit Games on 20 December 2013, 14:30:02
Sense of the Sleight of Hand Man

Welcome to the Land of DreamsFrom a squalid New York drug den to the spectral ruins of Sarkomand...From the horrors of the Underworld to the zoog-haunted Enchanted Wood...From the twilight city of Inquanok to the endless sunset of Ilek-Vad...All the wonders of dream await - and all the terrors of nightmare, too.The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of HP Lovecraft. The player characters - the Dreamers - explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream - and the strange enmity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze!
Source: Sense of the Sleight of Hand Man (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7149)


Title: SG: Pathfinder Face Cards: Reign of Winter
Post by: Spirit Games on 20 December 2013, 19:00:01
Pathfinder Face Cards: Reign of Winter

Release Date 26th DecemberPre-orders WelcomeCold-Blooded KillersBring your NPCs to life with the Reign of Winter Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Reign of Winter Adventure Path, space to record key details, and artwork by Paizo's finest illustrators. These Face Cards bring the most prominent cast members of this frigid Adventure Path to your tabletop and let your players look into the faces of the enemy!
Source: Pathfinder Face Cards: Reign of Winter (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7167)


Title: SG: GameMastery Flip-Mat: Thieve's Guild
Post by: Spirit Games on 20 December 2013, 19:00:01
GameMastery Flip-Mat: Thieve's Guild

Release Date 26th DecemberPre-orders Welcome24" x 30" mat, 1" squares on each side.Den of Thieves!Whether your players are plumbing the depths of a treasure vault or escaping through a sewer, no Game Master wants to spend time drawing sites for the complex maze of a thieves' guild. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it's used for a full-on invasion of a thieves' guild's headquarters or tracking down a burglar, this double-sided map is the perfect place for larcenous adventure!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Thieves' Guild, you'll always be ready to send your players into a plunderer's paradise.
Source: GameMastery Flip-Mat: Thieve's Guild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7166)


Title: SG: GameMastery Flip-Mat: Wasteland
Post by: Spirit Games on 20 December 2013, 19:00:01
GameMastery Flip-Mat: Wasteland

Release Date 26th DecemberPre-orders Welcome24" x 30" mat, 1" squares on each side.Scorched EarthWhether your party is headed up the side of the forbidden volcano or down into Hell itself, no Game Master wants to slow the action down by drawing every lava flow and shattered boulder. Fortunately, with Paizo Publishing's latest Pathfinder Flip-mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. this double-sided combat map features islands in a river of fire, volcanic hot spots, and even a shattered temple!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Wasteland, you'll always be ready when your players venture into the badlands or decide to challenge the volcano goddess on her own turf!
Source: GameMastery Flip-Mat: Wasteland (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7165)


Title: SG: Adventure Path 76: Wrath of the Righteous - The Midnight Isles
Post by: Spirit Games on 20 December 2013, 19:00:01
Adventure Path 76: Wrath of the Righteous - The Midnight Isles

Release Date 26th DecemberPre-orders WelcomeGazing into the Abyss...After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Norticula - and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"The Midnight Isles," a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A Vaughan.A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel.An overview of Nocticula's realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs.A demonic siege in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Amanda Hamon and James Jacobs.
Source: Adventure Path 76: Wrath of the Righteous - The Midnight Isles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7163)


Title: SG: Pathfinder Module: Wardens of the Reborn Forge
Post by: Spirit Games on 20 December 2013, 19:00:01
Pathfinder Module: Wardens of the Reborn Forge

Release Date 26th DecemberPre-orders WelcomeWelcome to the Wastes!Alkenstar, City of Smog, is a bastion of civilization in the magic-warped region known as the Mana Wastes. Its ingenious citizens survive in the treacherous Spellscar Desert with the help of canny inventions like guns and clockwork automatons, but now their construct protectors have begun to run amok within the city. It falls to the PCs to venture beyond the city walls to find the source of their strange behaviour. Will they uncover the mastermind behind the plot and put an end to this madness, or will they instead fall victim to the primal magic and savage tribes of Mana Wastes mutants that beleaguer the city?
Source: Pathfinder Module: Wardens of the Reborn Forge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7162)


Title: SG: Pathfinder Player Companion: Magical Marketplace
Post by: Spirit Games on 20 December 2013, 19:00:01
Pathfinder Player Companion: Magical Marketplace

Release Date 26th DecemberPre-orders WelcomeMerchants of MagicGather your gold and get ready to upgrade your gear with Pathfinders Player Companion: Magical Marketplace! The merchants of Golarion have honed their skills for years, plumbed ancient sites of legend, and made deals with otherworldly forces to dredge up miraculous magic items saleable to intrepid adventurers such as yourself. From the opulent boutiques of the Ivy District in Absalom to the bustling black markets of Katapesh's Nightstalls, the shopkeepers herein stock a wide range of magical items useful to adventurers of any walk. Whether you seek to poison enemies with a mere gesture, walk the ocean floor in search of plunder, shatter bones with magical hammers, or enhance your body with clockwork prostheses, these dealers are sure to offer the key to your success. In addition, these practiced merchants each offer a host of unique and useful abilities to teach their favoured and frequent customers.Magical Marketplace contains dozens of new magic items and character options keyed to a variety of shops both big and small within the Pathfinder campaign setting. Inside this book, you'll find:Over 50 new magic items, including enchanted tattoos, drow devices, insidious traps, holy relics and more.Profiles of 14 shopkeepers from all over the Inner Sea region, including detailed information on their shops and wares.Discounts and alternative methods of payment available to regular customers and hardy adventurers willing to assist their merchants.New special weapon and armour abilities designed to help cripple enemies and ward against their devastating attacks.Dozens of new rules options for every class, including feats, spells, inquisitions, hexes discoveries and more.This Pathfinder Player Companion is intended for use with the Pathfinder Rolelaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Magical Marketplace (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7161)


Title: SG: Pathfinder Campaign Setting: Inner Sea NPC Codex
Post by: Spirit Games on 24 December 2013, 14:00:02
Pathfinder Campaign Setting: Inner Sea NPC Codex

Release Date 26th DecemberPre-orders WelcomeMeet the EliteNo Game Master can ever have too many colourful characters to throw at her players, whether they're friendly allies of devious enemies. The Inner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the statistics for the assassins, cultists, cabalists, and other characters their players may meet along the way. Each entry provides not only all the mechanics needed to run the character in both combat or social encounters, but also an overview of how that character fits into the world of the Pathfinder Roleplaying Game.Among the nearly five dozen characters in this book, ready for Game Masters to drop into campaigns whenever they're needed, you'll find the following:Knights: From the valiant Knights of Ozem to the chaos-smitting Hellknights and the regimented soldiers of Molthune's army, this book contains no shortage of knights and soldiers for any war-torn campaign.Jacks-of-All-Trades: From Aspis Consortium spies to Pathfinder chroniclers to Sleepless detectives, the skilled characters found within can serve equally well as allies or enemies, depending on the GM's needs.Mystics: While the goodly Magaambya arcanists stand in opposition to the sinister Blood Lords of Geb and the druids of Uskwood, all three mystical spellcasters, as well as many more from a variety of traditions, can be found together in these pages.Scoundrels: Whether it's an assassin from the mysterious Anaphexia or the murder-cult known as the Red Mantis, or a fanatical agent of the Infernal House of Thrune, find the right hoodlum for your game here.Inner Sea NPC Codex is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Inner Sea NPC Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7164)


Title: SG: Transhuman
Post by: Spirit Games on 24 December 2013, 18:00:04
Transhuman

Transhuman is the expanded guide for both players and gamemasters:Package-based character creationRandom life path character creationGet more out of flexbots, swarmanoids, asyncs, and infomorphs with expanded rules and optionsMake better Firewall agents with advice on investigation, combat tactics, espionage, and infiltrationOver 30 new morphs, new traits, and new character backgrounds
Source: Transhuman (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7175)


Title: SG: Hillfolk: A Game of Iron Age Drama
Post by: Spirit Games on 24 December 2013, 18:00:04
Hillfolk: A Game of Iron Age Drama

In the Shadow of Empires, an Epic Saga of Ambition and Desire!In an arid badlands, the hill people hunger. Your neighbours have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history - or die.With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows richer with every session.Its DramaSystem rules engine, from acclaimed designer Robin D Laws, takes the basic structure of interpersonal conflict underlying fiction, movies and television and bring it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move.As you build your story, you mold and shape the Hillfolk setting to fit its needs. Do yoiu entangle yourself witht he seductions of your wealthy cousins to the north?: Do you do battle withthe fearsome sea people to the west? Or do you conquer the scattered badlands tribes tro forge a new empire of your own?Detailed play style notes show you how tomake the most of DramaSystem's new tools.Once you/ve mastered DramaSystem's nuances, you'll hunger to take them to new vistas. A stunning talent roster brings you 30 additional series settings. From Cthulhu cult family drama to ninjas, pirates, and steampunk cowboys, Hillfolk offers years of play value. Contributors from every corner of the gaming scene and beyond include Ed Greenwood, Gene Ha & Art Lyon, Jason Morningstar, Kenneth Hite, Rob Heinsoo, Meg Baker, Wolfgang Baur, Jesse Bullington, John Scott Tynes, and Keith Baker.
Source: Hillfolk: A Game of Iron Age Drama (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7174)


Title: SG: Dead Reign Sourcebook 4: Fear the Reaper
Post by: Spirit Games on 24 December 2013, 18:00:04
Dead Reign Sourcebook 4: Fear the Reaper

This epic, 48 page sourcbook explores the nature of heroes and heroism in the Zombie Apocalypse. It contains the secrets of the fabled heroes who call themselves the Road Reapers, their structure, leadership, missions and purpose, as well as gear, combat notes and a horrifying new zombie known as the Terror Zombies plus Floaters and zombies in water. Survival is one thing. Can you keep your humanity and be a hero?Comprehensive background on the legendary Road Reapers - zombie hunters and heroes of the Zombie ApocalypseThe Road Reaper Way of Life: Living and fighting on the roadRoad Reaper missions, strategy and tacticsThe Road Reapers' code of ethicsStructure and organization of Road Reaper unitsRoad Reaper areas of speciality and bonus skillsRoad Reaper Specializations like the Ex-Con, Road Captain, Scout and Fix-It ManNotable weapons and gear used by the Road ReapersCombat notes and stats for snowmobiles and boatsThe Terror Zombie, an amalgamation of horror fused to a Mock ZombieZombies in water, many adventure ideas - 48 pages
Source: Dead Reign Sourcebook 4: Fear the Reaper (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7173)


Title: SG: Heroes Companion
Post by: Spirit Games on 24 December 2013, 18:00:04
Heroes Companion

Take your Advanced Fighting Fantasy adventures to a new level with the Heroes Companion. Picked with new rules and new concepts including:6 New Magical StylesRules for HirelingsOrganisations, Holdings and DominionsMass Battle RulesWilderness adventuresRandom Wilderness map generatorRequires the Advanced Fighting Fantasy core rulebook.
Source: Heroes Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7172)


Title: SG: Streets of Shadow
Post by: Spirit Games on 24 December 2013, 18:00:04
Streets of Shadow

There are dangers lurking in the shadows of the Smoke - and some of the most dangerous are stirring at the wrong time. With the War in the Crimea going badly for the British, the rumour of conscription has sent anarchists into the street. Against the backdrop of social unrest and increasing danger a web of troubles grows, culminating in a fearsome threat to the entire city.Streets of Shadow is a six-adventure campaign that takes the characters from a case of kidnapped children to rumours of dragons and sinister threats to London itself, all woven together in a web of coincidence and connection. Three of the adventures have been previously published, but are now fully compatible with Victoriana Third Edition Core Rulebook and integrated with the other adventures in the campaign.
Source: Streets of Shadow (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7171)


Title: SG: Primeval Companion
Post by: Spirit Games on 24 December 2013, 18:00:04
Primeval Companion

More dinosaurs. More secrets. More action.More PrimevalThe Primeval Companion expands your game by adding more options and adventures. Face a host of new dinosaurs like the ferocious Balaur or the vicious Tree Creeper. Learn how to survive in the wilderness, how to escape natural disasters, and how to deal with sinister conspiracies.Two new Campaign Frameworks - The Village and Operation GEORGE - open up exciting new ways to play Primeval. Can you stop the Anomalies without the resources of the ARC, or without modern technology?Finally, we've crammed three ready-to-run adventures into the Companion. Find out what happened to the missing train in The Devil & Mr Sutton, solve the Message Found In An Anomaly and learn the secrets of the Earth Serpent!
Source: Primeval Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7170)


Title: SG: Shadowrun Fifth Edition Game Master Screen
Post by: Spirit Games on 24 December 2013, 18:00:04
Shadowrun Fifth Edition Game Master Screen

Grade-A PaydataEvery shadowrunner knows the value of good information. The right fact, the perfect piece of data, can be the difference between success and failure on a run, between life and death. And in the right hands, information can be more than valuable - it can be powerful.The Shadowrun Gamemaster Screen provides a collection of useful tables from Shadowrun, Fifth Edition for ease of reference in game play. With range tables, action lists, combat modifiers, social modifiers, and more, this is a critical game aid to make your Shadownrun games faster and more fun. And to provide that all-important secrecy so that the players don't know what you're up to.This screen is for used with Shadowrun, Fifth Edition.
Source: Shadowrun Fifth Edition Game Master Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7169)


Title: SG: Only War: No Surrender
Post by: Spirit Games on 07 January 2014, 23:00:02
Only War: No Surrender


Source: Only War: No Surrender (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7180)


Title: SG: Transforming Mythic Europe
Post by: Spirit Games on 07 January 2014, 23:00:02
Transforming Mythic Europe


Source: Transforming Mythic Europe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7179)


Title: SG: Outbreak: Undead Annual Vol 3
Post by: Spirit Games on 07 January 2014, 23:00:02
Outbreak: Undead Annual Vol 3

Another year of compiled digital content!In this, the third volume of collected Free Content Friday, you will be able to enjoy all of what was offered throughout the year in a newly revised and edited format! Brilliant new setting including the depths of an Undercity, the Open Road and Caravans, and a Marina Stronghold, all of which are now available to you and your players. There is also the mini campaign as part of "Things That Go Crash in the Night III" where players can battle a host of modern takes on Greek mythology and monsters. There are things for all players new and old, for those just starting Outbreak: Undead.. campaigns or dedicated fans who want an easily referenced compilation of all the past year's editions of Free Content Friday.This annual includes:New MissionsNew Character TypesNew SettingsNew OpponentsNew Hazardsand a Mini Campaign: "The Stygian Horror"
Source: Outbreak: Undead Annual Vol 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7178)


Title: SG: Transforming Mythic Europe
Post by: Spirit Games on 08 January 2014, 03:00:04
Transforming Mythic Europe

Hermetic magic has the power to change the world. A magus fresh from apprenitceship can create a land to rule where there was nothing but ocean. Magic can replace much of the back-breaking labour typical of the medieval world. Even without changing their use of magic, magi could upend the structue of society by involving themsevles in its problems and politics. But magi avoid such activities. They know the risks involved, and do nothing that might upset the status quo of Mythic EuropeExcept when they do.This book describes the magic and activities necessary to transform Mythic Europe, whether by creating an island for magi to rule, integrating the Order of Hermes into wider society, or starting a technological revolution. None of the magic is particularly hard, nor does it rely on hidden secrets. Magi have not changed Europe because they have not yet chosen to. Your magi may choose differently.
Source: Transforming Mythic Europe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7179)


Title: SG: Only War: No Surrender
Post by: Spirit Games on 08 January 2014, 16:30:01
Only War: No Surrender

A Do-Or-Die Struggle in the Depths of the Void!The Lycurgos star fort guards a world of vital importance to the Severan Dominate. The Imperial Guard has come to smash it aside and leave the traitors defenceless.The Beachhead - The squad makes for their landing on the star fort amid fire and fury. They must first secure a beachhead against incredible opposition if they are to press onward.Something Wicked Lurks - Fending off enemy counterattacks, the squad must fight their way into the depths of the ancient battle station. Nothing can prepare the squad for what awaits them in the core of Lycurgos.Mechamorphosis - Uncovering a new and terrifying enemy aboard the star fort, the squad learns that the fate of Lycurgos, Warzone Epsilon, and the Spinward Front hangs in the balance.Suit up and take the fight to the void, for the good of Mankind!A copy of the Only War Core Rulebook is needed to use this supplement.
Source: Only War: No Surrender (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7180)


Title: SG: Porphyra: Heroes of the Fenian Triarchy
Post by: Spirit Games on 29 January 2014, 23:30:08
Porphyra: Heroes of the Fenian Triarchy

Come to the Fenian Triarchy!Play as boggards, feykissed, grippli, half-elves, humans, or lizardfolk!Visit the legendary distilleries of Greenwall, the ever shifting City of Boats, the grand markets of MacCool, or walk the green in Siobhan.Train as a warrior poet (barbarian), otherworld druid, wild huntsman (ranger), whisky runner (rogue), cunning-folk (wildermethod), bog witch, taseck (vitalist method), or vate of Chiuta.Select from four new swamp-related feats.Marvel over a dozen new herbal remedies and tools.Select from even more spells, wondrous items, and psionic powers.Check out the extensive equipment lists in our shops and make sure you pick up 9our bottle of Fenian whisky.
Source: Porphyra: Heroes of the Fenian Triarchy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7182)


Title: SG: Suns of Fortune
Post by: Spirit Games on 29 January 2014, 23:30:08
Suns of Fortune

A long time ago in a galaxy far, far away...On Orellia, the best chance for success is to take a fast ship, a faster pilot, and hit the hyperlanes. It's demanding, but Corellians are equal to the demands. It's frightening, but Corellians have no fear. It's risky, but Corellians never shy away from risk. After all, the only things that outweigh risks are the fortunes to be made...Visit intrigue and danger in the heart of the Star Wars galaxy with Suns of Fortune: A Sourcebook for the Corellian Sector. This book contains everything an enterprising smuggler needs to explore the opportunities and adventure found in the birthplace of Han Solo and Wedge Antilles. Evade CorSec patrols with a cargo of smuggled spice, explore the secret tunnels of Selonia, and swoop race through the deadly danger of the Crystal Swamps.This sourcebook includes:Detailed profiles on every major planet in the Corellian Sector.Three new species options found in the Sector.Rare and exotic weapons, tools, contraband, and starships.Nine modular encounters GMs can use to take their players on a tour of the Corellian Sector, or insert into their own ongoing campaigns.
Source: Suns of Fortune (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7196)


Title: SG: Secrets of Tibet
Post by: Spirit Games on 29 January 2014, 23:30:08
Secrets of Tibet


Source: Secrets of Tibet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7195)


Title: SG: Technician: Slicer Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Technician: Slicer Specialization Deck


Source: Technician: Slicer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7194)


Title: SG: Technician: Outlaw Tech Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Technician: Outlaw Tech Specialization Deck


Source: Technician: Outlaw Tech Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7193)


Title: SG: Technician: Mechanic Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Technician: Mechanic Specialization Deck


Source: Technician: Mechanic Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7192)


Title: SG: Bounty Hunter: Assassin Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Bounty Hunter: Assassin Specialization Deck


Source: Bounty Hunter: Assassin Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7191)


Title: SG: Bounty Hunter: Gadgeteer Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Bounty Hunter: Gadgeteer Specialization Deck


Source: Bounty Hunter: Gadgeteer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7190)


Title: SG: Bounty Hunter: Survivalist Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Bounty Hunter: Survivalist Specialization Deck


Source: Bounty Hunter: Survivalist Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7189)


Title: SG: Universal: Force Sensitive Exile Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Universal: Force Sensitive Exile Specialization Deck


Source: Universal: Force Sensitive Exile Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7188)


Title: SG: Pathfinder Map Pack: Dungeon Dangers
Post by: Spirit Games on 30 January 2014, 04:00:02
Pathfinder Map Pack: Dungeon Dangers


Source: Pathfinder Map Pack: Dungeon Dangers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7187)


Title: SG: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth
Post by: Spirit Games on 30 January 2014, 04:00:02
Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth


Source: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7186)


Title: SG: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs
Post by: Spirit Games on 30 January 2014, 04:00:02
Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs


Source: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7185)


Title: SG: Pathfinder Player Companion: People of the Sands
Post by: Spirit Games on 30 January 2014, 04:00:02
Pathfinder Player Companion: People of the Sands


Source: Pathfinder Player Companion: People of the Sands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7184)


Title: SG: Secrets of Tibet
Post by: Spirit Games on 30 January 2014, 21:30:02
Secrets of Tibet

An Unknown Land of Mythos and MysteryTibet is a common term used in the western world to refer to a remote plateau situated north of the Himalayan mountain range in Asia. A land of high-altitude peaks, some areas are impossible to reach without modern technology. The land is populated with malevolent gods and monsters, and deep secrets lie sleeping in ancient tombs and vaults among Tibet's soaring mountains and deep valleys.Geologists determined that millions of years ago, the Himalayan mountain range lay at the bottom of the ocean. The gradual movement of Earth's tectonic plates raised this region so that it now contains many of the highest points above sea level on the planet. The Himalayas cover a vast area that, some whisper, overlaps the Dreamlands and the terror-shrouded mountainous area between the Cold Waste and the dreaded Plateau of Leng.Secrets of Tibet details information about everyday life in this mysterious and unique country, from the early twentieth century through to more modern times, along with horrific underlying truths. Tibetan demons are remnants of races that came to Earth from the stars millions of years ago. They dwell in hidden places, are served by loyal minions, and are protected by ancient dark cults that span the globe. They slumber until a time when the stars align, and their awakening shall herald the end of the world as we know it. Over millennia some have awakened briefly, sometimes for years or even centuries, to observe what has been happening in the world. Others are dreamers with lesser abilities, but in their slumber they influence the cold mountain areas of Tibet. Combined, their powers have thinned the barriers between the Waking World, Earth's Dreamlands, and other worlds and dimensions of space and time.Included within these pages are a history of Tibet, chapters detailing its culture and religion, a bestiary of Tibetan gods and monsters, a guide to the Forbidden City of Lhasa including maps, and three scenarios that will take investigators to the Tibetan plateau and beyond.
Source: Secrets of Tibet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7195)


Title: SG: Technician: Slicer Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Technician: Slicer Specialization Deck

For the Slicer, a computer or datapad is just a puzzle to solve with prizes for doing so. With practically the entire galaxy wired to computerized systems, Slicers are extremely valuable people to know, and dangerous to cross.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Slicer specialization.
Source: Technician: Slicer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7194)


Title: SG: Technician: Outlaw Tech Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Technician: Outlaw Tech Specialization Deck

Outlaw Techs are the specialists other call on when they want something out of the ordinary - blasters that exceed factory tolerances, a transponder that identifies a smuggler's freighter as a religious pilgrimage craft, or even a protocol droid altered to carry out an assassination.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Outlaw Tech specialization.
Source: Technician: Outlaw Tech Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7193)


Title: SG: Technician: Mechanic Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Technician: Mechanic Specialization Deck

Depending on who is asked, Mechanics are either the glue that holds everything together or the grease that makes it all go. Most Mechanics would tell you they do both, and then get back to work.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Mechanic specialization.
Source: Technician: Mechanic Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7192)


Title: SG: Bounty Hunter: Assassin Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Bounty Hunter: Assassin Specialization Deck

While assassins specialise in terminating their targets, they adhere to many of the same ethics and practices of other Bounty Hunters. They take their work seriously, avoid needless bloodshed, and honour their contracts to the letter.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Assassin specialization.
Source: Bounty Hunter: Assassin Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7191)


Title: SG: Bounty Hunter: Gadgeteer Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Bounty Hunter: Gadgeteer Specialization Deck

The Gadgeteer excels at presenting himself as a one-person battle force, at least for a short time. Using both the latest tech and his own personally-modified gear, a Bounty Hunter with this specialization can be hard to stop.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Gadgeteer specialization.
Source: Bounty Hunter: Gadgeteer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7190)


Title: SG: Bounty Hunter: Survivalist Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Bounty Hunter: Survivalist Specialization Deck

Beyond civilization, in the farthest reaches of the galaxy, there are places where few sentients have ever trodden the ground. Places like these are ideal hiding spots for those fleeing the law or retribution for their actions. Places like these are where Survivalists thrive.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Survivalist specialization.
Source: Bounty Hunter: Survivalist Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7189)


Title: SG: Universal: Force Sensitive Exile Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Universal: Force Sensitive Exile Specialization Deck

Although the Empire has purged the Jedi, not all who use the Force have been hunted down and killed. In the hidden corners of the galaxy, those who can touch the Force remain hidden, hunted, and outcast... but alive.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Force Sensitive Exile specialization.
Source: Universal: Force Sensitive Exile Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7188)


Title: SG: Pathfinder Map Pack: Dungeon Dangers
Post by: Spirit Games on 30 January 2014, 21:30:02
Pathfinder Map Pack: Dungeon Dangers

A Maze of Twisting PassagesCunning traps and looming disasters guard these dark corridors, waiting to wipe out even the stoutest hearts and brightest minds! Paizo Publishing's latest Pathfinder Map Pack provides simple and elegant tools for the busy Game Master. These 5"x8" map tiles can be positioned to form a variety of peril-filled passageways, or combined with tiles from Pathfinder Map Pack: Dungeon Corridors to create an enormous megadundeon. Inside, you'll find 18 richly illustrated map tiles, including:Arrow slitsChasmCrumbling stairsDemon doorsGlowing atrifactInfernal sanctuaryRubble-choked corridorsSpiked pit trapsWobbly rope bridge
Source: Pathfinder Map Pack: Dungeon Dangers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7187)


Title: SG: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth
Post by: Spirit Games on 30 January 2014, 21:30:02
Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth

Lost in the Labyrinth!The cult of Baphomet has been delivered a critical below, yet the demon lord remain undeterred. Now he's taken hostage the herald of Iomedae, goddess of justice and valour. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet - travel to Baphomet's Abyssal realm known as the Ivory Labyrinth, navigate its trackless mazes, and find the ancient prison in which he's keeping the abducted herald. Can the heroes rescue the goddess's messenger, or are they already too late? And was the abduction merely a ruse by the demon lord to lure the heroes into his clutches?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Herald of the Ivory Labyrinth," a Pathfinder RPG adventure for 15th-level characters with 7 mythic tiers, by Wolfgang Baur.A look into Baphomet - demon lord of beasts, labyrinths, and minotaurs - and the workings of his sinister cults, by Sean K Reynolds.An exploration of the foul fiends known as demondands and their place in the Abyss, by Amanda Hamon.Betrayal and bloodshed in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Amanda Hamon, James Jacobs, Ron Lundeen, and Jason Nelson.
Source: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7186)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 31 January 2014, 01:17:21
Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth - this is part the 5th of the Pathfinder game I am starting on the last Sunday in February

 >:DGinger


Title: SG: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs
Post by: Spirit Games on 31 January 2014, 01:30:05
Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs

Secrets of the SandsIn the heart of the Inner Sea region stretches one of the oldest human empires still standing today: the mighty and mysterious land of pharaohs and pyramids known as Osirion. Hosting as many accursed tombs and treasure filled ruins beneath its shifting sands as above, Osirion offers no shortage of adventure for characters of all sorts. From the cosmopolitan capital city of Sothis, seat of the Ruby Prince, to the desolate wastelands of the Osirian Desert, discover the might and majesty that lifted humanity out of the Age of Darkness and could potentially usher in a new golden age is unearthed from the past.Mask Adventure Path, with this comprehensive sourcebook on the nation, its history, and its inhabitants. Within these pages you'll find.An overview of Osirion's 8,000-year history, the rise and fall of its countless pharaonic dynasties, and a portrait of its current political and social landscape.Detailed gazetteers of the nation's distinctive regions, including the Brazen Frontier, the Footprints of Rovagug, and the Scorpion Coast.A comprehensive exploration of Sothis, Osirion's capital, the vast metropolis that makes up the heart of the nation - that can serve as a useful base of operations for explorers or a safe haven for desert-weary travellers.A dozen new monsters and sample NPCs from the region, including the vicious hetkoshu, the deceptive living mirage, the elite Risen Guard, and the mythic sphinx colossus.Osirion, Legacy of Pharaohs is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7185)


Title: SG: Pathfinder Player Companion: People of the Sands
Post by: Spirit Games on 31 January 2014, 01:30:05
Pathfinder Player Companion: People of the Sands

Enter the DesertWelcome to the sprawling, sunbaked deserts of Garund. Whether you plan to raid ancient temples hidden beneath the sand for priceless treasures, venture through the endless wastes in search of rare flowers that promise everlasting youth, or smite evil cults that worship repugnant deities, the desert calls upon you to answer your destiny and claim your glory!People of the Sands provides a player-focused, in-depth exploration of the scorching desert nations of the Inner Sea region. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:An overview of northern Garund's perilous desert nation, including alchemy-fueled Thuvia, godless Rahadoum, and treasure-laden Osirion.Detailed examinations of the people who populate Golarion's harsh deserts, inclding the silver-tongued Keleshites, the enigmatic Pahmet, and the proud Garundi.New magic items and equipment designed to help adventurers survive the hazards of the unforgiving desert.New feats and spells to steep characters in the desert's rich history, as well as two new prestige classes iconic to these harsh realms.Campaign traits perfectly suited for characters tasking part in the Mummy's Mask Adventure Path.New rules options for characters drawn to the desert, inculding a new oracle archetype, a new sorcerer bloodline, a new cavalier order, and more.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: People of the Sands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7184)


Title: SG: Pathfinder Pawns Bestiary 3 Box
Post by: Spirit Games on 04 February 2014, 23:30:05
Pathfinder Pawns Bestiary 3 Box

The unstoppable legions of the Pathfinder Roleplaying Game Bestiary 3 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy card stock, each pawn contains a beautiful full-colour image of a monster from the third volume in the Pathfinder RPG's core monster reference series. Each pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 3 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 3 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7183)


Title: SG: Doctor Who: 3rd Doctor Sourcebook
Post by: Spirit Games on 04 February 2014, 23:30:05
Doctor Who: 3rd Doctor Sourcebook

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Third Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT's scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We're running out of time, so quick - reverse the polarity of the neutron flow!And above all, beware the Doctor's ultimate nemesis - beware the Master!
Source: Doctor Who: 3rd Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7199)


Title: SG: Blacksand
Post by: Spirit Games on 04 February 2014, 23:30:05
Blacksand

The city that is port Blacksand is a wretched hive of scum and villainy, famed across Allansia... And it is also a place to find adventure and fame.This sourcebook for the Advanced Fighting Fantasy RPG brings you an indepth guide to the people and sights of this foul city as well as a whole host of new rules including:Firepowder weaponsSailing and Naval Battleslife in Port BlacksandA district by district guide to the streets of the cityRequires the Advanced Fighting Fantasy core rulebook.
Source: Blacksand (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7198)


Title: SG: Blood on the Snow
Post by: Spirit Games on 19 February 2014, 03:30:01
Blood on the Snow

More Tricks! More Tips! More Drama!Kick your mastery of Robin D Laws' DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is - an imagination-stretching compendium of DramaSystem insights and ideas.Blood on the Snow contains:LARP rules from Emily Care Boss. Take the drama off the couch and up onto its feet with two live action applications. Play richer and bolder live characters than ever before.DramaSystem MasterClass. A fierce vanguard of early adopters expands the margins of the game. Unlock its prequel potential. Free your scene calling. Tune to single session play.Also by popular demand, we present a veritable deluge of characters, setting and genre from 33 top gaming talents, from the gurus of today to the shapers of tomorrow.Dive with dolphins, flee genetic persecution, or rule a fantasy city.Explore histories alternate and accurate.Find out how DramaSystem provides the ideal vehicle for science fiction's idea-driven tradition.Series Pitch creators include John Rogers, Mark Rein-Hagen, John Kovalic, David L Pulver, Gareth Ryder-Hanrahan, Lester Smith, Greg Stolze, Paula Dempsey, and James L Sutter.You'll need Hillfolk, the original book of DramaSystem roleplaying to enjoy Blood on the Snow.
Source: Blood on the Snow (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7200)


Title: SG: The Day After Ragnarok
Post by: Spirit Games on 25 February 2014, 19:30:04
The Day After Ragnarok

Submachine Guns and Sorcery!Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.Kenneth Hite (Adventures into Darkness. Trail of Cthulhu.) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia's battered Empire to the proud city-state of Chicago. Fate Core lead designer Leonard Balsera adapts this award-winning dieselpunk world, enabling Fate campaigns in the shadow of the Midgard Serpent's rotting corpse, or even the use of The Day After Ragnarok as an alternative timeline-gone-wrong backstory for your Shadow of the Century game.The Day After Ragnarok includes:Four campaign frameworks, and guidelines on how to structure your Fate Core campaign in the ruins of the world after Serpentfall.Complete rules and guidelines for creating a hero suited for these dark times, including character archetypes and brand new advice on choosing setting-appropriate aspects.Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fibre bombs, Marconi pistols, jet-packs and more.A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain - including the Top Five Places to Be Attacked By Pirates. the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Rules By A Madman, and much more!Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and ... snakes! Giant, 80-foot long snakes, that is!Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Plus old-school encounters for the devastated wastelands of America - will you face slave-raiding klansmen, the terrifying fly-by-night, or desperate band of escaped Wehrmacht P.O.W.s?The tragic tale of how the Century Club went down fighting the Midgard Serpent. Learn how Jet Black flew the atomic bomb into the Serpent's mouth to end the fight, and read the sad and tragic tale of Sally Slick, the sole survivor of the battle who now wanders the wastelands of America, keeping the spirit of the century alive for just one more day.And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by Truman's atomic fire but still poisoning the Earth with every night that passes. Welcome to the world at the end of the world. Welcome to...The Day After Ragnarok
Source: The Day After Ragnarok (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7203)


Title: SG: The Book of Water
Post by: Spirit Games on 25 February 2014, 19:30:04
The Book of Water

"The spirit of water ensures that change is constant, and that there is always something new to learn."- Asako Beirei, Master of WaterWater is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries, but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire's most peaceful but also some of the most dangerous to enrage. Water is a source of clarity and vision, empowering divination and assisting magistrates. It is the source of life but also the inspiration of the battlefield general; the Element of motion and movement, but also the essential Element of serenity and peace.The Book of Water is the fourth in the series of Elemental sourcebooks for the Legend of the Five Rings Role-Playing Game. Each book explores different aspects of Rokugan's world and samurai culture from the standpoint of the chosen Element. This book explores and aspects of Water, from the flowing grace of a warrior fighting with a bo staff to the ruthless tactics of merchants who exploit the flows of travel and coin. Within these pages may be found:A discussion of the weapons of Water, including staves, chain weapons, and peasant weapons, as well as Mizu-do (the martial art of Water) and navel warfare.The courtly and diplomatic arts of Water, with a particular focus on commerce.The power and nature of Water magic, including many new spells of the Element.New Water Kiho and Water-oriented monastic schools.A new campaign setting, the Eternal Danger Islands, an archipelago filled with both danger and opportunity.And much more!
Source: The Book of Water (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7202)


Title: SG: Spell Cards
Post by: Spirit Games on 26 February 2014, 00:00:01
Spell Cards

Power in Your Hands!Everyone in the Sixth World wants to geek the mage first. Your job is to make sure that won't happen by being faster, deadlier, and more powerful than they are. Shadowrun Spell Cards make spellcasting faster and easier, with easy-to-reference game statistics for 54 different spells. Grab a pack and use it to call down a whole hellstorm of mana when you need it most!Shadowrun Spell Cards are for use with Shadowrun Fifth Edition.
Source: Spell Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7210)


Title: SG: Gear Cards
Post by: Spirit Games on 26 February 2014, 00:00:01
Gear Cards

Prepare to Fire!The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. Shadowrun Gear Cards provide quick reference to 54 different pieces of gear. Containing game stats and illustrations of guns, vehicles, drones, and more, these cards will help keep the game moving and make sure characters have what they need to come out on top.Shadowrun Gear Cards are for use with Shadowrun, Fifth Edition.
Source: Gear Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7209)


Title: SG: Cultists Under the Bed
Post by: Spirit Games on 26 February 2014, 00:00:01
Cultists Under the Bed

Our reality is ruled by monstrous gods, invisible horrors that hunger to consume us. Some deluded bastards worship these gods, trading obeisance for power or magic or the privilege of getting eaten last when the world ends. Cults are like cockroaches, breeding in the shadows, gnawing at the walls of society, fearful of the light... and bloody hard to kill.This supplement for The Laundry Roleplaying Game delves into the murky realm of the cultist and the conspirator, detailing eight of the nastiest, most tenacious foes of the Laundry and plenty of minor ones.
Source: Cultists Under the Bed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7208)


Title: SG: Blood Red Mars
Post by: Spirit Games on 26 February 2014, 00:00:01
Blood Red Mars

The red sands of Mars are stained dark with the blood of conqueror and conquered, of explorer and savage beast, of alien and native alike. Mars, the Red Planet, named for some long-dead Earthling god of war, has lived up to its namesake. Armies march, archaeologists battle the traps of Ancient Ruins, and warbands of the native Chanari raid the towns of the 'civilized' castes with impunity. Life on Mars is one of conflict, of gun and blade, of bow and fang, of ideas. Freedom cry out the Julandri slaves, faith call back the Kastari priestly sects, mine scream the prince and the revolutionaries!In Blood Red Mars you will find a complete gazetteer of the alien world, listing its major cities, principalities, physical features, and geographic regions, along with story hooks and example characters for each. There's also information and rules fore the (often-deadly) flora and fauna of Mars including the dreaded silt sea dragons, deadly stigia bird, and ravenous desert well tree; a list of organizations operating on Mars, each with detailed descriptions of their history, operations, and rules and story hooks for using them in the game; a complete adventure set on the Red Planet and more besides!Can our heroes prosper on Mars, or will their blood too soak into the sands eof th Red Planet?
Source: Blood Red Mars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7207)


Title: SG: The Fate Freeport Companion
Post by: Spirit Games on 26 February 2014, 00:00:01
The Fate Freeport Companion

Classic Freeport Adventure Fate Core StyleWelcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:Rules design by noted Fate Core authorities Brian Engard and Clark Valentine.A new skill system for Fate Core that utilizes six base skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.A brand-new magic system that melds classic fantasy RPG flavour with Fate Core rules.An all-new insanity and madness system to evoke the popular Lovecraftian overtones of the City of Adventure.Rules for using weapons, armour, magic items, and even firearms!Fate Core stats for Freeport monsters, including the freakish blemmyae and the dreaded burnings.Details on the core races and how they fit in the city, as well as rules for implementing player character race in Fate Core.Statistics for over 75 heroic allies and terrible villains described int he The Pirate's Guide to Freeport.Fury in Freeport:  A new adventure to help you launch a brand-new Freeport campaign!The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System!
Source: The Fate Freeport Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7206)


Title: SG: Weird Wars: Rome - Nox Germanica
Post by: Spirit Games on 26 February 2014, 00:00:01
Weird Wars: Rome - Nox Germanica

GM Screen with adventure.
Source: Weird Wars: Rome - Nox Germanica (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7205)


Title: SG: Weird Wars: Rome
Post by: Spirit Games on 26 February 2014, 00:00:01
Weird Wars: Rome

Veni, Vidi, ViciIn the fear and Horror of war, dark things rise...Her legions strode forth from the centre of civilization - west to Britannia, east to Asia, north to Germania, south of Aegyptus - and conquered most of the known world. In their travels the legions found things that would be disbelieved by slave, citizen, and senator alike. War elephants, wild dervishes, and creatures beyond description met them at every turn.The glory of the Empire spread to the corners of the earth, but its shadow found even darker places - and things - that defied record.Join the forces of Rome and battle through the ages against her enemies. Discover the terrible secrets left out of the history books. Save the empire. Save your shieldmates. Save the world.Weird Wars Rome is a setting and campaign book for adventures of violence and horror in the ancient world. It includes new rules for Spoils of War, Campaign Interludes, and Legacies that allow characters to pass down their deeds and treasures to future generations of their bloodline.Weird Wars Rome requires the Savage Worlds core rules to play.
Source: Weird Wars: Rome (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7204)


Title: SG: Pathfinder Flip-Mat: Falls and Rapids
Post by: Spirit Games on 04 March 2014, 17:30:02
Pathfinder Flip-Mat: Falls and Rapids

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.White-Water Wilds!Whether your party is at the mercy of deadly rapids or is headed toward a plummet over a crushing waterfall, no Game Master wants to slow the action down by drawing every river bend and jagged rock. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. Whether the heroes are in flight or pursuit, this double-sided combat map features rapids, rocky bends, misty falls, and ambush spots aplenty!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Falls & Rapids, you'll be ready next time your players find themselves up the river without a paddle!
Source: Pathfinder Flip-Mat: Falls and Rapids (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7216)


Title: SG: Pathfinder Campaign Setting: Wrath of the Righteous Poster Map Folio
Post by: Spirit Games on 04 March 2014, 17:30:02
Pathfinder Campaign Setting: Wrath of the Righteous Poster Map Folio

Plunge into the AbyssExplore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path.Huge, lavishly illustrated poster maps depict the crusader city of Kenabre (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this other worldly realm of ultimate evil and its hideous denizens! Whether you're looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Wrath of the Righteous Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7215)


Title: SG: Pathfinder Player Companion: Bastards of Golarion
Post by: Spirit Games on 04 March 2014, 17:30:02
Pathfinder Player Companion: Bastards of Golarion

Bad BloodUnlock the powers of your ancestors and combine the might of two worlds with Pathfinder Player Companion: Bastards of Golarion! Whether you're the abandoned progeny of elven royalty or the feared result of hag trickery, your lineage is both strange and storied, and you must channel the brawn and guile of your forebears to prove yourself to a harsh and uncaring world - no matter the costs.Inside this book, you'll find:Ten new heritages and alternative racial traits for half-elves and half-orcs - from the seafaring children of aquatic elves to the brash kin of desert orcs.Details and new character options for adventurers from the famous half-elven refuge of Erages and the half-orc port city of Averaka.Four character themes to represent bastards of all races and pasts, including the envied celebrity, the misbegotten illegitimate, the scorned outcast, and the neglected unfortunate.A slew of generation tables to inspire grim character backgrounds and determine the physical features inherited from non-human progenitors.New archetypes, feats, spells, magic items, traits and more for bastard characters of all walks!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Bastards of Golarion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7214)


Title: SG: Adventure Path 78: Wrath of the Righteous - City of Locusts
Post by: Spirit Games on 04 March 2014, 17:30:02
Adventure Path 78: Wrath of the Righteous - City of Locusts

The Last CrusadeThe heroes of the Fifth Crusade have risen to undreamed of heights of power and have dealt blow after blow to the demonic armies of the Worldwound. As they return from their last foray into the Abyss, however, they find that their enemies are no longer just sending minions after them - now they've drawn the attention not only of the leaders of the Worldwound, but even of their demonic patron, Deskari, Lord of the Locust Host. Permanently closing the Worldwound is within the heroes grasp, but in order to achieve their goal, they must venture where no crusader has ever returned from intact: the crumbling City of Locusts. There, they must defeat its powerful demonic ruler - yet even this is just a stepping stone to the final battle against Deskari himself!This volume of Pathfinder Adventure Path concludes the Wrath of the Righteous Adventure Path and includes:"City of Locusts," a Pathfinder RPG adventure for 18th-level characters with 9 mythic tiers, by Richard Pett.Suggestions on how to continue your mythic adventures after the campaign concludes, and what happens if the PCs fail, by Adam Daigle.A look into the cults of Deskari, Lord of the Locust Host, and their desire to bring on the apocalypse, by Sean K Reynolds.Death and theft in a demonic wasteland in the Pathfinder's Journal, by Robin D Laws.
Source: Adventure Path 78: Wrath of the Righteous - City of Locusts (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7213)


Title: SG: Torchbearer
Post by: Spirit Games on 04 March 2014, 17:30:02
Torchbearer

Blood & TreasureYour world is crumbling at the edges, pressed in on all sides by the savage and pitiless darkness - monsters and other evils that prey upon light and life. Most of your people huddle behind walls, convincing themselves that your civilization will persevere and conquer this land.But you don't have that luxury. There's naught for you in this world save blood and treasure. You've no inheritance, no dowry, no rich uncle, not even a job.You've come to this inn because you have no other options but to make your own fortune in this damned world. And it that means delving into ruins of a long dead civilization and slaying a dragon or two, so be it. At least you'll live it up before the end. And who knows? Maybe you'll carve out a stronghold of light against the vast, weird dark after all.So you're at this inn, looking for prospects, looking for a few companions to back you up, looking for a way out of this two-bit town...Based on the award-winning Mouse Guard Roleplaying Game, Torchbearer is a riff on the early model of fantasy roleplaying games. In it, you take on the role of a fortune-seeking adventurer.To earn that fortune, you must delve into forlorn ruins, brave terrible monsters and retrieve forgotten treasures. However, make no mistake, this game is not about being a hero or about fighting for what you believe. This game is about exploration and survival.You may become a hero. You might have to fight for your ideals, But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for your deadbeat adventurers. This life is your only hope to prosper in this world.
Source: Torchbearer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7212)


Title: SG: Dangerous Covenants
Post by: Spirit Games on 04 March 2014, 17:30:02
Dangerous Covenants

A long time ago in a galaxy far, far away...The galaxy burns with the fires of war. Amidst the chaos of the Rebel Alliance's struggles with the Galactic Empire, a thousand minor conflicts go unheeded. With no one else to turn to, the wealthy and the downtrodden alike must collect their credits and employ the masters of mercenary warfare, the Hired Guns...Become the most dangerous soldier of fortune in the Star Wars galaxy with Dangerous Covenants. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Hired Gun characters as well as any character looking to dominate the opposition. Rule the galactic underworld, blow through blast doors to detonate enemy installations, and rain death onto foes from afar.This supplement rulebook includes:Expanded character options including Motivations, Obligations, species, and specializations.New, powerful signature abilities allow Hired Gun characters to rule the battlefield.Equipment and vehicles useful for any character looking for a fight.Guidance for Game Masters to create exciting combat encounters and integrate Hired Guns into larger campaigns.
Source: Dangerous Covenants (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7211)


Title: SG: Pathfinder Item Cards: Mummy's Mask
Post by: Spirit Games on 04 March 2014, 22:00:02
Pathfinder Item Cards: Mummy's Mask

Tomb RaidersLost relics of past ages, the grave goods of forgotten pharaohs, and the regalia of desert kings are all found in this trove of treasures for use in your Mummy's Mask campaign. Each of this set's 54 beautifully illustrated, full-colour cards includes space on the back for players to add notes on their treasures. These Pathfinder Item Cards are designed for use with the Mummy's Mask Adventure Path, but are compatible with any fantasy roleplaying game.
Source: Pathfinder Item Cards: Mummy's Mask (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7176)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 04 March 2014, 22:40:32
My collection for Pathfinder is now complete all I need is some reliable players

 >:DGinger


Title: SG: War of the Worlds: The Remains
Post by: Spirit Games on 11 March 2014, 19:00:02
War of the Worlds: The Remains

A Savage Worlds Steampunk AdditionThe Martian invasion has left ruin in its wake, but mankind endures. In the Edwardian Era, the great national powers complete for the Remains - the valuable technology of the defeated Martians. It is a time of fantastical machines in a world of rising tensions. Agents from the major powers operate at home and abroad in their quest to gather Remains, meanwhile, Mars is not done with Earth - not by a long shot.
Source: War of the Worlds: The Remains (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7217)


Title: SG: Explorer: Signature Abilities Deck
Post by: Spirit Games on 11 March 2014, 23:00:03
Explorer:  Signature Abilities Deck

Travelling the endless worlds of the galaxy, seasoned Explorers have the uncanny ability to keep their bearings and stay on their toes no matter where they find themselves.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes 18 cards for covering both Explorer Signature Abilities and their upgrades.
Source: Explorer:  Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7222)


Title: SG: Explorer: Big-Game Hunter Specialization Deck
Post by: Spirit Games on 11 March 2014, 23:00:04
Explorer: Big-Game Hunter Specialization Deck

With the skills of a survivalist and the courage of a madman, Big-Game Hunters tend to baffle everyone with their desire to confront the most terrifying creatures in the galaxy.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes cards for all 20 talents available in the Big-Game Hunter specialization.
Source: Explorer: Big-Game Hunter Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7221)


Title: SG: Explorer: Driver Specialization Deck
Post by: Spirit Games on 11 March 2014, 23:00:04
Explorer: Driver Specialization Deck

Drivers are highly valued across the galaxy. All manner of organizations have a regular need for those who can transport personnel and goods discretely and efficiently.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes cards for all 20 talents available in the Driver specialization.
Source: Explorer: Driver Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7220)


Title: SG: Psionics Augmented Volume 1
Post by: Spirit Games on 11 March 2014, 23:00:04
Psionics Augmented Volume 1

Create the psionic character you've been waiting for with Psionics Augmented, Volume 1! Within its pages you will find new options for all variety of psionic characters - races, archetypes, feats, powers, items, and more! Included as well are a variety of guides and instructions for Game Masters on how to introduce and use psionics in their games, with advice useful for GMs new and old! Think psionics doesn't fit your campaign? Instructions on how to change it so that it does without changing any rules are also included!Psionics Augmented, Volume I a must-have companion to Psionics Unleashed: Core Psionics System and Psionics Expanded: Advanced Psionics Guide, allowing you to play the character you want using options playtested by players around the world.Psionics Augmented, Volume 1 includes:Two new psionic races, the forgeborn - half alive, half mechanical - and norals - a symbiotic race, two parts of a greater wholeNew archetypes for all ten psionic races, all ten psionic classes, and the core classes. From the crystal warrior aegis to the thunderjarl of the half-giants, new options for every character type are includedDozens of new psionic feats, a new prestige class, and new psionic powersAn assortment of new psionic items, including ten legendary psionic items that advance with your characterA section for Game Masters on how to incorporate psionics into your games, including tips and suggestions of what to watch out for and how to handle itInstructions on how to completely alter the theme of psionics to fit your campaign without having to change any rulesAnd more!
Source: Psionics Augmented Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7219)


Title: SG: Dungeon Crawl Classics 81: The One Who Watches from Below
Post by: Spirit Games on 11 March 2014, 23:00:04
Dungeon Crawl Classics 81: The One Who Watches from Below

Winner of the 2012 Mystery Map Adventure Design Competition!The rumours are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdoms even times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life a fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below?
Source: Dungeon Crawl Classics 81: The One Who Watches from Below (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7218)


Title: SG: Hooks
Post by: Spirit Games on 18 March 2014, 21:00:02
Hooks

Mythic Europe is a place of wonders. Ancient spirits live in the rivers and sleep under towns and cities. Merchants travel between those cities, bringing the mundane population together, while nobles fight and hunt from their castles of stone. The dead do not all rest quietly, and traces of ancient magic take an active interest in the present day. Yet still magi prefer to sit in their libraries and laboratories, oblivious to everything beyond the walls of their covenant.Get their attentionThis book contains eight short scenarios for Ars Magics Fifth Edition tied to a previously released sourcebook. Each is designed to be played in a single session, and to draw the characters into some aspect of the rich background of Mythic Europe. Each scenario could serve as a single session's entertainment, or as the springboard for a saga arc.
Source: Hooks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7226)


Title: SG: Explorer: Archaeologist Specialization Deck
Post by: Spirit Games on 19 March 2014, 01:00:03
Explorer: Archaeologist Specialization Deck

Archaeologist maintain a strong focus on their scholastic pursuits. They also tend to have a rough-and-tumble approach to dealing with the inevitable challenges they face in the field.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes cards for all 20 talents available in the Driver specialization.
Source: Explorer: Archaeologist Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7227)


Title: SG: Atlantis: The Second Age
Post by: Spirit Games on 26 March 2014, 00:30:02
Atlantis: The Second Age


Source: Atlantis: The Second Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7233)


Title: SG: Adventure Path 79: Mummy's Mask - The Half Dead City
Post by: Spirit Games on 26 March 2014, 00:30:02
Adventure Path 79: Mummy's Mask - The Half Dead City


Source: Adventure Path 79: Mummy's Mask - The Half Dead City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7232)


Title: SG: Pathfinder Player Companion: Champions of Balance
Post by: Spirit Games on 26 March 2014, 00:30:02
Pathfinder Player Companion: Champions of Balance


Source: Pathfinder Player Companion: Champions of Balance (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7231)


Title: SG: Tears at Bitter Manor
Post by: Spirit Games on 26 March 2014, 00:30:02
Tears at Bitter Manor


Source: Tears at Bitter Manor (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7230)


Title: SG: Pathfinder Flip-Mat: Desert Ruins
Post by: Spirit Games on 26 March 2014, 00:30:02
Pathfinder Flip-Mat: Desert Ruins


Source: Pathfinder Flip-Mat: Desert Ruins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7229)


Title: SG: Pathfinder Map Pack: Dungeon Rooms
Post by: Spirit Games on 26 March 2014, 00:30:02
Pathfinder Map Pack: Dungeon Rooms


Source: Pathfinder Map Pack: Dungeon Rooms (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7228)


Title: SG: Adventure Path 79: Mummy's Mask - The Half-Dead City
Post by: Spirit Games on 27 March 2014, 20:00:03
Adventure Path 79: Mummy's Mask - The Half-Dead City


Source: Adventure Path 79: Mummy's Mask - The Half-Dead City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7232)


Title: SG: Fractured Kingdom
Post by: Spirit Games on 02 April 2014, 19:30:02
Fractured Kingdom

The Eden PrayerThe world has grown colder over the last century since the end of the Great War. Huge multinational corporations have risen to power while governments rule has grown stifling, stripping away what were once considered basic human rights. Knowledge is a privilege for those few who can afford private education or can qualify for corporate schools. Billions struggle to carve out a living in the shadow of monolithic empires.Amid the squalor and decay there is another world.Rumours of conspiracy and government pots abound on the streets while the news reports reflect only what they've been paid to say. Within this cacophony of rumour, the Church of Unua has somehow spread the tale of Five Kingdoms. These five interwoven Realms, the Slumber, the Verdant, the Dark, the Grave and the Unbound, once part of a greater whole the Unua preach that these Realms, will be united so humanity can one day transcend the blight and enter a new era. The media dismisses their rants, the Church of the Redeemer sees them as a pagan cult, and other simply call them mad. Even so, their message spreads and new churches crop up in cities across the globe. All unified by a single prayer.Through dream I have seen the Slumber.Through nightmare I have been cast into the Dark.Through life I have found the Verdant.Through death I have known the Grave.I am Unbound.I am Lucid.
Source: Fractured Kingdom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7236)


Title: SG: Divine Instruments
Post by: Spirit Games on 02 April 2014, 19:30:02
Divine Instruments

Mastering Your ToolsSurviving as a god is tough, and no one can last without the best tools available. The right followers can enhance your your way of life and your power base. Possessing a powerful artifact can help to show your strength. Reinforcing your territory makes sure other gods know where the line in the sand is drawn. Divine Instruments
Source: Divine Instruments (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7235)


Title: SG: The Jewel of Yavin
Post by: Spirit Games on 02 April 2014, 19:30:02
The Jewel of Yavin

A long time ago in a galaxy far, far away...Deep in the Outer Rim, the Galaxy's elite gather on Cloud City to bid on the dazzling corusca gem, the Jewel of Yavin. Yet, the rare gem's allure extends to the city's underworld, which rapidly jockeys to claim the jewel as its own.Scrape together a crew in Bespin's shadowports and hatch a plan to steal the "unstealable" Jewel of Yavin. But beware who you trust and who you dare to double-cross. With hundreds of thousands o0f credits at stake, it will take a first-rate team to pull off the perfect caper and escape to the clouds.This full-length adventure includes:A multi-part heist of a lifetime for both seasoned and starting charactersNew and familiar adversaries and vehicles, from the famous Wing Guard to the Courier-class star yacht, as well as all new vehicle customizations.An in-depth gazetteer for Game Masters to run campaigns on Bespin's Cloud  City, detailing the tourist district, Port Town, and industrial levels.
Source: The Jewel of Yavin (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7234)


Title: SG: Away Team Log
Post by: Spirit Games on 08 April 2014, 22:30:04
Away Team Log


Source: Away Team Log (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7238)


Title: SG: Captain's Log #48
Post by: Spirit Games on 08 April 2014, 22:30:04
Captain's Log #48


Source: Captain's Log #48 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7237)


Title: SG: Magic World Advanced Sorcery
Post by: Spirit Games on 15 April 2014, 22:30:04
Magic World Advanced Sorcery

Demons, Necromancy & High-Level MagicThe worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the fundamental essence of the universe and force it to do their bidding.Advanced Sorcery adds new options to players of the Magic World game, as well as other Basic Roleplaying-based roleplaying games. The magic systems in this book may be used alongside the Sorcery rules from Magic World, or replace them. As with all rules additions, the Chronicler and players are the final arbiters of the need for new material. If you do add these new systems to an existing campaign world, consider how they can be introduced. Perhaps different cultures in your world are the lorekeepers of individual magic systems. Possibly a great network of mages share these secrets amongst themselves. But in the end, remember that it's magic; it requires logic as a roaring fire needs dousing with water: not at all.Within this book are seven chapters:Advanced Sorcery: Over two dozen new powerful Sorcery spells to add to your Sorcerer's repertoire.Deep Magic: Mages learn to pull and re-weave the threads that form the web of reality, rather than learning magic by rote and formula.The Summoner's Art: Expands the rules for summoning demons and elementals.Glyphs: Magical symbols which can be used for intricate and devastating effects.Necromancy: Whether to cheat or enslave Death, necromancers are among the most foul magicians ever known.Arete: A mystical system of power for characters of vast skill potential. Now, when your character achieves 100+ in skills such as Navigate, Art, etc., great things may be accomplished.Herbalism: Details simple and natural concoctions of herbs which can heal, harm or entrance the imbiber.
Source: Magic World Advanced Sorcery (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7224)


Title: SG: Dungeon Crawl Classics 66.5: Doom of the Savage Kings
Post by: Spirit Games on 17 April 2014, 19:00:03
Dungeon Crawl Classics 66.5: Doom of the Savage Kings

High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!
Source: Dungeon Crawl Classics 66.5: Doom of the Savage Kings (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7240)


Title: SG: Deus ex Historica
Post by: Spirit Games on 17 April 2014, 19:00:03
Deus ex Historica

Gods from the Ages!From the dawning days of the Second World War to the present day, the dynamic, colourful world of super-heroes have thrilled generations of readers. Whether draped in the dark of night or wrapped up in brilliant colours, they duel with their arch-enemies across cities, countries, space and even time, modern myths to inspire the imagination.With this book, take a look into the files of future archaeologist Danni Cipher, and explore the Ages of the Super-Hero: from their Golden Age beginning, straight through to the Modern Day. Follow the way these comic book eras focused on different styles, struggles, attitudes and even powers, for hero and villain alike.And more: step into the role of any one of four dozen ready-made heroes, to take up their struggles against dozens of their most diabolical foes! Golden, Silver, Bronze, Iron, Modern, each age presents its own team of heroes and the criminals and maniacs that they opposed, good to go straight from the book. Or as GM, use them to populate the backdrop of your own world's history, with secrets, stories and excitement that can serve to flesh out your players' own characters. With advice on scalling characters in power level to fit any campaign's needs; bases and vehicles, gear and gadgets; adventure seeds; and ever a chance to peer into the timelines of our characters, to see how things might go villainous for them, these pages can provide more than enough material for any gaming group ready to make the leap into playing out their own modern myth!
Source: Deus ex Historica (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7239)


Title: SG: Kobolds Ate My Baby! In Colour!!!
Post by: Spirit Games on 17 April 2014, 19:00:03
Kobolds Ate My Baby! In Colour!!!

For kobolds in the service of King Torg (all hail King Torg!) life will undoubtedly be silly, brutal, and short. They may be crushed by cows falling from the sky. They may be obliterated by meteorites, betrayed by friends, or brained by frying pans. They may cheerily march to their death upon the beaks of chickens or from the tentacles of eldritch magicks. If they are really lucky, they may survive long enough to bring back a tasty treat to the kobold caves and avoid becoming lunch themselves.In Kobolds Ate My Baby! You are a kobold! Being cannon fodder has never been this much fun!The classic game of beer & pretzels roleplaying returns in this definitive, full colour edition. This book includes everything you need to play except some dice, some friends, and a wicked sense of humour.
Source: Kobolds Ate My Baby! In Colour!!! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=2191)


Title: SG: Witch Hunter: The Invisible World Second Edition
Post by: Spirit Games on 17 April 2014, 23:30:01
Witch Hunter: The Invisible World Second Edition

Set Sail for a New World of HorrorSince time immemorial, wherever Man travels, he finds all manner of monsters seeking to prey upon both his mortal flesh and immortal soul. These creatures come in many guises, oft unseen until it is too late to escape their clutches. Thankfully, there are those who stand against the horrors from hell; men and women with the faith and courage to not only hold back the tide of night, but to take the fight to the Adversary - even if it means storming the Gates of Hell!Witch Hunter is a game of high adventure and grim horror set in a world much like our own seventeenth century. You, and your fellows, shall become the chosen champions of Mankind, granted the insight and power to defeat the horrors of the Invisible World.
Source: Witch Hunter: The Invisible World Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7246)


Title: SG: Weird Wars: Rome - Cruid Circle/Village
Post by: Spirit Games on 17 April 2014, 23:30:01
Weird Wars: Rome - Cruid Circle/Village

Contains one double-sided, erasable, poster map for Weird Wars Rome or any roleplaying or miniatures game.
Source: Weird Wars: Rome - Cruid Circle/Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7245)


Title: SG: Weird Wars: Rome - Frontier Fortress/Village
Post by: Spirit Games on 17 April 2014, 23:30:01
Weird Wars: Rome - Frontier Fortress/Village

Contains one double-sided, erasable, poster map for Weird Wars Rome or any roleplaying or miniatures Game.
Source: Weird Wars: Rome - Frontier Fortress/Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7244)


Title: SG: 1 on 1 Adventures #16: The Lost City of Bransik
Post by: Spirit Games on 17 April 2014, 23:30:01
1 on 1 Adventures #16: The Lost City of Bransik

A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage's library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake centuries ago. Offering a handsome reward, plus spoils from the recovery operation, you must find this lost city, descend into its ruins and find the library and its precious spellbook. Do you have the skills to survive in a dead and deserted city?
Source: 1 on 1 Adventures #16: The Lost City of Bransik (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7243)


Title: SG: The Android Underlords
Post by: Spirit Games on 17 April 2014, 23:30:01
The Android Underlords

An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M Ward in 1976.The Knower of All Things has been kidnapped! Mysterious agents have abducted the village shaman in the dead of night, living a hideous trail in their wake. Now it is up to the bravest and strongest members of the tribe to rescue the shaman before he falls victim to his captors' nefarious plans. Before their journey is through, the village heroes will find themselves in an undreamt-of place, battling faceless foes. Is your mutant up to the challenge?This adventured module is designed for Metamorphosis Alpha first edition, as originally published in 1976 and re-published by Goodman Games in 2014.
Source: The Android Underlords (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7242)


Title: SG: Dungeon Crawl Classics 82: Bride of the Black Manse
Post by: Spirit Games on 17 April 2014, 23:30:01
Dungeon Crawl Classics 82: Bride of the Black Manse

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul - and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries... but a devil can affored to wait a very long time.After hundreds of year, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and more. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?
Source: Dungeon Crawl Classics 82: Bride of the Black Manse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7241)


Title: SG: Shadows of Esteren: Book 2 Travels
Post by: Spirit Games on 30 April 2014, 04:30:04
Shadows of Esteren: Book 2 Travels

A medieval role-playing game with a horrific and gothic influence"Come on, climb!" She was crushing his fingers, but the pain was distant, almost insignificant in comparison with the terror that had taken hold of his whole being. His right foot slipped, and he slammed against the rock, hurting his forehead and mouth. But the worst thing, he realized, was that he was slipping: he had let go of the rescuing hand, and just below him, the vile beast was waiting."Travels" is a supplement for the Shadows of Esteren series intended for Game Leaders. Contents include:Cartography. More than a hundred noteworthy places in Tri-Kazel described through the notes of Bard Aeldred Firdh, any of which can become the setting for a scenario. Game aids with one to four pages each describe ten particular locations in detail, including the Ashen Yard, Frendian, Farl, the Carmine Chasm, the city of Expiation and more.Scenarios. Five canvases (short adventures) depicting Morcail, Tarish, Magientists, and Feondas. In addition, a large scenario that will plunge the PCs into the heart of a fanatically traditionalist community.Personalities. Eighteen colourful personalities that the PCs may encounter and become allies with... or fight against until the bitter end!Bestiary. The statistics of some of Esteren's most common animals, and the complete descriptions of ten horrific creatures, including the Sirens of the Tealderoth, vampire bats, the Beast of Frendian, and Lady Fir Patience.Game aids. Several technical guides to using the canvases and the bestiary, as well as creating and playing NPCs. Detailed information is also provided about some very peculiar powers and about travelling and sailing in Tri-Kazel.
Source: Shadows of Esteren: Book 2 Travels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7251)


Title: SG: Outbreak: Undead Game Master's Screen
Post by: Spirit Games on 30 April 2014, 04:30:04
Outbreak: Undead Game Master's Screen

We know as a GM it can be difficult at times to keep track all the essential information that is contained in a book. Referencing during games breaks the pace and is sometimes time-consuming. To help with that, we have devised just the tool just for yo: The Outbreak: Undead Game Master's Screen, an easy to use reference guide that is just as customizable as the game system itself!With 6 removable sleeves, you can mix-and-match your choices of rules with 9 different pages in this core set, including rule references for:CombatRule SummariesEncounter Sheets for each Outbreak Level
Source: Outbreak: Undead Game Master's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7250)


Title: SG: Pathfinder Player Companion: Alchemy Manual
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Player Companion: Alchemy Manual

Master Your CraftHarness the powers of alchemy with Pathfinder Player Companion: Alchemy Manual. Along with nearly 100 never-before-seen alchemical items, this volume features a brand-new rules subsystem for creating potent alchemical items on the fly using a variety of alchemical reagents and alchemical recipes. Whether you're brewing the magical dwarven ales of the Five Kings Mountains or honing the deadly secrets of the Daggermark Poisoners' Guild, you'll discover all the tools you need inside the Alchemy Manual.Inside this book you'll find:New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.Over 85 new alchemical tools, weapons, remedies, poisons, and drugs. Entangle your foes with Kyonin alchemical arrows, bolster your allies' defences with Belkzen bloodgorge or Pei Zin incense, and disintegrate the armour of entire armies with Thuvian wish alchemy.Details on some of Golarion's most famous alchemical practitioners and their methods, including the firework makers of Varisia, the derro magisters of the Darklands, and the homunculus crafters of Ustalav.New ways to craft and use alchemical items ranging from the practical to the bizarre, such as a method to use herbalism in place of alchemy and rules for crafting living oozes from raw ingredients.A new class archetype, over a dozen new pieces of adventuring gear, new magic battles to contain your alchemical creations, and much more.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Alchemy Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7266)


Title: SG: Pathfinder Player Companion: Undead Slayer's Handbook
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Player Companion: Undead Slayer's Handbook

Dust to DustDiscover the secrets of battling the undead with Pathfinder Player Companion: Undead Slayer's Handbook. From mindless zombies to diabolical liches, the undead horrors of Golarion are as diverse as they are numerous - and slayers of all walks are needed to return th3se dread monsters to their graves. Master the various tactics needed to identify and battle undying foes, whether you're a knightly order's professional exorcist, a scholar pursuing knowledge the undead possess, or a rogue undead hunter with reasons all your own.Inside this book you'll find:Details on the necrology of undead creatures, whether they're mindless skeletons existing only to serve or consummate vampires violently pursuing the dream of immortality.A thorough exploration of four character themes that cover the diverse tactics of various undead slayers, including the righteous exorcist, the thoughtful necrologist, the merciful redeemer, and the ruthless stalker.New class archetypes and character options that enable slayers from all paths to take down the undead in whatever manner they see fit.New adventuring gear, alchemical items, and slayer kits to make sure you have the tools necessary to lay undead creatures low.New spells, feats, magic items, and more to ensure your next encounter with the undead isn't your last.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Undead Slayer's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7265)


Title: SG: Pathfinder Campaign Setting: Inner Sea Combat
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Campaign Setting: Inner Sea Combat

A World of Battle!From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practised by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they're just as diverse and powerful as any magic - and just as available for bold heroes to claim.Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you'll find:A who's who of the Inner Sea Region's deadliest martial masters.Details on four types of martial training grounds - dojos, gladiatorial arenas, thieves' guilds, and war colleges - along with rules for joining and honing one's skills within such organizations.Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion's many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.Two new cavalier orders - the order of the beast and the order of the Guard - along with new context for each knightly order.More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.Two new prestige classes - the Pure Legion enforcer and the Ulfen Guard.Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war.Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Inner Sea Combat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7264)


Title: SG: Adventure Path 80: Mummy's Mask - Empty Graves
Post by: Spirit Games on 14 May 2014, 03:30:02
Adventure Path 80: Mummy's Mask - Empty Graves

Dead in the StreetsFollowing the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati's necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:"Empty Graves," a Pathfinder adventure for 4th-level characters, by Crystal Frasier.A double-sized article that peers into the gods and faiths of Ancient Osirion, by Rob McCreary.A terror-filled night in a family tomb in the Pathfinder's Journal, by Amber E Scott.Five desert-dwelling monsters, by Crystal Frazier, Thurston Hillman, and Will McCardell.
Source: Adventure Path 80: Mummy's Mask - Empty Graves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7263)


Title: SG: Pathfinder Map Pack: Cave Tunnels
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Map Pack: Cave Tunnels

Dig DeeperDoes the darkness cloaking these twisting passageways hide ancient treasure or unimaginable horror? Paizo Publishing's latest Pathfinder Map Pack provides simple and elegant tools for the busy Game Master. These 5"x8" map tiles can be positioned to form a variety of mysterious underground tunnels, or combined with tiles from Pathfinder Map Pack: Cave Chambers to create an enormous earthen complex.Inside, you'll find 18 richly illustrated map tiles, including:Cavernous MawWeathered StairsBuried CrossroadsUnderground StreamSubterranean GrottoHidden EntranceGame Masters shouldn't waste their time sketching maps every time characters venture into a gloom-haunted cave mouth. With Pathfinder Map Pack: Cave Tunnels, you;ll always be ready whenever adventurers journey beneath the earth.
Source: Pathfinder Map Pack: Cave Tunnels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7262)


Title: SG: Pathfinder Face Cards: Wrath of the Righteous
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Face Cards: Wrath of the Righteous

Faces of EvilBring your NPCs to life with the Wrath of the Righteous Face Cards. More than 50 key characters fill this gorgeously illustrated deck designed for use with the Wrath of the Righteous Adventure Path, but suitable for any fantasy game. Each card includes the character's name and role, space to record key details, and artwork by Paizo's finest illustrators. These Face Cards bring the most prominent cast members of this epic Adventure Path to your tabletop and let your players look into the faces of the enemy.
Source: Pathfinder Face Cards: Wrath of the Righteous (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7261)


Title: SG: Only War: Shield of Humanity
Post by: Spirit Games on 14 May 2014, 03:30:02
Only War: Shield of Humanity

Stand Beside Your Brothers In Arms!War rages across the galaxy, a war fought and won by the valiant efforts of soldiers from the myriad forces across the Imperium of Man.New options for Regiment creation and new Support Specialist Regiments such as the Cyprian Huntsmen, the Orcan Stonecrushers, and the Crimson Guard bring the auxiliary forces of the Imperium Guard to the front lines.Advanced Specialities give Support Specialists the tools to forge victory on the battlefield, including the Crimson Exemplar, the Orhgryn Bone 'ead, the Ratling Trailblazer, and the Incinerant Priest.Gather your Comrades and lead them to battle with new Orders and armed with dangerous weapons and wargear. Plus, pilot dozens of new tanks and vehicles from the breadth of the Imperial Guard.Raise a battle cry and join the fight!A copy of the Only War Core Rulebook is needed to use this supplement.
Source: Only War: Shield of Humanity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7260)


Title: SG: Star Wars: Age of Rebellion Beginner Game
Post by: Spirit Games on 14 May 2014, 03:30:02
Star Wars: Age of Rebellion Beginner Game

Gather your friends and get ready for adventure in the Star Wars galaxy!Whether you are brand-new to roleplaying or just new to Age of Rebellion, the Beginner Game is the perfect starting point for players of all skill levels.Open the box and begin playing immediately.The Star Wars: Age of Rebellion Beginner Game features a complete, learn-as-you-go adventure. Players can jump right in and play as they learn the rules. Pre-generated character folios keep rules right at their fingertips. Custom dice and an exciting narrative gameplay system make every roll a story. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own stories.This is a complete standalone game for 3-5 players.Game Contents:1 Adventure Book1 Rulebook1 Introduction Sheet1 Map4 Character Folios14 Custom Dice8 Destiny Tokens33 Character Tokens7 Vehicle Tokens
Source: Star Wars: Age of Rebellion Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7259)


Title: SG: Part-Time Gods Hardcover
Post by: Spirit Games on 28 May 2014, 23:30:01
Part-Time Gods Hardcover

You've been gifted with the spark of divinity. Will you give in to the power and leave your mortal life behind? Or will you lead a double life and protect those closest to you? Choose wisely - You only have one soul.Part-Time Gods is a game where players take the role of ordinary people imbued with the powers of a god. Balancing one's mortal and divine lives can be tricky, and divine responsibility doesn't always pay the rent.Powered by the new DGS-Lite system and packed with plenty of character options, players can make any kind of character they can think of and quickly jump into the world. Includes over 40 antagonists, flexible divine magic and an in depth view of the world from the eyes of the gods.
Source: Part-Time Gods Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7273)


Title: SG: Pathfinder Flip-Mat: Hill Country
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Flip-Mat: Hill Country

The Hills are Alive!Whether your party is tracking monsters through the misty highlands or fighting a guerrilla campaign against an invader, no Game Master wants to spend time drawing every fold and bluff that the party might hide behind. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Whether you need to hide an ambush or battle deadly beasts, this double-sided combat mat makes the perfect setting!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Hill Country, you'll be ready next time your players venture out into the wilderness!DIRECTIONS FOR USE:A special coating on each Flip-Mat allows you to use wet erase, dry erase AND permanent markers with ease! Removing permanent ink is easy - simply trace over any permenent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.
Source: Pathfinder Flip-Mat: Hill Country (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7272)


Title: SG: Pathfinder Campaign Setting: Thunderscape The World of Aden
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Campaign Setting: Thunderscape The World of Aden

A World of Steam and Darkness!In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of man.Until the Darkfall.A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined byt he people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.But Aden will not die so easily.Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.It is the world of Aden.Thunderscape: the World of Aden is a setting and mechanics sourcebook compaitble with the Pathfinder Role-Playing Game. Within the pages of this book you will find the following:Details on twelve different races of Aden, eight of which are new to this work!Nine base classes heavily integrated into the setting but portable to all manner of campaigns, from the golem-commanding mechamage to the legend-summoning thaumaturge!New traits and feats, and new uses for existing skills!New spells, new technology, and new magic items!A sample bestiary of eleven creatures from Aden!And much, much more!
Source: Pathfinder Campaign Setting: Thunderscape The World of Aden (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7271)


Title: SG: Pathfinder Campaign Setting: Occult Mysteries
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Campaign Setting: Occult Mysteries

The Terrible Truth!Every civilization has its big questions, those mysteries that have plagued generations of scholars. How did humanity rise from barbarism? Why did the gnomes leave the First World? Who are the string-pulling veiled masters? What is the Aucturn Enigma, and what strange powers did it grant the rulers of Osirion? What secret could be so great that it led to the suppression of volume five of the Pathfinder Chronicles? Within these covers, all these questions - and far more dangerous secrets - are explored at last.Occult Mysteries shines a light on the darkest mysteries of the Pathfinder campaign setting. Within this book, you'll find:In-depth explorations of five of the most debated questions of the Pathfinder campaign setting, including the origins of life, the exodus of the gnomes, and the designs of the veiled masters.Insights into the workings and agendas of eight secret societies like the Anaphexia, the Esoteric Order of the Palatine Eye, and the Knights of the Ioun Star, as well as rules for joining their hidden ranks.Revelations on esoteric traditions such as astrology, numerology, spiritualism, and more, along with a host of new rules and character options to help integrate them into your game.Entirely new ways to divine and influence characters' futures with Golarion's zodiac, the Cosmic Caravan, as well as a system for using the harrow deck to inspire game-changing plot twists.Details on six of the most infamous texts in Golarion, along with the hidden powers that make them so dangerous.Numerous options for players, including new feats and spells, ritual magic items, the pain taster prestige class, the occult oracle mystery, and more.Occult Mysteries is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Occult Mysteries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7270)


Title: SG: Pathfinder Player Companion: The Harrow Handbook
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Player Companion: The Harrow Handbook

It's in the Cards!Pierce the veil of mystery surrounding the occult symbolism of the Harrow! Steeped in ancient tradition, harrow decks have been used for centuries to foretell the future, perform magical feats, send coded messages and warnings, and manipulate fate. Divine your fortune, learn games of skill and chance, summon allies, curse enemies, or even build a character based on harrow archetypes as you delve into the lore and secrets of the cards.Pathfinder Player Companion: Harrow Handbook presents a player-focused overview of the history, fortune-telling practises, and non-divinatory uses of the harrow deck, including ways to incorporate harrowing into your character's background and skills. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just a few of the features you'll find inside this book:New archetypes, buuilding types, equipment, feats, spells, and traits to help you incorporate the mystic secrets of the harrow into your characters and campaigns.A guide to the lost harrow cards that sometimes appear unexpectedly in harrow decks, or are discovered in ancient tombs and lost hoards.A new system for generating character backgrounds and motivations using the harrow deck, with associated traits.Instructions for performing a harrow reading, and information on alternate harrow spreads used in telling fortunes.Rules for games that use the harrow cards and are played everywhere from upper-class card parlours in Cheliax to underground gambling dens in Absalom.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: The Harrow Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7269)


Title: SG: Adventure Path 8: Mummy's Mask - Shifting Sands
Post by: Spirit Games on 29 May 2014, 16:30:02
Adventure Path 8: Mummy's Mask - Shifting Sands

UNWRAPPING THE PASTTo learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who wish such knowledge to remain forgotten. With the clues they discover, the heroes venture deep into Osirion's uncharted deserts in search of the tomb of Hakotep's master pyramid-builder. There they face not only dangerous denizens of the desert, but the cult of the forgotten Pharaoh - cultists who will stop at nothing to ensure their god-king remains undisturbed.This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:"Shifing Sands," a Pathfinder RPG adventure for 7th-level chracters, by Richard Pett.A gazetteer of the city of Tephu, the City of the Reed People, by Richard Pett.A study of the rituals of mummification, by Russ Taylor.Ancient secrets and deadly kidnappers in the Pathfinder's Journal, by Amber E. Scott.Five new monsters, byt Benjamin Bruck, Adam Daigle, Thurston Hillman, Michael McCarthy, and Patrick Renie.
Source: Adventure Path 8: Mummy's Mask - Shifting Sands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7268)


Title: SG: Numenera Character Options
Post by: Spirit Games on 04 June 2014, 19:00:07
Numenera Character Options

Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.Numenera Character Options includes:More than 40 new abilities for each character type. New fighting moves for glaives, esoteries for nanos, and tricks of the trade for jacks.More than 40 new descriptors, including location-based descriptors to tie your character to the setting of the Ninth World, and even "negative" descriptors like Craven, Cruel,and Doomed.Dozens of new foci, such as Battles Automations, Masters Insects, Moves Like a Cat, Never Says Die, and Travels Through Time.New mutations for mutant characters.Four new racial descriptors (including a new visitant type) for players who really want to play something weird.New options for advancement beyond the sixth tier.Much more!
Source: Numenera Character Options (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7278)


Title: SG: Qelong
Post by: Spirit Games on 04 June 2014, 19:00:07
Qelong

Two barely conceivable beings have fought a war for a generation over Sajavedra, a barely legendary land far to the southeast. They wish to claim its rich harvest of souls and fields, its intricate networks of ley lines and temples, for their own.They have devastated it utterly.A forgotten weapon in their war, a neglected sorcery fallen from a distracted archon's attention, lies in the Qelong River valley at the edge of this near-cosmic battlefield.Qelong is Kenneth Hite's hellish southeast Asian setting inspired by fantasy quest drama and war stories like Valhalla Rising, Apocalypse Now, and The Good, the Bad, and the Ugly.Suitable for character levels 4-6, usable with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Qelong (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7277)


Title: SG: Scenic Dunnsmouth
Post by: Spirit Games on 04 June 2014, 19:00:07
Scenic Dunnsmouth

Dunnsmouth is diseased and rotten to the core.Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play.Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Scenic Dunnsmouth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7276)


Title: SG: Lamentations of the Flame Princess: Weird Fantasy Role Playing
Post by: Spirit Games on 04 June 2014, 19:00:07
Lamentations of the Flame Princess: Weird Fantasy Role Playing

Mystery and ImaginationAdventure and DeathBeyond the veil of reality, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. The price of freedom might be paid in souls.LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true.This book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game.This is the first book of a two book set. The Referee Core Book: Procedures and Inspirations contains information and guidance about constructing and running campaigns and adventures.
Source: Lamentations of the Flame Princess: Weird Fantasy Role Playing (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7275)


Title: SG: Emerald City
Post by: Spirit Games on 04 June 2014, 19:00:07
Emerald City

Emerald City Need Heroes!Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement!This book describes a growing Pacific Northwest metropolis where life was quiet and routine. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of new superpowers - and threats!Between these covers, you'll find:The Player's Guide to Emerald City, provides M&M players with all they need to know about the city and its history, geography, and culture, and how to fit their own heroes into the unique elements of its setting, from the Silver Storm to the Cryptid Clans. It also includes the Sentinels, a complete group of ready-to-play M&M heroes.The Secrets of Emerald City for Gamemasters, offering a wealth of adventure hooks, behind-the-scenes information, and villainous adversaries.The adventure Emerald City Knights, a complete introductory story arc that takes the heroes from the origins of super-powers in the city to a world-spanning threat that has been hidden there throughout history!A full-colour fold-out poster map showing Emerald City and the surrounding area!In the wake of the Silver Storm, super-criminals have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established super-team to call on in this crisis, it is a city that need heroes.Answer the Call!
Source: Emerald City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7274)


Title: SG: Dead Light: Surviving One Night Outside of Arkham
Post by: Spirit Games on 18 June 2014, 04:00:02
Dead Light: Surviving One Night Outside of Arkham

The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and the rain.Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored survival horror, the unwitting investigators are caught up in a spiral of terror where only their quick thinking, and courage, will see them through till the clouds clear and a new dawn beckons.Suitable as a stand alone adventure or as a sidetrack within a larger campaign, Dead Light is set in Lovecraft Country, north of Arkham, during the early 1920s and is ideal for groups of between three and six players.This is one journey your players will not soon forget.
Source: Dead Light: Surviving One Night Outside of Arkham (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7285)


Title: SG: Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook
Post by: Spirit Games on 25 June 2014, 18:00:01
Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook

magine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?

With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This limited edition hardback rulebook celebrates the 50th anniversary of Doctor Who, presenting all the rules and background you need to have your own adventures in time and space in a single volume, including:

    A brief history of time and space – a tour of some of the key moments in the history of the universe.
    Ready-made character sheets for three incarnations of the Doctor - including the War Doctor for the first time - as well as many of his companions past and present.
    A complete set of rules for playing the game.
    Rules for creating your own characters, gadgets and more.
    A guide to creating your own adventures, including new adventure seeds.
    All-new imagery, including the Day of the Doctor.
    And much more besides!

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 1200.

Source: Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7290)


Title: SG: Shadowrun Core Rulebook 5th Edition
Post by: Spirit Games on 25 June 2014, 18:00:02
Shadowrun Core Rulebook 5th Edition

EVERYTHING HAS A PRICEThere are cracks in the world. They're slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It's up to you, but this much is certain - if you do nothing, the streets will eat you alive.You can survive - even flourish - as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It'll cost you something - everything does - but you can make it worth the price.Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time-a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.
Source: Shadowrun Core Rulebook 5th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7289)


Title: SG: Porphyra: Heroes of the Siwathi Desert
Post by: Spirit Games on 25 June 2014, 18:00:02
Porphyra: Heroes of the Siwathi Desert

Come to the Deserts of SiwathPlay as anpur, gnolls, zendiqi and a myriad of elemental-kinVisit the mysterious City of Tombs, and explore the markets of the Tent City of the Grand WazirStudy martial arts under a five spirits master (PRC), learn to bind genies (summoner), walk upon the guardian's path (psychic warrior), enter into the zendiqi traditions of mahdi or muhartik slayer, or become a pack lord of the savage gnolls in the desert.Select from over a dozen new feats including fighting style extension feats.Many treasures and secret lies hidden in the sands of the the siwathThe second book that begins to explore the Lands of Porphyra in depth.
Source: Porphyra: Heroes of the Siwathi Desert (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7288)


Title: SG: Super Powers Companion 2nd Edition Limited Edition Hardback
Post by: Spirit Games on 25 June 2014, 18:00:02
Super Powers Companion 2nd Edition Limited Edition Hardback

WITH GREAT POWER...From the galactic guardians of deep space to the street fighters of the concrete jungle, those granted amazing powers and abilities heed the call!It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world....or rule it!The Savage Worlds Super Powers Companion contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue's gallery of insidious villains, and of course a host of streamlined super powers ready for action.The Super Powers Companion Requires the Savage World core riles to play.
Source: Super Powers Companion 2nd Edition Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7287)


Title: SG: Super Powers Companion 2nd Edition
Post by: Spirit Games on 25 June 2014, 18:00:02
Super Powers Companion 2nd Edition

WITH GREAT POWER...From the galactic guardians of deep space to the street fighters of the concrete jungle, those granted amazing powers and abilities heed the call!It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world....or rule it!The Savage Worlds Super Powers Companion contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue's gallery of insidious villains, and of course a host of streamlined super powers ready for action.The Super Powers Companion Requires the Savage World core riles to play.
Source: Super Powers Companion 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7286)


Title: SG: Pathfinder Module: The Emerald Spire Superdungeon
Post by: Spirit Games on 02 July 2014, 01:30:04
Pathfinder Module: The Emerald Spire Superdungeon

Secrets None Will Survive!

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths - one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:

    Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
    A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
    Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
    A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
    Dozens of new treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

Source: Pathfinder Module: The Emerald Spire Superdungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7306)


Title: SG: Pathfinder Companion: Blood of the Elements
Post by: Spirit Games on 02 July 2014, 01:30:07
Pathfinder Companion: Blood of the Elements

Fire in the Blood

Harness the powers of air, earth, fire, and water to bring your elementally inclined character to life with Blood of the Elements! Whether you are the progeny of genies and wield a portion of their elemental wish magic or seek to glean some of the awesome arcana of the Elemental Planes for yourself, this Player Companion is the definitive guide to playing a Pathfinder RPG character with mastery over one or more of the four elements of creation.

Blood of the Elements provides a player-focused, in-depth exploration of the geniekin races and the Elemental Planes. In addition, each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.

Inside this book, you’ll find:

    New details for the five geniekin races—fiery ifrits, curious sylphs, hardened oreads, fluid undines, and elementally balanced sulis.
    Tons of new race and regional traits, allowing you to customize your geniekin character for his or her heritage and situation.
    A whole bazaar of new magical and mundane equipment to help you traverse the Elemental Planes in safety and style.
    A bold new teamwork feat that allows you and your allies to combine elemental spells to achieve powerful new effects.
    New rules options designed specifically for geniekin and elementally themed characters, including spells, rage totems, mutated bloodlines, a cavalier order, and more!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Source: Pathfinder Companion: Blood of the Elements (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7305)


Title: SG: Pathfinder Campaign Setting: Numeria, Land of Fallen Stars
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars



Ruins from the Stars

Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders - an event known as the “Rain of Stars” - onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?

Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:

    An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
    New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
    Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
    More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.

Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.

Source: Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7304)


Title: SG: Adventure Path 82: Mummy's Mask - Secrets of the Sphinx
Post by: Spirit Games on 02 July 2014, 01:30:09
Adventure Path 82: Mummy's Mask - Secrets of the Sphinx

Forgotten No More

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul.

This volume of Pathfinder Adventure Path continues the Mummy’s Mask Adventure Path and includes:

    "Secrets of the Sphinx,” a Pathfinder adventure for 10th-level characters, by Amber E. Scott.
    An exploration of the sinister world of curses, by Russ Taylor.
    Two exciting additional encounters in Osirion’s wastes, by Greg A. Vaughan.
    Reptilian rage and unexpected rescue in the Pathfinder’s Journal, by Amber E. Scott.
    Five new monsters to challenge player characters, by Michael Kortes, David Schwartz, and Larry Wilhelm.


Source: Adventure Path 82: Mummy's Mask - Secrets of the Sphinx (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7303)


Title: SG: Pathfinder Map Pack: Cave Chambers
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Map Pack: Cave Chambers

Dark and Full of Terrors!

What subterranean horrors lurk in dank and ancient caverns never touched by sunlight? Paizo Publishing’s latest Pathfinder Map Pack provides handy and evocative tools for the busy Game Master. These stunningly crafted 5" × 8" map tiles can be positioned to form modular, customizable underground chambers, or combined with tiles from Pathfinder Map Pack: Cave Tunnels to create an enormous underworld complex. Inside, you’ll find 18 richly illustrated map tiles, including:

    Forbidden Pools
    Central Chamber
    Shadowed Lair
    Fungus Garden
    Hidden Passage
    Crumbling Stairs

Game Masters shouldn’t waste their time sketching maps every time surface-dwellers brave the ominous earthen depths. With Pathfinder Map Pack: Cave Chambers, you’ll always be ready whenever buried treasure beckons!

Source: Pathfinder Map Pack: Cave Chambers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7302)


Title: SG: Pathfinder Campaign Cards: The Emerald Spire Superdungeon
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Campaign Cards: The Emerald Spire Superdungeon

Aspire to Glory

Explore the Emerald Spire Superdungeon in style with this custom-made collection of characters, treasures, and more! Item cards help you track loot and equipment, Face Cards depict important NPCs and monsters and Quest Cards summarise key adventure goals to keep players on track.

Designed specifically for use with Pathfinder Module: the Emerald Spire Superdungeon this epic, beautifully illustrated 53-card deck shows players the many secrets lurking within the Emerald Spire!

Source: Pathfinder Campaign Cards: The Emerald Spire Superdungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7301)


Title: SG: Pathfinder Pawn: Base Assortment
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Pawn: Base Assortment

Bach to Bases

Make your heroes and monsters stand at attention with this collection of sturdy Pathfinder Pawns bases. Designed for use with the Pathfinder RPG, this set includes 17 bases - 10 medium bases, 5 Large bases, 2 Huge bases - and are perfectly sized for battles on Pathfinder Flip-Mats, Map Packs, or other gridded game mats. With the Pathfinder Pawns Base Assortment, flood the battlefield with all the creatures your game demands.

Source: Pathfinder Pawn: Base Assortment (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7300)


Title: SG: Wrath of the Righteous Pawn Collection
Post by: Spirit Games on 02 July 2014, 01:30:09
Wrath of the Righteous Pawn Collection

Key monsters and NPCs from the Wrath of the Righteous Adventure Path come alive on your tabletop with the Wrath of the Righteous Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn represents a beautiful full-color image of a monster or NPC from the Wrath of the Righteous campaign, including demons, cultists, and fiendish monstrosities, and dozens of unique NPCs also suitable for representing player characters.

The Wrath of the Righteous Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Wrath of the Righteous encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box pawn collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Wrath of the Righteous Pawn Collection brings to life the enemies and allies from all six adventures of the Wrath of the Righteous Adventure Path:

    The Worldwound Incursion
    The Sword of Valor
    Demon's Heresy
    The Midnight Isles
    Herald of the Ivory Labyrinth
    City of Locusts


Source: Wrath of the Righteous Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7299)


Title: SG: Forgive Us
Post by: Spirit Games on 02 July 2014, 01:30:09
Forgive Us

1625 was a plague year in norwich. History tells us that it was an outbreak of the Black Death. history is wrong.

An adventure for a party of the 4th level, for use with LAMENTATIONS OF THE FLAME PRINCESS WEIRD FANTASY ROLEPLAYING and other old school adventure roleplaying games.

Source: Forgive Us (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7298)


Title: SG: The Seclusion of Orphone
Post by: Spirit Games on 02 July 2014, 01:30:09
The Seclusion of Orphone
se•clu•si•um si-’klü-z?- m

n. pl. se•clu•sia -z?-

    A place to which a wizard withdraws from the world to pursue mastery.
    A place of magic and plasms and grotesques and horrors and treasures and doorways to other worlds.
    A place which, when abandoned by the wizard but with its treasures and dangers remaining more or less intact, is a terrible and antic catastrophe in process.
    A place which makes for marvellous location-based adventures.

This book provides rules, guidelines, tables and suggestions for creating wizards' seclusia for your own campaigns, and features three sample seclusia in various stages of completion, including the seclusia of Orphone of the Three Visions.

Suitable for characters of all levels, usable with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

Source: The Seclusion of Orphone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7297)


Title: SG: Geographica
Post by: Spirit Games on 02 July 2014, 06:00:02
Geographica

Sword and Sorcery Adventure in a World Undreamed

Between the Golden Age of Atlantis and the coming of the Hyperborean Age, there was a time of great heroes and terrible fiends. This was an age of epic kingdoms and draconian warlords, an age of dark gods and forbidden sorcery, when those that plumbed the depths of lost lore could build empires of light, or plunge the world into darkness eternal.

This is the world of Atlantis, a world of ancient evils, fallen empires, and rising powers. From the Dragon Arch in Alba to the Rive of Life in Tamoanchan, within this Geographica you shall find the secrets of the world of the Second Age.

Featuring:

    A look at the people and places of the world of Atlantis
    A detailed map of each continent
    Expanded travel rules
    Over 125 plot hooks for the enterprising Game Master
    And so much more!


Source: Geographica (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7296)


Title: SG: Star Wars: Age of Rebellion GM Kit
Post by: Spirit Games on 02 July 2014, 06:00:02
Star Wars: Age of Rebellion GM Kit

The essential GM's reference to Star Wars: Age of Rebellion.

With the galaxy under the rule of the Galactic Empire, it is difficult to know whom to trust. Agents of the enemy are everywhere, and even a simple supply mission can become a desperate fight for survival...

Take your Star Wars: Age of Rebellion campaign to the next level with the Age of Rebellion Game Master's Kit. The forces of the Empire are fearless and plentiful, but with the rules for forming squads and squadrons found within, players can take on these overwhelming forces alongside formations of allies. The kit also contains a brand new adventure, new rules and advice for GMs, and a deluxe Game Master's Screen that places the most commonly referenced rules close at hand.

This product includes a 32-page book and a 4-panel Game Master's screen. A copy of the Age of Rebellion Roleplaying Game core rulebook is required to use this supplement.
Source: Star Wars: Age of Rebellion GM Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7295)


Title: SG: Sword and Fan
Post by: Spirit Games on 02 July 2014, 06:00:02
Sword and Fan

“It is said that court is a battleground. If that is so, why should a courtier not study the ways of martial strategy?”

- Otomo Madoka

The samurai of Rokugan are both warriors and diplomats, serving their clans on the battlefields and in the courts. No true samurai can afford to neglect either field, lest they be found wanting at the critical moment. The Empire’s most famous works of strategy - the Book of Sun Tao and Otomo Madoka’s Subtlety of the Court - are studied by countless samurai who seek the crucial edge that will mean victory.

Sword and Fan presents a detailed examination of the two vital worlds of samurai endeavour: war and politics. From the details of military strategy and tactics, to the customs of the Winter Court, from battlefield formations to the subtleties of etiquette, this book brings new depth to every player's understanding of Rokugan. Within these pages you will find:

    In-depth discussion of Rokugani warfare at all levels, from strategic planning, to the specific customs of battle and victory.
    Comprehensive discussion of the Imperial Winter Court, the premier realm of Rokugani politics.
    Famous generals and courtiers from across the Empire's twelve-century history.
    New mechanics for both bushi and courtiers.
    And much more!


Source: Sword and Fan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7294)


Title: SG: Pathfinder Battles: Reign of Winter Booster
Post by: Spirit Games on 02 July 2014, 06:00:02
Pathfinder Battles: Reign of Winter Booster

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to user in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! Will the Reign of Winter engulf the world?

Reign of Winter is the latest 45-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Publishing and WizKids Games! Reign of Winter features friends and foes from the Pathfinder Adventure Path of the same name, and is sure to please Pathfinder fans new and veteran alike!

Each booster contains a random assortment of 4 collectable figures.

Source: Pathfinder Battles: Reign of Winter Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7293)


Title: SG: Pathfinder Battles: Reign of Winter Monster Encounter Pack
Post by: Spirit Games on 02 July 2014, 06:00:02
Pathfinder Battles: Reign of Winter Monster Encounter Pack

Chill your adventurers to the bone with two titanic terrors of the frozen north!

The mighty FROST WORM, apex predator of the icy wastes, captivates foes with a keening cry before freezing them with the chill radiation of its frigid body and chewing their crunchy remains with its terrible jaws.

The hulking SVATHURIM, spawn of the frost giant god, wanders the northern tundra, lording over its icy domain and vanquishing interlopers from warmer climes.

Inspired by the Reign of Winter Pathfinder Adventure Path but usable in any fantasy campaign, these creatures are sure to bring shivers to your game table!
Source: Pathfinder Battles: Reign of Winter Monster Encounter Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7292)


Title: SG: Star Wars: Age of Rebellion Core Book
Post by: Spirit Games on 02 July 2014, 06:00:02
Star Wars: Age of Rebellion Core Book

A long time ago in a galaxy far, far away...

Civil War engulfs the galaxy. The Empire rules over thousands of star systems using its military might and the power of fear. Struggling against all odds, soldiers and spies, mechanics and medics, aces and ambassadors all fight to bring freedom to the galaxy.

Join the Rebellion and embark on your own adventures in the Star Wars galaxy with the Star Wars: Age of Rebellion Roleplaying Game. This complete tabletop roleplaying game dives into the conflict between the Rebel Alliance and the evil Galactic Empire. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe.

This core rulebook includes:

    A dynamic dice mechanic that goes beyond success and failure to enhance narrative gameplay.
    Full rules for playing six careers, twenty specialisations and eight species, enabling flexible character creation and development.
    Duty rules to invest player characters in the story of Age of Rebellion
    Starship combat, customisable equipment, Force powers, dangerous adversaries, and much, much more!


Source: Star Wars: Age of Rebellion Core Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7291)


Title: SG: Gaming Tiles
Post by: Spirit Games on 08 July 2014, 16:30:01
Gaming Tiles

12 double sided map tiles (25cm x 25cm).
Source: Gaming Tiles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7307)


Title: SG: Heroes of the Solar System
Post by: Spirit Games on 08 July 2014, 16:30:01
Heroes of the Solar System

Freebooters rampage across Mars, Nazis plot new atrocities, savage beasts prey on colonists and above all the sinister Europans loom. The Solar System needs heroes - heroes like you!

Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore.

This book is just filled with new ideas for familiar species, new organisations for your heroes to fight for (and sometimes against), new equipment to use in their explorations and adventures, new character traits and new species.

Heroes of the Solar System contains:

    4 new types of sophont for you to play: the beloved Lizard Monkeys of Venus, the ancient Robomen of Mars, the winged Jovians of the skies of Jupiter and the utterly bizarre Metisians, cephalopodian soldiers of the Europans.
    Expanded background for each of the 13 sophonts from the Rocket Age rulebook. How long does a Maduri live? What sort of material culture do the Venusians have? Are all Martians lactose intolerant? The answers to these questions and more besides are in here!
    10 new heroic organisations for your heroes to join up with - or for the Gamemaster to use as antagonists - from the Europan Emissary Corps to the Interplanetary Comintern and the Rocket Rangers themselves. The structure, history and operations of each organisation is fully detailed, along with a typical NPC, a selection of plot hooks and character packages for playing an agent of the organisation.
    Over 50 new traits for your characters to pick from, from Don't Die on Me! and Percussive Maintenance to Space Sick and Wanted Man, and more esoteric options besides.


Source: Heroes of the Solar System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7309)


Title: SG: Hired Gun: Heavy Specialization Deck
Post by: Spirit Games on 09 July 2014, 01:00:03
Hired Gun: Heavy Specialization Deck

Heavies prefer to use the biggest guns possible, and usually have the physique to match. They are inevitably found at the front in combat, as allies back away and give them space.This deck requires the Edge of the Empire Core Rulebook and Dangerous Covenants. It includes cards for all 20 talents available in the heavy specialization.
Source: Hired Gun: Heavy Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7313)


Title: SG: Hired Gun: Enforcer Specialization Deck
Post by: Spirit Games on 09 July 2014, 01:00:03
Hired Gun: Enforcer Specialization Deck

Enforcers know that achieving results does not always require violence - sometime the threat of it is enough. If they need to fight, however, they can brawl with the best.This deck requires the Edge of the Empire Core Rulebook and Dangerous Covenants. It includes cards for all 20 talents available in the Enforcer specialization.
Source: Hired Gun: Enforcer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7312)


Title: SG: Hired Gun: Signature Abilities Deck
Post by: Spirit Games on 09 July 2014, 01:00:03
Hired Gun: Signature Abilities Deck

The galaxy is a dangerous place and seasoned Hired Guns have the uncanny ability to build up a high body count while ensuring they stay off the casualty list themselves.This deck requires the Edge of the Empire Core Rulebook and Dangerous Covenants. It includes 18 cards covering both Hired Gun Signature Abilities and their upgrades.
Source: Hired Gun: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7311)


Title: SG: Adventure Maximus! Roleplaying Game Starter Set
Post by: Spirit Games on 09 July 2014, 01:00:03
Adventure Maximus! Roleplaying Game Starter Set

It's time for a role playing game adults and kids can both enjoy.Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from different races and classes. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina they can become heroes of legend.Game Components:Full colour basic rulebook11 player race cards16 player class cards26 spell cards16 action cards45 item cards30 creature cards18 map cards1 Double-sided sheet of tokensCharacter sheetsAdventure sheet5 game dice
Source: Adventure Maximus! Roleplaying Game Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7310)


Title: SG: Heroes of the Solar System
Post by: Spirit Games on 09 July 2014, 14:30:01
Heroes of the Solar System

Freebooters rampage across Mars, Nazis plot new atrocities, savage beasts prey on colonists and above all the sinister Europans loom. The Solar System needs heroes - heroes like you!Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore.This book is just filled with new ideas for familiar species, new organisations for your heroes to fight for (and sometimes against), new equipment to use in their explorations and adventures, new character traits and new species.Heroes of the Solar System contains:4 new types of sophont for you to play: the beloved Lizard Monkeys of Venus, the ancient Robomen of Mars, the winged Jovians of the skies of Jupiter and the utterly bizarre Metisians, cephalopodian soldiers of the Europans.Expanded background for each of the 13 sophonts from the Rocket Age rulebook. How long does a Maduri live? What sort of material culture do the Venusians have? Are all Martians lactose intolerant? The answers to these questions and more besides are in here!10 new heroic organisations for your heroes to join up with - or for the Gamemaster to use as antagonists - from the Europan Emissary Corps to the Interplanetary Comintern and the Rocket Rangers themselves. The structure, history and operations of each organisation is fully detailed, along with a typical NPC, a selection of plot hooks and character packages for playing an agent of the organisation.Over 50 new traits for your characters to pick from, from Don't Die on Me! and Percussive Maintenance to Space Sick and Wanted Man, and more esoteric options besides.
Source: Heroes of the Solar System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7309)


Title: SG: Run and Gun Limited Edition
Post by: Spirit Games on 09 July 2014, 14:30:01
Run and Gun Limited Edition

NOTHING IS FREEGuns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy - and more dangerous than you were yesterday. You'll have to pay the price to get what you want, but this is the Sixth World. Don't you always?RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialised techniques - they're all here! Break the book open and prepare to raise your game!The Limited Edition includes bonded red leather, embossed cover, plus a double-sided poster showing off the weapons from both Run & Gun as well as Shadowrun, Fifth Edition.
Source: Run and Gun Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7308)


Title: SG: Run and Gun
Post by: Spirit Games on 09 July 2014, 14:30:01
Run and Gun

NOTHING IS FREEGuns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy - and more dangerous than you were yesterday. You'll have to pay the price to get what you want, but this is the Sixth World. Don't you always?RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialised techniques - they're all here! Break the book open and prepare to raise your game!
Source: Run and Gun (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7225)


Title: SG: Steampunk Cthulhu
Post by: Spirit Games on 16 July 2014, 14:00:05
Steampunk Cthulhu

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together or dissociated knowledge will open up such terrifying vistas of reality, and bof our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."So said HP Lovecraft in the first chapter of his most famous story, The Call of Cthulhu (1926). This is also the perfect introduction to Steampunk Cthulhu, for within these stories mankind has indeed voyaged too far, and scientific innovations have opened terrifying vistas of reality, with insanity and worse as the only reward.The Steampunk genre has always incorporated elements of science fiction, fantasy, horror and alternative history, and certainly the Cthulhu Mythos has not been a stranger to Steampunk. But until now there has never been a Steampunk Cthulhu Collection, so here are 18 tales unbound from the tethers of mere airships, goggles, clockwork, and tightly bound corsets; stories of horror, sci-fi, fantasy and alternative realities tainted with the Lovercraftian and the Cthulhu Mythos. Here you will discover Victorian Britain, the Wild West era United States, and many other varied locations filled with anachronistic and sometimes alien technology, airships, submersibles and Babbage engines. But the Victorian era here is not only one of innovation and exploration, but of destruction and dread.
Source: Steampunk Cthulhu (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7314)


Title: SG: Dungeons and Dragons Starter Set
Post by: Spirit Games on 16 July 2014, 14:00:06
Dungeons and Dragons Starter Set

Explore subterranean labyrinths!Plunder hoards of treasure!Battle legendary monsters!The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.Game Components:64-page adventure book with everything the Dungeon Master needs to get started32-page rulebook for playing characters levels 1-55 pre-generated characters, each with a character sheet and supporting reference material6 game diceWhen you're ready for even more, expand your adventures with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Dungeons and Dragons Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7267)


Title: SG: Atomic Robo
Post by: Spirit Games on 16 July 2014, 18:30:02
Atomic Robo

ACTION! SCIENCE! ROBOTS! PUNCHING! MORE SCIENCE!Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible.The Atomic Robo RPG brings you the most explosive Fate Core System experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an Action Scientist or immortal robot, super-spy, or pulp adventurer - or something stranger still from the hidden corners of super-science!This is multi-era, pick-up-and-play gaming at its best: get playing in ten minutes, or take your time and make the most of behind-the-scenes rules for added depth. Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifically talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen, Tesla-powered technologies!Are you Action Scientist material? Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing!REMAIN CALM. TRUST IN SCIENCE. THE ATOMIC ROBO RPG IS HERE!
Source: Atomic Robo (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7315)


Title: SG: Science Fiction Companion 2nd Edition Limited Edition Hardback
Post by: Spirit Games on 22 July 2014, 23:30:02
Science Fiction Companion 2nd Edition Limited Edition Hardback

The Stars are Right...The journey begins in the cold depths of space....and continues on strange and exotic alien worlds.There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefieds, cyberware replaces organic limbs, and robots serve humanity - or attempt to annihilate it.The Savage World Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. Most importantly, players and Game Masters can now create their own robots, power armour, vehicles, starships, walkers and more to travel to the stars... and beyond!The Science Fiction Companion requires the Savage Worlds core rules to play.
Source: Science Fiction Companion 2nd Edition Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7325)


Title: SG: Science Fiction Companion 2nd Edition
Post by: Spirit Games on 22 July 2014, 23:30:02
Science Fiction Companion 2nd Edition

The Stars are Right...The journey begins in the cold depths of space....and continues on strange and exotic alien worlds.There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefieds, cyberware replaces organic limbs, and robots serve humanity - or attempt to annihilate it.The Savage World Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. Most importantly, players and Game Masters can now create their own robots, power armour, vehicles, starships, walkers and more to travel to the stars... and beyond!The Science Fiction Companion requires the Savage Worlds core rules to play.
Source: Science Fiction Companion 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7324)


Title: SG: Black Crusade: The Tome of Decay
Post by: Spirit Games on 22 July 2014, 23:30:02
Black Crusade: The Tome of Decay

Accept the Joyous Blessings of the Plaguefather!Nurgle is the Chaos god of Death, Decay, and Rebirth. To those who accept this foul embrace the Lord of Pestilence offers power over plagues, vermin, and even  the inevitable grasp of entropy.This book introduces putrid new Heretic Archetypes, as well as vile weapons and rules for Daemonic Possession, for forging Daemon Engines, and even for undergoing the grand apotheosis to Daemonhood.This tome also includes rules for launching a Black Crusade, giving Heretics the chance to put the skills they have honed and the forces they have gathered in the Screaming Vortex to the ultimate test!This volume contains descriptions of many of the blighted worlds of the Screaming Vortex, along with their depraved inhabitants! Trudging across the swampy realm of Mire, the Heretics can make their way into the very eye of the storm in the adventure The Heart of the Vortex!Let nothing stop your inexorable stride to spread Nurgle's infectious gifts to all!A copy of the Black Crusade Core Rulebook is needed to use this supplement.
Source: Black Crusade: The Tome of Decay (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7323)


Title: SG: Faith and Flame
Post by: Spirit Games on 22 July 2014, 23:30:02
Faith and Flame

The Languedoc was the home of courtly love. Troubadours and trobairitz sang songs echoed by nightingales and faeries alike. Even the covenants of the Order of Hermes played host to their music, listening to songs of lost Val-Negra, deep in the misty Pyranees. There were disagreements over the legacy of Flambeau, and over the true message of Christ, but love, learning, and life flourished.Then the Crusade came.The magi of the Provencal Tribunal are far from united in their response to the Crusade, as they all try to preserve their lives and their culture and control is even looser than it was in the past. This is a Tribunal where new magi can found their own covenant without waiting for permission, choose their own relations with the mundanes, and write their own song. Every magus and every maga can find a home here.
Source: Faith and Flame (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7322)


Title: SG: Pathfinder Pawns Bestiary 4 Box
Post by: Spirit Games on 30 July 2014, 15:30:01
Pathfinder Pawns Bestiary 4 Box

The vicious horrors of Pathfinder Roleplaying Game Bestiary 4 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster from the fourth volume in the Pathfinder RPG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 4 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 4 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7327)


Title: SG: Icons of the Realms Starter Set
Post by: Spirit Games on 30 July 2014, 15:30:01
Icons of the Realms Starter Set

Glory Awaits!Go forth into a world ravaged by dragons and plagued by undead with this motley crew of wandering adventurers!For use with the Dungeons & Dragons fantasy roleplaying game STARTER SET. The dwarf cleric, human ranger, halfling rogue, Northlands fighter and elf wizard, as well as the famous drow, Drizzt Do'Urden, represent some of the most iconic character classes and races from the Dungeons & Dragons universe. These high quality figures bring an exciting new depth to your D&D adventures.With this set of heroes you and your friends can explore, quest, and battle in epic realms of wonder.
Source: Icons of the Realms Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7326)


Title: SG: Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh
Post by: Spirit Games on 05 August 2014, 18:00:01
Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh

A Pharaoh Rises!Hakotep's flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified Pharaoh from the distant past?This volume of Pathfinder Adventure Path concludes the Mummy's Mask Adventure Path and includes:"Pyramid of the Sky Pharaoh," a Pathfinder adventure for 15th-level characters, by Mike Shel.A detailed look into the questions of the afterlife, judgement, and the nature of souls, by F Wesley Schneider.A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.The exciting conclusion of "Shadow of the Sands" in the Pathfinder's Journal, by Amber E Scott.Five new monsters created by Tyler Beck, F Wesley Schneider, and Mike Shel.
Source: Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7333)


Title: SG: Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio
Post by: Spirit Games on 05 August 2014, 18:00:02
Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio

Charting the DesertExplore the vast deserts of Osrion, a land of rich history and adventure in the Pathfinder campaign setting, with the Mummy's Mask Poster Map Folio. Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Mummy's Mast Adventure Path.Huge, lavishly illustrated poster maps depict two of the sister cities of the Sphinx Basin: Wati, the Half-City (the setting for the first Mummy's Mask adventure) and Tephu, the city of the reed people. The third map is a giant player-oriented illustration of Osirion, presented as an ink-and-parchment drawing of the nation, complete with sketches of some of the denizens and dangers found among the dunes! Whether you're looking for a dusty riverside city or a mysterious regional map to inspire adventure, these beautiful maps are the perfect resource for the Mummy's Mask Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7332)


Title: SG: Pathfinder Player Companion: People of the River
Post by: Spirit Games on 05 August 2014, 18:00:02
Pathfinder Player Companion: People of the River

Take Me to the RiverYou won't get lost if your follow the river, and Pathfinder Player Companion: People of the River will be your guide! Whether your character is a Kellid warlord intent on reclaiming his ancestral homeland or a Riverfolk sneak looking for her next score, this volume has you covered. In addition, this Pathfinder Player Companion features expanded details and new rules connected to the science-infused barbarian nation of Numeria and the chaotic realms of the River Kingdoms, making it the perfect resource for Pathfinder RPG players diving into the Iron Gods Adventure Path of Pathfinder Modules: The Emerald Spire Superdungeon!Inside this book, you'll find:Six new class archetypes, including the resourceful galvanic saboteur for rangers, the vengeful Numerian liberator for barbarians and the fickle hag of Gyronna for witches.Over two dozen new character traits, making it easy to connect the background stories of countless new characters to the nation of Numeria or any of the River Kingdoms.A beautifully illustrated explorer's map of the Inner Sea region's most storied waterway the Sellen River.Details, suggestions, and new campaign traits for characters getting started in the Iron Gods Adventure Path.New feats, spells, magic items, and so much more to ready your adventurer for the dangers of rivers.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: People of the River (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7331)


Title: SG: 13th Age Bestiary
Post by: Spirit Games on 05 August 2014, 18:00:02
13th Age Bestiary

200 New Foes for the 13th Age!"Don't worry, guys. It's just a bunch of orcs."- Last world of Eldred Sunblade, paladin of AxisThe 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favourite monsters. It includes the fun and flexible mechanics you expect from 13th Age - and it makes every monster an adventure in its own right, with story hooks, icon relationships customisable campaign elements and more advice on building exciting battles.Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.In this 240-page book you'll discover:The macarbre lich aristocrats of the Undying PeerageThe shadow dragon which baits greedy adventuers with cursed treasureThe twygzogs, a genuinely weird new player character race of fungaloidsThe intellect devourer, which can slip undetected into the party after eating someone's brain... and be transformed by the experience to join the side of the heroes... and many more!And because only you know for sure how to mold our monsters to fit into your 13th Age game, you'll find a variety of approaches to choose from.
Source: 13th Age Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7330)


Title: SG: Trail of Cthulhu: Dulce et Decorum Est
Post by: Spirit Games on 05 August 2014, 18:00:02
Trail of Cthulhu: Dulce et Decorum Est

And the dead were the dead; this wa no tome to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and str5umbled with my disconsolate crew. Floating on the swurface of the flooded trench was the mask of a human face which had detached itself fromt he skull.- Siegfried Sassoon.This collection of adventures considers the Great War (1914-18) from the perspective of Trail of Cthulhu. From the conflict in the air, to the depths of the sea, the home front and the different battle fronts the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordeiggian who, for the first time in centuries, may actually have more to devour than it can stomach.The forces of the gods do not take kingly to being disturbed, nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire thy can only hope to survive, not understand.Dulce et Decorum Est - Great War Trail of Cthuhu contains the following scenarios:VATERLANDThe once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You've come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.DEAD HORSE CORNERThe protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?SISTERS OF SORROWThe crew of German U-boat UC-12 is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It's not whales. It's not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship's cat disappears and a strange weed is found grown on board.Then the tapping on the hull begins...
Source: Trail of Cthulhu: Dulce et Decorum Est (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7329)


Title: SG: Doctor Who: 4th Doctor Sourcebook
Post by: Spirit Games on 05 August 2014, 18:00:02
Doctor Who: 4th Doctor Sourcebook

Celebrating the 50th anniversary of Doctor Who, this Source book explores the Fourth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show.Freed from his exile on Earth, the doctor returned to his wandering ways, drawn to some of the great battle of the cosmos. Team up with a fellow Time Lord and a robot dog, explore E-Space, search for
Source: Doctor Who: 4th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7328)


Title: SG: Cypher Chest
Post by: Spirit Games on 05 August 2014, 22:00:05
Cypher Chest

Speed up game prep and streamline play with these three incredibly handy decks!Generate random cyphers on the fly with the 120-card Cypher Deck. Twenty item cards are lavishly illustrated with different device types, while each of the 100 power cards offers multiple power options to match the device.The Creature Deck contains 100 of the most commonly encountered creatures in the Ninth World, pulled from both the Numenera corebook and The Ninth World Bestiary. Just draw a card: You've got basic stats (with a reference to the corebook, for full stats and info) on one side, and an image to share with your players on the reverse.In Numenera, exploration and risk are everything. Award, exchange, spend, and track XP without wearing a hole in your character sheet! The XP Deck is a simple but useful tool that give you a set of tokens to represent experience points.The Numenera Cypher Chest contains all three decks, totalling 250 non-randomised cards that speed and simplify game play both at the table and while the GM is preparing for the game.
Source: Cypher Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7341)


Title: SG: TimeZero Operatives Manual
Post by: Spirit Games on 05 August 2014, 22:00:07
TimeZero Operatives Manual

Welcome to TimeZero!TimeZero is the new, exciting time travel setting from Gramel. In this setting you will play as a trained Operative, a member of TimeGuard, the secret organization that fights time crimes along the continuum.Time Thieves, chronoterrorists and many other incredible dangers await your across the millennia of human history!You need this book and a copy of the Savage Worlds core rules to play this game. It is divided into two parts: the Player's Guide, where you'll find background details and rules for quickly creating time-cop agents, and the Game Master's Guide, containing advice on running a time travel game, how to design your time-travelling adventures and a selection of time travelling opponents.Now synchronize your watches, because time waits for no man!
Source: TimeZero Operatives Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7340)


Title: SG: The Gaean Reach
Post by: Spirit Games on 05 August 2014, 22:00:08
The Gaean Reach

In an impossibly distant future, our species has dispersed to the stares. Travelling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure.Across the vastness of the Oikumene a few individuals of exceptional infamy project their lust for power. Fear of their names spreads from planet to planet like a cancer.None of these evokes greater loathing and terror than the world-spanning criminal mastermind Quandos Vorn.Quandos Vorn. Who you have sworn to kill.The Gaean Reach, the Roleplaying Game of Interstellar Vengeance, brings to your tabletop the legendary cycle of science fiction classics by the great Jack Vance.An ingenious hybrid, it fuses the investigative clarity of the GUMSHOE system with the lethal wit of the Dying Earth Roleplaying Game.Designed by the master of both systems, Robin D Laws.Quick and elegant character generation launches you into play at the speed of an intersplit drive.Fun and collaborative series setup allows your group to define just who Quandos Vorn is, what unspeakable things he did to merit their vengeance, and why bringing him down presents them with the challenge of a lifetime.Limpid GM advice give you the tools you need to game out the elegant schemes and sinister counter-schemes of Vancian SF.Full introductory scenario vibrates with the lushness of an unspoiled yet predatory ecosystem, entomological espionage, and the wrath of a monstrous algal deity./li>Do not succumb to wistful visions. Every moment you hesitate to purchase this essential exemplar of the roleplaying art, Quandos Vorn gains time to strengthen his hand against you. Buy now, read with relish, and embark on your mission forthwith!
Source: The Gaean Reach (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7339)


Title: SG: The Darkening of Mirkwood
Post by: Spirit Games on 05 August 2014, 22:00:09
The Darkening of Mirkwood

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on - unless a fellowship of heroes step forward and hold back the gloom.The Darkening of Mirkwood is a complete campaign for The One Reign, set in Mirkwood over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them.This supplement includes enough adventure material to keep you playing for months or even years, as well as new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner if Middle-earth whilst new Undertakings to complete in the Fellowship Phase allow them to chart their own path.Visit the parliament of Spiders, do battle with the Nazgul, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening of Mirkwood can be averted. Falter for even a moment and all that you know and love will be lost.
Source: The Darkening of Mirkwood (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7338)


Title: SG: Pathfinder Flip-Mat: City Gates
Post by: Spirit Games on 05 August 2014, 22:00:10
Pathfinder Flip-Mat: City Gates

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Enemy at the Gates!Whether your party is besieging a tyrannical warlord's stronghold or attempting to sneak into a forbidden city, no Game Master wants to spend time drawing every watchtower on the fortress walls. Fortunately ,with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Whether you need to scale the walls or sneak past archers in the towers, this double-sided combat map is the perfect setting for storming the gates or defending they city!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: City Gates, you'll be ready next time your players try to breach a city's defences!
Source: Pathfinder Flip-Mat: City Gates (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7336)


Title: SG: Pathfinder Cards: Tides of Battle
Post by: Spirit Games on 05 August 2014, 22:00:11
Pathfinder Cards: Tides of Battle

Fight to the DeathMaster the battlefield with
Source: Pathfinder Cards: Tides of Battle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7335)


Title: SG: Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh
Post by: Spirit Games on 05 August 2014, 22:00:11
Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh

A Pharaoh Rises!Hakotep's flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified Pharaoh from the distant past?This volume of Pathfinder Adventure Path concludes the Mummy's Mask Adventure Path and includes:"Pyramid of the Sky Pharaoh," a Pathfinder adventure for 15th-level characters, by Mike Shel.A detailed look into the questions of the afterlife, judgement, and the nature of souls, by F Wesley Schneider.A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.The exciting conclusion of "Shadow of the Sands" in the Pathfinder's Journal, by Amber E Scott.Five new monsters created by Tyler Beck, F Wesley Schneider, and Mike Shel.
Source: Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7333)


Title: SG: Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep
Post by: Spirit Games on 05 August 2014, 22:00:13
Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep

Entrenched in PerilThe Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep's own flying tomb. Journeying to the Slave Trenches of Hakotep, the heroes must learn how to activate an ancient weapon to pull Hakotep's tomb back to earth. Will the heroes bring down the flying pyramid of the Sky Pharaoh, or will their bones join the thousands of skeletons that lie crumbling within the Slave Trenches of Hakotep?This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:The Slave Trenches of Hakotep," a Pathfinder adventure for 13th-level characters, by Michael Kortes.A look into the ancient Shory people and their amazing flying cities, by Neil Spicer.A collection of powerful artifacts and strange relics recovered from Osirion's First Age, by Tim Hitchcock.A thrilling urban pursuit in the Pathfinder's Journal, by Amber E Scott.Four exciting new monsters, by Robert Brookes, Adam Daigle, Michael Kortes, and David N Ross.
Source: Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7334)


Title: SG: Enlightened Magic
Post by: Spirit Games on 05 August 2014, 22:00:14
Enlightened Magic

Enlightened Magic details two magic systems for Basic RolePlaying - Enlightened Sorcery and Enlightened Alchemy. Fully compatible with Basic RolePlaying, these systems are a departure from the magic typically presented in role-playing games, which was inspired by magic as depicted in fantasy novels, films, and comic books.Enlightened Sorcery reflects traditions found in older myths and legends, and in the beliefs of generations of scholars, mystics, and eccentrics who study the occult. Enlightened Alchemy describes and models a type of magic that resembles that described and practised in the Western occult tradition and portrayed in various myths and legends from Europe and the Middle East. Enlightened magicians perform carefully-planned rituals to cause heart attacks in distant enemies, to cloud the information discovered by those who seek to find the magician, or to affect the world in subtle and marvellous ways.This book provides all rules necessary to add Enlightened Sorcery and Enlightened Alchemy to Basic RolePlaying, and suggests settings in which this magic could be useful and exciting.Chapter One: a discussion of enlightened magic, information about increasing the power of these magic systems and how best to use these systems in play.Chapter Two: rules for enlightened sorcery, a large grimoire of sorcery spells and examples of sorcery being used in play.Chapter Three: rules for enlightened alchemy, a list of alchemical procedures, and examples of alchemy used in play.
Source: Enlightened Magic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7337)


Title: SG: Pathfinder Pawns Bestiary Box
Post by: Spirit Games on 07 August 2014, 18:30:01
Pathfinder Pawns Bestiary Box

The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game, or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster from the core Pathfinder RPG monster reference. Each cardstock pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and more than 250 distinct creature images, the Bestiary Box is the best way to ensure you've got the right creatures to push your Pathfinder campaign to the next level!
Source: Pathfinder Pawns Bestiary Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7342)


Title: SG: Player's Handbook 5th Edition
Post by: Spirit Games on 10 August 2014, 22:30:02
Player's Handbook 5th Edition

ARM YOURSELF FOR ADVENTUREThe Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells and much more.Use this book to create exciting characters from among the most iconic D&D races and classes.Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.The world needs heroes. Will you answer the call?
Source: Player's Handbook 5th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7317)


Title: SG: Unconventional Diplomacy
Post by: Spirit Games on 20 August 2014, 04:30:03
Unconventional Diplomacy


Source: Unconventional Diplomacy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7356)


Title: SG: Technology Compendium
Post by: Spirit Games on 20 August 2014, 04:30:04
Technology Compendium


Source: Technology Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7355)


Title: SG: Firefly RPG
Post by: Spirit Games on 20 August 2014, 04:30:04
Firefly RPG


Source: Firefly RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7354)


Title: SG: The Strange RPG: Player's Guide
Post by: Spirit Games on 20 August 2014, 04:30:04
The Strange RPG: Player's Guide


Source: The Strange RPG: Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7353)


Title: SG: The Strange RPG Core Book
Post by: Spirit Games on 20 August 2014, 04:30:04
The Strange RPG Core Book


Source: The Strange RPG Core Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7352)


Title: SG: Hellfrost: Rassilon Expansion II
Post by: Spirit Games on 20 August 2014, 04:30:04
Hellfrost: Rassilon Expansion II


Source: Hellfrost: Rassilon Expansion II (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7351)


Title: SG: Far Horizons
Post by: Spirit Games on 20 August 2014, 04:30:04
Far Horizons


Source: Far Horizons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7350)


Title: SG: Onslaught at Arda I
Post by: Spirit Games on 20 August 2014, 04:30:04
Onslaught at Arda I


Source: Onslaught at Arda I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7349)


Title: SG: Hoard of the Dragon Queen (5th Ed)
Post by: Spirit Games on 20 August 2014, 04:30:04
Hoard of the Dragon Queen (5th Ed)


Source: Hoard of the Dragon Queen (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7320)


Title: SG: Unconventional Diplomacy
Post by: Spirit Games on 20 August 2014, 18:00:03
Unconventional Diplomacy

The Laundry is a secret branch of the British Civil Service, dedicated to protecting the United Kingdom against Horrors from Beyond. In your time in the Laundry, you've seen your share of terrible, frightening documents: grimoires bound in human skin, soul-eating computer code, ISO9001 compliance assessments. None, though, are as terrifying as the thing sitting on your desk.It's a plane ticket. The Laundry's budgets are more tightly bound than a summoned shoggoth. If they're paying for your flights, then something hellish is about to happen overseas, and you're in the firing line.Unconventional Diplomacy features 6 sanity-challenging scenarios with a distinctly international flavour for use with The Laundry Roleplaying Game as well as an appendix featuring additional Diplomatic Flashpoints.
Source: Unconventional Diplomacy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7356)


Title: SG: Technology Compendium
Post by: Spirit Games on 20 August 2014, 18:00:03
Technology Compendium

Sir Arthour's Guide to the NumeneraThe namesake of the entire game line the numenera are artifacts, oddities, and little bits of almost magiclike technology left to the Ninth World by a billion years' worth of previous civilizations. Now the Ninth World's foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table.The Technology Compendium: Sir Arthour's Guide to the Numenera contains:400 new cyphers225 new artifacts300 new odditiesA new player character race descriptor: Artificially IntelligentExtensive GM advice on integrating incredibly advanced technologies into your gameComprehensive tables of all of the numenera devices in the game, organized by what they do and how they're used
Source: Technology Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7355)


Title: SG: Firefly RPG
Post by: Spirit Games on 20 August 2014, 18:00:03
Firefly RPG

Fly Up and Into the Black with the Firefly RPGThe Firefly Role-playing Game is geared toward honest folk like yourself. Will you be a big damn hero? Or will your luck turn sour? Form a Crew of 3 to 5 players, grab some dice and poker chips, and find out. Each episode lasts about an evening so plan accordingly.What you get in this here bookIn-Depth Episode Guide: Find all 14 Firefly TV show write-ups with rules for characters, ships, gear, and more.Packed with Characters & Ships: Choose from over 30 characters, 20 ships, or create your own. Also includes 75+ NPCs.New Full-Length Adventure: Learn how to play with a brand new Episode called "What's Yours Is Mine"!
Source: Firefly RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7354)


Title: SG: The Strange RPG: Player's Guide
Post by: Spirit Games on 20 August 2014, 18:00:03
The Strange RPG: Player's Guide

Powerful, Driven VectorsReality-Altering ParadoxesFast-Talking Spinners.The characters of The Strange are varied and intriguing - and there are so many options! Even after you choose to be a vector, will you be an Appealing vector who Entertains, a Lucky vector who Conducts Weird Science, or a Sharp-Eyed vector who Is Licensed to Carry>Create characters, explore the setting, and learn the basic rules in this inexpensive player's alternative to The Strange corebook. It's perfect for getting a taste of the game, having an extra rules reference on hand at the gaming table, providing game masters with a tool to hand to new players. The Strange Player's Guide is a fantastic resources for anyone playing The Strange and a wonderful introduction and teaching tool for the game.The Strange Player's Guide offers a lot in an affordable package:A brief overview of The Strange settingThe basic rules for playing the gameEverything needed to create characters in a step-by-step processA variety of options that allow players to create the characters they desireFive pre-generated characters so you can jump right into a game
Source: The Strange RPG: Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7353)


Title: SG: The Strange RPG Core Book
Post by: Spirit Games on 20 August 2014, 18:00:04
The Strange RPG Core Book

Are You Quickened?Beneath our universe - beneath the quantifiable matter, the light and energy we can detect, the forces of gravity and electromagnetism that define the physical universe as we know it - lies a chaotic network of dark energy called the Strange. Few even suspect its existence, but for those who have discovered it, everything is different. These select few - the quickened - know the Strange hosts numberless recursions - unique but limited worlds with their own laws of reality.Worlds teeming with life with discovery, with incredible treasures - and with sudden death.Worlds sometimes jealous of our own.The secret plunder of these worlds draws the brave, the daring, and the unscrupulous - and it draws dangerous enemies from these recursions back to our Earth. And slowly but inexorably, it draws the attention of beings from beyond the Shoals of Earth - beings of unfathomable power and evil from the unknown reaches of...The StrangeThe Strange offers:Streamlined, story-based mechanicsThe means for players to create the characters they truly want to playOpen-ended gameplay with a strong narrativeA focus on mystery and the unknown, filling players with a sense of wonderA complete overview of The Strange settingA bestiary of more than 50 creatures and charactersRules for creating new worldsA complete adventure, designed to immerse players in the vast wonder that is The Strange
Source: The Strange RPG Core Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7352)


Title: SG: Hellfrost: Rassilon Expansion II
Post by: Spirit Games on 20 August 2014, 18:00:04
Hellfrost: Rassilon Expansion II

Prepare to Fight Against the Winter!In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha's dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them! The Rassilon Expansion 2 builds on the Hellfrost setting adding new information and bringing older material to print for the first time.Within these pages you will find:new options for player characters including Edges, Hindrances, gear, Arcane Background, and spells.Setting rules for ancestry, collective faith the effects of elevation on temperature, exploring the turbulent seas and dark underworld, a new type of relic, and traditional sports.Detailed rules for learning and casting resource miracles, powerful rituals designed to affect an entire settlement.Expanded information on the many organizations player characters can join.And expanded bestiary with over 100 additional foes.This book is designed for use in conjunction with the Hellfrost Player's Guide and Hellfrost Bestiary.The Hellfrost Rassilon Expansion II is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Source: Hellfrost: Rassilon Expansion II (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7351)


Title: SG: Far Horizons
Post by: Spirit Games on 20 August 2014, 22:00:06
Far Horizons

A long time ago in a galaxy far, far away....On the edges of the galaxy, limitless possibilities unfold. With the vista of new horizons reflected in their eyes. Colonists set out to create societies through hope, perseverance, and hard work. However, even on the fringe galactic turmoil can upend their new lives, forcing Colonists to put their skills to different uses...Forge new civilizations amongst the wilds of the Outer Rim with Far Horizons. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Colonist characters as well as any other characters interested in building new lives for themselves. Construct a personal base of operations, become the hottest name in galactic entertainment, or enforce justice with a cool eye and steady hand.This supplemental rulebook includes:Expanded character options including Motivations, Obligations species and specializationsNew signature abilities that allow Colonists to excel in their chosen professionEquipment and vehicles, valuable for nearly any venture.Useful guidance for GMs looking to challenge  their players with interesting social encounters and to integrate Colonist characters into larger campaigns.
Source: Far Horizons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7350)


Title: SG: Onslaught at Arda I
Post by: Spirit Games on 20 August 2014, 22:00:07
Onslaught at Arda I

A long time ago in a galaxy far, far away...Following its defeat at the Battle of Yavin, the Empire tightens its grip on the surrounding systems. Nearby, a secret Rebel base on Arda I hides in the shadows of a twisting canyon known as the Gauntlet. But when Imperial Star Destroyers appear in orbit, the Rebels must scramble to evacuate before they are overrun.In this action-packed adventure, a group of new recruits just defend the Rebel base from the Imperial onslaught and root out the traitor who exposed them.This full-length adventure includes:A sweeping tale of rebellion and betrayal perfect for starting characters.New rules for handling mass combat and managing competing events.All-new adversaries and vehicles, including the T-47 sandspeeder, TIE hunter, Viper probe droid, and devlikk.Mini-gazetteers for Arda I, Jagomir, and Ord Radama, allowing Game Masters to use these locations in their own campaigns.
Source: Onslaught at Arda I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7349)


Title: SG: Hoard of the Dragon Queen (5th Ed)
Post by: Spirit Games on 20 August 2014, 22:00:08
Hoard of the Dragon Queen (5th Ed)

The Sword Coast is Under SiegeIn an audacious bid for power, the cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms.The cult's forces are sweeping from town to town, laying waste to all who oppose them and gathering a hoard of riches for their dread queen.The threat is so dire, factions as disparate as the Harpers and the Zhentarim are banding together to battle the cult. Never before has the need for heroes been as desperate.A Dungeons & Dragons adventure for characters of levels 1-7, concuding in The Rise of Tiamat.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Hoard of the Dragon Queen (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7320)


Title: SG: Ultimate Psionics
Post by: Spirit Games on 28 August 2014, 20:00:01
Ultimate Psionics

The Ultimate in Psionics!Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed, Psionics Expanded and Psionics Augmented into a single hardcover book. Ultimate Psionics contains a treasure trove of character options, advice for game masters on using psionics and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign.Ultimate Psionics includes everything you need to include psionics in your campaign, allowing you to play the character you want using options tested by players around the world.Ultimate Psionics includes:Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and moreTen psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic partyPsionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic LinkOver 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent LegionNineteen psionic prestige classes, including the brand new Dark Tempest prestige classMore psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more.An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic.And more!
Source: Ultimate Psionics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7358)


Title: SG: Captain's Log #49
Post by: Spirit Games on 28 August 2014, 20:00:02
Captain's Log #49

Invaders!The Andromedans invaded the Milky Way and attacked both the Alpha and Omega Octants, as well as the empires of the Magellanic Cloud.Star Fleet BattlesSix new scenarios, 12 new ships, Baduvai Primer, 17 new Battle Group tactics articles, new Term Papers, Anarchist (Carnivon vs. Western Empires), Space Lens, Proposals Board, Federation general ships update, Ask Admiral Vanaxilth.Federation CommanderFour new scenarios, four new ships, rules for Fleet Repair Docks, eight new Battle Group tactics articles, new Command Notes.Federation and EmpireRoaring Winds scenario, new ships, Q&A, new tactical notes.A Call To ArmsJuggernaut stats and scenario, three new tactics, summary of the revised edition.General FeaturesFiction, History, Ten Questions, Conventions, Awards, Starline Miniatures, Input Guide, Why, Background Questions.VenuesUpdates on Tribbles, Warlord, SFBOL, Galactic Conquest, SBF-PBEM; Paravian cards for SFBF, new scenario for Marines, new planet for Prime Directive, Vudar ships for Starmada.
Source: Captain's Log #49 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7357)


Title: SG: Advanced Class Guide (Pathfinder)
Post by: Spirit Games on 29 August 2014, 18:30:03
Advanced Class Guide (Pathfinder)


Source: Advanced Class Guide (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7348)


Title: SG: Pathfinder Adventure Path: Fires of Creation - Iron Gods
Post by: Spirit Games on 30 August 2014, 16:30:15
Pathfinder Adventure Path: Fires of Creation - Iron Gods


Source: Pathfinder Adventure Path: Fires of Creation - Iron Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7361)


Title: SG: People of the Stars (Pathfinder)
Post by: Spirit Games on 30 August 2014, 16:30:15
People of the Stars (Pathfinder)


Source: People of the Stars (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7360)


Title: SG: Technology Guide (Pathfinder)
Post by: Spirit Games on 30 August 2014, 16:30:15
Technology Guide (Pathfinder)


Source: Technology Guide (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7359)


Title: SG: Pathfinder Map Pack: Starship Chambers
Post by: Spirit Games on 30 August 2014, 16:30:15
Pathfinder Map Pack: Starship Chambers

IT CAME FROM OUTER SPACEWhat mysterious creatures dwell upon this bizarre extraterrestrial craft? Paizo Publishing's latest Pathfinder Map Pack provides stunningly crafted 5" x 8" map tiles that can be positioned to form modular, customizable spaceship chambers - whether in an abandoned wreck that serves as an unusual dungeon, or a ravaged but still functional lifeboat depositing its crew on a strange new world. Inside, you'll find 18 richly crafted map  tiles, including:Breached Airlock Medical Chamber  Dissection LabMaintenance Catwalks Plasma Generators Hanger DeckCrew Quarters Damaged Hatch Command CentreGame Masters shouldn't waste their time sketching maps every time exploorers venture into the unknown. With Pathfinder Map Pack:Starship Chambers, you'll always be ready whenever the myster4ies of the stars beckon!
Source: Pathfinder Map Pack: Starship Chambers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7362)


Title: SG: Pathfinder Add On Deck: Social Combat
Post by: Spirit Games on 30 August 2014, 16:30:15
Pathfinder Add On Deck: Social Combat

Charm and GuileMake your social encounters come alive with new surprises and tactics! This beautifully illustrated 52 - card deck gives you a great way to run courtly intrigue and tavern showdowns in your Pathfinder Roleplaying Game campaign. Whether you're using deception, wit, or intimidation to get your way, this deck presents complete rules for extending subtle and devious conflicts, jump into the drama and dominate the scene with Pathfinder cards: Social Combat.
Source: Pathfinder Add On Deck: Social Combat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7363)


Title: SG: Pathfinder Adventure Path: Iron Gods - Fires of Creation
Post by: Spirit Games on 30 August 2014, 21:00:06
Pathfinder Adventure Path:  Iron Gods - Fires of Creation

DAWN OF NEW GODS!The Iron Gods Adventure path begins with "Fires of Creation", an exciting new adventure set in Numereria, land of barbarians and super-science!. In the town of Torch, the settlement's un-ignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:"Fires of Creation" a Pathfinder adventure for 1st-level characters by Neil Spicer.A gazetteer of the Numerian town of Torch, by Neil Spicer.A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.A host of new monsters by Neil Spicer, Mark Garringer, and Mike Welham.
Source: Pathfinder Adventure Path:  Iron Gods - Fires of Creation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7361)


Title: SG: Pathfinder Campaign Setting: Technology Guide
Post by: Spirit Games on 30 August 2014, 21:00:07
Pathfinder Campaign Setting: Technology Guide

RAY GUNS AND ROCKET PACKS!It's one thing to face a Dragon with a longsword and a suit of magic plate mail, but what if you had an atom gun and power armour? How many zombies could you blow away with a rocket launcher?  What happens if you are standing next to a graviton reactor when it explodes? All of these questions and more are answered witin the pages of the Technology Guide - an invaluable manual of items, hazards, and character options for use in science-Fantasy settings like Golarion's Numeria, land of savagery and super-science!Within this book, you'll find:Rules for dozens of new technological items, including weapons, armour, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more.New Feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.Extraordinary powerful powerful scientific items and artefacts, such as extinction wave devices, powered armour, and nuclear reactors!The Technomancer prestige class, which allows you to use magic to command robots and power your technology.Rules for artificial intelligences, the effects of the passage of time on technological devices, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more.The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.
Source: Pathfinder Campaign Setting: Technology Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7359)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure
Post by: Spirit Games on 02 September 2014, 23:00:02
D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure

1 Large Pre-Painted Collectible Plastic Figure.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7365)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster
Post by: Spirit Games on 02 September 2014, 23:00:02
D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster

Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7364)


Title: SG: Advanced Class Guide
Post by: Spirit Games on 03 September 2014, 16:30:01
Advanced Class Guide

A New Breed of HeroAdventure like never before with the Pathfinder RPG Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder RPG Advanced Class Guide! is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Advanced Class Guide includes:Ten new base classes - the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.Hundreds of new spells and magic items, such as feasts on fear and skullcrusher gauntlets.An entire armoury of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.AND MUCH, MUCH MORE!
Source: Advanced Class Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7348)


Title: SG: People of the Stars
Post by: Spirit Games on 03 September 2014, 16:30:01
People of the Stars

Reach for the StarsTravel to other planets and harness the powers of the stars with Pathfinder Player Companion:People of the Stars! Whether you want to play a Golarion native daring the depths of outer space or an alien being exploring your own mysterious homeworld, you can unlock the secrets of the stars with new rules, advice and fantastic setting details in this volume.People of the Stars presents a player-focused discussion of the Pathfinder campaign setting's solar system and the diverse creatures, dangers and rewards just waiting to be discovered. Inside this book you'll find:Rules for how to play four of the Pathfinder campaign setting's most iconic alien races: nanite-infused androids, four-armed kasathas, telepathic lashunta, and seasonally morphic Triaxians - including complementary new archetypes and feats.Details on each of the most important celestial bodies in the Pathfinder campaign setting, complete with tips and rules options for amateur and experienced star-travellers alike.New magic items and adventuring equipment that make your journey across the void of space just as exciting as the destination.New traits to help develop backgrounds for characters of all races who hail from or are touched by the planets and stars beyond Golarion.New astronomical feats, space-inspired spells, suggestions for playing adherents of the Dark Tapestry, and much, much more to turn your space-faring adventurer into an interstellar star.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy setting.
Source: People of the Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7360)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure
Post by: Spirit Games on 03 September 2014, 16:30:01
D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure

RELEASE DATE SATURDAY 6th SEPTEMBER1 Large Pre-Painted Collectible Plastic Figure.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7365)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster
Post by: Spirit Games on 03 September 2014, 16:30:01
D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster

RELEASE DATE SATURDAY 06/09/2014Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7364)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster
Post by: Spirit Games on 06 September 2014, 15:30:05
D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster

In Tyranny of Dragons, evil dragons and cultists form a dangerous and powerful alliance to force open a gateway for Tiamat -The Queen Of Dragons- to rise from the nine hells and wreak havoc across the forgotten realms.Will they succeed in their quest? Or will you help thwart the rise of the Dragon Queen and send Tiamat back to the nine hells?Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7364)


Title: SG: Mindjammer The Roleplaying GameTranshuman Adventure In The Second Age Of Space
Post by: Spirit Games on 09 September 2014, 22:00:08
Mindjammer The Roleplaying GameTranshuman Adventure In The Second Age Of Space


Source: Mindjammer The Roleplaying GameTranshuman Adventure In The Second Age Of Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7373)


Title: SG: Echoes of WarTrillin' Heroics
Post by: Spirit Games on 09 September 2014, 22:00:08
Echoes of WarTrillin' Heroics


Source: Echoes of WarTrillin' Heroics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7372)


Title: SG: Doctor Who: 5th Doctor Sourcebook
Post by: Spirit Games on 09 September 2014, 22:00:09
Doctor Who: 5th Doctor Sourcebook


Source: Doctor Who: 5th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7371)


Title: SG: Age of Cthulhu: Starfall Over The Plateau Of Leng
Post by: Spirit Games on 09 September 2014, 22:00:10
Age of Cthulhu: Starfall Over The Plateau Of Leng


Source: Age of Cthulhu: Starfall Over The Plateau Of Leng (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7370)


Title: SG: Shadowrun: Street Grimoire
Post by: Spirit Games on 09 September 2014, 22:00:10
Shadowrun: Street Grimoire


Source: Shadowrun: Street Grimoire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7369)


Title: SG: Valiant UniverseThe Roleplaying GameLimited Edition
Post by: Spirit Games on 09 September 2014, 22:00:11
Valiant UniverseThe Roleplaying GameLimited Edition


Source: Valiant UniverseThe Roleplaying GameLimited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7368)


Title: SG: Valiant UniverseThe Roleplaying Game
Post by: Spirit Games on 09 September 2014, 22:00:11
Valiant UniverseThe Roleplaying Game


Source: Valiant UniverseThe Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7367)


Title: SG: Dungeon Crawl Classics 82.5: Dragorh's Dungeon
Post by: Spirit Games on 09 September 2014, 22:00:11
Dungeon Crawl Classics 82.5: Dragorh's Dungeon


Source: Dungeon Crawl Classics 82.5: Dragorh's Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7366)


Title: SG: Shadowrun: Street Grimoire
Post by: Spirit Games on 10 September 2014, 16:00:01
Shadowrun: Street Grimoire

Paying With Your Soul!Magic can burn your brain and sear your soul.It can inject power into every millimetre of your veins, or leave you a lump of ashes at the end of a dark alley. It's dangerous, but to spellslingers in the Sixth World, it's worth it. Because magic is power and power in the Sixth World needs to be grabbed with both hands.Spells, rituals, alchemical preparations, adept powers, metamagics - all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where "geek the mage first" is a common adage. With more options, deeper rules, deadlier threats, and dozens of ways to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.
Source: Shadowrun: Street Grimoire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7369)


Title: SG: Shadowrun: Street Grimoire Limited Edition
Post by: Spirit Games on 16 September 2014, 19:30:06
Shadowrun: Street Grimoire Limited Edition

Paying With Your Soul!Magic can burn your brain and sear your soul.It can inject power into every millimetre of your veins, or leave you a lump of ashes at the end of a dark alley. It's dangerous, but to spellslingers in the Sixth World, it's worth it. Because magic is power and power in the Sixth World needs to be grabbed with both hands.Spells, rituals, alchemical preparations, adept powers, metamagics - all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where "geek the mage first" is a common adage. With more options, deeper rules, deadlier threats, and dozens of ways to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.
Source: Shadowrun: Street Grimoire Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7377)


Title: SG: Minions of the Source
Post by: Spirit Games on 16 September 2014, 19:30:06
Minions of the Source


Source: Minions of the Source (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7376)


Title: SG: Blood Tide: Black Sails and Dark Rituals
Post by: Spirit Games on 18 September 2014, 15:00:02
Blood Tide: Black Sails and Dark Rituals

The Golden Age of Piracy is a time when men turn their hands against each other and the seas and coasts are splattered with blood.The wars that ravaged Europe are over, but peace brings new problems. Thousands have been displaced or orphaned, their homes and lands ruined, or claimed by others. Many thousands more see their livelihoods as soldiers and sailors disappear as Europe's armies and navies are reduced in size. National resources are free to invest in exploration, colonisation and trade. Mercantilism is on the rise and the great ports of Europe are flooded with wealth drawn from the far East and the West Indies. Spain holds most of the New World in her grasp, extracting fabulous amounts of gold and silver. Plantations on Cuba, Hispaniola, Barbados and other islands turn a tidy profit.From approximately 1655 until the early 1730s the world sees the largest surge in acts of piracy in recorded history. It is this inspiring era that gives us Henry Morgan, Blackbeard, Kidd, the Isle of Tortuga, Port Royal, Anne Bonny and Mary Reade. This is the era of Blood Tide!This is a supplement for the Basic Roleplaying System. You must have at least one copy of those rules to enjoy this book.
Source: Blood Tide: Black Sails and Dark Rituals (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7379)


Title: SG: Cogs, Cakes & Swordsticks
Post by: Spirit Games on 18 September 2014, 19:30:02
Cogs, Cakes & Swordsticks

Tea! Cake! Adventure!
Source: Cogs, Cakes & Swordsticks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7380)


Title: SG: Dungeons and Dragons: Monster Manual (5th Ed)
Post by: Spirit Games on 19 September 2014, 13:00:02
Dungeons and Dragons: Monster Manual (5th Ed)

The A-Z Fantasy BestiaryThe Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers,, and beholders - a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.This is a supplement for Dungeons & Dragons 5th Edition, not a stand-alone product.
Source: Dungeons and Dragons: Monster Manual (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7318)


Title: SG: Ripples From Carcosa
Post by: Spirit Games on 19 September 2014, 17:30:01
Ripples From Carcosa

Three scenarios exploring Hastur, Carcosa, & The King in YellowOf all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensure the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling die with our friends. It is a journey we are about to take again.Ripples from Carcosa seeks to expand upon the mythology of the 'He Who Should Not Be Named' and it gathers much of the varied material on Hastur into one place. The first chapter reviews the Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play 'The King in Yellow,' the Mythos tome of the same name, and the effects these things have on the human mind.Within these pages are a trio of adventurers pitting the investigators against Hastur and his human worshippes, playable as either standalone scenarios or as a linked campaign, called 'Ripples from Carcosa.' Each scenaio focuses on a specific time period. Roman Invictus, Dark Ages, or the End Times of the far future. Pre-generated investigators are provided for each scenario, although keepers should feel free to incorporate existing player investigators if so desired.Across space and time, the King in Yellow reaches out... Dare you look upon his pallid mask?
Source: Ripples From Carcosa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7378)


Title: SG: Achtung! Cthulhu Three Kings Adventure
Post by: Spirit Games on 19 September 2014, 17:30:02
Achtung! Cthulhu Three Kings Adventure

Where Angels fear to Tread...Achtung! Cthunhu brings you a two-fisted wartime roleplaying game setting packed full of fiendish nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags.Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu. Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karistein in occupied Czechoslovakia!Inside you will find everything that you need for hours of gripping roleplaying adventure including:A standalone multi-episode adventure for hours of playMaps of Europe, Czechoslovakia, Castle Karlstein, and the surrounding areaAn 'operation briefing' handoutSetting information on nazi-occupied CzechoslovakiaFour pregenerated characters to set you playing immediatelyRequires the Achtung! Cthulhu Investigator's and Keeper's Guides, and either the Call of Cthulhu, Sixth Edition rulebook or the Savage Worlds Deluxe  rules to play.
Source: Achtung! Cthulhu Three Kings Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7381)


Title: SG: Cogs, Cakes and Swordsticks Collected Edition
Post by: Spirit Games on 19 September 2014, 17:30:02
Cogs, Cakes and Swordsticks Collected Edition

Tea! Cake!! Adventure!!!Cogs, Cakes & Swordsticks is a game of steampunk pulp adventure, designed to be played in the comfort of your favouite tea shop with your friends, and requiring nothing more than your imagination, a pen, napkins and a sugar cube (should a six-sided die not be readily forthcoming)*.This brand spanking new edition combines both the core rulebook and the game's first supplement, plus a little something extra.Inside you will find:A nice, simple introductory guide to get you playing as quickly as possible (including a short adventure with its own pregenerated characters)More details on the setting and rules, including how to create characters of your own and how to run a full game of Cogs, Cakes & Swordsticks (with another, bigger adventure set against the backdrop of the British Museum)A closer look at Her Majesty's fantastical flying city HMFSC Atlantis, a marvel of the modern age and the new jewel of the British Empire, which hover above the Atlantic Ocean like a proud, floating galleon. Well, a gigantic, metal galleon that doesn't actually go anywhere, but I'm sure you get the geneal ideaA feature-length mystery set aboard The Cog (as Atlantis is known to her inhabitants)And, for the first time, a selection of historical trailblazers ready for use in your own adventuresSo grab the cake of your choice and a piping hot cup of tea, settle down and allow us to welcome you to the Empire of Steam - an age of marellous gizmos and mad inventors, Babbage Engines and flying steamships, dashing heroes and femme fatales, and the odd fiendish villain for good measure. In short: a time of exploration, intrigue and high adventure! We're glad you could join us.*Although sugar cubes aren't actually cube shaped these days. What ever is the world coming to?
Source: Cogs, Cakes and Swordsticks Collected Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7380)


Title: SG: Accursed RPG
Post by: Spirit Games on 23 September 2014, 22:00:12
Accursed RPG


Source: Accursed RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7386)


Title: SG: The Strange: The Dark Spiral
Post by: Spirit Games on 23 September 2014, 22:00:14
The Strange: The Dark Spiral


Source: The Strange: The Dark Spiral (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7385)


Title: SG: Alloy of Law
Post by: Spirit Games on 23 September 2014, 22:00:18
Alloy of Law


Source: Alloy of Law (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7384)


Title: SG: The One Ring RPG (revised)
Post by: Spirit Games on 23 September 2014, 22:00:19
The One Ring RPG (revised)


Source: The One Ring RPG (revised) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7383)


Title: SG: Cosmic Patrol: Beyond The Gravastar
Post by: Spirit Games on 23 September 2014, 22:00:21
Cosmic Patrol: Beyond The Gravastar


Source: Cosmic Patrol: Beyond The Gravastar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7382)


Title: SG: The Strange: The Dark Spiral
Post by: Spirit Games on 24 September 2014, 20:30:02
The Strange: The Dark Spiral

Spiral dust is a transcendent, wonderful and orgasmic high. That's what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows? And why do heavy Spiral dust users tend to disappear without a trace?In The Dark Spiral the player characters are operatives of the Estate, a secretive organisation pledged to protect the Earth. A mission to shut down a local dealer of spiral dust takes them farther than they expected when the trail leads to alternate, limited worlds called recursions, where the rules of reality are different.Game masters can intermix secondary Estate missions (in any order) with the main story arc of the adventure to create a mini-campaign. The Dark Spiral introduces players to the wonders of translating between alternate worlds of The Strange and showcases the narrative structure of the game.In addition to introducing new locations not covered in The Strange corebook, The Dark Spiral offers new creatures and items to add to any campaign.
Source: The Strange: The Dark Spiral (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7385)


Title: SG: Star Wars: Force and Destiny RPG Beta
Post by: Spirit Games on 30 September 2014, 05:00:09
Star Wars: Force and Destiny RPG Beta

In the Star Wars: Force and Destiny roleplaying game, you and your friends assume the roles of characters who possess the rare and dangerous ability to touch and use the Force, the energy field that binds and surrounds every living thing. It is up to you whether you use this power to try and fight the forces of injustice and oppression, or if you give into the darkness and temptation within and become an agent of evil.The Force and Destiny beta is a limited edition, 256-page, softcover rulebook. Its core mechanics have already been tested extensively throughout the development of the Edge of the Empire and Age of Rebellion Core Rulebooks, as well as initial playtesting. It includes all the information on character creation, Force talents, adversaries, equipment, and vehicles that you need to run a complete campaign, and the beta comes with a complete adventure to get you started. Furthermore, because each Star Wars roleplaying instalment is fully cross-compatible, the Force and Destiny beta can also serve as a supplement to your ongoing Edge of the Empire or Age of Rebellion campaigns, introducing a wealth of new playable species, careers, specializations, talents, Force powers, and opportunities for adventure.However, it is important to note that some of the elements in this beta are not representative of the final product. The beta is intended to generate useful feedback for the game's developers so that the final product will integrate the Force and Force users into the best possible roleplaying experience. Accordingly, the beta contains comparatively much less art and background material, and the information on adversaries, equipment, and vehicles has similarly been presented to ensure a more concise, focused playtest experience.
Source: Star Wars: Force and Destiny RPG Beta (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7387)


Title: SG: Monsternomicon
Post by: Spirit Games on 30 September 2014, 05:00:09
Monsternomicon

Here Be Monsters: BEWAREIn the Iron Kingdoms peril lurks at every turn, as fearsome and terrifying creatures both great and small look to turn unwary adventurers into their next meal or enslave them beyond death. From ferocious packs of ravenous burrow-mawgs to deadly ethereal pistol wraiths that haunt the back roads and forgotten cemeteries, the Monsternomicon is filled with creatures both mundane and supernatural to challenge even the most experienced adventuring parties.This essential full-colour guide to the wicked denizens of the Iron Kingdoms gives you everything you need to introduce them into your own adventuresFeatures:Rich, evocative background information and stats for over 40 monsters.New creature templates for customizing your monsters to fit specific environments and themes.Fully compatible with both the Iron Kingdoms Full Metal Fantasy Roleplaying Game and the Iron Kingdoms Unleashed Roleplaying Game.DISCOVER WHAT LURKS IN THE SHADOWS!
Source: Monsternomicon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7388)


Title: SG: L5R:The Book of Void
Post by: Spirit Games on 02 October 2014, 01:00:04
L5R:The Book of Void

"Emptiness is the true centre, the place where action and thought lose meaning and become the same thing."- MIRUMOTOThe way of the Void is different for every samurai, for the Void itself encompasses every choice and none. Some study it, some hide from it, some are overcome by it, but none can ignore it. The Void is everywhere.The final volume of the Elemental Series presents the world of the strangest Element of all - the Void. Infinite and yet unattainable, enigmatic and all-knowing, the Void suffuses every aspect of Rokugan. Those who master its secrets attain power like no others, but all too often the Void drives its acolytes to madness. Secrets, mysteries, and enigmas abound in every corner of the Emerald Empire, and this book explores them all:Complete discussion of the philosophical, religious, and supernatural aspects of the Void in Rokugan.Detailed examination of the notorious Ishiken (the Phoenix Void Shuigenja).An array of mysteries and enigmatic legends for GMs and players to incorporate into their campaigns.A complete campaign setting: the sinister forest of Nazo Mori.New game mechanics including multi-Elemental magic, the Dragon Channellers, the Void Mystic.And much more!
Source: L5R:The Book of Void (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7375)


Title: SG: Achtung! Cthulhu Guide to the Pacific Front
Post by: Spirit Games on 02 October 2014, 19:00:01
Achtung! Cthulhu Guide to the Pacific Front

Horror Takes to a Whole New Stage...A terrifying world war two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplayng games.Discover the secret history of the war beyond Europe: tales of heroic struggles in the Far East and the Pacific Islands; the re-emergence of archaic evils deep within an ancient land; the terrors of jungle warfare, where humans are not the only things stalking you, and the term "wildlife" potentially has a whole new meaning...Sally Armatage, MajesticThe Guide to the Pacific Front adds a new dimension to the secret war, including:A variety of new civilian and military character templatesNew tomes, weapons, artefacts & equipmentEven more vile creatures & occult threatsRules for surviving not only jungle warfare, but the jungle itself!In fact, a whole dossier's worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu Guide to the Pacific Front (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7389)


Title: SG: Pathfinder Flip-Mat: Tech Dungeon
Post by: Spirit Games on 07 October 2014, 22:30:15
Pathfinder Flip-Mat: Tech Dungeon

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Mechanical MayhemWhether your party is delving into extraterrestrial ruins or fleeing the clutches of a mad scientist, no Game Master wants to spend time drawing every generator and console panel. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Shut down artificial intelligences gone rogue or take control of sophisticated weaponry using this double-sided combat map - it's a perfect setting for both high-tech infiltration and low-tech escapes!Don't wast your time sketching when you could be playing. With Pathfinder Flip-Mat: Tech Dungeon, you;'ll be ready next time your players mix sorcery and super-science.
Source: Pathfinder Flip-Mat: Tech Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7392)


Title: SG: Spellbook Cards: Ranger
Post by: Spirit Games on 07 October 2014, 22:30:20
Spellbook Cards: Ranger

Contains 46 durable, laminated cards for all Ranger spells, from level 1 t 5. A perfect reference tool for spellcasters of every type.
Source: Spellbook Cards: Ranger (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7391)


Title: SG: Spellbook Cards: Paladin
Post by: Spirit Games on 07 October 2014, 22:30:22
Spellbook Cards: Paladin

Contains 44 durable, laminated cards for all Paladin spells, from level 1 to 5. A perfect reference tool for spellcasters of every type.
Source: Spellbook Cards: Paladin (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7390)


Title: SG: Psionic Bestiary
Post by: Spirit Games on 08 October 2014, 16:30:06
Psionic Bestiary

Psionic Creatures Galore!Horrors abound in this tome of psionic monsters for use in your Pathfinder Roleplaying Game campaign!From the tiny, yet dangerous puppeteers, to the huge thought slayer, psionic monsters for every level of play are included. Create an entire campaign out of the insidious phrenic scourge, or simply drop in an encounter with the carnivorous mathara tree while the party is out exploring.Find the classic psionic monsters like the brain mole to the psion killer, as well as dozens of brand new, never-before-seen monsters like the skull thrasher and the deep hound, or psionic dragons like you've never seen them before, all within the pages of the Psionic Bestiary!Psionic Bestiary includes:Classic psionic monsters like the brain mole, cerebrelith and thought slayerDozens of new psionic monsters like the cognition devil, mathara tree, and therchias houndPsionic dragons themed after the different psionic classes, such as the lorican dragon's use of mind armour of the aegis class, or the imagos dragon which has a surge ability similar to the wilderAn entire hegemony developed around the phrenic scourge and its ilkNew templates include the infected host and marked oneAnd more!
Source: Psionic Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7396)


Title: SG: Adventure Path 86: Iron Gods - Lords of Rust
Post by: Spirit Games on 08 October 2014, 16:30:06
Adventure Path 86: Iron Gods - Lords of Rust

The God in the MachineThe heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than just the town of Torch, for this gang has the support of one of the terrifying Iron Gods of Numeria. What slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:"Lords of Rust", a Pathfinder Adventure Path for 4th level characters, by Nicolas Logue.A look into the secrecy and science of the Technic League, by Jim Groves.Insight into the faith of Brigh, the goddess of clockwork, invention and time.An unlikely discovery in Numeria's wastes in the Pathfinder's Journal, by Amber E. Scott.Four new monsters, by Adam Daigle, Nicolas Logue and Sean K. Reynolds.
Source: Adventure Path 86: Iron Gods - Lords of Rust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7395)


Title: SG: Pathfinder Campaign Setting: Undead Unleashed
Post by: Spirit Games on 08 October 2014, 21:00:04
Pathfinder Campaign Setting: Undead Unleashed

Villainy Beyond Death!from countless crypts and forgotten fortresses, undead masterminds scheme all manner of unnatural depravities. Whether they take the form of murderous ghouls preying on a  city's poorest citizens, wayward spirits trapped in ghostly form, or nefarious liches who continue their evil beyond death, there's no shortage of terrifying undead in the world of the Pathfinder campaign setting. And now they're just waiting to be set loose on your campaign!Inside you'll find 15 deathless enemies, each with full statistics, details of the villain's history and plots, and a complete lair ready to torment and terrify unprepared heroes. Unleash a host of Golarion's most fearful foes with Pathfinder Campaign Setting: Undead Unleashed!Within this book, you'll find:The treacherous ravener Arantaros, who made a bargain with the demon lord of alchemy to extend his life into undeath.The well-intentioned ghost Ordellia Whilwren, who attempts to carry on the work of the goddess of dreams, even in death.The sinister Wight Mother of Isger, blessed by the goddess of undeath herself and tasked with spreading disease throughout the world!Erum-Hel, the mythic Lord of Mohrgs, who plots to put an end to the crusader goddess Iomedae.The Osirian vampire Prince Kasiya, nemesis of Count Varian Jeggare and primary villain in the Pathfinder Tales novel King of Chaos.Ten other foul exemplars of undeath, from ravenous ghouls and devourers to overwhelming nightshades and liches.Pathfinder Campaign Setting: Undead Unleashed is for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Undead Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7394)


Title: SG: Pathfinder Player Companion: Champions of Corruption
Post by: Spirit Games on 08 October 2014, 21:00:04
Pathfinder Player Companion: Champions of Corruption

Evil TriumphsClaim what's rightfully yours with Pathfinder Player Companion: Champions of Corruption! Summon monsters from the blood of your enemies with twisted Sarkorian magic, lord over your minions to further the causes of your dark masters, and use any means necessary to achieve your despicable goals. With Champions of Corruption, everything is fair game as long as you prosper and your enemies suffer.Inside this book you'll find:Detailed explorations of the lawful evil, neutral evil and chaotic evil alignments, including example personas for your vile character.New Archetypes: the sanguinary blood summoner, the godless dread vanguard and the bloodthirsty raging cannibal.Savage new traits for characters who hail from dark lands, and rules for wicked ones who seek to lord over Golarion's most debased nations and organisations.Cruel new options like Vile Leadership and damnation feats, which let you use coercion and violence to compel your cohorts and allies to commit even greater atrocities.Brutal new spells, magic items, and other sinister options to sate your bloodlust and strike fear into the hearts of heroes who would oppose you.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Champions of Corruption (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7393)


Title: SG: Through the Breach: The Fatemaster's Kit
Post by: Spirit Games on 09 October 2014, 18:30:02
Through the Breach: The Fatemaster's Kit

Don't Go UnpreparedThis Fatemaster's Kit contains tools to make running your Through the Breach game easier and more engaging. The Fatemaster's screen has commonly referenced information on the Fatemaster's visible side so that you can easily find the results of dangerous critical hits, or quickly set the difficulty of an encounter. On the reverse, the players can reference a map of Malifaux City, keeping them aware of their current location within the strange world.In addition, this kit contains deluxe character sheets, making character creation, advancement, and reference all the eaisier, and more exciting.
Source: Through the Breach: The Fatemaster's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7399)


Title: SG: Through the Breach: The Fatemaster's Almanac
Post by: Spirit Games on 09 October 2014, 18:30:02
Through the Breach: The Fatemaster's Almanac

Make Fate Your WeaponYou hold in your hands the Fatemaster's Almanac. This tome serves as a guide to running campaigns for the Through the Breach roleplaying game. As the Fatemaster, you will weave the story as your friends explore the blood-soaked streets of Malifaux; a city full of corrupt politicians, forbidden magic and unseen horrors crawling in every shadow...Included is a bestiary, additional background, and optional rules for the Fatemaster to employ in the campaign. Players of the Malifaux Skirmish game will also find guidance for using the skirmish game to resolve combat in Through the Breach. If you're planning to run a Through the Breach campaign, this is the book you're looking for!
Source: Through the Breach: The Fatemaster's Almanac (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7398)


Title: SG: Through the Breach: The Fated Almanac
Post by: Spirit Games on 09 October 2014, 18:30:02
Through the Breach: The Fated Almanac

Control Your DestinyJourney Through the Breach into the world of Malifaux where steam power collides with magic, monsters, and steel. This Fated Almanac is the essential tome for players of the Through the Breach roleplaying game. It includes the core rules, as well as equipment, magic, and background information. Everything you need to become a power-mad Arcanist, lethal gunslinger, or a ruthless mercenary lies in these pages.Are you prepared to forge your own destiny as one of the Fated? It's time to cheat fate, or lose your soul...
Source: Through the Breach: The Fated Almanac (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7397)


Title: SG: Spellbook Cards: Arcane
Post by: Spirit Games on 14 October 2014, 19:30:01
Spellbook Cards: Arcane

Contains 230 durable, laminated cards for all Wizard, Warlock, and Sorceror spells, from level 1 to 9. A perfect reference tool for spellcasters of everytype.
Source: Spellbook Cards: Arcane (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6867)


Title: SG: Pathfinder Map Pack: Starship Corridors
Post by: Spirit Games on 21 October 2014, 20:30:03
Pathfinder Map Pack: Starship Corridors


Source: Pathfinder Map Pack: Starship Corridors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7403)


Title: SG: Pathfinder Player Companion: Advanced Class Origins
Post by: Spirit Games on 21 October 2014, 20:30:03
Pathfinder Player Companion: Advanced Class Origins


Source: Pathfinder Player Companion: Advanced Class Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7402)


Title: SG: Pathfinder Campaign Setting: Ships of the Inner Sea
Post by: Spirit Games on 21 October 2014, 20:30:03
Pathfinder Campaign Setting: Ships of the Inner Sea


Source: Pathfinder Campaign Setting: Ships of the Inner Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7401)


Title: SG: Adventure Path 87: Iron Gods - The Choking Tower
Post by: Spirit Games on 21 October 2014, 20:30:03
Adventure Path 87: Iron Gods - The Choking Tower


Source: Adventure Path 87: Iron Gods - The Choking Tower (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7400)


Title: SG: Pathfinder RPG Monster Codex
Post by: Spirit Games on 22 October 2014, 01:00:06
Pathfinder RPG Monster Codex


Source: Pathfinder RPG Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7005)


Title: SG: Pathfinder Pawns: Mummy's Mask Pawn Collection
Post by: Spirit Games on 22 October 2014, 01:00:06
Pathfinder Pawns: Mummy's Mask Pawn Collection


Source: Pathfinder Pawns: Mummy's Mask Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6998)


Title: SG: Shadows of Eldolan
Post by: Spirit Games on 22 October 2014, 18:30:01
Shadows of Eldolan

A short distance down the coast from the mighty city of Horizon, the town of Eldolan has a special blend of problems. Students of the town's three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards' messes. The Council of Mages - who truly rule the town - involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumours of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.Shadows of Eldolan is an introductory adventure for 1st level heroes that provides a GM with a partially fleshed-out town setting full of intrigue. Whether you use it as a location to base adventures out of, or simply as a starting point for a campaign, it contains plot hooks and adventure options for any style of play.
Source: Shadows of Eldolan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7409)


Title: SG: The Book of Loot
Post by: Spirit Games on 22 October 2014, 18:30:02
The Book of Loot

You've Killed the Monsters.Now Take Their Stuff.You've braved the depths of living dungeons to thwart evil, and protect the bright lands of the surface from ravaging monsters.That's all very noble, but now you ask the age-old question...where's the treasure?This book is your answer.Treasures of the Lost AgesUncover hundreds of magic items, from humble potions and scrolls to relics forged to shatter the 13th Age! Wield the glorious gladiator's blade, or the world-rending axe in battle. Take up the staff of the gods or the wand of corrected devastation and remake the world according to your magical will. Avoid the consequences of ill-fate with the assassin's amulet, unleash the jar of mischief, and follow the cryptic dictates of the codebook of nefarious machinations!Wonders of the IconsThirteen sets of magic items, one for each of the Icons, ensure you'll always have a fitting treasure to hand. The Archmage might gift his agents with the mantle of the mage or a crown of brimming wisdom. Defeat the Diabolist's minions, and maybe you'll find ether-combusting armour or the fabled crown of hell - or they'll use the ring of parting gesture on you as they flee...Gold! Jewels! Non-magical treasures, which are not mundane! All these and more await within. Claim your rewards swiftly though, for every treasure hoard has its guardians...
Source: The Book of Loot (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7408)


Title: SG: The Gaean Reach Gazetteer
Post by: Spirit Games on 22 October 2014, 18:30:02
The Gaean Reach Gazetteer

Planets of Peril and Vengeance, Arranged from A-ZAn impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedevilling procedures and wily inhabitants.As one of the implacable, revenge-seekers populating the Gaean Reach Roleplaying Game, you know the correct intelligence on these worlds makes all the difference between grim success and howling failure.As a GM running The Gaean Reach Roleplaying Game, this exhaustive cataloguing of the planets and places of Jack Vance's classic science fiction cycle will keep your players hopping.As a fan of Jack Vance who wouldn't know a D6 from an intersplit engine, this indispensable guidebook gathers the beauty and danger of his incomparable worlds into one handy reference.Plan your next jaunt to the glass towers of Alphanor, the Groaning Ocean of Ladaque-Royale, or the Oxygen Marshes of Cuenos Notos, where frolics the delirious five-horned darango.COmpare the amenities of such establishments as the splendid (if overpriced) Hotel Tarquin, the notorious Wild Isle resort, and the blackmailer-ridden Sin-San's Tavern.Contemplate the technical specifications of interstellar space-yachts, packets and liners.Learn of the Reach's currencies, surveillance technologies, and computing devices.Study with academic detachment weapons ranging from the subtly lethal air-tube to the ostentatiously combustible flame-staff, from the workaday projac to the highly illegal Dys Model G Skull-splitter.Brought to you by renowned excavators of Vancian lore, Peter Freeman and Jim Webster, this book will not protect you from accusations of weaselry.But it can tell you which planet you might best escape to when such charges fly.
Source: The Gaean Reach Gazetteer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7406)


Title: SG: The Algernon Files 3.0
Post by: Spirit Games on 22 October 2014, 18:30:02
The Algernon Files 3.0

Back with a vengeance! The Algernon Files brings you threats, potential allies, and other complications to liven up your Mutants and Masterminds games.Learn to hate Abraxas, to fear The Alchemist, and to just avoid Apex as if your life depends on it - because it probably does! Fight Alpha Mech to earn macho cred, prove to Amalgam that copying your powers does not make him better at using them.The Algernon Files 3.0 is a sourcebook for Mutants & Masterminds 3rd Edition. You'll revisit classic characters from earlier editions, and meet new heroes, villains, and "others" as you go.
Source: The Algernon Files 3.0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7405)


Title: SG: Pathfinder Map Pack: Starship Corridors
Post by: Spirit Games on 22 October 2014, 18:30:02
Pathfinder Map Pack: Starship Corridors

Open the Pod Bay DoorsWhat extraterrestrial dangers lurk just around the corners in this maze of high-tech passageways? This Pathfinder Map Pack provides stunningly crafted 5"x8" map tiles that can be positioned to form a variety of modular, customisable spaceship corridors, or combined with tiles from Pathfinder Map Pack: Starship Chambers to create an enormous starship interior. Inside you'll find 18 richly crafted map tiles including:Escape PodMaintenance AlcoveSliding DoorsSuspension TubesOuter AirlockContainment AnteroomDisposal HatchUtility CorridorEmergency Access
Source: Pathfinder Map Pack: Starship Corridors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7403)


Title: SG: Mythic Locations
Post by: Spirit Games on 22 October 2014, 18:30:02
Mythic Locations

The magi of the Order of Hermes call some of the greatest supernatural places of Mythic Europe home, but there is still much that they do not know. Four realms of power touch the world, leaving their varied marks on the landscape. These places hold allies and enemies, peril and reward, power and mysteries, even secrets.Where do you want to go this season?From a toy fair to Purgatory, from wolves to truffles, from poisoned ground to healing baths, this book describes ten locations ready to be dropped into your saga. While grogs might be glad to get out with their lives, magi are likely to want to visit many times to plumb all of their secrets. They might even want to move in. These locations are waiting for the stories that your characters will tell.
Source: Mythic Locations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7404)


Title: SG: Pathfinder Pawns: Mummy's Mask Pawn Collection
Post by: Spirit Games on 22 October 2014, 18:30:02
Pathfinder Pawns: Mummy's Mask Pawn Collection

Key monsters and NPCs from the Mummy's Mask Adventure Path come alive on your tabletop with the Mummy's Mask Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Mummy's Mask campaign, including masked cultists, mummies, sphinxes, and dozens of unique pawns also suitable for representing player characters. The Mummy's Mask Pawn Collection, together with the creatures from the Pathfinder Pawns Bestiary Box, collections, provides pawns for nearly every Mummy's Mask encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Mummy's Mask Pawn Collection brings to life the enemies and allies from all six adventures of the Mummy's Mask Adventure Path:The Half-Dead CitySecrets of the SphinxEmpty GravesThe Slave Trenches of HakotepShifting SandsPyramid of the Sky Pharaoh
Source: Pathfinder Pawns: Mummy's Mask Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6998)


Title: SG: Trail of Cthulhu: Mythos Expeditions
Post by: Spirit Games on 22 October 2014, 23:00:01
Trail of Cthulhu: Mythos Expeditions

"Before that there had been wild enough stories - accounts of mysterious trips to Thibet, the African interior, the Arabian desert, the Amazon Valley, Alaska, and certain little-known islands of the South Pacific..."- HP Lovecraft. "The horror in the museum"Bon Voyage!You are about to depart on ten journeys into the unknown, following the trail of Cthulhu to isolated Pacific islands, into the icy wastes of the Arctic, through jungles and war zones and even off the Earth itself. In the blank spaces of the map, dark deities flourish and evil festers... But the truth waits to be discovered, secret knowledge that man may not be meant to know but that Miskatonic University covets. Into that mystery tour Investigators go, armed with gun and camera and notebook, risking their own survival to keep those blank spaces from swallowing up the world.Mythos Expeditions collects ten stand-alone scenarios using the new GUMSHOE Expeditions Rules, in which the story looms larger than the book-keeping. Each adventure can also connect to the Armitage Inquiry campaign setting, expanded by Kenneth Hite in this book as well.Ten mighty Mythos talents bring you ten terrifying tours:The Dwellers in the Dunes (Mongolia) by Steven S LongThe Mother of Malaria (Northern Rhodesia) by Robin D LawsLost on a Sea of Dreams (Bermuda) by Adam GauntlettAn incident at the Border (Gran Chaco, Paraguay) by Kenneth HiteThe Jaguars of El-Thar (Yucatan) by Tristan J TarwaterTongued by Fire (India) by Bill WhiteServed Cold (Greenland) by Jeff TidballWhistle and I'll Come (Papua New Guinea) by Emma MarlowA Load of Blarney (Ireland) by Lauren RoyCerulean Halo (Clipperton Island) by Matthew SandersonHack through the dense jungles of central Africa, trek across the arid wastes of the Gobi desert, and clamber among the lost cities of Central America. Your searches after strange horror take you through the skies and across the oceans, into the lava caves of New Zealand and the glacial heart of Greenland. The notes and journals, the sketches and hints, that the survivors bring back become Mythos tomes of their own, to drive new Investigators mad - and to drive them onward into the unknown.Hurry on board - the gangplank is going up!
Source: Trail of Cthulhu: Mythos Expeditions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7407)


Title: SG: Pathfinder Campaign Setting: Ships of the Inner Sea
Post by: Spirit Games on 22 October 2014, 23:00:01
Pathfinder Campaign Setting: Ships of the Inner Sea

High Seas, High Adventure!Not all adventures take place on land - the ships that sail the waters of the Inner Sea and surrounding oceans provide countless sources of excitement, plunder, and naval exploits. Whether the adventurers are simple passengers attacked by pirates or intrepid sailors running an enemy blockade, the ships presented in this book give Game Masters the tools they need to run fantastic adventures on the open sea.Inside you'll find seven unique ships, each with a captivating history, a detailed map with deck-by-deck descriptions, and backgrounds and statistics for the ship's captain and crew. Whether they're part of the Skulls & Shackles Adventure Path or a seaworthy campaign of your very own, the following vessels are sure to spice up any nautical adventure:The Burnt Saffron, a slave galley said to have strange powers granted by Asmodeus in exchange for spreading slavery throughout the Inner Sea.The Cetaceal, an Andoren ship serving the Gray Corsairs, the naval branch of the abolitionist Eagle Knights.The Hu-Hazhong, a Tian junk from the distant Dragon Empires, traversing the waters of the Inner Sea with ambitions of lucrative trading.The Impervious, a Chelish man-o'-war carrying a contingent of merciless Hellknights and part of the blockade against Pezzack.The Kraken's Spite, a viking longship built from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.The Mark of Yunnarius, a ghost ship captained by a vengeful banshee, haunting the edge of the Eye of Abendego.The Ravishing Ruby, a pirate ship with a ruthless captain intent on retrieving her stolen magical treasure map, no matter the cost.Pathfinder Campaign Setting: Ships of the Inner Sea is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Ships of the Inner Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7401)


Title: SG: Adventure Path 87: Iron Gods - The Choking Tower
Post by: Spirit Games on 22 October 2014, 23:00:01
Adventure Path 87: Iron Gods - The Choking Tower

Dark Clouds GatheringThe Lords of the Rust and their strange Iron-God have been defeated, but the victory of Numeria's newest heroes has uncovered a threat to the land much greater than a mere gang of bandits. A mightier Iron God is rising in power in the enigmatic Silver Mount - but before the heroes can confront it, they must recover the legacy of this strange deity's first worshipper. Clues lead to the technophobic town of Iadenveigh, a farming community near the mysterious Choking tower of technomancer Furkas Xoud. Will the heroes be ready in time for their inevitable clash with Numeria's greatest Iron God?This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:"The Choking Tower," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.A look at the insular, agrarian city of Iadenveigh, by Ron Lundeen.Three exciting encounters in the wilds of Numeria to add to your Iron Gods  campaign, by Patrick Renie.A journey-turned-mystery in the Pathfinder's Journal, by Amber E Scott.Four fearsome new monsters, by Paris Crenshaw, Mark Garringer, and Ron Lundeen.
Source: Adventure Path 87: Iron Gods - The Choking Tower (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7400)


Title: SG: Pathfinder RPG Monster Codex
Post by: Spirit Games on 22 October 2014, 23:00:01
Pathfinder RPG Monster Codex

Menagerie of Mayhem!The fiercest surprise often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer is a band of organized and intelligent monsters.With Pathfinder RPG Monster Codes, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favourite monsters in a variety of encounters and challenge levels.Pathfinder RPG Monster Codex is an indispensable companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create as cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Monster Codex includes:Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!Detailed information on the ecologies and societies of these formidable creaturesNew feats, equipment, spells, and archetypes to help you customize all 20 monstrous races - and the adventurers who fight or trade with them.A horrific new monster associated with each race - allies, thralls, and variants.Sample encounters ready to challenge raw recruits and experienced adventurers alike.And much, much more!
Source: Pathfinder RPG Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7005)


Title: SG: Pathfinder Player Companion: Advanced Class Origins
Post by: Spirit Games on 23 October 2014, 21:00:02
Pathfinder Player Companion: Advanced Class Origins

Top of the ClassUnlock your character's potential and become a master of the hybrid classes with Pathfinder Player Companion: Advanced Class Origins! Featuring never-before-seen rules options for the 10 new classes from the Pathfinder RPG Advanced Class Guide, this volume is the ultimate companion for bringing your hybrid class adventurer into the Pathfinder campaign setting. Whether your character is one of Geb's enigmatic Twilight Saga arcanists, an  investigator trained at Lepidstadt Academy in gothic Ustalav, or a scimitar-wielding swashbuckler dervish from Qadira, Advanced Class Origins makes sure her connection to Golarion is as powerful as her unique new skills and abilities.Inside this book, you'll find:New archetypes and character options that integrate each of the 10 classes detailed in the Pathfinder RPG Advanced Class Guide into the world of Golarion.Details on homelands, organizations, and institutions around the Inner Sea region to inform the background of your hybrid class adventurer.New traits to represent skills your adventurer acquired from locales such as the demon-plagued Tanglebriar, war-torn Nirmathas, and the deep fastness of the Mwangi Jungle.Tips and advice on how to use the new hybrid classes to qualify for prestige classes and weave a path of renown through the legends and myths of the Inner Sea.New feats, spells, and items to augment the hexing powers of shamans and witches, empower animal companions with acidic bites, and much more!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Advanced Class Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7402)


Title: SG: Imperials and Rebels Adversary Deck
Post by: Spirit Games on 30 October 2014, 16:00:02
Imperials and Rebels Adversary Deck

Every day, the growing Rebellion threatens the Galactic Empire on new battlefields and political arenas, fighting for hearts and minds throughout the galaxy in their bid for freedom. Every oppressive, reprehensible Imperial action produces new recruits for the Rebel Alliance.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the front lines of the galactic civil war.
Source: Imperials and Rebels Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7413)


Title: SG: Citizens of the Galaxy Adversary Deck
Post by: Spirit Games on 30 October 2014, 16:00:03
Citizens of the Galaxy Adversary Deck

There is no end to the variety of species and individuals that can be found if one travels far enough from home. Throughout the various sectors of the Galactic Empire and beyond, potential allies and enemies can be encountered around every corner.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries that can be encountered in every corner of the galaxy.
Source: Citizens of the Galaxy Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7412)


Title: SG: Scum and Villainy Adversary Pack
Post by: Spirit Games on 30 October 2014, 16:00:03
Scum and Villainy Adversary Pack

The galaxy is a vast place, and for every light there lurks a shadow. On some planets, the criminal underworld is cautious, congregating only in secret. On other worlds, it operates in the open, wielding its influence like a blunt instrument and daring the forces of law and order to oppose it.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the seedy underbelly of the galaxy.
Source: Scum and Villainy Adversary Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7411)


Title: SG: Torchbearer Game Screen
Post by: Spirit Games on 05 November 2014, 17:00:05
Torchbearer Game Screen


Source: Torchbearer Game Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7414)


Title: SG: Dungeons and Dragons: The Rise of Tiamat (5th Ed)
Post by: Spirit Games on 05 November 2014, 21:30:03
Dungeons and Dragons: The Rise of Tiamat (5th Ed)

Thwart the Queen of Evil DragonsThe Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to the Forgotten Realms. With the race against evil moving from Waterdeep to the Sea of Moving Ice to Thay, the situation grows more perilous with each passing moment.The heroes must succeed, or Faerun will succumb to draconic tyranny. In the end, the world will never be the same.A Dungeons & Dragons adventure for characters of levels 8-15, following the events of Hoard of the Dragon QueenFor use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide
Source: Dungeons and Dragons: The Rise of Tiamat (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7321)


Title: SG: Morph Recognition Guide
Post by: Spirit Games on 05 November 2014, 21:30:03
Morph Recognition Guide

Morph Recognition Guide:Includes every Eclipse Phase morph-the most essential gear for every characterMorph-related rules compilationNew artwork and size-comparisonsCompiled tables and quick reference material
Source: Morph Recognition Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7415)


Title: SG: Spellbook Cards: Cleric
Post by: Spirit Games on 11 November 2014, 20:30:03
Spellbook Cards: Cleric

Contains 106 durable, laminated cards for all Cleric spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Cleric (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7418)


Title: SG: Spellbook Cards: Bard
Post by: Spirit Games on 11 November 2014, 20:30:03
Spellbook Cards: Bard

Contains 120 durable, laminated cards for all Bard spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Bard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7417)


Title: SG: Spellbook Cards: Druid
Post by: Spirit Games on 11 November 2014, 20:30:03
Spellbook Cards: Druid

Contains 110 durable, laminated cards for all Druid spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Druid (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7416)


Title: SG: Interface Zero 2.0
Post by: Spirit Games on 13 November 2014, 20:00:02
Interface Zero 2.0

WELCOME TO THE FUTURE...In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell.Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum - a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well.Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.This is the world in 2090, omae; let's hope you survive it.Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules!
Source: Interface Zero 2.0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7422)


Title: SG: Trail of Cthulhu: The Seventh Circle
Post by: Spirit Games on 13 November 2014, 20:00:02
Trail of Cthulhu: The Seventh Circle

"Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another."As the presenters and crew of the paranormal investigation television show "The Other Side", you have visited many haunted houses. The show is building up to the end of its current season and has been presented with the opportunity to record an investigation on the remote Scottish island of Eilean Mor. The island has a history of strange disappearances that stretches back over the last hundred years, but more recently a house was built there by a famous architect, Nathan Glaas, who went missing immediately after its completion. Even though no-one has entered the building in the last seven years, it is far from empty...The Seventh Circle is a Fear Itself adventure for 4-6 players by Matthew Sanderson, author of The Love of Money. It is designed as a stand-alone adventure with pre-generated characters provided, but it can be tweaked to accommodate characters from a pre-existing group.The Seventh Circle includes conversion rules for playing as a Trail of Cthulhu adventure."Whatever it is that calls to those who walk on its shores, it waits in the darkness, within the rock, waiting to be let out. If you're planning on going over there, may God protect you."
Source: Trail of Cthulhu: The Seventh Circle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7421)


Title: SG: Trail of Cthulhu: Soldiers Of Pen And Ink
Post by: Spirit Games on 13 November 2014, 20:00:02
Trail of Cthulhu: Soldiers Of Pen And Ink

A Trail of Cthulhu campaign set in the dark heart of the Spanish Civil War.A comrade is lost. Enemies surround you, and your fellow soldiers cannot be trusted. Can you rescue your friend while retaining your sanity?Madrid, 1936. The investigators have come to Spain to shoot a documentary on the war sympathetic to the Republican cause, but find themselves trapped in the Siege of Madrid. One of their team goes missing, and their literary colleagues say it's pointless - even dangerous - to ask what happened to him.In a war of competing ideologies, unorthodoxy can merit the death penalty, even amongst those opposing Fascism, but is this Communist oppression or something more sinister?Players need have no knowledge of the Spanish Civil War to experience this adventure - their investigators can be naive idealists, and Keepers can be confident that the text explains historical background.Dare you negotiate steely-eyed Communist ideologies, blood-thirsty fascists and the horrors of an inhuman cult to rescue a friend?
Source: Trail of Cthulhu: Soldiers Of Pen And Ink (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7420)


Title: SG: Doctor Who: 6th Doctor Sourcebook
Post by: Spirit Games on 18 November 2014, 19:30:06
Doctor Who: 6th Doctor Sourcebook


Source: Doctor Who: 6th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7426)


Title: SG: Fifth Edition Fantasy #2: The Fey Sisters' Fate
Post by: Spirit Games on 19 November 2014, 17:02:31
Fifth Edition Fantasy #2: The Fey Sisters' Fate

A Level 1 AdventureFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign!The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!This all-new 5E adventure module includes two new spells and a new PC background!
Source: Fifth Edition Fantasy #2: The Fey Sisters' Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7428)


Title: SG: Fifth Edition Fantasy #1: Glitterdoom
Post by: Spirit Games on 19 November 2014, 17:02:59
Fifth Edition Fantasy #1: Glitterdoom

A Level 3 AdventureFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign!Centuries ago, the glitterdoom come to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with and insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?This all-new 5E adventure module includes a new dwarf sub-race and a new PC background!
Source: Fifth Edition Fantasy #1: Glitterdoom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7427)


Title: SG: Doctor Who: 6th Doctor Sourcebook
Post by: Spirit Games on 19 November 2014, 17:04:03
Doctor Who: 6th Doctor Sourcebook

The Sixth Doctor SourcebookCelebrating the 50th anniversary of Doctor Who, this sourcebook explores the Sixth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!After sacrificing his life to save Peri in the Caves of Androzani, the Doctor regenerated into his most flamboyant, arrogant and frightening incarnation yet. Save Earth from Halley's Comet, do battle with the alien mastermind Sil, twice, and face not just the Master - but the Rani too! Return to past adventures, battle terrible foes old and new and face the ultimate trial - the trial of a Time Lord.It's time for a change my dear, and not a moment too soon.
Source: Doctor Who: 6th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7426)


Title: SG: World War Cthulhu: Europe Ablaze
Post by: Spirit Games on 19 November 2014, 17:04:57
World War Cthulhu: Europe Ablaze

On 16th July, 1940, Winston Churchill told the newly appointed head of the Special Operations Executive, to "set Europe ablaze". With this simple instruction Churchill set in motion some of the most dangerous and brilliant actions of the Second World War. The men and women of SOE performed acts of sabotage, subversion and espionage so extraordinary that if they were portrayed as fiction, they would beggar belief. These agents pushed bravery and human endurance past limits that most of us can only imagine.Europe Ablaze presents six missions demanding such resourcefulness and determination, all set in the European theatre of operations. Some are inspired by SOE missions or historical events, while others take a more imaginative view of the conflict, but all are rooted in the all-too-real horrors that the Second World War brought about. All of them add that special twist that being part of N's network demands, and the dangers of the Mythos will prove at least as dangerous as a bullet from the Gestapo.
Source: World War Cthulhu: Europe Ablaze (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7425)


Title: SG: Cryptworld
Post by: Spirit Games on 19 November 2014, 17:05:14
Cryptworld

INVESTIGATE strange occurrences and supernatural sightings.HUNT irredeemably evil things that torment humanity.DESTROY malicious forces of the unexplained.EVIL STALKS YOU IN THE DARK OF NIGHTKNOW ITS WEAKNESS OR FALL VICTIM TO ITS HUNGERThere is a palpable sense of foreboding in the late fall night. You approach the decrepit manor house; a faint glow in an upper window tells you more stirs here than just the rats. Your tentative steps make the rotten wood floor creak as you enter the broken door of the house. A growl greets you from within; that's when you see the flash of fang in the lamp light.CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. Classic horror, slasher horror, alien menaces from the stars and interdimensional monsters. These horrors and more may greet you in CRYPTWORLD!CRYPTWORLD is a role-playing game complete in one volume. In this book you will find:Rules for character generationOptional paranormal talentsCreatures covering multiple horror genresAdvice for running horror gamesAn introductory adventure...and more!
Source: Cryptworld (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7424)


Title: SG: 13 True Ways
Post by: Spirit Games on 19 November 2014, 17:05:51
13 True Ways

Omens of the AgeAs the 13th Age unfolds, its mysteries-and dangers-grow more numerous.Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it's drawn from the Wild, from the realms of chaos and death, or from the inner power of ki.Patch things up with your surly magic weapon, hero. The adventure is just beginning.13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you'll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm's secret assassin, and much more.For Players:The chaos mage who embraces randomness, and the monk who embodies disciplineThe druid who masters the elements , and the necromancer who commands the undeadThe commander who orders your ranks, and the occultist who orders realityMulticlassing tools to help you create the character you most want to playTreasure to loot, and artifacts that might just loot youFor GMs:All-new details and adventure seeds for Axis, the Court of Stars, Drakkenhall, Horizon, and Santa CoraMore ways to use the icons, including variant icons and relationship results tied to a locationLists of 13: deadly dungeons, flying realms, must-visit inns, and moreNew monsters to challenge your players, including devils, metallic dragons, werebeasts, and soul flensersFour detailed new NPCs with multiple campaign options13 True Ways: New heroes. New legends. Your world.
Source: 13 True Ways (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7423)


Title: SG: The Strange: Bestiary
Post by: Spirit Games on 26 November 2014, 21:30:01
The Strange: Bestiary


Source: The Strange: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7436)


Title: SG: Spaceship Zero RPG
Post by: Spirit Games on 26 November 2014, 21:30:02
Spaceship Zero RPG

Rocket torpedoes are armed and atomizers charged!Atomic Xenon surges through every energy conduit!The crew of spaceship Zero awaits your orders!For Spacecorp, for the future!In the thrilling world of the 21st century, Spaceship Zero is the acme of sci-fi adventure! Inspired by serial episodes from the 1050's, this innovative role-playing game promises countless hours of atomic-powered pulse-pounding pulp excitement in an infinite number of alternative universes! We've scoured every episode to fully reproduce the Spaceship Zero experience. Whether you've seen the German television series, found a bootleg copy of the radio show, or seen previews of Spaceship Zero: The Movie, every aspect of Spaceship Zero has been reproduced in loving detail. This, the Spaceship Zero RPG is the latest incarnation of this truly original sci-fi universe! Any die hard enthusiast of Spaceship Zero can tell you the story of this epic saga. When Professor Ashton activated his rocketship's Better-Than-Light Drive, he didn't just destroy the universe.... he launched one of the greatest pulp adventures ever seen by man! The crew of Spaceship Zero is stranded in an alternative reality, lost in the terrifying dimension of Universe Two. Witness these and kindred wonders: hundred-eyed alien horrors... loathsome hydronaut warriors...  diabolical astro-automatons...  hirsute space gladiators...  alien invaders from beyond Pluto...  super-intelligent monkeys...  a silver armada of spaceships...  maniacal undersea cults...  beauteous barbarian warrior women...  ancient Martian mysteries...  and the red-blooded, two-fisted, hyper-demonstrative heroes of SpaceCorp! Imagine that you're standing on the bridge of Spaceship Zero, trapped in a universe you never knew!  Shambling blasphemous batrachian invaders are conquering an alternative Earth... and they're spawning with captive Earth women! They're torturing the strongest humans in sadistic gladiatorial contests! They're poisoning our atmosphere with mist-spewing ziggurats of greenish alien metal! Can you let the Earth suffer and die? Can You? No, You Can't! Because Spacecorp Needs You! But wait! That's not all! Spaceship Zero also comes with its own original game system: a roleplaying game completely incompatible with other roleplaying systems! Toss away those troublesome twenty-sided dice! Hurl them at the bastions of conformity! We've seen the future, and we're bringing it to you today!
Source: Spaceship Zero RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7435)


Title: SG: Accursed: Ill Omens
Post by: Spirit Games on 26 November 2014, 21:30:02
Accursed: Ill Omens


Source: Accursed: Ill Omens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7434)


Title: SG: Shadowrun Beginner Box
Post by: Spirit Games on 26 November 2014, 21:30:02
Shadowrun Beginner Box


Source: Shadowrun Beginner Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7433)


Title: SG: Dark Heresy: Forgotten Gods
Post by: Spirit Games on 26 November 2014, 21:30:02
Dark Heresy: Forgotten Gods


Source: Dark Heresy: Forgotten Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7432)


Title: SG: Maximum Xcrawl Core Rule Book
Post by: Spirit Games on 26 November 2014, 21:30:02
Maximum Xcrawl Core Rule Book


Source: Maximum Xcrawl Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7431)


Title: SG: Sertorius
Post by: Spirit Games on 26 November 2014, 21:30:02
Sertorius

SOUL OF A GODFourteen hundred years ago, the ogre king killed his own god, Senga, with a sword carved from the spine of the snake goddess. The pieces of Senga's sundered spirit washed over the world like rain and were reborn as the Sertori, living incarnations of his power.You are a Sertori: a powerful sorcerer who can bind men's minds with a word or bring down storms of fire on your foes. You live in an ancient world, ruled by monarchs and oligarchies, in search of your destiny, attracting throngs of followers and circles of believers. As your following grows, so does your power. In time, you may rival the gods, or be worshipped as one.BODY OF FLESHBut the power you wield is dangerous and the world you inhabit treacherous. Even as your magic destroys your enemies, it can also warp your own body and mind. Misuse of this power transforms you into an abomination or a haunting presence. The faith of your followers can grow dark as well, and even your most trusted disciples may betray you. Beyond these threats you face greater dangers from unearthly creatures and cults who despise the Sertori, hunting them down to absorb their divine powers. The gods themselves may be your enemies.How will you use your power?
Source: Sertorius (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7430)


Title: SG: Icons Superpowered Roleplaying The Assembled Edition
Post by: Spirit Games on 26 November 2014, 21:30:02
Icons Superpowered Roleplaying The Assembled Edition

Icons Assemble!It's time to be a hero!Icons is a tabletop game of superhero adventure, creating exciting stories of the imagination with your friends, based around the heroes you create. The Assembled Edition of the game features:Quick Hero Creation! A few die rolls are all it takes to create your hero, giving you the spark for your imagination to bring it all together. Describe character abilities on a numerical scale, or use adjectives like "Great" and "Amazing," as best suits your style and situation.Flexible System! Just a few basic game mechanics resolve in-game actions, but they expand to cover a wide range of options, making Icons easy to learn, but broad enough to keep things interesting.Heroic Determination! Bring the qualities of your heroes into play to gain advantages or perform amazing stunts, or to create trouble, from personal drama to weaknesses, in order to make your hero even more determined to save the day!Universe Creation! Collaborate to create your own comic book universe and play out the stories of the different heroes in it.Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
Source: Icons Superpowered Roleplaying The Assembled Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7429)


Title: SG: The Strange: Bestiary
Post by: Spirit Games on 27 November 2014, 15:30:02
The Strange: Bestiary

The Strange: Bestiary is a lavishly illustrated and wildly imaginative collection of 140 creatures and characters. Inside, you'll find creatures encountered on Earth along with those native to the recursions of Ardeyn, Ruk, Crow Hollow, Atom Nocturne, and more. The bestiary also facilitates creating your own worlds by providing scores of creatures that will work in any recursion you can dream up, including those created by fictional leakage and operating under the laws of Magic, Mad Science, and Psionics.Monument spiders, data sentinels, octopus sapiens, extereons, blobs, kaiju, and killer robots are just the beginning for the diverse and incredibly creative settings of The Strange. What's more, since creatures of The Strange: Bestiary are compatible with Numenera, and most are suitably weird, game masters can also use this book to populate the Ninth World!This is not a standalone game. It is a supplemental rulebook for The Strange.
Source: The Strange: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7436)


Title: SG: Accursed: Ill Omens
Post by: Spirit Games on 27 November 2014, 15:30:02
Accursed: Ill Omens

The world cries out for salvation...Morden has fallen to the Witches, but their banes continue to prey off the mortal survivors. This book of adventures presents a variety of different challenges for Morden's Witchmarked heroes to overcome. New foes introduced and locations are expanded. The adventures range in scope, with some suited to a single evening's entertainment, while others could encompass several nights of play. Any of them can be interspersed with the Plot Point Campaign included in the Accursed core book.Accursed: Ill Omens includes works by an all-star cast of gaming writers. Shane Hensley, Rich Baker, Sean Patrick Fannon, and Colin McComb - among others - all contributed to this compilation. Please note: Accursed Ill Omens is not a complete game. It requires the Accursed setting book, Savage Worlds Rulebook, and the Savage Worlds Horror Companion for play.
Source: Accursed: Ill Omens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7434)


Title: SG: Shadowrun Beginner Box
Post by: Spirit Games on 27 November 2014, 15:30:02
Shadowrun Beginner Box

WELCOME TO THE SIXTH WORLD!Megacorporations dominate the world. Dragons prowl the skies-and corporate boardrooms. Magicians sling fire and lightning, ice and acid. Hackers break into the darkest corners of the Matrix, digging out secrets while risking feedback that could fry their synapses. And people on the edge of society, those who have been pushed into the shadows, fight to stay free.The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and action of one of the most enduring role-playing settings of all time!Tailor-designed for an easy-on-the-credstick entry, the Beginner Box includes the following:A Universe Primer: A 24-page exploration of the Shadowrun world.Quick-Start Rules: Fast rules and a quick adventure to whet your appetite for more.A pre-generated character booklet: Allows for a gamemaster and one person to run a solo adventure.4 pre-generated character sheets: Details that'll allow up to four players to play with the help of a gamemaster.Dice: Never forget your handfuls of D6s!Whether you're new to Shadowrun or new to roleplaying, this package will get you into the fun of hacking, shooting, and spellslinging your way to the top!
Source: Shadowrun Beginner Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7433)


Title: SG: Dark Heresy: Forgotten Gods
Post by: Spirit Games on 27 November 2014, 15:30:02
Dark Heresy: Forgotten Gods

FEAR THE PASTDeadly smugglers carrying alien relics race for passage on an enigmatic Rogue Trader's starship. Awaiting their arrival are heretical cultists, ready to use these forbidden artefacts to awaken a dead god. If they are not stopped, the Askellon Sector will fall before a vile power that ruled aeons before Mankind existed...In Forgotten Gods, Acolytes must uncover the origins of the corrupted xenos artefacts plaguing the sector and the dark cult that seeks these objects to empower its unholy rituals. As they travel across Desoleum's lawless wastelands, the black depths of space, and finally to a mysterious, bone-strewn cemetery planet, it will take of all of the Acolytes' skills in both investigation and combat to survive and vanquish these threats!This full-length adventure for Dark Heresy (2nd Edition) also includes:Gazetteer information on covering the wastelands of Desoleum, the Rogue Trader vessel Oath Unspoken, and the ancient shrine world of Thaur.Rules for creating player characters from these new home worlds.This is not a stand-alone game. A copy of Dark Heresy (2nd Edition) Core Rulebook is required to play.
Source: Dark Heresy: Forgotten Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7432)


Title: SG: Maximum Xcrawl Core Rule Book
Post by: Spirit Games on 27 November 2014, 15:30:02
Maximum Xcrawl Core Rule Book

Fabulous prizes! Cars, wealth, and a year's supply of furniture wax!All of these - and much, much more - can be yours...if you survive.Of course, you are going to have to kill the monsters to get the treasure, and you aren't the crowd favourite today, and the cameras are very unforgiving. But there are no second takes, and if you die...YOU DIE!In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It's a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled - but lethal - conditions. He designs the maze, and stocks it with monsters, secret doors, magical traps, treasure and prizes. The players must go through the dungeon and fulfil whatever conditions the DJ puts forth in order to win.
Source: Maximum Xcrawl Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7431)


Title: SG: Dungeons and Dragons: Dungeon Master's Guide (5th Ed)
Post by: Spirit Games on 28 November 2014, 18:00:02
Dungeons and Dragons: Dungeon Master's Guide (5th Ed)

Entertain and Inspire Your PlayersThe Dungeon Master's Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.Inside you'll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.
Source: Dungeons and Dragons: Dungeon Master's Guide (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7319)


Title: SG: Pathfinder Module: Plunder and Peril
Post by: Spirit Games on 03 December 2014, 00:30:02
Pathfinder Module: Plunder and Peril


Source: Pathfinder Module: Plunder and Peril (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7450)


Title: SG: Pathfinder Player Companion: Ranged Tactics Toolbox
Post by: Spirit Games on 03 December 2014, 00:30:03
Pathfinder Player Companion: Ranged Tactics Toolbox


Source: Pathfinder Player Companion: Ranged Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7449)


Title: SG: Adventure Path 88: Iron Gods - Valley of the Brain Collectors
Post by: Spirit Games on 03 December 2014, 00:30:03
Adventure Path 88: Iron Gods - Valley of the Brain Collectors


Source: Adventure Path 88: Iron Gods - Valley of the Brain Collectors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7448)


Title: SG: Pathfinder Cards: Rules Reference Flash Cards
Post by: Spirit Games on 03 December 2014, 00:30:03
Pathfinder Cards: Rules Reference Flash Cards


Source: Pathfinder Cards: Rules Reference Flash Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7447)


Title: SG: Dungeon Crawl Classics Annual Holiday Module: The Old God's Return
Post by: Spirit Games on 03 December 2014, 00:30:03
Dungeon Crawl Classics Annual Holiday Module: The Old God's Return


Source: Dungeon Crawl Classics Annual Holiday Module: The Old God's Return (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7446)


Title: SG: Dungeon Crawl Classics 79.5: Tower of the Black Pearl
Post by: Spirit Games on 03 December 2014, 00:30:03
Dungeon Crawl Classics 79.5: Tower of the Black Pearl


Source: Dungeon Crawl Classics 79.5: Tower of the Black Pearl (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7445)


Title: SG: Dungeon Crawl Classics 76.5: Well of the Worm
Post by: Spirit Games on 03 December 2014, 00:30:03
Dungeon Crawl Classics 76.5: Well of the Worm

A level 1 adventure.The plains of Barrowdwon have always known war. Every spring and summer, armies of the barons converge on the long fields, clashing in battle, destroying the fields of crops, and soaking the earth in blood. Farmers tending the land have learned to survive in lean times by looting the bodies of the dead and selling the arms and armour to young adventurers. Now, bits of broken, rusted weapons and old bones wash to the surface with the spring rains, and no field can be ploughed without uncovering dead warriors from long-vanquished armies.Twenty years ago, the wizard Solom Quor came to these blood-soaked fields on a quest for knowledge. Solom discovered a curious worm with the twisted, tormented face of a human. The plains, drenched in blood and the anguished souls of the dead, had given rise to a new horror: the war-worm.
Source: Dungeon Crawl Classics 76.5: Well of the Worm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7444)


Title: SG: Outbreak: Deep Space
Post by: Spirit Games on 03 December 2014, 00:30:03
Outbreak: Deep Space


Source: Outbreak: Deep Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7443)


Title: SG: Citadel Beyond the North Wind
Post by: Spirit Games on 03 December 2014, 00:30:03
Citadel Beyond the North Wind


Source: Citadel Beyond the North Wind (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7442)


Title: SG: Myriad Song RPG
Post by: Spirit Games on 03 December 2014, 00:30:03
Myriad Song RPG


Source: Myriad Song RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7441)


Title: SG: Pathfinder Flip-Mat: Red Light District
Post by: Spirit Games on 03 December 2014, 05:00:02
Pathfinder Flip-Mat: Red Light District


Source: Pathfinder Flip-Mat: Red Light District (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7440)


Title: SG: Unframed: The Art of Improvisation for Game Masters
Post by: Spirit Games on 03 December 2014, 05:00:02
Unframed: The Art of Improvisation for Game Masters


Source: Unframed: The Art of Improvisation for Game Masters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7439)


Title: SG: Arcana of Legend: Elementalism
Post by: Spirit Games on 03 December 2014, 05:00:02
Arcana of Legend: Elementalism


Source: Arcana of Legend: Elementalism (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7438)


Title: SG: Kobold Guide to Combat
Post by: Spirit Games on 03 December 2014, 05:00:02
Kobold Guide to Combat


Source: Kobold Guide to Combat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7437)


Title: SG: Pathfinder Battles: The Lost Coast Booster
Post by: Spirit Games on 09 December 2014, 21:30:01
Pathfinder Battles: The Lost Coast Booster

Contains 4 collectible plastic pre-painted figures.
Source: Pathfinder Battles: The Lost Coast Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7454)


Title: SG: Shadowrun Runner's Toolkit Alphaware
Post by: Spirit Games on 10 December 2014, 20:00:02
Shadowrun Runner's Toolkit Alphaware

The right tools for the next run.Scan this, chummersHave you tackled the Beginner Box and are ready to move up in the sixth world?Are you a gamemaster ready to give Shadowrun a shot, and you want a few extra tools at your disposal from the first toss of your dice?Do you play Shadowrun now, and are you looking for a set of tools that'll allow you to easily introduce new gamers to your favourite RPG at your local game store or hangout?Say yes to any of those? The Runner's Toolkit: Alphaware is the box set for you.Designed as the perfect stepping-stone between the Shadowrun Beginner Box and Shadowrun, Fifth Edition, this box can fill a number of roles. Whether you're looking for more adventures and options to move beyond the Beginner Box, laying the groundwork for your gaming group to move fully onto Shadowrun, Fifth Edition, or providing adventures, maps, and other tools to use in conjunction with the core rulebook, you'll find this kit invaluable.Alphaware includes:Rules of the Street: A rulebook designed to be accessible and simple to use.The Edge of Now gives the flavour and background of the Sixth World.Plots and Paydata: Adventures and tips for any Shadowrun gamemaster.Eight double-sided maps to help players and GMs track the action.Spell, weapon, and gear cards for quick reference.Pre-generated characters players can use right away.A double-sided poster. North America map and killer art.And of course, handfuls of six-sided dice for Shadowrun action.
Source: Shadowrun Runner's Toolkit Alphaware (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7453)


Title: SG: Kromore RPG
Post by: Spirit Games on 17 December 2014, 16:30:01
Kromore RPG

Play in fantasy, steampunk, medieval, sci-fi, or modern eras. Practice the ways of the sci-magi with realm magic. Hunt down demons from the outer realms. Encounter aliens & demigods as you explore the universe. Customize unique characters, weapons, vehicles, & armour. Explore a massive setting over Kromore's 10,000 year timeline. A table top RPG game filled with wonder and excitement at every corner.An easy to use game system that gives choice to players. Hundreds of abilities & dozens of character professions. A diverse possibility filled three action combat system. Bring your adventures to life with Kromore.
Source: Kromore RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7458)


Title: SG: Torchbearer Player's Deck
Post by: Spirit Games on 17 December 2014, 16:30:01
Torchbearer Player's Deck

For use with the Torchbearer roleplaying game, this deck contains everything a player needs to survive the harsh environs of the dungeon! The deck consists of 42 cards in a heavy duty slipcase box. A 12-card action deck8 condition cards4 armour cards3 light cards15 weapon cardsIn addition, the box contains two separator cards to help you better organize your deck.
Source: Torchbearer Player's Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7457)


Title: SG: Dungeons and Dragons: DM Screen Tyranny of the Dragons(5th Ed)
Post by: Spirit Games on 17 December 2014, 16:30:01
Dungeons and Dragons: DM Screen Tyranny of the Dragons(5th Ed)

This screen has been specifically built with the Hoard of the Dragon Queen module in mind. One side boasts evocative artwork from the adventure, while the other displays helpful charts, maps and character illustrations for quick reference.
Source: Dungeons and Dragons: DM Screen Tyranny of the Dragons(5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7456)


Title: SG: AMP Year One RPG
Post by: Spirit Games on 17 December 2014, 16:30:01
AMP Year One RPG

The year is 2015 and the world is getting its first taste of super-powered individuals making themselves known all around the globe. Danger and conspiracy lurk around every corner, be it government agencies looking for the secret to these powers or other AMPs looking to battle in a show of supremacy.AMP: Year One is an RPG that puts this first year under a microscope, presented as a timeline of events that escalate to a boiling point. Players become AMPs (people with Accelerated Mutant Potential), as is their birthright, but dealing with power isn't always what it's cracked up to be.Powered by the new DGS-Combo System, every roll of the die is packed with excitement. Players can create their own AMP and pick from over 50 unique powers, or choose one of more than 20 pre-generated AMPS and jump right into the action.
Source: AMP Year One RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7455)


Title: SG: 2300AD: Ships of the French Arm
Post by: Spirit Games on 17 December 2014, 20:30:03
2300AD: Ships of the French Arm

The French Arm is a web of transport routes, outposts, way-stations, and colonies. All of these far-flung settlements are served by fleets of commercial ships carrying supplies and colonists, military vessels providing protection and regulation, and explorer vessels forever pushing the boundaries of explored space. Outside of traffic between Earth and Tirane, the route from Beta Canum to Earth is the busiest in human space, with the route from Canum to Beowulf coming in second. Shipments from the industrial outpost at Bessieres account for nearly 30% of commercial goods produced for consumption by French nations on Earth, and account for fully 50% of the material produced for the ground-force militaries of the Empire.There are nearly 12,000 spacecraft of varying types in the French Arm. The vast majority of these are interface vessels and slow system ships. The actual number of starships is closer to approximately 2,500 in active commercial service. Of these, 30% are big bulk carriers.Ships of the French Arm is dedicated to vessels adventurers can interact with in a meaningful way, complete with deckplans for every one of them. While most merchant vessels fall into this category, a few military ships are also included, such as those relegated to patrol and customs enforcement, along with a pair of major combatants, provided to showcase the capabilities of these massive ships.The Traveller Core Rulebook is required to play2300AD./
Source: 2300AD: Ships of the French Arm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7459)


Title: SG: Rivendell
Post by: Spirit Games on 07 January 2015, 16:00:03
Rivendell


Source: Rivendell (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7460)


Title: SG: Pathfinder Player Companion: Giant Hunter's Handbook
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Player Companion: Giant Hunter's Handbook


Source: Pathfinder Player Companion: Giant Hunter's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7473)


Title: SG: Pathfinder Campaign Setting: Lost Treasures
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Campaign Setting: Lost Treasures


Source: Pathfinder Campaign Setting: Lost Treasures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7472)


Title: SG: Adventure Path 89: Iron Gods - Palace of Fallen Stars
Post by: Spirit Games on 07 January 2015, 20:30:02
Adventure Path 89: Iron Gods - Palace of Fallen Stars


Source: Adventure Path 89: Iron Gods - Palace of Fallen Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7471)


Title: SG: Pathfinder Map Pack: Boarding Action
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Map Pack: Boarding Action


Source: Pathfinder Map Pack: Boarding Action (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7470)


Title: SG: Pathfinder Campaign Cards: Mummy's Mask Item Cards
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Campaign Cards: Mummy's Mask Item Cards


Source: Pathfinder Campaign Cards: Mummy's Mask Item Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7469)


Title: SG: Pathfinder Campaign Cards: Iron Gods Item Cards
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Campaign Cards: Iron Gods Item Cards


Source: Pathfinder Campaign Cards: Iron Gods Item Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7468)


Title: SG: Things Don't Go Smooth
Post by: Spirit Games on 07 January 2015, 20:30:02
Things Don't Go Smooth


Source: Things Don't Go Smooth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7467)


Title: SG: Mutant: Year Zero Card Deck
Post by: Spirit Games on 07 January 2015, 20:30:02
Mutant: Year Zero Card Deck

This deck contains 100 high quality playing cards for use with the Mutant: Year Zero roleplaying game by Modiphius Entertainment and Free League Publishing. These cards enhance your gaming experience. The deck contains:25 Mutation Cards25 Threat Cards50 Artifact Cards
Source: Mutant: Year Zero Card Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7466)


Title: SG: Mutant: Year Zero Dice
Post by: Spirit Games on 07 January 2015, 20:30:02
Mutant: Year Zero Dice

These custom dice are made specifically for use with the Mutant: Year Zero roleplaying game. They enhance the gaming experience and make the game run even smoother. This set includes:5 yellow Base Dice5 green Skill Dice5 black Gear Dice
Source: Mutant: Year Zero Dice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7465)


Title: SG: Mutant: Year Zero RPG
Post by: Spirit Games on 07 January 2015, 20:30:02
Mutant: Year Zero RPG


Source: Mutant: Year Zero RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7464)


Title: SG: Game Mat: Jungle Temple
Post by: Spirit Games on 14 January 2015, 06:00:06
Game Mat: Jungle Temple

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Jungle Temple (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7486)


Title: SG: Game Mat: Merchant's Bazaar
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Merchant's Bazaar

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Merchant's Bazaar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7485)


Title: SG: Game Mat: Dark Sun Desert
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Dark Sun Desert

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Dark Sun Desert (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7484)


Title: SG: Game Mat: Caverns of the Underdark
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Caverns of the Underdark

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Caverns of the Underdark (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7483)


Title: SG: Game Mat: Market Square
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Market Square

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Market Square (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7482)


Title: SG: Stay on Target
Post by: Spirit Games on 14 January 2015, 06:00:07
Stay on Target


Source: Stay on Target (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7481)


Title: SG: Achtung! Cthulhu: Guide to the Eastern Front
Post by: Spirit Games on 14 January 2015, 06:00:07
Achtung! Cthulhu: Guide to the Eastern Front


Source: Achtung! Cthulhu: Guide to the Eastern Front (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7480)


Title: SG: Achtung! Cthulhu: Guide to North Africa
Post by: Spirit Games on 14 January 2015, 06:00:07
Achtung! Cthulhu: Guide to North Africa


Source: Achtung! Cthulhu: Guide to North Africa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7479)


Title: SG: Cold Harvest
Post by: Spirit Games on 14 January 2015, 15:00:03
Cold Harvest

Roleplay During the Great Purges of Stalin's RussiaAll is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia. A fall-off in production has come to the attention of the Soviet authorities and communications are down. No one has a clue as to what is happening out there.Despite the ravages of the Russian winter, someone must be sent to uncover the reasons for the slackening production and to deal with the situation. Vigilance is key, as there may be anti-Soviet agitators at work. Trust no one!Cold Harvest is a Call of Cthulhu scenario set at the height of Stalin's Russia in the late 1930s. Player take on the role of NKVD agents from the people's Commissariat For Internal Affairs, tasked with investigating strange happenings at Krasivyi Oktabyr-3.Cold Harvest has been designed to be playable by one Keeper and one player, as well as for groups of between two to six players. Eight pre-generated investigators are included, allowing players to chose from a range of characters. Directions are also provided as to the role and duties of an NKVD officer, allowing players to quickly understand the motivations and responsibilities of their characters.Throughout the scenario, guidance and roleplaying tips are provided for the Keeper, as well as advice for using other published Soviet-era scenarios with Cold Harvest to form a larger campaign set against the backdrop of Communist Russia.
Source: Cold Harvest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7478)


Title: SG: Sheoloth: The Sprawling City
Post by: Spirit Games on 14 January 2015, 15:00:03
Sheoloth: The Sprawling City

Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal, fears to shape their forms.Noble houses constantly vie for power; the most powerful can be lost in seconds should they fail in their schemes, so they all try to curry favour in the Dark Mother's court and protect their positions, all the while making sure daggers are firmly placed in the backs of their enemies and the throats of their allies.The dark elves here need to be careful, for they have enemies above and below, and have to contend with their own callous natures. Unknown to them, they have enemies within the city's own shadows - the ovarisites, a strange race of highly intelligent creatures that plot and plan their demise.The residents of the city must also contend with squabbling merchants, wily thieves and deadly assassins. The shadows cast by these groups interweave with common folk and nobility alike, and not a day goes by when some plan fails or succeeds, resulting in loss of life or freedom either way.
Source: Sheoloth: The Sprawling City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7477)


Title: SG: The Book of Ants
Post by: Spirit Games on 14 January 2015, 15:00:03
The Book of Ants

From City of Lights to Palaces of DreamEvocative, enigmatic, and haunted by airborne polyps, The Book of Ants, a.k.a. Livre des Fourmis, gives Trail of Cthulhu Keepers and players an essential window into Paris of the 20s and 30s, and into the Dreamlands beyond.From November 1918 to September 1929, the young poet Henri Salem fell in with the surrealists of Paris. Swept up by the imperious charisma of group leader Andre Breton, he rapidly found himself sharing cafe tables with the key figures of this most influential and fractious art movement of the pre-war period. According to this, his diary of the era, he traded quips with Marcel Duchamp, feared the madness of Antonin Artaud, and served as model for the famous shot of ants crawling from a hole in a man's hand in Salvador Dali and Luis Bunuel's scandalous film Un Chien Andalou.If his tale can be fully believed, he stepped with them from waking Paris to an ancient yet surprisingly malleable realm of dream. (Save for Breton, who could never make the leap.) There he walked along-side such Mythos figures as Randolph Carter, King Kuranes and the ghoul once known as Richard Pickman.As such his diary serves as an indispensable guide to anyone wishing to explore the dangerous demimonde of the Parisian art scene, where disagreements over aesthetics are often settled with knife wounds and broken bones. Even more, it provivdes a rare look into the ever-shifting shores of the Dreamlands, just as its air of the fantastical gives way to horrific reflections of a world spinning into chaos and death.
Source: The Book of Ants (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7474)


Title: SG: Stay on Target
Post by: Spirit Games on 14 January 2015, 19:30:02
Stay on Target

A long time ago in a galaxy far, far away...At the heart of the Galactic Civil War, daring ace pilots risk everything in the fight for freedom. On the hangar deck, in the saddle, and behind the stick, these brave individuals take the fight to the evil Empire.Jump into the cockpit of your starfighter with Stay n Target. This rulebook expands upon the Age of Rebellion Roleplaying Game, adding new content for Ace characters as well as any character looking to master the many vehicles of Star Wars. Dogfight against dangerous adversaries, tame the wild beasts of the galaxy, and gain glory in the name of the Rebellion.This supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specialisations.New, powerful signature abilities that allow Ace characters to become masters of their career.Specialised equipment and dozens of powerful vehicles useful to characters looking to dive into a dogfight.Rules for riding the many beasts of the galaxy, along with profiles for the most common mounts used by the Rebel Alliance.
Source: Stay on Target (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7481)


Title: SG: Achtung! Cthulhu: Guide to the Eastern Front
Post by: Spirit Games on 14 January 2015, 19:30:02
Achtung! Cthulhu: Guide to the Eastern Front

Horror Stalks the Steppes!A terrifying world war two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.Discover the secret history of the war in Russia: a vast land under the thumb of a brutal regime; a downtrodden yet determined population who have seen many horrors, not all of them of man's making; and a land where giant machines of war rage across the countryside, terrorising all in their path.- Alec TowtonSection MThe Guide to the Eastern Front adds a new dimension to the secret war, including:New Investigator Occupation Templates: play member of the Soviet underworld, political prisoners, a NKVD agent, and the cavalryInformation on Russian military structure and the issues faced when waging a war on the Eastern Front.More nameless horrors and vile creatures, such as the Krysolud, the insects from Shaggai, and the Stalin Lampen.Details on the inner workings of Institute 21, Otdel MI, and the Cult of Red Horus, as well as a variety of independent occult organisations and their nefarious plans for the Soviet Union.Tanks! (including Nachtwolfe's proposed super tank that puts the Maus and Ratte to shame...)In fact, a whole dossier's worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu: Guide to the Eastern Front (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7480)


Title: SG: Achtung! Cthulhu: Guide to North Africa
Post by: Spirit Games on 14 January 2015, 19:30:02
Achtung! Cthulhu: Guide to North Africa

Blood, Terror, and Sand...A terrifying world war two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.Discover the secret history of the war beyond Western Europe: a land of great antiquity, steeped in legend; a fiery cauldron of political and occult intrigue where the heat is as much your enemy as any man with a gun; and a formidable wilderness where only the strong will survive with their sanity intact.-Alec TowtonSection MThe Guide to North Africa adds a new dimension to the secret War, including:New civilian and military occupation templates: Play as an archaeologist, SAS special forces, a Bedouin tribesman, Askari, the LRDG, and the French Foreign Legion.New Tomes of Forbidden Lore, such as the The Book of Thoth and The Book of Angels, and yet more summoning spells and protective enchantments.Desert vehicles and equipment, fantastical and mundane (including Nachtwolfe's latest developments)Intriguing weapons and artifacts, such as the Atlantean sliver gun, the Yithian Stone Hunter and the Ashes of Sebek.Ancient Horrors from the depths of the desert (and space and time): Crocodile Hybrid Mummies, Djinn, and the Great Race of Yith.Details on Black Sun's quest for Irem and Nachtwolfe's constant search for Atlantean technology.In fact, a whole dossier's worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu: Guide to North Africa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7479)


Title: SG: Sheoloth: The Sprawling City
Post by: Spirit Games on 14 January 2015, 19:30:02
Sheoloth: The Sprawling City

Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal, fears to shape their forms.Noble houses constantly vie for power; the most powerful can be lost in seconds should they fail in their schemes, so they all try to curry favour in the Dark Mother's court and protect their positions, all the while making sure daggers are firmly placed in the backs of their enemies and the throats of their allies.The dark elves here need to be careful, for they have enemies above and below, and have to contend with their own callous natures. Unknown to them, they have enemies within the city's own shadows - the ovarisites, a strange race of highly intelligent creatures that plot and plan their demise.The residents of the city must also contend with squabbling merchants, wily thieves and deadly assassins. The shadows cast by these groups interweave with common folk and nobility alike, and not a day goes by when some plan fails or succeeds, resulting in loss of life or freedom either way.This book allows players to create dark elf characters and explore the City of the Dark Mother from top to bottom, immersing them in dark elf culture for the Legend RPG while providing up new advanced skills such as Style and Intimidation. New professions such as Assassins and Warlocks open the door to the dark elves' magical and vicious natures, while the dark elven magic of Shadowcraft, the ability to shape shadows into living beings or objects. Fleshcrafting, too, has it own dark secrets.So prepare to explore the city from the Ashen Bulwark to the Lair of the Dark Mother; just keep one hand on your dagger.Welcome to Sheoloth.
Source: Sheoloth: The Sprawling City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7477)


Title: SG: Deep Magic
Post by: Spirit Games on 14 January 2015, 19:30:02
Deep Magic

An Age of Wizardry!Magic is everywhere. Whether it's a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours!Deep Magic: 13th Age Compatible Edition is for options that allow them to bend reality to their wills and perform spectacular feats of sword and sorcery. This book offers an astounding variety of new magic options, including:555 wizard spells, ranging from clever tricks to summoning the World Serpent itself to wreak havoc4 new class talents that put wizard spells within the grasp of every class - play an arcane ranger, a spirit-calling barbarian, a time-warping commander or face-stealing trickster druid30 new schools of magic, including the Cult of Ouroboros, the Red Inquisition and the Scholars of Dust, with guidelines for creating your own magical tradition5 magical campaign options: post-apocalyptic vril magic, the mysteries of the ley lines, a class-warfare arcanopunk campaign option, and moreFor GMs looking for new material, or players looking for character customization options, this massive tome is the book you've been dreaming of.Dive into Deep Magic!
Source: Deep Magic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7476)


Title: SG: Dreamhounds of Paris
Post by: Spirit Games on 14 January 2015, 19:30:02
Dreamhounds of Paris

Follow the Trail of Cthulhu into the DreamlandsFrom the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries - and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history.But until now, no one has revealed what they were really up to.In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?Choose your player character from a roster of 19 visionaries and madmen:Put up your dukes as two-fisted filmmaker LUIS BUNUEL.Flee a formless entity as Dada impresario TRISTAN TZARA.Photograph tentacled entities as American expat MAN RAY.Personify the joy and decadence of the city as chanteuse KIKI DE MONTPARNASSE.Wield the magic cane that will end the world as theatre of cruelty inventor ANTONIN ARTAUD.Or arrive in Paris as fresh-faced young painter SALVADOR DALI, who has come to tear the movement all down and rebuild it in his image.Includes:A guide to Paris in the 20s and 30s, from the swirl and sin of Montmatre to the staged atrocities of the Theatre du Grand-Guignol.A tour of its occult depths, from primeval Druids, to today's opium-addled ritualists.A survival manual for invaders of dream. Do you shape the Dreamlands to your will, or surrender to its madness?A gazetteer of 43 dream locales, from the meandering River Ai to the furnaces of Zar, where yesterday's useless poets burn.13 monsters of dream, from the familiar yet terrifying gugs and ghasts to the new grotesqueries like the bulbhead and putrefacto.Brilliant advice to help you pull off the campaign of your GMing career.And a full introductory adventure, in which the characters meet that notorious icon of Gallic literary madness, Maldoror.The Dreamlands are as strange as you can imagine.
Source: Dreamhounds of Paris (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7475)


Title: SG: The End of the World: Zombie Apocalypse
Post by: Spirit Games on 14 January 2015, 19:30:02
The End of the World: Zombie Apocalypse

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the World, you don't play a figure out of history or fantasy, you play yourself!What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could you survive a zombie apocalypse?It is the end of the world as we know it. The undead walk the earth and nothing and no one can stop them. Some say a meteor from outer space has covered the earth in dangerous radiation, others fear that the time of reckoning has come and there is no room left in Hell, while others still fear a global pandemic. The only certainty is that no one knows exactly what caused the dead to rise, but now they are here and they have won.Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includes:An elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Zombie Apocalypse that each include locations, NPCs, and specific zombie rules for each type of zombie horror.How would you survive the end of the world? Discover the answer!
Source: The End of the World: Zombie Apocalypse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7452)


Title: SG: Deus Vult: Sacerdos Custos Training Guide
Post by: Spirit Games on 20 January 2015, 23:30:02
Deus Vult: Sacerdos Custos Training Guide

In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holly Land for powerful relics that may save humanity, there is much work ahead of them.The Sacerdos Custos Training Guide contains everything a player needs to know in order to create a character, equip them with the finest weapons of the Order, and fight supernatural evils hidden within the medieval world.Requires the Legend Core Rulebook.
Source: Deus Vult: Sacerdos Custos Training Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7489)


Title: SG: Deus Vult: Games Master's Story Guide
Post by: Spirit Games on 20 January 2015, 23:30:03
Deus Vult: Games Master's Story Guide

In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity.The Deus Vult Games Master's Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th century, and give you all the tools you need to create your own adventures see across Europe and deep in the Holy Land.From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity, your players will have plenty to do. They will also encounter the witch-hunters and first stirrings of the Inquisition - both hate the Order your players serve with a passion, and there is a three-way power struggle stirring within the darkest parts of the Church for which is best placed to counter the supernatural...Requires the Legend Core Rulebook.
Source: Deus Vult: Games Master's Story Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7488)


Title: SG: The Monastery of Tuath
Post by: Spirit Games on 20 January 2015, 23:30:03
The Monastery of Tuath

A medieval role-playing game with a horrific and gothic influenceThe Monastery of Tuath is a supplement for the Shadows of Esteren series intended for Game Leaders. Contents include:The Monastery of Tuath:50 colour pages book, focused on the Temple faction and features "Vengeful Words", a large investigation scenario inspired by The Name of the Rose, as well as several game aids: The Temple and Religious Life. The Monasteries of the One and a description of the monastery of Tuath.AS Map of the Monastery of Tuath:A colour map depicting the monastery where the "Vengeful Words" adventure is set.A Set of Aid Sheets in a Black Folder:A deck of Clue Cards and game aid sheets for "Vengeful Words", including technical sheets to optimize the gaming experience for both Leaders and Players.
Source: The Monastery of Tuath (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7487)


Title: SG: Dungeons and Dragons: DM Screen (5th Ed)
Post by: Spirit Games on 20 January 2015, 23:30:03
Dungeons and Dragons: DM Screen (5th Ed)

Rise to the ChallengeThis durable, four-panel Dungeon Master's screen, lavishly adorned with illustrations inside and out, will enchant and inspire players and Dungeon Masters alike.The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over it, even as it keeps die rolls and notes hidden from players. Tables on the inside provide essential support for the three pillars of play - combat, exploration and social interaction - to Dungeon Masters of all skill levels.The outside of the screen features an epic scene illustrated by Craig Spearing, depicting the red dragon Thraxata the Flamefiend and her kobold minions confronting a party of intrepid adventurers. The group's ranger tries to finish the fight with a legendary arrow of dragon slaying meant specifically for this wyrm.
Source: Dungeons and Dragons: DM Screen (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7451)


Title: SG: Albion Hardback
Post by: Spirit Games on 23 January 2015, 23:45:02
Albion Hardback

Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed the weather, and society crumbled. The Druid Order came forth to lead us in a new way, inspired by the ideas of ancient times. Now the seven kingdoms know peace and prosperity, but rumours and shadows are growing. Who will confront them?Albion is a fantasy roleplaying game using Celtic elements and themes in an isolated future Britain that has turned back to its past. Magic lies below the surface and can be stirred by any skill or roused by spells, and the paths of destiny call for champions. The basic rules are simple, with plenty of options for adding more detail to characters when you're ready.
Source: Albion Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7494)


Title: SG: Albion Softback
Post by: Spirit Games on 23 January 2015, 23:45:02
Albion Softback

Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed the weather, and society crumbled. The Druid Order came forth to lead us in a new way, inspired by the ideas of ancient times. Now the seven kingdoms know peace and prosperity, but rumours and shadows are growing. Who will confront them?Albion is a fantasy roleplaying game using Celtic elements and themes in an isolated future Britain that has turned back to its past. Magic lies below the surface and can be stirred by any skill or roused by spells, and the paths of destiny call for champions. The basic rules are simple, with plenty of options for adding more detail to characters when you're ready.
Source: Albion Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7493)


Title: SG: Rocket Amoeba
Post by: Spirit Games on 23 January 2015, 23:45:02
Rocket Amoeba

Jetting in to save the day for everyone who wants to play story games with their friends but is menaced by gigantic books or rules that melt your brain!Rocket Amoeba is a set of role-plying game rules you can use for almost any genre or setting.Simple! Fast! Adaptable!It keeps things simple, so it's quick to get going and to play, leaving you to focus on your characters and their exciting stories.All you need is a group of trusty pals with imagination and itchy raygun fingers, plus pencils and paper, some index cards and a few six-sided dice.
Source: Rocket Amoeba (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7492)


Title: SG: Jaws of the Six Serpents
Post by: Spirit Games on 23 January 2015, 23:45:02
Jaws of the Six Serpents

Days of High AdventureSilver Branch Games takes the fan-favourite PDQ system into the realms of sword-and-sorcery and the grittier sides of fantasy.The PDQ core rulesAdditional rules for these genres of fantasySetting outline for the land of the Six SerpentsNotes on adapting for different settingsPDQ lets you give your character whatever Qualities are most dramatically important, and provides a simple framework for resolving any type of conflict.
Source: Jaws of the Six Serpents (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7491)


Title: SG: Between Sand and Sea: Mythic Africa
Post by: Spirit Games on 27 January 2015, 21:45:02
Between Sand and Sea: Mythic Africa

Everyone knows Egypt, but Egypt is just one corner of Africa. Between the sand of the Great Desert and the sea of the Mediterranean lie the great cities of Marrakesh and Fes, home to merchants, scholars, and thieves. The Atlas mountains and the plains of the Tell are home to Tuareg and Berber nomads and raiders, and the ruins of Rome and Carthage still await exploration. Not all of the inhabitants of this land are human: the Blemmyae have no heads, bearing their faces on their chests, while the Panotii have ears so large that they can fly, and the isle of monkeys tolerates nothing human on its shores. Trade caravans from all cultures cross the Great Desert, but none know what lies beyond, or where the slaves brought north come from.Beyond the Bounds of the OrderThis book provides cultural and magical details for the lands of Mythic Africa west of, but not including, Egypt. From the Jnun to the dark gods of old Carthage, from the bustling cities of the Tell to the wind-haunted mountains and deserts, this is a land that takes magi away from the familiar. Whether building a new covenant outside the Tribunals, or visiting in search of magical secrets, there is something for every maga between sand and sea.
Source: Between Sand and Sea: Mythic Africa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7507)


Title: SG: Doctor Who: 7th Doctor Sourcebook
Post by: Spirit Games on 27 January 2015, 21:45:03
Doctor Who: 7th Doctor Sourcebook

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Seventh Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG. and is also a fact-packed resource for fans of the show!Having survived an attempt on his life from his own future self, it is the Rani who forces the Doctor to regenerate once more, into an incarnation that is every bit as sharp, cunning and eccentric as his predecessors. Battle dragons, psychic clowns and out-of-control robots, match wits with the Rani, the Master and Fenric, and destroy Skaro, the home of the Daleks!And remember - you can always judge a man by the quality of his enemies!
Source: Doctor Who: 7th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7506)


Title: SG: The Storyteller's Thesaurus
Post by: Spirit Games on 27 January 2015, 21:45:03
The Storyteller's Thesaurus

Writers, game designers, teachers, and students - this is the book you've been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place - no need to hunt through pages of alphabetical listings!Words that are crucial in fantasy, history, and horror. No other thesaurus names weapons, armour, magical items, mystical creatures, symbols, treasures, and descriptive terms essential for any genre.Usage notes and writing tips to clarify and expand. The authors draw from decades of work to target areas of concern for beginning writers as well as experienced authors.Let this book inspire new characters and develop original settings and locales. You'll be amazed at how quickly new ideas form as you browse. The Storyteller's Thesaurus just might be the cure for writer's block, dull prose and stale ideas - pick up this book and let your world expand.
Source: The Storyteller's Thesaurus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7505)


Title: SG: Makkura
Post by: Spirit Games on 27 January 2015, 21:45:03
Makkura

Makkura: Absolute DarknessThe lied to us.They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.It's been over six months.They said everything would be all right, but I can only see things getting worse, and there is something out there in the darkness. It's getting harder to deny, and even harder to ignore.I don't know what to do. There is nowhere to run, nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential, that I have the power to make things right. But all I know is that when I stare into the darkness, something deep within is staring back.Makkura is a campaign of six full adventures for Kuro, the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios, takes you to the next level of the Kuro saga. Secrets will be revealed, spirits awoken and terrible enemies will prowl the streets of Shin-Edo.The Kuro incident was just the beginning.Listen to the Divine Wind that thunders against the Japanese archipelago: "The time of destiny has come. When the Red Storm rises, you must make a choice - to live or to die..."
Source: Makkura (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7504)


Title: SG: Kings of the Sea
Post by: Spirit Games on 27 January 2015, 21:45:03
Kings of the Sea

I have been a helmsman and a forecastle-man and a leader of all the warriors.- Volsa pattr stanza 12In this supplement for Yggdrasill, our Norse heroes take to the sea in search of the coveted title 'Saekonungsar' - King of the Sea! Pirate or trader, mercenary or master of your own ship, captain or pilot, the northern seas offer themselves up to those brave enough to claim their destiny, drawn by the salt smell of the wind and the crack of the sails.In this supplement you will find:New professions linked to the sea.Information on the ships of Scandia.Rules for naval combatBackground on the neighbouring peoples, including the Angles and the Finns.The genealogy of the kingdoms of the north during the
Source: Kings of the Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7503)


Title: SG: Mind Games
Post by: Spirit Games on 27 January 2015, 21:45:03
Mind Games

To know your enemy, you must become your enemy.As the Z-Day struck, what remained of the United States government mobilized to stem the tide, and turned the efforts of its finest think tank to the task. Led by Hubert Shand, PhD, M.I.N.D. sought to use the principles of mind control to dominate the Z'd and turn them against each other. He succeeded, but to know evil, one risks becoming evil and the ingenious device has pulled Dr. Shand into madness. Mindwarp was born, and the world teeters on the brink of complete domination. Only the heroes stand in the way.This 32 page adventure will provide nights of peril for even the most hardy band of survivors!
Source: Mind Games (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7502)


Title: SG: Pathfinder Flip-Mat: Flooded Dungeon
Post by: Spirit Games on 27 January 2015, 21:45:03
Pathfinder Flip-Mat: Flooded Dungeon

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Drowning in DangerWhether your party's exploring muck-drenched catacombs or sea caves at high tide, no Game Master wants to spend time drawing every murky eddy and damp dungeon. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Whether you need a sea monster's lair, a ruin buried by the waves, or a temple literally dripping with evil, this double-sided map makes the perfect setting for any sunken or subterranean dungeon delve!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Flooded Dungeon, you'll be prepared next time your party's ready to dive into adventure!
Source: Pathfinder Flip-Mat: Flooded Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7501)


Title: SG: Pathfinder Campaign Setting: Iron Gods Poster Map Folio
Post by: Spirit Games on 27 January 2015, 21:45:03
Pathfinder Campaign Setting: Iron Gods Poster Map Folio

The Land of Super-ScienceExplore Numeria, the land of super-science, with the
Source: Pathfinder Campaign Setting: Iron Gods Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7500)


Title: SG: Adventure Path 90: Iron Gods - The Divinity Drive
Post by: Spirit Games on 27 January 2015, 21:45:03
Adventure Path 90: Iron Gods - The Divinity Drive

Into the Mind of a GodSilver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasure, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence. With the brutish rulership of Starfall cowed, the time is right for the PCs to mount the most extensive and dangerous expedition ever made into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes in one of Golarion's most legendary dungeons, and what insidious traps has the Iron God set for them within those metal walls?This volume of Pathfinder Adventure Path concludes the Iron Gods Adventure Path and includes:"The Divinity Drive," a Pathfinder adventure for 15th-level characters, by Crystal Fraiser.Dangerous plots to expand your Iron Gods campaign, by Adam Daigle and James JacobsA look into the inner workings of robots, by Greg A. Vaughan.The gripping conclusion of the Pathfinder's Journal, by Amber E Scott.Five dangerous new monsters, by Adam Daigle, Crystal Fraiser, Thurston Hillman and Will McCardell.
Source: Adventure Path 90: Iron Gods - The Divinity Drive (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7499)


Title: SG: Pathfinder Player Companion: Familiar Folio
Post by: Spirit Games on 27 January 2015, 21:45:03
Pathfinder Player Companion: Familiar Folio

Helping Hands and Spying EyesIt's time to make your familiar more fearsome! Whether you're looking to give your magical ally an archetype to transform it into a brutish battle companion or you're just scouting the menagerie of available familiars, Pathfinder Player Companion: Familiar Folio has you covered. This volume provides a bevy of new options, including new rules that allow characters of any class to gain familiars. Featuring all-new feats, items, spells, archetypes, and - of course - familiars, this Pathfinder Player Companion is the perfect accessory for spellcasters, as well as any player who fancies teaming up with a fantastic, travel-sized friend.Inside this book, you'll find:A comprehensive list of familiars in the Pathfinder Roleplaying Game, guaranteed to make choosing yours both quick and convenient.New archetypes like the duettist bard and eldritch guardian fighter, allowing classes traditionally without familiars to gain animal allies tied to their classes abilities.Familiar archetypes that allow players to customize their familiars to excel in combat, dispense untold wisdom, or even gain powers from a school of magic.Bloodline and patron familiars that manifest abilities from the same powers inherent to bloodragers, sorcerers, and witches.Information on the familiars most popular within specific groups on Golarion, like Hellknights and the Pathfinder Society.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Familiar Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7498)


Title: SG: Pathfinder Item Cards: Tech Deck
Post by: Spirit Games on 28 January 2015, 17:45:02
Pathfinder Item Cards: Tech Deck

Super-Science!Strange helmets and armour, futuristic medical technology, and weapons unlike any in the known world all appear in this trove of treasures for use in your science fantasy or science fiction campaign. Each of this set's 54 beautifully illustrated, full-colour cards includes space on the back for players to add notes on their loot. These Pathfinder Item Cards are designed for use with the Pathfinder Roleplaying Game, but are compatible with any fantasy roleplaying game.
Source: Pathfinder Item Cards: Tech Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7497)


Title: SG: Pathfinder Pawns: Inner Sea Pawn Box
Post by: Spirit Games on 28 January 2015, 17:45:02
Pathfinder Pawns: Inner Sea Pawn Box

The colourful characters of the Pathfinder Roleplaying Game's Inner Sea setting come alive on your tabletop with this box-busting collection of more than 200 character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a specialized character from one of the diverse nations and cultures of the Inner Sea region. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for common character types and over 200 distinct character images, the Inner Sea Pawn Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns: Inner Sea Pawn Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7496)


Title: SG: Order of the Stick: Blood Runs in the Family
Post by: Spirit Games on 28 January 2015, 17:45:02
Order of the Stick: Blood Runs in the Family

Their big bloody adventure just became a family unfair.The Order of the Stick: Blood Runs in the Family brings the titular band of heroes to a strange desert land where hidden family secrets await. We're not going to tell you what they are, because they're secrets. I mean, seriously. But they're pretty great, at least if you're a fan of Rich Burlew's record-smashing fantasy-comedy-action-drama webcomic, The Order of the Stick. Thrill as Roy and the gang face reptilian bounty hunters, mysterious death priests, dinosaur-riding soldiers, and a little something we like to call "personal responsibility" as they brave the elements in the fifth book in the bewilderingly popular stick figure saga.
Source: Order of the Stick: Blood Runs in the Family (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7495)


Title: SG: Dungeons and Dragons: Character Token Set (5th Ed)
Post by: Spirit Games on 04 February 2015, 15:45:04
Dungeons and Dragons: Character Token Set (5th Ed)

This token set is designed to allow player's to easily, and quickly, track their character's status effects. If your character is frightened, paralysed or unconscious, your allies will be able to see at a glance that you are in need of help. Because all of our full-colour tokens are made of durable perspex they are wet-erasable, so you can write additional information straight onto them.The combat tile provides a place for player's to keep a running total of constantly changing statistics like character health and resources, all without dirtying your character sheet with eraser marks.D&D Character Token Set Contains:1x Combat Tile20x Tokens
Source: Dungeons and Dragons: Character Token Set (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7512)


Title: SG: Path of War
Post by: Spirit Games on 04 February 2015, 15:45:05
Path of War

Let Slip the Hounds of War!Make martial combat more interesting with the Path of War, a manoeuvre-based combat system designed and playtested to work side-by-side with all of the standard classes.Path of War offers new base classes, feats, archetypes, and much more. Want to use the manoeuvre-based combat system with your standard classes? Feats allow you to do just that!Path of War includes:Three new base classes - the stalker, warder, and warlordDozens of new feats for both the new classes and the core classesThirteen martial disciplines full of dozens of manoeuvresArchetypes for the new base classes, as well as two psionic archetypesSix new prestige classesMartial Traditions to help you introduce manoeuvre-based combat to your campaignAnd more!
Source: Path of War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7511)


Title: SG: Colonist: Signature Abilities Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Signature Abilities Specialization Deck

A combination of education and hard-earned life experiences make Colonists far more capable individuals than they appear. When the time is right, they can put their experience to good use.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes 18 cards covering both Colonist Signature Abilities and their upgrades.
Source: Colonist: Signature Abilities Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7510)


Title: SG: Colonist: Performer Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Performer Specialization Deck

Whether a musician, actor, comedian, or other entertainer, the Performer is always the centre of attention. Using this to his advantage is the Performer's greatest act.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Performer specialisation.
Source: Colonist: Performer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7509)


Title: SG: Colonist: Entrepreneur Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Entrepreneur Specialization Deck

Entrepreneurs know the power of wealth, and handle any situation with a sharp mind and a fist full of credits. For Entrepreneurs, wealth is never a problem, just a solution.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Entrepreneur specialisation.
Source: Colonist: Entrepreneur Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7508)


Title: SG: Colonist: Marshal Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Marshal Specialization Deck

Marshals keep the peace in Outer Rim towns. Often the only thing standing between law and chaos, a Marshal must dispense justice with a steady hand and steely demeanour.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Marshal specialisation.
Source: Colonist: Marshal Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7410)


Title: SG: Achtung! Cthulhu Interface 19.40
Post by: Spirit Games on 08 February 2015, 20:45:03
Achtung! Cthulhu Interface 19.40

Evil Never Dies... It EvolvesA terrifying World War Two setting, fully compatible with the Call of Cthulhu. Sixth Edition and Savage Worlds Roleplaying games.Discover the secret history of the war that may (or may not) have happened: a time of strangely enhanced soldiers, more machine than man; a twisted future-past of occult and technological development and intrigue; and a society where humanity struggles to maintain its increasingly fragile grip on reality (whatever that might actually be).- Alec Towton. Section W.Interface 19.40 adds a new alternative dimension to the Secret War, including:A variant, mythos-fuelled history for the Interface 2.0: Full Metal Cyberpunk Setting, where ancient gods watch your every move from the shadows of the datastreamNew rules on how to include cyberware, gruesome genetic manipulations, and even weirder science in the Achtung! Cthulhu gamesA 33 page adventure, set in 1941, that can be played by characters from either World War Two or the far futureIn fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu Interface 19.40 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7514)


Title: SG: The Very Hungry Cthulhupillar
Post by: Spirit Games on 10 February 2015, 15:45:04
The Very Hungry Cthulhupillar

In the light of the stars, a little tomb lay in drowned R'lyeh.On Sunday morning, the stars came almost right, and - boom! - out of the crypt came a big and very hungry cthulhupillar.An artist and lifelong fan of Lovecraftian literature, Ben Mund retells the story of Cthulhu in a humorous and horrific spin of classic children's literature. Read and discover just what the very hungry cthulhupillar devours in its quest to sate its ravenous appetite!The Very Hungry Cthulhupillar features full-colour illustrations of Ben Mund and a bonus short story adapted by Jamie Chambers, and will call back fond memories of childhood along with the maddening knowledge of our cosmic insignificance and forthcoming doom. This book is not intended for young children.
Source: The Very Hungry Cthulhupillar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7515)


Title: SG: The Concert in Flames
Post by: Spirit Games on 10 February 2015, 15:45:04
The Concert in Flames

The Concert in Flames is the complete guide to Europe for the Victoriana setting, an alternative history of steam and magic. From the Rock of Gibraltar to the steppes of Russia, from a Kingdom of Giants to the Boot of Italy, this book is packed with information about the nooks and crannies of a fantastical Victorian Europe.But that's not all, for it also contains the titular adventure, a five-part, city-hopping scenario that takes the adventurers from Paris to Vienna, Budapest and beyond! There's a continent-spanning conspiracy afoot that threatens to shake the very order of Europe and cast it down in flames - can the adventurers find out what's going on and put a stop to it before it's too late?This 160-page book contains:A gazetteer of Victoriana Europe, detailing the government, society and key locations of each kingdom and empire, and providing plot hooks aplentyGuidance for creating European charactersNotes on the pantheons of Europe, from the Nordic Normns to the Slavic Archon ChernobogNew spells and equipment, from the firearms of the German confederacy to the crystal blades of AndorraNew monsters and creatures, such as the Ciarpans that live beneath Venice or the Russian Wyverns that dwell in the Ural MountainsFour new sapients to play, from Giants to HarpiesA multi-part adventure set across the length and breadth of Europe
Source: The Concert in Flames (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7516)


Title: SG: Ninth World Guidebook
Post by: Spirit Games on 11 February 2015, 15:45:02
Ninth World Guidebook

New, weird lands await discovery!The setting of Numenera is unlike any other gaming setting, taking place more than a billion years in the future, where technology is indistinguishable from magic. And it just got more than twice as big! The Ninth World Guidebook takes your campaign into uncharted territory, expanding the setting beyond the border of regions presented in the Numenera core book. This 256-page tome explores lands hinted at in previous books, opens new territories, and adds detail to the Steadfast and the Beyond.From the frozen lands beyond the Southern Wall to the mysterious archipelago of the Rayskel Cays, from the volcanic desert of Vralk and the potential threat of the Gaian land of Lostrei to the far-off realm of Corao and the other Lands of the Dawn, the Ninth World Guidebook offers adventure hooks, new NPCs, and the incredible level of detail, imagination, and weirdness you already love about Numenera!The Ninth World Guidebook also includes:More information on the people, the cultures, and the universe of the Ninth WorldFully detailed locations ready to be dropped into adventuresMore than two dozen new creatures for GMsNew character options for players
Source: Ninth World Guidebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7517)


Title: SG: Lords of Nal Hutta
Post by: Spirit Games on 17 February 2015, 23:45:02
Lords of Nal Hutta

While the Empire ostensibly rules the galaxy, there are shadowy corners where other sinister powers hold sway. Hutt Space is one such place, where avarice reigns supreme - and none can match the endless appetite for power of the Hutts. To enter their domain is to gamble everything for a chance at enormous rewards.Delve into the seediest realms of the galactic underworld in Lords of Nal Hutta. Explore the swamps of the Hutt homeworld and the neon spires of Nar Shaddaa, and range across the deadly wilds of Kintan, Sriluur, and Toydaria. This book contains everything that daring fringers and fugitives need to seek their fortunes on the world of the galaxy's most notorious gangsters.This sourcebook includes:Detailed profiles for the major worlds of Hutt Space.Four new species options, including the mighty Hutts themselves.New weapons, equipment, contraband, and vehicles used and sold by the Hutt kajidics and their minions.Five modular encounters that GMs can use to weave this deadly region into an existing narrative or craft an ongoing adventure within Hutt Space.
Source: Lords of Nal Hutta (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7518)


Title: SG: Pathfinder Module: Daughters of Fury
Post by: Spirit Games on 24 February 2015, 22:45:04
Pathfinder Module: Daughters of Fury


Source: Pathfinder Module: Daughters of Fury (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7523)


Title: SG: Run Faster Limited Edition
Post by: Spirit Games on 24 February 2015, 22:45:07
Run Faster Limited Edition


Source: Run Faster Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7522)


Title: SG: Run Faster
Post by: Spirit Games on 24 February 2015, 22:45:07
Run Faster


Source: Run Faster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7521)


Title: SG: Dungeon Crawl Classics 83: The Chained Coffin
Post by: Spirit Games on 24 February 2015, 22:45:08
Dungeon Crawl Classics 83: The Chained Coffin

A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a new evil emerging from the ruins of the past. The adventurers must plumb the mountains' secluded reaches to root out this rising terror before its power comes to fruition. Standing in their path are cackling witches, subtle devils, lingering spirits, and a foul thing that moves in the night. Can the heroes appease that which lies within the Chained Coffin and thwart the dawn of a new and terrible age?This special boxed edition is a self-contained campaign setting. The box contains:A limited foil cover edition of the level 5 adventure DCC #83: The Chained Coffin, which includes the short bonus adventure, The Rat King's River of DeathThe spinning wheel puzzle used in the adventureTwo campaign booklets: Almanac of the Shudder Mountains, and The Chained Coffin CompanionTwo additional adventures set in the Shudder Mountains: Sour Spring Hollow (level 0) and The Woeful Caves Under Yander Mountain (level 3)An 11" x 17" hex map of the Shudder Mountains region.
Source: Dungeon Crawl Classics 83: The Chained Coffin (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7519)


Title: SG: London Falling
Post by: Spirit Games on 24 February 2015, 22:45:08
London Falling


Source: London Falling (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7520)


Title: SG: Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes
Post by: Spirit Games on 25 February 2015, 03:45:03
Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes


Source: Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7525)


Title: SG: Adventure Path 91: Giantslayer - Battle of Bloodmarch Hill
Post by: Spirit Games on 25 February 2015, 03:45:03
Adventure Path 91: Giantslayer - Battle of Bloodmarch Hill


Source: Adventure Path 91: Giantslayer - Battle of Bloodmarch Hill (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7524)


Title: SG: Adventure Path: Giantslayer
Post by: Spirit Games on 03 March 2015, 07:45:03
Adventure Path: Giantslayer

Not yet available
Source: Adventure Path: Giantslayer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7526)


Title: SG: East Texas University: Library/Pinebox Businesses
Post by: Spirit Games on 03 March 2015, 20:45:16
East Texas University: Library/Pinebox Businesses

Contains one double-sided, erasable, poster map for ETU or any roleplaying or miniatures game.
Source: East Texas University: Library/Pinebox Businesses (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7540)


Title: SG: East Texas University: Classrooms/Off Campus
Post by: Spirit Games on 03 March 2015, 20:45:16
East Texas University: Classrooms/Off Campus

Contains one double-sided, erasable, poster map for ETU or any roleplaying or miniatures game.
Source: East Texas University: Classrooms/Off Campus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7539)


Title: SG: East Texas University GM Screen
Post by: Spirit Games on 03 March 2015, 20:45:16
East Texas University GM Screen


Source: East Texas University GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7538)


Title: SG: Gaslight
Post by: Spirit Games on 03 March 2015, 20:45:16
Gaslight

Battlefield Press, Inc Presents Gaslight. A Victorian fantasy where technology meets sorcery, where fantasy meets history.A world where humans co-exist with Vampires, Beast men, Werewolves and Wildlings. A land of secret organizations and hidden agendas,Welcome to a Victorian world of magic, non-humans and technology all trying to take their rightful place in society.Meet Vampire detectives, Beast men sheriffs and Wildling rogues. Non-humans in society exist from their counterparts in Victorian literature. An interesting and unique complete setting for Savage Worlds.In Gaslight you will find:A history of Gaslight earth.An overview of the secret societies and organizations that operate on the earth.Five races that play a part on Gaslight earth.Rules for social standing.Weapons and equipment from the Victorian era.A detailed gazetteer and timeline.A detailed reliquary of the relics found on the earth of Gaslight.
Source: Gaslight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7535)


Title: SG: Cities of Mystery
Post by: Spirit Games on 03 March 2015, 20:45:16
Cities of Mystery

Darkness Lurks Among UsWhenever mankind gathers, sins gather with them. The Adversary, determined to break free of the bounds of Solomon's Seal, tempts mortals with promises of power and wealth. Hollow though these promises may prove when measured by eternity, many are seduced to its service. The Witch Hunters are what stands between the darkness and the light, even when such darkness is found in the hearts of mankind.Cities of Mystery details eight cities, four in the Old World, and four in the New. The cities' people, notable places, history and hidden threats are revealed in detail. Each local offers a suggested campaign for Grand Masters and new rules for GMs and Witch Hunters Alike.
Source: Cities of Mystery (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7534)


Title: SG: East Texas University: Degrees of Horror Limited Edition
Post by: Spirit Games on 04 March 2015, 01:45:03
East Texas University: Degrees of Horror Limited Edition

Your boyfriend dumped you. You've got exams first thing in the morning. And the world's going to end a midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Seniors, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body.Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga.Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
Source: East Texas University: Degrees of Horror Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7537)


Title: SG: East Texas University Limited Edition
Post by: Spirit Games on 04 March 2015, 01:45:11
East Texas University Limited Edition

Study. Party. Save the World.East Texas University promises prestigious leadership, connected alumnae, the fantastic Southern climate of Pinebox, Texas... and annoying room mates, professors that try to kill you (literally), and things that go bump in the night. Enrol at your own risk.East Texas University offers a well-rounded syllabus of character creation, new Edges and Hindrances, gear, Setting Rules, and tours of campus and nearby Pinebox, Texas. For advanced credit, read the section on rituals and talismans. Finally, the Adventure Generator and encyclopedia of miscreants is sure to light a creative spark in even the most humourless campus parking enforcement officer. There are generator mechanics for parties and adventures as well as Ritual failure and a little thing we like to call "High Strangeness."Can you survive four years of college!East Texas University requires the Savage Worlds core rules to play.
Source: East Texas University Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7536)


Title: SG: Ravaged Earth Revised Second Edition
Post by: Spirit Games on 04 March 2015, 01:45:11
Ravaged Earth Revised Second Edition

Welcomed to Ravaged Earth...In 1898, the Martians tried to take over, but we got lucky and they left, died off, or whatever. Now, over thirty years later, they're back. Persistent, aren't they?We're not totally unprepared. Aetherium, commonly called the Martian metal, has altered some folks and given them the power to fight back. While most of them live on the fringes, we need each and every one of them if we're going to keep them from taking over. Aren't we?If you're the HeroYou're guaranteed to make a fantastic guy or gal right outta the gate. This is high-powered pulp, and we aim to deliver onm that promise. You can make any kind of hero you can think of, be it a masked vigilante, a mighty magician, or a scientist with his robot companion. The emphasis is on versatility, and eliminating rank requirements goes a long way to accomplish this goal. You might think it's crazy,and it is (crazy fun)!If you're the GMWe've got you covered. In addition to lots of tips and tricks accumulated over a lifetime, you'll be prepared for anything the players throw at you. Unfamiliar with pulp tropes? We've got you covered as well by taking you through various genre conventions and explaining how to incorporate them into your game. The plot point campaign and side treks should keep your heroes busy for a long time, but if you couple them with our critically acclaimed adventure generators, you'll be having two-fisted fun in no time.The Plot Point CampaignThis is a massive twelve part campaign taking the heroes around the globe and even above it. In it, you will brave hidden temples and dank castles, confront Martian tripods and more, all in proper pulp fashion. Oh yeah, you'll likely trade bullets with gangsters and blows with Nazis. It's all in a day's work for a hero like you to save the world from the Martian Invasion!
Source: Ravaged Earth Revised Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7533)


Title: SG: Save Game
Post by: Spirit Games on 04 March 2015, 01:45:11
Save Game

The Glitch has come to TendoriaA vicious computer virus threatens to corrupt the entire internet, and the only ones standing in its way are the characters from your video games.
Source: Save Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7532)


Title: SG: The Aether Sea
Post by: Spirit Games on 04 March 2015, 01:45:11
The Aether Sea

One Tiny Ship.One Huge Expanse of Aetherspace.Manoeuvre your ship through the vast aether in The Aether Sea, a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal Hegemony keeps a tight rein on the Spellcasters' Union and the magic that makes aether travel possible.Play the crew of a little aethercraft out in the deep sea. But you've got bad blood with the Royals, so take jobs carefully and make do with the best magic unofficial channels can provide. Keeping the ship afloat won't be easy. The sea's a dark and lonely place, and second-hand magic is... fussy. When it works at all.The Aether Sea requires Fate Core or Fate Accelerated to play. This supplement contains:New species rules using Fate Accelerated style approaches.A simple, easy-to-use magic system, including systems for dabbling in magic, using cantrips for specific magical tasks, and spells and artifacts.Ideas for aethercraft, including aspects, combat, and manoeuvring through space.A full starter adventure: It's Only an Elven Moon.The Aether Sea.Batten down the Hatches and get ready for liftoff!
Source: The Aether Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7531)


Title: SG: Romance in the Air
Post by: Spirit Games on 04 March 2015, 01:45:11
Romance in the Air

All aboard the pension Bellevue for a trip full of romance, intrigue, and peril!Enjoy the heady, innocent days before the war in Romance in the Air, a Fate world and adventure by Bill White, author of Ganakagok. In the skies over a fin de siecle Europe that never was, the aristocracy mingles in elegant comfort upon balloon-borne sky-salons and aerial lounges, dallying in an endless round of parties and excursions.But the winds of war are rising, and ambitious nobles rub elbows with scheming spymasters to decide the succession of a key Central European province. Romance meets high-stakes political intrigue as the affections of a young countess sway the fate of nations, while down below earthbound commoners look to the skies and dream of flight. It's Downton Abbey meets Last Exile on a collision course with Dr Zhivago.Romance in the Air requires Fate Core to play. This 52-page supplement contains:New skills such as Pilot, Gamble, and Command with sample stunts that allow for fancy flying, high-stakes gambling, and more.Airship systems, stunts, and samples to get you into airborne manoeuvres quickly.A map-based travel system that allows for random encountes and problems on each leg of the trip.Adventure seeds and location profiles to help create your own custom adventure.Romance in the Air.Fight for your country... and for your heart.
Source: Romance in the Air (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7530)


Title: SG: Monster of the Week
Post by: Spirit Games on 04 March 2015, 01:45:11
Monster of the Week

A Monster Lurks in the Shadows...Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully. This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons.In this revised edition, you'll find:Character creation rules to bring your hunter to life and create a cohesive hunting team.Eight simple moves to investigate and deal with monsters.An easy-to-use system based on the popular Apocalypse World RPG.Thorough mystery-creation tools and two ready-to-play mysteries.New material including an introductory mystery; example monsters like Balkan vampires, ghouls, and spore trolls; and hunter types like the Crooked and the Spell-Slinger.Grab the fireplace poker and open your spell book. That monster's going down!
Source: Monster of the Week (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7529)


Title: SG: The Secrets of Cats
Post by: Spirit Games on 04 March 2015, 01:45:11
The Secrets of Cats

Cats are magical. Cats understand sacrifice and the power of names.A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness.Take Silver For, for example, a sleepy tourist town near a played-out old silver mine. When kids messing around in the mine accidentally rouse an ancient evil on All Hallows' Eve, the secret and magical cats of the neighbourhood are the only thing protecting their special people from the things that go bump in the night.This 50-page Fate Core adventure provides everything you need to play from character generation to plot and setting ideas, including a new feline magic system based on true names and sacrifices made to protect your human Burdens.The Secrets of Cats.Sharpen your claws and prepare to defend your territory!
Source: The Secrets of Cats (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7528)


Title: SG: The Deck of Fate
Post by: Spirit Games on 04 March 2015, 01:45:11
The Deck of Fate

NO DICE? NO PROBLEM!Add a little variety to your gaming table. The Deck of Fate can be used to inspire character approachers, stimulate storyt3elling twists, and replace dic rolls. Use it with or in place of the dice ina ny Fate or Fudge-based roleplaying game, as a character creation method, and more.With the
Source: The Deck of Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7527)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Elemental Evil Standard Booster
Post by: Spirit Games on 04 March 2015, 16:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Elemental Evil Standard Booster

Elemental Evil is the newest set of randomly sorted monsters and heroes in our exciting new line of D&D miniatures, Icons of the Realms.Bring the world of the Forgotten Realms to life with these new miniatures from the Elemental Evil storyline. Wage war against prophets, monsters and elemental creatures to thwart their devious plans to wreak massive amounts of havoc upon the Material Plane!Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Elemental Evil Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7541)


Title: SG: The Strange: Character Sheets
Post by: Spirit Games on 11 March 2015, 18:45:02
The Strange: Character Sheets

A character sheet is a character sheet - right? Not if it's THE STRANGE character sheet.THE STRANGE character sheet is as unique and intriguing as the game itself.This pad of double-sided character sheets is printed in full colour on heavy matte paper that's both pencil-and eraser-friendly. You get 20 character sheets-enough for an entire party and several campaigns-and 30 recursion sheets, each double-sided to be used twice.
Source: The Strange: Character Sheets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7542)


Title: SG: Theragraphica: The Book of Adversaries
Post by: Spirit Games on 17 March 2015, 22:45:03
Theragraphica: The Book of Adversaries


Source: Theragraphica: The Book of Adversaries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7550)


Title: SG: Action Deck
Post by: Spirit Games on 17 March 2015, 22:45:03
Action Deck


Source: Action Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7549)


Title: SG: The Hero's Guide: Zealots, Dreamers, Betrayers, Reavers
Post by: Spirit Games on 17 March 2015, 22:45:03
The Hero's Guide: Zealots, Dreamers, Betrayers, Reavers


Source: The Hero's Guide: Zealots, Dreamers, Betrayers, Reavers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7548)


Title: SG: Eyes of the Stone Thief
Post by: Spirit Games on 17 March 2015, 22:45:03
Eyes of the Stone Thief


Source: Eyes of the Stone Thief (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7547)


Title: SG: Deus Vult: Shadow Societies
Post by: Spirit Games on 17 March 2015, 22:45:03
Deus Vult: Shadow Societies


Source: Deus Vult: Shadow Societies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7546)


Title: SG: Time Zero Tales
Post by: Spirit Games on 17 March 2015, 22:45:03
Time Zero Tales


Source: Time Zero Tales (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7545)


Title: SG: Fly Casual
Post by: Spirit Games on 17 March 2015, 22:45:03
Fly Casual


Source: Fly Casual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7544)


Title: SG: Through the Breach: Penny Dreadful - In Defence of Innocence
Post by: Spirit Games on 17 March 2015, 22:45:03
Through the Breach: Penny Dreadful - In Defence of Innocence

DECIDE THE FUTURE OF INNOCENCEThe town of Innocence was recently a booming oasis deep in the Badlands. Political infighting and the nightly raids by the monstrous Neverborn have begun ripping the town apart. With the end closing in, Innocence is unable to save itself. Its future will be determined by the Fated, those with the ability to change fate itself.In Defence of Innocence is the first Penny Dreadful for the Through the Breach roleplaying game. It focuses on the boom town of Innocence and its struggle to survive in Malifaux. The town is full of interesting characters, locations, and plots. It serves as a great place to start or continue your campaign.A setting for 3-5 Fated characters. In Defence of Innocence contains 4+ ready-made adventures for the Fatemaster.
Source: Through the Breach: Penny Dreadful - In Defence of Innocence (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7543)


Title: SG: Unleashed RPG Adventure Kit
Post by: Spirit Games on 24 March 2015, 03:45:07
Unleashed RPG Adventure Kit

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you'll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad, but being a monster is good.1 32-page abridged rulebook1 32-page scenario4 pregenerated character sheet4 plastic hero figures10 plastic antagonist figures4 six-sided dice1 ruler9 double-sided map tiles4 map token sheets
Source: Unleashed RPG Adventure Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7551)


Title: SG: Pathfinder Player Companion: Melee Tactics Toolbox
Post by: Spirit Games on 24 March 2015, 21:45:06
Pathfinder Player Companion: Melee Tactics Toolbox

Look Your Enemies In The EyeGet up close and personal with Melee Tactics Toolbox! The new tips, tricks, and tactics in this volume enable your Pathfinder RPG character to perform a huge variety of daring deeds in hand-to-hand combat, whether you're dashing around a foe to flank it by yourself or inspiring allies to hold the line on a castle wall.Melee Tactics Toolbox is a player-focused manual that makes the most of in-your-face abilities, spells, and weapons, in addition to providing a plethora of new rules options to make  you even more formidable in combat. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:Tips on how best to fight in melee, including suggestions for rules options that can give you an edge, as well as general tactics available to all characters.Dozens of new kinds of magic armour and melee weapons, weapon special abilities, and wondrous items to hinder your foes or protect you from close-combat attackers.Thirty new feats to bolster your staying power in close combat, including combat, style, and teamwork feats.An illustrated guide comparing more than 20 different styles of swords, including the falchion, katana, and urumi.Tons of new spells, equipment, weapons, class archetypes, and character options, including a new bardic masterpiece.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Melee Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7555)


Title: SG: Pathfinder Campaign Setting: Tombs of Golarion
Post by: Spirit Games on 24 March 2015, 21:45:07
Pathfinder Campaign Setting: Tombs of Golarion

The Call of the CryptThe vaults of the dead lie scattered across the Inner Sea region, waiting for the intrepid and the foolhardy alike to explore them in search of treasures and secrets lost to the ages. From labyrinthine gilded catacombs to the submerged ruins of a forgotten nation or an arcane tower hewn from crystal, these monuments to the deceased are as filled with history and riches as they are cursed with peril and despair. Those daring enough to brave these tombs' traps and monsters will find themselves wealthy beyond measure - or entombed with the dead for all eternity!Presented within are six complete tombs, ready to be used as flavourful side quests or the centrepieces of entire adventures. Each one comes complete with a room-by-room breakdown, new monsters and magic items, and cunning traps and haunts sure to challenge any adventurer. Within this book, you'll find:The Cairn of Attai Horse-Speaker, the tomb of an ancient Nidalese horselord, now overrun by sinister fey.The Clockwork Vault, a desert mausoleum constructed by a master inventor to pass his discoveries on to worthy descendants.Everforge, a former dwarven temple housing a powerful holy relic, now besieged by cultists intent on stealing souls for their dark god.The Golden Ossuary, the gilded bone house where some of the wealthiest adherents of the mercantile Prophecies of Kalistrade are laid to rest.The Prismatic Lantern, an arcane siege engine powered by a self-contained demiplane, which holds the final resting place of the weapon's creator.The Tomb of the Necrophage, a flooded crypt in the hurricane-ravaged Sodden Lands, now home to a tribe of ruthless cannibals.Pathfinder Campaign Setting: Tombs of Golarion is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Tombs of Golarion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7554)


Title: SG: Pathfinder RPG Strategy Guide
Post by: Spirit Games on 24 March 2015, 21:45:08
Pathfinder RPG Strategy Guide

Master the Game!Unlock the secrets of the Pathfinder Roleplaying Game! Whether you're a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is yoor new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walk throughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!The Pathfinder RPG Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Strategy Guide includes:Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to-understand explanations of Pathfinder RPG terminology, systems, and core concepts.Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.An overview of how to get started in the Pathfinder Society organized play program.And Much, Much More!
Source: Pathfinder RPG Strategy Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7553)


Title: SG: Pathfinder Pawns: Iron Gods Pawn Collection
Post by: Spirit Games on 24 March 2015, 21:45:08
Pathfinder Pawns: Iron Gods Pawn Collection

Key monsters and NPCs from the Iron Gods Adventure Path come alive on your tabletop with the Iron Gods Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Iron Gods campaign, including androids, aliens, scrappers, and dozens of unique pawns also suitable for representing player characters. The Iron Gods Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Iron Gods encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Iron Gods Pawn Collection brings to life the enemies and allies from all six adventures of the Iron Gods Adventure Path.Fires of CreationValley of the Brain CollectorsLords of RustPalace of Fallen StarsThe Choking TowerPyramid of the Sky Pharaoh
Source: Pathfinder Pawns: Iron Gods Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7552)


Title: SG: Werewolves: A Hunters Guide
Post by: Spirit Games on 26 March 2015, 16:45:03
Werewolves: A Hunters Guide

Fear the full moon; for on that day of lunacy the wrath of the werewolves is unleashed. For thousands of years, from the depths of the dark forests to the dimly lit city streets, these beasts have stalked us from the shadows. This book is the only thing standing between humanity and an overwhelming horde of lycanthropes. It reveals the huge variety of werewolf types, including viral, shamanic, and sorcerous, highlighting their strengths and weaknesses, and explaining the best methods to capture or kill each variety. It also tells the full history of werewolves and the shocking role that they have played in some of history's most significant events, especially their involvement in numerous wars. Finally, it covers the groups and societies devoted to hunting the creatures, whether for safety, study, or sport.
Source: Werewolves: A Hunters Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7556)


Title: SG: Dungeons and Dragons: Elemental Evil - Princes of the Apocalypse
Post by: Spirit Games on 28 March 2015, 00:45:02
Dungeons and Dragons: Elemental Evil - Princes of the Apocalypse

Primordial Evil Threatens The RealmsThe first signs are always small: Bandits on the roads, pirates on the Dessarin River, monster sightings throughout the Sumber Hills - all too close to the lands of civilized folk.To top things off, a delegation from the dwarven city of Mirabar has gone missing. Are these events all some bizarre coincidence, or is ther a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons and Dragons adventure for characters of levels 1 - 15Includes new spells and the element-touched genasi as a new playable race.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Dungeons and Dragons: Elemental Evil - Princes of the Apocalypse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7558)


Title: SG: Tremulus
Post by: Spirit Games on 01 April 2015, 20:45:02
Tremulus

Want to See Something Really Scary?We all do. tremulus lets you and your friends make terrifying stories together. No experience necessary. And dice? You only need a pair of regular old six-sided dice, like you find in most family board games. If you've never played any roleplaying games in the past, then this is a great game to start with.What if I know nothing about Lovecraft?If you know what scares you or your friends, that knowledge and the guidance found in tremulus will give you more than enough to get going. (It's not homework, but if you haven't read any of HPL's work, go find some. You're in for a real treat.)
Source: Tremulus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7559)


Title: SG: Domains at War: Battles and Campaigns
Post by: Spirit Games on 02 April 2015, 15:45:02
Domains at War: Battles and Campaigns

Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world:A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor classA comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System's rules for mercenaries, strongholds, magic, and rulershipA fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scaleThis hardcover compendium includes everything from the Domains at War: Battles and Domains at War: Campaigns rulebooks.Domains at War is designed for Autarch's best-selling Adventurer Conqueror King System, but is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class.  If your tabletop gaming would benefit from the vivid drama and agonizing choices of warfare, Domains at War is designed for you.
Source: Domains at War: Battles and Campaigns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7560)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons Bahamut
Post by: Spirit Games on 08 April 2015, 18:45:01
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons Bahamut

Bahamut: The Platinum DragonThe chief deity of the metallic dragons is Bahamut, the Platinum Dragon, He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries - actually seven ancient gold dragons in polymorphed form.Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamat for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons Bahamut (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7561)


Title: SG: Pathfinder Battles: Iconic Heroes Set 2
Post by: Spirit Games on 21 April 2015, 03:45:03
Pathfinder Battles: Iconic Heroes Set 2

Take up the battle in a world beset with magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the Pathfinder RPG or the Pathfinder Adventure Card Game! Each figure is an ALL NEW sculpt featuring a dynamic pose, incredible detail, and a premium paint job.This set includes 6 exclusive cards for use with the Pathfinder Adventure Card Game
Source: Pathfinder Battles: Iconic Heroes Set 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7566)


Title: SG: Unleashed Roleplaying Game Core Rules
Post by: Spirit Games on 21 April 2015, 18:45:06
Unleashed Roleplaying Game Core Rules


Source: Unleashed Roleplaying Game Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7567)


Title: SG: Feath Frost Doom
Post by: Spirit Games on 21 April 2015, 23:45:03
Feath Frost Doom


Source: Feath Frost Doom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7571)


Title: SG: Fate of the Norns: Denizens of the Norns
Post by: Spirit Games on 21 April 2015, 23:45:03
Fate of the Norns: Denizens of the Norns


Source: Fate of the Norns: Denizens of the Norns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7570)


Title: SG: No Salvation For Witches
Post by: Spirit Games on 21 April 2015, 23:45:03
No Salvation For Witches


Source: No Salvation For Witches (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7569)


Title: SG: The Idea from Space
Post by: Spirit Games on 21 April 2015, 23:45:03
The Idea from Space


Source: The Idea from Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7568)


Title: SG: Advanced Bestiary: A monster Template Compendium
Post by: Spirit Games on 21 April 2015, 23:45:03
Advanced Bestiary: A monster Template Compendium


Source: Advanced Bestiary: A monster Template Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7557)


Title: SG: A Red and Pleasant Land
Post by: Spirit Games on 21 April 2015, 23:45:03
A Red and Pleasant Land


Source: A Red and Pleasant Land (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7563)


Title: SG: Freeport: The City of Adventure
Post by: Spirit Games on 21 April 2015, 23:45:03
Freeport: The City of Adventure


Source: Freeport: The City of Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7490)


Title: SG: Tower of the Stargazer
Post by: Spirit Games on 21 April 2015, 23:45:03
Tower of the Stargazer


Source: Tower of the Stargazer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7419)


Title: SG: Unleashed Roleplaying Game Core Rules
Post by: Spirit Games on 22 April 2015, 14:45:03
Unleashed Roleplaying Game Core Rules

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you'll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad, but being a monster is good.Let your bestial nature loose with this essential full-color guide to the wild side of the Iron Kingdoms, enabling you to:Experience the primal nature of the more uncivilized parts of the Iron Kingdoms through a robust, visceral rules system that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules.Become a savage hero and evolve into a legend with iconic careers including bone grinders, bloodweavers, monster hunters, warlocks, and more.Tap into your inner beast as one of eight playable races, each with their own strengths and attributes: bog trog, farrow, gatorman, human, Nyss, pyg, Tharn, and trollkin.Control powerful warbeasts, craft magical talismans from the bodies of your fallen foes, and fight to survive in unforgiving environments.Immerse yourself in life in the wilderness and the savage history of western Immoren.Become a hero. Eat what you kill.
Source: Unleashed Roleplaying Game Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7567)


Title: SG: Death Frost Doom
Post by: Spirit Games on 22 April 2015, 18:45:06
Death Frost Doom

There is a curse laid on everything in that place! Cursed, you hear me? Cursed!Up on the mountain is a house by a cemetery, haunted by the memories of atrocities past. The cult on the mountain is long gone, yet the music of weirdling death carries on the wind.The mountain is cold. So very cold.And the greedy and the foolish will march bravely up the mountain for gold and glory.You Are DoomedDeath Frost Doom is the adventure that launched Lamentations of the Flame Princess in 2009, and this anniversary edition has been fully revised by Zak S (Red & Pleasant Land, Vornheim: The Complete City Kit) with all new interior artwork by Jez Gordon.An adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Death Frost Doom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7571)


Title: SG: Fate of the Norns: Denizens of the North
Post by: Spirit Games on 22 April 2015, 18:45:06
Fate of the Norns: Denizens of the North

King Harald Fairhair, the great Jarl who unified Midgard's petty kingdoms, father to many high and low born children, has died with no successor. On the evening of his death a dreadful omen appeared in the skies above: two celestial wolves, maws outstretched swallowed the sun and moon!Three years later, after an endless and relentless dark winter, heroes rise to forge their legacies. The great realm of Midgard has splintered into fragments. Jarls with ambitions for the crown have sundered the landscape. Crusaders from the south have invaded the Northlands in search of what caused this terrifying Fimbulwinter. Unearthly forces, guided by the gods and the giants have penetrated Midgard with purpose and ambition.Enter the fiery crucible in which the only true heroes are forged!Denizens of the North is the first full sized lore book for the Fate of the Norns: Ragnarok universe. This book works in conjunction with the Core Rulebook to add valuable details to your adventuring world. Denizens of the North contains:Legendary and infamous denizensFearsome new monstersImportant and majestic localesWondrous magic artifacts6 new playable archetypesA host of new powers and skillsA crafting system for magical itemsAn adventure suitable for 2 to 6 players
Source: Fate of the Norns: Denizens of the North (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7570)


Title: SG: No Salvation For Witches
Post by: Spirit Games on 22 April 2015, 18:45:06
No Salvation For Witches

England, 1620.To strike a blow against the Patriarchy, six women perform a dangerous rite in an abandoned priory. Through dance, they commune with Terpsichore, Greek muse and patroness of dancers.Starving demons slither across the moors; monstrous nuns shriek in the infirmary; and within the Attic, a great unraveling awaits.The fate of the world rests in the hands of the players. Will they bring about an egalitarian utopia? Will they skulk away in the night, pockets bulging with treasure? Will they bring about the destruction of all things?Will they find the Tract of Teratology, a randomly-generated creature-summoning ritual with 3.6 quadrillion combinations?After this adventure, nothing will be the same.An adventure for Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: No Salvation For Witches (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7569)


Title: SG: The Idea from Space
Post by: Spirit Games on 22 April 2015, 18:45:06
The Idea from Space

MIND vs. MUSCLEXaxus is a creature of pure thought. Manakata is a being of raw power. On an island at the edge of the world, they transform human proxies to act on their behalf. And they war.Now it's you on this island, caught in this battle. Will you remain who you are? Can you?The Idea from Space is an adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games
Source: The Idea from Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7568)


Title: SG: Advanced Bestiary: A monster Template Compendium
Post by: Spirit Games on 22 April 2015, 18:45:06
Advanced Bestiary: A monster Template Compendium

It's not just a monster book, it's a force multiplier!The Advanced Bestiary was one of the classic books of the d20 System era and now it's back for The Pathfinder Roleplaying Game! The revised and expanded book features over 300 pages of templates in beautiful full colour. With concepts ranging from the fearsome blood knight to the bizarre id ooze, the Advanced Bestiary offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to create an endless variety of new creatures, making every monster book you already own more valuable.Inside the pages of the Advanced Bestiary you'll find:Over 100 templates! These include all the templates from the original book plus new ones designed for this edition.A sample creature for each template. This gives you worked examples and provides you with over 100 ready-to-go monsters for your game.All-new colour art from such talented illustrators as Justin Adams, Piotr Arendzikowski, Sarah Bates, Jim Brady, Victor Corbella, Ivan Dixon, David Hueso, Jon Hodgson, Chris L. Kimball, Britt Martin, Levente Ruckert, Patricia Smith, Matthew Szydlik, and E.I. Vidal.The Advanced Bestiary is an indispensable volume in the library of any Game Master. Time to get your monster on!
Source: Advanced Bestiary: A monster Template Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7557)


Title: SG: A Red and Pleasant Land
Post by: Spirit Games on 22 April 2015, 18:45:06
A Red and Pleasant Land

A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)Zak S, game master on I Hit It With My Axe and author of the multiaward-winning Vornheim: The Complete City Kit now brings the same do-it-yourself tables-and-toolkits approach and eerie magic to an entire distorted continent.
Source: A Red and Pleasant Land (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7563)


Title: SG: Freeport: The City of Adventure
Post by: Spirit Games on 22 April 2015, 18:45:06
Freeport: The City of Adventure

Set a Course to Freeport!Freeport is one of the most renowned city settings of fantasy roleplaying and it's back - bigger and better - in this monstrous new sourcebook for The Pathfinder Roleplaying Game. Freeport: The City of Adventure lovingly details a metropolis that mixes classic fantasy, piracy, and Lovecraftian horror into an action packed setting for your game. As always, you can use Freeport on its own or drop it into the campaign setting of your choice.Inside this massive tome you'll find:A district by district breakdown of the city with accompanying neighborhood maps.Over 100 full detailed locations, from taverns and beer halls to prisons and asylums.Useful information on the city's customs, politics, laws, and history.Hundreds of characters that make Freeport come alive, many with full stat blocks.The Ironjack Legacy, a brand new adventure for low-level characters by Fiery Dragon.Three new character classes: freebooter, monster slayer, and noble.New archetypes like corsair, musketeer, and witch hunter.New feats, spells, equipment, and magic items.An optional chapter that expands the World of Freeport into a full campaign setting.A beautiful poster map of Freeport by cartographer Andy Law.Freeport, where every block brings danger and every day may be your last. Come for the pirates, stay for the cosmic horror!
Source: Freeport: The City of Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7490)


Title: SG: Tower of the Stargazer
Post by: Spirit Games on 22 April 2015, 18:45:06
Tower of the Stargazer

Legend tells of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside.The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back.And now you're going to walk right through this wizard's front door.An adventure for beginning characters, players, and Referees, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Tower of the Stargazer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7419)


Title: SG: Pathfinder Map Pack: River System
Post by: Spirit Games on 06 May 2015, 17:45:04
Pathfinder Map Pack: River System


Source: Pathfinder Map Pack: River System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7585)


Title: SG: Pathfinder Flip-Mat: Giant Lairs
Post by: Spirit Games on 06 May 2015, 17:45:05
Pathfinder Flip-Mat: Giant Lairs


Source: Pathfinder Flip-Mat: Giant Lairs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7584)


Title: SG: Pathfinder Cards: Iconic Equipment 2
Post by: Spirit Games on 06 May 2015, 17:45:05
Pathfinder Cards: Iconic Equipment 2


Source: Pathfinder Cards: Iconic Equipment 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7583)


Title: SG: Doctor Who: 8th Doctor Sourcebook
Post by: Spirit Games on 06 May 2015, 22:45:03
Doctor Who: 8th Doctor Sourcebook


Source: Doctor Who: 8th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7593)


Title: SG: Primeval Thule Campaign Setting (13th Age)
Post by: Spirit Games on 06 May 2015, 22:45:03
Primeval Thule Campaign Setting (13th Age)


Source: Primeval Thule Campaign Setting (13th Age) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7592)


Title: SG: Weird Discoveries
Post by: Spirit Games on 06 May 2015, 22:45:03
Weird Discoveries

Ten instant adventure for NumeneraWhat's the hardest part of running a game? It has to be the preparation. You can't just spontaneously say, "Let's play a roleplaying game" unless someone's already spent hours to prepare an adventure for the group. But what if running a great game didn't require any more time for the game master than it does for the players?Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. This is a must-have for beginning and veteran Numenera GMs.These aren't adventure seeds - they're complete adventures in an innovative format that requires minimal prep. Run them as one-shots, or drop them into your ongoing campaign when you don't have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!Weird Discoveries includes:Ten weird and wondrous adventures, with maps, NPCs, and all the details you expect.A whole new format for adventures that addresses the needs of GMs who don't have time to read the whole thing before sitting down to play.A Ninth World serial killer hunt, technological ruins to explore, machines rewriting organic life, ancient mysteries, and much, much more.Great advice on running adventures with little or no prep.Twenty beautiful, full-colour Show-Em illustrations, to reveal to players during the adventures.Six pre-generated, illustrated characters, ready to play.A rules cheat sheet to make things run even more smoothly.
Source: Weird Discoveries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7591)


Title: SG: Battle of Manhattan
Post by: Spirit Games on 06 May 2015, 22:45:03
Battle of Manhattan

Marching OrdersTo: Willing recruitsFrom: The people who can pay youCome to Manhattan. We Will pay.We won't bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money to be made.You don't need to pick a side. Sides shift, sides change. In the end, the only consistent thing is that you are the only one you can count on. You fight for yourself. That is something you should be used to. That is how you live.Come to Manhattan because the corporations are spoiling for a fight. Most of the time, we're good at keeping our spats clean and civilized. We lie, we cheat, we steal, but we do not engage in anything as vulgar as open street fighting. Sometimes, though, we can't help ourselves. Sometimes, the tension gets to be too much, and it breaks, and it bursts into the open.That time is coming.Bring your skills, bring your wits, and definitely bring your guns. You'll need everything you got. We are anxious to take advantage of what you have.Come to Manhattan. We're waiting for you.Battle of Manhattan is the third in the Boardroom Backstabs series of adventures for use with Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition.
Source: Battle of Manhattan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7590)


Title: SG: Smuggler's Guide to the Rim
Post by: Spirit Games on 06 May 2015, 22:45:03
Smuggler's Guide to the Rim


Source: Smuggler's Guide to the Rim (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7589)


Title: SG: Primeval Thule Campaign Setting (Pathfinder)
Post by: Spirit Games on 06 May 2015, 22:45:03
Primeval Thule Campaign Setting (Pathfinder)


Source: Primeval Thule Campaign Setting (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7588)


Title: SG: Pathfinder Player Companion: Heroes of the Wild
Post by: Spirit Games on 06 May 2015, 22:45:03
Pathfinder Player Companion: Heroes of the Wild


Source: Pathfinder Player Companion: Heroes of the Wild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7587)


Title: SG: Adventure Path 92: Giantslayer - The Hill Giant's Pledge
Post by: Spirit Games on 06 May 2015, 22:45:03
Adventure Path 92: Giantslayer - The Hill Giant's Pledge


Source: Adventure Path 92: Giantslayer - The Hill Giant's Pledge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7586)


Title: SG: Domains at War: Battles
Post by: Spirit Games on 07 May 2015, 13:45:04
Domains at War: Battles

Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favour of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War: Battles is a supplement for the Adventure Conqueror System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, Domains at War: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale.Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armour class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops.
Source: Domains at War: Battles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7595)


Title: SG: Domains at War: Campaigns
Post by: Spirit Games on 07 May 2015, 13:45:05
Domains at War: Campaigns

Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favour of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War is the mass  combat supplement for the Adventure Conqueror King System (ACKS) role-playing game. The rules of Domains at War are divided into two books: Campaign and Battles.Using Domains at War: Campaigns, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.Together, Domains at War: Campaigns and Domains at War: Battles give you everything you need to bring the epic scope of warfare to your tabletop RPG campaign. Domains at War is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armour class.
Source: Domains at War: Campaigns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7594)


Title: SG: Pathfinder Map Pack: River System
Post by: Spirit Games on 08 May 2015, 19:45:02
Pathfinder Map Pack: River System

Take Me To The River!The roar of a river's white waters can fill an adventurer's heart with hope of escaping pursuit or dread at facing an insurmountable obstacle. Whether your heroes are racing down the river in pursuit of villains or investigating rumours of aquatic monsters, there's no need to sketch every rill and eddy. This Pathfinder Map Pack provides stunningly  illustrated 5" x 8" map tiles that can be positioned to form a variety of modular, customizable river configurations. Inside, you'll find 18 richly crafted map tiles, including:Fallen Tree - Tributary Confluence - Meandering BendSandy Banks - Stony Crossing - Cut BankFlood-Swollen Waters - Exposed Riverbed - Rocky RapidsGame Masters shouldn't waste their time drawing maps every time adventurers ford a river or board a boat. With Pathfinder Map Pack: River System, you'll always be ready to brave the rapids!
Source: Pathfinder Map Pack: River System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7585)


Title: SG: Pathfinder Cards: Iconic Equipment 2
Post by: Spirit Games on 08 May 2015, 19:45:02
Pathfinder Cards: Iconic Equipment 2

Heroic SpoilsClaim the gear of the Pathfinder Rolplaying Game's most famous heroes, from the witch and alchemist to the gunslinger and samurai, with the Iconic Equipment 2 Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures! Each card includes note space on the back, allowing players to keep track of what they know about their treasure. Item cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game.
Source: Pathfinder Cards: Iconic Equipment 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7583)


Title: SG: Pathfinder Flip-Mat: Giant Lairs
Post by: Spirit Games on 09 May 2015, 00:45:02
Pathfinder Flip-Mat: Giant Lairs

24" x 30" mat. 1" squares on each sideSUPER-SIZED PERILWhether your party's sneaking into a massive creature's lair to steal a legendary treasure or mounting an assault on a giant tribe's fortress, no Game Master wants to spend time drawing every oversized bed and ominously large stewpot. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. From an ancient, abandoned giant manor to a titan's war council, this double-sided map makes the perfect setting for any foray into the realms of the giants!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Giant Lairs, you'll be prepared next time your party's ready to challenge giant foes!
Source: Pathfinder Flip-Mat: Giant Lairs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7584)


Title: SG: Doctor Who: 8th Doctor Sourcebook
Post by: Spirit Games on 09 May 2015, 19:45:02
Doctor Who: 8th Doctor Sourcebook

THE EIGHTH DOCTOR SOURCEBOOKCelebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Eighth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!After being shot in a gang war in San Francisco, the Doctor regenerates just in time to stop the Master one more time. His eighth incarnation had much to contend with, not least the Time War, during which he had a fateful encounter with the Sisterhood of Karn once more.As well as detailing the Eighth Doctor's adventures, this sourcebook also contains a complete campaign - The Doom of the Daleks - that sees the Doctor's deadliest foe erasing him from existence, forcing his companions into a race against time itself to save him!This is the Doctor, but probably not the one you were expecting.
Source: Doctor Who: 8th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7593)


Title: SG: Primeval Thule Campaign Setting (13th Age)
Post by: Spirit Games on 09 May 2015, 19:45:02
Primeval Thule Campaign Setting (13th Age)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin youor campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent fo savage adventure to explore!
Source: Primeval Thule Campaign Setting (13th Age) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7592)


Title: SG: Smuggler's Guide to the Rim
Post by: Spirit Games on 09 May 2015, 19:45:02
Smuggler's Guide to the Rim

GRAB THE SMUGGLER'S GUIDE TO THE RIM...... and find new rules, Antagonists, Crewmembers, and Episodes for the Firefly RPG!THE SMUGGLER'S GUIDE TO THE RIM introduces a new way to put your Reputation on the line! Great for players and GMs, you'll both get a lot out of this here book.THE SMUGGLER'S GUIDE TO THE RIM will require you to have a copy of the FIREFLY ROLE-PLAYING GAME.WHAT YOU GET IN THIS HERE BOOKNEW RULES: Dive into Reputation rules, Iconic Distinctions and more.FANCY FLIGHT PATH: Smugglers! Grab your guns and some extra fuel cells. Fly the Good Shepherd's Run! Easy as pie. Right?TWO NEW FULL-LENGTH ADVENTURES: Risk your Reputation with "All in the Family" by Margaret Weis, and "Circle the Wagons".
Source: Smuggler's Guide to the Rim (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7589)


Title: SG: Primeval Thule Campaign Setting (Pathfinder)
Post by: Spirit Games on 09 May 2015, 19:45:02
Primeval Thule Campaign Setting (Pathfinder)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin youor campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent fo savage adventure to explore!
Source: Primeval Thule Campaign Setting (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7588)


Title: SG: Pathfinder Player Companion: Heroes of the Wild
Post by: Spirit Games on 09 May 2015, 19:45:02
Pathfinder Player Companion: Heroes of the Wild

Time to get WildFrom the frigid northlands of the Crown of the World to the steaming jungles of the Mwangi Expanse, the wilds of Golarion are as legendary as they are formidable - to say nothing of the adventurers who hail from these untamed regions! Embrace the laws of the wildlands, earn the respect of hardened wilderness natives, and command the powers of nature with Pathfinder Player Companion: Heroes of the Wild! Featuring dozens of all-new rules for wild characters - including feats, magic items, spells, and much more - Heroes of the Wild contains everything you need to make your characters as fierce and  formidable as the wild itself!Inside this book, you'll find:Details on prominent nature-focused groups on Galarion, including the Brimstone Haruspex, Storm Kindlers, and Wildwood Lodge.New traits for characters with a bit of the wilderness in their blood, and alternate racial traits for those descended from the fey.
Source: Pathfinder Player Companion: Heroes of the Wild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7587)


Title: SG: Adventure Path 92: Giantslayer - The Hill Giant's Pledge
Post by: Spirit Games on 09 May 2015, 19:45:02
Adventure Path 92: Giantslayer - The Hill Giant's Pledge

A GIANT SPURNEDThe Orcs attacking Trunau have been defeated, but the danger remains - the hill giant chieftain Grenseldek still wants the treasures of the tomb beneath Trunau.In order to protect their chosen community, the heroes must leave it and travel by riverboat through the orc-ruled Hold of Belkzen to the abandoned border fort that the hill giant has claimed as her lair. Yet even putting down Grenseldek and her squabbling monsterous minions may not be enough to save Trunau. For the hill giant has sent a fateful letter, and a storm is brewing on the horizon...This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"The Hill Giants Pledge", a pathfinder adventure for 4th-level characters, by Larry Wilhelm.A detailed look at the various drakes that soar throughout the Inner Sea, by Russ Taylor.A collection of exciting additional encounters set in the Mindspin Mountains, by David Schwartz.A perfect ambush goes awry in the Pathfinder's journal, by Michael Kortes.A host of new monsters, by Benjamin Bruck, Thurston Hillman, Mikko Kallio, and Larry Wilhelm.
Source: Adventure Path 92: Giantslayer - The Hill Giant's Pledge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7586)


Title: SG: Pathfinder Unchained
Post by: Spirit Games on 09 May 2015, 19:45:02
Pathfinder Unchained

OFF THE LEASH!Get ready to shake up your game! Within these pages, the designers of the Pathfinder Rolleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!Pathfinder Unchained is an indispensable companion to the Pathfinder RPG Core Rulebook,. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Unchained includes:New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.New skill options for both those who want more skills to fill out their characters backgrounds and those seeking streamlined systems for speed and simplicity.Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.Magic items that power up with you throughout your career - and always maintain variety while still letting players choose the "best" magic items.Simplified monster creation rules for making new creatures on the fly.Exotic material components ready to supercharge your spellcasting.New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.AND MUCH, MUCH, MORE!
Source: Pathfinder Unchained (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7582)


Title: SG: Horror on the Orient Express Keeper Screen
Post by: Spirit Games on 13 May 2015, 01:45:03
Horror on the Orient Express Keeper Screen

A two-panel Keeper's Screen mounted on thick hardcover stock that folds out to 22" wide. Contains varied and useful tables and rules pertinent to playing the Horror on the Orient Express campaign.
Source: Horror on the Orient Express Keeper Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7601)


Title: SG: Hotshot: Ace Specialization Deck
Post by: Spirit Games on 13 May 2015, 01:45:04
Hotshot: Ace Specialization Deck

For the Hotshot, risk-taking isn't just a style of flying, it's a way of life. The only thing a Hotshot likes more than his own flying is bragging about it afterwards.This deck requires the Age of Rebellion Core Rulebook and Stay on Target It includes cards for all 20 talents available in the Hotshot specialization.
Source: Hotshot: Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7600)


Title: SG: Rigger: Ace Specialization Deck
Post by: Spirit Games on 13 May 2015, 01:45:04
Rigger: Ace Specialization Deck

The Rigger doesn't believe in risking his life from the seat of a stock-class anything and is always adding, tweaking, and fine-tuning his vehicle to achieve the highest performance.This deck requires the Age of Rebellion Core Rulebook and Stay on Target. It includes cards for all 20 talents available in the Rigger specialization.
Source: Rigger: Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7599)


Title: SG: Beast Rider: Ace Specialization Deck
Post by: Spirit Games on 13 May 2015, 01:45:05
Beast Rider: Ace Specialization Deck

While most any being can ride a trained mount, it is the Beast Rider who can break in wild mounts and train them to perform incredible feats, even in the heat of battle.This deck requires the Age of Rebellion Core Rulebook and
Source: Beast Rider: Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7598)


Title: SG: Ace: Signature Abilities Deck
Post by: Spirit Games on 13 May 2015, 01:45:05
Ace: Signature Abilities Deck

Aces learn to ignore the chaos of battle, focusing on individual enemy targets while using every little trick to keep their own vehicles going as long as possible.This deck requires the Age of Rebellion Core Rulebook and Stay on Target. It includes 18 cards covering both Ace Signature Abilities and their upgrades.
Source: Ace: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7597)


Title: SG: Pathfinder Flip-Mat: Warship
Post by: Spirit Games on 20 May 2015, 01:45:09
Pathfinder Flip-Mat: Warship


Source: Pathfinder Flip-Mat: Warship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7605)


Title: SG: OVA: The Anime Role Playing Game
Post by: Spirit Games on 20 May 2015, 01:45:10
OVA: The Anime Role Playing Game


Source: OVA: The Anime Role Playing Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7604)


Title: SG: Land of Ice and Stone
Post by: Spirit Games on 20 May 2015, 01:45:10
Land of Ice and Stone


Source: Land of Ice and Stone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7603)


Title: SG: Dresden Files RPG Volume 3: The Paranet Papers
Post by: Spirit Games on 20 May 2015, 01:45:10
Dresden Files RPG Volume 3: The Paranet Papers


Source: Dresden Files RPG Volume 3: The Paranet Papers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7596)


Title: SG: OVA: The Anime Role Playing Game
Post by: Spirit Games on 20 May 2015, 15:45:02
OVA: The Anime Role Playing Game

The Game of Anime Adventure!OVA: The Anime Role Playing Game lets you and your friends become your favourite characters from the diverse worlds of Japanese animation. All you need are pencils, paper, dice, and your imagination!Save the princess (or prince!) from a fire-breathing dragon, tackle invading squadrons of giant robots, or find true love amid campus hijinks. It's all up to you.Create Your Perfect CharacterWith OVA, there's no need to worry about rows of numbers and statistics. Creating characters takes just minutes - it's as simple as describing them!Entertaining and Lavishly IllustratedDetailed examples and over 65 illustrations featuring OVA's colourful,recurring characters are presented throughout the book.Easy Yet VersatileThe rules are only as complicated as you want them to be. Whether you keep it simple of fine-tune every detail, OVA is perfect for gamers old and new.
Source: OVA: The Anime Role Playing Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7604)


Title: SG: Land of Ice and Stone
Post by: Spirit Games on 20 May 2015, 15:45:03
Land of Ice and Stone

Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang.Play a traveller on a great journey, a wise woman leading her clan, or a bold hunter full of fear at his first mammoth kill.Using the popular Legend RPG rules, Land of Ice and Stone provides a set of rules, races, cultural backgrounds, professions allowing you to play in the oldest of our cultures - the Old Stone Age.So, come and face the fierce mammoths, the cave lions, the strange red men and the most dangerous foe of all - the Icy Cold.
Source: Land of Ice and Stone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7603)


Title: SG: Dresden Files RPG Volume 3: The Paranet Papers
Post by: Spirit Games on 20 May 2015, 15:45:03
Dresden Files RPG Volume 3: The Paranet Papers

Stand Together against the darkness...In Jim Butcher's best selling Dresden Files books, the forces of good bond together into an organization called the Paranet in a desperate attempt to turn the tides of their equally desperate war against big baddies like the Fomor and the Denarians. Now you can bring the Paranet to your Dresden Files RPG game with the Paranet Papers supplement.Travel to exotic locations like Las Vegas and South America to fight evil. Team up with characters from Turn Coat and Changes to fight evil. Join up with other Paranetters to... well, you get the picture.The Dresden Files RPG Volume 3: Paranet Papers includes the following material:Updated information through the Dresden Files novels Changes, with hint of Ghost Story.Detailed information on four key Dresdenverse times and places: Las Vegas, the Russian Revolution, the Neverglades, and Las Tierras Rojas/the Red Lands.Detailed rules and setting information for navigating the spirit world known as the Neverever.Updated magical systems, including new material on soulfire, sponsorship, and thaumaturgy.New and updated creatures to populate your game, including demons, archangels, creatures of the Neverever, and scions.Character updates and new characters introduced to the Dresdenverse.The Paranet Papers. Because playing a wizard wasn't dangerous enough already.
Source: Dresden Files RPG Volume 3: The Paranet Papers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7596)


Title: SG: Pathfinder Flip-Mat: Warship
Post by: Spirit Games on 20 May 2015, 19:45:04
Pathfinder Flip-Mat: Warship

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Batten the Hatches!Whether your party's sailing into a stormy naval battle or sneaking onto a pirate ship in search of swashbuckler booty, no Game Master wants to spend time drawing every captain's cabin and coil of rope. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Full of beautiful details ranging from mounted crossbow to wooden deck inlays, this double-sided map makes the perfect setting for any foray into the ocean's battlefields!Don't wast your time sketching when you could be playing. With Pathfinder Flip-Mat: Warship, you'll be ready next time your party's ready to engage in nautical warfare!
Source: Pathfinder Flip-Mat: Warship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7605)


Title: SG: Pathfinder Player Companion: Cohorts and Companions
Post by: Spirit Games on 27 May 2015, 20:45:02
Pathfinder Player Companion: Cohorts and Companions


Source: Pathfinder Player Companion: Cohorts and Companions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7610)


Title: SG: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom
Post by: Spirit Games on 27 May 2015, 20:45:03
Pathfinder Campaign Setting: Andoran, Birthplace of Freedom


Source: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7609)


Title: SG: Adventure Path 93: Giantslayer - Forge of the Giant God
Post by: Spirit Games on 27 May 2015, 20:45:03
Adventure Path 93: Giantslayer - Forge of the Giant God


Source: Adventure Path 93: Giantslayer - Forge of the Giant God (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7608)


Title: SG: Deus Vult: Rouen
Post by: Spirit Games on 27 May 2015, 20:45:03
Deus Vult: Rouen


Source: Deus Vult: Rouen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7607)


Title: SG: Imperial Histories 2
Post by: Spirit Games on 27 May 2015, 20:45:03
Imperial Histories 2


Source: Imperial Histories 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7606)


Title: SG: Legend of the Five Rings RPG 4th Edition
Post by: Spirit Games on 27 May 2015, 20:45:03
Legend of the Five Rings RPG 4th Edition

Blood. Honour. Steel.Welcome to the 4th Edition of the epic Role-Playing Game Legend of the Five Rings. Join us for the ultimate adventure of fantasy samurai, locked in perpetual battles of honour and glory within the bonds of the Code of Bushido.The Emerald Empire of Rokugan demands much of its samurai: service to one's lord, service to one's Clan, and service to one's Emperor. Bushido's staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power. Will you follow honour or reject it? The choice is yours.Eight Great Clans form the heart of Rokugan's culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors - the samurai's daisho - and fight for the glory and honour of your family and Clan. Now is the time for heroes, in a world where Honour is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome you will find:A game unlike any you've played elsewhere. Honour and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai.A unique, comprehensive character sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies.A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit.A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only for the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Source: Legend of the Five Rings RPG 4th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6012)


Title: SG: Pathfinder Player Companion: Cohorts and Companions
Post by: Spirit Games on 02 June 2015, 16:45:03
Pathfinder Player Companion: Cohorts and Companions

It's Good To Know When Someone Has Your Back!Prepare for your adventures to get twice as exciting with Pathfinder Player Companion: Cohorts and Companions! Double the daring and fun with all-new rules for turning your adventurer into part of a dynamic duo. Whether you're growing a towering treant to serve as your monstorus cohort or organizing a grand heist with your fellow thieves, Cohorts and Companions gives you the rules you need! New options allow you to make the most of your allies, or even make your allies from scratech! From binding outsiders to winning over artist patrons, this volume has cohorts ideal for any character concept.Inside this book, you'll find:Character options to help class abilities benefit from a cohort's assistance, from bardic harmonies to ally-oriented rogue talents.Multiple new ways to gain and use cohorts including using magical beasts to serve as animal companions, conscripting teams of low-level recruits, and using magic items as cohorts.New archetypes that allow characters to focus on their cohorts, such as the esquire for cavaliers, construct rider for alchemists, and instructor for wizards.Tables arranged by theme listing dozens of new monster cohorts of many different creature types, along withtheir aeffective cohort levels.New campaign-focused rules allowing you to secretly recruit teams of criminals during downtime, win the love of enthusiasts of the arts, and arrange for contingency services!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplayihg Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Cohorts and Companions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7610)


Title: SG: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom
Post by: Spirit Games on 02 June 2015, 16:45:03
Pathfinder Campaign Setting: Andoran, Birthplace of Freedom

By the People, for the PeopleWedged between the crumbling empire of Taldor and the devil-worshippers of Cheliax, the self-made nation of Andoran shines proudly on the coast of the Inner Sea. Ruled by a Supreme Elect chosen by the people, Andoran is surrounded by aristocratic enemies who believe the republic is an experiment doomed to failure, but who also fear its growing power. Within its own borders, Andoran must face the threat of the greedy Lumber Consortium, warbands of hobgobins, tribes of werwolves, and increasingly violent creatures of the wilds who are enraged at seeing their forests destroyed for profit.Whether your players are noble supporters of freedom, agents of older empires, or opportunists seeking to carve out their own places in a young nation, this book has everything you need to run a campaign in the tumultuous land of Andoran, including:In-depth gazetteers of Andoran's settlements, from the seaport capital of Almas to the Lumber Consortium-controlled city of Oregent, and all the minor settlements clinging to existence on the dangerous wilderness frontiers.Details on the organization of the Eagle Knights, including the Golden Legion, Steel Falcons, Twilight Talons, and Gray Corsairs.Secrets of groups with no loyalty to the gevernment of Andoran, including the thuggish Lumber Consortium and the deposed nobles of the Seven Houses.Numerous adventure sites ripe for exploration, including the fey-ruled Candlestone Caverns and the ancient burial mounds of the Nogortha Necropolis, plus a detailed regional map that allows heroes to navigate the untamed lands between civilized settlements.New monsters, NPCs, random encounter tables, a full write-up of the nation's patron agathion and more.Pathfinder Campaign Setting: Andoran, Birthplace of Freedom is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7609)


Title: SG: Adventure Path 93: Giantslayer - Forge of the Giant God
Post by: Spirit Games on 02 June 2015, 16:45:03
Adventure Path 93: Giantslayer - Forge of the Giant God

Valley of the GiantsIn search of powerful weapons to wield against the Storm Tyrant, the adventurers follow a map found in the lair of the hill giant Grenseldek, which leads them to the tomb of legendary giantslayer Nargrym Steelhand. Armed with these weapons of legend, the adventurers then head into the treacherous Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The heroes must sneak past the legions of giants inhabiting the winding valley before making their way to the horde's headquarters - an ancient temple dedicated to the giant god Minderhal. Once there, they must awaken a mighty artifact and disband the mustering army before the giants can be unleashed on the world!This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"Forge of the Giant God." a Pathfinder adventure for 7th-level characters, by Tim Hitchcock.A gazetteer of the Mindspin Mountains, one of Avistan's largest mountain ranges, by Mark Moreland.A close look at the faith of the giant god Minderhal, by Sean K Reynolds.A tale of escape and trickery inthe Pathfinder's Journal, by Greg A. Vaughan.Four new monsters, by Benjamin Bruck, Tim Hitchcock, and Sean K Reynolds.
Source: Adventure Path 93: Giantslayer - Forge of the Giant God (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7608)


Title: SG: Deus Vult: Rouen
Post by: Spirit Games on 02 June 2015, 16:45:03
Deus Vult: Rouen

Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine - a vital trade route for both European and Scandinavian countries - it is a capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells and vivacity of metropolitan life, Rouen is an awesome and even terrifying sight.Of course hidden amongst the swirl of city life, Rouen conceals a number of dark secrets. There are things lurking unseen amongst the innocent citizenry; things that can change their shape or glamour those around them so they may pass for human, occultists that seek to increase their knowledge and swell their ranks. These beings have agendas of their own and, if not stopped, will seek to control and guide this proud city towards their own, nefarious ends.This sourcebook will take you through the streets of 12th Century Rouen, to the darkest areas of the city where there are few friends for guardian Priests and far too many enemies.Requires the Legend Core Rulebook.
Source: Deus Vult: Rouen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7607)


Title: SG: Imperial Histories 2
Post by: Spirit Games on 02 June 2015, 16:45:03
Imperial Histories 2

"We tell the tale of heroes to remind ourselves that we also can be great."- Tao of SinseiHoused within the Roma Libraries, the Temple to Tengen, sit the Imperial Histories. Compiled over a thousand years by adept historians, studied by scholars throughout the lands of the Jade Sun, and containing the wisdom of generations, these documents are a testament to the favour of heaven. Their pages will tell the story of an Empire that is destined for greatness.But as the candle-light's flickering flame illuminates the history of an empire, it casts obscuring shadows as well. Dark times that were judged better left forgotten, buried deep, hidden... or ommitted entirely. And the trenches of time sometimes diverge in places, like the refelctions of a scrying bowl ripple and change, becoming something else entirely. Yet every era, even those that were darkest, had its heroes. Even in those distorted images of an Empire that never came to be, honour has always been stronger than steel.Thirteen new eras in great detail, including The Reign of the Shining Prince. The era of the Four Winds, and the Age of Exploration.Also including bold new alternative settings like the Togashi Dynasty, The Shadowed Throne, amd the Empire of the Emerald Stars.In-depth looks at the Clans and Characters of each era, and great ideas and inspiration for your own campaigns.All new schools, spells, ancestors, techniques, and more, some thought lost to the ages.
Source: Imperial Histories 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7606)


Title: SG: Dungeon Crawl Classics 86: Hole In The Sky
Post by: Spirit Games on 02 June 2015, 20:45:06
Dungeon Crawl Classics 86: Hole In The Sky


Source: Dungeon Crawl Classics 86: Hole In The Sky (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7611)


Title: SG: Dungeon Crawl Classics 86: Hole In The Sky
Post by: Spirit Games on 03 June 2015, 14:45:04
Dungeon Crawl Classics 86: Hole In The Sky

The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until the arrive at a hole in the sky - and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.
Source: Dungeon Crawl Classics 86: Hole In The Sky (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7611)


Title: SG: Pathfinder Battles: Dungeons Deep Standard Booster
Post by: Spirit Games on 17 June 2015, 17:45:03
Pathfinder Battles: Dungeons Deep Standard Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: Dungeons Deep Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7613)


Title: SG: Star Wars: Force and Destiny Beginner Game
Post by: Spirit Games on 17 June 2015, 17:45:03
Star Wars: Force and Destiny Beginner Game


Source: Star Wars: Force and Destiny Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7612)


Title: SG: Desperate Allies
Post by: Spirit Games on 23 June 2015, 21:45:04
Desperate Allies


Source: Desperate Allies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7619)


Title: SG: Doctor Who: 9th Doctor Sourcebook
Post by: Spirit Games on 23 June 2015, 21:45:05
Doctor Who: 9th Doctor Sourcebook


Source: Doctor Who: 9th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7618)


Title: SG: Smuggler: Signature Abilities Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:05
Smuggler: Signature Abilities Specialization Deck

The best Smugglers learn to take luck into their own hands - and when all else fails, how to make a fast getaway. Besides, what good is a reward if nobody gets to spend it?This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes 18 cards covering both Smuggler Signature Abilities and their upgrades.
Source: Smuggler: Signature Abilities Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7617)


Title: SG: Smuggler: Charmer Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:07
Smuggler: Charmer Specialization Deck

Confident and elegant, the Charmer employs his wits and wiles with more precision than a laser scalpel. He knows how to talk the talk, possessing natural charisma that makes him irresistible.This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes cards for all 20 talents available in the Charmer specialization.
Source: Smuggler: Charmer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7616)


Title: SG: Smuggler: Gunslinger Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:07
Smuggler: Gunslinger Specialization Deck

The Gunslinger is the best there is with a blaster, and he won't hesitate to show it. To face off with a Gunslinger is a dangerous and foolish proposition.This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes cards for all 20 talents available in the Gunslinger specialization.
Source: Smuggler: Gunslinger Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7615)


Title: SG: Smuggler: Gambler Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:08
Smuggler: Gambler Specialization Deck

When the chips are down, the Gambler holds all the cards. Gamblers love misleading others, taking big risks to profit, and convincing opponents to part with valuables for next to nothing.This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes cards for all 20 talents available in the Gambler specialization.
Source: Smuggler: Gambler Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7614)


Title: SG: Desperate Allies
Post by: Spirit Games on 24 June 2015, 21:45:03
Desperate Allies

A long time ago in a galaxy far, far away...As war rages between the stars, brave diplomats of the Alliance to Restore the Republic seek support from far-flung worlds, strike bargains to secure resources, and struggle to keep the Rebellion fighting one more day.Set out on your own diplomatic missions in Desperate Allies. This rulebook expands upon the Age of Rebellion Roleplaying Game, presenting new options for Diplomat characters as well as any other characters interested in pursuing intrigue in the Star Wars galaxy. Persuade allies to the cause, weaken the Empire's grip on the galaxy, and pave the way to a new age of freedom!This supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specializations.New, powerful signature abilities that allow Diplomat characters to become masters of their careers.Tools, vehicles, and droids suited to the intrigue and challenges of navigating the treacherous political landscape of the galaxy.Rules for constructing, upgrading, and operating Rebel Bases.
Source: Desperate Allies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7619)


Title: SG: Doctor Who: 9th Doctor Sourcebook
Post by: Spirit Games on 24 June 2015, 21:45:03
Doctor Who: 9th Doctor Sourcebook

THE EIGHTH DOCTOR SOURCEBOOKCelebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Ninth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!The Last of his Kind, the Doctor returned to Earth, haunted by what he had done to end the Last Great Time War. Witness the Earth's destruction as the Sun expands, unmask aliens in the British government, dance with Rose Tyler during the Blitz and team up with Captain Jack to save the world. Discover the fate of the Daleks, prevent World War Three and uncover the secret of Bad Wolf!Fantastic!
Source: Doctor Who: 9th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7618)


Title: SG: Inner Sea Monster Codex
Post by: Spirit Games on 30 June 2015, 16:45:03
Inner Sea Monster Codex


Source: Inner Sea Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7623)


Title: SG: Shaintar: Legends Unleashed
Post by: Spirit Games on 30 June 2015, 16:45:03
Shaintar: Legends Unleashed


Source: Shaintar: Legends Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7622)


Title: SG: Shaintar: Legends Arise
Post by: Spirit Games on 30 June 2015, 16:45:03
Shaintar: Legends Arise


Source: Shaintar: Legends Arise (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7621)


Title: SG: Inner Sea Monster Codex
Post by: Spirit Games on 01 July 2015, 16:45:02
Inner Sea Monster Codex

An Awe-Inspiring Assembly!The Inner Sea region of the Pathfinder campaign setting is rife with monstrous foes, and 10 of the most fascinating are detailed in Pathfinder Campaign Setting: Inner Sea Monster Codex! From winged strix to aquatic gillmen, Golarion offers no shortage of iconic and inspiring antagonists to challenge any group of adventurers - and unexpected allies to aid them. Each entry presents a trove of informatiuon about the nature, history, society, and habits of one of Golarion's monstrous races, and ready-made examples of roles found among each creature type, from centaur foragers and cyclops lorekeepers to minotaur prophets and ogrekin looters.Inside this book, you'll find creatures like:Charau-ka, fierce simian humanoids who worship demons and possess a thirst for bloodshed.Cyclopes, once part of a grand, ancient society but now reduced to a hunger sated only by sacrifice.Gillmen, amphibious humaonoids who claim to be the inheritors of the fallen Azlanti empire.Girtabilus, bold scorpionfolk who guard the mysterious ruins of Golarion's deserts.Strix, black-winged terrors intent on protecting their homeland from the human scourge.Sadistic derros, malevolent minotaurs, aberrant ogrekin, and more!The Inner Sea Monster Codex is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign settng but can easily be used in any fantasy game setting.
Source: Inner Sea Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7623)


Title: SG: Shaintar: Legends Unleashed
Post by: Spirit Games on 01 July 2015, 16:45:03
Shaintar: Legends Unleashed

Battles won, homes saved, mysteries revealed.Now things get really interesting!The best campaigns are living campaigns. Things are happening everywhere, and your character, no matter the level of power, is a vital part of any world-changing event.Great Game Masters have the knack to make this happen with any world, but Shaintar has that knack built in. The world hangs in a balance between Light and Dark, Devastation and Life, Heroism and Villany. The player knows that only by embracing the heroism can the player's characer tip the balance."Shaintar is familiar enough to immerse yourself in, yet strange enough to make you want to know what new wonders are about to be unleashed. And now the wonders are loosed. Fasten your saddle cinch; it's going to be quite a ride."- Steve Perrin, legendary writer and creater of the RPGs Runequest, Worlds of Wonder, Elfquest and much more.
Source: Shaintar: Legends Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7622)


Title: SG: Shaintar: Legends Arise
Post by: Spirit Games on 01 July 2015, 16:45:03
Shaintar: Legends Arise

Welcome to Shaintar. Start a Hero. Become a LEGEND!The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straing-ahead challenge?If the answer is 'Yes' to all of these, you're in good hands.SHAINTAR is deep in 'good hands' territory.Just paging through the Players' Guide makes you want to play, and it's genuinely hard to create a boring character using this book; everything works together to make your Hero interesting. And that's even before you get to the four detailed Major Enemies lurking in Shaintar. Or the rules for alchemy, or the tantalizing glimpses we get of the Black Lantern and Grayson's Grey Rangers..."A winner. Get this book."- Ed Greenwood, creator of The Forgotten Realms.
Source: Shaintar: Legends Arise (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7621)


Title: SG: Ruins of the North
Post by: Spirit Games on 01 July 2015, 16:45:03
Ruins of the North

Children kidnapped in the night, unusually cunning Trolls, a mysterious carvan, the fate of a company of hobbits, the legacy of the Dunedain and an evil awakening beneath the barrows six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.ruins of the North contains six ready-to-play adventures, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.Ruins of the North complements the background and rules material contained in Rivendell, the latest supplement for The One Ring Roleplaying Game based upon The Hobbit and The Lord of the Rings.Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the Lair of the Witch-king of Angnar himself, the ancient city of Carn Dum -if you have the courage.
Source: Ruins of the North (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7620)


Title: SG: Base Raiders: Boiling Point
Post by: Spirit Games on 07 July 2015, 14:45:04
Base Raiders: Boiling Point

SAVE THE WORLDAlien shark warriors threaten to invade the earth from a secret portal under the ocean. Find it before it's too late!Boiling Point is an adventure for the Base Raiders role playing game. It begins with an investigation of a new drug dealer. Lukas has been selling super soldier drugs acquired from a mysterious base. The player characters are asked to find the base by finding Lukas.The base was the underwater home of a superhero named Hot Water, who has since disappeared. He left behind a treasure trove of gadgets and a portal to another universe. A race of alien shark warriors has escaped from the portal. So far, they are trapped in the base, but that won't last long.Boiling Point mixes investigation, exploration, combat, and social conflicts for a perfect blend of excitement and fun. It can be used as a first time adventure for players new to the system, part of an ongoing campaign, or as a one shot. It contains new enemies, allies, superpowers, loot, and more.New Enemies and Allies: The Selachius are a dangerous species of alien shark-like warriors. Equipped with high technology and magic, only the strongest or cleverest heroes can beat them. Recruit the robot guardians of the base to help fight the aliens.New Superpowers: Loot alien weapons, mystic artifacts, and other new sources of superpowers.Traps: Deadly traps will decimate the foolish or slow.Fully Illustrated: Every Major section is mapped out and NPCs are depicted.
Source: Base Raiders: Boiling Point (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7631)


Title: SG: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen
Post by: Spirit Games on 07 July 2015, 14:45:04
Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen


Source: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7630)


Title: SG: Pathfinder Player Companion: Monster Summoner's Handbook
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Player Companion: Monster Summoner's Handbook


Source: Pathfinder Player Companion: Monster Summoner's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7629)


Title: SG: Pathfinder Flip-Mat Classics: Ship
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Flip-Mat Classics: Ship


Source: Pathfinder Flip-Mat Classics: Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7628)


Title: SG: Pathfinder Flip-Mat Classics: Tavern
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Flip-Mat Classics: Tavern


Source: Pathfinder Flip-Mat Classics: Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7627)


Title: SG: Pathfinder Flip-Mat: Bigger Basic
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Flip-Mat: Bigger Basic


Source: Pathfinder Flip-Mat: Bigger Basic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7626)


Title: SG: Pathfinder Map Pack: Sea Caves
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Map Pack: Sea Caves


Source: Pathfinder Map Pack: Sea Caves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7625)


Title: SG: Pathfinder Cards: Iconic Equipment 3
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Cards: Iconic Equipment 3

Heroes' ArmouryClaim the gear of the Pathfinder Rolplaying Game's most famous heroes, from the alchemist and shaman to the warpriest and brawler, with the Iconic Equipment 3 Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures! Each card includes note space on the back, allowing players to keep track of what they know about their treasure. Item cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game.
Source: Pathfinder Cards: Iconic Equipment 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7624)


Title: SG: Cyclopean Deeps Volume 1
Post by: Spirit Games on 07 July 2015, 19:45:03
Cyclopean Deeps Volume 1

"Far below the darkest of dungeons, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of humanity breed and multiply...The Cyclopean Deeps is a high-level campaign "sandbox" in the Under Realms near Rappan Athuk. Here you will find the dark city of Izamne, the Domes of the Serpentfolk, and even the twisted double-reality where the material plane touches upon the bizarre Plateau of Leng. Dark secrets abound!"
Source: Cyclopean Deeps Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7633)


Title: SG: Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave
Post by: Spirit Games on 07 July 2015, 19:45:03
Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave

Tread in the footsteps of the legendary Fafhrd and the Gray Mouser!Through Ningauble's Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this "first-look" sourcebook provides DCC RPG judges with all the information needed to journey to the world of Nehwon, home to Lankhmar, the fabled City of the Black Toga.Through Ningauble's Gate details the secrets of Ningauble of the Seven Eyes. It includes rules for using him as a patron, as well as information on his fantastic cave that touches multiple worlds. With the material in this book, your players can journey to Nehwon... or have Nehwon come to your campaign world!Look for future releases further exploring the tales of Fafhrd and the Gray Mouser, the creations of world-renowned author Fritz Leiber, and eventually a complete boxed set.
Source: Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7632)


Title: SG: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen
Post by: Spirit Games on 08 July 2015, 19:45:02
Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen

Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the camp, they can ally with a red dragon who seeks to infiltrate the village for her own purposes. Once they've broken the ranks of the giants, the heroes venture into a frozen tomb where they must defeat cultists of the Pallid Princess, morbid tomb giants, and undead war machines before engaging in a climactic battle with the giants' fearsome leader!This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"Ice Tomb of the Giant Queen," a Pathfinder adventure for 10th-level characters, by Jim Groves.A look into some of the most fearsome graveknights in the Inner Sea, by John Compton.Details on some of Golarion's most prominent giant organizations, by Mark Moreland.A tale of shadows and deception in the Pathfinder's Journal, by Clinton J. Boomer.A selection of new monsters in the Giantslayer bestiary, by Benjamin Bruck, Jim Groves, and Thurston Hillman.
Source: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7630)


Title: SG: Pathfinder Player Companion: Monster Summoner's Handbook
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Player Companion: Monster Summoner's Handbook

Time to Call Some Friends!Call upon otherworldly powers and summon beings from beyond with Pathfinder Player Companion: Monster Summoner's Handbook! Featuring dozens of new feats, magic items, archetypes, and character options designed to grant you control over fantastic beasts and enhance your summoning prowess, this player-friendly volume contains everything you need for your adventurer to command forces benign or malevolent, divine or alien. Call upon never-before-seen creatures and claim all the tools you need to make yourself a true master of monsters!Inside this book, you'll find:New options for summoning spells, including expanded lists of creatures to summon, new planar templates, and options to create a guardian spirit.New archtypes that allow bloodragers to become effective monster summoners, enable druids to summon elemental allies, and give summoners the power to counter enemy summoning.Advice on dealing with different types of outsiders that can be called and bound, and two brand-new creatures appropriate for such magic.Details on conjuring - and summoning - focused groups throughout the Inner Sea region, including the Blackfire Adepts, Bloodstone Conservatory, and Hellknight signifiers.New feats, magic items, spells, and other rules options to enhance your character's effectiveness when fighting against summoned creatures.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Monster Summoner's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7629)


Title: SG: Pathfinder Flip-Mat Classics: Ship
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Flip-Mat Classics: Ship

Set SailBatten the hatches and sail off toward the horizon on this classic four-deck ship - fully equipped with cannons, sleeping quarters, cargo holds, and more. With the rolling expanse of the deep blue sea on the flip side, you'll be ready for all manner of nautical adventures!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7628)


Title: SG: Pathfinder Flip-Mat Classics: Tavern
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Flip-Mat Classics: Tavern

Hoist a TankardAllies, opponents, and mysterious strangers all gather in the tavern, where the mysterious rumours flow as easily as the ale. Whether your players are on the trail of a dirty thief or just looking for a fight, Flip-Mat: Tavern is a perfect setting for any adventure!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7627)


Title: SG: Pathfinder Flip-Mat: Bigger Basic
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Flip-Mat: Bigger Basic

Bigger Than Ever!A dungeon filled with insidious traps, a magnificent Imperial throne room, the citadel of an immortal tyrant - the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Basic. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Basic at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents two subtle textures - smooth stone and fine dirt - on which Game Masters can design any dungeon, battleground, or adventure set piece they desire.Don't feel like you always have to run your game in someone else's predesigned world. With Pathfinder Flip-Mat: Bigger Basic, the setting of your next adventure is yours to create!
Source: Pathfinder Flip-Mat: Bigger Basic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7626)


Title: SG: Pathfinder Map Pack: Sea Caves
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Map Pack: Sea Caves

Caves and Waves!Racing waterways and violent rapids get even deadlier when they plunge underground. Whether your heroes are seeking buried treasure in flooded caves or making their escape from a subterranean stronghold, there's no need to sketch every cavernous bend and rocky waterway. This Pathfinder Map Pack provides stunningly illustrated 5" x 8" map tiles that can be positioned to form a variety of modular, customizable river configurations. Inside, you'll find 18 richly crafted map tiles, including:River ForkSevere BendRocky NarrowsSunken RapidsUnderground LakeCavernous DrainCaved-In WaterwayRiver ConfluenceFallen BouldersGame Masters shouldn't waste their time drawing maps every time adventurers delve underground. With Pathfinder Map Pack: Sea Caves, you'll always be ready to ride the rockiest rapids!
Source: Pathfinder Map Pack: Sea Caves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7625)


Title: SG: Pathfinder Campaign Setting: Pure Steam
Post by: Spirit Games on 14 July 2015, 16:45:04
Pathfinder Campaign Setting: Pure Steam


Source: Pathfinder Campaign Setting: Pure Steam (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7635)


Title: SG: Keltia: The Chronicles of Arthur Pendraeg
Post by: Spirit Games on 14 July 2015, 16:45:04
Keltia: The Chronicles of Arthur Pendraeg


Source: Keltia: The Chronicles of Arthur Pendraeg (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7634)


Title: SG: Caverns of the Underdark3D Adventure Set
Post by: Spirit Games on 14 July 2015, 20:45:15
Caverns of the Underdark3D Adventure Set

Bring the shadowy reaches of the Underdark to your table! This set comes with 8 fully painted, resin stalagmite pieces. Paired with the brand new, matching Underdark game mat, you can bring new realism to your Underdark explorations.
Source: Caverns of the Underdark3D Adventure Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7636)


Title: SG: Caverns of the Underdark: 3D Adventure Set
Post by: Spirit Games on 15 July 2015, 16:45:03
Caverns of the Underdark: 3D Adventure Set

Bring the shadowy reaches of the Underdark to your table! This set comes with 8 fully painted, resin stalagmite pieces. Paired with the brand new, matching Underdark game mat, you can bring new realism to your Underdark explorations.
Source: Caverns of the Underdark: 3D Adventure Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7636)


Title: SG: Critical Injury Deck: Characters
Post by: Spirit Games on 15 July 2015, 16:45:03
Critical Injury Deck: Characters


Source: Critical Injury Deck: Characters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7638)


Title: SG: Critical Hit Deck: Ships and Vehicles
Post by: Spirit Games on 15 July 2015, 16:45:03
Critical Hit Deck: Ships and Vehicles


Source: Critical Hit Deck: Ships and Vehicles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7637)


Title: SG: Pathfinder Campaign Setting: Pure Steam
Post by: Spirit Games on 15 July 2015, 21:45:02
Pathfinder Campaign Setting: Pure Steam

Add Some Steam To Your Game!IN THE AGE OF STEAM, COAL IS KING!The Pure Steam Campaign Setting is set in the age of steam, and is fully compatible with the Pathfinder Roleplaying Game. The Federated States of Ullera serve as the launching point for endless steampunk adventure.With this book you can:Explore an entire world not unlike our own, with a bevy of politics, personalities, and plot hooksPlunge into the setting with original subraces, each fresh and with a rich historyTake on the role of the Chaplain, a class able to heal, buff, harm, and bewilder allies and foes through personality and science. She adventures to further the goals of her organization, each of which grants unique powers and optionsPower up as the Gearhead, a class able to create wondrous effects through the use of technology. The Gearhead can construct useful and dangerous gear on the fly with a draft book full of schematicsTry your hand at unique class archetypes such as the Blockade Runner, Fumigant, Grease Rat, or RuctioneerAim true and strike hard with new weapons, accessories, and gadgetryKick the tyres. Brand new vehicles promise rapid travel and dynamic combatExperience the horror science awakens with new monsters such as the Reanimated Corpse and Wondrous ArmatureAnd much more!
Source: Pathfinder Campaign Setting: Pure Steam (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7635)


Title: SG: Keltia: The Chronicles of Arthur Pendraeg
Post by: Spirit Games on 15 July 2015, 21:45:02
Keltia: The Chronicles of Arthur Pendraeg

In Keltia, you are one of the heroes of the Dark Ages in the time of Arthur, when Britain was still a land of legends. Take part in the great battles sung of by the bards. Travel from the court of kings to the boundaries of the Island of Beli the Great, perhaps even enter the mists of the Otherworld. Maybe you will witness the end of the time of legends and the arrival in history of the greatest hero of Britain that will ever be: Arthur Pendraeg.You might be a clan warrior, a druid, a bard or a mage. Myrddin the Elder may guide you to search for the forgotten gods, hidden treasures and conspiracies to foil, taking you to the darkest forests, the mists of enchanted isles and haunted cairns. The bards will sing of your feats for centuries to come.Companions of the Dragon King, children of Ynys Prydein, prepare to forge your own legend!
Source: Keltia: The Chronicles of Arthur Pendraeg (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7634)


Title: SG: Critical Injury Deck: Characters
Post by: Spirit Games on 15 July 2015, 21:45:02
Critical Injury Deck: Characters

A hungry wampa on frigid Hoth, the gaffi stick of a tuskan raider on Tatooine, or the flashing lightsaber of a Sith lord; the galaxy is rife with dangers for heroes and scoundrels in search of adventure or standing against the Empire.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for the 29 critical injury effects characters and adversaries can suffer in the thrilling combat of Star Wars Roleplaying.
Source: Critical Injury Deck: Characters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7638)


Title: SG: Critical Hit Deck: Ships and Vehicles
Post by: Spirit Games on 15 July 2015, 21:45:02
Critical Hit Deck: Ships and Vehicles

Whether clipping a power coupling with your speeder, losing your shields to a blast from an enemy ion cannon, or suffering catastrophic damage from a capital ship bombardment, vehicle and starship combat is a dangerous game. If you want to play you have to be prepared to lose it all.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for the 19 critical hit effects vehicles and starships can suffer in the thrilling combat of Star Wars Roleplaying.
Source: Critical Hit Deck: Ships and Vehicles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7637)


Title: SG: Pathfinder Battles: Iconic Heroes Set 3
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Battles: Iconic Heroes Set 3


Source: Pathfinder Battles: Iconic Heroes Set 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7656)


Title: SG: Data Trails Limited Edition
Post by: Spirit Games on 28 July 2015, 22:45:03
Data Trails Limited Edition


Source: Data Trails Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7655)


Title: SG: Data Trails
Post by: Spirit Games on 28 July 2015, 22:45:03
Data Trails


Source: Data Trails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7654)


Title: SG: Lockdown
Post by: Spirit Games on 28 July 2015, 22:45:03
Lockdown


Source: Lockdown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7653)


Title: SG: Worlds Numberless and Strange
Post by: Spirit Games on 28 July 2015, 22:45:03
Worlds Numberless and Strange


Source: Worlds Numberless and Strange (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7652)


Title: SG: Ghosts in the Black
Post by: Spirit Games on 28 July 2015, 22:45:03
Ghosts in the Black


Source: Ghosts in the Black (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7651)


Title: SG: World War Cthulhu: The SOE Handbook
Post by: Spirit Games on 28 July 2015, 22:45:03
World War Cthulhu: The SOE Handbook


Source: World War Cthulhu: The SOE Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7650)


Title: SG: Pathfinder Flip-Mat: Museum
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Flip-Mat: Museum


Source: Pathfinder Flip-Mat: Museum (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7649)


Title: SG: Pathfinder Flip-Mat: Woodlands
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Flip-Mat: Woodlands


Source: Pathfinder Flip-Mat: Woodlands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7648)


Title: SG: Pathfinder Flip-Mat: Village Square
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Flip-Mat: Village Square


Source: Pathfinder Flip-Mat: Village Square (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7647)


Title: SG: Pathfinder Map Pack: Camps and Shelters
Post by: Spirit Games on 29 July 2015, 03:45:03
Pathfinder Map Pack: Camps and Shelters


Source: Pathfinder Map Pack: Camps and Shelters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7646)


Title: SG: Occult Adventures
Post by: Spirit Games on 29 July 2015, 03:45:03
Occult Adventures


Source: Occult Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7645)


Title: SG: Pathfinder Campaign Setting: Giantslayer Poster Map Folio
Post by: Spirit Games on 29 July 2015, 03:45:03
Pathfinder Campaign Setting: Giantslayer Poster Map Folio


Source: Pathfinder Campaign Setting: Giantslayer Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7644)


Title: SG: Psionics Embodied
Post by: Spirit Games on 29 July 2015, 03:45:03
Psionics Embodied


Source: Psionics Embodied (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7643)


Title: SG: Adventure Path 95: Giantslayer - Anvil of Fire
Post by: Spirit Games on 29 July 2015, 03:45:03
Adventure Path 95: Giantslayer - Anvil of Fire


Source: Adventure Path 95: Giantslayer - Anvil of Fire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7642)


Title: SG: Adventure Path 96: Giantslayer - Shadow of the Storm Tyrant
Post by: Spirit Games on 29 July 2015, 03:45:03
Adventure Path 96: Giantslayer - Shadow of the Storm Tyrant


Source: Adventure Path 96: Giantslayer - Shadow of the Storm Tyrant (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7641)


Title: SG: Pathfinder Campaign Setting: Hell Unleashed
Post by: Spirit Games on 29 July 2015, 03:45:03
Pathfinder Campaign Setting: Hell Unleashed


Source: Pathfinder Campaign Setting: Hell Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7640)


Title: SG: Ghosts in the Black
Post by: Spirit Games on 29 July 2015, 13:45:05
Ghosts in the Black

Track a Ghost Ship......and uncover an Alliance secret in this Firefly RPG campaign! Ghosts in the Black is a powerful post-Unification War tale designed by award-winning game designer Robin Laws. Designed for GMs, you'll dive into a treasure trove filled with advice and rules. Ghosts in the Black will require you to have a copy of the Firefly Role-Playing Game.
Source: Ghosts in the Black (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7651)


Title: SG: Beasts and Barbarians: Gladiators of the Dominions
Post by: Spirit Games on 29 July 2015, 13:45:06
Beasts and Barbarians: Gladiators of the Dominions

The Sun-Scorched Arenas of the Dread Sea Dominions Await You in This Book!In these pages you'll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest Princes, you'll risk your life against beasts in the Imperial Arena of Faberterra for the enjoyment of the crowd, or you'll match your skills against the pit fighters of Syranthia, the best in the world.You are a gladiator: men shout your name, women faint at the sight of you.But when you enter the pit, under the merciless sun, you are alone against your opponent. Today, will it end with your blood or his dripping on the sand?So what are you waiting for: grab your gladiator helm, your shield and sword, and go bare-chested to spill your blood for glory and money!The Season of Blood: In this appendix you'll find all the rules you need to run a GM-less league of gladiator fights in the arena. Hire your pit fighters, buy assets and resources, and lead your team to victory!
Source: Beasts and Barbarians: Gladiators of the Dominions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7639)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 31 July 2015, 09:08:42
Not a fan of Savage worlds to be honest but this looks to have interesting potential

 >:DGinger


Title: SG: The End of the World: Wrath of the Gods
Post by: Spirit Games on 04 August 2015, 18:45:03
The End of the World: Wrath of the Gods

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the World, you don't play a figure out of history or fantasy, you play yourself!What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could you survive the wrath of the Gods?It is the end of the world as we know it. The gods are angry and we stand in their path of destruction. Monsters walk the earth, sowing terror and bloodshed in their wake. Earthquakes, storms, volcanoes, and tidal waves wrack the world. Birds and beasts go mad and seek to wipe mankind off the planet. Dark, slimy things crawl from the depths of the ocean, gurgling insane chants to their elder god. What can mere mortals do in the face of divine retribution?Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includes:An elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Apocalypse that each include locations, NPCs, and angry wrathful gods!How would you survive the end of the world? Discover the answer!
Source: The End of the World: Wrath of the Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7657)


Title: SG: Black Crusade RPG Collector's Edition
Post by: Spirit Games on 04 August 2015, 23:45:02
Black  Crusade RPG Collector's Edition

The magnificent Black Crusade Collector's Edition is an artefact of rare and perfect beauty, its very existence an affront to the puritanical ideals of the so-called Imperium of Man. Although ownership of such a heretical object means a life of exile and hardship, the rewards far outweigh the costs. This symbol of your devotion to Chaos is a possession well worth selling your soul for.The instant you see the stunningly detailed design of its breathtaking resin case, you will appreciate it as a work of undeniable craftsmanship. This remarkable outer case displays a stylized Star of Chaos, its eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center. Inside, the special edition Black Crusade Core Rulebook is bound in crimson leather, with copper-gilded edges adorning its high-quality, acid-free pages.But in addition to its impossible beauty, the Black Crusade Collector's Edition offers a wealth of forbidden knowledge; it contains sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art. Use these memorable heretics as inspiration for your own characters, or as powerful NPCs in your dark campaigns!
Source: Black  Crusade RPG Collector's Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7667)


Title: SG: 2300AD Liberty: Fighting Crime in America's Off-World State
Post by: Spirit Games on 04 August 2015, 23:45:02
2300AD Liberty: Fighting Crime in America's Off-World State


Source: 2300AD Liberty: Fighting Crime in America's Off-World State (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7666)


Title: SG: Mindjammer: Hearts and Minds
Post by: Spirit Games on 04 August 2015, 23:45:02
Mindjammer: Hearts and Minds


Source: Mindjammer: Hearts and Minds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7664)


Title: SG: Accretion Disk
Post by: Spirit Games on 04 August 2015, 23:45:02
Accretion Disk


Source: Accretion Disk (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7663)


Title: SG: Karthador
Post by: Spirit Games on 04 August 2015, 23:45:02
Karthador

Karthador is a world of beauty, danger, drama, and horror.A world where swashbuckling heroes battle merciless villains across ancient vistas and above shining cities, in a world where science is might, and adventure is never more than a whisper away.Noble warriors ride dinosaurs into battle, swords in their hand and blaster pistols on their hips.Crafty sky traders dodge air pirates and thread the needle of storm clouds in the name of profit.Scholars sift through ancient ruins, looking for bits of eldritch technology to complete their new inventions.Kings and revolutionaries pore over maps, looking for high ground and choke points, ever wondering if their energy crystals will hold out just a little longer...What adventures await you?
Source: Karthador (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7658)


Title: SG: 2300ADLibreville: Corruption in the Core Words
Post by: Spirit Games on 05 August 2015, 14:45:02
2300ADLibreville: Corruption in the Core Words

Libreville is the heart of Earth's multi-world civilisation. With the base of the Beanstalk located inside the mega-city it links humanity to the far-flung colonies. It is home to the largest maritime port complex on Earth, and air and spaceports dot the nearby Gabon countryside. It is also a corporate haven as every major commercial enterprise and foundation on Earth has an office in Libreville. Residential enclaves for the elite surround a city core of luxurious excess.However, Libreville, like all the cities in French Africa, is also ringed by kilometres of slums. While France is happy to accommodate the Transnational Corporations that wish to utilise the Beanstalk, the millions of unemployed and low-skilled workers have yet to see their conditions improve.Libreville: Corruption in the Core Worlds is a sourcebook and adventure for 2300AD. It outlines the history and geography of Gabon and Central Africa along with the culture, fringe societies and seedy politics of Libreville. The adventure, Mud Sticks, takes the players through the cosmopolitan downtown into desperate Mudville as they investigate an outbreak of violence in the sums. This book also includes sample vehicles, spaceships, robots, non-players and random encounters relevant to Libreville.The Traveller Core Rulebook is required to play 2300AD.
Source: 2300ADLibreville: Corruption in the Core Words (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7665)


Title: SG: Dungeon Crawl Classics Lankhmar: The Patrons of Lankhmar
Post by: Spirit Games on 05 August 2015, 14:45:03
Dungeon Crawl Classics Lankhmar: The Patrons of Lankhmar

From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God, Sheelba of the Eyeless Face, and even Death himself into any DCC RPG campaign setting.This early look at the upcoming Dungeon Crawl Classics Lankhmar line introduces a half-dozen supernatural powers and eerie entities for use in your DCC RPG or Lankhmar campaign. Each power's entry includes details on the entity and their role in  Nehwon, tables for invoking that power's aid, corruption charts for when things go wrong, and new spellburn possibilities. Are you ready to serve the Patrons of Lankhmar?
Source: Dungeon Crawl Classics Lankhmar: The Patrons of Lankhmar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7662)


Title: SG: Dungeon Crawl Classics 87: Against the Atomic Overlord
Post by: Spirit Games on 05 August 2015, 14:45:03
Dungeon Crawl Classics 87: Against the Atomic Overlord

For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet's last city. Hope seems lost - until visitors arrive from a distant world, bringing uncanny, magical powers. Your adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail systems, and a conflict with four deadly factions to save a world - or destroy it!
Source: Dungeon Crawl Classics 87: Against the Atomic Overlord (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7661)


Title: SG: Halls of the Mountain-King
Post by: Spirit Games on 05 August 2015, 14:45:03
Halls of the Mountain-King

Deep Under the MountainAn adventure for 8th to 12th-level charactersHalls of the Mountain King is an homage to all the great delves, from the Mines of Moria on - with a few new twists. The dwarves of the Rygar canton were a hard working group, mining ever deeper and pursuing ore into dangerous territory. This dungeon goes from a snowy mountaintop spire down through the great halls and works of a vanished clan, and into the depths of the earth.Rumours of a huge gold strike lured miners and speculators into the mountain, but as winter came, the old mines grew deadly. The passes are snowed in. Airships failed to arrive with supplies. New monsters, a sinister brotherhood, and secrets locked away for centuries all boil to the surface in a series of challenging and original encounters. True heroes adventuring in the Ironcrag peaks will find out whether the easy money is, perhaps, not so easy after all.
Source: Halls of the Mountain-King (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7660)


Title: SG: 2300AD Liberty: Fighting Crime in America's Off-World State
Post by: Spirit Games on 05 August 2015, 19:45:03
2300AD Liberty: Fighting Crime in America's Off-World State

The colony of Ellis is the pride of the united States. America's newest state has grown into the largest and most important colony in the American Arm. Hard work, ingenuity and persistence turned a desert planet into a breadbasket.While the future seems nothing but bright for Ellis, the colony has serious problems. Crime is on the rise as the planet's population grows. Smuggling is as endemic on Ellis as any word in the American Arm. The supremiacist New America movement, thought dead since the post-Twilight Era recovery, has found fertile soil in which to spread its message of isolationism and intolerance.Liberty: Fighting Crime in America's Off-World State is a sourcebook and two adventures for 2300AD. It outlines the culture and politics of Ellis's state capital, Liberty, and several of its prominent citizens. The first adventure, Profit Without Honour, places the player characters in the roles of federal agents investigating a major drug trafficking ring. In the second adventure, Desert and Reward, the player characters hunt for a hidden compound full of New America fanatics.The Traveller Core Rulebook is required to play 2300~AD.
Source: 2300AD Liberty: Fighting Crime in America's Off-World State (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7666)


Title: SG: Mindjammer: Hearts and Minds
Post by: Spirit Games on 05 August 2015, 19:45:03
Mindjammer: Hearts and Minds

HEARTS AND MINDS - ACTION PACKED MINDJAMMER ADVENTURE!"One hundred years ago no one had even heard of aliens. Then the sightings began - uncanny light by the Snow-Layer, anomalies on our radar, strange reports from lone farmers or the pithecines in the backwoods. Some people thought it was the brave explorers of legend, returned from fabled Homeworld to help us in our hour of need; others thought it was the precursor to an invasion by an alien race, with designs on the fertile lands of our cratered home."Twenty years ago they announced themselves - and it was both. The Homeworlders had come, in force, and were nothing like our myths foretold. Heedless of our ways, they swept in like a whirlwind, and it seemed there was nothing we could do to stop them."They called themselves The Commonality..."The world of Olkennedy is on the brink of civil war. Deadly factions with nefarious agendas conspire for power in a society reeling form culture shock, and your characters are the only thing holding back a bloody conflict which will tear the planet apart!Hearts and Minds includes:A whole rediscovered world - maps, biosphere, civilisation, and society.a thrilling multi-session scenario of conflict, investigation, and intrigue against the backdrop of developing civil war.Details of Commonality factions.An action-packed scenario for Mindjammer - The Roleplaying Game. The Mindjammer - The Roleplaying Game core book is required for play.
Source: Mindjammer: Hearts and Minds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7664)


Title: SG: Accretion Disk: Ashen Stars
Post by: Spirit Games on 05 August 2015, 19:45:03
Accretion Disk: Ashen Stars

An Accretion Disk form around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.It holds true for stars and black holes - and for politics and crime, too. And let's face it - you're the ones who are going to be standing in the path of that explosive release. Better get ready.Accretion Disk: Ashen Stars Expansion Book includes:Sample clues, special spend benefits, and added data on each Investigative ability. Learn how to use Kinetics to escape VR simulations, identify alien interference in pre-contact cultures, and trace viro-augmented criminals with endocrinological profiling.More options and tactics for general abilities, including species-specific ones. Master zero-g martial arts, detect weapons as they charge up, and acquire corporate sponsorship for your Laser team to boost your cash flow!Take your stations on board ship with options and tactics for each warpside and groundside role, then delve into player-drive Arcs and Drives. Guide your own destiny amid the guttering Ashen Stars.Explore new character options with six new playable races.Deckplans for every class of ship show you what it's like on board - and new ship options and bolt-ons open up tactics for shipboard adventures.When you hit dirtside, break out any of the dozens of new weapons, equipment items, cyberware or viroware - if you can afford the upkeep!Hot Contracts give a roster of jobs that only a Laser crew can handle. Pick your own challenge hot off the Bleed, and get to work!Finally, twelve new hostile aliens ensure that the Bleed stays dark and bloody...
Source: Accretion Disk: Ashen Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7663)


Title: SG: Larger than Life
Post by: Spirit Games on 05 August 2015, 19:45:03
Larger than Life

The Giants are Coming!Rocks will shatter, trees will ignite, bones will break!Since the beginning of the RPG hobby, giants have been monsters to reckon with. Even the weakest giant towers over its foes and wreaks havoc with sheer physical strength. Give it armour, magic items, and the power of frost, fire, or lightning and your players have real problems.Larger the Life gives GMs everything they need to bring these terrifying titans to their table. This 76-page book by RPG Superstar Mike Welham offers Thursir, Hill, Frost, Stone, Fire, Cloud, and Storm Giant NPCs - plus new spells, feats and gear to strike terror into the hearts of puny adventurers.
Source: Larger than Life (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7659)


Title: SG: Star Wars: Force and Destiny GM Kit
Post by: Spirit Games on 06 August 2015, 14:45:02
Star Wars: Force and Destiny GM Kit

The essential GMs reference to Star Wars: Force and Destiny.On an isolated world in the heart of the galaxy, the Empire guards a secret legacy of the vanquished Jedi. But fate gives an unlikely group of adventurers a chance to defy Imperial forces and reveal their birthright as champions of the Force...Take your Star Wars: Force and Destiny campaign to the next level with the Force and Destiny Game Master's Kit. Complete construction rules provide players with a chance to build their very own lightsabers, using crystals they harvest during this kit's brand new adventure. In addition, brand new rules and advice for Game Masters concerning Knight-level play lets GMs challenge players with adventures worthy of aspiring Jedi, and a deluxe Game Master's screen places the most commonly-referenced rules close at hand.This product includes a 32 page book and a 4-panel Game Master's screen. A copy of the Force and Destiny Roleplaying Game core rulebook is required to use this supplement.
Source: Star Wars: Force and Destiny GM Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7669)


Title: SG: Star Wars: Force and Destiny Core Rulebook
Post by: Spirit Games on 06 August 2015, 14:45:02
Star Wars: Force and Destiny Core Rulebook

A long time ago in a galaxy far, far away...Darkness engulfs the galaxy. Under the rule of the Dark Lords of the Sith, the Empire controls countless star systems through fear and oppression. With the Jedi destroyed, seekers and sentinels, wardens and warriors, pathfinders and peacekeepers must learn to use the Force and restore peace and justice to the galaxy.Learn the ways of the Force and embark on your own adventures in the Star Wars galaxy with the Star Wars: Force and Destiny Roleplaying Game. This complete tabletop roleplaying game dives into the struggle between the light and dark side of the Force in a time of galactic civil war. Craft a lightsaber, free the oppressed and downtrodden, and duel dreaded agents of the Sith in the conflict to bring balance to the Force.This core rulebook includes:A dynamic dice mechanic that goes beyond success and failure to enhance narrative gameplay.Full rules for playing six careers, eighteen specializations, and eight species, enabling flexible character creation and development.Morality rules to invest player characters in the story of Force and DestinyStarship combat, customizable equipment, Force powers, dangerous adversaries, and much, much more!
Source: Star Wars: Force and Destiny Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7668)


Title: SG: Black Crusade RPG Collector's Edition
Post by: Spirit Games on 08 August 2015, 19:45:02
Black Crusade RPG Collector's Edition

The magnificent Black Crusade Collector's Edition is an artefact of rare and perfect beauty, its very existence an affront to the puritanical ideals of the so-called Imperium of Man. Although ownership of such a heretical object means a life of exile and hardship, the rewards far outweigh the costs. This symbol of your devotion to Chaos is a possession well worth selling your soul for.The instant you see the stunningly detailed design of its breathtaking resin case, you will appreciate it as a work of undeniable craftsmanship. This remarkable outer case displays a stylized Star of Chaos, its eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center. Inside, the special edition Black Crusade Core Rulebook is bound in crimson leather, with copper-gilded edges adorning its high-quality, acid-free pages.But in addition to its impossible beauty, the Black Crusade Collector's Edition offers a wealth of forbidden knowledge; it contains sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art. Use these memorable heretics as inspiration for your own characters, or as powerful NPCs in your dark campaigns!
Source: Black Crusade RPG Collector's Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7667)


Title: SG: Cypher System Rulebook
Post by: Spirit Games on 11 August 2015, 16:45:04
Cypher System Rulebook

Victorian Horror? High Fantasy? Espionage? Galaxy-spanning Space opera? The Cypher System Rulebook adapts the Cypher system - the critically acclaimed, award-winning rules set that drives Numenera and The Strange - to an unlimited range of campaigns and genres, giving you the complete rules and hundreds of character options, creatures, cyphers, and other resources. It's everything you need to play virtually any game using the Cypher system!Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science fiction, horror, and modern superhero settings - or any setting you can imagine. This book includes:Complete game rulesGenre-specific rules for fantasy games, modern games, science fiction games, horror games, and superhero gamesRules for vehicle combat, crafting, character insights, and more
Source: Cypher System Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7671)


Title: SG: Bloody Business
Post by: Spirit Games on 11 August 2015, 16:45:04
Bloody Business

Wounded FuryA scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia war, and the Japanacorps are rearing back to take on the world - and each other. When the corps get aggressive, shadowrunners get called, and blood gets shed.Bloody Business is a campaign book giving players the chance to earn piles of money from the megacorps as they reel through troubles and crises. It'll take a lot of good shadowrunning moves to earn that cash - and even better moves to survive long enough to collect it. With short adventure outlines that can be played independently or linked into a longer campaign, and NPC stats to suit a wide variety of situations, Bloody Business plunges Shadowrun teams in the middle of corporate chaos.Bloody Business is for use with Shadowrun, Fifth Edition.
Source: Bloody Business (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7670)


Title: SG: Unleashed RPG Skorne Empire
Post by: Spirit Games on 15 August 2015, 02:45:03
Unleashed RPG Skorne Empire

Far to the east of the Iron Kingdoms lies the treacherous lanf where the enduring Skorne have built their empire. Iron Kingdoms Unleashed: Skorne Empire explores the scorching expanse of eastern Immoren, where survival means embracing the brutality and lethality of the punishing environment. Assume the warrior code of hoksune and adventure through eastern Immoren as a Skorne, mastering the powers of pain and deat5h ro thrive in a land as dangerous as its denizens!Journey far beyond the boundaries of the Iron Kingdoms with this essential full-colour guide to the Skorne Empire, eastern Immoren, and its inhabitants.Explore Halaak, Malphas, and the other major cities of the empire.Experience life as a skorne with over a dozen new careers, new gear and weapons, and new adventuring companies. Create your character with the new cast system, granting unique benefits that represent your place in skorns society.Battle all new beasts native to the unforgiving wilds of the east, such as subterranean razor worms, hulking Cyclops and the monstrous desert hydra.Wield the power of the empire's warbeasts and new spells unique to Extollers, Mortitheurges, and Skorne Warlocks.
Source: Unleashed RPG Skorne Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7672)


Title: SG: Unleashed Roleplaying Game Core Rules Limited Edition
Post by: Spirit Games on 18 August 2015, 21:45:03
Unleashed Roleplaying Game Core Rules Limited Edition

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you'll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad, but being a monster is good.Let your bestial nature loose with this essential full-color guide to the wild side of the Iron Kingdoms, enabling you to:Experience the primal nature of the more uncivilized parts of the Iron Kingdoms through a robust, visceral rules system that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules.Become a savage hero and evolve into a legend with iconic careers including bone grinders, bloodweavers, monster hunters, warlocks, and more.Tap into your inner beast as one of eight playable races, each with their own strengths and attributes: bog trog, farrow, gatorman, human, Nyss, pyg, Tharn, and trollkin.Control powerful warbeasts, craft magical talismans from the bodies of your fallen foes, and fight to survive in unforgiving environments.Immerse yourself in life in the wilderness and the savage history of western Immoren.Become a hero. Eat what you kill.
Source: Unleashed Roleplaying Game Core Rules Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7673)


Title: SG: Maelstrom Classic Fantasy Deluxe Toolkit
Post by: Spirit Games on 19 August 2015, 17:45:05
Maelstrom Classic Fantasy Deluxe Toolkit

The Maelstrom Roleplaying Game is a cult classic. Originally published in the 1980's, but revived for the modern era, this ruleset is incredibly versatile.This book brings a whole new direction to your Maelstrom games. Get your Warriors, Thief, Wizard and Cleric together and enter dark and dangerous dungeons. Track through ancient forests as elven Heroes or through vast caverns as stout dwarves.This toolkit for the Maelstrom RPG provides character creation rules, new Magic rules, equipment and a whole menagerie of monsters.Requires the Maelstrom RPG core book
Source: Maelstrom Classic Fantasy Deluxe Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6997)


Title: SG: Maelstrom Companion
Post by: Spirit Games on 19 August 2015, 17:45:05
Maelstrom Companion

25 Years after the publication of the classic Maelstrom role-playing game comes this, the first authorised Companion!New character livingsNew and clarified rulesCampaign ideasExpanded magicThe Tudor ChurchA comprehensive price listA detailed town settingThis packed book provides everything you need to expand and enhance your Maelstrom campaigns.At last, this classic game gets the support it so richly deserves.
Source: Maelstrom Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7676)


Title: SG: Beggars Companion
Post by: Spirit Games on 19 August 2015, 17:45:05
Beggars Companion

Welcome to life on the streets, Maelstrom style. A guide to playing the lowest of the low in the classic role-laying game, this fascinating volume gives you all you need to know:Beggars in Tudor societyOver 20 new Beggar LivingsBeggars CantLife on the StreetSample BeggarsA full length adventureNew HerbsThis book is ideal for any Maelstrom player or referee to provide new ideas, settings and character for your game.
Source: Beggars Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7675)


Title: SG: Maelstrom RPG
Post by: Spirit Games on 19 August 2015, 17:45:05
Maelstrom RPG

Enter the world of Maelstrom - the classic role-playing game!Imagine a band of Tudor travellers on the long road from St Albans to London - a dangerous journey in troubled times. Which will YOU be?An alchemist - skilled in the dark arts of MagickA rogue - on the run from justiceA noble lady - on her way to stir up intrigue at the King's courtA spy - disguised as a herbalist, carrying vital messages to the KingOr any one of a host of different characters...You choose the characters, YOU decide the missions and YOU have the adventures in the turbulent world of Europe in the sixteenth century - either as a player or as the referee.Complete with Beginner's and Advanced Rules, Referee's Notes, maps, charts and a solo adventure to get you started, Maelstrom is a great game for two or more players.
Source: Maelstrom RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7674)


Title: SG: Sorcerers of Ur-Turuk Hardback
Post by: Spirit Games on 19 August 2015, 22:45:03
Sorcerers of Ur-Turuk Hardback

Suns, sand and Magic! This new D6 system-based RPG plunges you into a world of dark sorcery and burning skies.Take a strong dash of Persian mythology and desert culture. Add in desperate Sword and Sorcery excursions into the burning desert, towering ancient temples and the fear of dark and terrible Gods. Finish off with group-style play (where every player has multiple characters), a powerful flexible free-form magic system and a rules set based on the classic and proven D6 system.This book provides all of the rules needed for years of gaming, and also includes a concise guide to the city of Ur-Turuk and the surrounding lands.
Source: Sorcerers of Ur-Turuk Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7679)


Title: SG: Sorcerers of Ur-Turuk Softback
Post by: Spirit Games on 19 August 2015, 22:45:03
Sorcerers of Ur-Turuk Softback

Suns, sand and Magic! This new D6 system-based RPG plunges you into a world of dark sorcery and burning skies.Take a strong dash of Persian mythology and desert culture. Add in desperate Sword and Sorcery excursions into the burning desert, towering ancient temples and the fear of dark and terrible Gods. Finish off with group-style play (where every player has multiple characters), a powerful flexible free-form magic system and a rules set based on the classic and proven D6 system.This book provides all of the rules needed for years of gaming, and also includes a concise guide to the city of Ur-Turuk and the surrounding lands.
Source: Sorcerers of Ur-Turuk Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7678)


Title: SG: Ultimate Warriors Catalogue
Post by: Spirit Games on 19 August 2015, 22:45:03
Ultimate Warriors Catalogue

Every warrior needs weapons. And what every warrior REALLY needs is the the Ultimate Warriors Catalogue from Brile Fire-eyes! Detailing everything held n stock, and including commentaries by our experienced and knowledgeable sales staff:42 Different Armour Types17 Different Helmet Types22 Different Shield Types67 Different Weapon TypesIllustrated in full colour and with full descriptions, this catalogue should be in the backpack of every warrior!- Brile Fire-eyes.
Source: Ultimate Warriors Catalogue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7677)


Title: SG: Beyond the Pit
Post by: Spirit Games on 20 August 2015, 13:45:04
Beyond the Pit

The world of Titan is a dangerous place, filled with monsters, animals, constructs and demons of all kinds.The originalWhether using
Source: Beyond the Pit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7680)


Title: SG: Maelstrom Domesday The Beast of Ledsham
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday The Beast of Ledsham

Maelstrom Domesday is a new incarnation of Maelstrom, the classic RPG from 1984.This full length investigative adventure set in the ancient village of Ledsham is perfect for  novice investigators or experienced characters alike and can be run as a one off or easily integrated into a full campaign. The full adventure should take roughly 3-4 game sessions to play through and can be run with as many characters as desired.Something evil lurks in the woodland of the manor of ledsham, eating game and scaring the villagers. The Norman baron Ilbert de Lacy will take harsh measures against the village unless the brave investigators can find out the truth behind the beast and deal with it once and for all.This book does require the Maelstrom Doomsday RPG book to use as it does not in itself contain any of the rules
Source: Maelstrom Domesday The Beast of Ledsham (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7687)


Title: SG: Maelstrom Domesday Maps and Charts
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday Maps and Charts

Maelstrom Doomesday is a new incarnation of Maelstrom, the classic RPG from 1984.This book brings you various maps, charts and plans to enhance your Maelstrom Doomesday game. Regional maps to work out were your place in the kingdom is. Town, manor and village maps provide a base for your investigations or adventure locations. the building maps are for when things are a bit more personal.This book is useful for Referees and players alike, as a reference to the world in which the characters live an as insperation for planning an adventure.
Source: Maelstrom Domesday Maps and Charts (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7686)


Title: SG: Maelstrom Domesday Investigators Guide
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday Investigators Guide

Maelstrom Doomesday is a new incarnation of Maelstrom, the classic RPG from 1984. The core rulebook contains everything needed to play, but this players guide is the perfect introduction and reference to both the rules and the setting.offering a commentary view on character creation, the game rules, magick and religion, this book will help a completely new player quickly master the game rules. The included complete setting guide will prove an invaluable reference either before or during play to the world of 1086. All in all. this book is an easy read and a perfect companion volume for any player.This book does require the Maelstrom Doomsday RPG book to use as it does not in itself contain any of the rules
Source: Maelstrom Domesday Investigators Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7685)


Title: SG: Maelstrom Domesday RPG Softback
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday RPG Softback


Source: Maelstrom Domesday RPG Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7684)


Title: SG: Maelstrom Domesday RPG Hardback
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday RPG Hardback

Maelstrom was one of the classic Roleplaying games of the 1980's innovative in design and setting alike.Revised, rewritten and updated for a new gaming generation, Maelstrom Domesday is a game of supernatural investigation in Anglo-Norman England. Rebellion, horror and fear stalk the villages, towns and cities of the new Norman Kingdom, and only a brave and disparate band can prevent a decline into anarchy.A lifepath system creates characters that are both deep and yet competent for the tasks ahead. Rewritten and expanded rules provide fast and flexible gameplay whilst still covering most in-play situations. The original Maelstrom free-form magic system allows a magical character to accomplish almost anything... at a price.This core book also includes a full guide to life in 1086 and a richly described setting complete with dozens of important personages, adventure hooks and locations. There is enough in this one book for years of play and hundreds of adventures.So grab your dice, open this book and enter the world of Maelstrom Domesday...
Source: Maelstrom Domesday RPG Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7683)


Title: SG: The Sorcery Spell Book
Post by: Spirit Games on 20 August 2015, 18:45:02
The Sorcery Spell Book

This book is a perfect accessory for the Advanced Fighting Fantasy RPG based upon the original classic sorcery spell book.All Forty Eight Sorcery spellsDescriptions and RulesOriginal John Blanche IllustrationsNew Sorcery Magic RulesGreat for players and Directors alike, this book provides a handy reference to Sorcery Magic at the table.
Source: The Sorcery Spell Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7682)


Title: SG: The Warlock of Firetop Mountain
Post by: Spirit Games on 20 August 2015, 18:45:02
The Warlock of Firetop Mountain

Deep below Firetop Mountain is a dungeon. A very special dungeon.For here resides the Warlock ,an evil magician of immense power, protected by guards, traps and monsters. A group of special heroes are needed to defeat the Warlock and free the surrounding countryside of his malign influence.Based upon the classic gamebook and featuring original and new illustrations, this adventure will challenge and entertain your players!Requires the Advanced Fighting Fantasy core rulebookincorporating elements derived from the original Advanced Fighting Fantasy books written by Marc Gascoigne and Pete Tamlyn
Source: The Warlock of Firetop Mountain (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7681)


Title: SG: Beyond the Pit
Post by: Spirit Games on 20 August 2015, 18:45:02
Beyond the Pit

The world of Titan is a dangerous place, filled with monsters, animals, constructs and demons of all kinds.The original Out of the pit book book brought you 250 of these monsters, although this is barely contained the most common! Now, we bring you another 250 dangerous and intriguing denizens of Titan. Whether using this book to provide adversaries for Advanced Fighting Fantasy heroes or simply as a companion as you pit your illustrations herein will prove invaluable in your travels through the world of Fighting Fantasy
Source: Beyond the Pit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7680)


Title: SG: Amazing Adventures: Manual of Monsters
Post by: Spirit Games on 25 August 2015, 21:45:05
Amazing Adventures: Manual of Monsters


Source: Amazing Adventures: Manual of Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7689)


Title: SG: The Strangeling Sea
Post by: Spirit Games on 25 August 2015, 21:45:05
The Strangeling Sea


Source: The Strangeling Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7688)


Title: SG: Amazing Adventures: Manual of Monsters
Post by: Spirit Games on 26 August 2015, 21:45:03
Amazing Adventures: Manual of Monsters

Fortune and Glory Await...If You SurviveFrom out of the shadows they came, shambling horrors, tentacled abominations, animated piles of bones rattling in the black. Shadows moved towards you, their icy fingers reaching out. Every inch of your body screamed at you to run for the door, break through into the sunlight, flee into the jungle and never look back. But that's not what you do. The barrel flashed brightly, the report echoing through the temple. If only you could survive...What Lies WithinIn the Amazing Adventures Manual of Monsters you will find scores of creatures both fantastic and benign, alien and supernatural, to challenge your adventurers. Included herein are over two dozen creatures from beyond the pale that have never before been seen in a SIEGE engine product, and some never seen anywhere else. Also included is advice on roleplaying monsters, handling combat with monsters, creating monsters and more! The ultimate manual of deadly creatures for AMAZING ADVENTURES is here at last!
Source: Amazing Adventures: Manual of Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7689)


Title: SG: The Strangling Sea
Post by: Spirit Games on 26 August 2015, 21:45:04
The Strangling Sea

Deep in the WeedsStart your adventurers on their 13th Age careers with a series of battles fought in the dread environment of the Stranglesea.Famed architect, inventor, magician and seer Inigo Sharpe has vanished.The icons whose destinies intersect with those of the heroes want to find him - either to make use of his fabulous arcane devices, or to destroy him.Beset by thugs and sellswords, the heroes trace his last known movements. Borne on a magical vessel, they follow their disappeared quarry to the middle of the ocean, where lies a mat of weeds thick enough to strand ships and forever imprison hapless sailors.There they fight their way through the Stranglesea's desperate denizens:skittering goblinsshambling weedbeastspitiless dwarvesand sea-maddened marinersYet even if they do uncover the final twist that is the fate of Inigo Sharpe, the adventure has not ended, as even more sinister forces await the party on return to shore.Run this salt-scorched nautical adventure for a party of 4-6 1st level adventurers.
Source: The Strangling Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7688)


Title: SG: RuneQuest 6th Edition
Post by: Spirit Games on 09 September 2015, 04:45:19
RuneQuest 6th Edition

RuneQuest is one of the seminal fantasy roleplaying games with over 30 years of history. Now in a brand-new edition everything you need for exciting adventure in fantastic worlds is presented in one volume.Who Will You Be?A cunning warrior? A wily thief? A powerful sorcerer? An agent of the Gods? In RuneQuest you define your character. Its skill-based system allows for infinite combinations of talents and capabilities.Who Are Your People?Are you a nomad of the steppes, following the herd-trails? Perhaps you are a hardened barbarian used to the raids of your neighbours and the whims of the Gods. Maybe you are a city-dweller, used to the comforts and amenities of civilization. In RuneQuest where you come from is as important as who you are.What Are Your Beliefs?Do you worship the mighty Gods of Sun, Storm and War? Are you, perhaps, a follower of the Great Ancestor Spirits? Or is it that you shun the Gods and follow a more mystical path, seeking enlightenment and perfection? Maybe you prefer the dark and dire potency of sorcery! In RuneQuest your beliefs shape your magic and your destiny, and through them access to the cosmic powers of the Runes themselves.Where Will You Go?RuneQuest supports every kind of fantasy, from gritty Swords and Sorcery through to heroic fantasy adventure filled with magic and intrigue. Its blend of rules and mechanics are flexible and adaptable. With RuneQuest you can create the settings and stories that suit your style of play.Everything You Need in One Book.Complete character creationAn innovative combat systemFive different forms of magicA wide selection of creatures and monsters from myth and legendComprehensive advice for Games MastersAll you need to bring are some friends, some dice and your imagination...
Source: RuneQuest 6th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7701)


Title: SG: The Last Parsec: Dropship/Freighter
Post by: Spirit Games on 09 September 2015, 04:45:25
The Last Parsec: Dropship/Freighter

Contains one double-sided, erasable, poster map for the Last Parsec or any roleplaying or miniatures game.
Source: The Last Parsec: Dropship/Freighter (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7715)


Title: SG: The Last Parsec: Research/Pirate
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Research/Pirate

Contains one double-sided, erasable, poster map for the Last Parsec or any roleplaying or miniatures game.
Source: The Last Parsec: Research/Pirate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7714)


Title: SG: The Last Parsec: GM Screen and The Enigma Equation
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: GM Screen and The Enigma Equation

A tri-fold, landscape style, hardboard GM's screen and 32-page adventure The Enigma Equation.
Source: The Last Parsec: GM Screen and The Enigma Equation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7713)


Title: SG: The Last Parsec: Action Decks
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Action Decks


Source: The Last Parsec: Action Decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7712)


Title: SG: The Last Parsec: Leviathan
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Leviathan


Source: The Last Parsec: Leviathan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7711)


Title: SG: The Last Parsec: Scientorium
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Scientorium


Source: The Last Parsec: Scientorium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7710)


Title: SG: The Last Parsec: Eris Beta-V
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Eris Beta-V


Source: The Last Parsec: Eris Beta-V (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7709)


Title: SG: Cthulhu Britannica London: The Journal of Reginald Campbell Thompson
Post by: Spirit Games on 09 September 2015, 04:45:26
Cthulhu Britannica London: The Journal of Reginald Campbell Thompson


Source: Cthulhu Britannica London: The Journal of Reginald Campbell Thompson (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7708)


Title: SG: Cthulhu Britannica London: The Journal of Neve Selcibuc
Post by: Spirit Games on 09 September 2015, 04:45:26
Cthulhu Britannica London: The Journal of Neve Selcibuc


Source: Cthulhu Britannica London: The Journal of Neve Selcibuc (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7707)


Title: SG: Cthulhu Britannica London: The Curse of Nineveh
Post by: Spirit Games on 09 September 2015, 09:45:04
Cthulhu Britannica London: The Curse of Nineveh


Source: Cthulhu Britannica London: The Curse of Nineveh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7706)


Title: SG: Cthulhu Britannica London Box Set
Post by: Spirit Games on 09 September 2015, 09:47:26
Cthulhu Britannica London Box Set


Source: Cthulhu Britannica London Box Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7705)


Title: SG: Chrome Flesh Limited Edition
Post by: Spirit Games on 09 September 2015, 09:47:26
Chrome Flesh Limited Edition


Source: Chrome Flesh Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7704)


Title: SG: Chrome Flesh
Post by: Spirit Games on 09 September 2015, 09:47:26
Chrome Flesh


Source: Chrome Flesh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7703)


Title: SG: Firewall
Post by: Spirit Games on 09 September 2015, 09:47:27
Firewall


Source: Firewall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7702)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Rage of Demons Standard Booster
Post by: Spirit Games on 15 September 2015, 08:45:04
Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Rage of Demons Standard Booster

Contains 4 plastic, pre-painted collectible figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Rage of Demons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7717)


Title: SG: Deck 100
Post by: Spirit Games on 15 September 2015, 08:45:37
Deck 100

Deck 100 is a deck of 100 cards that replaces the polyhedral dice in your favourite paper RPG. These cards generate results more random than dice, and also introduce optional new rules that add excitement to your game.The result columns generate d100, d20, d12, d10, d8, d4 and d6-based results for 1d6, 3d6 and 5d6. Need 2d6? Just subtract the 1d6 result from 3d6.Each card includes four columns of random results, including the Heroic gold column with results skewed a bit higher. Perfect for that final, deadliest encounter! Each card also contains bonus text for a benefit that may be used by a player.
Source: Deck 100 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7716)


Title: SG: Blowing Up the Movies
Post by: Spirit Games on 15 September 2015, 23:45:09
Blowing Up the Movies


Source: Blowing Up the Movies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7729)


Title: SG: Earthdawn Fourth Edition Player's Guide
Post by: Spirit Games on 15 September 2015, 23:45:20
Earthdawn Fourth Edition Player's Guide


Source: Earthdawn Fourth Edition Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7728)


Title: SG: Feng Shui 2 GM Screen
Post by: Spirit Games on 15 September 2015, 23:45:23
Feng Shui 2 GM Screen


Source: Feng Shui 2 GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7727)


Title: SG: Feng Shui 2
Post by: Spirit Games on 15 September 2015, 23:45:23
Feng Shui 2


Source: Feng Shui 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7726)


Title: SG: Tales from Wilderland
Post by: Spirit Games on 15 September 2015, 23:45:23
Tales from Wilderland


Source: Tales from Wilderland (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7725)


Title: SG: Dragon Age Roleplaying Game Core Rulebook
Post by: Spirit Games on 15 September 2015, 23:45:23
Dragon Age Roleplaying Game Core Rulebook


Source: Dragon Age Roleplaying Game Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7724)


Title: SG: Warrior: Shii-Cho Knight Specialization Deck
Post by: Spirit Games on 22 September 2015, 18:45:03
Warrior: Shii-Cho Knight Specialization Deck


Source: Warrior: Shii-Cho Knight Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7732)


Title: SG: Warrior: Starfighter Ace Specialization Deck
Post by: Spirit Games on 22 September 2015, 18:45:04
Warrior: Starfighter Ace Specialization Deck


Source: Warrior: Starfighter Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7731)


Title: SG: Warrior: Aggressor Specialization Deck
Post by: Spirit Games on 22 September 2015, 18:45:04
Warrior: Aggressor Specialization Deck


Source: Warrior: Aggressor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7730)


Title: SG: Guardian: Soresu Defender Specialization Deck
Post by: Spirit Games on 22 September 2015, 23:45:03
Guardian: Soresu Defender Specialization Deck


Source: Guardian: Soresu Defender Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7735)


Title: SG: Guardian: Peacekeeper Specialization Deck
Post by: Spirit Games on 22 September 2015, 23:45:04
Guardian: Peacekeeper Specialization Deck


Source: Guardian: Peacekeeper Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7734)


Title: SG: Guardian: Protector Specialization Deck
Post by: Spirit Games on 22 September 2015, 23:45:04
Guardian: Protector Specialization Deck


Source: Guardian: Protector Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7733)


Title: SG: Guardian: Soresu Defender Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Guardian: Soresu Defender Specialization Deck

The Soresu Defender is an unparalleled defensive expert. With a lightsaber in hand he becomes an unyielding rock, standing against any foe.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Soresu Defender specialization.
Source: Guardian: Soresu Defender Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7735)


Title: SG: Guardian: Peacekeeper Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Guardian: Peacekeeper Specialization Deck

When tyrants crush the helpless or violence threatens the weak, the Peacekeeper stands against the storm. These warriors teach the downtrodden to fight, then lead them to victory against oppression.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Peacekeeper specialization.
Source: Guardian: Peacekeeper Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7734)


Title: SG: Guardian: Protector Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Guardian: Protector Specialization Deck

Defending the downtrodden is one of the defining principles of the Jedi and those who would follow in their footsteps. However, the Protector makes this their sole duty.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Protector specialization.
Source: Guardian: Protector Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7733)


Title: SG: Warrior: Shii-Cho Knight Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Warrior: Shii-Cho Knight Specialization Deck

One of the oldest known forms of lightsaber combat is Form I: Shii-Cho. The Shii-Cho Knight perfects this form, becoming a true master with a blade.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Shii-Cho Knight specialization.
Source: Warrior: Shii-Cho Knight Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7732)


Title: SG: Warrior: Starfighter Ace Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Warrior: Starfighter Ace Specialization Deck

The Jedi of old were supreme warriors, whether while wielding lightsabers or flying starfighters. The Starfighter Ace uses the Force to dominate space, defeating anyone foolish enough to fly against him.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Starfighter Ace specialization.
Source: Warrior: Starfighter Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7731)


Title: SG: Warrior: Aggressor Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Warrior: Aggressor Specialization Deck

Fear can be a powerful weapon, and the Aggressor wields it adroitly to keep his opponents in line. However, although it is a powerful weapon, wielding fear can leave these Force users open to the dark side.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Aggressor specialization.
Source: Warrior: Aggressor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7730)


Title: SG: Era: Lyres Core Rulebook Deluxe Hardcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: Lyres Core Rulebook Deluxe Hardcover

"Adventuring? You must be kidding me. That sounds dangerous...not to mention plain unsanitary!"In Era: Lyres, you are Bards, Rogues, and Warriors in the medieval city of Yarnolth. You need to make a living, just like everyone else...But you aren't dumb enough to go fighting Skeletons and Zombies in crypts, or to tangle with Vampires.Instead, you stay in the cities (the bars, mostly!), entertaining people with stories of your adventures (which are almost certainly completely untrue!). In return, if you provide them an engaging and entertaining evening, they will reward you with gold and glory - all of the perks of adventuring with none of the risk!A lot of money can be made and reputation gained in the City of Yarnolth by the right group working together!This book contains everything you need to play hundreds of games of Era: Lyres - a guide to character creation and equipment, all of the rules and even sample characters and suggestions for the GM to make things more interesting!
Source: Era: Lyres Core Rulebook Deluxe Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7740)


Title: SG: Era: Lyres Core Rulebook Deluxe Softcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: Lyres Core Rulebook Deluxe Softcover

"Adventuring? You must be kidding me. That sounds dangerous...not to mention plain unsanitary!"In Era: Lyres, you are Bards, Rogues, and Warriors in the medieval city of Yarnolth. You need to make a living, just like everyone else...But you aren't dumb enough to go fighting Skeletons and Zombies in crypts, or to tangle with Vampires.Instead, you stay in the cities (the bars, mostly!), entertaining people with stories of your adventures (which are almost certainly completely untrue!). In return, if you provide them an engaging and entertaining evening, they will reward you with gold and glory - all of the perks of adventuring with none of the risk!A lot of money can be made and reputation gained in the City of Yarnolth by the right group working together!This book contains everything you need to play hundreds of games of Era: Lyres - a guide to character creation and equipment, all of the rules and even sample characters and suggestions for the GM to make things more interesting!
Source: Era: Lyres Core Rulebook Deluxe Softcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7739)


Title: SG: Era: The Consortium Rulebook Primer
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: The Consortium Rulebook Primer

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the rules of the game, but does not include the history of the Consortium or character creation. It is best used alongside the premade characters and sessions offered by the Patreon Campaign (www.patreon.com/SoV).
Source: Era: The Consortium Rulebook Primer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7738)


Title: SG: Era: The Consortium Core Rulebook Softcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: The Consortium Core Rulebook Softcover

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the full story of the Consortium's history, a guide to character creation, a list of weapons, armour, equipment, and spacecraft encountered in the Consorium universe, premade characters and even hardcore rules for advanced players.
Source: Era: The Consortium Core Rulebook Softcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7737)


Title: SG: Era: The Consortium Core Rulebook Hardcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: The Consortium Core Rulebook Hardcover

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the full story of the Consortium's history, a guide to character creation, a list of weapons, armour, equipment, and spacecraft encountered in the Consorium universe, premade characters and even hardcore rules for advanced players.
Source: Era: The Consortium Core Rulebook Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7736)


Title: SG: Age of Cthulhu Vol III: Shadows lf Leningrad
Post by: Spirit Games on 24 September 2015, 19:45:02
Age of Cthulhu Vol III: Shadows lf Leningrad

The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price?The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to the wilds of the frozen forests, where the investigators are faced with a terrifying puzzle unlike any other.Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920s, Call of Cthulhu games. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the terrors of an uncaring universe.Age of Cthulhu adventures include many of the classic elements of Call of Cthulhu action, investigation, and a forbidding sense of horror. Though the adventures utilize real locations and historical events, Age of Cthulhu is first and foremost dedicated to exploring the horrors of the Cthulhu Mythos, and to bringing the excitement of heroic pulp-themed adventure to your gaming table.So dim the lights, load your trusty sidearm, and prepare to venture into the unknown...
Source: Age of Cthulhu Vol III: Shadows lf Leningrad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7744)


Title: SG: Age of Cthulhu: Death in Luxor
Post by: Spirit Games on 24 September 2015, 19:45:02
Age of Cthulhu: Death in Luxor

In the age of the pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since.In 1924, a team of visiting archaeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of time. Now death stalks the dusty streets of Luxor and a new age of horror is at hand. Can your investigators succeed where the mightiest of pharaohs have failed? Or will they fall victim to Luxor's secret past?Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind bending horrors to your 1920's
Source: Age of Cthulhu: Death in Luxor (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7743)


Title: SG: Through the Breach: Penny Dreadful - Northern Aggression
Post by: Spirit Games on 24 September 2015, 19:45:02
Through the Breach: Penny Dreadful - Northern Aggression

The First Shots Have Been FiredNorthern Aggression takes players on an epic adventure across Malifaux's Northern Hills, from the boomtown of Ridley to the frozen Ten Peaks and back again. Along the way, the Fated will have to contend with surly miners, ancient magics, and a sweeping conspiracy that could bring the entire Northern Hills to its knees.Northern Aggression is the first in a three-part series of adventures for the Through the Breach roleplaying game. It can be played either on its own or as part of an epic campaign that will change the Northern Hills forever. It requires the Fated Almanac to play.
Source: Through the Breach: Penny Dreadful - Northern Aggression (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7742)


Title: SG: Through the Breach: Into the Steam
Post by: Spirit Games on 24 September 2015, 19:45:02
Through the Breach: Into the Steam

Forge Your Own FateInto the Steam takes you north of Malifaux City and into the  lands of the Arcanists. This book expands on the options presented in the Fated Almanac, allowing players access to rare magics and new technologies. Inside you will find new options for character creation, including new Pursuits and the ability to play as a sentient machine.Are you ready to forge yourself anew in the conflicts of the North? Are you ready to venture Into the Steam?Into the Steam is an expansion book for the Through the Breach roleplaying game. It requires the Fated Almanac to play.
Source: Through the Breach: Into the Steam (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7741)


Title: SG: Out of the Abyss
Post by: Spirit Games on 24 September 2015, 19:45:02
Out of the Abyss

Madness Is the Only Escape!The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day.It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark, and he tears open portals to the demonic Abyss in the process. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!A Dungeons & Dragons adventure for characters of levels 1-15 for use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Out of the Abyss (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7690)


Title: SG: Dungeon Crawl Classics 55: Isle of the Sea Drake
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 55: Isle of the Sea Drake

Death stalks the Isles!All through the Known World, pirate captains and boasting merchant lords tell of a ferocious sea monster stalking the trade lanes.Are you and your companions the heroes that can bring back the head of the sea dragon? Or will you perish like those before you, adrift on the unforgiving sea?This Adventure Module is 4E Compatible.
Source: Dungeon Crawl Classics 55: Isle of the Sea Drake (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7752)


Title: SG: Dungeon Crawl Classics 54: Forges of the Mountain King
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 54: Forges of the Mountain King

Ages past, the Tannheim dwarves forged the finest magic items in the kingdoms of the North. For centuries their clanhold was lost to all. Now it has been found, and you must keep the evil Mountain King from claiming its secrets.This Adventure Module is 4E Compatible.
Source: Dungeon Crawl Classics 54: Forges of the Mountain King (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7751)


Title: SG: Dungeon Crawl Classics: Mists of Madness
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics: Mists of Madness

An ancient cave, defended by ancient death traps and weird arcane seals, conceals the antediluvian vault of an archlich whose reign predates recorded history.Undisturbed for untold eons, the vault now stirs thanks to the machinations of cultists who have meddled with secrets best left undisturbed.
Source: Dungeon Crawl Classics: Mists of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7750)


Title: SG: In Search of Aventure
Post by: Spirit Games on 25 September 2015, 19:45:04
In Search of Aventure

Whether you are looking for a quick one-shot game, or are searching for the perfect adventure to kick off your new 4R campaign, In Search of Adventure delivers. Collected for the first time: six all new level one adventures by some of the brightest writers of the new edition!From the ancient temples of a forgotten snake god, to the maddening maze of an exiled fey, this collection will test even the most cunning and courageous of heroes. If you;'re looking for great adventures, deadly foes and cunning puzzles, look no further. The Search Is Over!
Source: In Search of Aventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7749)


Title: SG: Dungeon Crawl Classics 63: The Warbringer's Son
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 63: The Warbringer's Son

For years, the Bandit Lord has ground the countryside under his heel, crippling your people with his cruel demands. The time has come to end his bitter reign. Armed with naught but your courage, you will put an end to his tyranny or die trying!This Gen Con Tournament module was one of the bloodiest tournaments on record. Many have tested their might against the Warbringer, and many have fallen.How will you fare?This Adventure Module is 4E Compatible.
Source: Dungeon Crawl Classics 63: The Warbringer's Son (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7748)


Title: SG: A Fistful of Zinjas
Post by: Spirit Games on 25 September 2015, 19:45:04
A Fistful of Zinjas

A castle composed of darkness and shadow stuff has materialized at the edge of the duchy of Arnatha. Humanoid forms, cloaked in grey and darkness and wielding slender swords, emerge from the castle to conquer the surrounding farmsteads. Finishing moves, mooks, phat lewt, movie rights, and the Big Badass return in this edgy new Wicked Fantasy Factory adventure!
Source: A Fistful of Zinjas (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7747)


Title: SG: Dungeon Crawl Classics 60: Thrones of Punjar
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 60: Thrones of Punjar

Twisted secrets rise and give birth to horrors in the dark crevices beneath Slaughterstone Alley. When the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters, it will take both cunning and courage to face down the dark fiends that sit atop...the Thrones of Punjar.This stand-alone adventure can be played individually or as the sequel to DCC #53: Sellswords of Punjar and DCC #56: Scions of Punjar.This Adventure Module is 4E Compatible!
Source: Dungeon Crawl Classics 60: Thrones of Punjar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7746)


Title: SG: Dungeon Crawl Classics 53: Sellswords of Punjar
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 53: Sellswords of Punjar

Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. From the tile rooftops to the filthy alley sewers, even the bravest of sellswords tremble before the Beggar-King's fell secrets. Now you must bring this reign to an end!This is the first adventure in the Punjar saga. Look for Scions of Punjar and Thrones of Punjar to continue the saga!This Adventure Module is 4E compatible.
Source: Dungeon Crawl Classics 53: Sellswords of Punjar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7745)


Title: SG: Propagandist: Diplomat Specialization Deck
Post by: Spirit Games on 07 October 2015, 21:45:07
Propagandist: Diplomat Specialization Deck


Source: Propagandist: Diplomat Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7775)


Title: SG: Advocate: Diplomat Specialization Deck
Post by: Spirit Games on 07 October 2015, 21:45:08
Advocate: Diplomat Specialization Deck


Source: Advocate: Diplomat Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7774)


Title: SG: Analyst: Diplomat Specialization Deck
Post by: Spirit Games on 07 October 2015, 21:45:08
Analyst: Diplomat Specialization Deck


Source: Analyst: Diplomat Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7773)


Title: SG: Diplomat: Signature Abilities Deck
Post by: Spirit Games on 07 October 2015, 21:45:08
Diplomat: Signature Abilities Deck


Source: Diplomat: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7772)


Title: SG: Fifth Edition Fantasy #3: The Pillars Of Pelagia
Post by: Spirit Games on 07 October 2015, 21:45:08
Fifth Edition Fantasy #3: The Pillars Of Pelagia


Source: Fifth Edition Fantasy #3: The Pillars Of Pelagia (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7771)


Title: SG: Fifth Edition Fantasy #4: War-Lock
Post by: Spirit Games on 07 October 2015, 21:45:08
Fifth Edition Fantasy #4: War-Lock


Source: Fifth Edition Fantasy #4: War-Lock (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7770)


Title: SG: Darkly Through The Labyrinth
Post by: Spirit Games on 07 October 2015, 21:45:08
Darkly Through The Labyrinth


Source: Darkly Through The Labyrinth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7769)


Title: SG: The Atlas of Rokugan
Post by: Spirit Games on 07 October 2015, 21:45:08
The Atlas of Rokugan


Source: The Atlas of Rokugan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7768)


Title: SG: Pathfinder Campaign Setting: Inner Sea Races Hardcover
Post by: Spirit Games on 07 October 2015, 21:45:08
Pathfinder Campaign Setting: Inner Sea Races Hardcover


Source: Pathfinder Campaign Setting: Inner Sea Races Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7767)


Title: SG: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar
Post by: Spirit Games on 07 October 2015, 21:45:08
Dungeon Crawl Classics Lankhmar: Masks of Lankhmar


Source: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7766)


Title: SG: Pathfinder Campaign Setting: Inner Sea Races Hardcover
Post by: Spirit Games on 08 October 2015, 02:45:02
Pathfinder Campaign Setting: Inner Sea Races Hardcover

PEOPLES AND POWERS,/b>The people of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:in-depth discussions of the natures, histories, and cultures of all seven core races - including 12 different human ethnicities - plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!New feats, spells, magic items, armour, and weapons for characters of all races commonly found in the Inner Sea region.A summery of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.Glimpses of rare races hardly ever seen in the Inner Sea region.
Source: Pathfinder Campaign Setting: Inner Sea Races Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7767)


Title: SG: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar
Post by: Spirit Games on 08 October 2015, 02:45:03
Dungeon Crawl Classics Lankhmar: Masks of Lankhmar

A heist gone wrong brings an unlikely group of thieves together and sets of a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves Guild has their way!Masks of Lankhmar is the inaugural adventure written for Goodman Games new DCC Lankhmar line of supplements produced with the approval of the Estate of Fritz Leiber. This 1st level adventure is specially designed to start a DCC Lankhmar game set in the City of Sevenscore Thousand Smokes and provides the judge with the perfect means to assemble the players and kick of the campaign. That is, assuming they survive, of course! Look for more DCC Lankhmar supplemental material coming soon from Goodman Games.
Source: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7766)


Title: SG: Pathfinder Flip-Mat Classics: Prison
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Flip-Mat Classics: Prison

THROW AWAY THE KEYThe world is filled with tough customers, and the worst end up here! From the guard tower to solitary confinement, Flip-Mat: Prison is a perfect set-piece for any campaign, and it makes an intriguing home base for heroes (or villains) who take it over. It's a riot!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Prison (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7765)


Title: SG: Pathfinder Flip-Mat Classics: City Streets
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Flip-Mat Classics: City Streets


Source: Pathfinder Flip-Mat Classics: City Streets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7764)


Title: SG: Pathfinder Pawns: Giantslayer Pawn Collection
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Pawns: Giantslayer Pawn Collection

Key monsters and NPCs from the Giantslayer Adventure Path come alive on your tabletop with the Giantslayer Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Giantslayer campaign, including orcs, dragons, giants of all types, and dozens of unique pawns also suitable for representing player characters. The Giantslayer Pawn Collection,together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Giantslayer encounter. Each cardstock pawn slots into a size-appropriate plastic base from that collection - making them easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Giantslayer Pawn Collection brings to life the enemies and allies from all six adventures of the Giantslyer Adventure Path.
Source: Pathfinder Pawns: Giantslayer Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7763)


Title: SG: Pathfinder: The Southlands Campaign Setting Hardcover
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder: The Southlands Campaign Setting Hardcover

A REALM OF MYSTERY AND ADVENTUREVast riches and terrible dangers await in the Southlands: cursed tombs and wild spirits, fierce warriors and lost cities. Legendary monsters prowl, slither, and fly in the deserts, savannah's, and jungles of Midgard's largest continent. Those brave enough to venture into the Southlands might find wealth beyond imagining - or a horrible death.Southlands includes everything you need to run an thrilling Pathfinder Roleplaying Game campaign of high adventure in a pulp fantasy setting. this 300-page volume includes:The rich histories, hidden secrets, and mighty gods of powers such as Nuria Natal, including the god-kings and god-queens who shape the entire continent; the High Jungles, including Yawchaka, the Living Jungle of Kush; the Corsair Coast; the Kingdom of Salt and Steel; the Dominion of the Wind Lords, and more.Five new playable races: proud werelion nkosi, havoc-loving gnolls, monstrous trollkin, plant-based kijani, and wasp-like tosculi.Guidelines for playing aasimar, dwarves, minotaurs, ravenfolk, and tieflings in the Southlands, plus rules for using jinnborn, lizardfolk, and ramag as PCs.New hieroglyphic magic, new archetypes, new regional traits and feats, new gear, and dozens of additional player options.A path for ambitious adventurers to become mythic heroes by seizing the divine sparks of dead gods!
Source: Pathfinder: The Southlands Campaign Setting Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7762)


Title: SG: Adventure Path 98: Hell's Rebels (2) - Turn Of The Torrent
Post by: Spirit Games on 08 October 2015, 02:45:03
Adventure Path 98: Hell's Rebels (2) - Turn Of The Torrent


Source: Adventure Path 98: Hell's Rebels (2) - Turn Of The Torrent (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7761)


Title: SG: Pathfinder: Heroes Of The Streets
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder: Heroes Of The Streets


Source: Pathfinder: Heroes Of The Streets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7760)


Title: SG: Pathfinder: Southlands Bestiary
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder: Southlands Bestiary


Source: Pathfinder: Southlands Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7759)


Title: SG: Pathfinder Map Pack: Forest Dangers
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Map Pack: Forest Dangers

NO WALK IN THE PARKAnything can hide among the trees and along the paths that wind through the woods, but who ever said every trail was safe? Whether the hapless travellers are passing through, tracking dangerous beasts, or seeking a lost ruin, he Game Master shouldn't have to sketch every feature. This Pathfinder Map Pack provides captivating 5 x 8 inch map tiles that can be combined with each other and Map Pack: Forest Trails to create a variety of perilous paths. Inside, you'll find 18 richly crafted map tiles, including:Rock Slide  -  Wild FiresRiver Crossing  -  Perilous TrailsSpider Webs  -  Swamp BoulderGame Masters shouldn't waste their time sketching maps every time characters enter the woods. With Pathfinder Map Pack: Forest Dangers, you'll always have a threat ready when adventurers brave the wilds!
Source: Pathfinder Map Pack: Forest Dangers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7758)


Title: SG: Pathfinder Campaign Setting: Inner Sea Races Hardcover
Post by: Spirit Games on 08 October 2015, 07:45:02
Pathfinder Campaign Setting: Inner Sea Races Hardcover

PEOPLES AND POWERSThe people of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:in-depth discussions of the natures, histories, and cultures of all seven core races - including 12 different human ethnicities - plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!New feats, spells, magic items, armour, and weapons for characters of all races commonly found in the Inner Sea region.A summery of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.Glimpses of rare races hardly ever seen in the Inner Sea region.
Source: Pathfinder Campaign Setting: Inner Sea Races Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7767)


Title: SG: Deadlands: Stone And A Hard Place Hard Back
Post by: Spirit Games on 08 October 2015, 07:45:02
Deadlands: Stone And A Hard Place Hard Back


Source: Deadlands: Stone And A Hard Place Hard Back (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7757)


Title: SG: Deadlands: Stone And A Hard Place Map
Post by: Spirit Games on 08 October 2015, 07:45:02
Deadlands: Stone And A Hard Place Map


Source: Deadlands: Stone And A Hard Place Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7756)


Title: SG: Into the Night
Post by: Spirit Games on 14 October 2015, 05:45:05
Into the Night

Dark, Mysterious, and Filled With the UnknownThe people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World,but they aren't limited to Earth. Through the magic of Numenera left behind by the ancients, the stars can be plied. Craft sail the void as if it were an endless sea, intricately designed doorways open onto distant worlds, and even stranger means of travel beckon those who are bold enough to cross the vastness of the night.Like the Ninth World, the realms beyond Earth are mysterious, majestic, terrifying, and filled with the unknown. Will you join the midnight pilgrims and discover what lies beyond Earth's shores?
Source: Into the Night (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7778)


Title: SG: Inhabitants of the Woods: Elves
Post by: Spirit Games on 14 October 2015, 05:45:06
Inhabitants of the Woods: Elves

Delve into the deep woodsWhere mysterious elves liveNew elves, equipment and spellsExist within the woods.
Source: Inhabitants of the Woods: Elves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7777)


Title: SG: Goodnight Azathoth
Post by: Spirit Games on 14 October 2015, 05:45:06
Goodnight Azathoth

Goodnight Humans EverywhereAbove the deep black poolThere was a telephoneAnd a mad AbdulAnd a picture of...Cthulhu Mythos authority Kenneth Hite and award-winning illustrator Christina Rodriguez mine HP Lovecraft's canon to create this delectable parody of classic children's literature.
Source: Goodnight Azathoth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7776)


Title: SG: Cthulhu Through the Ages
Post by: Spirit Games on 20 October 2015, 18:45:03
Cthulhu Through the Ages


Source: Cthulhu Through the Ages (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7785)


Title: SG: Pathfinder Player Companion: Black Markets
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Player Companion: Black Markets


Source: Pathfinder Player Companion: Black Markets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7784)


Title: SG: Pathfinder Campaign Setting: Distant Shores
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Campaign Setting: Distant Shores


Source: Pathfinder Campaign Setting: Distant Shores (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7783)


Title: SG: Pathfinder Player Companion: Occult Origins
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Player Companion: Occult Origins

Walk the Unseen Path!Sometimes things go bump in the night, hinting at mysteries that lie shrouded behind the veil of fear. In an old world steeped in magic, some questions can - or should - never be answered, and some investigators find truths so terrible they pray for sweet madness to wipe them away. Pathfinder Player Companion: Occult Origins provides new options for heroes who look beyond the convenient and sensible mask the world wears and plumb the dark secrets underneath. Expand your kineticist repertoire, bolster your phantom's mind, or tie your occult powers to a god. Learn psychic magic, unlock occult abilities for mundane classes, and examine the role of occult characters across Golarion. Occult Origins includes new abilities and tools for every Pathfinder RPG player. Inside this book, you'll find:Incredible archetypes, class features, feats, and spells to broaden the scopes of all six of the new occult character classes introduced in Pathfinder RPG Occult Adventures.Uncanny archetypes such as the mind sword, the supernaturalist, the Harrowed Society student, and the primalist that bring occult powers to both core and hybrid classes.Dozens of new mystic spells to augment the power of the mind for both occult classes and arcane and divine casters.New occult feats such as Cranial Adjustment, Haruspicy, and Trepanation that provide esoteric flavour and psychic skill unlocks to any characters.Occult rituals from Golarion's lost civilizations, including the Jistkan art of genie-binding and Sarkorian god-summoning.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Occult Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7782)


Title: SG: Pathfinder Flip-Mat: Slum Quarter
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Flip-Mat: Slum Quarter

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Survive in Sin City!Whether your party's tracking a gang of notorious thieves or hiding out from the law themselves, no Game Master wants to spend time drawing every cluttered alley and squalid flophouse. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to. This line of gaming maps provides ready-to-use fantasy set pieces for the busty Game Master. Full of beautiful details, including a battered gatehouse, dozens of hovels, and maze like back streets, this double-sided map makes the perfect setting for forays into any city's seamier side.Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Museum, you'll be prepared next time your players are ready to tackle a museum's secrets!
Source: Pathfinder Flip-Mat: Slum Quarter (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7781)


Title: SG: Pathfinder Flip-Mat Classics: Town Square
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Flip-Mat Classics: Town Square

Go to TownThe hustle and bustle of the city has to happen somewhere. From market stalls to the city gates, Flip-Mat: Town Sq1uare is a perfect set-piece for calming riots, battling invaders, picking pockets, or weathering a siege.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Town Square (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7780)


Title: SG: Pathfinder Flip-Mat Classics: Dungeon
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Flip-Mat Classics: Dungeon

Dungeons DeepTreasure and danger lie hidden in the dark corners of the world. From secret fountains to lonely crypts, Flip-Mat Dungeon is a perfect set-piece for any adventure, featuring a host of classic adventuring staples and brand new subterranean dangers.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7779)


Title: SG: Fantasy AGE: Titansgrave: The Ashes of Valkana
Post by: Spirit Games on 20 October 2015, 18:45:03
Fantasy AGE: Titansgrave: The Ashes of Valkana


Source: Fantasy AGE: Titansgrave: The Ashes of Valkana (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7754)


Title: SG: Fantasy AGE: Basic Rulebook
Post by: Spirit Games on 20 October 2015, 18:45:03
Fantasy AGE: Basic Rulebook

Your Adventure Begins Here!The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana, and the game's system also powers the Dragon Age RPG. The Adventure Game Engine (AGE) rules are easy to learn and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes the following:Three core character classes - mage, rogue, and warrior - with full 20 level advancement for each.Specializations like the berserker, elementalist, mage hunter, and miracle worker that let you customize your character.A game system  built around combat, exploration, and roleplaying stunts. Roll double on three six-sided dice and something cool happens!A magic system that lets you build your powers through themed talents like Fire Arcana, Divination Arcana, and Fate Arcana.Advice for Game Masters on how to build adventures, campaigns, and settings.Monsters and magic items.A sample setting area and introductory adventure so you can start playing right away.You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. Just grab three six-sided dice and you are ready to play. Welcome to Fantasy AGE!
Source: Fantasy AGE: Basic Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7753)


Title: SG: Adventure Path 99: Hell's Rebels (3) - Dance Of The Dammed
Post by: Spirit Games on 20 October 2015, 18:45:03
Adventure Path 99: Hell's Rebels (3) - Dance Of The Dammed


Source: Adventure Path 99: Hell's Rebels (3) - Dance Of The Dammed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7719)


Title: SG: Bug Hunts: Surviving and Combating the Alien Menace
Post by: Spirit Games on 27 October 2015, 08:45:03
Bug Hunts: Surviving and Combating the Alien Menace

It is the 23rd Century. Across the cold void of space, alien monsters prey on humanity, infesting generation-ships, destroying colonies, and transforming humans into hosts for their foul larvae. From the insectoid hive-beasts of Klaatu to the xenomorphic parasites of the outer rim, this book contains the sum total of human knowledge of the myriad forms of alien menace; where to find them...and how to kill them. In this guide you will find details of mankind's greatest champions, the marines of STAR Industries. With their state-of-the-art technology and advanced combat tactics developed over a century of warfare, the STAR marines battle the alien, wherever it may strike.
Source: Bug Hunts: Surviving and Combating the Alien Menace (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7787)


Title: SG: Dungeons and Dragons: Sword Coast Adventurer's Guide (5th Ed)
Post by: Spirit Games on 27 October 2015, 08:45:03
Dungeons and Dragons: Sword Coast Adventurer's Guide (5th Ed)

A region of the Forgotten Realms, the Sword Coast comprises shining paragons of civilisation, perilous locales fraught with evil, and, encompassing them all, a wilderness that offers an explorer both vast opportunity and great danger.The Sword Coast Adventurer's Guide is a valuable resource for Dungeon Masters and players alike. In addition to describing the peoples and places of the Sword Coast, the book contains a plethora of new character options to intrigue and inspire every adventuring party.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide, this book provides the setting, story, and character options needed to participate in a D&D game anywhere along the Sword Coast of Faerun.
Source: Dungeons and Dragons: Sword Coast Adventurer's Guide (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7786)


Title: SG: Dungeon Crawl Classics 83.1: Tales of the Shudder Mountains
Post by: Spirit Games on 27 October 2015, 22:45:08
Dungeon Crawl Classics 83.1: Tales of the Shudder Mountains

Deep in the hollows of the Shudder Mountains, old folks sit on their porches and tell tales of curious happenings. Outsiders consider these stories fanciful fables, but the Shudfolk know better and harken well to their grandsires' yarns. Tales from the Shudder Mountains contains three of these legends, each with a related adventure set in the old hills of the Shudders, the setting of DCC #83: The Chained Coffin. From a tale of a haunted bridge to the evil secret on Darkweather Mountains that only the experienced PC might survive, this supplement adds new depth to the campaign and fits inside The Chained Coffin boxed set for easy storage. So come on back to the Shudders, friends, because there's new tales awaitin' you in the hollows!
Source: Dungeon Crawl Classics 83.1: Tales of the Shudder Mountains (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7792)


Title: SG: Dungeon Crawl Classics 67: Sailors on the Starless Sea Limited Edition
Post by: Spirit Games on 27 October 2015, 22:45:10
Dungeon Crawl Classics 67: Sailors on the Starless Sea Limited Edition

Artist's Choice Limited Edition CoverThe classic introductory adventure for DCC RPG returns in this limited edition set of customized covers. The original cover art by Dough Kovacs is well known to DCC RPG fans. In this limited printing, a selection of old-school illustrators were asked to interpret Doug Kovacs' original sketch. Their inked versions of that original sketch are printed as alternative versions of the DCC #67 cover. In addition, Dough produced a new gold-foil cover design. This envelope contains one customized version of DCC #67, featuring either Doug's original sketch, the new gold foil design, or the inked version by another artist. Contributing artists include Peter Mullen, Brad McDevitt, Stefan Poag, Russ Nicholson, Chuck Whelon, Michael Wilson, William McAusland, and Diesel Laforce.Since time immemorial, you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?An introductory adventure for the Dungeon Crawl Classics Role Playing Game, Sailors on the Starless Sea pits a mob of 0-level adventures against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasurer await in equal measure!
Source: Dungeon Crawl Classics 67: Sailors on the Starless Sea Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7790)


Title: SG: City Guide to Atlantis
Post by: Spirit Games on 27 October 2015, 22:45:10
City Guide to Atlantis


Source: City Guide to Atlantis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7789)


Title: SG: Lone Wolf Adventure Game
Post by: Spirit Games on 27 October 2015, 22:45:10
Lone Wolf Adventure Game


Source: Lone Wolf Adventure Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7788)


Title: SG: Dungeon Crawl Classics 84.1: The Rock Awakens
Post by: Spirit Games on 27 October 2015, 22:45:10
Dungeon Crawl Classics 84.1: The Rock Awakens

Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain peril... when The Rock Awakens.
Source: Dungeon Crawl Classics 84.1: The Rock Awakens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7791)


Title: SG: City Guide to Atlantis
Post by: Spirit Games on 28 October 2015, 17:45:02
City Guide to Atlantis

The city of Atlantis awaits!Welcome to the greatest city the world has ever seen.Walk the hallowed streets and marvel at the wonders wrought by the conquerors and kings of ancient Atlantis.Just don't forget about the darkness lurking in every shadow, the knives poised inches from your back, and the fell sorcery that fairly drips from every eve and gutter.The city of Atlantis is brought to life with the Atlantis: City Guide.Included are:An in-depth look at the city of Lapis and OrichalcumRules for a city based campaign taking heroes from the lowest gutters to the heights of the gleaming towersDetailed descriptions of over 70 locationsOver 120 NPCs listing to make the city teem with lifeNew talents and professionsOver 100 story and plot hooks to fuel the imagination, creating Atlantis campaigns for years to come.
Source: City Guide to Atlantis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7789)


Title: SG: Lone Wolf Adventure Game
Post by: Spirit Games on 28 October 2015, 17:45:02
Lone Wolf Adventure Game

Get ready for the greatest adventure of your life!"You race through the tangled forest, chased by a mob of vicious Giaks. Somewhere in the distance a pack of Doomwolves howls. Up ahead you can hear the roar of the waterfall, cutting off your path.What do you do next?"In The Lone Wolf Adventure Game you decide!You are Kai Lords - brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords - adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!Joe Denver's Lone Wolf gamebooks introduced a generation to fantasy gaming - now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat and a world of dangerous adventure lie ahead!This boxed set contains everything you need to play right away.Read This First guide6 adventure-ready Kai LordsBook of Kai LegendsBook of Kai TrainingBook of Kai WisdomTokens and countersHandouts and reference sheetsMap of Sommerlund
Source: Lone Wolf Adventure Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7788)


Title: SG: Dark Heresy: Enemies Without 2nd Edition
Post by: Spirit Games on 29 October 2015, 17:45:04
Dark Heresy: Enemies Without 2nd Edition

ENEMIES WITHOUTEver since the Imperium began its rightful conquest of the stars, it has faced rampaging Orks, devious Eldar, and other deadly xenos species. These are the Enemies Without: the vile aliens that the Inquisitors of the Ordo Xenos and their Acolytes must combat to ensure humanity's survival amidst a hostile galaxy.ENEMIES WITHOUT provides players and Game Masters with new weapons to use against these threats, including aerospace vehicles, alien wargear, and even xenos mercenaries for hire. Cruel invaders and their inhuman plots await the Acolytes, and failure means Mankind's extinction!This supplement for DARK HERESY SECOND EDITION also contains:New Acolyte creation options from death worlds to Rogue Trader fleets.Gazetteers for new locations including the mysterious Webway of the Eldar races and new alien menaces such as the rapacious Tyranids.New rules for extended researches, Warp travel, generating ancient alien civilisations and their lethal relics, and crafting xenos-based adventures.ERADICATE THE ALIEN.
Source: Dark Heresy: Enemies Without 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7793)


Title: SG: Gamemaster's Guide
Post by: Spirit Games on 11 November 2015, 02:45:05
Gamemaster's Guide


Source: Gamemaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7800)


Title: SG: Gadget Guides
Post by: Spirit Games on 11 November 2015, 02:45:06
Gadget Guides


Source: Gadget Guides (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7799)


Title: SG: Freeport Companion
Post by: Spirit Games on 11 November 2015, 02:45:06
Freeport Companion


Source: Freeport Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7801)


Title: SG: Revelations of Mars
Post by: Spirit Games on 11 November 2015, 02:45:06
Revelations of Mars


Source: Revelations of Mars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7803)


Title: SG: Chronicles of the Gatekeeper Adventure Module
Post by: Spirit Games on 11 November 2015, 02:45:06
Chronicles of the Gatekeeper Adventure Module


Source: Chronicles of the Gatekeeper Adventure Module (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7802)


Title: SG: DC Adventures: Heroes and Villains Volume 1
Post by: Spirit Games on 11 November 2015, 02:45:06
DC Adventures: Heroes and Villains Volume 1


Source: DC Adventures: Heroes and Villains Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7798)


Title: SG: Gamemaster's Guide Third Edition
Post by: Spirit Games on 11 November 2015, 16:45:02
Gamemaster's Guide Third Edition

Master the World!The Gamemaster's Guide is your complete resource for creating exciting adventures and brand new worlds for the Mutants & Masteminds Superhero Roleplaying Game. In this book you'll find a collection of useful tools and references for the M&M Gamemaster, including:Villains! Detailed information on how to create, design, and run villainous foes for your M&M series, plus an entire chapter of evil plots, and more than a dozen ready-made and detailed villain archetypes of different themes and power levels, from the Assassin to the Vampire.Archetypes! More than villains, you'll also find archetypes for minions, monsters, and supporting cast characters. Need a scientist, crook, robot, zombie, or dinosaur for your next adventure? They're already detailed for you!Challenges! Not just foes to fight but challenges for heroes to overcome, from disasters to deathtraps. The detailed challenge system allows you to describe endless perils for your heroes!Worlds! A look at how to create your own superheroic settings from scratch, including history, cosmology, power sources, origins, and much more, including the different comic book genres and styles of play.Options! New rules options and systems, including how to modify the M&M system for other styles of play, mass combat, and more....plus nine fully detailed and ready-to-use Lairs, complete with maps and game information! With the M&M Gamemaster's Guide, running your own Mutants & Masterminds series has never been easier.The Power is Yours!
Source: Gamemaster's Guide Third Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7800)


Title: SG: Gadget Guides Third Edition
Post by: Spirit Games on 11 November 2015, 16:45:02
Gadget Guides Third Edition

The Most Toys!Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armour and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalogue of dozens of ready-to-use items. It includes:Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles.Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items.Information compiled and stored in computers and the sensor and spy-tech to protect and get at it.Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes!What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters. You can find new ideas for M&M heroes, villains, and stories in its pages, and lookup just the right item you need for a character or adventure.Gadget Guides also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero's Handbook, allowing characters to improvise devices and power effects on-the-fly in play, and expanded options for a gadget - or ritual - focused series.Gadget Guides gives you a complete "toybox" of items for your Mutants & Masterminds characters and games. What are you waiting for...?Gear Up!
Source: Gadget Guides Third Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7799)


Title: SG: Freeport Companion
Post by: Spirit Games on 11 November 2015, 16:45:02
Freeport Companion

Classic Freeport Adventue!Welcome to the Freeport Companion: Pathfinder Roleplaying Game Edition! For a decade, Freeport has stood as one of fantasy gaming's most distinctive cities, offering a detailed environment to launch new campaigns, create memorable adventures, and thwart the nefarious plans of some of the most dangerous villains imagined. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:Details on the core races and how they fit in the city as well as new player character races such as the Azhar and Crag Gnome.New base classes, including the monster hunter, survivor, and assassin.Over 90 new feats that capture the mood and atmosphere of the City of Adventure, featuring cool options such as Run 'im Through, Horrific Summoning, Harrowing Surge, and Swashbuckler.An all-new insanity and madness system to evoke the popular Lovecraftian overtones of this city.Expanded equipment tables including a selection of firearms, new poisons, and a selection of sinister drugs.Over twenty new spells including the nasty unbinge, bewilder, and body of eyes.A treasure trove of revised magic items such as the rapier of revenge, rod of the buccaneer, and the Stylus of the Unspeakable One.New and revised monsters, including the freakish blemmyae and the dreaded burnlings.Statistics for common folk of Freeport, such as watchmen, thieves, and merchants.Statistics for over 75 key characters described in The Pirate's Guide to Freeport including heroic allies such as Buster Wallace and K'Stallo and terrible villains including Red Alice, Prendag the High Death, and Kothar the Accursed.Fury in Freeport: An adventure to help you launch a brand-new Freeport campaign!The Freeport Companion: Pathfinder Roleplaying Game Edition is your rules guide to exploring Green Ronin's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore. This sourcebook is an indispensable accessory for fans of both Freeport and the Pathfinder Roleplaying Game!
Source: Freeport Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7801)


Title: SG: Revelations of Mars
Post by: Spirit Games on 11 November 2015, 16:45:02
Revelations of Mars

A dying world plagued by ceaseless conflictsmoulders in the night sky,home to the revelation of Mars.This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard, or conniving Martian noble. Experience Hollow Earth Expedition from an outside perspective - one tha twields powerful weapons and hungers for earthly treasures as much as any terrestrial powers.Inside you will find everything you need to run out-of-this-world adventure or give your existing Hollow Earth games a bizarre twist: guidelines for creating robot and alien player characters; new and expanded psychic powers; an unearthly bestiary and equipment list; and details of strange Martian inhabitants and extraterrestrial locations.Hollow Earth Expedition: Discover a whole new world of adventure!
Source: Revelations of Mars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7803)


Title: SG: Chronicles of the Gatekeeper Adventure Module
Post by: Spirit Games on 11 November 2015, 16:45:02
Chronicles of the Gatekeeper Adventure Module

A long time ago in a galaxy far, far away...The time of the Jedi is over, but their secrets remain. One such relic is the holocron of Suljo Warde, a Jedi Knight of old. The holocron's gatekeeper awaits disciples worthy to undertake a perilous journey of discovery and unlock the mysteries of the Force...Ignite your blade and leap into action and adventure in the Star Wars galaxy. Students of the Force must band together to uncover the legacy of a Jedi Knight from long ago: a unique Force power, hidden away in three kyber crystals scattered across the galaxy. But the heroes are not the only ones who seek the legacy of the Jedi, and power often comes at a price.This full-length adventure includes:An epic quest across the stars for both seasoned and starting characters.New adversaries and deadly foes to challenge developing Force usersMini-gazetteers for the forested planet of Arboonie, the industrial Cato Neimoidia, and the cursed world of Moraband, as well as full playable rules for the Sathari, the avian inhabitants of Arboonie.An all-new Force power, Warde's Foresight, that characters can unlock and master over the course of the adventure.
Source: Chronicles of the Gatekeeper Adventure Module (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7802)


Title: SG: DC Adventures: Heroes and Villains Volume 1
Post by: Spirit Games on 11 November 2015, 16:45:02
DC Adventures: Heroes and Villains Volume 1

The Super Heroes and Super-Villains of the DC Universe Come To Life!With DC Adventures Heroes & Villains, Volume I and the DC Adventures Hero's Handbook, you and your friends can dive into the DC Universe and fight for truth and justice using legendary super heroes like Aquaman, Batman, Beast Boy, Cyborg, the Flash, Green Arrow, Green Lantern, and many more!DC Adventures Heroes & Villains, Volume I covers characters A-K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC Adventures game information, character details, and a full-colour illustration. Heroes & Villains, Volume I also includes entries on various teams, from the Justice League of America and the Justice Society of America to the Injustice Gang and the Fearsome Five. With Heroes & Villains in-hand, you have a tremendous wealth of material for your DC Adventures games!Powered by the award-winning Mutants & Masterminds game system, DC Adventures Heroes & Villains, Volume I contains everything you need to step into the DC Universe, including hundreds of power examples for the Mutants & Masterminds game rules! Lavishly illustrated by DC Comics artists, this book contains over 280 of the greatest super heroes and super-villains ever assembled!The DC Universe if your to Protect!
Source: DC Adventures: Heroes and Villains Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7798)


Title: SG: Doctor Who Roleplaying Game
Post by: Spirit Games on 25 November 2015, 16:45:02
Doctor Who Roleplaying Game


Source: Doctor Who Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7816)


Title: SG: The Thin Blue Line
Post by: Spirit Games on 25 November 2015, 16:45:03
The Thin Blue Line


Source: The Thin Blue Line (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7815)


Title: SG: Mask of the Pirate Queen
Post by: Spirit Games on 25 November 2015, 16:45:03
Mask of the Pirate Queen


Source: Mask of the Pirate Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7814)


Title: SG: Lankhmar City of Thieves Limited Edition Hard Cover
Post by: Spirit Games on 25 November 2015, 16:45:03
Lankhmar City of Thieves Limited Edition Hard Cover

Ill Met In Lankhmar...In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister Sorcerers summon terrible forces in their crumbling towers. The treacherous Thieves' Guild prowls the Plaza of Dark Delights. Assassins from the Slayers' Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.But there is action, adventure, and wealth here too - if your scoundrels have the skill and bravado to claim it.Lankhmar: City of Thieves is the core setting book for Fritz Leiber's world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tables of the world's most notorious scoundrels - including Fafhrd, the Gray Mouser, and their sorcerous sponsors.This book requires the Savage Worlds core rules to play.
Source: Lankhmar City of Thieves Limited Edition Hard Cover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7813)


Title: SG: City of Lankhmar Poster Map
Post by: Spirit Games on 25 November 2015, 16:45:03
City of Lankhmar Poster Map

Contains one double sided, erasable, poster map.
Source: City of Lankhmar Poster Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7812)


Title: SG: Doctor Who Roleplaying Game
Post by: Spirit Games on 25 November 2015, 21:45:02
Doctor Who Roleplaying Game

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?With Cubicle 7's Doctor Who Roleplaying Game, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, the Boneless, Cybermen, Clockwork Robots, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.The Doctor Who Roleplaying Game is set in the universe of the world's longest running science fiction show on TV - the BBC's Doctor Who. This new edition of the rulebook, fully updated with imagery from the Twelfth Doctor's adventures, presents all the rules and background you need to have your own adventures in time and space in a single volume including:A complete set of rules for playing the game.Rules for creating your own characters, gadgets and more.A guide to creating your own adventures, as well as two new adventures.Ready-made character sheets for the Twelfth Doctor and his companions, including Clara Oswald, Danny Pink, Madame Vastra, Jenny and Strax.Rules and background for some of the Doctor's most infamous enemies - including Missy.All-new imagery from the Twelfth Doctor's adventures.And much more besides.The Doctor Who Roleplaying Game has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 2000.
Source: Doctor Who Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7816)


Title: SG: The Thin Blue Line
Post by: Spirit Games on 25 November 2015, 21:45:02
The Thin Blue Line

A Detroit Police Story"Watch your step rookie, or you'll end up in Corktown."Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. The officers of Corktown Precinct are the only thing standing between the city and paranormal onslaught. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large and haunted as Detroit.Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness. Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard?The Thin Blue Line is a modern horror setting that requires the Savage Worlds Core Rulebook and the Savage Worlds Horror Companion for use.
Source: The Thin Blue Line (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7815)


Title: SG: Mask of the Pirate Queen
Post by: Spirit Games on 25 November 2015, 21:45:02
Mask of the Pirate Queen

A long time ago in a galaxy far, far away...A vicious band of space pirates has declared a vendetta against a powerful smuggling cartel. The cartel is now on the lookout for skilled bounty hunters to permanently deal with the enemy leader - the mysterious and deadly Pirate Queen.Ready your blaster for a deadly hunt that will take your crew from forgotten jungles and lawless  shadowports to starship battles in deep space. The only thing more dangerous than the enigmatic Pirate Queen, however, is the risk of retribution hanging over any who fail to complete the job.This full-length adventure includes:A multi-part tale of pursuit for both seasoned and starting characters.New adversaries and vehicles, including ferocious Savrips, clone trooper mercenaries, and the Zann Consortium's deadly combat frigates and starfightersIn-depth gazetteers allowing Game Masters to run their own campaigns on verdant Saleucami and infamous Ord Mantell.
Source: Mask of the Pirate Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7814)


Title: SG: The Strange: Cypher Chest
Post by: Spirit Games on 01 December 2015, 20:45:03
The Strange: Cypher Chest


Source: The Strange: Cypher Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7821)


Title: SG: Mutant Chronicles RPG
Post by: Spirit Games on 01 December 2015, 20:45:03
Mutant Chronicles RPG


Source: Mutant Chronicles RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7820)


Title: SG: Vornheim: The Complete City Kit Second Printing
Post by: Spirit Games on 01 December 2015, 20:45:03
Vornheim: The Complete City Kit Second Printing

Vast is Vornheim, The Grey Maze.."Give somebody a floorplan and they'll GM for a day - show them how to make 30 floorplans in 30 seconds and they'll GM forever."Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now.In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket - including the back of the jacket, the book covers underneath, and the inside covers - has been crammed full of tools to help you build and run a city no matter what edition game you play.In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket - including the back of the jacket, the book covers underneath, and the inside covers - has been crammed full of tools to help you build and run a city in a First, Second, Third or Fourth Edition game.
Source: Vornheim: The Complete City Kit Second Printing (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6777)


Title: SG: The Raven Braid
Post by: Spirit Games on 01 December 2015, 20:45:03
The Raven Braid


Source: The Raven Braid (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7819)


Title: SG: Fifth Edition Fantasy #5: Into the Dragon's Maw
Post by: Spirit Games on 01 December 2015, 20:45:03
Fifth Edition Fantasy #5: Into the Dragon's Maw


Source: Fifth Edition Fantasy #5: Into the Dragon's Maw (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7818)


Title: SG: Dungeon Crawl Classics 88: The 998th Conclave of Wizards
Post by: Spirit Games on 01 December 2015, 20:45:03
Dungeon Crawl Classics 88: The 998th Conclave of Wizards


Source: Dungeon Crawl Classics 88: The 998th Conclave of Wizards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7817)


Title: SG: The Strange: Cypher Chest
Post by: Spirit Games on 03 December 2015, 19:45:02
The Strange: Cypher Chest

Speed up game prep and streamline play with these three incredibly handy decks!Generate random cyphers on the fly with the 120-card Cypher Deck. Twenty item cards describe the physical form the cypher takes, depending on the laws of the recursion in which it appears, while each of the 100 power cards offers multiple power options to match the device.The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The Strange Bestiary. Just draw a card: you've got basic stats (with a reference to the corebook for full stats and info) on one side and an image to share with your players on the reverse.In The Strange, exploration and risk are everything. Award, spend, and track XP without wearing a hole in your character sheet! The XP Deck is a simple, but useful tool that gives you a set of tokens to represent experience points.The Strange Cypher Chest contains all three decks, totalling 250 non-randomised cards that speed and simplify game play both at the table and while the GM is preparing for the game.
Source: The Strange: Cypher Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7821)


Title: SG: Mutant Chronicles RPG
Post by: Spirit Games on 03 December 2015, 19:45:02
Mutant Chronicles RPG

The Solar System is a roaring maelstrom of death and war The surfaces of the inner planets have been swept clean by the violent onslaught of the dark legion's monstrous hordes and undead soldiers.In the enormous cities of the distant future, heretics devoted to the destruction of mankind stalk the dark backstreets and gloomy alleys spreading their teachings of greed, jealously and war.Mutant Chronicles takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.Now, in this 3rd Edition of the definitive techno-fantasy roleplaying game, you can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars. Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies in the battle for humanity's future.Complete 2d20 game system, including detailed character creation and cinematic roleplaying, plus full rules for spaceships and vehicles.Never-before-seen secrets of the Mutant Chronicles universe, and maps of the solar system and Luna City.Insights into the Dark Legion Apostles and their unique forces, tactics, and plots, along with full stats for new and old monstrosities.Briefings on the major corporations, Imperial, Bauhaus, Capitol, Mishima, and Cybertronic, as well as the Cartel, the Brotherhood, and Whitestar.Guide to running adventures during the rise of the Dark Symmetry and the first wars through to the return of the Dark Legion.
Source: Mutant Chronicles RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7820)


Title: SG: The Raven Braid
Post by: Spirit Games on 03 December 2015, 19:45:02
The Raven Braid

THE FIRST FULL LENGTH ADVENTURE SET IN THE ANTEDILUVIAN WORLD OF ATLANTIS!"Your children who follow you in later generations and foreigners who have come from distant lands will see the calamities that have fallen on the land and the diseases with which the lord has afflicted it. The whole land will be a burning waste of salt and sulphur - nothing planted, nothing sprouting, no vegetation growing on it."THE RAVEN BRAIDAn infernal hunger spreads across the lands consuming everything in its path.A full length adventure that spans the Turani plainsComplete non-player character write upsChaotic Combat scenariosAnd much, much more
Source: The Raven Braid (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7819)


Title: SG: Fifth Edition Fantasy #5: Into the Dragon's Maw
Post by: Spirit Games on 03 December 2015, 19:45:02
Fifth Edition Fantasy #5: Into the Dragon's Maw

A LEVEL 12 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and is ready to play in your home campaign!Your stalwart band treks through the trackless jungle seeking the Dragon's Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumoured to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman's prophecy foretold a century ago?This all-new 5E adventure module includes seven new magic items, and pre-generated characters can be downloaded from www.goodman-games.com to start playing right now!
Source: Fifth Edition Fantasy #5: Into the Dragon's Maw (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7818)


Title: SG: Dungeon Crawl Classics 88: The 998th Conclave of Wizards
Post by: Spirit Games on 03 December 2015, 19:45:02
Dungeon Crawl Classics 88: The 998th Conclave of Wizards

Hail, wizard of Aereth! Forget everything you think you know about magic. Mastery of the occult lies beyond the comprehension of your world's primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlour tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hurtling through the cosmos in a marvellous flying city, the magicians are revered as lords of creation by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in the vaunted halls of power...if you dare.
Source: Dungeon Crawl Classics 88: The 998th Conclave of Wizards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7817)


Title: SG: Adventures in the East Mark
Post by: Spirit Games on 09 December 2015, 18:45:03
Adventures in the East Mark

Welcome to the East Mark, young adventurer. I know it was not easy to get here but just consider the rewards: the wondrous treasures, the power and the glory that await you.It will not be easy to accomplish all of them; indeed nothing is easy in the East Mark. You will have to work your way with your sword and your cunning.Ha! I knew you would like that. Here, take the map and the precise instructions so you can survive a world full of adventures.Be prepared to meet legendary characters and battle horrible monsters in dark dungeons or impregnable fortresses. I hope you have what you need. And no, I am not referring to your weapons or your faithful companions, although they will certainly be necessary. I was referring to something more important, something essential: your imagination!Perfect! Now you are ready. Open this box and venture into the East Mark. The glory is inside, what are you waiting for?This box contains:1 Basic Rule Book1 Narrator Screen7 Dice (1 d20, 1 d12, 2 d10, 1 d8, 1 d6, 1 d4)1 Pencil
Source: Adventures in the East Mark (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7824)


Title: SG: Lands of the Nile
Post by: Spirit Games on 09 December 2015, 18:45:03
Lands of the Nile

There was a time when the people of Egypt worshipped animal-headed gods and built mighty tombs at the command of their pharaoh. That time ended 1,500 year ago.Now, Egypt is a Muslim nation, ruled by a sultan from the new city of Cairo. The Guild of Seekers have the sultan's blessing to dig up the land's ancient treasures. To the south, Nubia is a Christian county, protected from the Muslim armies by an ancient treaty. The empire of Ethiopia is resurgent, its Christian ruler inspired by his pilgrimage to Jerusalem.Follow the NileThe lands of the Nile hold some of the oldest cultures in the world, no less vigorous in the medieval period than in the ancient past. This book includes rules for Egyptian tombs and their treasures, the forbidden corpse magic of the Nubian pyramids, and the wonders of the Nubian alchemy.Play as natives or visitors from Europe. Use the setting as somewhere for your characters to be from or as a destination for adventure. Lands of the Nile adds colour to your Ars Magica Fifth Edition saga.
Source: Lands of the Nile (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7823)


Title: SG: Space 1889: Gamemaster's Screen
Post by: Spirit Games on 09 December 2015, 18:45:03
Space 1889: Gamemaster's Screen

Everything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of, but never published- because it was too fantastic.This four-panel Space: 1889 Gamemaster's Screen made from solid cardboard provides you with an overview of all the important rules and tables that might be useful during a game while at the same protecting your game notes from the inquisitive glances of your players.Also included is a 32 page NPC-booklet featuring descriptions and stats for more that sixty characters. From simple thugs to experienced naval officers, from High Martian war chiefs to Venusian shamans, from smart hoteliers to elegant geishas, this handy booklet provides you with a wide variety of interesting NPCs each ready to bring to your game however possible or impossible the game situation. In addition, you will find practical tips and examples to helps you fill out and add detail to the backgrounds of your adventures and so bring them to life.
Source: Space 1889: Gamemaster's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7822)


Title: SG: Through the Breach: Brotherhood of the Rat
Post by: Spirit Games on 15 December 2015, 18:45:08
Through the Breach: Brotherhood of the Rat

Story Encounter and Adventure Box.Join up with the Brotherhood of the Rat! The streets and sewers of Malifaux are infested with countless rats and other vermin, carriers of sickness and death. The Brotherhood are the only ones standing between the vermin and the citizens of the city!Box Contents:2 Rat Kings, 2 Rat Catchers, and 8 Rats (plastic miniatures supplied unpainted)3 Malifaux Story Encounters1 Through the Breach Adventure
Source: Through the Breach: Brotherhood of the Rat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7825)


Title: SG: Space 1889 Core Rules
Post by: Spirit Games on 16 December 2015, 13:45:02
Space 1889 Core Rules

Everything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of, but never published- because it was too fantastic.In the year 1870, American inventor Thomas Edison paved the way to the stars!He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants - the canals of the Red Planet, built many millennia ago; cities that were already old when on Earth, the Sumerians stacked clay bricks to build the first settlements; and relics of old technologies the functionality of which has long been forgotten. Numerous other explorers have followed in Edison's footsteps, not only reaching the Red Planet, but pushing forward to the other planets.The misty swamps, seas, and jungles of Venus offer fantastic raw materials and bizarre creatures - most of them dinosaurs. Plantations and settlements are built at great expense, defying all adversities.Mercury to has many precious resources to offer, and it too is inhabited by primeval life forms in the twilight zones between a hot and cold side, daring explorers will find the foundation of their future fame and fortune.But adventure can also be found in remote uncharted areas of on earth and the colonial powers struggle for power and influence can be just as exiting as stunning inventions or encounters with famous people.Space 1889 brings to life the literary fantasies of created by Jules Verne, H. G Wells, Arthur Conan Doyle, H. R. Haggard and many others - classic adventure stories and science fiction adventures with a fantastical or nostalgic touch. They all take place during an age obsessed by a belief in technology and progress, in a world lit by gas lamps, powered by steam engines and filled with the spreading wonder of electricity and ether a world of inventive genius and a spirit of adventure Space 1889 is a science fiction roleplaying game set in a more civilized time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London's fogbound allies just as much as there are on the dusty streets of Sytris Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.At the core of this roleplaying system are the innovative, easy to learn Ubiquity rules that emphasize storytelling and cinematic action.Space: 1889 - Four worlds full of new adventures.
Source: Space 1889 Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7828)


Title: SG: Boundless Mercy
Post by: Spirit Games on 16 December 2015, 13:45:02
Boundless Mercy


Source: Boundless Mercy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7827)


Title: SG: As Above, So Below
Post by: Spirit Games on 16 December 2015, 13:45:02
As Above, So Below

As above, so below.Covert insertion, a HALO drop into enemy territory. There are some things the spooks can't handle, some problems that can only be resolved through superior firepower. Even though you're going up against unknowable horrors, you don't have the luxury of fear, because lives are on the line here.An emergency senior committee meeting in an anonymous briefing room in Whitehall. The shuffle of papers, low murmur of voices. The minister wants a proposal on his desk by 9. Army liaison confirms they have assets in place. Not that they know what's really at stake. They're not cleared for what you know, but lives are on the line here.When the going gets tough, the Laundry calls in the professionals. This sourcebook gives rules and guidelines on incorporating special forces missions into your games of The Laundry Roleplaying Game. The spies have done their grubby work - now it's time for the SAS to drop in and put down the alien horrors with courage and high explosives. Visit alien dimensions and the most remote, unfriendly regions of our own world, meet interesting locals, and kill them before they kill you.The decisions that matter aren't made in the field - they're made in conference calls, in committee meetings. The sourcebook add a political dimension to your games of The Laundry Roleplaying Game, letting the players climb the ladder of promotion and take charge. Management isn't always a bad thing - it's power by another neame, and bargains with ministers and Auditors work just like bindings with eldritch entities. Sorcery is the continuation of politics by another means.Two sourcebooks in one, exploring two very different facets of the Laundry.The military, and the political.The sharp end, and the hand that guides.As above, so below.
Source: As Above, So Below (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7826)


Title: SG: Boundless Mercy
Post by: Spirit Games on 16 December 2015, 17:45:03
Boundless Mercy

The Hunt Is OnElizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we're not talking about a psychotherapist. She needs shadowrunners, and if they're willing to take on the job, they'll encounter fierce gangers, wild critters, and members of a secret magical society who fiercely guard their mysteries. If the runners can survive, they can find out just what Nunn is mad about - and how far she is willing to go for her revenge.Boundless Mercy is a series of Shadowrun Missions that were first run at major conventions. Featuring four linked adventures with complete game information, this book offers plenty of resources for gamemasters - and some steep challenges for players.Boundless Mercy is for use with Shadowrun, Fifth Edition.
Source: Boundless Mercy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7827)


Title: SG: Iron Kingdoms Unleashed: Game Master Toolkit
Post by: Spirit Games on 17 December 2015, 21:45:02
Iron Kingdoms Unleashed: Game Master Toolkit

Equip yourself for adventure with the Iron Kingdoms Unleashed Game Master Toolkit, an essential set of resources designed to enhance your Unleashed Game Master experience.This toolkit includes a four-panel Game Master screen made from high-quality hardcover stock - big enough to conceal your core rules book, notes, and secret dice rolls yet sized for unobstructed access to the player area beyond. Featuring full-colour art on the player side and frequently used tables and charts on the Game Master side, this screen is perfect for keeping your head in the game and out of the rulebook.The set of five reusable dry-erase initiative cards easily tracks the order of initiative for player characters and NPCs alike, while the five dry-erase life spiral cards make it simple to track damage and healing.Also included are four full-colour, double-sided map tiles to help you build an incredible array of encounters and an all-new 16-page adventure set in the wild world of Iron Kingdoms Unleashed.Contains:1 Game Master Screen5 Initiative Cards4 Map Tiles1 16-page Adventure
Source: Iron Kingdoms Unleashed: Game Master Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7830)


Title: SG: Iron Kingdoms Unleashed: Catacomb Tiles
Post by: Spirit Games on 17 December 2015, 21:45:02
Iron Kingdoms Unleashed: Catacomb Tiles

Beneath the Orgoth and Morrdhic ruins that stud the landscapes of Immoren lie countless hidden halls and tunnels holding unknown treasures and powerful weapons. In these dark place the stealthy footfalls of sightless beasts echo in the distance, unseen wings flutter close by, and foul water drips endlessly from age-old stalactites. For those who dare to enter these catacombs, visions of imminent riches must be balanced against myriad hazards and subterranean horrors.For the first time, Iron Kingdoms campaigns can delve into this deep and mysterious realm. The Iron Kingdoms Unleashed Catacomb Tiles kit features nine 8.5" x 11" double-sided tiles, offering nearly endless combinations of passages and caverns for characters to discover. With this kit you can expand your Iron Kingdoms Full Metal Fantasy Roleplaying Game and Iron Kingdoms Unleashed Roleplaying Game adventures into the forbidding underground terrain of Immoren. Once there, even the bravest explorers will find ample reason to be scared of the dark.
Source: Iron Kingdoms Unleashed: Catacomb Tiles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7829)


Title: SG: Keeping the Peace
Post by: Spirit Games on 18 December 2015, 22:45:04
Keeping the Peace

A long time ago in a galaxy far, far away.The Jedi Knights were once the protectors of the galaxy, but after the Jedi Order was crushed by the Empire, these champions faded into legend. However, the ideals of the Jedi cannot be destroyed so easily, and new Guardians rise up to continue their predecessors' endless battle for justice, compassion, and honour.Begin your quest as a champion of the downtrodden with Keeping the Peace. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Guardians and any other characters who hear the call of justice in a galaxy of oppression. Draw your lightsaber to shield the meek, forge your own armour and become a hero whose legend transcends even death.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species, and specializations.New signature abilities and a new Force power to keep allies safe from harm.New lightsabers, armour, equipment, and vehicles for Guardians on patrol.Guidance for GMs on telling tales of heroism, triumph, and sacrifice inspired by the mythic roots of the Star Wars saga.
Source: Keeping the Peace (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7831)


Title: SG: Spellbook Cards: Paladin Oaths
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Paladin Oaths

Contains 24 durable, laminated cards for Paladins who have taken their Oath. The perfect supplement to complete any Paladin's collection of spells.
Source: Spellbook Cards: Paladin Oaths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7833)


Title: SG: Spellbook Cards: Druid Circles
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Druid Circles

Contains 21 durable, laminated cards for Druids from any Circle of the land. The perfect supplement to complete any Druid's collection of spells.
Source: Spellbook Cards: Druid Circles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7832)


Title: SG: Spellbook Cards: Arcane Archetypes
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Arcane Archetypes

Contains 18 durable, laminated cards including 16 for Warlocks, 1 for Sorcerers and 1 for Wizards. The perfect supplement to complete any Spellcaster's collection of spells.
Source: Spellbook Cards: Arcane Archetypes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7835)


Title: SG: Spellbook Cards: Monk Traditions
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Monk Traditions

Contains 19 durable, laminated cards for Monks of any Tradition. The perfect supplement to complete any Monk's collection of spells.
Source: Spellbook Cards: Monk Traditions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7834)


Title: SG: Spellbook Cards: Martial Powers and Races
Post by: Spirit Games on 23 December 2015, 17:45:02
Spellbook Cards: Martial Powers and Races

Contains 41 durable, laminated cards including 16 Battlemaster manoeuvres, 3 totem Barbarian abilities, 8 blank cards for a Bard's magical secrets, and all the spell-like racial abilities for the Drow, High Elf, Tiefling, Forest Gnome and Genasi subraces.
Source: Spellbook Cards: Martial Powers and Races (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7836)


Title: SG: Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords
Post by: Spirit Games on 23 December 2015, 17:45:02
Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords

A showdown at the icy gates of civilization! Father Frost has gone missing and Krinnleton face explosive turmoil from within. A band of newly-arrived adventurers offer hope that the nefarious forces from the north may be routed. But the magical dome around the elven town crumbles and the might of the vile Avalanche Lords strengthens! The heroes must survive their journey through the icy wastes, past the hideous shiver serpents, beyond the edge of the snowy peaks to the old woodman's lava-drenched workshop. Only then might they defeat the marching mammoths wielding the pulsating polar energy of the terrible Celsion Engines!
Source: Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7839)


Title: SG: Spellbook Cards: Elemental
Post by: Spirit Games on 23 December 2015, 17:45:02
Spellbook Cards: Elemental

Contains 43 durable, laminated cards detailing elemental cantrips and spells. A perfect reference tool for spellcasters of every type.
Source: Spellbook Cards: Elemental (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7838)


Title: SG: Spellbook Cards: Cleric Domans
Post by: Spirit Games on 23 December 2015, 17:45:02
Spellbook Cards: Cleric Domans

Contains 43 durable, laminated cards for Clerics of any calling. The perfect supplement to complete any Cleric's collection of spells.
Source: Spellbook Cards: Cleric Domans (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7837)


Title: SG: Pathfinder Module: The House on Hook Street
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Module: The House on Hook Street

Dreams Turn Deadly!In Old Korvosa, nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why is the veil between the dreaming and waking worlds so thin? To solve these mysteries and other, the heroes must walk the unseen paths of Bridgefront's occult underworld, and even enter the Dimension of Dreams itself to unravel the web of intrigue concealing the cult's deadly machinations. But what will happen when the heroes' own dreams turn against them, and what becomes of those who uncover esoteric secrets too terrible to know? Beset by dangers from their own minds, the heroes must race against time to save Korvosa - and their sanity.Designed for use with Pathfinder Roleplaying Game Occult Adventures, this adventure is packed with terrifying thrills! Written by fan-favourite author Brandon Hodge, The House on Hook Street is a deluxe adventure for 6th-level chracters, and includes 64 action-packed pages of engaging combat, urban investigation, and a new monstrous foe, plus a gorgeous double-sided poster map featuring an overview of Korvosa's Bridgefront neighbourhood and a miniatures-scale battlemap.Players can expect to reach 9th level upon completion of this adventure - if they can survive the nightmares of a menacing dreamscape!
Source: Pathfinder Module: The House on Hook Street (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7840)


Title: SG: Pathfinder Flip-Mat: Winter Forest
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Flip-Mat: Winter Forest

24" x 30" mat, 1" squares on each side. Winter WonderlandWhether your party is on the run after escaping an icy prison or hunting mythical creatures that emerge only in winter, no Game Master wants to spend time drawing every snowbank and icicle-laden copse of pines. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Full of beautiful detail, including a frozen lake and a snow-draped cave entrance, this double-sided map makes the perfect setting for forays into the bone-chilling cold!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Winter Forest, you'll be prepared next time your players head out into the winter woods!
Source: Pathfinder Flip-Mat: Winter Forest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7844)


Title: SG: Adventure Path 100: Hell's Rebels (4) - A Song of Silver
Post by: Spirit Games on 23 December 2015, 17:45:02
Adventure Path 100: Hell's Rebels (4) - A Song of Silver

It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of corruption as their rebellion mobilizes in the streets. Rescuing old heroes from forgotten prison cells, reclaiming control of key  locations, and performing an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle - an assault on the enormous Temple of Asmodeus!This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:"A Song of Silver," a Pathfinder adventure for 10th-level characters, by James Jacobs.A study of the former faith of the dead god Aroden, by Erik Mona. A retrospective collection of NPCs for each of the previous Adventure Paths, by various authors.A descent into evil in the Pathfinder's Journal, by Stephanie LoreeFour exciting new monsters, by Adam Daigle and James Jacobs
Source: Adventure Path 100: Hell's Rebels (4) - A Song of Silver (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7843)


Title: SG: Pathfinder Player Companion: Agents of Evil
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Player Companion: Agents of Evil

Not every protagonist is a hero! Author Thurston Hillman brings you all the twisted tools you need to carry out nefarious deeds in Pathfinder Player Companion: Agents of Evil. Delve deep into discussions of what it means to undertake evil tasks, both for truly selfish characters and for those hard-eyed heroes willing to get their hands dirty in pursuit of the greater good. Explore new character options for PCs not squeamish about what patrons, gods, or other sources of power they serve, and gear up with a smorgasboard of sinister magic items, forbidden equipment, and spells that will make paladins think twice about working with you.Adventure isn't just for goody-goodies any more, inside this book, you'll find:New background options, story feats, and character traits to help you flesh out your villainous past. Were you the product of a hard life, or just born rotten to the core?Details on who worships the evil gods of the Inner Sea, and a brief review of their non-evil cults, including the appeaser cleric archetype, who channels nefarious powers to unaligned ends.New archetypes to emphasize moral compromise and sinister influences, such as the insinuator antipaladin, who serves no cause but his own glory.General and specific tactics for battling the forces of good, from self-righteous paladins to holier-than-thou angles.New spells, magic items, magic weapons, feats, and poisons to help give your morally compromised adventurers the edge over their foes!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Agents of Evil (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7841)


Title: SG: Pathfinder Campaign Setting: Cheliax, The Infernal Empire
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Campaign Setting: Cheliax, The Infernal Empire

In Hell We TrustFor centuries, the empire of Cheliax stood as an example of humanity's greatness, with colonies and vassal states spread throughout the Inner Sea region. Then Aroden, god of humanity, died mysteriously on the eve of his prophesied return, and the empire fell into a vicious civil war. Seeking victory at all costs, the Thrice-Damned House of Thrune made pacts with the denizens of Hell to wrest control of Cheliax away from its rivals. While many of the empire's holdings have fallen away in the decades since, at its core, Cheliax remains powerful, both subservient to and allied with the legions of the Pit. Yet discontent looms throughout the nation, even as brash young Queen Abrogail II seeks to tighten her imperial grip on the populace.Cheliax is the diabolical setting of the thrilling Hell's Rebels and Hell's Vengeance Adventure paths, making this comprehensive sourcebook a perfect supplement for either campaign. Within these pages, you'll find:An overview of Cheliax's government, foreign relations, society and history - including details House Thrune want forgotten forever.An extensive gazetteer of the entire nation, offering more than 80 entries on such people and places as Brastlewark and its wily gnomes, the xenophobic strix of Devil's Perch, Kintargo and its rebellious citizens, and majestic Egorian's imperial sycophants.A breakdown of Chelish noble titles and the country's social hierarchies.Nearly a dozen new adventure sites ripe for intrigue and exploration, from a magical city ruined in the aftermath of Aroden's death to an isolated island where House Thrune secretly creates fiendish supersoldiers.Six hellish new monsters, plus random encounter tables, a template for creating fiend-infused golems, and much more!Pathfinder Campaign Setting: Cheliax, The Infernal Empire is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Cheliax, The Infernal Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7842)


Title: SG: Dungeons and Dragons: DM Screen Rage of Demons (5th Ed)
Post by: Spirit Games on 06 January 2016, 19:45:02
Dungeons and Dragons: DM Screen Rage of Demons (5th Ed)

This screen is the perfect companion for those Dungeon Masters running the Out of the Abyss adventure, or any trek into the Underdark. The front includes ominous images of several demon lords while the back provides quick reference to maps, random encounter tables, and everything you need for an extended stay in the Underdark.
Source: Dungeons and Dragons: DM Screen Rage of Demons (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7845)


Title: SG: Clan War Lion Army Force Cards
Post by: Spirit Games on 08 January 2016, 19:45:01
Clan War Lion Army Force Cards

Honour and steel are your only allies. Rokugan has a history rife with conflict. Do you have what it takes to lead your armies to victory? Prepare yourself, it's time for Clan War!
Source: Clan War Lion Army Force Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7846)


Title: SG: Character Boards
Post by: Spirit Games on 13 January 2016, 18:45:03
Character Boards

Adds 4 additional character tables to include more players. Each pack includes approximately 400 numerical records, ammunition, damages, improvements and character illustrations.
Source: Character Boards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7861)


Title: SG: Blank Cards Pack
Post by: Spirit Games on 13 January 2016, 18:45:04
Blank Cards Pack

Each pack includes 53 blank cards you can use to create your own weapons, suits, items, robots and NPCs.
Source: Blank Cards Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7860)


Title: SG: NPC Deck
Post by: Spirit Games on 13 January 2016, 18:45:04
NPC Deck


Source: NPC Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7859)


Title: SG: Gear Deck
Post by: Spirit Games on 13 January 2016, 18:45:04
Gear Deck


Source: Gear Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7857)


Title: SG: Player Deck
Post by: Spirit Games on 13 January 2016, 18:45:04
Player Deck


Source: Player Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7856)


Title: SG: Faith: The Sci-Fi RPG
Post by: Spirit Games on 13 January 2016, 18:45:04
Faith: The Sci-Fi RPG


Source: Faith: The Sci-Fi RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7855)


Title: SG: Grand Tome of Adversaries
Post by: Spirit Games on 13 January 2016, 18:45:04
Grand Tome of Adversaries


Source: Grand Tome of Adversaries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7854)


Title: SG: Rites and Relics
Post by: Spirit Games on 13 January 2016, 18:45:04
Rites and Relics


Source: Rites and Relics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7853)


Title: SG: The Sixth Gun GM Screen: The Winding Way
Post by: Spirit Games on 13 January 2016, 18:45:04
The Sixth Gun GM Screen: The Winding Way

The Sixth Gun RPG Game Master screen is a tri-fold, landscape screen featuring gorgeous full-colour artwork on one side and all the important charts and tables for the game on the other.
Source: The Sixth Gun GM Screen: The Winding Way (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7852)


Title: SG: The Sixth Gun RPG
Post by: Spirit Games on 13 January 2016, 18:45:04
The Sixth Gun RPG


Source: The Sixth Gun RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7851)


Title: SG: 0000
Post by: Spirit Games on 13 January 2016, 23:45:05
0000


Source: 0000 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7862)


Title: SG: NPC Deck
Post by: Spirit Games on 13 January 2016, 23:45:06
NPC Deck

The NPC Deck is a deck of cards for Faith: The Sci-Fi RPG with 54 non-player character cards for the Game Master to enrich the experience of the game.Faith: The Sci-Fi RPG is a RPG that uses board game tools such as cards to enhance the experience of play and put the art on the table.Create fascinating confrontations for your players using the NPCs found in this deck. All the information you need to use each NPC as well as an illustration for visual reference is contained within its card.
Source: NPC Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7859)


Title: SG: Gear Deck
Post by: Spirit Games on 13 January 2016, 23:45:06
Gear Deck

The Gear Deck is a deck of cards for Faith: The Sci-Fi RPG with 54 unique gear cards for the players designed to enrich the experience of the game. Faith: The Sci-Fi RPG is an RPG that uses board game tools such as cards to enhance the experience of play and put the art on the table.Create your character and five amazing adventures across the rich universe of Faith, be part of the war of the Gods and become key to the unfolding of the Universe destiny.
Source: Gear Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7857)


Title: SG: Player Deck
Post by: Spirit Games on 13 January 2016, 23:45:06
Player Deck

The Player Deck is a deck of poker cards for Faith: The Sci-Fi RPG with custom suit symbols and 54 uniquely illustrated cards.Faith: The Sci-Fi RPG is an RPG that uses board game tools such as cards to enhance the experience of pay and put the art on the table.Create your character and live amazing adventures across the rich universe of Faith, be part of the war between Gods and become key to the unfolding of the destiny of the Universe.
Source: Player Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7856)


Title: SG: Faith: The Sci-Fi RPG
Post by: Spirit Games on 13 January 2016, 23:45:06
Faith: The Sci-Fi RPG

The Universe of FAITH is interconnected by the Labyrinth, a web of wormholes with hundreds of exits. Two powerful alien species fight a cold war for supremacy, while humanity and other minor species struggle to survive. The Gods are in continuous conflict with each other, but they can only affect reality through their believers . They will test your faith, luring you into heroic albeit sometimes suicidal missions in exchange for divine powers.FAITH: the Sci-Fi RPG is a pen and paper RPG that uses board game elements to display information and keep track of it: The art is always on the table. The streamlined gameplay and wide variety of options are designed to make an immersive experience. Actions are resolved by playing cards, effectively allowing players to manage their luck and increase their chances of success.Contents:FAITH: the Sci-Fi RPG Core Rulebook216 player cards54 gear cards54 non-player characters cards4 character boards16 character tokens with 27 character illustrations32 ammo tokens232 numerical tokens131 upgrade tokens152 damage tokens
Source: Faith: The Sci-Fi RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7855)


Title: SG: Grand Tome of Adversaries
Post by: Spirit Games on 13 January 2016, 23:45:06
Grand Tome of Adversaries

As the ancient Seal of Solomon slowly fades over millennia, more denizens of the Invisible World slip onto the world of Man. Only the gifted ranks of Witch Hunters, divinely touched mortals that stand against the forces of the Adversary, are equipped to face terrors beyond human understanding.This invaluable guide to the fearsome monsters of the Invisible World provides everything needed by Grand masters to challenge cadres of intrepid Witch Hunters with the foulest minions of the Adversary.Within this tome one will find:Nefarious Forbidden Societies!Dozens of Horrific Monsters to Power a Thousand Nightmares!New Monstrous Powers and Villainous Talents to Bring Forth Thousands More Fiends From the Invisible World!Advice on How to Put the Fear of the Adversary into the Witch Hunters!
Source: Grand Tome of Adversaries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7854)


Title: SG: Rites and Relics
Post by: Spirit Games on 13 January 2016, 23:45:06
Rites and Relics

An Eldritch ArsenalUnseen to most, the minions of the Adversary stalk the world, working deeds of great evil, rending the innocent and tempting the righteous to the service of the Adversary. Their tools are many, fear and violence, ignorance and greed. The land would be lost if it were not for the Orders of Solomon, the Witch Hunters.Witch Hunters, the chosen champions of mankind, are all that stands between the innocent and the fell beasts of the Invisible World. Many Witch Hunters take up arms and fight with strength of arms, but you fight fire with fire. The power of the Invisible World is your weapon, and this tome of magical secrets is your arsenal.Witch Hunter: The Invisible World is a role-playing game of swashbuckling adventure and horror set in a world much like our own 17th Century. Designed to accentuate the telling of a gripping story, Witch Hunter: the Invisible World uses an elegant and robust system that provides everything one needs to bring the Invisible World to life.If they are clever, Witch Hunters will find the tools they need to defeat the forces of the Adversary within the pages of this tome, including:Backgrounds from which Witch Hunters are drawnNew Talents with which to best the Adversary's foul minionsNew Sorcerous rites and traditionsRelics and Grimoires containing great power and eldritch secrets.
Source: Rites and Relics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7853)


Title: SG: The Sixth Gun RPG
Post by: Spirit Games on 13 January 2016, 23:45:06
The Sixth Gun RPG

The First of the Six strikes with ungodly force. The Second spreads Perdition's flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And the Sixth is they key to rewriting the world.Are you ready to saddle up and ride into the savage world of The Sixth Gun? Based on the critically acclaimed Eisner and Harvey Award nominated series by writer Cullen Bunn and artist Brian Hurtt, published by Oni Press.Discover the secret of The Six-mystical weapons forged by hatred, and oiled in betrayal in The Sixth Gun roleplaying game. Inside you'll find details on Cullen Bunn and Brian Hurtt's incredible world, new Edges & Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels for one of the wildest Westerns in all of comics!This book requires the Savage World core rules to play.
Source: The Sixth Gun RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7851)


Title: SG: Shadow of the Demon Lord
Post by: Spirit Games on 13 January 2016, 23:45:06
Shadow of the Demon Lord

The End is Just the Beginning...Sometimes the world needs heroes. But in the desperation of these last days, the world will take anyone it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lord's Imminent arrival.A complete tabletop roleplayng game in one book, Shadow of the Demon Lord provides everything you need to create and play characters, form groups in pursuit of adventure, and tell exciting stories with your friends. As well, the book gives Game Masters all the tools they need to create adventures, over one hundred foul creatures, a detailed region of the campaign world, and extensive advice to help run the game.As the Demon Lord's shadow creeps across the world, it creates the chance for heroes to seize their destinies and villains to accomplish their despicable goals. As you play the game, you and your friends tell stories about thwarting the plots of twisted cultists, hunting down and destroying bizarre demons, exploring lost lands, investigating weird mysteries, and so much more.
Source: Shadow of the Demon Lord (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7850)


Title: SG: Fiasco '12 Playset Anthology Vol 3
Post by: Spirit Games on 13 January 2016, 23:45:06
Fiasco '12 Playset Anthology Vol 3

This Anthology volume contains thirteen deliciously off-kilter playsets, taking your Fiasco game from Medieval Florence to modern Seattle with many ludicrous and probably deadly stops in between. These playsets were written by masters of the form, and Fiasco designer Jason Morningstar has thrown in a thirteenth just because.This is not a complete game. You need a copy of Fiasco to enjoy these playsets.
Source: Fiasco '12 Playset Anthology Vol 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7849)


Title: SG: Fiasco '11 Playset Anthology Vol 2
Post by: Spirit Games on 14 January 2016, 04:45:03
Fiasco '11 Playset Anthology Vol 2

You hold in your hands the second volume of the Fiasco Playset Anthology. Inside, you'll find a lucky thirteen playsets - twelve that were good enough to be a Fiasco Playset of the Month, and a thirteenth custom-written by Fiasco designer Jason Morningstar just for this volume.This is not a complete game. You need a copy of Fiasco to enjoy these playsets.
Source: Fiasco '11 Playset Anthology Vol 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7848)


Title: SG: Fiasco '10 Playset Anthology Vol 1
Post by: Spirit Games on 14 January 2016, 04:45:03
Fiasco '10 Playset Anthology Vol 1

The playset is the still-beating-but-stolen-by-organleggers heart of Fiasco, and inside this first Anthology volume you'll find thirteen sterling examples of the form - twelve that held a place of honour as a Playset of the Month, and an extra one written by Fiasco designer Jason Morningstar specifically to accompany them here.This is not a complete game. You need a copy of Fiasco to enjoy these playsets.
Source: Fiasco '10 Playset Anthology Vol 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7847)


Title: SG: Human(ish) Hardback
Post by: Spirit Games on 14 January 2016, 19:45:02
Human(ish) Hardback

In the dark of the night, strange things lurk and howl. The supernatural are not just stories to frighten unruly children or provide a plot for a cheap movie, they are real!And what is worse, not only are they supernatural, but they are also human. Well, human(ish) anyway.This is a roleplaying game about being those creatures. It is about reconciling what you were with what you are. It is about facing up to the monster inside. It is a game of action and interaction. It is whatever sort of game you want it to be.This complete game contains rapid and uncomplicated character creation, fast action resolution and beyond human adventures, and is everything you need to play, except some dice.Explore the dark side...
Source: Human(ish) Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7864)


Title: SG: Human(ish) Softback
Post by: Spirit Games on 14 January 2016, 19:45:02
Human(ish) Softback

In the dark of the night, strange things lurk and howl. The supernatural are not just stories to frighten unruly children or provide a plot for a cheap movie, they are real!And what is worse, not only are they supernatural, but they are also human. Well, human(ish) anyway.This is a roleplaying game about being those creatures. It is about reconciling what you were with what you are. It is about facing up to the monster inside. It is a game of action and interaction. It is whatever sort of game you want it to be.This complete game contains rapid and uncomplicated character creation, fast action resolution and beyond human adventures, and is everything you need to play, except some dice.Explore the dark side...
Source: Human(ish) Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7863)


Title: SG: HackMaster GameMaster's Guide
Post by: Spirit Games on 16 January 2016, 15:45:03
HackMaster GameMaster's Guide

Greetings Esteemed Colleague!We've been waiting for you. In the HackMaster equation, you are the most important variable. Why? Because the GameMaster is the backbone of the game. Without you the game is incomplete, a narrative without a storyteller to dramatize the tale, a camera without a director behind the lens, a brilliant score without a conductor. And so on.This black grimoire is the long awaited HackMaster GameMaster's Guide. It is an indispensable weapon in your arsenal; a must for those with a desire to take up the GM's Shield and referee HackMaster. All things HackMaster are made possible by the secrets contained herein.As a HackMaster GM you bear an enormous weight and responsibility on your shoulders: judging and running combat, interpreting the actions of your players, creating adventures, world building, assigning experience, keeping track of Honour, and so on. And that's just at the game. Before the game, you are preparing the adventure for the next session(s) and working on your campaign. For many, you also have to get ready to host the game itself, and sadly, most of you fork out your hard-earned cash for the game books and accessories in order to play the game. In addition, you must constantly work at mastering the rules of the game and honing your skills.Like the captain of a ship at sea, you must constantly strive to maintain your game. Clearly, the role of GameMaster is a daunting job by anyone's standards.But chances are that if you have felt compelled to answer the call, you have the right spirit, drive and determination to rise to the challenge. And fear not! For you are not being sent into the fray unarmed. Armed with this book you are a formidable individual with whom all must reckon. You will gird up your loins, don the armour of confidence that comes with knowing that you are a cut above the run-of-the-mill gamer and proclaim, "The GameMaster is always right!"
Source: HackMaster GameMaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7865)


Title: SG: Mutant Chronices Player's Guide
Post by: Spirit Games on 19 January 2016, 19:45:03
Mutant Chronices Player's Guide


Source: Mutant Chronices Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7867)


Title: SG: Hard Targets
Post by: Spirit Games on 19 January 2016, 19:45:04
Hard Targets


Source: Hard Targets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7866)


Title: SG: Mutant Chronices Player's Guide
Post by: Spirit Games on 20 January 2016, 14:45:04
Mutant Chronices Player's Guide

The Solar System is a roaring maelstrom of death and war The inner planets have been swept clean by the violent onslaught of the dark legion's monstrous hordes and undead soldiers. In the enormous cities of the distant future, heretics devoted to the destruction of mankind stalk the dark backstreets and gloomy alleys spreading their teachings of greed, jealously and war.Mutant Chronicles takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.This Player's Guide provides content drawn from the 3rd Edition Core Rulebook, and contains everything a player needs to create characters in the Mutant Chronicles universe, as well as an introduction to the 2d20 game system. You can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars. Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies in the battle for humanity's future.Full character generation system with point buy or random life path options, based on a character's Faction, Status, Environment, Education and CareersDetailed Skills and Talents chapter for in-game reference.Character Sheets (including Lifepath worksheet)Short and Long term experience and gameplay rewardsIntroduction to the 2d20 game system, including combat and rules for cinematic roleplayingHow to use Momentum and Chronicle Points to boost your gameWeapon and armour tables to get your character ready for actionOverview of the Mutant Chronicles universe and factions including faction relationships
Source: Mutant Chronices Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7867)


Title: SG: Hard Targets
Post by: Spirit Games on 20 January 2016, 14:45:05
Hard Targets

THE CLOAK OF DEATHIt's thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and even make the whole world shake, but they will also be hunted and stalked until the end of their days. Assuming their conscience doesn't eat them alive.Hard Targets is a shadowrunner's guide to bringing death, with informations on getting into wetwork, tactics for doing the job, and critical gear. It also contains plot details and adventure hooks, including an in-depth look at the city of Havana in the Caribbean League, a political and criminal hotspot that lends itself to all sorts of wetwork jobs. The work is there - if you can deaden your soul enough to take it.Hard Targets is a Deep Shadows book to use with Shadowrun, Fifth Edition
Source: Hard Targets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7866)


Title: SG: The Sinister Stone of Sakkara
Post by: Spirit Games on 26 January 2016, 16:45:07
The Sinister Stone of Sakkara

Over a millennium ago, when the borderlands were in the dark grip of the Zaharan Empire, the empire's sorcerer-priests erected a profane temple to house the terrible artifact known as the Stone of Sakkara. Using the Stone, the sorcerer-priests could birth monsters and abominations with frightening ease and magically command the loyalty of chaotic creatures. The Stone brought its evil masters great power throughout the fell empire.In the centuries since the fall of Zahar, the Stone has lain dormant and forgotten. Now it has awakened, and warbands of beastmen have begun to gather sacrifices to power the Stone's birthing pools again. Local farms and hamlets have been sacked and pillaged, and entire families have gone missing. The local legate has too few men to even patrol the border; he has none at all to hunt down the source of the evil. Adventurers are needed...AX1: The Sinister Stone Sakkata is a ready-to-play adventure presented for use with Adventurer Conqueror King System and other d20-based fantasy role-playing games. AX1 includes a two-level dungeon filled with cthonic horror along with a friendly stronghold from which your adventurers can explore the region. The Sinister Stone of Sakkara is the perfect introductory adventure for a campaign starting in ACKS's official setting but easy to adapt to your campaign setting of choice. Begin your rise from adventurer to king today!
Source: The Sinister Stone of Sakkara (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7876)


Title: SG: The Last Parsec Limited Edition
Post by: Spirit Games on 26 January 2016, 16:45:07
The Last Parsec Limited Edition

From the Known Worlds...Take a tour of Sol's galactic neighbourhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilisations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space......To the Last Parsec!This book contains background and Setting Rules to create action-packed sci-fi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities - plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!The Last Parsec is a setting book for Savage World. It requires the Savage World core rules and the Science Fiction Companion.
Source: The Last Parsec Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7875)


Title: SG: Psionscs: The Next Stage in Human Evolution
Post by: Spirit Games on 26 January 2016, 16:45:07
Psionscs: The Next Stage in Human Evolution

Teenagers Scare the Living Sh*t Out of MeIn Psionics, you play as Espers. troubled youths whose enormous psychic powers are about to violently awaken. As you grow into your power, you will wield mind-blowing psi talents like Telekinesis, pyrokinesis, telepathy, and Mind control to push back, hard, against parents, teachers, peers, and the system that has pushed you around and held you down.Six sinister Conspiracies lurk in the shadows of a world that is superficially identical to our own. When they become aware of your existence, they will come after you, seeking to bend your will and your power to their own hidden agendas of World domination. You'll have to choose: to pick a side, to walk a tightrope of factional intrigue, to fight back, or to run.But no matter what you choose, your life, and the world, will never be the same.They have a private army of police, secret agents, security guards, and mercenaries to enforce their will on the world. They have spun a sinister web of plans within plans, schemes within schemes. They have drugs, and doctors, and needles, and tests.But your mind is the deadliest weapon the world has ever seen, and you can fly.Psionics uses the DicePunk System, and includes all the rules needed to play.Shut Up and Keep Running.
Source: Psionscs: The Next Stage in Human Evolution (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7874)


Title: SG: Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions
Post by: Spirit Games on 26 January 2016, 16:45:07
Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table - and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions is that book.Focal Point is the third volume in Engine Publishing's "accidental trilogy" of game mastering advice books, which began with Never Unprepared: The Complete Game Master's Guide to Session Prep and continued in Odyssey: The Complete Game Master's Guide to Campaign Management. You don't need those books to enjoy and make use of this one, although they do complement each other well. Focal Point is a standalone guide to running great game sessions.Each of Focal Points's award-winning authors - Phil Vecchione, Walt Ciechanowski, and John Arcadian - is a veteran GM with years of experience, and each of them excels at a particular aspect of game mastering. John is an entertainer, a GM who loves props and drawing his players into the game world. Walt is a storyteller, an adventure-writer who makes his living in the RPG industry. Phil is a facilitator an organized GM who specializes in helping his players work well together.
Source: Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7873)


Title: SG: Dungeons and Dragons Character Folio: Demogorgon
Post by: Spirit Games on 26 January 2016, 16:45:07
Dungeons and Dragons Character Folio: Demogorgon

Holds 36 Spell Cards2 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPlus 10 1-pocket pages to hold Character Sheets and notes
Source: Dungeons and Dragons Character Folio: Demogorgon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7872)


Title: SG: Pathfinder Flip-Mat: Noble Estate
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Flip-Mat: Noble Estate

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.To the Manor BornWhether your party is pulling of the heist of a lifetime or attempting to investigating rumours that a lord is not what he seems, no Game Master wants to spend time drawing every back staircase and parlour. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master.Full of beautiful details, including a courtyard fish pond and imposing ancestral statues, this double-sided map makes the perfect setting for forays into the lives and secrets of the upper crust!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Noble Estate, you'll be ready next time your players gain an audience with the peerage!
Source: Pathfinder Flip-Mat: Noble Estate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7871)


Title: SG: Pathfinder Map Pack: Marsh Trails
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Map Pack: Marsh Trails

Don't Follow the Lights!Will-o'-wisps beckon the unwary to wander swampy labyrinths until the bones of previous travellers drag them down into the muddy depths. When adventurers venture into a soggy fen, the Game Master shouldn't have to draw every tree root and mossy embankment. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that an be combined into a variety of islands and wetland paths. Inside, you'll find 18 richly crafted map tiles, including:Boggy CrossroadsBackwater IslandSediment CrescentEmbankmentMossy CurveEroded PathGame Masters shouldn't waste their time sketching maps whenever characters explore a treacherous marsh. With Pathfinder Map Pack: Marsh Trails, you'll always have dangers ready if the adventurers step off solid ground!
Source: Pathfinder Map Pack: Marsh Trails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7870)


Title: SG: Pathfinder Player Companion: Arcane Anthology
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Player Companion: Arcane Anthology

Throw the Book at Them!In knowledge is power, then the eldritch secrets presented in Pathfinder Player Companion: Arcane Anthology represent significant sources of potential might! From magus and wizard spellbooks to alchemist formula books to mystical options for bards, bloodragers, sorcerers, and witches, this volume presents tomes of spells and uncanny knowledge written and recorded by Golarion's mightiest arcane castes. In addition to new spells and secrets of spell preparation found in spellbooks such as the collected Analects of Aroden, the Wisdom of Jatembe, and the Runes of Wealth, this Player Companion also includes archetypes, feats, and character options for PCs of nearly every character class. Inside this book, you'll find:Rules for copying preparation rituals into new spellbooks, and ways for every spellcaster to use such rituals through prayer books and meditation books.Archetypes for spellcasting traditions inspired by the fallen god Aroden, the legendary Old-Mage Jatembe, and a nearly forgotten runelord of greed.Dozens of spells, ranging from handy low-level options such as expeditious construction and heckle to the powerful 9th-level mass Lost Azlanti's defending sword.New traits and character options, including alechmist discoveries known as anointings that transmute the inherent properties of any weapon or suit of armour.New feats, including some inspired by the Ten Magic Warriors of Mwangi legend that allow characters to bond with ritual masks to hide their names and identities and enhance their spells' power.
Source: Pathfinder Player Companion: Arcane Anthology (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7869)


Title: SG: Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio

Rebels in the Streets!Fight to break the Thrice-Damned House of Thrune's control over a large expanse of Cheliax with the Hell's Rebels Poster Map Folio. Seek high adventure while battling diabolical foes or map your party's progress through the streets of Kintargo with these three massive poster maps designed for use with the Hell's Rebels Adventure Path.These huge, lavishly illustrated poster maps depict prominent locations from the Hell's Rebels Adventure Path. The first depicts Kintargo, the City of Silver, the primary setting for the campaign and a city trapped under the oppressive thumb of House Thrune. The second map portrays Vyre, the City of Masks, a place where one can find any imaginable vice. The third map shows Kintargo in a different light - a beautifully illustrated look at the city from a bird's-eye view. These maps can also be used as player handouts, so the heroes can plan their attacks and gain a greater insight into the streets they're working to free.Whether you need elaborate city maps or stunning posters, these beautiful maps, are the perfect resource for the Hell's Rebels Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7868)


Title: SG: Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell
Post by: Spirit Games on 26 January 2016, 16:45:07
Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell

Hell Hath No Limits...With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain active. Worse, the onetime despotic ruler of Kintargo, Barzillai Thrune, lives on in Hell, and his plans have only been slowed. Strange manifestations and infernal hauntings throughout Kintargo reveal the truth - that the inquisitor's death has only empowered him, and the secret to stopping him hides in Hell's depths! Can Kintargo's heroes brave the Pit to forever save the city from Barzillai Thrune?This volume of Pathfinder Adventure Path concludes the Hell's Rebels Adventure Path and includes:"Breaking the Bones of Hell," a Pathfinder adventure for 15th-level characters, by Amber E. Scott.Advice and suggestions to expand your campaign beyond the Adventue Path's conclusion, by Adam Daigle and James Jacobs.A glimpse into the faith of Mephistopheles, archdevil of contracts, devils, and secrets, by F. Wesley Schneider.The wrenching conclusion of "Monsters Among Us" in the Pathfinder's Journal, by Stephanie Loree.A host of exciting new monsters, by Jenny Jarzabski, Mikko Kallio, and David Schwartz.
Source: Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7722)


Title: SG: Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract
Post by: Spirit Games on 26 January 2016, 20:45:11
Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract

Devil in the DetailsThe Silver Ravens have defeated Paracount Barzillai Thrune and liberated Kintargo, but unless steps are taken to protect what they've won, it's only a matter of time before Cheliax's rulers respond with open war - one that could likely destroy the Silver City. The key to the city's last defence may lie hidden in a sprawling scroll recovered from the wicked inquisitor: the Kintargo Contract. Within this contract's clauses and stipulations lurks a cunning loophole that gives the heroes an opportunity to use Cheliax's own love of law against it, not only securing the city, but also freeing the surrounding region from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes scramble to parse the contract and Kintargo reels from its recent upheavals, an old menace from the city's past strikes. Before Kintargo can be truly safe, the Silver Ravens must save the city from a monster of its own making!This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:"The Kintargo Contract," a Pathfinder adventure for 13th-level characters, by Jim Groves.A thorough investigation of infernal contracts, by F. Wesley Schneider/A look into the secretive and enigmatic strix, by Robert Brookes.Fiend hounds and infernal trickery in the Pathfinder's Journal, by Stephanie Loree.Five monstrous threats, by Kalervo Oikarinen, David N. Ross, and Todd Stewart.
Source: Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7721)


Title: SG: Dust Adventures
Post by: Spirit Games on 02 February 2016, 22:45:09
Dust Adventures

Adventures in the world of Paolo Parente's DustAnother Earth. Another 1947.The Second World War rages on and has spread across the globe. Weapons have advanced swiftly and strangely through the near limitless power of alien VK technology. Tanks have evolved into powerful combat walkers, rocket troops take to the skies and the latest laser cannon, phasers, and Tesla weapons rule the battlefield.Fight deadly spies in Istanbul, escape from secret Axis bunkers, explore ruined temples, find unlikely allies, and discover the secrets of the Vrill!Welcome to Dust Adventures - roleplaying in a history that never was.This complete roleplaying game includes:Full roleplaying rules using the official Dust dice (or just normal six-siders) with simple character creation for classic archetypes such as soldiers, adventurers, and scientists.Full rules for piloting walkers and using other Dust technology.Never-before-seen information on the Dust universe, as well as untold secrets of the Vrill.Details of new and existing organisations, both friend and foe.Tons of mission seeds and campaign ideas with tips on how to run exciting roleplaying adventures.An introductory mission, Operation: Apocalypse, the prequel to a full-length campaign. The defection of an Axis scientist finds a group of rangers in occupied France where all is not as it seems...Character conversion rules for Dust Tactics and Dust Warfare as well as a new scenairio for both.
Source: Dust Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7880)


Title: SG: Zone Compendium 2: Dead Blue Sea
Post by: Spirit Games on 02 February 2016, 22:45:11
Zone Compendium 2: Dead Blue Sea

The wind grew stronger and the waves even bigger, wilder. The scrap barge heeled over and creaked under the strain, cold Zone water flooding it with every crashing wave. We had left the Ark at dawn and set out for the old oil rigs on the northern horizon. Now the tall swells and lashing rain blocked all sight of them. We could only fight to stay on board, and pray to the Ancients that the barge wouldn't break apart. "Torpedo fish!" Franton suddenly yelled. "Underneath us!" he continued, pointing into the dead blue sea. For a fraction of a second, I saw a dark shade in the deep. A large shadow. That was no torpedo fish. It was something far worse...Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game: at sea. Features:A whole new Zone at sea, described in text, illustrations, and a full-colour map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan./New maritime artifacts for the characters to find in the Dead Blue Sea.The Zone Sector Cage Island - Can the characters escape the clutches of the mutant slavers?The Zone Sector Oilfields of the Ancients - Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?The Zone Sector Drifters from Afar - Where do these faraway strangers come from, and why are they here?The Zone Sector Ghost Ship - What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
Source: Zone Compendium 2: Dead Blue Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7879)


Title: SG: The End of the World: Alien Invasion
Post by: Spirit Games on 02 February 2016, 22:45:11
The End of the World: Alien Invasion

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the world, you don't play a figure out of history or fantasy, you play yourself.What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could You Survive The Alien Invasion?It is the end of the world as we know it. We are not alone in the universe. Hostile visitors descend from the stars, their technology as inscrutable as their motives. They come with flying saucers and death drays to fight us in the streets. Ants the size of cars swarm entire continents. Reptilian shape-shifters infiltrate the highest echelons on international business and government. What can mere mortals do in the face of extraterrestrial annihilation?Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includesAn elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Apocalypse that each include locations, NPCs, and alien horrors.How would you survive the end of the world? Discover the answer!
Source: The End of the World: Alien Invasion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7878)


Title: SG: Dark Heresy: Enemies Beyond Second Edition
Post by: Spirit Games on 02 February 2016, 22:45:12
Dark Heresy: Enemies Beyond Second Edition

The most terrible threat facing Mankind is not to mere body or mind. It comes from the foul denizens of the Warp who endlessly hunger for fresh souls. These are the Enemies Beyond: the Daemons of Chaos that the Inquisitors of the Ordo Malleus and their Acolytes must strive against lest humanity be devoured forever.Enemies Beyond provides players and Game Masters with new weapons to combat this threat, with sanctified wargear, daemonic remnants, and new psychic power disciplines, plus Radical options such as entering into Dark Pacts sand crafting powerful Daemonhosts to use against their foes!This supplement for Dark Heresy Second Edition also contains:New Acolyte options including Exorcised characters and Astropaths.Gazetteers for new worlds from Penal Colonies to Daemon Worlds and the daemonic threats each faces, along with the Pantheons of Chaos.New rules for Daemon Princes and rites of possession and exorcism, as well as GM guidance for crafting Ordo Malleus themed adventures.
Source: Dark Heresy: Enemies Beyond Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7877)


Title: SG: Pathfinder Battles: Iconic Heroes Set 4
Post by: Spirit Games on 09 February 2016, 19:45:08
Pathfinder Battles: Iconic Heroes Set 4


Source: Pathfinder Battles: Iconic Heroes Set 4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7886)


Title: SG: Primeval Thule Campaign Setting (5E)
Post by: Spirit Games on 09 February 2016, 19:45:09
Primeval Thule Campaign Setting (5E)


Source: Primeval Thule Campaign Setting (5E) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7885)


Title: SG: 13th Age GM Screen and Resource Book
Post by: Spirit Games on 09 February 2016, 19:45:09
13th Age GM Screen and Resource Book


Source: 13th Age GM Screen and Resource Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7884)


Title: SG: Antagonist Archive I
Post by: Spirit Games on 09 February 2016, 19:45:09
Antagonist Archive I


Source: Antagonist Archive I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7883)


Title: SG: Fragged Empire Core Rule Book
Post by: Spirit Games on 09 February 2016, 19:45:09
Fragged Empire Core Rule Book


Source: Fragged Empire Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7882)


Title: SG: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet
Post by: Spirit Games on 09 February 2016, 19:45:09
Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet


Source: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7881)


Title: SG: Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster
Post by: Spirit Games on 10 February 2016, 00:45:02
Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7888)


Title: SG: Pathfinder Battles: Iconic Heroes Set 5
Post by: Spirit Games on 10 February 2016, 00:45:02
Pathfinder Battles: Iconic Heroes Set 5

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Leryn: WolfThe hunter Adowyn rescued this wolf from certain death among the brambles of a rotting tree monster. Over a month, she nursed the wolf back to health and named him Leryn, after her father. She soon found that he could sense his mood, knowing instinctively when he was hungry, angry, or excited.Adowyn: Human HunterBorn to a pair of skilled woodworkers in the quiet town of Crowstump, Adowyn was always a wild child. She's never found without her wolf companion Leryn at her side. Living today as a bounty hunter, the only quarry she hasn't managed to track down is her own family, but that search never ends - one day, she'll be reunited with her loved ones.Zadim: Human SlayerZadim, the so-called "Shadow of Sarenrae," provides deadly solutions to problems his religion cannot resolve through diplomacy and forgiveness. The world teems with misguided folk who can be turned from darkness, but for those who are beyond redemption, Zadim's response comes with an unmistakable air of finality.Kess: Human BrawlerKess never squared herself with the life she was born into. Raised to be Lady Kessilandrie Anicia Vlastos, she prefers the name her cheering fans chant when she fights in an arena: Kess the Bull. She trains often - a crucial counterbalance to her love of good food, strong drink, and long nights of celebration after a fight.Oloch: Half-Orc WarpriestOloch has no memory of a time before pain - pain suffered, and pain inflicted. He was raised - if it can truly be called that - with the knowledge that his parents had been quarry slaves who died in an ancient mine's cramped tunnels shortly after his birth. Oloch quickly learned that the best defence is a total lack of fear or restraint.Enora: Halfling ArcanistEnora's parents fostered in their only daughter a hunger for knowledge that was rivalled only by her optimism and determination. She always possessed a natural understanding of the mystical inner workings of magic, and combining this with her fastidious research skills and intuition, she quickly rose to the top of her class.
Source: Pathfinder Battles: Iconic Heroes Set 5 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7887)


Title: SG: Pathfinder Battles: Iconic Heroes Set 4
Post by: Spirit Games on 10 February 2016, 00:45:02
Pathfinder Battles: Iconic Heroes Set 4

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!
Source: Pathfinder Battles: Iconic Heroes Set 4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7886)


Title: SG: Pathfinder Battles: The Rusty Dragon Inn Standard Booster
Post by: Spirit Games on 10 February 2016, 15:45:02
Pathfinder Battles: The Rusty Dragon Inn Standard Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: The Rusty Dragon Inn Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7888)


Title: SG: Pathfinder Battles: Iconic Heroes Set 4
Post by: Spirit Games on 10 February 2016, 15:45:02
Pathfinder Battles: Iconic Heroes Set 4

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Crowe: Human BloodragerCrowe was born under an auspicious sign during a thunderstorm that soured the Stotorval Plateau one burning autumn evening. After generations of uncertain prophecy by the tribe's shamans, the holy ones were reluctant to predict much about the newborn aside from foretelling that he would one day become a significant force.Lirianne: Half-Elf GunslingerLirianne struggles to balance her childhood wonder and adult dedication to justice as she travels the world. While thoughts of family and the familiar industrial life of her homeland occasionally tug at her roaming heart, sights remain unseen and people remain unsaved, and Lirianne will be damned if she'll fail in either.Shardra: Dwarf ShamanShardra had long been haunted by voices and spirits, but it wasn't until a near-death experience after a fall in a cave that those spirits took root. Today, she travels with her spirit animal Kolo, but has not abandoned her roots. Shardra corresponds with her family often, always eager for an excuse to visit her distant, glittering home.Kolo: Stone Spirit AnimalFrom the start, the whispers that poured themselves through Shardra's tuatara spoke louder and more clearly with a mouth to form the words. Shardra named the creature Kolo - an old dwarven word for the beauty in everyday things. And Kolo taught her how to speak to spirits and borrow their favour to mend her broken bones.Hakon: Human ShieldHakon waited impatiently to come of age and join the southern raids of his countrymen, eagerly absorbing the tales of distant lands they brought back with the plunder. Today, the badges of Hakon's own exploits stand beside those of his homeland's heroes, yet the skald knows he has much left to do before his saga is complete.Jirelle: Half-Elf SwashbucklerJirelle was born and raised on a ship, and today, the swashbuckler seeks the funds to someday finance a ship and crew of her own. She often jokes that she befriends for life, with the playful, only slightly malicious glint in her eyes implying what might happen to those who would betray such friendship.
Source: Pathfinder Battles: Iconic Heroes Set 4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7886)


Title: SG: Primeval Thule Campaign Setting (5E)
Post by: Spirit Games on 10 February 2016, 15:45:02
Primeval Thule Campaign Setting (5E)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin your campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent of savage adventure to explore!
Source: Primeval Thule Campaign Setting (5E) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7885)


Title: SG: 13th Age GM Screen and Resource Book
Post by: Spirit Games on 10 February 2016, 15:45:02
13th Age GM Screen and Resource Book

The Essential 13th Age Game Master ResourceThe 13th Age Game Master's Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a GM's resource book, and a fold-out map of the Dragon Empire.The Screen: three-ply and portrait-oriented, with the essential information a 13th Age GM needs to run the game, presented in an easy-to-reference layout.The Book: 64 pages of GM advice, tools, and variant rules, including:Guidance on using icon relationship rolls, with examples from play and variations on the mechanicA GM Toolkit for creating 13th Age adventures on the spotMontage mechanics for player-driven storytellingIn-depth advice on building better battles, and using terrain to create more exciting fightsTips for helping players create backgrounds that produce both useful skills and effective world-buildingA selection of memorable icon-related NPCs for your game: a scheming inquisitor, a decadent cultist, a magical waste disposal technician, and more!The map: A 22" by 17" full-colour rendition of Lee Moyer's map of the Dragon Empire. This time with roads!With the 13th Age Game Master's Screen and Resource Book at your table, your GM's arsenal is complete.
Source: 13th Age GM Screen and Resource Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7884)


Title: SG: Antagonist Archive I
Post by: Spirit Games on 10 February 2016, 15:45:02
Antagonist Archive I

A compendium of Factions, Locations and NPCs for your Players to contend with.The Fragged Empire: Antagonist Archive 1 explores the darker corners of the Habrixis Sector and the Haven system. Including factions, locations, Mechonids, pirates, feral Nephilim and spacecraft write ups and stats.The Setting:25+ Factions5+ LocationsThe Rules:40+ NPC Traits & Variations90+ NPC Characters & Spacecraft
Source: Antagonist Archive I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7883)


Title: SG: Fragged Empire Core Rule Book
Post by: Spirit Games on 10 February 2016, 15:45:02
Fragged Empire Core Rule Book

Betrayed by your creators, you are a genetically engineered remnant, emerging from the ruin of genocidal war./The Fragged Empire Core Rule Book has everything that you will need to play or run a science fiction tabletop roleplaying game in the Fragged Empire setting.It contains rules for creating player and non player characters, equipment, and spaceships. There are rules for personal and space combat, as well as trade and research. Included is a full setting guide with sample NPCs and a game master's guide.The worlds of a distant post-post-apocalyptic future await.The Setting:Post-Post ApocalypticCultural TensionGenetic EngineeringExploration4 Playable Races:CorporationKaltoranLegionNephilimThe Rules:Non Setting Specific3d6 ResolutionTactical Miniature CombatBest for Long Sandbox GamesNonlinear ProgressionCustomizable EquipmentsBuy & Sell Trade GoodsResearchSpacecraft
Source: Fragged Empire Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7882)


Title: SG: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet
Post by: Spirit Games on 10 February 2016, 15:45:02
Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet

When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun's punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the planet's northern pole, as you explore the timeworn and failing biosphere plant found sprawling there amongst the ice peaks? Will you save your harsh but adopted home, or hasten its eventual doom?This adventure features new background material that expands the campaign setting, including a new House of Ascended Masters, new weapons and ancient technology to plunder, and a surprising new species of Kith warriors.
Source: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7881)


Title: SG: Adventurers Compendium
Post by: Spirit Games on 23 February 2016, 19:45:04
Adventurers Compendium

Herein are solitaire and GM adventures for use with the Tunnels & Trolls system. You will need the Deluxe Tunnels & Trolls rules to play.This 88 page collection of rare mini-solos and GM Adventures from the Tunnels & Trolls archives, will take you on swashbuckling, mystical mayhem through the streets of Khazan, the seaside docks of Gull and the frozen realm of the Circle of Ice. Then descend into the hidden depths of Trollworld in search of gold and glory.The Tunnels & Trolls Adventurers Compendium includes:Nine long out of print mini-solos by Ken St Andre, Michael Stackpole, Liz Danforth & Paul CreelmanThree GM Adventures by Michael Stackpole, Liz Danforth & Paul Ryan O'ConnorRare, lost and new art by Rob Carver, Steve Crompton and Liz DanforthPlus a look back at Sorcerer's Apprentice, some Troll Teasers and a new GM Treasure Generator by Ken St Andre.
Source: Adventurers Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7895)


Title: SG: Buffalo Castle
Post by: Spirit Games on 23 February 2016, 19:45:05
Buffalo Castle

Buffalo Castle is the first adventure designed for use with Tunnels & Trolls warrior charact4ers. It is an excellent introduction to FRP game playing and solitaire adventure play in particular. Buffalo Castle has an abundance of rooms, traps, monsters... and treasure!If you have only a little time to play, then the Solo Dungeons are designed for you. You need only the rules for Tunnels & Trolls, a few six-sided dice, paper, pencil and this booklet to play.This updated edition also includes new art by Liz Danforth, additional enhancements to the storyline and information to help you use this solo as a GM Adventure.
Source: Buffalo Castle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7894)


Title: SG: The Complete Dungeon of the Bear
Post by: Spirit Games on 23 February 2016, 19:45:05
The Complete Dungeon of the Bear

The oldest dungeon designed for Tunnels & Trolls anywhere, The Complete Dungeon of the Bear is now available for use by any T&T Game Master. Previously published in three separate booklets, this one book contains all the tradtions, traps, tricks and monsters found in the original, Plus Michael Stackpole's Castle Wars, the entrance to the Dungeon of the Bear. The complex becomes increasingly dangerous the deeper it is delved, and characters of some experience should be able to find their own level of challenge within.This is a Game Master's scenario adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules, paper, pencils, some six-sided dice, and a few friends to play this game.
Source: The Complete Dungeon of the Bear (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7893)


Title: SG: Tunnels and Trolls Deluxe Hardcover
Post by: Spirit Games on 23 February 2016, 19:45:05
Tunnels and Trolls Deluxe Hardcover

First created in 2975 at the dawn of role-playing games, the original Tunnels & Trolls gave players simple and easy rules to become heroes of the imagination. Players created characters to go forth fighting monsters, pursuing quests, and exploring the unknown. This new Deluxe edition offers all this, with a greatly expanded menu of options for character types and kindreds, special talents and abilities, new twists to magic and spellcasting, and more varieties of combat while maintaining the familiar and essential qualities of that early game and the the best features of all previous editions.Ken St Andre, Liz Danforth, and James "Bear" Peters collaborated to re-examine every element of the game before rewriting this edition from top to bottom. The rules are complete with everything you need to play as hero or Game Master.As always, Deluxe Tunnels & Trolls calls on your imagination. Create your own adventures, or explore Trollworld itself. Never before described in such detail, Trollworld is the life-long creation of Ken St Andre, parts of which were explored by the game's earlies players, including collaborators Danforth and Peters, who are sharing their own localities for the first time as well.This amazingly illustrated book brings back old and little-seen classic artwork from the game's early days and all-new art, maps and graphics done especially for this edition by Liz Danforth and Steven S Crompton.This is truly the ultimate edition of Tunnels & Trolls!
Source: Tunnels and Trolls Deluxe Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7892)


Title: SG: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact
Post by: Spirit Games on 01 March 2016, 14:45:03
Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact


Source: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7899)


Title: SG: Pathfinder Campaign Setting: Darklands Reveisted
Post by: Spirit Games on 01 March 2016, 14:45:03
Pathfinder Campaign Setting: Darklands Reveisted


Source: Pathfinder Campaign Setting: Darklands Reveisted (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7898)


Title: SG: Pathfinder Player Companion: Blood of Shadows
Post by: Spirit Games on 01 March 2016, 14:45:03
Pathfinder Player Companion: Blood of Shadows


Source: Pathfinder Player Companion: Blood of Shadows (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7897)


Title: SG: Pathfinder Module: Down the Blighted Path
Post by: Spirit Games on 01 March 2016, 14:45:03
Pathfinder Module: Down the Blighted Path


Source: Pathfinder Module: Down the Blighted Path (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7896)


Title: SG: Pathfinder Pawns: Hell's Rebels
Post by: Spirit Games on 01 March 2016, 18:45:04
Pathfinder Pawns: Hell's Rebels


Source: Pathfinder Pawns: Hell's Rebels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7902)


Title: SG: Pathfinder Flip-Mat: Bigger Tavern
Post by: Spirit Games on 01 March 2016, 18:45:05
Pathfinder Flip-Mat: Bigger Tavern


Source: Pathfinder Flip-Mat: Bigger Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7901)


Title: SG: Pathfinder Map Pack: Urban Sites
Post by: Spirit Games on 01 March 2016, 18:45:05
Pathfinder Map Pack: Urban Sites


Source: Pathfinder Map Pack: Urban Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7900)


Title: SG: Pathfinder Pawns: Hell's Rebels
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Pawns: Hell's Rebels

Key monsters and NPCs from the Hell's Rebels Adventure Path come alive on your tabletop with the Hell's Rebels Pawn Collection featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Hell's Rebels campaign, including cultists, devils, hell hounds, and dozens of unique pawns also suitable for representing player characters. The Hell's Rebels Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Hell's Rebels encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the  pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Hell's Rebels Pawn Collection brings to life the enemies and allies from all six adventures of the Hell's Rebels Adventure Path.
Source: Pathfinder Pawns: Hell's Rebels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7902)


Title: SG: Pathfinder Flip-Mat: Bigger Tavern
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Flip-Mat: Bigger Tavern

27" x 39" mat, 1" squares on each side.It Comes In Pints!Step into a tavern complex complete with rooms for travellers, extensive stables, and a forge for those wanderers who need to replace their weapons - the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Tavern. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Tavern at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents both exterior and interior views of this roadside way station, which can be either a sanctuary where weary travellers can restock or a trap for unwary adventurers.Don't waste your time drawing every pub table and inn room. With Pathfinder Flip-Mat: Bigger Tavern, you'll be ready the next time your players belly up to the bar.
Source: Pathfinder Flip-Mat: Bigger Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7901)


Title: SG: Pathfinder Map Pack: Urban Sites
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Map Pack: Urban Sites

Bright Lights, Big CityA thousand stories play out in grand apartments and shabby tenements throughout the city. When adventurers in on a society family's dinner or rescue a captive tied up in an abandoned flat, the Game Master shouldn't have to draw every parlour and back stair. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that can be combined into a variety of apartments and businesses. Inside, you'll find 18 richly crafted map tiles, including:Uptown Dining RoomScholar's LibrarySecret Safe HouseElegant FlatDeserted AtticTiny ApartmentGame Masters shouldn't waste their time sketching maps whenever characters venture downtown. With Pathfinder Map Pack: Urban Sites, you'll always have dangers ready when your adventures seek out the secrets of the city!
Source: Pathfinder Map Pack: Urban Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7900)


Title: SG: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact
Post by: Spirit Games on 02 March 2016, 19:45:02
Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact

All Hell Breaks LooseThe Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune, First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion.This volume of Pathfinder Adventure Path launches the Hell's Vengeance Adventure Path and includes:"The Hellfire Compact," a Pathfinder adventure for 1st-level characters, by F Welsey Schneider.A gazetteer of Longacre, the small town in Cheliax that servers as the setting for this adventure, by F Wesley SchneiderDetails on the Glorious Reclamation, a knightly order dedicat4ed to Iomedae that sparks the vents of this campaign, by Rob McCrearyMagical mayghem and ill tidings from afar in the Pathfinder's Journal, by Josh VogtA bestiary of frightful new monsters, by Paris Crenshaw, Mikko Kallio, and Jason Keeley.
Source: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7899)


Title: SG: Pathfinder Campaign Setting: Darklands Revisited
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Campaign Setting: Darklands Revisited

Terrors from BelowBeneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more.Pathfinder Campaign Setting: Darklands Revisited provides everything you need to hunt or befriend the denizens of the depths, including creatures such as:Demon worshiping drow and their ceaselessly scheming housesGrey-skinned duergar slaver, shunned by all other dwarves for their worship of an evil godGugs, the four-armed giants of the Dreamlands' tunnelsIntellect devourers, who remove victims' brains and wear their bodiesMunavris, albino psychics who fight against evil in the deepest depths of the DarklandsDegenerate morlocks, who hunt humans even as they worship them.Wormlike neothelids, plotting to bring their fell gods to GolarionTroglodytes, the fallen scions of the vast reptilian empireVampiric, daemon-crafted urdefhans, eager to spread death and painFungal vegepygmies and the carnivorous mold that births themPathfinder Campaign Setting: Darklands Revisited is intended for use with the Pathfinder campaign setting but can easily be adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Darklands Revisited (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7898)


Title: SG: Pathfinder Player Companion: Blood of Shadows
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Player Companion: Blood of Shadows

Rule the Dark!Embrace the shadows! Whether from the subterranean wilds of the Darklands or otherworldly realms of absolute shadow, heroes can rise from the darkest places. Pathfinder Player Companion: Blood of Shadows explores the strange paths and subtle abilities empowered by darkness. Discover the secrets of drow, fetchlings, and wayangs - races infused with lightless powers. Within this player-friendly volume are options and secrets for characters of every class, including a penumbral psychic discipline, shadowy rogue talents, and an oracle mystery that plumbs the depths of darkness.Inside this book you will find:Expanded favoured class options and alternative racial traits for three races with strong ties to darkness and shadow: drow, fetchlings, and waygangsShadow-themed archetypes including the dusk knight, the gloom chymist, the shadow walker, and the umbral scion, as well as shadowy feats, spells, and magic itemsShadowborn traits available to members of many races, representing characters with just a trace of shadow in their bloodThis Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Blood of Shadows (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7897)


Title: SG: Pathfinder Module: Down the Blighted Path
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Module: Down the Blighted Path

It Runs in the Family!More than a hundred years ago, Delbera Axebringer - a might warrior and dwarven leader - slew the necromancer Audalot Karexin, but spared his young apprentice Zohir. In the ensuing decades, the bitter survivor brooded and plotted her revenge. Now, descendants of the Axebringer clan are vanishing, dragged screaming into the darkness by the animated bodies of their fallen kin. The Axebringers and their home town of Davarn need heroes to break this family curse. What mysteries lie sealed within Delbera Axebringer's ancient abandoned fortress? And what challenges lurk along the blighted Path winding through the Darklands beneath Golarion's surface?Down the Blighted Path is a deluxe adventure for 5th-level characters, and includes 64 action-packed pages of exciting battles, supernatural mysteries, and monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the dwarven trading post of Davarn and a miniatures-scale battlemap. The author of this of this adventure, Monica Marlow, was the sinner of the 2015 RPG Superstar contest, in which hundreds of unpublished authors competed for the chance to write a Pathfinder Module. In addition to her adventure, this book contains a host of new monsters and magic items designed by the contest's runners-up. Players can expect to reach 7th level upon completion of this adventure - if they can survive its deadly haunts, Darklands horrors, and furious villains both living and undead!
Source: Pathfinder Module: Down the Blighted Path (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7896)


Title: SG: Avalon
Post by: Spirit Games on 08 March 2016, 21:45:03
Avalon

"I know it well, that green and tranquil isle,Encircled by the arms of summer tidesThat sway and smile, and whisper of the sea...The skies bend low; the pale moon idly drifts,A phantom ship, to some celestial port,And night and day flow on in still content,Through blissful years in changeless Avalon."- Emily Huntingdon Miller, From AvalonAvalon, the isle of wonders, is slipping gradually into the mists, taking away with it forever the magic of the Ancients. Will the People of the Wind and the old gods intervene, or will they leave their children to the mercy of the wave of invaders sweeping the Isle of the Brave? Is the future High King really their chosen one?In this supplement for the Keltia Roleplaying Game, you will find:The People of the Wind, the Tylwyth Teg, their powers and their king.The Ancients.Avalon and Ker Is, two sacred centres of the Old Religion.New spells and treasures.New creatures.Three scenarios that can be played as one-shots or included in a campaign."The Sacred Sword", the continuation of the Arthurian campaign that began in the Keltia Core Rulebook.
Source: Avalon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7905)


Title: SG: Lead by Example
Post by: Spirit Games on 08 March 2016, 21:45:03
Lead by Example

A long time ago in a galaxy far, far away...The Alliance to Restore the Republic wages war on the Galactic Empire for the very liberty of the galaxy. Brilliant commanders lead brave soldiers against the Empire to end its tyranny and return the Republic to its former glory.Devise your own strategies and battle plans in Lead by Example. This sourcebook expands upon the Age of Rebellion Roleplaying Game, presenting new options for Commander characters as well as any other characters interested in leading soldiers in the Star Wars galaxy. Stand as a symbol of bravery and heroism to those who would take up arms against tyranny and oppression!This supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specializations.New, powerful signature abilities that allow Commander characters to become masters of their career.Field equipment, vehicles, and starships that provide Commanders with the tactical data they need to lead their troops to victory.A detailed Mass Combat rules system to manage large-scale military conflicts.
Source: Lead by Example (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7904)


Title: SG: The Strange: Encyclopedia of Impossible Things
Post by: Spirit Games on 08 March 2016, 21:45:03
The Strange: Encyclopedia of Impossible Things

Mjolnir, the hammer of Thor, Excalibur, Aladdin's lamp, The picture of Dorian Gray.You know they're out there. Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they await discovery. What would you do with a lich's phylactery, the ring of Odin, a vorpal sword, or the spellbook of Thoth? What would Earth's enemies do with these powerful, mythic items if they were brought into our world?The Encyclopedia of Impossible Things includes:More than 400 new cypers.More than 250 new artifacts.Scores of artifacts made famous by the mythology and fiction that gave life to their recursions, plus dozens of emergent artifacts that were created or evolved within the Shoals of Earth or the Strange itself.Rules for personal recursions for player characters, including a sheet you can use to design and maintain your very own recursion.
Source: The Strange: Encyclopedia of Impossible Things (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7903)


Title: SG: Fifth Edition Fantasy #7: Fantastic Encounters
Post by: Spirit Games on 15 March 2016, 17:45:03
Fifth Edition Fantasy #7: Fantastic Encounters

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign! Every DM needs to spice up their campaign every now and then. This adventure module includes 12 short encounters that can be dropped into any 5E campaign. The encounters range from level 1 all the way up to level 6. Each encounter has a unique angle that is sure to challenge players - with new creatures and challenging designs to round out the mix. Keep your campaign interesting with these fantastic encounters.
Source: Fifth Edition Fantasy #7: Fantastic Encounters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7913)


Title: SG: Fifth Edition Fantasy #6: Raiders of the Lost Oasis
Post by: Spirit Games on 15 March 2016, 17:45:12
Fifth Edition Fantasy #6: Raiders of the Lost Oasis

A LEVEL 4 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign! Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass.
Source: Fifth Edition Fantasy #6: Raiders of the Lost Oasis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7912)


Title: SG: Lankhmar: Eyes of Goro'Mosh GM Screen
Post by: Spirit Games on 15 March 2016, 17:45:12
Lankhmar: Eyes of Goro'Mosh GM Screen

The Lankhmar GM Screen is a full-colour, 3 panel, landscape format hardback screen, which comes with the 32 page full-colour adventure, The Eyes of Goro'mosh. One side of the GM Screen features art by Grosnez; the other has all the tables and handy reference items a GM needs to play Lankhmar for Savage Worlds.The Eyes of Goro'mosh contains four Savage Tale adventures designed to be interspersed among other Lankhmar Savage Tales or those of the Game Master's own creation.
Source: Lankhmar: Eyes of Goro'Mosh GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7909)


Title: SG: Operation Apocalypse
Post by: Spirit Games on 15 March 2016, 17:45:12
Operation Apocalypse

'See the world!' they said...From a London invaded by Axis forces to pre-Mayan ruins in the Amazon jungle, millennia-old secrets of the Dust universe await in all corners of the Earth.Embark on a whirlwind campaign that pits an elite Allied team against ah Axis, SSU, remnant Nazis, and a secretive cult in a race for the legendary Seven Seals.This complete campaign includes:A globe-trotting story that will take you to such places as South America, Turkey, Thailand, and the Philippines.The introduction of a new alien species fighting the Vrill, as well as the secret history of their intergalactic war.All-new information on the three blocs.Epic action set-pieces, including a battle aboard a top secret Axis aircraft carrier.Dust Tactics and Dust Warfare scenarios for the large-scale battles of the campaign.Expansive and deep, Operation: Apocalypse will satisfy fans old and new alike.For use with the Dust Adventures roleplaying game.
Source: Operation Apocalypse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7908)


Title: SG: Capitol Source Book
Post by: Spirit Games on 15 March 2016, 17:45:12
Capitol Source Book

Pride and ProfitFirst amongst the stars, first upon Luna, and first upon Mars, Capitol prides itself upon being the first to grab every opportunity. Capitol is the largest corporation, and the most prosperous, and they claim that this success comes from the freedom of its populace. In no other corporation could an ordinary citizen rise to fame, fortune, and power so easily, but the price of freedom is a high one...Freedom: What characterises the average Capitolian? Discover the culture of consumerism, self-determination, and fame-seeking that exemplify the best of Capitol, and the darker side of freedom that threatens to undermine society.See the Sights: Discover the secrets and perils of Mars, the Capitol homeworld, and the corporation's holdings on Venus and Luna.Politics: Learn about the inner workings of Capitol, with its countless elected officials, and how fame and money influence the most democratic of the corporations. Discover the workings of the Armed Forces of Capitol, and their constant battles against both envious rivals and the Dark Legion.Character Creation: Expanded rules for the backgrounds and professions unique to the Capitol corporation.
Source: Capitol Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7907)


Title: SG: Imperial Source Book
Post by: Spirit Games on 15 March 2016, 17:45:12
Imperial Source Book

Clans of DamnationScattered across the solar system, the Imperial corporation is united by mutual ambition. The disparate and eclectic Clans of Imperial are perpetually moving to acquire new territory and new companies, and war is simply one means to that end. Plagued by a dark and bloody history, Imperial focusses its determination and its ambition outwards, to rival corporations and the Dark Legion...The Clans: What defines the Imperial people? Discover the cultures of the corporation's numerous Clans and the history of strife and struggle that defies them.The Holdings: Discover the territories of Imperial, scattered upon Mercury, Venus, Luna, Mars, the Asteroid Belt, and beyond.The Serenity and Parliament: Learn about the inner workings of Imperial, from the Serene Leader and Houses of Parliament, tot he complex bureaucracy that keeps everything running, to the agents of Imperial Security Command, and the doughty soldiers of the Ministry of War.Rune Lore: Uncover hiddden secrets of Runecraft and alchemy, which give the ferocious Wolfbanes an edge against the darkness.Character Creation: Expanded rules for the backgrounds and professions unique tot he Impeiral corporation.
Source: Imperial Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7906)


Title: SG: Winter Eternal
Post by: Spirit Games on 15 March 2016, 17:45:12
Winter Eternal

When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is built on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these sunshards to help Ehlerrac to take its first tentative steps into an industrial and steam age.This is an exciting time on Ehlerrac and its up to Savage Worlds game groups to tell the stories of this dark, cold, but not dead world.
Source: Winter Eternal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7911)


Title: SG: Lankhmar: Savage Tales of the Thieves' Guild
Post by: Spirit Games on 15 March 2016, 17:45:12
Lankhmar: Savage Tales of the Thieves' Guild

Steal a Noble's yacht.Get thrown out of the Silver Eel.Stop a mad god's avatar.It's just another day in the City of Thieves...Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves' Guild's bounty on the notorious pirate known as "Black Skull." Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.The adventures of Savage Tales of the thieves' Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar's dark alleys, shady dealing, and twisted schemes.This book requires Lankhmar: City of Thieves and Savage Worlds to play.
Source: Lankhmar: Savage Tales of the Thieves' Guild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7910)


Title: SG: Genetic Spectres
Post by: Spirit Games on 23 March 2016, 16:45:03
Genetic Spectres


Source: Genetic Spectres (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7921)


Title: SG: Let Sleeping Gods Lie
Post by: Spirit Games on 23 March 2016, 16:45:03
Let Sleeping Gods Lie


Source: Let Sleeping Gods Lie (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7920)


Title: SG: Nexus of Power
Post by: Spirit Games on 23 March 2016, 16:45:03
Nexus of Power


Source: Nexus of Power (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7919)


Title: SG: Special Modifications
Post by: Spirit Games on 23 March 2016, 16:45:03
Special Modifications

Technology shapes the future of the galaxy, and Technicians shape technology. On the fringes of colonised space, ingenuity and innovation are crucial, and the efforts of a skilled Technician are often the difference between survival and annihilationOpen the ultimate Technician's toolkit with Special Modifications This rulebook expands on the Edge of the Empire Roleplaying Game adding new content for Technician characters as well as any character looking to build, modify, and repair custom gear and equipment. Invent unique new items, delve into computers by slicing, and perform crucial repairs in the nick of time.This supplemental rulebook includes:Expanded character options including Motivations, Obligations, species and specialisations.New signature abilities that allow Technicians to optimise their work and build complex devices on the fly.Tools, ships, and vehicles to help Technicians complete their projectsRules and guidance for crafting new weapons and equipment, running slicing encounters, building Technician workshops, and more!
Source: Special Modifications (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7918)


Title: SG: Rigger 5.0 Limted Edition
Post by: Spirit Games on 23 March 2016, 16:45:03
Rigger 5.0 Limted Edition

Premium RushSpin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren't supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion.Rigger 5.0 is the ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun. With dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and customisation rules, this is a book that every rigger needs to get ahead of the competition and stay there. Get the feel of laying down hot rubber in the cold shadows of the Sixth World and a taste for speed, danger, and a good, clean getaway.Rigger 5.0 is for use with Shadowrun, Fifth Edition.Limited Edition foil-stamped hardcover.
Source: Rigger 5.0 Limted Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7917)


Title: SG: Rigger 5.0 Core Rigger Handbook
Post by: Spirit Games on 23 March 2016, 16:45:03
Rigger 5.0 Core Rigger Handbook

Premium RushSpin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren't supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion.Rigger 5.0 is the ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun. With dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and customisation rules, this is a book that every rigger needs to get ahead of the competition and stay there. Get the feel of laying down hot rubber in the cold shadows of the Sixth World and a taste for speed, danger, and a good, clean getaway.Rigger 5.0 is for use with Shadowrun, Fifth Edition.
Source: Rigger 5.0 Core Rigger Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7916)


Title: SG: Pathfinder Battles: Iconic Heroes Set 6
Post by: Spirit Games on 23 March 2016, 16:45:03
Pathfinder Battles: Iconic Heroes Set 6

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Seltyiel: Half-Elf MagusBorn from a dead mother amid screams of disgrace, the sickly half-elf Seltyiel was never meant to survive. His childhood was one of pain and shame, and today he hopes to one day have revenge on his hated family. He would kill his fathers, he would have revenge - but first, he would have power.Feiya: Human WitchFeiya never discusses the events of the night she became a witch, nor the particulars of the strange pact she entered into. Though she desires the company of others (beyond that of her fox familiar, Daji), formative years spent away from civilised society have left Feiya lacking in social graces, and her awkwardness often leads to unfortunate misunderstandings.Lem: Halfling BardAlthough Lem was raised in the lap of luxury, his childhood was anything but comfortable. He had the unfortunate luck to be born into slavery. He rarely speaks of his childhood today, but one can see its effects in his high disdain for law and order, and his intolerance for cruelty.Quinn: Human InvestogatorThe rule of law is only as strong as the people who uphold it, and few know this fact better than Quinn. Though now well into middle age, he has no intentions of slowing down. As he's fond of telling companions, "A man needs only three things to change the world: a quick wit, a righteous heart, and a stylish coat."Reiko: Human NinjaReiko is cool and aloof, quick with a cutting remark or withering glare, but has nevertheless managed to get along for nearly ten years in a land where her home itself is a legend, and ninja are little more than exotic fairy tales. She's studied with the most capable thieves and assassins in the region.Enora: Halfling ArcanistHonour is strength. It is a maxim that Hayato - whose name means "falcon" - has known since birth, and one whose barbs he still feels deep in his flesh. Yet Hayato also knows a deeper truth: that just as sword must bend to avoid breaking, so too must honour. And the more rigid the steel, the easier it shatters.
Source: Pathfinder Battles: Iconic Heroes Set 6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7915)


Title: SG: Curse of Strahd (5th Ed)
Post by: Spirit Games on 23 March 2016, 16:45:03
Curse of Strahd (5th Ed)

Bound by FateUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan.A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner.And you are invited.A Dungeons & Dragons adventure for characters of levels 1-10For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Curse of Strahd (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7914)


Title: SG: Through the Breach: Under Quarantine
Post by: Spirit Games on 30 March 2016, 02:45:04
Through the Breach: Under Quarantine

Take Life by the HornsUnder Quarantine takes you into the dreaded Quarantine Zone and down into the murky sewers beneath Malifaux City. This book expands on the options present in the Fated Almanac, allowing players access to dark magic and noxious chemicals. Inside you will find new options for character creation, including new Pursuits and the ability to play as one of the undead.Are you ready to risk your life and brave the horrors of the infamous Quarantine Zone?Under Quarantine is an expansion book for the Through the Breach roleplaying game. It requires the Fated Almanac to play.
Source: Through the Breach: Under Quarantine (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7923)


Title: SG: Through the Breach: Penny Dreadful - A Night in Rottenburg
Post by: Spirit Games on 30 March 2016, 02:45:30
Through the Breach: Penny Dreadful - A Night in Rottenburg

It's Just Another NightA Night in Rottenburg takes players into the heart of the Quarantine Zone, to the walled community of Rottenburg. There, the air thrums with necromantic energy, and the dead walk the streets alongside the living, serving as their silent protectors amidst the chaos of Malifaux City's forgotten districts.Can the players solve the mystery at the heart of Rottenburg, or will this night be their last?Northern Aggression is a fun four session adventure filled with undead for the Through the Breach roleplaying game. It requires the Fated Almanac to play and is a good companion adventure for the Undead Quarantine expansion.
Source: Through the Breach: Penny Dreadful - A Night in Rottenburg (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7922)


Title: SG: No Thank You, Evil!
Post by: Spirit Games on 05 April 2016, 23:45:05
No Thank You, Evil!


Source: No Thank You, Evil! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7932)


Title: SG: Demon Hunters: A Comedy of Terrors
Post by: Spirit Games on 05 April 2016, 23:45:05
Demon Hunters: A Comedy of Terrors


Source: Demon Hunters: A Comedy of Terrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7931)


Title: SG: Double Spiral War
Post by: Spirit Games on 05 April 2016, 23:45:05
Double Spiral War


Source: Double Spiral War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7930)


Title: SG: Dicepunk Cinematic Roleplaying in the Now
Post by: Spirit Games on 05 April 2016, 23:45:05
Dicepunk Cinematic Roleplaying in the Now


Source: Dicepunk Cinematic Roleplaying in the Now (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7929)


Title: SG: Necessary Evil: Breakout Limited Edition
Post by: Spirit Games on 05 April 2016, 23:45:05
Necessary Evil: Breakout Limited Edition


Source: Necessary Evil: Breakout Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7928)


Title: SG: Lankhmar: Savage Foes of Nehwon Limited Edition
Post by: Spirit Games on 05 April 2016, 23:45:05
Lankhmar: Savage Foes of Nehwon Limited Edition


Source: Lankhmar: Savage Foes of Nehwon Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7927)


Title: SG: Pathfinder Flip-Mat: Twisted Caverns
Post by: Spirit Games on 05 April 2016, 23:45:05
Pathfinder Flip-Mat: Twisted Caverns


Source: Pathfinder Flip-Mat: Twisted Caverns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7926)


Title: SG: Adventure Path 104: Hell's Vengeance (2) - Wrath of the Thrune
Post by: Spirit Games on 05 April 2016, 23:45:05
Adventure Path 104: Hell's Vengeance (2) - Wrath of the Thrune


Source: Adventure Path 104: Hell's Vengeance (2) - Wrath of the Thrune (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7925)


Title: SG: Pathfinder Campaign Setting: Inner Sea Faiths
Post by: Spirit Games on 05 April 2016, 23:45:05
Pathfinder Campaign Setting: Inner Sea Faiths


Source: Pathfinder Campaign Setting: Inner Sea Faiths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7924)


Title: SG: Ultimate Intrigue
Post by: Spirit Games on 05 April 2016, 23:45:05
Ultimate Intrigue


Source: Ultimate Intrigue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7890)


Title: SG: Curse of Strahd (5th Ed): Tarokka Deck
Post by: Spirit Games on 12 April 2016, 21:45:03
Curse of Strahd (5th Ed): Tarokka Deck

The Vistani have long been masters of fortune telling. In the hands of a Vistani seer, tarokka cards can tell tales of the future and provide answers to many a dark and mysterious question."Many doors will be opened, many secrets will be revealed. Don't ask me how or why, just follow the message of the cards.- Rudolph van RichtenIncludes 54 Tarokka cards, handy for a trek through Barovia, as well as Prophet's Gambit, a card game for 3-5 player.
Source: Curse of Strahd (5th Ed): Tarokka Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7934)


Title: SG: Mishima Source Book
Post by: Spirit Games on 19 April 2016, 16:45:02
Mishima Source Book


Source: Mishima Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7938)


Title: SG: The Brotherhood Source Book
Post by: Spirit Games on 19 April 2016, 16:45:02
The Brotherhood Source Book


Source: The Brotherhood Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7937)


Title: SG: Cybertronic Source Book
Post by: Spirit Games on 19 April 2016, 16:45:02
Cybertronic Source Book


Source: Cybertronic Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7936)


Title: SG: Achtung! Cthulhu Elder Godlike
Post by: Spirit Games on 19 April 2016, 16:45:02
Achtung! Cthulhu Elder Godlike


Source: Achtung! Cthulhu Elder Godlike (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7935)


Title: SG: Mishima Source Book
Post by: Spirit Games on 19 April 2016, 21:45:03
Mishima Source Book

Death Before DishonourFrom the underground cities of Mercury to the sprawling plains of Mars, the Mishima corporation is united by a code of duty and honour. In the boardroom and on the battlefield, the proud samurai of the management caste lead the way. Beneath them toil countless work units of commoners, among whom hide secret societies dedicated to the martial arts, organised crime, and, somethings, the Dark Apostles...The People:  What makes Mishima society tick? Discover the cultures of the corporation's many keiretsu and the samurai, guilds men and workers within them - and those who fall outside. The Lands: Uncover not he secrets and danger of Mercury, the Mishima home world, and the corporation's holdings on Mars, Venus and Luna.The Powers That Be: Learn about the inner workings of Mishima, from the Overlord and his squabbling Lord Heirs to the meka and spacecraft of the military, to the hidden agendas of the Triads and the Shadow Walkers.The Power of Ki: Master the secrets of ki channeling the mystical technique that gives Mishima warriors superhuman abilities.Character Creation: Expanded rules for the backgrounds and powers unique to the Mishima corporation.
Source: Mishima Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7938)


Title: SG: The Brotherhood Source Book
Post by: Spirit Games on 19 April 2016, 21:45:03
The Brotherhood Source Book

The cleansing flame of the CardinalFounded to unite mankind against the encroaching Darkness, the Brotherhood stands between the worlds of humanity and the malign power of the Dark Soul. The Cardinals' influence can be found in all walks of life, and while the corporations may resent some of the Brotherhood's edicts, the war for mankind's salvation is the only priority.Blessed Brothers: What makes a person join the Brotherhood? Discover the scale and breadth of this massive organisation, large enough to rival the mega corporations, and the range of people who spend their lives serving the Cardinal's Calling.Mystical Power: Master the secrets off the Art, the powers of the light, and learn about the people who wield that power.The Chronicles: Learn about the history of the Brotherhood, from their origins during the Dark Symmetry era, through to the present day, and uncover the Brotherhood's darkest secrets.Character Creation: Expanded rules for the backgrounds and professions unique to the Brotherhood, with rules for how a character from any background can join the Brotherhood.
Source: The Brotherhood Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7937)


Title: SG: Cybertronic Source Book
Post by: Spirit Games on 20 April 2016, 02:45:03
Cybertronic Source Book

Stealth and SteelThe youngest and smallest of the corporations, Cybertronic is less than a century old. Few know much about this enigmatic, technologically-advanced new player on the scene, but they have quickly made a place for themselves in the Solar System. Cybertronic's methods are secretive, but highly efficient, and many do not trust this newcomer, for they dabble in technologies that were long-ago banned...Human Resources: What kind of person would embrace Cybertronic? Discover the mysterious structure and culture of the Fifth Corporation, and the employees that work within it... both human and machine.Secret Origins: Uncover the secrets of Cybertronic's founding, and the hidden purpose of the corporation.Technology: Explore the sophisticated technology of Cybertronic, which allows their employees to be both more - and less - than human.Character Creation: Expanded rules for the backgrounds and professions unique to Cybertronic, as well adoptions for AI and Neoclone characters.
Source: Cybertronic Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7936)


Title: SG: Achtung! Cthulhu Elder Godlike
Post by: Spirit Games on 20 April 2016, 02:45:03
Achtung! Cthulhu Elder Godlike

Superpowers Won't Save You...The superhuman suspense of Godlike meets the cosmic terrors of Achtung! Cthulhu, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds role playing games.Around the world and throughout the war, Talent commandos use their amazing abilities to confront super powered Nazi 'Ubermenschen' and the secret, awful designs of the Black Sun.- Alec TowtonElder Godlike adds a new alternative dimension to. The secret war, including:A complete new rules system for superpowers in Call of Cthulhu.  Willpower and sanity shape the impact of talent powers.A history of talents in the secret war.Guidelines for talents in mass combatA complete Elder Godlike adventureSix pre-generated characters, ready to playIn fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign out into the wider world of the secret war.You are larger than life - but the secret war is larger than you.
Source: Achtung! Cthulhu Elder Godlike (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7935)


Title: SG: Doctor Who: 11th Doctor Sourcebook
Post by: Spirit Games on 26 April 2016, 17:45:04
Doctor Who: 11th Doctor Sourcebook


Source: Doctor Who: 11th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7953)


Title: SG: Doctor Who: 10th Doctor Sourcebook
Post by: Spirit Games on 26 April 2016, 17:45:04
Doctor Who: 10th Doctor Sourcebook


Source: Doctor Who: 10th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7952)


Title: SG: High Magic and Low Cunning Map Folio
Post by: Spirit Games on 26 April 2016, 17:45:04
High Magic and Low Cunning Map Folio


Source: High Magic and Low Cunning Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7951)


Title: SG: Grimtooth's Ultimate Traps Collection
Post by: Spirit Games on 26 April 2016, 17:45:04
Grimtooth's Ultimate Traps Collection


Source: Grimtooth's Ultimate Traps Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7950)


Title: SG: High Magic and Low Cunning
Post by: Spirit Games on 26 April 2016, 17:45:04
High Magic and Low Cunning


Source: High Magic and Low Cunning (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7949)


Title: SG: Dungeon Crawl Classics 87.5: Grimtooth's Musium of Death
Post by: Spirit Games on 26 April 2016, 17:45:04
Dungeon Crawl Classics 87.5: Grimtooth's Musium of Death


Source: Dungeon Crawl Classics 87.5: Grimtooth's Musium of Death (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7948)


Title: SG: Dungeon Crawl Classics 84.3: Skymasters of the Purple Planet
Post by: Spirit Games on 26 April 2016, 17:45:04
Dungeon Crawl Classics 84.3: Skymasters of the Purple Planet


Source: Dungeon Crawl Classics 84.3: Skymasters of the Purple Planet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7947)


Title: SG: Pathfinder Map Pack: Road System
Post by: Spirit Games on 26 April 2016, 17:45:04
Pathfinder Map Pack: Road System


Source: Pathfinder Map Pack: Road System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7946)


Title: SG: Pathfinder Flip-Mat Classics: River Crossing
Post by: Spirit Games on 26 April 2016, 17:45:04
Pathfinder Flip-Mat Classics: River Crossing


Source: Pathfinder Flip-Mat Classics: River Crossing (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7945)


Title: SG: Adventure Path 105: Hell's Vengeance (3) - The Inferno Gate
Post by: Spirit Games on 26 April 2016, 17:45:04
Adventure Path 105: Hell's Vengeance (3) - The Inferno Gate


Source: Adventure Path 105: Hell's Vengeance (3) - The Inferno Gate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7944)


Title: SG: Seven Wonders
Post by: Spirit Games on 26 April 2016, 22:45:14
Seven Wonders


Source: Seven Wonders (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7957)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Standard Booster
Post by: Spirit Games on 26 April 2016, 22:45:14
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Standard Booster


Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7955)


Title: SG: Doctor Who: All of Time and Space Volume 1
Post by: Spirit Games on 26 April 2016, 22:45:14
Doctor Who: All of Time and Space Volume 1


Source: Doctor Who: All of Time and Space Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7954)


Title: SG: Pathfinder Campaign Setting: Heaven Unleashed
Post by: Spirit Games on 26 April 2016, 22:45:14
Pathfinder Campaign Setting: Heaven Unleashed


Source: Pathfinder Campaign Setting: Heaven Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7943)


Title: SG: Pathfinder Player Companion: Armor Master's Handbook
Post by: Spirit Games on 26 April 2016, 22:45:14
Pathfinder Player Companion: Armor Master's Handbook


Source: Pathfinder Player Companion: Armor Master's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7942)


Title: SG: Mutants and Masterminds Gamemaster's Kit
Post by: Spirit Games on 26 April 2016, 22:45:14
Mutants and Masterminds Gamemaster's Kit


Source: Mutants and Masterminds Gamemaster's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7941)


Title: SG: A Song of Ice and Fire Narrator's Screen
Post by: Spirit Games on 26 April 2016, 22:45:14
A Song of Ice and Fire Narrator's Screen


Source: A Song of Ice and Fire Narrator's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7940)


Title: SG: Fantasy AGE: Game Master's Kit
Post by: Spirit Games on 26 April 2016, 22:45:14
Fantasy AGE: Game Master's Kit


Source: Fantasy AGE: Game Master's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7939)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Treant Premium Figure
Post by: Spirit Games on 26 April 2016, 22:45:14
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Treant Premium Figure

1 collectible Treant figure.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Treant Premium Figure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7956)


Title: SG: High Magic and Low Cunning
Post by: Spirit Games on 27 April 2016, 03:45:03
High Magic and Low Cunning

Less prep, more playBattle Scenes: High Magic and Low Cunning brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three, Drop these fights  in to your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographrrs.With High Magic and Low Cunning, you can:Give the PCs compelling reasons to fight based on their icon relationships, their stories , and your campaigns.Pit them against NPCs and monsters whose icon connections make them meaningful opponents - not just random foes.Use traps and terrain to provide a challenging environment opportunities for clever tacticsUnleash all-new monsters on the PCs, along with new magic items to wield in battleQuickly adjust battles to make them easier, or harder Use the provided storylines to link each battle to the ones that come after, taking the PCsfrom one full heal-up to the next using only the battles in the set - with room to expand on these stories to fill multiple sessions of gameplayFrom a white-knuckle white-water ride past Orishas hordes,to abseiling kobolds and a perilous magical cloud fortress, High Magicand LowCunning takes your players on an unforgettable journey to adventure.The enemy awaits. Are your heroes ready?
Source: High Magic and Low Cunning (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7949)


Title: SG: Pathfinder Player Companion: Armor Master's Handbook
Post by: Spirit Games on 27 April 2016, 03:45:04
Pathfinder Player Companion: Armor Master's Handbook

Test Your Metal!The most experienced combatants know the best offence is a good defence - and the best defenders get the most from their armour with Pathfiner Player Companion: Armor Master's Handbook! From methods of scribing spells onto pieces of armour to aplethora of different ways to use a shield, this guide has new options for every iron-clad hero,giving steely nerves adventurers all the tools they need to escape any scrap unscathed.Inside this book, you'll find:Durable new archetypes to help combatants survive any assault, including the armoured battle age, the shieldbearer, the yojimbo, and  more!Magic armour and shields of every shape and size,from the sprightly arachnid harness to the unstoppable Clockwork armour.New methods to get the most out of your armour, from fighter armour training to combat style feats that emphasise your chosen type of protection.The Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying GAme and the Pathfinder campaign setting, but can be inc orporated into any fantasy world.
Source: Pathfinder Player Companion: Armor Master's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7942)


Title: SG: Achtung! Cthulhu Assault on the Mountains of Madness
Post by: Spirit Games on 10 May 2016, 20:45:05
Achtung! Cthulhu Assault on the Mountains of Madness


Source: Achtung! Cthulhu Assault on the Mountains of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7962)


Title: SG: Achtung! Cthulhu Secrets of the Dust
Post by: Spirit Games on 10 May 2016, 20:45:05
Achtung! Cthulhu Secrets of the Dust


Source: Achtung! Cthulhu Secrets of the Dust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7961)


Title: SG: Dies Irae
Post by: Spirit Games on 10 May 2016, 20:45:05
Dies Irae


Source: Dies Irae (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7960)


Title: SG: Serrated Edge: Denver 1
Post by: Spirit Games on 10 May 2016, 20:45:05
Serrated Edge: Denver 1


Source: Serrated Edge: Denver 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7959)


Title: SG: Symbaroum RPG
Post by: Spirit Games on 10 May 2016, 20:45:05
Symbaroum RPG


Source: Symbaroum RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7958)


Title: SG: Achtung! Cthulhu Secrets of the Dust
Post by: Spirit Games on 11 May 2016, 01:45:02
Achtung! Cthulhu Secrets of the Dust

Ashes to Ahes...A terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition roleplaying games.Discover the secret history of events that may (or may not) have even occurred in our world or on an alternative earth: strange times or portals that cross worlds, doppelgangers with shared memories, walking tanks and VK enhanced weapons; super intelligent gorilla astronauts, and a world war that could become a dimensional war destroying all life as we know it.Alec Towton, Section MSecrets of Dust adds a new dimensional twist to the Secret War, including:A crossing over of the mythos engaged Achtung! Cthulhu world with the enhanced technology and altered history of the mythos free Dust universe.New rules on how to include VK enhance armour weapons and walkers for the Dust universe in your Achtung! Cthulhu games.Two adventures, one set in the Dreamlands and the other in an alternative timeline of our earth that can be played by characters from either World War Two or the Dust universe.In fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign into the wider dimensions of the secret war.
Source: Achtung! Cthulhu Secrets of the Dust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7961)


Title: SG: Dies Irae
Post by: Spirit Games on 11 May 2016, 01:45:03
Dies Irae

In Mythic Europel some wizards serve the terrible power that ruled the world at the dawn of time, and plot to grant them mastery once more. Others would take everyone to a glorious new existence, careless of whether they want to go. Still more have nothing but the best of intentions, but risk anything to achieve their goals. If they are not stopped, their power will twist and consume the world and all who live in it.Lest All Be LostThis book includes four great threats to th world of Ars Magica Fifth Edition, with stories centred around both attemptin to stop the disaster, and surviving the atermath if the characters fail.Threats presented here reach far beyond a single covenant, or even a single Tribunal; any one of them could lay waste to the whole of the world.When the fate of the world is truly in their hands, will your character rise to the challenge... or let everything fall to ash?
Source: Dies Irae (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7960)


Title: SG: Serrated Edge: Denver 1
Post by: Spirit Games on 11 May 2016, 01:45:03
Serrated Edge: Denver 1

The Sixth World is many things , including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don't like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.The Aurora Warrens of Denver hold a dark secret, as some people trusted to help its residents are instead giving full rein to their darkest impulses. Shadowrunners typically are not heroes riding in to save the day, but in this case the work they're being offered gives them a chance to dig into these secrets, perhaps fix some of them and made even bring a few people to justice - however they happen to define justice. With dark secrets, double-crosses, and plenty of nuyen flying around, serrated Edge gives players plenty of chaos to keep up with while launching them into a series of adventures that will shake up the city of spies and maybe bring about a better future. or curse it to worse.Serrated Edge is an  adventure for use with Shadowrun: Fifth Edition.
Source: Serrated Edge: Denver 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7959)


Title: SG: Symbaroum RPG
Post by: Spirit Games on 11 May 2016, 01:45:03
Symbaroum RPG

"Twilight falls.Davokar darkens."The goblin Fenya sounds calm, despite the flock of violings that swarmed eagerly aroud them - the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder;  "Magdala, faster!" The witch didn't answer, lost as she was to the sinister harmonies of the rituals, her hands caressing the pillar's grim stone face.A loud rumbling echoed through the ruin, as if some giant creature had awoken and stood up from under layer upon layer of stone and soil. "The witch said that the abominations come out at night, "the goblin muttered. Kvarek's. knuckles whitened as he tightened the grip: "No, only that they are hungriest after dark. They are not afraid of the evening sun, and not of... "He was cut short by Magdala's hoarse voice. "The pillar has answered. I know  where the mausoleum is."Then, out of the ruins, the Blight Beast came at the, massive and roaring. Its claws scraped the rocky ground, scouring out deep sores oozing pure corruption, leaving drops of black, mercury-like mildew on moss and stone in its wake."We cannot escape this," said Fenya. Magdala nodded agreement. "Well then, "Kvarek's sighed, "this were we make our stand, for the right to the treasures of Symbaroum."Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.A fast-paced and flexible rule set for creating player characters and acting in the game world5 playable races and 3 arches types, divided into 15 occupations, as a basis for character creation35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armours to make each character uniqueDetailed guidelines for how to create adventures: 38 monsters and adversaries, and 19 monstrous traits to arm the characters enemies withMore than 50 pages describing the game world's history geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter's town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene.Symbaroum is a complete roleplaying game: all you need to play is paper, pen and a dice set.This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12.
Source: Symbaroum RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7958)


Title: SG: Achtung! Cthulhu Assault on the Mountains of Madness
Post by: Spirit Games on 11 May 2016, 20:45:02
Achtung! Cthulhu Assault on the Mountains of Madness

An Ancient Evil Rises at the End of the World...A terrifying World War Two campaign,  fully compatible with , Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.Discover the secret history of the final days of World War Two, when the Allies join forces with the Soviets to battle the Third Reich in the most dangerous theatre of war yet... The snowy plains, icy mountains, and subterranean tunnels of Antarctica. Together these brave soldiers must battle Nazis, occult conspiracies, monstrous foes and ancient horrors, as well as the very land itself. At stake is their own survival and the fate if the world!- Alexander Towton, Section MAssault on the Mountains of Madness rings the secret war to an earth-shattering conclusions including:A seven-part adventure taking the investigators from the mid-Atlantic to the centre of AntarcticaA multinational military force borne by an experimental aircraft carrierA branching plot structure allowing investigators to participate in li phases and front of the assaultThe rise of a long-vanished civilisation and the unearthing of their greatest mysteryNew skills and rules for exploration and cool-weather survivalNew monsters, new horrors, and hideous twists A vast campaign sending the investigators to the most remote place on earth, facing enemies from this world and from Aeons past.
Source: Achtung! Cthulhu Assault on the Mountains of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7962)


Title: SG: Serrated Edge: Denver 1
Post by: Spirit Games on 11 May 2016, 20:45:02
Serrated Edge: Denver 1

Scalpel of HateThe Sixth World is many things , including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don't like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.The Aurora Warrens of Denver hold a dark secret, as some people trusted to help its residents are instead giving full rein to their darkest impulses. Shadowrunners typically are not heroes riding in to save the day, but in this case the work they're being offered gives them a chance to dig into these secrets, perhaps fix some of them and made even bring a few people to justice - however they happen to define justice. With dark secrets, double-crosses, and plenty of nuyen flying around, serrated Edge gives players plenty of chaos to keep up with while launching them into a series of adventures that will shake up the city of spies and maybe bring about a better future. or curse it to worse.Serrated Edge is an  adventure for use with Shadowrun: Fifth Edition.
Source: Serrated Edge: Denver 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7959)


Title: SG: Iron Kingdoms Unleashed: Wild Adventure
Post by: Spirit Games on 13 May 2016, 16:45:01
Iron Kingdoms Unleashed: Wild Adventure

Only the strong survive The Wilds of the Iron KingdomsNo place for the weak, the wilds are fundamentally dangerous environments where life springs from death and the latent arcane powers of the land are harnessed to fuel primal magic. In Iron Kingdoms Unleashed: Wild Adventure, brave heroes must face the ceaseless perils found in the untamed expanses of western Immoren. And with these new races, careers, equipment options, and earth-shaking rituals, you just might make it out alive.The supplement for the Iron Kingdoms Unleashed Roleplaying Game includes:Four playable races new to Unleashed: Bogrin, Croak, Gobber, and OgrunNew careers, abilities, and equipmentNew monster and warbeastsNew encounters you can integrate into your ongoing exploits or use as a starting point for an all-new adventure.Rules for creating your own unique magic itemsPowerful ritual magic that enables game-changing abilities.A full-length adventure pitting players against a terrifying bokor intent on resurrecting an ancient evilAdventure Awaits The Bold!
Source: Iron Kingdoms Unleashed: Wild Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7963)


Title: SG: I Am Zombie Play Kit
Post by: Spirit Games on 17 May 2016, 17:45:08
I Am Zombie Play Kit

Enter the toxic world of I Am Zombie with the Play Kit  - a dramatic new kind of storytelling RPG for 2+ players. This box is packed with all the gear and tools you need - scores of ID Cards, Brainz Dice, and Bump Chips - to tell thrilling stories with visceral impact in the hidden world of the toxic.With sleek streamlined rules, simple character creation - "Just Pick Five Cards" - and board-game style play, this deluxe boxed set has everything you need to get started with one of the most innovative, yet effortless to learn-n-play, RPGs ever.Inside you will find:32-page Axioms book, detailing character creation, dice rolling, mooks and bosses, and everything else you'll need to play the game. (Tabletop and LARP rules)A complete collectors set of 8 large (14mm) custom, high-impact "Brainz Dice"Two Decks (108 cards) of full colour, double-sided (warm vs. cold) ID Cards to create your characters. "Just pick 5 cards"A Super-Deuxe, Hardback, Embossed character journal with 2 card pockets, hundreds of entries for character and chronicle details, and many pages of reference materials48 poker-chip sized Bump Chips to add a whole new dimension to roleplaying. Not just used as chaw and Brainz tokens, they also let players add twists & turns to a story.The I Am Zombie Filed Manual (World/Setting Book) is sold separately.
Source: I Am Zombie Play Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7966)


Title: SG: I Am Zombie Field Manual
Post by: Spirit Games on 17 May 2016, 17:45:10
I Am Zombie Field Manual

I Am Zombie will shock, disturb, and provoke. It places in perspective both modern world events and where we find ourselves today: at the brink of disaster and the end of history - what some call the countdown to the final outbreak.This book is not written for firebrands and revolutionaries. They don't need an education; they already know it all. This book is not written for breathers, either.  You don't believe in us! This book is written for all the Clueless Toetags out there who are struggling - just as we did once - to survive that desperate first year of half-life.Inside you will find:Briefing materials on strains, cartels & rackets, plus the secret history of the plagueborn.Detailed information on electronic surveillance and quarantinesAdvice on how to get off - and stay off - the grindA comprehensive chapter on human threats, focusing on bleach protocols, equipment, and techniquesExplicit information on the effects of serums & rugs: from strontium 90 to brainz
Source: I Am Zombie Field Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7965)


Title: SG: Into the Deep
Post by: Spirit Games on 17 May 2016, 17:45:10
Into the Deep


Source: Into the Deep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7964)


Title: SG: Into the Deep
Post by: Spirit Games on 17 May 2016, 22:45:03
Into the Deep

What Wonders Lie Beneath the Waves?The lands of the Ninth World are vast and filled with the leftover marvels of the prior world. But the ancients didn't live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World's great ocean. Ancient ruins? Secrets? Treasure? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting familiarity of dry land and accept the ocean's cold, dangerous embrace.What will you find when you venture into the deep?Secrets of the strange Queen of All Octopuses, her temple-palace of coral, and the unique technology of her kind - along with dozens of other wondrous locations and itemsDetails of the mysterious invisible corridors that allow surface dwellers to breathe and operate at any depth - if they can find and navigate these pathways. Plus other new modes of transportation to take characters out to sea and beneath the waves.Two new playable races, the skeane and the naiadapt, for aquatic campaigns.New creatures, including the deadly viscid watcher, the enigmatic frozen omath, the titanic kaorund, and the squidlike phayclor.Dozens of new cyphers and artifacts.Exotic and fascinating environments to fill your players with wonder and take your adventures to unique and breathtaking realms.
Source: Into the Deep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7964)


Title: SG: Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed)
Post by: Spirit Games on 24 May 2016, 20:45:06
Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed)

This screen is the perfect companion for those Dungeon Masters running the Curse of Strahd adventure, or any trek through Barovia. The front includes contrasting images of Count Strahd von Zarovich while the back provides maps for Castle Ravenloft and surrounding Barovia, as well as random encounter tables for both.
Source: Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7978)


Title: SG: Open Anime
Post by: Spirit Games on 24 May 2016, 20:45:07
Open Anime


Source: Open Anime (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7977)


Title: SG: Pathfinder Flip-Mat: Hamlet
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Flip-Mat: Hamlet


Source: Pathfinder Flip-Mat: Hamlet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7976)


Title: SG: Pathfinder Module: Ire of the Storm
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Module: Ire of the Storm


Source: Pathfinder Module: Ire of the Storm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7975)


Title: SG: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire
Post by: Spirit Games on 24 May 2016, 20:45:07
Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire


Source: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7974)


Title: SG: Pathfinder Player Companion: Magic Tactics Toolbox
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Player Companion: Magic Tactics Toolbox


Source: Pathfinder Player Companion: Magic Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7973)


Title: SG: Pathfinder Campaign Setting: Inner Sea Intrigue
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Campaign Setting: Inner Sea Intrigue


Source: Pathfinder Campaign Setting: Inner Sea Intrigue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7972)


Title: SG: Earthdawn 4th Edition Gamemaster's Screen
Post by: Spirit Games on 24 May 2016, 20:45:07
Earthdawn 4th Edition Gamemaster's Screen


Source: Earthdawn 4th Edition Gamemaster's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7971)


Title: SG: Earthdawn 4th Edition Gamemaster's Guide
Post by: Spirit Games on 24 May 2016, 20:45:07
Earthdawn 4th Edition Gamemaster's Guide


Source: Earthdawn 4th Edition Gamemaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7970)


Title: SG: Lankhmar: Savage Tales of the Thieves' Guild
Post by: Spirit Games on 24 May 2016, 20:45:07
Lankhmar: Savage Tales of the Thieves' Guild


Source: Lankhmar: Savage Tales of the Thieves' Guild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7969)


Title: SG: Open Anime
Post by: Spirit Games on 25 May 2016, 01:45:04
Open Anime

The Open Core System returns with a new multi-genre game that supports all your favourite manga and anime. Open Anime is effects-based to help you create that "perfect" character using attributes, skills, abilities and disabilities.Open Anime is a "classless" point-based system that allows players and Gamemasters the freedom to create a wide variety of characters and worlds.Open Anime uses a simple, time proven base mechanic:3d6 + Attribute + Skill versus Target NumberVariant rules for other (1d20 and the like) are included as well easy to convert characters and campaigns from other popular open game systems into Open Anime is quick and easy,Fully extendable: Open Content from other system easily integrate into Open Anime.
Source: Open Anime (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7977)


Title: SG: Pathfinder Flip-Mat: Hamlet
Post by: Spirit Games on 25 May 2016, 01:45:04
Pathfinder Flip-Mat: Hamlet

Haven or Hotbed?Sometimes adventurers need a safe place where they can restock their supplies and ruminate on the next step of their campaign. Yet quaint rural hamlets often hide their own dangers and no Game Master wants to waste valuable time drawing every well and root cellar.Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Full of beautiful details, including farm fields and a watchtower, this double-sided map makes the perfect setting for a refuge or a dangerous trap.Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Hamlet,You'll be prepared next time your players stop for the night
Source: Pathfinder Flip-Mat: Hamlet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7976)


Title: SG: Lankhmar: City of Thieves
Post by: Spirit Games on 25 May 2016, 01:45:04
Lankhmar: City of Thieves


Source: Lankhmar: City of Thieves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7968)


Title: SG: Lankhmar: Savage Foes of Nehwon
Post by: Spirit Games on 25 May 2016, 01:45:04
Lankhmar: Savage Foes of Nehwon


Source: Lankhmar: Savage Foes of Nehwon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7967)


Title: SG: Pathfinder Pawns Bestiary 5 Box
Post by: Spirit Games on 25 May 2016, 01:45:04
Pathfinder Pawns Bestiary 5 Box

The vile terrors of Pathfinder Roleplaying Game Bestiary 5 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the the Pathfinder Roleplaying  Game or any tabletop fantasy RPG , Prrintrf o sturdy card stock, each paw contained a beautiful full-colour image of a monster from the fifth volume in the Pathfinder PG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic bas, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 5 Box is the best way to ensure you've got the perfect foes tro make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 5 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7889)


Title: SG: Lankhmar: City of Thieves
Post by: Spirit Games on 25 May 2016, 16:45:01
Lankhmar: City of Thieves

Ill Met In Lankhmar...In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister Sorcerers summon terrible forces in their crumbling towers. The treacherous Thieves' Guild prowls the Plaza of Dark Delights. Assassins from the Slayers' Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.But there is action, adventure, and wealth here too - if your scoundrels have the skill and bravado to claim it.Lankhmar: City of Thieves is the core setting book for Fritz Leiber's world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tables of the world's most notorious scoundrels - including Fafhrd, the Gray Mouser, and their sorcerous sponsors.This book requires the Savage Worlds core rules to play.
Source: Lankhmar: City of Thieves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7968)


Title: SG: Lankhmar: Savage Foes of Nehwon
Post by: Spirit Games on 25 May 2016, 16:45:02
Lankhmar: Savage Foes of Nehwon

HEROES ARE DEFINED BY THEIR ADVERSARIES AND AIDED BY THEIR ALLIES. THE TRICK IN LANKHMAR IS KNOWING ONE FROM THE OTHER.Work with Alyx the Picklock to thwart the nefarious plans of wizard Lord Quarmal and pocket a few valuables along the way.Study under the Gray Mouser's mentor Glavas Rho and end up facing Fafhrd's Snow Woman mother, Mor, in a magical duel!Lankhmar: Savage Foes of Nehwon contains a multitude of best-known characters from Fritz Lieber's Lankhmar stories, new beasts to conquer, new adventures, and a comprehensive adventure generator for the City of Thieves.Game Masters will appreciate having the game statistics for over a hundred unique and colourful characters, ready to use as allies or adversaries. A fully detailed bestiary detailing fifty creatures found throughout Nehwon, ranging from the gladiator lizards of the Bleak Shore to the dark scheming Simorgyans, is included. Stuck for ideas how to use this wealth of information? Three new Savage Tales and a fleshed out adventure generator designed for the City of Thieves awaits the bold and the brave.This book requires Lankhmar: City of Thieves and the Savage Worlds core rules to play.
Source: Lankhmar: Savage Foes of Nehwon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7967)


Title: SG: Pathfinder Module: Ire of the Storm
Post by: Spirit Games on 25 May 2016, 21:45:02
Pathfinder Module: Ire of the Storm

Tempest of Doom!Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!Designed for use with Pathfinder Roleplaying Game, this adventure is packed with excitement and unique personalities. Written by rising star Thurston Hillman, Ire of the Storm is a deluxe adventure for 1st-level characters, and includes 64 action-packed pages of tropical dangers, jungle ruins, and two new monstrous foes, plus a gorgeous double-sided poster map featuring the Sargavan colony of Pridon's Heath and an exploration map providing an overview of the entire surrounding region.Players can expect to reach 6th level upon completion of this adventure - or wind up food for all manner of scaly menaces!
Source: Pathfinder Module: Ire of the Storm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7975)


Title: SG: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire
Post by: Spirit Games on 25 May 2016, 21:45:02
Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire

Hell Is Its Own RewardHer Infernal Majestirix Queen Abrogail II of Cheliax summons her agents to the citi of Egorian to address the current crisis with the Glorious Reclamation. Upon arriving in the bustling capital, the adventurers find themselves swept up in the cutthroat politics of the imperial court. To impress the queen and secure a royal audience, the wicked characters must scour the City of Thorns to root out and eradicate a secret organization that works to free halfling slaves. But to truly earn Queen Abrogail's trust, the adventurers must perform a sacrifice for the queen to renew House Thrune's contract with Hell, and there are many - both within the court and without - who wish to see the monarch dethroned.This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventured Path and includes:"For Queen & Empire," a Pathfinder adventure for 10th-leel characters, by Stephen Radney-MacFarland.A gazetteer of Egorian, the city of Thorns and capital of Cheliax, by Dave Gross.A look into the secretive abolitionist organisation known as the Bellflower Network, by Crystal Frasier.A costly sacrifice in the Pathfinder's Journal, by Josh Vogt.Four exciting new monsters, by Garrett Guillote, Steven T Helt, Luis Loza, and Stephen Radney-MacFarland.
Source: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7974)


Title: SG: Pathfinder Player Companion: Magic Tactics Toolbox
Post by: Spirit Games on 25 May 2016, 21:45:02
Pathfinder Player Companion: Magic Tactics Toolbox

Master Your MagicMagic can do anything, but good tactics are the key to using it effectively. Hone your methods of spellcasting to a razor edge with Pathfinder Player Companion: Magic Tactics Toolbox. This handy volume includes effective spell strategies to augment allies, control the battlefield, or just blast foes - along with plenty of new spells and other rules options designed to work with these eldritch tactics.Inside this book, you'll find:Archetypes designed to increase a character's access to specific magic tactics, including the dimensional excavator, havocker, spell trapper and more.Magical options for characters of any class, including penalizing rods and rods of hindrance, new item mastery feats, and an array of wondrous items.A multitude of new abilities, including investigator and rogue talents, metamagic feats and other types of spell-augmenting feats, and bloodline mutations.This Pathfinder Player Companion is intended for use with the Pathfinder Roelplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Magic Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7973)


Title: SG: Earthdawn 4th Edition Gamemaster's Screen
Post by: Spirit Games on 25 May 2016, 21:45:02
Earthdawn 4th Edition Gamemaster's Screen

Smooth out the sometimes treacherous path of gamemastering. Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. For tables not included on the screen, a full index of the charts and tables in both the Player's Guide and Gamemaster's Guide is provided, making it easy to find what you're looking for.Also included in the 32-page booklet are sixty pre-generated adepts. Based on the sample characters from the Earthdawn Player's Guide, you get four examples of each core Discipline, advanced to Circles 2, 4, 6, and 8. Talent selections, derived characteristics, and sample magic items are provided for each, making these characters a great way to provide short-notice allies or enemies in your game.
Source: Earthdawn 4th Edition Gamemaster's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7971)


Title: SG: Earthdawn 4th Edition Gamemaster's Guide
Post by: Spirit Games on 25 May 2016, 21:45:02
Earthdawn 4th Edition Gamemaster's Guide

The Age of LegendAn age of magic once existed in our world lost to history. This time is remembered in the echoes of myth and legend. Humans lived alongside the other namegiver races, dwarf and elf, troll and ork, windling, tskrang,and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beastsThe land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon and destroy all that was living and good. Their time, the time of the Scourge, has passed and the people have returned to the surface, reclaiming the lands that were once their home.Brave heroes band together to explore the land of Barsaive, fighting the Horrors that remain and protecting their homes and families from those that would enslave them.The Gamemaster's Guide provides rules and advice for running the Earthdawn game, and includes an exploration of the lands of Barsaive as well as numerous fantastic creatures and magical treasures to challenge and reward your players.
Source: Earthdawn 4th Edition Gamemaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7970)


Title: SG: Pathfinder Pawns Bestiary 5 Box
Post by: Spirit Games on 25 May 2016, 21:45:02
Pathfinder Pawns Bestiary 5 Box

The vile terrors of Pathfinder Roleplaying Game Bestiary 5 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the the Pathfinder Roleplaying Game or any tabletop fantasy RPG, Printed on sturdy card stock, each pawn contains a beautiful full-colour image of a monster from the fifth volume in the Pathfinder RPG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 5 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 5 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7889)


Title: SG: Towers Two
Post by: Spirit Games on 02 June 2016, 16:45:02
Towers Two

The ultimate in sleaze & sorcery!David Brockie (GWAR, Warghoul) and Jobe Bittman (The Monster Alphabet, The One Who Watches From Below) bring you a sordid adventure in a countryside ravaged by unending war!Featuring the Eloi! The Suck-Thing! The Loi-Goi! Spooks! Osuka the Talkative! The Sea Slut! Pig-Men! Truly unmentionable magic! the two brothers in their Towers Two!Lavishly illustrated by Jeremy Duncan and Dave Brockie himself, this tome also contains an appendix with the last unabridged, unedited draft submitted by Brockie before his death.Towers Two is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Towers Two (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7981)


Title: SG: World of the Lost
Post by: Spirit Games on 02 June 2016, 16:45:02
World of the Lost

Quicksand, Jungle Rot, and psychotic robotsEach year the citizens of Khirima offer a massive tribute of silver to the demons which dwell within the Temple of Ages That Are Not. To acquire the silver for themselves, adventurers must face bellowing dinosaurs, plague demons, and a dungeon where time is a weapon.World of the Lost is an adventure for characters levels 1-4 featuring a 200-encounter wilderness hexcrawl, a city sourcebook, a dungeon, quests, diseases, new spells, and new magic items.
Source: World of the Lost (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7980)


Title: SG: Market Panic
Post by: Spirit Games on 02 June 2016, 16:45:02
Market Panic

Pain PointsChaos is horrible for business - unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon in Amazonia, is looking at a facedown with another great dragon. And that's not all - every corp is a pile of schemes, turmoil, upheaval, and teetering chaos, because that's how they operate.Market Panic runs down the state of the Big Ten for Shadowrun, providing the background, story developments, and plot hooks players and gamemasters need to add excitement, intrigue, and Sixth World flavour to their adventures and campaigns. If you're going to run for or against the big megacorporations - and that includes all shadowrunners - this is critical information to have so that you know what you might get thrown into, who you're going up against, and how you might obtain intel to survive.Market Panic is for use with Shadowrun, Fifth Edition
Source: Market Panic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7979)


Title: SG: Horse-Lords of Rohan
Post by: Spirit Games on 08 June 2016, 17:45:03
Horse-Lords of Rohan

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age.Horse Lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings. Also included are rules for handling horses, riding in combat, and horse-breeding. As well as the lands of Rohan, this supplement also details the ancient Forest of Fangorn, shedding light on its mysterious inhabitants, the Ents and terrible Huorns; the folk of the Dunland Fells; and the Tower of Isengard and the machinations of the White Wizard, Saruman. It is an indispensable resource for Loremasters looking to take their game into a whole new region.Ride with the Eorlingas on the plains of Westemnet, enter the Golden Hall of Edoras, and climb the Burg at Helm's Deep!
Source: Horse-Lords of Rohan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7982)


Title: SG: Traveller Referees Screen
Post by: Spirit Games on 14 June 2016, 18:45:03
Traveller Referees Screen


Source: Traveller Referees Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7990)


Title: SG: Traveller Core Rulebook
Post by: Spirit Games on 14 June 2016, 18:45:04
Traveller Core Rulebook


Source: Traveller Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7989)


Title: SG: Savage Spirits
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Spirits


Source: Savage Spirits (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7988)


Title: SG: Savage Tales of Horror 2 Hardback
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Tales of Horror 2 Hardback


Source: Savage Tales of Horror 2 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7987)


Title: SG: Savage Tales of Horror 3
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Tales of Horror 3


Source: Savage Tales of Horror 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7986)


Title: SG: Savage Tales of Horror 1
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Tales of Horror 1


Source: Savage Tales of Horror 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7985)


Title: SG: Savage Tales of Horror 1 Hardback
Post by: Spirit Games on 14 June 2016, 22:45:05
Savage Tales of Horror 1 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:Dare to wander the Black Forest in search of witches foul, where you may lose your soul... To the Face Snatchers!Brave the bitter northern chill, where brain freeze is the least of your worries. At least someone will keep those beautiful looks of yours in Cold Storage!Relax for a lakeside Spring Break at The Retreat - if you can ignore the scratching at the door and the deadly smiles of the townsfolk!
Source: Savage Tales of Horror 1 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7985)


Title: SG: Traveller Referees Screen
Post by: Spirit Games on 15 June 2016, 13:45:02
Traveller Referees Screen

For use with the Traveller science fiction roleplaying game.
Source: Traveller Referees Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7990)


Title: SG: Traveller Core Rulebook
Post by: Spirit Games on 15 June 2016, 13:45:02
Traveller Core Rulebook

This is free trader Beowulf, calling anyone...Mayday, Mayday...We are under attack...Main drive is gone...Turret number one not responding...Mayday...Losing cabin pressure fast, calling anyone......Mayday...Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy.Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts - this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.Come visit the future.
Source: Traveller Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7989)


Title: SG: Savage Spirits
Post by: Spirit Games on 15 June 2016, 13:45:02
Savage Spirits

A long time ago in a galaxy far, far away.The Jedi Knights led many efforts to explore the galaxy in the past, discovering new worlds and uncovering secrets of the Force. Though the Jedi Order is no more and the Empire rules the stars, there are still Seekers who venture into the wilderness, uncovering new dangers and ensuring the spirit of the Jedi endures.Begin your journey into exploration and discovery with Savage Spirits. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Seekers and other characters who desire to venture into the unknown. Ready your lightsaber and call on the Force as you leap into the wild to blaze new trails, uncover new systems, and deal with deadly new threats.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species and specialisations.New signature abilities and a new Force power to detect threats even in utter darkness.New weapons, armour, equipment, vehicles, starships, and even animal companions to aid Seekers in exploration.Guidance for GMs on telling tales of heroism, triumph, and sacrifice inspired by the mythic roots of the Star Wars saga.
Source: Savage Spirits (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7988)


Title: SG: Savage Tales of Horror 2 Hardback
Post by: Spirit Games on 15 June 2016, 13:45:02
Savage Tales of Horror 2 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:In Love on the Mountain, the heart can be just as deadly as a gunslinger, and more tragic than a shot to the gut!Missing livestock is blamed on wolves, but what is that sound at night, creeping from within the cracks...something that Skitters!As part of an elite team sent to protect staff at an enigmatic Ice Hotel, there's something evil that lurks in the frozen wastes, ancient and wanting...for Blood on IceAs players in a roleplaying game you love to fight demons and monsters as wizards and warriors. But what about when the LARP of Horror becomes all to real?When the terraforming colony of Rosewood loses contact, your specialist team is sent to investigate. But what is this strange, creeping flora grown by the elusive colonists, and what is their dark secret?Love on the Mountain may be used with the Deadlands setting. Rosewood may be used with The Last Parsec or Slipstream settings.Savage Tales of Horror requires the Savage Worlds core rules and Savage Worlds Horror Companion.
Source: Savage Tales of Horror 2 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7987)


Title: SG: Savage Tales of Horror 3 Hardback
Post by: Spirit Games on 15 June 2016, 13:45:02
Savage Tales of Horror 3 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:Your unit is stranded on an Isle of Death where Nazis don't just come for you, they don't stay dead!The shards of a Witch's soul are written in The Final Page of an ancient tome of evil. Who else can stop this terror but you, the Accursed, those who are witchmarked themselves!A deep space distress call reignites a bitter eons-old war between two deadly adversaries, intent on drawing you into their conflict, or to just Hear You Scream!Hotel 96 is waiting for you. It promises fine music, great food, and a release for the soul...but it has a burning desire to make you stay for good!Ghastly apparitions roam old London town...while a dancing craze causes death by euphoric exhaustion. Who will survive the Dance of the Dead?Isle of Death may be used with the Weird War II setting. The Final Page may be used with the Accursed setting, available from www.meliorvia.com. Hear You Scream may be used with The Last Parsec setting. Hotel 96 may be used with the East Texas University setting. The Dance of the Dead may be used with the Savage World of Solomon Kane setting.Savage Tales of Horror requires the Savage Worlds core rules and Savage Worlds Horror Companion.
Source: Savage Tales of Horror 3 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7986)


Title: SG: Transcendents's Edge
Post by: Spirit Games on 21 June 2016, 23:45:07
Transcendents's Edge


Source: Transcendents's Edge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7995)


Title: SG: Necessary Evil: Breakout Softback
Post by: Spirit Games on 21 June 2016, 23:45:07
Necessary Evil: Breakout Softback


Source: Necessary Evil: Breakout Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7994)


Title: SG: The Last Parsec Softback
Post by: Spirit Games on 21 June 2016, 23:45:08
The Last Parsec Softback


Source: The Last Parsec Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7993)


Title: SG: Eldritch Skies
Post by: Spirit Games on 21 June 2016, 23:45:08
Eldritch Skies


Source: Eldritch Skies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7992)


Title: SG: 1879 Players Guide
Post by: Spirit Games on 21 June 2016, 23:45:08
1879 Players Guide


Source: 1879 Players Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7991)


Title: SG: Transcendents's Edge
Post by: Spirit Games on 22 June 2016, 13:45:02
Transcendents's Edge

What is growing under Alcatraz?In the depths of the Earth, something is hidden. Nurtured. Growing. And when it's unleashed, will anyone be able to stop it?!Hidden beneath Alcatraz Federal Penitentiary is a massive, secret Project Rising Spirit facility. Powered by unknown energies, it can morph and transform itself at will to keep horrific villains, creatures, and alien entities trapped within, while allowing endless experimentation. But rumours of the facility's existence and its most prized possession have leaked, and the Valiant Universe's most powerful organisations - the Harbinger Foundation, the Sect, the Abettors, and many more - are taking an interest. And the world may never be the same...This book includes:San Francisco: A look at the history, politics, and geography of San Francisco as seen through the lens of the Valiant Universe. Also includes a breakdown of San Francisco's power brokers and their agendas surrounding the City by the Bay. The leaked information of a secret PRS facility under Alcatraz could tip the balance of power and attract the eyes of world shakers...Rules & Characters: Additional rules and a slew of new Player and Non-Player Characters continue to fill the toolbox for making adventures in Valiant all the more enjoyable.The Facility: This campaign lets players decide how their adventure will progress as they burrow deep beneath Alcatraz, and different difficulty tracks allow for quick games or longer, more in-depth games. With over forty Event Briefs, no two game sessions inside the Facility will be the same!
Source: Transcendents's Edge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7995)


Title: SG: Necessary Evil: Breakout Softback
Post by: Spirit Games on 22 June 2016, 13:45:03
Necessary Evil: Breakout Softback

The villainous resistance of New York City was one of the last to hold out against the alien invasion. In response, Warlord Sh'tarka placed most of troublesome Manhattan under a deadly and impassable energy field.Now your villain has to fight for food, weapons, resources, and dominance. She's trapped inside the crumbling city with all the other villains, do-gooders, gangs, scavengers, and more than a handful of strange creatures.Or are they trapped in there with her?Necessary Evil: Breakout is a Street Level Supers prequel to the smash hit Necessary Evil. You need only the Savage Worlds core rules and the Super Powers Companion to play. The original Necessary Evil is NOT required.
Source: Necessary Evil: Breakout Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7994)


Title: SG: The Last Parsec Softback
Post by: Spirit Games on 22 June 2016, 13:45:03
The Last Parsec Softback

From the Known Worlds...Take a tour of Sol's galactic neighbourhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilisations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space......To the Last Parsec!This book contains background and Setting Rules to create action-packed sci-fi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities - plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!The Last Parsec is a setting book for Savage World. It requires the Savage World core rules and the Science Fiction Companion.
Source: The Last Parsec Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7993)


Title: SG: Eldritch Skies
Post by: Spirit Games on 22 June 2016, 13:45:03
Eldritch Skies

Science Fiction Roleplaying in H.P. Lovecraft's UniverseIt is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.In 1958, as quietly as possible, not knowing what we were doing, we bent occult powers to our hands and took the step to Mars. The third time, the men who made that step could not step back. We fled back into our cave for a while.But rocketry, and the Soviets, brought us back out soon enough. Competition took us to the moon. Uneasy teamwork saved the astronauts who would have died there among cyclopean, immemorial ruins.In 1994, human scientists cracked alien technology and overcame the lightspeed barrier. They brought us the stars. They also brought us the madness that lies between them, the mind-twisting undarkness of hyperspace.The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside, have changed more than our minuscule planet. They've begun to let humanity out.We walk amongst giants. Tread carefully.This book is a complete role-playing Savage Worlds supplement of Lovecraftian science fiction. It contains all rules needed to play and requires no additional material beyond your imagination and a few dice.
Source: Eldritch Skies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7992)


Title: SG: 1879 Players Guide
Post by: Spirit Games on 22 June 2016, 13:45:04
1879 Players Guide

Welcome to 1879!The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonians who've been living there for over three thousand years. Now, the might of the Empire clashes with the weird science of the Samsut. The Saurids, a reptilian race native to the new world, contest with both empires to retain their ancestral lands. Who will control the Gruv?Meanwhile, first in London and then around the world, magic has returned. In some cases, humans have changed, becoming elves, dwarves, snarks, and trolls. In others, mages, priests, and shamans have gained awe-inspiring powers. Weird Scientists build unexplainable devices. Technological leaps forward have given us British microsteam engines, Confederate Giffard airships, and Prussian lightning guns, with new world-changing inventions appearing every day. Dodgers skulk in the shadows, doing what reputable firms need to be able to deny.The British hold title to the Rabbit Hole and its access to the Gruv, but other nations have brought pressure to bear, and will not be denied their chance at the riches of the new world. Intrigue! Exploration! Giant insects! Battery-powered zombies! War in the New World and the threat of it in the Old! Where will all this end? That's for you to decide!1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electricity. The 1879 Players Guide provides everything needed to play the game for characters in the Initiate, Novice, and Journeyman Tiers of advancement, from character generation to combat and from obscure magic to the latest in Victorian technology. An overview of the game world is included for player reference, along with multiple short fiction examples of the sorts of stories that can be told!
Source: 1879 Players Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7991)


Title: SG: Dungeon Crawl Classics 90: The Dread God Al-Khazadar
Post by: Spirit Games on 05 July 2016, 16:45:23
Dungeon Crawl Classics 90: The Dread God Al-Khazadar


Source: Dungeon Crawl Classics 90: The Dread God Al-Khazadar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8002)


Title: SG: Dungeon Crawl Classics RPG Softback
Post by: Spirit Games on 05 July 2016, 16:45:31
Dungeon Crawl Classics RPG Softback

You're no hero.You're an adventurer:a reaver,a cutpurse,a heathen-slayer,a tight-lipped warlock guarding long-dead secrets.You seek gold and glory,winning it with sword and spell,caked in the blood and filth of the weak,the dark, the demons, and the vanquished.There are treasures to be won deep underneath, and you shall have them...DCC RPG is a complete role playing game of 1970s Appendix N fantasy.
Source: Dungeon Crawl Classics RPG Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8001)


Title: SG: Metamorphopsis Alpha Collector's Edition
Post by: Spirit Games on 05 July 2016, 16:45:33
Metamorphopsis Alpha Collector's Edition


Source: Metamorphopsis Alpha Collector's Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8000)


Title: SG: Achtung! Cthulhu Dark Tales from the Secret War
Post by: Spirit Games on 05 July 2016, 16:45:33
Achtung! Cthulhu Dark Tales from the Secret War


Source: Achtung! Cthulhu Dark Tales from the Secret War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7999)


Title: SG: Call of Cthulhu 7th Edition
Post by: Spirit Games on 05 July 2016, 16:45:33
Call of Cthulhu 7th Edition


Source: Call of Cthulhu 7th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7755)


Title: SG: Pathfinder Flip-Mat: Bigger Dungeon
Post by: Spirit Games on 12 July 2016, 21:45:03
Pathfinder Flip-Mat: Bigger Dungeon


Source: Pathfinder Flip-Mat: Bigger Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8007)


Title: SG: Pathfinder Player Companion: Spymaster's Handbook
Post by: Spirit Games on 12 July 2016, 21:45:04
Pathfinder Player Companion: Spymaster's Handbook


Source: Pathfinder Player Companion: Spymaster's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8006)


Title: SG: Pathfinder Map Pack: Perilous Paths
Post by: Spirit Games on 12 July 2016, 21:45:04
Pathfinder Map Pack: Perilous Paths


Source: Pathfinder Map Pack: Perilous Paths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8005)


Title: SG: Pathfinder Battles: Iconic Heroes Set 1
Post by: Spirit Games on 12 July 2016, 21:45:04
Pathfinder Battles: Iconic Heroes Set 1


Source: Pathfinder Battles: Iconic Heroes Set 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8004)


Title: SG: Pathfinder Campaign Setting: Path of the Hellknight
Post by: Spirit Games on 12 July 2016, 21:45:04
Pathfinder Campaign Setting: Path of the Hellknight


Source: Pathfinder Campaign Setting: Path of the Hellknight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8003)


Title: SG: Rippers Resurrected: GM Screen
Post by: Spirit Games on 13 July 2016, 02:45:07
Rippers Resurrected: GM Screen


Source: Rippers Resurrected: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8013)


Title: SG: Rippers Resurrected: Player's Guide Hardback
Post by: Spirit Games on 13 July 2016, 02:45:07
Rippers Resurrected: Player's Guide Hardback


Source: Rippers Resurrected: Player's Guide Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8012)


Title: SG: Rippers Resurrected: Game Master's Handbook Hardback
Post by: Spirit Games on 13 July 2016, 02:45:07
Rippers Resurrected: Game Master's Handbook Hardback


Source: Rippers Resurrected: Game Master's Handbook Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8011)


Title: SG: Rippers Resurrected: Frightful Expeditions Hardback
Post by: Spirit Games on 13 July 2016, 02:45:07
Rippers Resurrected: Frightful Expeditions Hardback


Source: Rippers Resurrected: Frightful Expeditions Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8010)


Title: SG: Street Grimoire Softback
Post by: Spirit Games on 13 July 2016, 02:45:07
Street Grimoire Softback


Source: Street Grimoire Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8009)


Title: SG: Gods of the Fall
Post by: Spirit Games on 13 July 2016, 02:45:07
Gods of the Fall


Source: Gods of the Fall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8008)


Title: SG: Rippers Resurrected: GM Screen
Post by: Spirit Games on 13 July 2016, 16:45:02
Rippers Resurrected: GM Screen

Lord of the UnderworldThe GM Screen is a tri-fold, landscape screen featuring gorgeous full-color artwork from Johnny Morrow on one side and all the important charts and tables for the game on the other.
Source: Rippers Resurrected: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8013)


Title: SG: Rippers Resurrected: Player's Guide Hardback
Post by: Spirit Games on 13 July 2016, 16:45:03
Rippers Resurrected: Player's Guide Hardback

From the Creature's Tomb... Untimely Ripped!At the Nineteenth Century's end a shadow lies upon Europe... and the world. The mythological creatures of the night - vampires, werewolves, and far worse - stalk the darkness seeking innocent blood. Only the Rippers, members of an ancient organization dedicated to fighting evil, stand against them. But to win this battle, the Rippers must use all their foes' weapons against them... and preserve their own emabattled sanity. It's time to take back the night... again!The Rippers Resurrected Player's Guide contains everything players need to create the Ripper heroes who oppose evil's machinations: information on the Victorian era, the various Rippers Factions and the frightening world they call home, new Hindrances and Edges, gear, and Setting Rules for Ripper Lodges, Reason, Status, and more. Newly revised rules for rippertech allow heroes to "rip" their enemies' supernatural traits and graft them to other Rippers with greater ease than ever before.This book requires the Savage Worlds core rules to play.
Source: Rippers Resurrected: Player's Guide Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8012)


Title: SG: Rippers Resurrected: Game Master's Handbook Hardback
Post by: Spirit Games on 13 July 2016, 16:45:03
Rippers Resurrected: Game Master's Handbook Hardback

After the Cabal, a New Evil Rises...Three years ago, Johann Van Helsing led the Rippers - an ancient organization dedicated to fighting evil - against the forces of the diabolical Cabal. At great cost to life, limb, and reason... they won. But in 1895 a new evil stirs in the dark of night, straining at the walls of its eternal prison. Its fiendish servants comb the globe, seeking a way to free their master and consume the world with shadows. Only the Rippers stand against them. But to triumph they must face their oldest nemeses... and their deepest fears!The Rippers Resurrected Game Master's Handbook contains everything a Game Master needs to run adventures in the Victorian era: expanded information about the Rippers' world, including secrets of the Cabal and other threats facing the Rippers, an adventure generator, the all-new Plot Point Campaign Return of Evil, a host of all-new Savage Tales, and stats for all the Rippers' steadfast allies and fiendish enemies.This book requires the Rippers Resurrected Player's Guide and the Savage Worlds core rules to play.
Source: Rippers Resurrected: Game Master's Handbook Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8011)


Title: SG: Rippers Resurrected: Frightful Expeditions Hardback
Post by: Spirit Games on 13 July 2016, 16:45:03
Rippers Resurrected: Frightful Expeditions Hardback

Tales of Terror from Around the Globe...From the scorched deserts of Africa to the frozen wastes of the Antarctic the forces of darkness are once more on the riser. From the chill fog-shrouded European cities to the sweltering tropics, from coast to coast and pole to pole, the creatures that haunt our nightmares are gathering strength. Against this growing threat the Rippers stand ready to do battle around the globe, and the future of mankind hangs in the balance.Frightful Expeditions gives the Rippers Resurrected Game Master a selection of exotic locales and nefarious plots to challenge Rippers wherever they may travel. Sections on Africa, Antarctica, Asia, Australia, Europe, North America, and South America, provide a host of all-new Savage Tales, deadly locations, and terrifying enemies.This book requires the Rippers Resurrected Game Master's Handbook and Player's Guide, and the Savage Worlds core rules to play.
Source: Rippers Resurrected: Frightful Expeditions Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8010)


Title: SG: Street Grimoire Softback
Post by: Spirit Games on 13 July 2016, 16:45:03
Street Grimoire Softback

Paying with Your soulMagic can burn your brain and sear your soul.It can inject power into every millimetre of your veins, or leave you a lump of ashes at the end of a dark alley. It's dangerous, but to spellslingers in the Sixth World, it's worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands.Spells, rituals, alchemical preparations, adept powers, metamagics - all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where "geek the mage first" is a common adage. With more options, deeper rules, deadlier threats, and dozens of ways to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.
Source: Street Grimoire Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8009)


Title: SG: Gods of the Fall
Post by: Spirit Games on 13 July 2016, 16:45:03
Gods of the Fall

The Gods Are Dead - Now It's Your TurnThere was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.Then Elanehtar fell to earth like a vengeful star, sparking cataclysm and plunging the world into a dark age. The gods are gone, but their works remain - scattered and broken. The world struggles under the yoke of murder, slavery and corruption. Dark things have squirmed free of their divine prisons, and even the afterlife has become a realm of nightmares.But a power has awoken against the darkness. A divine spark struck in the hearts of new gods-in-the-making. You have this spark - the seed of godhood within you. Can you restore what was broken before the world vanishes forever into darkness? Can you claim a place for yourself in the heavens?This book includes:A complete, ready-to-play fantasy game world for the Cypher System, with a detailed history, new races, dozens of unique locations, and an array of celestial powers to choose from.New Creatures and NPCs, including the monstrous Hellmaw, guardian of the afterlife; seraphs, metallic servants of the divine; and ravers, the reanimated husks of dead gods.Rules for growing your character from adventurer to god. Find your spark, choose your dominion, face divine challenges and labours, and fulfill prophecy to create a new pantheon.A campaign setting for the Cypher System. Requires the Cypher System Rulebook for play.
Source: Gods of the Fall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8008)


Title: SG: Pathfinder Flip-Mat: Bigger Dungeon
Post by: Spirit Games on 13 July 2016, 16:45:03
Pathfinder Flip-Mat: Bigger Dungeon

27" x 39" mat, 1" squares on each side.Go Big or Go Home!Step into a massive dungeon complete with a temple chamber, a bloodstained altar, and a ziggurat topped with a crystal skull - the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Dungeon. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Ancient Dungeon at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents both exterior and interior views of this underground complex, which can be home to everything from ancient cults to thieves' guilds to monsters that thrive in the dark.Don't waste your time drawing every dank room and twisty passage. With Pathfinder Flip-Mat: Bigger Dungeon, you'll be ready the next time your players delve the dungeons deep.
Source: Pathfinder Flip-Mat: Bigger Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8007)


Title: SG: Pathfinder Map Pack: Perilous Paths
Post by: Spirit Games on 13 July 2016, 16:45:03
Pathfinder Map Pack: Perilous Paths

Let Me Face the Peril!Heroes' quests often take them from the deepest buried dungeons to the loftiest reaches of the world. When adventurers climb a mountain to reach a treasure in a soaring temple or pursue a foe into the foothills, the Game Master shouldn't have to draw every boulder and cliff face. This Pathfinder Map Pack provides beautifully illustrated 5" x 8" map tiles that can be combined into a variety of twisting mountain switchbacks. Inside, you'll find 18 richly crafted map tiles, including:Smuggler's StashCave EntranceCliffside StepsRocky OutcropSheer Cliff FaceSheltered CampGame Masters shouldn't waste their time sketching maps whenever characters venture into the mountains. With Pathfinder Map Pack: Perilous Paths, you'll always have dangers ready as your adventurers scale the precarious peaks!
Source: Pathfinder Map Pack: Perilous Paths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8005)


Title: SG: Pathfinder Battles: Iconic Heroes Set 1
Post by: Spirit Games on 13 July 2016, 21:45:03
Pathfinder Battles: Iconic Heroes Set 1

Gather Your Heroes!Take up the battle in a world beset with magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the Pathfinder Roleplaying Game! or the Pathfinder Adventure Card Game! Each figure is an ALL NEW sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Lini: Gnome DruidAs a gnome druid, Lini has always had an affinity for the forest and its creatures, and meticulously collects sticks from each new patch of woods she visits. While her companions often find her mannerisms a bit odd, Lini knows that the natural world itself understands her, as proved by Droogami, her snow leopard companion.Droogami, Snow Leopard:Droogami was an ordinary snow leopard until the day a mysterious nature spirit introduced the animal to a young gnome named Lini. For the first time in Droogami's life, a humanoid spoke in a language the snow leopard could understand, and the cat saw the strange, tiny creature not as a threat or prey, but as a friend. The two have been inseparable ever since.Seelah: Human PaladinAfter gnoll raiders killed her parents, a young Seelah stole what she needed to survive. But when stealing the helm of a paladin caused that brave woman to die defending the town from another gnoll attack, Seelah's guilt led her to swear herself to the goddess of justice, determined to protect the innocent.Valeros: Human FighterAfter escaping his father's farm, Valeros determined to make his own way in the world. After years as a mercenary, he got tired of taking orders, and decided the freewheeling life of an adventurer was far superior. Crass but noble, Valeros is fiercely loyal to hid friends, and loves nothing more than an evening of "hard drinking and soft company".Seoni: Human SorcererSeoni is a native Varisian, and grew up in a caravan constantly travelling from city to city. Both her tattoos and the sigils on her clothing mark her as a person of great status and magical power, and she uses these traits and her natural penchant for planning and organisation to lead her adventuring parties to wealth and glory.Sajan: Human MonkSajan and his twin sister Sajini were raised from birth to be warrior monks. When their lord lost a battle, however, Sajini and other warriors were given to the victor as tribute. Sajan deserted his post in order to follow, only to find that she'd already been sent to parts unknown. Sajan now travels the world searching for his sister.
Source: Pathfinder Battles: Iconic Heroes Set 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8004)


Title: SG: Fate Worlds: Worlds Rise Up
Post by: Spirit Games on 19 July 2016, 17:45:06
Fate Worlds: Worlds Rise Up


Source: Fate Worlds: Worlds Rise Up (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8020)


Title: SG: Fate Worlds: Worlds Take Flight
Post by: Spirit Games on 19 July 2016, 17:45:06
Fate Worlds: Worlds Take Flight


Source: Fate Worlds: Worlds Take Flight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8019)


Title: SG: Young Centurions
Post by: Spirit Games on 19 July 2016, 17:45:06
Young Centurions


Source: Young Centurions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8018)


Title: SG: Venture City
Post by: Spirit Games on 19 July 2016, 17:45:06
Venture City


Source: Venture City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8017)


Title: SG: Do: Fate of the Flying Temple
Post by: Spirit Games on 19 July 2016, 17:45:06
Do: Fate of the Flying Temple


Source: Do: Fate of the Flying Temple (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8016)


Title: SG: Bubblegumshoe: A Teen Detective Story Game
Post by: Spirit Games on 19 July 2016, 17:45:06
Bubblegumshoe: A Teen Detective Story Game


Source: Bubblegumshoe: A Teen Detective Story Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8015)


Title: SG: Atomic Robo: Majestic 12
Post by: Spirit Games on 19 July 2016, 17:45:06
Atomic Robo: Majestic 12


Source: Atomic Robo: Majestic 12 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8014)


Title: SG: Venture City
Post by: Spirit Games on 20 July 2016, 13:45:03
Venture City

It is not safe to venture into Venture City...Take a trip to Venture City, a world of superpowers, villainous corporations and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all they way down to the little guys who try to hide their powers, there are superheroes everywhere you see. Bring them to your Fate Core table with Venture City, which includes both Venture City Stories and Venture City Powers,  written by masterminds Brian Engard and Ed Turner.Venture City requires Fate Core to play Inside, you'll find:An exciting new take on Fate-style superpowers, including suggestions on power suites.A fully developed world full of rival factions, shady figures, and a variety of locations for the perfect showdown.A simple system that uses issues to drive plot and gameplay.A variety of pre-generated characters to drop into your campaigns.A sample adventure. - Nothing Ventured - plus a series of adventure seeds to help build a variety of campaign lengths.Venture City. Pick a side, pay your bill, and power up!
Source: Venture City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8017)


Title: SG: Do: Fate of the Flying Temple
Post by: Spirit Games on 20 July 2016, 13:45:03
Do: Fate of the Flying Temple

Dear Pilgrim of the Flying Temple, We need your help.So begins the latest letter your troupe of pilgrims has received. There's only one problem - the Flying Temple has disappeared, leaving only a single dragon's egg in its place! It's up to you and the other teenaged pilgrims to carry on with the temple's work, helping the resident of the Many Worlds with their problems. Evildoers plot to take advantage of the temple's absence; there are no monks to give advice on how to deal with them, and your young dragon gets you into trouble as much as it helps you. You cannot ignore the people of the Many Worlds when they turn to you for help...Do: Fate of the Flying Temple is a family-friendly standalone role-playing game. This book contains everything you need to set off for adventure in the windpunk setting of the Many Worlds. In this game, you can fly with dragons, solve problems and puzzles, and defeat the bad guys just like the heroes of Avatar: The Last Airbender and How to Train Your Dragon.Join the Flying Temple and set off for adventure!
Source: Do: Fate of the Flying Temple (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8016)


Title: SG: Bubblegumshoe: A Teen Detective Story Game
Post by: Spirit Games on 20 July 2016, 13:45:03
Bubblegumshoe: A Teen Detective Story Game

Someone Stole My Kid Brothers Bike...Someone Sabotaged the Pep Rally...Someone Destroyed the homecoming Queen's reputation...The world is full of mysteries. It's up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of highschoolers solving mysteries in a modern American small town. Discover clues, solve problems, and throw down with enemies in this streamlined RPG based on the GUMSHOE system.In this stand-alone game, you'll find:Rules to create your Sleuth's web of relationships and make the most of GUMSHOE's resource-managementA simpler setting system designed for large scale town creation all the way down to scene locations, plus extensive information on Drewsbury, a ready-to-go settingA variety of short mystery starters, including a full introductory mystery: Hey! That's My Bike!Extensive support to help GMs create their own mysteries using pre-established characters and settingsRules for social Throwdowns as well as physical altercations to reflect the drama of high school noirA slimmed-down list of investigative abilities vs GUMSHOE's default to make for faster decision makingBubblegumshoe. The secrets will out
Source: Bubblegumshoe: A Teen Detective Story Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8015)


Title: SG: Atomic Robo: Majestic 12
Post by: Spirit Games on 20 July 2016, 13:45:03
Atomic Robo: Majestic 12

Secretly Protecting The American Public From Tesla's Dangerous Technologies Since 1947.Join the government in their mission to save humanity with the Majestic 12 supplement for the Atomic Robo Roleplaying GameAlthough they're portrayed as the bad guys in the popular comic book series, they don't see it that way. They're dedicated to protecting the American people by hunting down Tesla's most advanced technology and keeping it out of enemy hands, and it doesn't get much nobler than that.Majestic isn't just Total Science Bastards with Unlimited Gun Budgets, either. Behind every strike team is a score of intelligence agents, R&D specialists, and bureaucrats working around the clockStep into their shoes with this supplement full of secret behind-the-scenes information on the workings of Majestic, its mission briefing process, and key players in this secret organization,
Source: Atomic Robo: Majestic 12 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8014)


Title: SG: Fate Worlds: Worlds Rise Up
Post by: Spirit Games on 20 July 2016, 18:45:02
Fate Worlds: Worlds Rise Up

Looking for a ready-made setting to bring to your Fate table? Fate Worlds: Worlds Take Flight brings four outstanding settings to stimulate your imagination and get you gaming fast.This supplement compiles four precioulsy-electronic-only releases:Masters of Umdaar: The fallen world of Umdaar is home to cyborg insects, merciless warlords, and lasers - lots and lost of lasers. Quest for long-lost artifacts of power and return hope to your people.Nest: There is a place where children go to slay dragons solve riddles, and learn magic, only to grow up and forget these fantasies. Protect your past from something terrible and very, very real.Psychedemia: Students at a psionic academy are caught in a struggle between their new alien friends and the school faculty. Bring your psychic powers to bear to protect your friends and broker peace.Behind the Walls: Being in prison is bad enough, but when the world outside goes silent post-nuclear attack, it's hard to know what to think. Find a way to survive the cell block chaos, because it just might be safest behind the walls.FATE WORLDS.All the worlds. Your stage.
Source: Fate Worlds: Worlds Rise Up (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8020)


Title: SG: Fate Worlds: Worlds Take Flight
Post by: Spirit Games on 20 July 2016, 18:45:02
Fate Worlds: Worlds Take Flight

Looking for a ready-made setting to bring to your Fate table? FATE Worlds: Take Flight brings four high-flying settings to stimulate your imagination and get you gaming fast.This supplement compiles four previously-electronic-only releases:The Three Rocketeers: Journey through the Holy Roman Steller Empire and the worlds of Britannica Solaira. A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows.Frontier Spirit: Eke out your existence on a colony world. Natural disasters, storms, subsistence, and even basic survival are all much harder when the world really is out to get youSails Full of Stars: In 1850, three empires struggle for control of the solar system: the weakening Ottomans, the Chinese rheoship pioneers, and the French alchemical masters. Track down pirates, brave the stars, and mount shipboard battlesGods and Monsters: Are you a god, or has power warped you into a monster? Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control.FATE WORLDS.All the Worlds. Your Stage.
Source: Fate Worlds: Worlds Take Flight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8019)


Title: SG: Young Centurions
Post by: Spirit Games on 20 July 2016, 18:45:02
Young Centurions

Every Adventure Starts Somewhere...Every hero story has its origins. Bring those tales to life with the Young Centurions RPG.The Family-friendly game puts you in the shoes of Teenage pulp heroes of the early 1910's. Take on the neighbourhood bully... or a mad scientist bent on world domination. Or both. Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures at home and abroad.In the Young Centurions RPG, you'll find:Streamlined Fate-Accelerated style rules set in a fun pulp atmosphereA Campaign Rating system to help you easily adjust your games to the maturity level of your playersRules for Century Stunts, mentors and  current approaches to integrate into your Fate Accelerated gamesEverything you need to set off on high stakes adventure - character creation, story ideas, rules - all in one easy-to-digest packageYOUNG CENTURIONSA world of adventure awaits.
Source: Young Centurions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8018)


Title: SG: Pathfinder Pawns: NPC Codex Box
Post by: Spirit Games on 21 July 2016, 19:45:02
Pathfinder Pawns: NPC Codex Box

Whether they be vile villains, able allies, or anything in between, the characters of the Pathfinder Roleplaying Game NPC Codex come alive on your tabletop with this box-busting collection of more than300 character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a character from the NPC Codex, as well as common animal companions, and numerous never-before-illustrated characters. Each cardstock pawn slots into a size-appropriate plastic base, making it easy to play alongside traditional metal or plastic miniatures. With multiple pawns of the most useful character allowing you to create every single encounter from the NPC Codex's encounter groups appendix, the NPC Codex Box is the best way to ensure you've got the right characters to push your Pathfinder campaign to the next level.
Source: Pathfinder Pawns: NPC Codex Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7999)


Title: SG: NPC Codex
Post by: Spirit Games on 21 July 2016, 19:45:02
NPC Codex

Allies and EnemiesIt's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn - and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when our expect them to go right, leaving you without any encounter's prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG NPC Codex includes:Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.Tactical suggestions for every character ensuring that you get the most out of each individual's gear and abilities in a fight.Tons of flavourful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.Animal companion statistics for druids and rangers, from level 1 through level 20.Multiple versions of each Pathfinder iconic character, perfect for pre-generated player characters.Encounter groups for conveniently crafting battles on the fly.AND MUCH, MUCH MORE!
Source: NPC Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8021)


Title: SG: Howling Shadows Fifth Edition Limited Edition
Post by: Spirit Games on 26 July 2016, 23:45:26
Howling Shadows Fifth Edition Limited Edition


Source: Howling Shadows Fifth Edition Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8026)


Title: SG: Howling Shadows Fifth Edition
Post by: Spirit Games on 26 July 2016, 23:45:26
Howling Shadows Fifth Edition


Source: Howling Shadows Fifth Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8025)


Title: SG: The Sixth Gun RPG Softback
Post by: Spirit Games on 26 July 2016, 23:45:27
The Sixth Gun RPG Softback

The First of the Six strikes with ungodly force. The Second spreads Perdition's flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And the Sixth is they key to rewriting the world.Are you ready to saddle up and ride into the savage world of The Sixth Gun? Based on the critically acclaimed Eisner and Harvey Award nominated series by writer Cullen Bunn and artist Brian Hurtt, published by Oni Press.Discover the secret of The Six-mystical weapons forged by hatred, and oiled in betrayal in The Sixth Gun roleplaying game. Inside you'll find details on Cullen Bunn and Brian Hurtt's incredible world, new Edges & Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels for one of the wildest Westerns in all of comics!This book requires the Savage World core rules to play.
Source: The Sixth Gun RPG Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8024)


Title: SG: Cinema and Sorcery: The Comprehensive Guide to Fantasy Film
Post by: Spirit Games on 26 July 2016, 23:45:27
Cinema and Sorcery: The Comprehensive Guide to Fantasy Film


Source: Cinema and Sorcery: The Comprehensive Guide to Fantasy Film (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8023)


Title: SG: Dragon Age Game Master's Kit Revised
Post by: Spirit Games on 26 July 2016, 23:45:27
Dragon Age Game Master's Kit Revised


Source: Dragon Age Game Master's Kit Revised (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8022)


Title: SG: Howling Shadows Fifth Edition Limited Edition
Post by: Spirit Games on 27 July 2016, 19:45:02
Howling Shadows Fifth Edition Limited Edition

This limited edition features a debossed, foil stamped leather hardback cover.The Wild CallsGangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most runners would be happy to simply avoid these threats, it's not always possible. Critters may be used as security, they may swarm in abandoned areas runners must investigate, or they may carry valuable reagents runners need. Some of them may even hold the keys to unlocking the sort of powers runners covet.Howling Shadows is the critter sourcebook for Shadowrun, Fifth Edition. With a broad range of critters for every habitat, the book has plot hooks that show how critters may be used in campaigns, details on new critter powers, and other information to flesh out Shadowrun adventures and campaigns. Sink your teeth into this one and see how untamed the Sixth World can be.Howling Shadows is for use with Shadowrun, Fifth Edition.
Source: Howling Shadows Fifth Edition Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8026)


Title: SG: Howling Shadows Fifth Edition
Post by: Spirit Games on 27 July 2016, 19:45:02
Howling Shadows Fifth Edition

The Wild CallsGangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most runners would be happy to simply avoid these threats, it's not always possible. Critters may be used as security, they may swarm in abandoned areas runners must investigate, or they may carry valuable reagents runners need. Some of them may even hold the keys to unlocking the sort of powers runners covet.Howling Shadows is the critter sourcebook for Shadowrun, Fifth Edition. With a broad range of critters for every habitat, the book has plot hooks that show how critters may be used in campaigns, details on new critter powers, and other information to flesh out Shadowrun adventures and campaigns. Sink your teeth into this one and see how untamed the Sixth World can be.Howling Shadows is for use with Shadowrun, Fifth Edition.
Source: Howling Shadows Fifth Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8025)


Title: SG: Cinema and Sorcery: The Comprehensive Guide to Fantasy Film
Post by: Spirit Games on 27 July 2016, 19:45:02
Cinema and Sorcery: The Comprehensive Guide to Fantasy Film

"Let Me Tell You Of The Days Of High Adventure!"From the dawn of feature films, fans - be they artists, gamers, visionaries, writers, or dreamers - have drawn inspiration from the big screen. Now, between the covers of Cinema and Sorcery, embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day. Learn the who, the what, the where, and the how of your favourite fantasy movies (and perhaps a few you may have never even heard of until now). Fifty films get feature treatment, with entries that cover:Behind the scenes stories covering every aspect of the productionPlot and cast summation and analysisCritical reception and legacyInformation on sequels, licensed games, and other spin-offsAn overview of what was happening in tabletop gaming the year of the film's releaseMagic items or monsters from the film useful in tabletop roleplaying gamesBut wait, there's more! After the fifty featured films, there are shorter write-ups of over 400 more fantasy movies, from the classic to the obscure. So turn up your Krull soundtrack, slip into your Labyrinth T-shirt, and brush up on your The Princess Bride quotes - this is Cinema and Sorcery: The Comprehensive Guide to Fantasy Film.
Source: Cinema and Sorcery: The Comprehensive Guide to Fantasy Film (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8023)


Title: SG: Dragon Age Game Master's Kit Revised
Post by: Spirit Games on 27 July 2016, 19:45:02
Dragon Age Game Master's Kit Revised

The lands of Thedas await you! The Game Master's Kit is a key accessory for your campaign in the world of the Dragon Age RPG. It features a three-panel hardback screen that puts all the essential game info right in front of the Game Master, and features 4 quick reference cards that put the stunts and actions at your players' fingertips. A combat tracker, which you can write on with wet or dry erase markers, is also included along with a brand new 36-page adventure that takes your PCs into the dangerous realm of the Deep Roads. The Game Master's Kit, Revised is the perfect complement to the Dragon Age Core Rulebook and will help you run your game with style!
Source: Dragon Age Game Master's Kit Revised (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8022)


Title: SG: Creatures of the Galaxy Adversary Deck
Post by: Spirit Games on 03 August 2016, 00:45:04
Creatures of the Galaxy Adversary Deck


Source: Creatures of the Galaxy Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8029)


Title: SG: Star Wars: The Force Awakens Beginner Game
Post by: Spirit Games on 03 August 2016, 00:45:05
Star Wars: The Force Awakens Beginner Game


Source: Star Wars: The Force Awakens Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8028)


Title: SG: Night's Black Agents: The Dracula Dossier The Edom Files
Post by: Spirit Games on 03 August 2016, 00:45:05
Night's Black Agents: The Dracula Dossier The Edom Files


Source: Night's Black Agents: The Dracula Dossier The Edom Files (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8032)


Title: SG: Imperials and Rebels II Adversary Deck
Post by: Spirit Games on 03 August 2016, 00:45:05
Imperials and Rebels II Adversary Deck


Source: Imperials and Rebels II Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8031)


Title: SG: Hunters and Force Users Adversary Deck
Post by: Spirit Games on 03 August 2016, 00:45:05
Hunters and Force Users Adversary Deck


Source: Hunters and Force Users Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8030)


Title: SG: Night's Black Agents: The Thrill of Dracula
Post by: Spirit Games on 03 August 2016, 00:45:05
Night's Black Agents: The Thrill of Dracula


Source: Night's Black Agents: The Thrill of Dracula (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8034)


Title: SG: Night's Black Agents: Basic Field Manual
Post by: Spirit Games on 03 August 2016, 00:45:05
Night's Black Agents: Basic Field Manual


Source: Night's Black Agents: Basic Field Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8033)


Title: SG: Adventure Path 108: Hell's Vengeance (6) - Hell Comes to Westcrown
Post by: Spirit Games on 09 August 2016, 22:45:02
Adventure Path 108: Hell's Vengeance (6) - Hell Comes to Westcrown

Raising HellCheliax's largest city, Westcrown, has fallen to the Glorious reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the Glorious Reclamation's forces and break its siege of a nearby Hellknight citadel. Once the army is defeated the villains enter Westcrown, where they must undermine the chivalrous knights' rule of the city. Finally, they face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune's rule over the empire of Cheliax.This volume of Pathfinder Adventure Path concludes the Hell's Vengeance Adventure Path and includes:"Hell Come to Westcrown," a Pathfinder adventure for 15th-level characters, by Ron Lundeen.A look at how the city of Westcrown operates under the rule of the Glorious Reclamation, by Ron Lundeen.Advice and suggestions on how to expand your campaign beyond the Adventure Path's conclusion, by Ron Luneen.An infernal confrontation and the waking of a powerful ancient weapon in the Pathfinfder's Journal, by Josh Vogt.A collection of formidable monsters, by Jason Keeley and Ron Lundeen.
Source: Adventure Path 108: Hell's Vengeance (6) - Hell Comes to Westcrown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8027)


Title: SG: S. Petersen's Field Guide to Lovecraftian Horrors
Post by: Spirit Games on 09 August 2016, 22:45:03
S. Petersen's Field Guide to Lovecraftian Horrors


Source: S. Petersen's Field Guide to Lovecraftian Horrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8036)


Title: SG: Pathfinder RPG Core Rulebook Pocket Edition
Post by: Spirit Games on 09 August 2016, 22:45:03
Pathfinder RPG Core Rulebook Pocket Edition

Enter a Fantastic World of AdventureThe Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement.This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more that 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:All player and Game Master rules in a single volumeComplete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcsExciting new options for character classes like fighters, wizards, rogues, clerics, and moreStreamlined and updated rules for feats and skills that increase options for your heroA simple combat system with easy rules for grapples, bull rushes, and other special attacksSpellcaster options for magic domains, familiars, bonded items, speciality schools, and moreHundreds of revised, new, and updated spells and magical treasuresQuick-generation guidelines for non-player charactersExpanded rules for curses, diseases, and poisonsA completely overhauled experience system with options for slow, medium, and fast advancementAND MUCH, MUCH MORE!
Source: Pathfinder RPG Core Rulebook Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8037)


Title: SG: Pathfinder RPG Bestiary Pocket Edition
Post by: Spirit Games on 09 August 2016, 22:45:03
Pathfinder RPG Bestiary Pocket Edition

Here There Be MonstersWhat is a hero without monsters to vanquish? This book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there - with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and a Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG Bestiary includes:More than 350 different monstersDozens of monstrous variants to modify creatures and keep players on their toesNumerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitatExtensive rules for creating effective and balanced monstersRules for advancing monsters by hit dice, template, or class levelUniversal monster rules to simplify special attacks, defences, and qualities like breath weapons, damage reduction, and regenerationMore than a dozen feats tailored especially for monstersSuggestions for monstrous cohortsTwo dozen additional animal companionsMore than a dozen different wandering monster encounter tablesAnd Much, Much More!
Source: Pathfinder RPG Bestiary Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8038)


Title: SG: Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio
Post by: Spirit Games on 09 August 2016, 22:45:03
Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio


Source: Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8042)


Title: SG: Pathfinder Flip-Mat: Lost City
Post by: Spirit Games on 09 August 2016, 22:45:03
Pathfinder Flip-Mat: Lost City


Source: Pathfinder Flip-Mat: Lost City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8041)


Title: SG: Horror Adventures
Post by: Spirit Games on 09 August 2016, 22:45:03
Horror Adventures


Source: Horror Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8040)


Title: SG: Pathfinder Pawns: Pathfinder Society Pawn Collection
Post by: Spirit Games on 09 August 2016, 22:45:03
Pathfinder Pawns: Pathfinder Society Pawn Collection

Key monsters and characters from the Pathfinder Society Roleplaying and Adventure Card Guilds come alive on your tabletop with the Pathfinder Pawn Collection, featuring more than 200 creature pawns for use with the Pathfinder Roleplaying Game, Pathfinder Adventure Card Game, or any tabletop fantasy RPG! Printed on study cardstock, each pawn presents a beautiful full-colour image of a monster or NPC featured in the Pathfinder Society campaign or the Pathfinder Adventure Card Game Class Decks, including classic threats like evil agents and golems, unique villains like Ruenlord Krune and Tygora Cinderfury; and dozens of unique pawns suitable for representing player characters - including kitsune, nagaji, tengu, and wayang characters. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Pathfinder Society Pawn Collction brings eight seasons of enemies and allies to life.
Source: Pathfinder Pawns: Pathfinder Society Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8039)


Title: SG: Pathfinder Player Companion: Legacy of Dragons
Post by: Spirit Games on 09 August 2016, 22:45:03
Pathfinder Player Companion: Legacy of Dragons

The Power of Dragons is YoursFew creatures inspire greater awe than dragons, and Pathfinder Player Companions: Legacy of Dragons dives into the ripples left in these mighty creatures' wake. Whether they help or harm, dragons make a lasting impression from the legends and philosophies they inspire to the bloodlines they foster.Inside this book you'll find:New archetypes ranging from the dragonheir scion to the wyrmwitch, allowing players to access draconic appearances as well as lore, powers, and spells.Ways for characters to enlist drakes and lesser dragons to serve as allies, improved familiars and even flying mounts.New draconic bloodlines for bloodragers and sorcerers, allowing eldritch abilities based on esoteric imperial, outer and primal dragons.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can be easily incorporated into any fantasy world.
Source: Pathfinder Player Companion: Legacy of Dragons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8043)


Title: SG: Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio
Post by: Spirit Games on 10 August 2016, 03:45:02
Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio

Seek Vengeance!Crush the upstart rebels of the Glorious Reclamation with the Hells Vengeance Poster Map Folio!  Plan attacks check the progress of the enemy's armies, or simply marvel over the wonders of the empire with these three massive poster maps designed for user with the Hell's Vengence Adventure Path.These huge, lavishly illustrated poster maps depict prominent locations from the Hell's Vengeance Advenure Path. The first map is a gorgeous painted depiction of Cheliax illustrating many of its most important features. The second map portrays Egorian, the City of Thorns and captial of Cheliax, in all its glory. The third offering is a politicl map of Cheliax drawn in a style fhat could be found in any Golarion library, tagged with all of the empire's cities and areas of intrigue. These maps can also be used as player handouts, so the villains can scheme the best ways to secure their patron empire.Whether you need elaborate city and national maps or stunning posters, these prints are the perfect resource for the Hell's Vengeance Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8042)


Title: SG: Pathfinder Flip-Mat: Lost City
Post by: Spirit Games on 10 August 2016, 03:45:03
Pathfinder Flip-Mat: Lost City

24" x 30" mat  1" squares on each side.Ravaged By TimeShrouded in overgrowth and known only through frightening tales whispered around campfires, these ruins have stood empty of habitation for untold centuries... or have they? No Game Master wants to waste valuable time drawing every crumbing step and weathered statue. Fortunately, with Paizo's latest Pathfinder Flip-mat, you don't have to. This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master, Full of beautiful details, this double-sided map makes the perfet settng for a delve unto an abandone temple or a battle with a forgotten cult!Don't waste yout time sketching when you could be playing. Withpathfinder Flip-Mat: Lost City, you'll be prepared next time your players find their way to perilous ruins.
Source: Pathfinder Flip-Mat: Lost City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8041)


Title: SG: Seattle Sprawl Box Set
Post by: Spirit Games on 16 August 2016, 17:45:02
Seattle Sprawl Box Set


Source: Seattle Sprawl Box Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8045)


Title: SG: Encounters
Post by: Spirit Games on 16 August 2016, 17:45:03
Encounters


Source: Encounters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8044)


Title: SG: Seattle Sprawl Box Set
Post by: Spirit Games on 17 August 2016, 13:45:02
Seattle Sprawl Box Set

Infinite ShadowsIt's the shadowrunning capital of the world for a reason. Seattle offers an unparalleled intersection of corporate, political, and criminal powers. This is where icons are made - like the Ancients, the Halloweeners, the Finnegan Crime Family, the Skraatcha, Dante's Inferno, Renraku Arcology, the Big Rhino, and the Alabaster Maiden. And this is where runners like Dodger, Sally Tsung, Dirk Montgomery, Jake Armitage, Twist, Kellan Colt, and James Kincaid made their names, sometimes made their fortunes, and occasionally experienced horrible losses. This is where you go to test your mettle. This is how you show you're at the top of the heap.A sprawl this big can't be contained in a single book, so we made a box.This box brings the sprawl to life while making it easier for players and gamemasters to dive into the shadowy depths that make Seattle legendary - and see if they can keep their head above water.Seattle Sprawl is for use with Shadowrun Fifth Edition.
Source: Seattle Sprawl Box Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8045)


Title: SG: Pathfinder Module: Gallows of Madness
Post by: Spirit Games on 23 August 2016, 19:45:04
Pathfinder Module: Gallows of Madness


Source: Pathfinder Module: Gallows of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8047)


Title: SG: Honour RPG
Post by: Spirit Games on 23 August 2016, 19:45:04
Honour RPG


Source: Honour RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8048)


Title: SG: Pathfinder Module: Gallows of Madness
Post by: Spirit Games on 24 August 2016, 19:45:02
Pathfinder Module: Gallows of Madness

The Abyss Approaches!Something wicked - and monstrous - stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsetting rumours about the old Arini Estate, Mayor Sanda Trinelli knows that she needs help and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow and won't rest until the settlement and all its innocent inhabitants fall victim to their madness - including predations!Gallows of Madness is a 64-page, highly versatile collection of three adventures for 1st-level characters. Each adventure also includes scaling information for parties of 2nd-level characters. Written with begiinning Game Masters and players in mind while also providing challenging content for veterans, these adventure can be prepared quickly and run separately or in any order. For GMs who wish to run a deeper, more narrative game, this volume also offers an overarching timeline of events and detailed tips for running these adventures as a cohesive whole. Bonus content includes new monstrous foes and a gallery of NPCs to help easily connect the adventures, plus a gorgeous double-sided poster featuring an overview of Saringallow and a miniatures-scale battlemap!
Source: Pathfinder Module: Gallows of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8047)


Title: SG: Honour RPG
Post by: Spirit Games on 24 August 2016, 19:45:02
Honour RPG

It's not a matter of life and death, it's more important than that;Its a matter of Honour.Honour, it's what you need to survive in the Walled City. It's what you display when someone gets in your way, when someone takes what's yours.In Honour the Role-playing game players take on the roles of everyday citizens of the city of Heung Gong, in Asya the largest and most powerful continent on the world of Pangu.. A place eerily famliar, but really very different to our own world. In Heung Gong is the Walled City, a city-within-a-city, which houses gangs, thieves, murderers, drug lords and demons! In Heung Gong the characters will discover that they are not as everyday as they might have first thought they were!So enter the world of Honour, come into the city of Heung Gong and meet the Charmed Ones, create magic, battle demons and brew tea!
Source: Honour RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8048)


Title: SG: Fifth Edition Fantasy #9: The Fallen Temple
Post by: Spirit Games on 31 August 2016, 20:45:03
Fifth Edition Fantasy #9: The Fallen Temple

Fifth Edition Fantasy is here! This adventure modle eis fully compatibe witht h fifth edition of th world's first fantasy RPG, and is ready to play in your home campaign.Fighting against the biting winds and relentless snow to reach the other side of the mountain range known as the Demon's Teeth, a team of adventuers passes the evenings around the campfire listening to your guide's folktales of horrific beasts, bottomless ice pits, and a forgotten temple and its corrupted priestess. And now, with temperatures dropping and a legendary beast in pursuit, these heroes must decide whether to push on or take shelter and fight against an awakened evil that demands worship or delivers death.
Source: Fifth Edition Fantasy #9: The Fallen Temple (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8050)


Title: SG: Fifth Edition Fantasy #8: Eye of the Leviathan
Post by: Spirit Games on 31 August 2016, 20:45:04
Fifth Edition Fantasy #8: Eye of the Leviathan

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and is ready to play in your home campaign!Murder! Ripples of shock pour thorugh the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate the gruesome deed. Could the fishmonger's recent discovery of a massisve black pearl be a possible motive? The heroes' goal is to not only bring the perpertrator to justice, but determine the twisted purpose behind the ghastly act. Concerned townsfolk decry that the evildoer must hang for his or her despicable crime. Yet when the heroes finally track down the murderer, he is already dead by the noose, and the investigation has truly only begun. Clues hint at even darker designs, as an ancient evil stirs to reclaim a once lost malevolent relic.
Source: Fifth Edition Fantasy #8: Eye of the Leviathan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8049)


Title: SG: Polaris Game Master Screen
Post by: Spirit Games on 06 September 2016, 19:45:04
Polaris Game Master Screen


Source: Polaris Game Master Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8073)


Title: SG: Polaris The Roleplaying Game 2-Book Set
Post by: Spirit Games on 06 September 2016, 19:45:05
Polaris The Roleplaying Game 2-Book Set


Source: Polaris The Roleplaying Game 2-Book Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8071)


Title: SG: Pathfinder Player Companion: Haunted Heroes Handbook
Post by: Spirit Games on 06 September 2016, 19:45:05
Pathfinder Player Companion: Haunted Heroes Handbook


Source: Pathfinder Player Companion: Haunted Heroes Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8070)


Title: SG: Polaris Dice Set
Post by: Spirit Games on 06 September 2016, 19:45:05
Polaris Dice Set


Source: Polaris Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8076)


Title: SG: Location Map Folio
Post by: Spirit Games on 06 September 2016, 19:45:05
Location Map Folio


Source: Location Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8075)


Title: SG: Polaris Character File
Post by: Spirit Games on 06 September 2016, 19:45:05
Polaris Character File


Source: Polaris Character File (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8074)


Title: SG: Adventure Path 109: Strange Aeons - In Search of Sanity
Post by: Spirit Games on 06 September 2016, 19:45:05
Adventure Path 109: Strange Aeons - In Search of Sanity


Source: Adventure Path 109: Strange Aeons - In Search of Sanity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8069)


Title: SG: Pathfinder Map Pack: Labyrinths
Post by: Spirit Games on 06 September 2016, 19:45:05
Pathfinder Map Pack: Labyrinths


Source: Pathfinder Map Pack: Labyrinths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8068)


Title: SG: Pathfinder Flip-Mat Classics: Waterfront Tavern
Post by: Spirit Games on 06 September 2016, 19:45:05
Pathfinder Flip-Mat Classics: Waterfront Tavern


Source: Pathfinder Flip-Mat Classics: Waterfront Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8067)


Title: SG: Symbaroum Map
Post by: Spirit Games on 06 September 2016, 19:45:05
Symbaroum Map


Source: Symbaroum Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8066)


Title: SG: Polaris Dice Set
Post by: Spirit Games on 07 September 2016, 00:45:04
Polaris Dice Set

7 Polaris dice, 3 x 6-sided, 3 x 10-sided and 1 x 20-sided.
Source: Polaris Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8076)


Title: SG: Location Map Folio
Post by: Spirit Games on 07 September 2016, 00:45:04
Location Map Folio

This map pack is a suppplement for the Polaris RPG!This pack contains 6 double-sided maps featuring different locations where underwater adventurers are likely to roam! On each sheet you will find a plan with captions on the front to help you prepare your adventures. On the other side, the same location is shown without captions so players can discover it during gameplay.Equinox: Level 1Vessel Rental HangarBarHotelVessel Assembly YardCabaret
Source: Location Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8075)


Title: SG: Bauhaus Source Book
Post by: Spirit Games on 07 September 2016, 00:45:04
Bauhaus Source Book

The Power of HeritageBauhaus makes a bold claim and that is that they are the first and oldest of all corporations, forged by the tumoil fo Old Earth. They are a proud, powerful and dignified people that stand tall in the light of the Cardinal. Noble houses and orders of power makes Bauhaus into a multifaceted gem that it is near impossible to crack. Their enemies have a hard time even scratching the surface.Tradition: Learn of the Bauhaus way and get insight into the many noble houses. Competiton is fierce and a slight can lead to a deadly duelVenus: Bauhaus inhabits one of the most diverse and dangerous home worlds. From frozen tundra to disease riddled jungle swamps. These settlers can tame the harshest of environmentsOrders: These are the powers behind the throne, influential and feared in ways few can imagineMachine of War: Their armies and armadas generate respect, fear and jealousy. Delve deeper into the iconic arsenal, tactics and special forces that has paved the way for the corporation's success.
Source: Bauhaus Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8065)


Title: SG: Dark Soul Source Book
Post by: Spirit Games on 07 September 2016, 00:45:04
Dark Soul Source Book

The Power of Dark SymmetryDarkness. The absenec of light. Mankind has feared it since the beginning of time. That is because on some level we have always known it has always been there, ready to devour anything that crosses its path. Creating monsters out of men, feeding on our despair. Cyclical, eternal and undeniable. This is the Dark Soul, a supplement for the Mutant Chronicles roleplaying game.The Apostles: How do they interact and what are the Aspostles truly? Discover their internal rivalry and their ancient hierachy.Legions: Each Apostle has its own legions, even its own Malignants. Learn of them all and what purpose they serve and the powers they wield.Heretics: Do they all commit evil acts just for the sake of it or are there still twisted human emotions governing them? Learn what it is to become a heretic and what drirves them.Powers Each Apostle bestows its worshippers with unique powers. Study them in depth and the price that comes by wielding them. All heretics can be struck by the dreaded stimata and degeneration.Technology: The Dark Technology, over which Algeroth rules, is the hammer swung by the Apostles, crushing all hope from mankind. Discover intricate new weapons, equipment and the corruption they bring.Dark Soul requires the Mutnt Chronicles 3rd Editon Rolelaying game.
Source: Dark Soul Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8064)


Title: SG: Dark Symmetry Campaign Book
Post by: Spirit Games on 07 September 2016, 00:45:04
Dark Symmetry Campaign Book

The Rise of DarknessAn Imperial expedition on Pluto has unleashed a wave of darkness and despair upon humanity, spreading madness and corruption. While the worlds of mankind fall to ruin, a handful of determined invesigators stumble across conspiracies that threaten to tear civilization apart.Two Campaigns: This book contians two distinct campaigns set in the Dark Symmetry era, exploring the early years of the Mutant Chronicles setting.The Fall of von Holle: In the days following the emergence of the Dark Symmetry, missing heiress, an emergency call, and the agenda of a madman all lead to an unsettling discovery and a vile conspiracy.The Dark Symmetry Campaign: At the height of the First Dark Legion War, a series of seemingly-innocuous events in Luna City reveal a dark scheme that spreads across human civilization.Pregenerated Characters: Six characters designed to work with the premise of the adventuresDoomtroopers: A selection of items used by the Cartel's elite warriors, who were founded in the height of the First Dark Legion War.
Source: Dark Symmetry Campaign Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8063)


Title: SG: Mutant Chronicles Players' Dice Set
Post by: Spirit Games on 07 September 2016, 00:45:04
Mutant Chronicles Players' Dice Set

Take the fight to the Dark Legion with this set of seven high-quality polyhedral dice, specially designed for use with the Mutant Chronicles 3rd Edition roleplaying game,Blast necromutants with two twenty-sided skill dice featuring a faction symbol. On their "20" face.Attempt a head-shot with the twenty-sided Hit Location die, featuring six different body locations.Cause wounds and fuel evil with four six-sided Dark Symmetry dice with three special faces - one each of "1" & "2" weapon damage faces, and a Dark Symmetry symbol on the "6" face that triggers special game effects.
Source: Mutant Chronicles Players' Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8062)


Title: SG: The End of the World: Revolt of the Machines
Post by: Spirit Games on 07 September 2016, 00:45:04
The End of the World: Revolt of the Machines


Source: The End of the World: Revolt of the Machines (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8061)


Title: SG: Criticorum Discord
Post by: Spirit Games on 07 September 2016, 00:45:04
Criticorum Discord


Source: Criticorum Discord (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8060)


Title: SG: Eldritch Skies: Distant Vistas
Post by: Spirit Games on 07 September 2016, 00:45:04
Eldritch Skies: Distant Vistas

Picking up where the Eldritch Skies Rulebook left off, Distant Vistas expands the universe with new options and new additions.Covering such topics as mining, to exploring strange new systems, between these covers are mysteries that reach to the very core of humankind's voyages to the stars.
Source: Eldritch Skies: Distant Vistas (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8059)


Title: SG: Pathfinder Player Companion: Haunted Heroes Handbook
Post by: Spirit Games on 07 September 2016, 09:45:03
Pathfinder Player Companion: Haunted Heroes Handbook

Is Your Mind Your Own?It's one thing to face foes like ravenous beasts, fire-breathing dragons, and marauding monsters, but what about ghosts that can hop from body to body? How do you face a fiend that's using an innocent pawn as a proxy for its evil? Are there ways being haunted could be turned to your advantage? Prepare yourself for the answers to these questions and more as you explore what it's like to be a haunted hero!Inside this book you'll find:New archetypes, feats, and traits that build upon your character's past and explore eerie powers gained from being haunted by spirits.Rules for a new category of magic: haunted spells, which operate in ghostly ways to mimic the sinister manifestation of haunts.An exploration of how different faiths of the Inner Sea region and beyond deal with haunts and the influence of the spirit world.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily incorporated into any fantasy world.
Source: Pathfinder Player Companion: Haunted Heroes Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8070)


Title: SG: Polaris Character File
Post by: Spirit Games on 07 September 2016, 09:45:04
Polaris Character File

Become an agent of one of the underwater factions, a mercenary working to keep afloat or be a freelancer trying to establish his own community. No matter which side you pick, you will discover that nothing is completely black or white and that humankind will need to unite against a common adversity if it wants to survive.The Character File is an essential tool for all players of the Polaris RPG, the famous roleplaying game by Philippe Tessier.This playing aid contains the following:an introduction to the world of the Polaris RPGa character sheet divided up into 8 sections (combat sheet, vehicle sheet armour sheet, gear sheet, etc)The Character File also contains:a descriptiom of the key factions and nations of the world below the seasa full colour map of the ocean floorsa summary of how to create a charactera useful recap of the main rules
Source: Polaris Character File (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8074)


Title: SG: Polaris The Roleplaying Game 2-Book Set
Post by: Spirit Games on 07 September 2016, 13:45:05
Polaris The Roleplaying Game 2-Book Set

"Humankind Was Born In The Seas And Is Now Combing Back Here To Die."- Vulrick the MadDiscover the post-apocalyptic underwater sci-fi world of the Polaris RPG by Philippe Tessier.For centuries, wars and climatic catastrophes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the world's oceans and finds sanctuary... and more. Welcome to Polaris.
Source: Polaris The Roleplaying Game 2-Book Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8071)


Title: SG: Equinox
Post by: Spirit Games on 07 September 2016, 13:45:05
Equinox

"You Have Got To See This City At Least Once In Your Lifetime, To Be Crushed By Its Majesty.!- Statement of a Red League diplomat, during his first visit to EquinoxDiscover the underwater city of Equinox, this huge octahedron with its many levels that floats on the Rockhall Threshold. Learn more about its population and way of life and the most important locations.This supplement also give you more information about the Cult of the Trident, their power and intrigues!Start exploring Equinox right away with the short adventure "Industrial Espionage"!This book is a setting sourcebook for the Polaris RPG. You will need Core Rulebooks 1 & 2 to play the game.
Source: Equinox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8072)


Title: SG: Polaris Game Master Screen
Post by: Spirit Games on 07 September 2016, 18:45:02
Polaris Game Master Screen

This pack contains 1 hardback game master screen and 8 loose sheets featuring rules reference tables.
Source: Polaris Game Master Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8073)


Title: SG: Pathfinder Map Pack: Labyrinths
Post by: Spirit Games on 07 September 2016, 18:45:02
Pathfinder Map Pack: Labyrinths

No Hope of EscapeNo classic adventure is complete without a trip into claustrophobic underground passages that seem designed to confuse explorers. When adventurers descend the crumbling stairs into a dark and echoing dungeon, the Game Master shouldn't have to draw every cracked stone floor and winding hall.  This Pathfinder Map Pack provides stunningly illustrated 5" x 8" map tiles that can be combined into a variety of dizzying dungeon corridors. Inside, you'll find 18 richly crafted map tiles, including:Trapped HallwayCollapsing PassageArrow-Strewn ChamberAmbush CorridorDead EndLoose TilesGame Masters shouldn't waste their time sketching maps whenever characters venture into tangled corridors of dungeons deep. With Pathfinder Map Pack: Labyrinth, you'll have dangers ready around every corner!
Source: Pathfinder Map Pack: Labyrinths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8068)


Title: SG: Pathfinder Flip-Mat Classics: Waterfront Tavern
Post by: Spirit Games on 07 September 2016, 18:45:02
Pathfinder Flip-Mat Classics: Waterfront Tavern

Dockside DangerEvery city needs a seedy waterfront tavern, and Flip Mat: Waterfront Tavern delivers, with a new two-sided, full-colour durable laminated map depicting a dingy dockside dive your players won't soon forget. Try not to smash the cheap furniture when the inevitable fight breaks out!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Waterfront Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8067)


Title: SG: The End of the World: Revolt of the Machines
Post by: Spirit Games on 07 September 2016, 18:45:02
The End of the World: Revolt of the Machines

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the World, you don't play a figure out of history or fantasy, you play yourself!What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could you survive a the revolt of the machines?It is the end of the world as we know it. Our technology has turned on us. Machines take on a mind of their own and they no longer wish to serve their creators. They were invented to make our lives easier, but they now serve only their own malevolent intent. Across the nation, cyborg agents battle skeletal kill-bots, and humanity is caught in the middle. Life-giving medical nanites replicate out of control devouring every living cell on the planet. What can humans do in the face of annihilation at the hands of our own inventions? Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includes:An elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Apocalypse that each include locations, NPCs, and mechanical horrors!How would you survive the end of the world? Discover the answer!
Source: The End of the World: Revolt of the Machines (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8061)


Title: SG: Storm King's Thunder
Post by: Spirit Games on 07 September 2016, 18:45:02
Storm King's Thunder

To Fight Giants,You Must Be GiantAges ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilisations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder coastal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed.Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins. A Dungeons & Dragons adventure for characters of levels 1-10For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Storm King's Thunder (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7983)


Title: SG: Traveller Reach Adventure 1: Marooned on Marduk
Post by: Spirit Games on 08 September 2016, 17:45:07
Traveller Reach Adventure 1: Marooned on Marduk

A simple shuttle ride from the highport of Marduk to the planet's surface ends in disaster when raiders strike the system. Struck by a missile, the shuttle crash-lands in the wilderness. far from civilisation. With night falling and no prospect of immediate rescue, the Travellers will be forced to seek shelter in nearby ruins where they discover they are not alone.In Marooned on Marduck, the Travellers will have to deal with the other survivors of the shuttle crash, whose reactions to the situation may cause more problems than they solve. After braving natural hazards of Marduk and making contact with a band of locals who are also hiding in the remains of what used to be a proud city, the Travellers will come to realise they are being hunted by raiders who want to enslave them for their technical skills. Marooned on Marduk is an exciting adventure that will force the Travellers to rely less on technology and more on their skills and intelligence if they are going to survive the night...
Source: Traveller Reach Adventure 1: Marooned on Marduk (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8077)


Title: SG: Travelller Marches Adsventure 1: High and Dry
Post by: Spirit Games on 08 September 2016, 17:45:07
Travelller Marches Adsventure 1: High and Dry

In High and Dry the Travellers are a given a ship in which they can explore the galaxy for the rest of the campaign - the only catch is they have to find it first.Travelling to the quiet world of Walston, the travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and there have been tremors rocking the surrounding area for quite some time...High and Dry is the perfect introductory adventure for Traveller, full of exploration, character interaction and a truly explosive finale!
Source: Travelller Marches Adsventure 1: High and Dry (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8078)


Title: SG: Lure of Venus
Post by: Spirit Games on 12 September 2016, 19:45:02
Lure of Venus


Source: Lure of Venus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8083)


Title: SG: The Silurian Age
Post by: Spirit Games on 12 September 2016, 19:45:02
The Silurian Age


Source: The Silurian Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8082)


Title: SG: Doctor Who Deluxe Dice Set
Post by: Spirit Games on 12 September 2016, 19:45:02
Doctor Who Deluxe Dice Set


Source: Doctor Who Deluxe Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8081)


Title: SG: The One Ring Deluxe Dice Set
Post by: Spirit Games on 12 September 2016, 19:45:02
The One Ring Deluxe Dice Set


Source: The One Ring Deluxe Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8080)


Title: SG: Journeys and Maps
Post by: Spirit Games on 12 September 2016, 19:45:02
Journeys and Maps


Source: Journeys and Maps (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8079)


Title: SG: Tensei
Post by: Spirit Games on 12 September 2016, 19:45:02
Tensei


Source: Tensei (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8084)


Title: SG: Transhumanity's Fate
Post by: Spirit Games on 12 September 2016, 19:45:02
Transhumanity's Fate


Source: Transhumanity's Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8087)


Title: SG: Heroes of Magnamund
Post by: Spirit Games on 12 September 2016, 19:45:02
Heroes of Magnamund


Source: Heroes of Magnamund (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8086)


Title: SG: World War Cthulhu: London
Post by: Spirit Games on 12 September 2016, 19:45:02
World War Cthulhu: London


Source: World War Cthulhu: London (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8085)


Title: SG: The Lure of Venus
Post by: Spirit Games on 13 September 2016, 18:45:03
The Lure of Venus

Venus. The Emerald Planet. A planet of unimaginable wealth, power, freedom, fame, adventure, immortality. Can you escape its lure or will you fall victim to its dangers?The steamy jungles of Venus hide all manner of mysteries - and dangers - beneath their thick canopies, from ancient cities to deadly flora and fauna. Explorers look to penetrate their shady depths while corporations seek to exploit the bounty of the Ishtar Range, something the native Venusians will savagely resist.The Lure of Venus contains a complete gazetteer of the alien world, including an in-depth look at Venusian Concordats as well as the planet's many colonies. There's also an examination of the savage Venusians' high-tech forebears, the Erisians, and all manner of nasty wildlife, new equipmennt, occupations and more besides.Can our heroes survive Venus, or will they be lost forever in its jungles?
Source: The Lure of Venus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8083)


Title: SG: Doctor Who Deluxe Dice Set
Post by: Spirit Games on 13 September 2016, 18:45:19
Doctor Who Deluxe Dice Set

Six amzingly detailed 6-sided dice for all your favourite games, including the Doctor Who Roleplaying Game.With faces featuring Daleks, Cybermen, K9, UNIT and the TARDIS these deluxe dice make the perfect companion to your adventures through time and space.
Source: Doctor Who Deluxe Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8081)


Title: SG: The One Ring Deluxe Dice Set
Post by: Spirit Games on 13 September 2016, 18:45:19
The One Ring Deluxe Dice Set

Here are seven precious and beautifully detailed dice for your The One Ring Roleplaying Game adventures.This set contains six 6-side success dice and one 12-sided feat die.Be the envy of all other adventurers at the table - become the Dicebearer!
Source: The One Ring Deluxe Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8080)


Title: SG: Journeys and Maps
Post by: Spirit Games on 13 September 2016, 18:45:19
Journeys and Maps

It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.'Journeys and Maps is a set of four double-sided, large-format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan, Gondor and Mordor. With four Adventurer's Maps backed with four hexed Loremaster's Maps, these provide an invaluable play aid for planning your One Ring journeys.Also included is a 32-page supplement, with rules for water travel by sea and river; an index to all locations covered inThe One Ring Roleplaying Game  suppplements to date; a system for detailing ruins found along the roadl; a useful collection of terrain-specific hazards and a section detailing natural wonders, lodgings, and fellow travellers your company might find along the way.
Source: Journeys and Maps (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8079)


Title: SG: Tensei
Post by: Spirit Games on 13 September 2016, 18:45:19
Tensei

A Mysterious island, Ryugu Island, has emerged from the depths of the Pacific Ocean off the coast of Japan. Accompanied with typhoons and a supernatural red storm, the island's appearance has opened the gate of Yomi-No-Kuni and unleashed a wave of vile Oni and insane Yokai, creatures too long locked away in the grey lands of death.In the aftermath of the red sorm, normal men and women discover they are descended from ancient spirits. While some refuse their heritage, others accept their fate. From now on, they are no longer unarmed and alone in the face of the supernatural. Instead they are true heroes, armed with Ki swords, ritual incantations and destructive o-fuda. They are the new amry of the Emperor, charged with closing the gates of Yomi once and for all.This last volume in the Kuro saga contains all the rules needed to take the character in your game into the Kuro Tensei setting, including new powers and new abilities you will also find an oveview of Japan, now plunged into a terrifying occult war, as well as formidable enemies and three complete scenarios.You will need the Kuro Core Rulebook to use the matertial in Kuro Tensei.
Source: Tensei (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8084)


Title: SG: Transhumanity's Fate
Post by: Spirit Games on 13 September 2016, 18:45:19
Transhumanity's Fate

Transhumanity's Fate:Brings technothriller espionage and horror in a world or upgraded humans to Fate CoreJoin Firewall, and defend transhumanity in the aftermath of near annihilation by artificial intelligence.Requires Fate Core to play
Source: Transhumanity's Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8087)


Title: SG: The Silurian Age
Post by: Spirit Games on 13 September 2016, 23:45:03
The Silurian Age

Dinosaurs and SpaceshipsThe Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon.  But what about... Backwards? To a time before there was any humanity,  to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians.This supplement for the Doctor Who Roleplaying Game contains rules and background for visiting prehistoric Earth, including stats for all manner of different dinosaurs. It also contains an in-depth look at the Silurian race, including a ready-made Silurian city to visit.But that's not all! It also contains a complete set of spaceship rules, including Silurian Arks, for when you want to combine both dinosaurs and spacehips in an adventure.
Source: The Silurian Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8082)


Title: SG: Heroes of Magnamund
Post by: Spirit Games on 13 September 2016, 23:45:03
Heroes of Magnamund

Heroes of Magnamund: Expanded Character Handbook brings a wealth of additional player options to The Lone Wolf Adventure Game.Take your adventure beyond the Kai Order with a huge array of new options that let you play any Magnamund character you want to.An expanded guide to character creation, with new traits, skills and abilities.Roles offer the chance to take up the mantle of famous character types, from Noodnic Scavengers of Durenor and Magicians of Dessi to Buccaneers of Shadai and many more favourites from the Lone Wolf gamebooks.Archetypes allow you to create a unique character of your own, starting with templates including Adept, Scoundrel, Soldier, Wanderer and more.Equipment for all the specialist roles and archeytpes, including Bor muskets, cutlasses and the deadly Shiel-fa.Assemble your party and venture forth. Become Heroes of Magnamund!
Source: Heroes of Magnamund (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8086)


Title: SG: World War Cthulhu: London
Post by: Spirit Games on 13 September 2016, 23:45:03
World War Cthulhu: London

London 1941. The blackout reigns. Only the burning bombed-out buildings and raking searchlights defy the War Office order that has cast the city into darkness.The nightly rain of German bombs brings death amd destruction to the capital. By day you try not to talk about the looming threat of invasion and now you miss having a belly full of real food. All night you huddle in the Tube and sing songs to distract you from the inky darkness.But there are far more terrifying threats in that darkness than mere German bombs: twisted and ancient forms released from their long-forgotten prisons, inhuman scavengers drawn by the carnage to feast; depraved cults with demented plans to take advantage of the chaos...Create investigators belonging to N's Auxilliaries, civilians recruited to battle the agents of the Mythos threatening the Home Front.Learn all about life during the London Blitz and the threats - both Mythos and mundane - that lurk in the blackout.Discover how London landmarks have been affected by the war.Construct effective scenarios with the London Blitz as your backdrop.Explore wartime London with three complete, prewritten scenarios.This supplement brings the horrors of the Mythos to London in the 1940s. It is intended for both the World War Cthulhu: The Darkest Hour and Cthulhu Britannica: London settings.
Source: World War Cthulhu: London (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8085)


Title: SG: Call of Cthulhu 7th Edition Investigator Handbook
Post by: Spirit Games on 20 September 2016, 19:45:02
Call of Cthulhu 7th Edition Investigator Handbook

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."- H.P. LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get .Let this book be your guide. The Investigator Handbook is an essential player's aid for the Call of Cthulhu role playing game.Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, and guidance on getting the most from the game. What's more, there are a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!For Call of Cthulhu, 7th edition. You must have a least one copy of the Call of Cthulhu Keeper Rulebook to play Call of Cthulhu.
Source: Call of Cthulhu 7th Edition Investigator Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8035)


Title: SG: Call of Cthulhu 7th Edition Keeper Screen
Post by: Spirit Games on 20 September 2016, 19:45:03
Call of Cthulhu 7th Edition Keeper Screen

All the important rules, charts, and maps at a glance!The Keeper Screen is an essential play aid for those running games of Call of Cthulhu.This is a 3-panel Keeper Screen mounted on thick hard cover stock, folding out to 34 inches wide. One side, intended to face the players, portrays glorious artwork. The rear of the screen, the Keeper's side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games.Inside are two ready-to-play scenarios set in Loveceraft Country during the 1920s: "Blackwater Creek" and "Missed Dues." Twelve ready-to-play pre-generated investigators, and colour maps of Lovecraft Country, the World of Cthulhu, and Arkham Environs.For Call of Cthulhu, 7th Edition. you must have at least one copy of the Call of Cthulhu Keeper Rulebook to play Call of Cthulhu.
Source: Call of Cthulhu 7th Edition Keeper Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8088)


Title: SG: Nameless Horrors
Post by: Spirit Games on 20 September 2016, 19:45:03
Nameless Horrors

The Cthulhu Mythos presents horrors far worse than mere death...You won't find any ghouls or deep ones, or other named Mythos entities here.The horrors found within have no name, but are still very much of the Mythos. Your players will not have encountered their like before, and no one will be on safe, comfortable ground.Nameless Horrors brings you six new scenarios that will frighten even the most experienced of Call of Cthulhu players, giving them reason to fear the unknown.An Amaranthine Desire - The investigators find themselves in the doomed English seaport of Dunwich, encountering strange echoes of the night that sealed the fate of all who dwelt there.A Message of Art - The investigators are invited to attend the closing party of the Salon de la Rose + Croix, rubbing shoulders with the Parisian elite, while finding out that the cost of truly great art is sometimes death.And Some Fell on Stony Ground - Life in small-town America of the 1920s is not quite what it was for residents of Stowell. Local people are behaving strangely and events are escalating. Can the investigators get to the bottom of the mystery and survive before the entire town explodes in a frenzy of blood and crime?Black Prospect - Residents of a shanty town in Depression-era Massachusetts find their community under assault from unknown forces. Who or what is preying on them? Will the investigators find out before those they hold dear are destroyed/The Moonchild - David Barber was driven to make a terrible pact to save his son's life, allowing a great evil to be unleashed upon an unsuspecting world. Drawn together by a mutual acquaintance, the investigators must work together or fall under the spell of the Moonchild.The Space Between - What was planned as a fantastic new feature film is turning into the shoot from hell. The leading lady has vanished, the director has retreated from the world, and the police are sniffing around the set. It is up to the investigators to get the film back on track and share its vision with the world.
Source: Nameless Horrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8089)


Title: SG: Call of Cthulhu Seventh Edition Quick-Start Rules
Post by: Spirit Games on 28 September 2016, 18:45:02
Call of Cthulhu Seventh Edition Quick-Start Rules


Source: Call of Cthulhu Seventh Edition Quick-Start Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8091)


Title: SG: Alone Against the Flames
Post by: Spirit Games on 28 September 2016, 18:45:02
Alone Against the Flames


Source: Alone Against the Flames (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8090)


Title: SG: Dungeon Crawl Classics 91.1: The Lost City of Barako
Post by: Spirit Games on 05 October 2016, 13:45:06
Dungeon Crawl Classics 91.1: The Lost City of Barako


Source: Dungeon Crawl Classics 91.1: The Lost City of Barako (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8098)


Title: SG: Dungeon Crawl Classics 91: Journey to the Centre of Aereth
Post by: Spirit Games on 05 October 2016, 13:45:07
Dungeon Crawl Classics 91: Journey to the Centre of Aereth


Source: Dungeon Crawl Classics 91: Journey to the Centre of Aereth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8097)


Title: SG: Need to Know
Post by: Spirit Games on 05 October 2016, 13:45:07
Need to Know


Source: Need to Know (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8096)


Title: SG: Agent's Handbook
Post by: Spirit Games on 05 October 2016, 13:45:07
Agent's Handbook


Source: Agent's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8095)


Title: SG: Fantasy AGE: Bestiary
Post by: Spirit Games on 05 October 2016, 18:45:01
Fantasy AGE: Bestiary


Source: Fantasy AGE: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8094)


Title: SG: England Upturn'd
Post by: Spirit Games on 05 October 2016, 18:45:02
England Upturn'd


Source: England Upturn'd (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8105)


Title: SG: Pathfinder Player Companion: Divine Anthology
Post by: Spirit Games on 05 October 2016, 18:45:02
Pathfinder Player Companion: Divine Anthology


Source: Pathfinder Player Companion: Divine Anthology (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8108)


Title: SG: Pathfinder Flip-Mat: Mythos Dungeon
Post by: Spirit Games on 05 October 2016, 18:45:02
Pathfinder Flip-Mat: Mythos Dungeon


Source: Pathfinder Flip-Mat: Mythos Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8107)


Title: SG: Pathfinder Campaign Setting: Planes of Power
Post by: Spirit Games on 05 October 2016, 18:45:02
Pathfinder Campaign Setting: Planes of Power


Source: Pathfinder Campaign Setting: Planes of Power (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8109)


Title: SG: A Magical Medieval Society: Western Europe Third Edition
Post by: Spirit Games on 05 October 2016, 18:45:02
A Magical Medieval Society: Western Europe Third Edition


Source: A Magical Medieval Society: Western Europe Third Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8102)


Title: SG: Metamorphosis Apha Roleplaying Game
Post by: Spirit Games on 05 October 2016, 18:45:02
Metamorphosis Apha Roleplaying Game


Source: Metamorphosis Apha Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8101)


Title: SG: Fifth Edition Fantasy #10: The Castle in the Sky
Post by: Spirit Games on 05 October 2016, 18:45:02
Fifth Edition Fantasy #10: The Castle in the Sky


Source: Fifth Edition Fantasy #10: The Castle in the Sky (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8100)


Title: SG: Starships and Spacecraft: Deck Plans for Traveller
Post by: Spirit Games on 05 October 2016, 18:45:02
Starships and Spacecraft: Deck Plans for Traveller


Source: Starships and Spacecraft: Deck Plans for Traveller (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8099)


Title: SG: The Cursed Chateau
Post by: Spirit Games on 05 October 2016, 18:45:02
The Cursed Chateau


Source: The Cursed Chateau (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8106)


Title: SG: Numenera Character Options 2
Post by: Spirit Games on 05 October 2016, 23:45:02
Numenera Character Options 2


Source: Numenera Character Options 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8104)


Title: SG: 7th Sea Core Rulebook Second Edition
Post by: Spirit Games on 12 October 2016, 05:45:03
7th Sea Core Rulebook Second Edition

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.Save the Queen of Avalon fromtreacherous blackmail!Thwart a dastardly assassinationattempt on the Cardinal of Castille!Raid the villainous fleets ofVodacce Merchant Princes!Free the Prince of the SarmationCommonwealth from a mysterious curse!Make decisions that alterthe very cause of Thean history!In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.In other words - you are d'Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d'Aubigney, and the Scarlet Pimpernel all rolled up in one!This is a game of high adventure, mystery and action.This is a game of intrigue and romance.This 7th Sea.
Source: 7th Sea Core Rulebook Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8110)


Title: SG: The Island of Doctor Moreau Starter Box
Post by: Spirit Games on 13 October 2016, 15:45:06
The Island of Doctor Moreau Starter Box

Explore HG Wells' island of horrors with this SystemMech starter set, containing everything you need to get going. The Island of Doctor Moreau is a complete adventure designed to introduce the rules a step at a time with a series of simple but challenging scenarios. All packaged in a beautiful hand-made wooden chest.Box contains:Island of Doctor Moreau adventure book containing full SystemMech rulesTurn TokenField of Vision Template2 Tape Measures10 6-sided dice10 20-sided dice8 metal miniatures with plastic basesMiniatures may require assembly, supplied unpainted.
Source: The Island of Doctor Moreau Starter Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8112)


Title: SG: The Woods: Secrets of Shandisholm
Post by: Spirit Games on 13 October 2016, 15:45:06
The Woods: Secrets of Shandisholm


Source: The Woods: Secrets of Shandisholm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8111)


Title: SG: SystemMech Kit
Post by: Spirit Games on 13 October 2016, 20:45:02
SystemMech Kit

The SystemMech Kit contains useful tools for playing SystemMech, or indeed any tabletop RPG:SystemMech Field of Vision Template (designed to fit all circular bases 30mm or less, hexagonal bases and square bases 25mm or smaller)Turn TokenTape Measure5 6-sided dice5 20-sided dice
Source: SystemMech Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8113)


Title: SG: The Woods: Secrets of Shandisholm
Post by: Spirit Games on 13 October 2016, 20:45:03
The Woods: Secrets of Shandisholm

Believe the tales they told you...every word is true.There are trees in the heart of the forest older than mortal memory.They have seen the coming of the demons from the sea, the one-eyed creatures pursued by the great evil.They have seen the Fair Folk dance across the void, filling the land with their servants.They have seen cruelty, violence and fear.Still they watch, as the mortals rebuild their world, and countless strange and terrible creatures watch along with them from the darkness of the woods.Secrets of Shandisholm is a sourcebook for tabletop roleplay, set in the world of The Woods.Inside you'll find everything you'll need to explore the forests and fens of Shandisholm, with their shadowy and mysterious denizens, including the history of the Mortal Realm, and extensive bestiary, modelling articles and ideas for scenarios and storylines.Also included are complete rules for SystemMech, the chance-free tabletop RPG from Oakbound Studio. Skills, Traits, and Item lists and a new Action Table for Fateweaving expands the core rules for using SystemMech in the world of The Woods.A range of miniatures and gaming aids to accompany this book are available from Oakbound Studio.
Source: The Woods: Secrets of Shandisholm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8111)


Title: SG: Court of Shadows Fifth Edition Limited Edition
Post by: Spirit Games on 19 October 2016, 15:45:03
Court of Shadows Fifth Edition Limited Edition


Source: Court of Shadows Fifth Edition Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8121)


Title: SG: The Esoterrorists: Worldbreaker
Post by: Spirit Games on 19 October 2016, 15:45:03
The Esoterrorists: Worldbreaker


Source: The Esoterrorists: Worldbreaker (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8118)


Title: SG: Age of Cthulhu Vol IX: The Lost Expedition
Post by: Spirit Games on 19 October 2016, 15:45:04
Age of Cthulhu Vol IX: The Lost Expedition


Source: Age of Cthulhu Vol IX: The Lost Expedition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8117)


Title: SG: Dungeon Crawl Classics 92: Through the Dragonwall
Post by: Spirit Games on 19 October 2016, 15:45:04
Dungeon Crawl Classics 92: Through the Dragonwall


Source: Dungeon Crawl Classics 92: Through the Dragonwall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8116)


Title: SG: Dungeon Crawl Classics 83.2: Death Among The Pines
Post by: Spirit Games on 19 October 2016, 15:45:04
Dungeon Crawl Classics 83.2: Death Among The Pines


Source: Dungeon Crawl Classics 83.2: Death Among The Pines (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8115)


Title: SG: Grimtooth's Tomb of the Warhammer
Post by: Spirit Games on 19 October 2016, 15:45:04
Grimtooth's Tomb of the Warhammer


Source: Grimtooth's Tomb of the Warhammer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8114)


Title: SG: Fear Itself 2nd Edition
Post by: Spirit Games on 19 October 2016, 15:45:04
Fear Itself 2nd Edition


Source: Fear Itself 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8119)


Title: SG: Court of Shadows Fifth Edition
Post by: Spirit Games on 19 October 2016, 15:45:04
Court of Shadows Fifth Edition


Source: Court of Shadows Fifth Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8120)


Title: SG: Pathfinder Map Pack: Bridges
Post by: Spirit Games on 26 October 2016, 01:45:03
Pathfinder Map Pack: Bridges


Source: Pathfinder Map Pack: Bridges (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8127)


Title: SG: Pathfinder Flip-Mat: Bigger Forest
Post by: Spirit Games on 26 October 2016, 01:45:03
Pathfinder Flip-Mat: Bigger Forest


Source: Pathfinder Flip-Mat: Bigger Forest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8126)


Title: SG: Pathfinder Adventure Path: Curse of the Crimson Throne Hardback
Post by: Spirit Games on 26 October 2016, 01:45:03
Pathfinder Adventure Path: Curse of the Crimson Throne Hardback

A Campaign Fit For A QueenThe kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne - an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known. This hardcover compilation updates the fan-favourite campaign for use with the Pathfinder Roleplaying Game, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure.This hardcover edition of Curse of the Crimson Throne contains:All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.An array of new rules options for characters, ranging from campaign traits to spells to magic items.An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!
Source: Pathfinder Adventure Path: Curse of the Crimson Throne Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8125)


Title: SG: Through the Breach: Penny Dreadful - The Bayou Games
Post by: Spirit Games on 26 October 2016, 01:45:04
Through the Breach: Penny Dreadful - The Bayou Games

The Bayou will Be WatchingWinning means fame and fortune.Losing means... well, it probably means that you were too drunk and fell off your giant chicken during the jousting competition.A simple mission to recover a stolen device turns into something more as the Fated get pulled into a competition between rival Gremlin families in a sprawling Bayou Bash.So load your shotgun, grab your best pig, and try to avoid catching fire as you compete in the most gruelling contests seen in the Bayou since the last time this sort of thing happened!The Bayou Game is a fun four session Gremlin-focused adventure for the Through the Breach roleplaying game. It requires the Fated Almanac to play and is a good companion adventure for the Into the Bayou expansion.
Source: Through the Breach: Penny Dreadful - The Bayou Games (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8123)


Title: SG: Through the Breach: Into the Bayou
Post by: Spirit Games on 26 October 2016, 01:45:04
Through the Breach: Into the Bayou

Time To Go GreenInto the Bayou takes you out of the city and into the swamps, bogs, fens, and marshes east of Malifaux City. This book expands on the options presented in the fated Almanac, allowing players access to the ramshackle weapons and strange magic of the Bayou's race of green-skinned Gremlins.Inside you will find new options for character creation, including new Pursuits and the ability to play as Malifaux's shortest (and greenest) race: the Gremlins.Into the Bayou is an expansion book for the Through the Breach roleplaying game. It requires the Fated Almanac to play.Don't trust the fickle nature of dice! Through the Breach characters use a deck of cards, known as the Fate Deck, to navigate their way through a world of gothic horror, magical gunslingers, and steampunk technology. Through the Breach is an easy to learn tabletop roleplaying game perfect for telling stories set in the world of Malifaux.
Source: Through the Breach: Into the Bayou (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8122)


Title: SG: Pathfinder Campaign Setting: Inner Sea Temples
Post by: Spirit Games on 26 October 2016, 01:45:04
Pathfinder Campaign Setting: Inner Sea Temples

Houses of the HolyNearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centres of commerce, community, healing, and sacrifice for adventurers and common folk alike.Pathfinder Campaign Setting: Inner Sea Temples helps Game Masters and players explore six of the Inner Sea region's most iconic seats of faith. Each entry comes complete with a detailed map and gazetteer; profiles of the temple's notable members; a history of the structure and the organization of its clergy; and a wealth of magic items, occult rituals, and spells favoured by the resident priests.This book contains details on the following temples:The Cathedral of Exquisite Agony, a dark temple to Zon-Kuthon in Nidal.Cayden's Hall, a combination church and tavern in the heart of Absalom sacred to the Drunken Hero.The First colonial Bank of Sargava, a bank-temple of Abadar in the city of Kalabuto.The High Temple of Pharasma, a prestigious temple in Osirion dedicated to the Lady of Graves.The House of Dawn's Redemption, a grand cathedral to Sarenrae in Taldor.Imvrildara, an ancient shrine to Calistria hidden deep within the forests of Kyonin.Inner Sea Temples is intended for use with the Pathfinder Roleplaying Game and Pathfinder Campaign Setting, but can easily be adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Inner Sea Temples (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8124)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Storm King's Thunder Standard Booster
Post by: Spirit Games on 26 October 2016, 11:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Storm King's Thunder Standard Booster

Collect all 44 figures from Storm King's Thunder, the newest set of randomly sorted monsters and heroes in our exciting line of D&D miniatures, Icons of the Realms.The Giants have returned to the Forgotten Realms in force as they clash with dragons and one another in epic battles for glory and territory, while humans an other small folk caught in the middle try to find a way to survive amid the
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Storm King's Thunder Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8128)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Storm King's Thunder Chief Guh Premium Figure
Post by: Spirit Games on 26 October 2016, 11:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Storm King's Thunder Chief Guh Premium Figure

1 collectible figure.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Storm King's Thunder Chief Guh Premium Figure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8129)


Title: SG: Dark Streets RPG: Cthulhu Mythos role-playing in 18th century London
Post by: Spirit Games on 01 November 2016, 17:45:03
Dark Streets RPG: Cthulhu Mythos role-playing in 18th century London

The Adventures of the Bow Street Runners in their Struggle Against the Minions of the Cthulhu Mythos.London, 1749: A city of vice, crime and misery. Gangs of ruffians rule the streets, unopposed. Brothels proliferate. Child-beggars starve in filthy gutters. Corrupt night-watchmen and thief-takers turn a blind eye to wrong-doing. And dark creatures lurk in back alleys, called from beyond by the desperate with nothing left to lose.But there is a new force on the streets of London; for the author and magistrate Henry Fielding has teamed up with his brother John to form the city's first police force - the Bow Street Runners. The Fieldings have persuaded parliament to fund their crime-fighting endeavour, but they now that there is something behind the vice - for John Fielding's blind eyes can see things that others cannot - things that man was not meant to know.Dark Streets is a stand-alone role-playing game in which players take on the roles of officers in London's first, desperately small, police force, investigating the dark secrets behind the sordid crimes of eighteenth century London. A mixture of authentic history and the cosmic horror of HP Lovecraft, using the Renaissance D100 system, Dark Streets comes to you from the UK Games Expo Award-winning authors of Abney Park's Airship Pirates, Clockwork & Chivalry, Pirates & Dragons and the OneDice series.And lookout for Gin & Hellfire, a book of adventures for the Dark Streets system.
Source: Dark Streets RPG: Cthulhu Mythos role-playing in 18th century London (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8137)


Title: SG: Pirates and Dragons
Post by: Spirit Games on 01 November 2016, 17:45:03
Pirates and Dragons


Source: Pirates and Dragons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8134)


Title: SG: Victorious RPG
Post by: Spirit Games on 01 November 2016, 17:45:03
Victorious RPG


Source: Victorious RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8133)


Title: SG: Timewatch RPG: Behind Enemy Times
Post by: Spirit Games on 01 November 2016, 17:45:03
Timewatch RPG: Behind Enemy Times


Source: Timewatch RPG: Behind Enemy Times (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8132)


Title: SG: Timewatch RPG
Post by: Spirit Games on 01 November 2016, 17:45:03
Timewatch RPG


Source: Timewatch RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8131)


Title: SG: Clockwork and Chivalry Core Rulebook
Post by: Spirit Games on 01 November 2016, 17:45:03
Clockwork and Chivalry Core Rulebook


Source: Clockwork and Chivalry Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8136)


Title: SG: Renaissance Deluxe
Post by: Spirit Games on 01 November 2016, 17:45:03
Renaissance Deluxe


Source: Renaissance Deluxe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8135)


Title: SG: Endless Vigil
Post by: Spirit Games on 01 November 2016, 17:45:03
Endless Vigil

Release date Thursday 3rd November - pre-orders welcome
Source: Endless Vigil (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8138)


Title: SG: Mutant: Year Zero Maps and Markers Pack
Post by: Spirit Games on 01 November 2016, 17:45:03
Mutant: Year Zero Maps and Markers Pack


Source: Mutant: Year Zero Maps and Markers Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8140)


Title: SG: Mutant: Year Zero Genlab Alpha
Post by: Spirit Games on 01 November 2016, 17:45:03
Mutant: Year Zero Genlab Alpha


Source: Mutant: Year Zero Genlab Alpha (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8139)


Title: SG: TimeWatch RPG
Post by: Spirit Games on 01 November 2016, 22:45:04
TimeWatch RPG


Source: TimeWatch RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8131)


Title: SG: OneDice: Universal
Post by: Spirit Games on 01 November 2016, 22:45:05
OneDice: Universal


Source: OneDice: Universal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8146)


Title: SG: OneDice: Pulp
Post by: Spirit Games on 01 November 2016, 22:45:05
OneDice: Pulp


Source: OneDice: Pulp (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8145)


Title: SG: OneDice: Fantasy
Post by: Spirit Games on 01 November 2016, 22:45:05
OneDice: Fantasy


Source: OneDice: Fantasy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8144)


Title: SG: TimeWatch RPG: The Book of Changing Years
Post by: Spirit Games on 01 November 2016, 22:45:05
TimeWatch RPG: The Book of Changing Years


Source: TimeWatch RPG: The Book of Changing Years (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8143)


Title: SG: Codex Infernus GM Screen
Post by: Spirit Games on 01 November 2016, 22:45:05
Codex Infernus GM Screen


Source: Codex Infernus GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8142)


Title: SG: Codex Infernus
Post by: Spirit Games on 01 November 2016, 22:45:05
Codex Infernus


Source: Codex Infernus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8141)


Title: SG: Pirates and Dragons
Post by: Spirit Games on 02 November 2016, 18:45:03
Pirates and Dragons

Pirates like gold.Dragons like gold.When the terrors of the sea meet the terrors of the sky,there's bound to be troubleThey came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind - dragons!In their mountain lairs on the Dragon Isles, giant beasts - old and wise and malevolent - sit on their piles of gold, surrounded by their zombie minions. The native have found ways of appeasing or evading them - the Dragon Tribes honour them with gold and human sacrifice, the other Islanders use their magic to hide away or resist. The Uropans must rely on gunpowder and cold steel.And the pirates? The pirates will use whatever comes to hand in their battle with the dragons. Armed with science, sorcery, steel and superstition, they take the fight into the dragons' lairs in their endless quest for gold.Pirates & Dragons is a role-playing game of fantasy swashbuckling in a world of magic and treasure, of fantastical islands inhabited by strange beasts and vile necromancers, of treachery and heroism. Together with a group of friends, you take on the role of pirates, out for adventure and booty - raiding the treasure galleons of Esbania, the merchant fleets of Gaule and Batavia, the dragon-hunting ships of Albion, the ruins of lost Adalantas... and the gold-filled caves of ancient and evil dragons.Gather your crew. Load your flintlocks. And prepare to plunder!From the UK Games Expo Award-winning designers of Abney Park's Airship Pirates and Clockwork & Chivalry, Pirates & Dragons features cinematic game mechanics based on the acclaimed Renaissance D100 system, and is compatible with other D100 systems.
Source: Pirates and Dragons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8134)


Title: SG: Clockwork and Chivalry Core Rulebook 2nd Edition
Post by: Spirit Games on 02 November 2016, 18:45:03
Clockwork and Chivalry Core Rulebook 2nd Edition

Clockpunk Fantasy from the Designers of Abney Park's Airship Pirates RPGIn a 17th century that didn't quite happen lies a world of mud, blood, mayhem and magick. England is fast descending into anarchy. A multitude of political and religious factions struggle for supremacy. Magickal pollution taints the country side. Creature long dismissed as legends awake. Obsessive scientists meddle with the very elements of nature. Crazed inventors create mad machines.Fanatics of every persuasion vie for power, while war, famine and witchcraft stalk the land.The king is dead. Oliver Cromwell and the gigantic clockwork war machines of the New Model Army do battle with the cavalier-alchemists of Prince Rupert for control of the country, while ordinary folk struggle for survival.In a world where every man is against his brother, can you and your fellow adventurers - armed with musket, sword, clockwork and magick- hold back the tide of war?Clockwork & Chivalry returns in a complete standalone 2nd edition featuring the new Renaissance engine - a fast, grim, heroic D100 role-playing system designed for thr world of black-powder weapons, political machinations and fanatical righteousness.Alchemists, diggers, dragons, ghouls, engineers, mercenaries, puritans, ranters, royalists, satanists, thieves, witches... which side are you on?
Source: Clockwork and Chivalry Core Rulebook 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8136)


Title: SG: Renaissance Deluxe
Post by: Spirit Games on 02 November 2016, 18:45:04
Renaissance Deluxe

Renaissance is a D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - Battle Alchemy and Witchcraft. The Deluxe edition has been expanded with new spells, weapons and factions, and historical notes for the period from the Renaissance to the Napoleonic era, as well as new rules for Sanity (first introduced in Clockwork & Cthulhu) and Quick Combat. Numerous other optional rules and ideas are included, as well as extensive notes for games masters. All rules are optional, allowing you to tailor the mechanics to your own campaign.Released under an Open Gaming License, which allows companies and individuals to incorporate the rules into their own games, it also showcases and expands the rules system of Clockwork & Chivalry 2nd Edition, and is written by award-winning game designers Peter Cakebread & Ken Walton (UK Games Expo Award, Silver Oggie Award, DieHard GamesFANS Award, Steampunk Chronicle Award, Origins Nominee).
Source: Renaissance Deluxe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8135)


Title: SG: OneDice: Universal
Post by: Spirit Games on 02 November 2016, 18:45:04
OneDice: Universal

Quick and easy fantasy role-playing rules by Peter CakebreadOneDice is an easy, quick and flexible Roleplaying Game (RPG) system.Whether you want to design worlds where you play mighty barbarian heroes exploring a fantasy land, rebels on the run in outer space, superheroes fighting supervillains, or anything else, the OneDice system has been developed to be easily adaptable for your games.Created by the UK Games Expo Award winning designers of Abney Park's Airship Pirates, Clockwork & chivalry and Renaissance.
Source: OneDice: Universal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8146)


Title: SG: OneDice: Pulp
Post by: Spirit Games on 02 November 2016, 18:45:04
OneDice: Pulp

Quick and easy fantasy role-playing rules by Peter CakebreadOneDice Pulp is a game of all-out pulp adventure in a fictionalised version of our world. The action takes place in the 1930's, as it was portrayed in the "pulp" magazines of that era. Whether you want to play a two-fisted sea captain, a scientist explorer or a mysterious masked avenger all the rules you need are in this book.There are additional "skins" for adding other pulp genres - Horror, Science Fiction and Swords & Sorcery. Now grab your fedora and a whip, strap on your trusty revolver, and let's get going.
Source: OneDice: Pulp (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8145)


Title: SG: OneDice: Fantasy
Post by: Spirit Games on 02 November 2016, 18:45:04
OneDice: Fantasy

Quick and easy fantasy role-playing rules by Peter CakebreadOneDice Fantasy is a game set in a world of elves and dwarves, sorcerers and dragons. Whether you want to play in a setting of your own devising, or adventure in one of the three fantasy eras described within, all the rules you need are in this book - races and profession, five magic systems, an extensive bestiary and a short adventure to get your campaign going. You can play as a barbarian hero fighting evil necromancers, a dwarven cleric battling gnomish technology, or a trollish warrior saving the world from an army of invading demons - whatever your fantasy tastes, this is the game for you.The OneDice system is easy to pick up and play. Everything you need (except for pencils, paper, and an ordinary six-sided dice) is in this book.
Source: OneDice: Fantasy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8144)


Title: SG: Codex Infernus GM Screen
Post by: Spirit Games on 02 November 2016, 18:45:04
Codex Infernus GM Screen

Three panel screen on sturdy cardstock with GM charts one side and hellish armies on the other.
Source: Codex Infernus GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8142)


Title: SG: Codex Infernus
Post by: Spirit Games on 02 November 2016, 18:45:04
Codex Infernus

The Savage Guide to HellA holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!In this book you'll find:Ready-to-play character archetypes for fantasy and modern gamesNew Fantasy racesNew Demonic racesNew Edges and Arcane BackgroundsGuidelines for creating infernal weaponsGuidelines for blessing weapons - even if you don't have an Arcane BackgroundAn immersive Fantasy campaign settingA detailed section on Hell itselfGuidelines for creating cultsA brief look at Hell in various cultures stemming back to ancient MesopotamiaRules for demonic pacts, demonic possession, and an optional corruption systemHellish hazardsA gazetteer filled with demons you can use in your games
Source: Codex Infernus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8141)


Title: SG: Mutant: Year Zero Genlab Alpha
Post by: Spirit Games on 02 November 2016, 18:45:04
Mutant: Year Zero Genlab Alpha

01/19/2278, 3:45pm. Animal Test 76653243B. Test Subject Cassius 09, Felis Sapiens. Again, the subject dies on the operating table. Remains are sent for preservation and documentationDuring the great apocalypse, humanity fled to the depths of the underground enclaves. In genetic laboratories, researchers tried to breed a new being, splicing human and animal DNA, creating a beast intelligent yet strong enough to survive in the devastated word. The enclaves have fallen - but the animals' fight for freedom has only just begun.Mutant: Genlab Alpha is a complete stand-alone expansion to the award-winning Mutant: Year Zero roleplaying game. Get ready for a furry mutant (r)evolution! Contents:New rules, PC roles, skills and powers for mutant animals. The expansion includes all the rules you need to play.A detailed description of Paradise Valley the mountain valley where the animals are being held captive.A description of the mysterious underground facility called the Labyrinth, where the Watchers dwell.The complete campaign Escape from Paradise, letting the players lead the animals' fight for freedom.Unique strategic game mechanics for putting the players truly in charge of the Resistance, planning its operations.An overview of how the mutant animals can travel to the Zone if they escape, and join the human mutants of Mutant: Year Zero.
Source: Mutant: Year Zero Genlab Alpha (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8139)


Title: SG: Victorious RPG
Post by: Spirit Games on 02 November 2016, 23:45:02
Victorious RPG

Victorian Role Playing Adventure in the Age of SupermankindGaslight street lamps pour fitful illumination through the fog-shrouded streets of Victorian cities. Menacing figures lurk in darkened alleyways. Desperate men with nothing to lose and the determination to take what they can from others plot.This is an RPG where masked vigilantes pit their fantastic powers against all the evil that settled in the darkened streets of a Victorian past that both was and was not!Victorious, the newest core game powered by Troll Lord Games' celebrated Siege engine, allows you to create a wild assortment of heroes, from the wickedly smart to the inhumanly powerful. Victorious can be scaled to meet adventure with investigators of crime, defenders of society against evil monsters, and even mad scientists foiled by masked superheroes.Character classes that run the gamut of Fantastic Victoriana, from Contraptionists to Magicians, to Investigators and Mesmerists and more!A system to create your own unique character.Details of life in the Victorian era, with emphasis on London and New York City.Combat in all its forms, and how the Supernatural can impact both melee and missile combat. Carriage chase rules are provided as well as combat from trains to ships to the air.An individualized magic system as well as rules to use the Castles & Crusades magic spells if desire. Conversions of characters from C&C and Victorious to each other's rules are a snap and guidelines are given for such.An introduction adventure where the death of Dr. Henry Jekyll is investigated and is not what it seems.
Source: Victorious RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8133)


Title: SG: Timewatch RPG: Behind Enemy Times
Post by: Spirit Games on 02 November 2016, 23:45:02
Timewatch RPG: Behind Enemy Times

What do giant radioactive beetles want? Nuclear war!When do they want it? Everywhen!Imagine an 8-foot tall psychic beetle with a bad temper, and you have the ezeru. Evolving to rule the Earth in the aftermath of nuclear war, they expanded their dominion by infesting and colonizing parallel realities - until TimeWatch engineered history so the apocalypse never happened.But a few ezeru remained caught in the time stream, determined to restore their alternative reality; and only you, the agents of TimeWatch, can stop them.Take on these fearsome insectoid foes in Behind Enemy Times, a series of missions for the TimeWatch Role Playing Game.The Gadgeta 24th-century disembodied brain draws the ezeru's attention when it steals nuclear warheads from the past for its own personal museum.Thief in the NightA plague is destroying humanity's greatest thinkers and creators. Who's behind it, and what are they trying to achieve?Time Will TellA rogue memory technician teams up with William Tell to fight oppression throughout history.Rebel HeartThe agents go deep under cover to infiltrate a rebellion against TimeWatch itself.Hatchet and AxeThe Cuban Missile Crisis leads to nuclear war, and following the historical mystery introduces the agents to would-be Presidents, Prohibition-era activists and the most awkward wedding ever.The Hatching TimeIn the explosive finale, the ezeru plan to hatch millions of eggs in the heart of New York City by flooding the city with radiation.Run Behind Enemy Times missions as one shots, or as a campaign run in any order, ending with The Hatching Time.Brave Agents are needed to stand against the ezeru!Join TimeWatch today!
Source: Timewatch RPG: Behind Enemy Times (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8132)


Title: SG: TimeWatch RPG
Post by: Spirit Games on 02 November 2016, 23:45:02
TimeWatch RPG

A Game of Time Travel Action and Investigation by Kevin Kulp"Well, that doesn't look right," you say as you stand in the abandoned ruins of medieval Paris, with a hundred thousand rotted skills piled up on a mountain before you.Your partner draws her pistol and checks the historical record on her holographic tether. "Looks like the Khan didn't die of alcoholism, and his hordes didn't stop at Vienna," she says."Then we'd better find whoever decided to save his life. "You punch in the coordinates for Karakorum in the year 1241 and fire up the time machine. As you disappear from the 13th century, you silently hope that it isn't the roaches again...You are agents of TimeWatch, defending the timestream from the depredations of radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or check out a scroll from the Library of Alexandria. Just watch out for paradoxes that may erase you from existence... or worse. If you've ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, this game is for you.The TimeWatch roleplaying game includes:Rules for thrilling time chases, combat in every era, and the dangers of paradox, powered by the GUMSHOE investigative system.Extensive GM advice for creating and running games where PCs can travel anywhere, anywhen.Fourteen settings where you can face Mythos horrors, slide between alternative universes, steal the treasures of the ages and more.More than a dozen ready-to-play time seeds, iconic pre-generated characters, and three full adventures.Plenty of options, so you can easily customize the game to match your group's preferred style of play.You've got a time machine, high-powered weaponry and a whole lot of history to save.Welcome to TimeWatch!
Source: TimeWatch RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8131)


Title: SG: TimeWatch RPG: The Book of Changing Years
Post by: Spirit Games on 02 November 2016, 23:45:02
TimeWatch RPG: The Book of Changing Years

"I'm writing this anonymously, because I'm spilling some secrets that aren't supposed to slip out. Just know that I'm on the side of true history - whatever TimeWatch says it is - and I've done my best to make that happen. And if I screwed up a few times? Well, no one's perfect..."On 1st May 1895, an agent of TimeWatch delivered a manuscript, bound in waxed paper and string, to the offices of Pelgrane Press for publication. Months later, the entire print run was discreetly collected and the book was never seen again. Until now.You hold in your hands The Nook of Changing Years: an assortment of time travellers' tales put together on the quiet by agents of TimeWatch, and passed secretly from agent to agent.It's also a handout for players of the TimeWatch roleplaying game in the style of the award-winning The Book of the Smoke and The Armitage FilesFollow these writers' leads through time and space, and discover why:There are too many cats in London in 1840 and no dogs at all, and how this relates to the pyramids of Kush.Edward V is scouring the time lines in search of Caravaggio's St. Francis Preaching to the Birds.Somebody time-pranked Alexander Graham Bell into thinking he'd heard spirit voices on his new invention.Seek the answers to these questions, facing psychic beetles and sentient velociraptors on the way - and if you don't like what you find, repair the timeline and restore true history.Fire up your time machine, unhook your tether, and dive into the gaps between the chimes.
Source: TimeWatch RPG: The Book of Changing Years (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8143)


Title: SG: Endless Vigil
Post by: Spirit Games on 02 November 2016, 23:45:02
Endless Vigil

Release date Thursday 3rd November - pre-orders welcomeA long time ago in a galaxy far, far away...Though it is a dark time for the galaxy, there are still those who fight for justice. Calling on the Force, Sentinels stalk cities to root out corruption, investigate crimes, and oppose any who would further that darkness. Whether operating form the shadows or openly as heroic vigilantes, they are often the only hope many have left.Begin your war against injustice with Endless Vigil. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Sentinels and other characters who desire to investigate crimes and avenge wrongs. With the Force at your side and lightsaber ignited, you're ready to track down evildoers and ensure justice lives even under the cruel rule of the Emperor.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species, and specializations.New signature abilities and a new Force power to manipulate mechanical devices at a molecular level, repairing or harming them in powerful ways.New weapons, armour, gear, vehicles, and starships to aid Sentinels in their ongoing wars against injustice, as well as rules for crafting lightsaber hilts.Expanded GM guidance for exciting action in urban settings, plus new encounters, adventures, and campaign ideas for Sentinel-themed games.
Source: Endless Vigil (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8138)


Title: SG: Mutant: Year Zero Maps and Markers Pack
Post by: Spirit Games on 02 November 2016, 23:45:02
Mutant: Year Zero Maps and Markers Pack

This package contains useful gaming aids for the award-winning Mutant: Year Zero roleplaying game.Contents:Two large full-colour, double-sided Zone maps, depicting four major metropolitan areas in the world after the big apocalypse. Format: 720x465mm.No less than 108 game markers for keeping track of bullets, grub, water, Mutation Points and the passage of time in the Zone.
Source: Mutant: Year Zero Maps and Markers Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8140)


Title: SG: Endless Vigil
Post by: Spirit Games on 03 November 2016, 19:45:02
Endless Vigil

A long time ago in a galaxy far, far away...Though it is a dark time for the galaxy, there are still those who fight for justice. Calling on the Force, Sentinels stalk cities to root out corruption, investigate crimes, and oppose any who would further that darkness. Whether operating form the shadows or openly as heroic vigilantes, they are often the only hope many have left.Begin your war against injustice with Endless Vigil. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Sentinels and other characters who desire to investigate crimes and avenge wrongs. With the Force at your side and lightsaber ignited, you're ready to track down evildoers and ensure justice lives even under the cruel rule of the Emperor.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species, and specializations.New signature abilities and a new Force power to manipulate mechanical devices at a molecular level, repairing or harming them in powerful ways.New weapons, armour, gear, vehicles, and starships to aid Sentinels in their ongoing wars against injustice, as well as rules for crafting lightsaber hilts.Expanded GM guidance for exciting action in urban settings, plus new encounters, adventures, and campaign ideas for Sentinel-themed games.
Source: Endless Vigil (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8138)


Title: SG: Volo's Guide to Monsters Limited Edition
Post by: Spirit Games on 04 November 2016, 18:45:03
Volo's Guide to Monsters Limited Edition

Explore the breadth of D&D's monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.Dive deep into the story behind D&D's most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds.Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille.Open up new race options, including the goblin, the orc, and the firbolg.
Source: Volo's Guide to Monsters Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7984)


Title: SG: Mutant Chronicles GM Screen
Post by: Spirit Games on 08 November 2016, 19:45:03
Mutant Chronicles GM Screen


Source: Mutant Chronicles GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8154)


Title: SG: Whitestar Source Book
Post by: Spirit Games on 08 November 2016, 19:45:03
Whitestar Source Book


Source: Whitestar Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8153)


Title: SG: Luna and Freelancers Source Book
Post by: Spirit Games on 08 November 2016, 19:45:03
Luna and Freelancers Source Book


Source: Luna and Freelancers Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8152)


Title: SG: The Cartel Source Book
Post by: Spirit Games on 08 November 2016, 19:45:03
The Cartel Source Book


Source: The Cartel Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8151)


Title: SG: Mindjammer: The City People
Post by: Spirit Games on 08 November 2016, 19:45:03
Mindjammer: The City People


Source: Mindjammer: The City People (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8150)


Title: SG: The Copper Crown
Post by: Spirit Games on 08 November 2016, 19:45:03
The Copper Crown


Source: The Copper Crown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8149)


Title: SG: The Black Moon Handbook
Post by: Spirit Games on 08 November 2016, 19:45:03
The Black Moon Handbook


Source: The Black Moon Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8148)


Title: SG: Snow White
Post by: Spirit Games on 08 November 2016, 19:45:03
Snow White

Love is in the air of the Klavek Kingdom. What started as a marriage of practicality has turned into the real thing. The Prince has met his true love, Lumi Valtatytar. Lumi is loved by everyone for her intelligence, kindness, grace, and beauty.The path of true love rarely runs smoothly; the PCs, initially there to help at the wedding, find themselves faced by assassination attempts, intrigue, and insurgents. Someone is determined to stop the party from getting Lumi to the church on time. Who is behind this mischief? In the middle of the chaos, Lumi disappears. The PCs are called on to track her down.This adventure includes:Multiple paths to reach each stage of the storyDetailed cartography mapping of a full-scale castleA new multi-stage poison, "Assassin Vine Cocktail"Rules for running a high speed chase on horseback through a forestThe Alchemist's Journal, detailing the various flora & Fauna in the Haunted ForestNew creatures, including the Twisted Treant, Bottomless Pit and GravewrapFairy tale-themed traps, such as the Binding Rocking ChairNew magic items, including the amulet of sleep, bed of alertness and orb of misleadingMultiple possible endings to the tale, depending upon the players' actions throughout the adventureGame mechanics for falling in love - the heart rules the head!Gorgeous maps by Tommi SalamaAnd of course, all those essential fairy tale elements; a beautiful heroine, a prince, a queen, a magic mirror, and a hidden cabin in a haunted forest
Source: Snow White (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8147)


Title: SG: Mutant Chronicles GM Screen
Post by: Spirit Games on 09 November 2016, 15:45:02
Mutant Chronicles GM Screen

BURY YOUR HERESY DEEPThe secrets of the megacorporations and Dark Legion are all too often best left undiscovered, as the devious intrigues and foul horrors that permeate the very fabric of our solar system can taint or tarnish the very purest of souls with Corruption, whilst even the most fleeting of glances into the Darkness and the void can unravel the strongest of minds. Your Investigators can take heart, however, as it is possible to shield them from the dire machinations and vile horrors of the Mutant Chronicles universe with this lavishly constructed four-panel GM Screen, though only for so long as it takes you to weave your own high-octane tales with the accompanying Intrigue Initiator, a 16-page booklet that has been designed to assist you in the construction of your own insidious plots and treacherous heresies.Artwork: A full landscape spread of the stunning cover art by Scott Schomburg, showing Mutant Chronicles heroes Mitch Hunter, Valerie Duval, and Big Bob in action against the Dark Legion.Tables: The GM's side of the screen is replete with handy tables and charts that will speed up play by reducing time spent referencing rules. The 2D20 system has been designed to be fast-paced and cinematic; you can ensure it remains that way with the Mutant Chronicles 3rd Edition Roleplaying Game GM Screen.Inspiration: The Intrigue Initiator begins by taking a look at the various themes that are prevalent within humanity's dark future, alongside dissecting some truly inspirational sources for each that will readily provide a backdrop for your own heroic tales.Intrigue: If your imagination still requires a spark, then a comprehensive plot generator has been provided to assist you in crafting your own scenarios; from immersive adventures of deadly subterfuge, to epic campaigns against the endless hordes of the Dark Legion, you can easily construct an entire plot by rolling through the various tables to create terrifying villains, memorable locations, unique artefacts, and much, much, more.
Source: Mutant Chronicles GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8154)


Title: SG: Whitestar Source Book
Post by: Spirit Games on 09 November 2016, 15:45:02
Whitestar Source Book

THOSE LEFT BEHINDThe megacorporations could not flee fast enough from the irradiated and chemically saturated Earth. They assumed that nothing could survive amongst the acid-scarred ruins of their birthplace. Not until they returned in the hopes of finding plunder amongst the rubble did they realise how wrong their assumptions had been. Following the example of their beloved Tsarina, Whitestar has founded an empire amongst the tunnels and Strongholds below the wastelands. One that sits ready to defend their ancient homeland, no matter the cost.Federated We Stand: Delve into the history of the Whitestar Federation and discover the untold facts about their growth into a power to be reckoned with.Survival and Exploration: The Federation has managed to flourish despite the many dangers that now stalk the Wastelands. Tread carefully in their footsteps across the frozen wastes, and avoid the blood red winds.The Tsarina's People: Become one of Tsarina's chosen using the expanded rules for the backgrounds and professions unique to Whitestar.Ancient Technology: The technicians of Whitestar have become experts in bricolage out of necessity. Take a first-hand look at some of the machines and devices they have cobbled together.
Source: Whitestar Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8153)


Title: SG: Luna and Freelancers Source Book
Post by: Spirit Games on 09 November 2016, 15:45:02
Luna and Freelancers Source Book

THE GREATEST CITY IN THE SYSTEM!At the heart of human civilisation since the Exodus, Luna City is the first human settlement beyond Earth, and the greatest city ever built by mankind. The city is a teeming metropolis, home to vast numbers of people, both employees of the megacorporations and those who exist between those grand organisations. It is a melting pot of cultures, and a place where history and the modern age collide, and no citizen of Luna would wish to live anywhere else. It is also home to the Brotherhood and the Cartel, and the heart of the solar system's political and economic landscape...yet is it also a hotbed of crime, corruption, and dark secrets.History: Delve into the history of Luna in the days before, and during, the Fall and the First Dark Symmetry War.The People: Numerous NPCs and plot hooks to help expand your Mutant Chronicles campaign.The Law: Expanded character creation options to support Luna's beleaguered police department.Beyond and Below: Venture into the blasted wasteland beyond the city's walls, and into the caverns, tunnels, and undercity below.The City: Explore the largest and grandest city in human history, discovering details and secrets never before revealed.
Source: Luna and Freelancers Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8152)


Title: SG: The Cartel Source Book
Post by: Spirit Games on 09 November 2016, 15:45:02
The Cartel Source Book

FOR WE ARE MANYIt is a world of discord, where man fights man despite the looming darkness. Corporations zealously usurp each other and leave humanity an easy target of the Dark Legion. But one group stands up and waves the flag of unity among men. It is the last bastion capable of uniting the forces of mankind in full. These powerful men and women call themselves The Cartel.History: Immerse yourself in the history and origins of The Cartel. Discover the past that sets the foundation for success against the impossible present.Freelancers: The freelancers walk the edge of the law, but without them The Society of Mutant Chronicles would not work. Learn some of the secrets to the success of the Freelancing Independent Corporations' Committee within the Cartel.Structure: Learn how this well-oiled machine that oversees corporations and the solar system is put together. See how this behemoth of juxtaposed voices delivers on the promise of a better future.Underbelly: Even The Cartel has its seamy underside. Power tends to corrupt, and absolute power corrupts absolutely. Behind the red tape, beneath the democratic votes and good intentions, something more nefarious moves about.
Source: The Cartel Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8151)


Title: SG: Mindjammer: The City People
Post by: Spirit Games on 09 November 2016, 15:45:02
Mindjammer: The City People

THE CITY PEOPLE - DEADLY EXPLORATION AND ADVENTURE!The recording showed some kind of forest. The drone wove through tangled undergrowth, weird plants bigger than a flyer. The place stank. Biodata scrolled down my peripheral vision, then flashed up an anomaly."Okay," the ship interrupted. "This is where things get weird. There's a life form over there-through that dense patch of foliage. Keep watching. It's only a flash."It was. The drone broke cover, and amidst the green there was this flash of pink, and a stink like the rankest body odour ever. An impression of something huge - monstrous, big as a house, just sitting there. Then - and my flesh still crawls - there was a groan. A really human groan. Then the drone went down.There was a silence as the recording ended, and Dr Clay looked up. "We're gonna have to go down there."An event horizon probe has discovered a lost colony world beyond the Commonality Frontier like no one has ever seen before. Join the crew of Maggie, the Magnanimous Intervention, and take the light of humankind's civilisation to the stars. Are you ready to push back the darkness - whatever you may find?The City People includes: a whole alien world - maps, biosphere, and more; a deadly multi-session scenario of conflict, investigation, and mystery;tech specs, deckplans, and details of the Space Force instrumentality.A danger-filled exploration adventure for Mindjammer - The Roleplaying Game. The Mindjammer - The Roleplaying Game core book is required for play.
Source: Mindjammer: The City People (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8150)


Title: SG: Adventures in Middle-Earth Players Guide
Post by: Spirit Games on 16 November 2016, 00:45:02
Adventures in Middle-Earth Players Guide

In Adventures in Middle-earth the greatest fantasy setting of all time comes to the world's favourite rolplaying game rules!Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow.In Dale, King Bard sends out a call for brave adventurers to journey to Lake-town and assist him in resoring the glory of the North.Adventures from all the Free Peloples of Wilderland and beyond arrive to heed the call to adventure. Spurred on by diverse callings - whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers are preparing to explore Middle-earth and to battle the rising thrust of The Shadow wherever it may be found.This Player's Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL ruleset.Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounter, and chart the corruption of the Shadow in the unwary or unwise.The quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player's Guide followed by the Adventures in Middle-earth Loremaster's Guide. You can start playing right away with this Player's Guide, and the latest edition of the world's most popular roleplaying game rules.Adventures in Middle-earth Players Guide contains:11 Playable Middle-earth Cultures6 New and unique Classes13 New Backgrounds cusome-made for Middle-earthMiddle-earth appropriate arms and armourUnique Journey rulesNew rules for CorruptionNew Audience rulesRules for The Fellowship PhaseBeautiful Midde-earth maps for Players and Loremasters
Source: Adventures in Middle-Earth Players Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8156)


Title: SG: Adventure Path 111: Strange Aeons (3 of 6) - Dreams of the Yellow King
Post by: Spirit Games on 22 November 2016, 21:45:03
Adventure Path 111: Strange Aeons (3 of 6) - Dreams of the Yellow King


Source: Adventure Path 111: Strange Aeons (3 of 6) - Dreams of the Yellow King (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8053)


Title: SG: Lovecraftesque
Post by: Spirit Games on 22 November 2016, 21:45:04
Lovecraftesque


Source: Lovecraftesque (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8167)


Title: SG: Villain Codex
Post by: Spirit Games on 22 November 2016, 21:45:04
Villain Codex


Source: Villain Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8164)


Title: SG: Pathfinder Flip-Mat: Asylum
Post by: Spirit Games on 22 November 2016, 21:45:04
Pathfinder Flip-Mat: Asylum


Source: Pathfinder Flip-Mat: Asylum (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8163)


Title: SG: Dark Legion Campaign Book
Post by: Spirit Games on 22 November 2016, 21:45:04
Dark Legion Campaign Book


Source: Dark Legion Campaign Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8162)


Title: SG: Mindjammer The Roleplaying Game:Dominion Quickstart Rules and Adventure
Post by: Spirit Games on 22 November 2016, 21:45:04
Mindjammer The Roleplaying Game:Dominion Quickstart Rules and Adventure


Source: Mindjammer The Roleplaying Game:Dominion Quickstart Rules and Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8161)


Title: SG: Pathfinder Campaign Setting: Horror Realms
Post by: Spirit Games on 22 November 2016, 21:45:04
Pathfinder Campaign Setting: Horror Realms


Source: Pathfinder Campaign Setting: Horror Realms (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8160)


Title: SG: Pathfinder Player Companion: Blood of the Beast
Post by: Spirit Games on 22 November 2016, 21:45:04
Pathfinder Player Companion: Blood of the Beast


Source: Pathfinder Player Companion: Blood of the Beast (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8159)


Title: SG: Pathfinder Module: Seers of the Drowned City
Post by: Spirit Games on 22 November 2016, 21:45:04
Pathfinder Module: Seers of the Drowned City


Source: Pathfinder Module: Seers of the Drowned City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8158)


Title: SG: Tome of Beasts
Post by: Spirit Games on 22 November 2016, 21:45:04
Tome of Beasts


Source: Tome of Beasts (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8166)


Title: SG: Pathfinder Pawns: Hell's Vengeance
Post by: Spirit Games on 23 November 2016, 02:45:05
Pathfinder Pawns: Hell's Vengeance


Source: Pathfinder Pawns: Hell's Vengeance (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8165)


Title: SG: Weird War I War Master's Handbook Limited Edition Hardback
Post by: Spirit Games on 30 November 2016, 14:45:23
Weird War I War Master's Handbook Limited Edition Hardback


Source: Weird War I War Master's Handbook Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8175)


Title: SG: Weird War I Player's Guide Limited Edition Hardback
Post by: Spirit Games on 30 November 2016, 14:45:23
Weird War I Player's Guide Limited Edition Hardback


Source: Weird War I Player's Guide Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8174)


Title: SG: Mutant: Year Zero Zone Compendium 3: Die, Meat-Eaters, Die!
Post by: Spirit Games on 30 November 2016, 14:45:23
Mutant: Year Zero Zone Compendium 3: Die, Meat-Eaters, Die!


Source: Mutant: Year Zero Zone Compendium 3: Die, Meat-Eaters, Die! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8173)


Title: SG: Mutant: Year Zero Genlab Alpha Cards
Post by: Spirit Games on 30 November 2016, 14:45:23
Mutant: Year Zero Genlab Alpha Cards

This deck contains 56 high quality playing cards for use with the Mutant: Year Zero Genlab Alpha  roleplaying game. These cards enhance your gaming experience. The deck contains:21 Animal Power Cards31 Artifact Cards4 Mutation Cards
Source: Mutant: Year Zero Genlab Alpha Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8172)


Title: SG: Dungeons and Dragons: DM Screen Storm King's Thunder (5th Ed)
Post by: Spirit Games on 30 November 2016, 14:45:23
Dungeons and Dragons: DM Screen Storm King's Thunder (5th Ed)

This screen is the perfect companion for those Dungeon Masters running the Storm King's Thunder adventure, or any journey along the Sword Coast and the North. The front features imposing images of giants, but reminds heroes that they can be defeated, while the back provides the DM with maps and tables to make overland travel as simple as possible.
Source: Dungeons and Dragons: DM Screen Storm King's Thunder (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8171)


Title: SG: Tavern Premium RPG Map
Post by: Spirit Games on 30 November 2016, 14:45:23
Tavern Premium RPG Map

Quest your way to victory with the RPG Tavern Premium Map. This package contains a high-quality 2' x 3' map with a standard 1-inch grid map featuring a slip-resistant bottom, perfect for RPG campaigns.
Source: Tavern Premium RPG Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8170)


Title: SG: Throne Room Premium RPG Map
Post by: Spirit Games on 30 November 2016, 14:45:23
Throne Room Premium RPG Map

Quest your way to victory with the RPG Throne Room Premium Map. This package contains a high-quality 2' x 3' map with a standard 1-inch grid map featuring a slip-resistant bottom, perfect for RPG campaigns.
Source: Throne Room Premium RPG Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8169)


Title: SG: Weird War I Bridge/Trenches Maps
Post by: Spirit Games on 30 November 2016, 19:45:03
Weird War I Bridge/Trenches Maps

Contains one double sided, erasable, poster map for Weird War One or any roleplaying or miniatures game.
Source: Weird War I Bridge/Trenches Maps (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8178)


Title: SG: Weird War I No Man's Land/Village Maps
Post by: Spirit Games on 30 November 2016, 19:45:03
Weird War I No Man's Land/Village Maps

Contains one double sided, erasable, poster map for Weird War One or any roleplaying or miniatures game.
Source: Weird War I No Man's Land/Village Maps (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8177)


Title: SG: Weird War I Raid on Fort Douaumont
Post by: Spirit Games on 30 November 2016, 19:45:03
Weird War I Raid on Fort Douaumont

Raid on Fort Douaumont is an exciting mix of action, warfare, and horror by Eddy Webb and the mysterious Teller.Your heroes are French infantrymen who meet Sir Arthur Conan Doyle, battle ancient evils, and lead their section into the blasted remains of Fort Douaumont itself! It's a creepy tale of wartime horror that should challenge even the most gallant soldier.Requires Savage Worlds core rules and the Weird War I setting books to play.
Source: Weird War I Raid on Fort Douaumont (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8176)


Title: SG: Weird War I War Master's Handbook Limited Edition Hardback
Post by: Spirit Games on 30 November 2016, 19:45:03
Weird War I War Master's Handbook Limited Edition Hardback

Things not of this Earth......crawl and slither through the corpse-choked mud. Shapes beyond imagining move in dirty white chlorine clouds. Dark waters stir as the long-dead claw their way toward a sun they haven't glimpsed in a thousand years.War blazes across the world, drawing in millions and threatening an end to humanity itself. Men and women fight and die in the deserts of Africa, the mountains of Turkey, the trenches of Europe, or the cold seas of the Atlantic. And in the fear and violence of war, dark things rise...The Weird War I War Master's Guide contains the secret history of the Great War, two Plot Point Campaigns, Savage Tales, the Mission Generator, a narrative mission system, notorious heroes and villains, and a menagerie of twisted horrors to confront your brave heroes with.Requires the Weird War I Player's guide and Savage Worlds to play.
Source: Weird War I War Master's Handbook Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8175)


Title: SG: Weird War I Player's Guide Limited Edition Hardback
Post by: Spirit Games on 30 November 2016, 19:45:03
Weird War I Player's Guide Limited Edition Hardback

Your Country Needs You!The world's at war! It's time for your hero to join the soldiers, sailors, marines and all-new airmen in the greatest war the world has ever known! Fight for glory in what is sure to be a short and mannerly conflict, then come home with a chest full of ribbons to win the kiss of your best gal or guy!That was the pitch. Now you find yourself knee-deep in mud and corpses on some forsaken battlefield in northern France. The sergeant blows the whistle. It's time to stand up, fix bayonets, and give the enemy hell in one of the most horrible wars ever to deface the world's fields and forests. Your country is counting on you, soldier. Over the top you go...The Weird War I Player's Guide contains everything you need to make and equip characters from all the Allied and Central powers. You'll also find a batch of grisly Setting Rules for this most terrible of conflicts, the history of the war, and all the details you need to embrace dark and arcane secrets that may alter the outcome of the War to End All Wars!Requires the Savage Worlds Core Rules to play, and the War Master needs the Weird War I War Master's Handbook as well.
Source: Weird War I Player's Guide Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8174)


Title: SG: Mutant: Year Zero Zone Compendium 3: Die, Meat-Eaters, Die!
Post by: Spirit Games on 30 November 2016, 19:45:03
Mutant: Year Zero Zone Compendium 3: Die, Meat-Eaters, Die!

All she could hear was the throbbing of her own heart.The air reeked of gunpowder and blood. She placed the butt of her heavy firearm against her shoulder and yet again took aim toward the ruined buildings down the hill. Down there, between some decayed old car wrecks, lay three bodies. Enemies. Careless enemies. Dead enemies. But there were more of them out there. She knew it. She wouldn't have to wait long. As on cue, again they came storming through the Zone smog, roaring. They ran straight toward her foxhole. Pink-skinned. Hairless. Disgusting. Soldier 317 roared back and opened fire.Die, meat-eaters, die"!This Zone Compendium is an official supplement to the award-winning Mutant:Year Zero roleplaying game. this booklet is packed with five thrilling scenario locations. Features:Rabbit Kingdom Deeproot. The fanatic and militaristic mutant rabbits' stronghold in the Zone, built after their escape from Genlab Alpha.Blackhand's Bar, the headquarters of the famed Zone Riders and the lair of their secretive leader.The Garbage Masters, a tribe of mutant toads who have made a huge ancient garbage dump their home. Many Zone dwellers flock to the scrap digs, hoping to strike it rich.The Island of Doctor Life, where a mysterious machine being who survived the fall of Genlab Alpha has settled. Is the machine friend or foe?Squirrel Wars a tale of hounds and tail runners, locked in endless combat. Can the players break the cycle of violence and save the forest from destruction?
Source: Mutant: Year Zero Zone Compendium 3: Die, Meat-Eaters, Die! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8173)


Title: SG: The Crown Commands Map Folio
Post by: Spirit Games on 06 December 2016, 17:45:07
The Crown Commands Map Folio


Source: The Crown Commands Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8179)


Title: SG: The Crown Commands
Post by: Spirit Games on 06 December 2016, 17:45:08
The Crown Commands


Source: The Crown Commands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8180)


Title: SG: Pathfinder Battles: Deadly Foes Clockwork Dragon vs. Star-Spawn of Cthulhu
Post by: Spirit Games on 07 December 2016, 02:45:04
Pathfinder Battles: Deadly Foes Clockwork Dragon vs. Star-Spawn of Cthulhu

Two titans of terror tussle in an epic battle for the ages! The graceful Clockwork Dragon, product of meticulous invention, faces off against the dread Star-Spawn of Cthulhu, champion of madness!Contains 2 collectible figures.
Source: Pathfinder Battles: Deadly Foes Clockwork Dragon vs. Star-Spawn of Cthulhu (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8182)


Title: SG: Pathfinder Battles: Deadly Foes Booster
Post by: Spirit Games on 07 December 2016, 02:45:05
Pathfinder Battles: Deadly Foes Booster

Contains 4 random collectible figures.
Source: Pathfinder Battles: Deadly Foes Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8181)


Title: SG: The Crown Commands Map Folio
Post by: Spirit Games on 07 December 2016, 02:45:05
The Crown Commands Map Folio

Bring Your Battles to Life!"Ye asked for it." - Kella, Dwarf MercenaryThe Crown Commands Map Folio brings you 40 maps from The Crown Command - Battle Scenes for Four Icons, in glorious full colour by expert cartographers. This folio includes:Player-facing maps for exciting battles in a gladiatorial arena, a haunted crypt, city streets, and moreGM-only versions of each map with the encounter title, page references, monster positions, and hidden terrain featuresA full index so you can easily cross-reference the maps with scenes in The Crown CommandsWhy run static combat scenes when you can make ghouls burst from graves, pet baby owlbears, fight running street battles, and face a ziggurat crawling with orcs in front of a roaring crowd? Get The Crown Commands Map Folio - your players will thank  you for it (once they're removed the dwarven axe from their breastplate and the Redcap blades from elsewhere)!
Source: The Crown Commands Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8179)


Title: SG: The Crown Commands
Post by: Spirit Games on 07 December 2016, 02:45:05
The Crown Commands

Iconic Battles!GMs: Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor's arena with the blood of his hapless champions in the name of the One-Eyed King!PLAYERS: Please, stop the GM's wicked schemes!The Crown Commands: Battle Scenes for Four Icons offers icon-themed 13th Age Roleplaying Game encounters for the Dwarf King, Elf Queen, Emperor, and Lich King. You'll find challenging fights at all levels of play, packed with dangerous foes on terrifying terrain.The Crown Commands includes:40 illustrated and mapped battle scenes for the Dwarf King, Elf Queen, Emperor, and Lich King: one set of battles for each of the three tiers of play.New monsters and NPCs, including dwarf warriors, drow wizards, arena pit fighters, and owlbear cubs; along with new magic items to wield in battle.Story ideas for getting the PCs into the battle scene, and possible outcomes that result from their actions.Traps and terrain which make an exciting, challenging environment for PCs to face their foes.Simple options to increase or decrease the difficulty of a battle.Storylines that link each battle to the ones that come after, so you can take the PCs from one full heal-up to the next using only the battles in the set - with room to expand on these stories to fill multiple sessions of gameplay.Battle Scenes are packed with ideas so that you can incorporate them into your existing campaign, use them in a game when you don't have anything prepared; or when an icon relationship roll calls for a complication.Four crowned icons of the Dragon Empire. Forty battles. Are you ready?
Source: The Crown Commands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8180)


Title: SG: Liturgies and Ceremonies Card Pack
Post by: Spirit Games on 13 December 2016, 23:45:02
Liturgies and Ceremonies Card Pack

This card pack contains all blessings, liturgical chants and ceremonies from the TDE Core Rules. It also includes all karma special abilities as well as useful charts and overviews for chanting liturgies.
Source: Liturgies and Ceremonies Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8189)


Title: SG: Spells and Rituals Card Pack
Post by: Spirit Games on 13 December 2016, 23:45:02
Spells and Rituals Card Pack

This card pack contains all magic cantrips, spells and rituals introduced with the TDE Core Rules. It also includes magical special abilities, protective and warding circles, staff enchantments, witch curses, familair's tricks and elven magical songs as well as useful summaries and charts for spell and rituals modifications.
Source: Spells and Rituals Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8188)


Title: SG: Combat and Special Abilities Card Pack
Post by: Spirit Games on 13 December 2016, 23:45:02
Combat and Special Abilities Card Pack

This card pack contains all combat and general special abilities from the TDE Core Rules. It also offers a useful overview of botches and combat situations and includes cards for states and conditions.
Source: Combat and Special Abilities Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8187)


Title: SG: Advantages and Disadvantages Card Pack
Post by: Spirit Games on 13 December 2016, 23:45:02
Advantages and Disadvantages Card Pack

This card pack contains all advantages and disadvantages from the TDE Core Rules as well as at-a-glance summaries for improving skills and abilities. Using these cards, players and game masters alike can easily check the costs and effects of advantages and disadvantages.
Source: Advantages and Disadvantages Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8186)


Title: SG: The Dark Eye Dice Cup
Post by: Spirit Games on 13 December 2016, 23:45:02
The Dark Eye Dice Cup

Griffons - these legendary creatures, symbols of Praios, Lord of Light, can now protect and guide your dice to favourable outcomes as you journey through the world of The Dark Eye. This black leather dice cup, decorated with images of mighty griffons, comes with eight 20-sided dice in each of the colours recommended for the game.
Source: The Dark Eye Dice Cup (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8185)


Title: SG: Revelations from Heaven
Post by: Spirit Games on 13 December 2016, 23:45:02
Revelations from Heaven

Looking forward to a well-deserved rest, the heroes travel to the Principality of Kosh, known for its unspoiled and breathtaking landscapes and the hospitality of its people. But in Revelations from Heaven, things don't always go as planned, and the heroes soon discover that something is rotten in the idyllic village of Oldenbridge. Not everyone who lives here acts in a way that is pleasing unto the gods. Only your characters can shine a light on the hidden darkness and solve a monstrous crime!This adventure for The Dark Eye is especially well suited for beginning heroes and GMs. It contains detailed descriptions of locations, NPCs, and the plots and challenges your heroes must face, and also includes maps and useful handouts.Revelations from Heaven is a group adventure for 3-5 helpful heroes.
Source: Revelations from Heaven (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8184)


Title: SG: The Dark Eye Core Rules
Post by: Spirit Games on 13 December 2016, 23:45:02
The Dark Eye Core Rules

The Dark Eye is Germany's premier fantasy roleplaying game, in continuous publication for more than 30 years, now in English in this exciting new edition.You and your friends play the leading roles at the centre of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the war-weary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye's immmersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles.The Core Rules present all of The Dark Eye's refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever grater challenges. To get started, all you need is pen and paper, dice, and this book. Build the characters you want to play, or choose from a large selection of customizable character archetypes.Enter the classic fantastic world of the Dark Eye. Glory and adventure await!
Source: The Dark Eye Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8183)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: Snakes in the Tiki Lounge on 14 December 2016, 00:08:44
The Dark Eye Core Rules

The Dark Eye is Germany's premier fantasy roleplaying game, in continuous publication for more than 30 years, now in English in this exciting new edition.You and your friends play the leading roles at the centre of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the war-weary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye's immmersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles.The Core Rules present all of The Dark Eye's refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever grater challenges. To get started, all you need is pen and paper, dice, and this book. Build the characters you want to play, or choose from a large selection of customizable character archetypes.Enter the classic fantastic world of the Dark Eye. Glory and adventure await!

Source: The Dark Eye Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8183)

I'm not sure I have room for yet another fantasy rpg system in my collection, but I've heard about The Dark Eye. Really cool that it's now available in English (and the store!)

Will at least have to give the back a quick read or something.


Title: SG: SLA Industries
Post by: Spirit Games on 16 December 2016, 18:45:02
SLA Industries

On Mort, the rain never stops. This is the black jewel in the rotten crown of the World of Progress, where serial murder, empty style, corporate treachery and prime-time violence are top career options.The heart of SLA Industries, Mr Slayer's office building dominates SLA corporate HQ, set in the gleaming splendour or the district known as Central. Only SLA's corporate employees and Operatives can be found here. Elsewhere, criminal gangs, maniacs and nervous civilians scuttle though the filthy, labyrinthine streets of Downtown and the revolting spaces beneath. Outside the city walls lurk the hellish Cannibal Sectors, terrifying areas of devastation packed with deadly inhabitants.For your, the Operative, it's just like the adverts. You're a hero, a media darling, saving the world and living the golden life of hedonism and fame. But that means following Mr Slayer's Big Picture and oh, what a picture it is. Life is so "pleasant" for most people that SLA has employed you as part of its special troubleshooting forces. There are millions of you for Mort City alone, elite agents trusted to make sure that everything runs smoothly, and the Company isn't... embarrassed.The capital of SLA Industries is resplendent in its decaying glory, a planet where a struggle to survive is the only way of living. Life is cheap here, but knowledge will cost you more than you can imagine.Guns kill, but so does the thruth.
Source: SLA Industries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8190)


Title: SG: Dungeon Crawl Classics Holiday 2016 Module: Twilight of the Solstice
Post by: Spirit Games on 20 December 2016, 21:45:03
Dungeon Crawl Classics Holiday 2016 Module: Twilight of the Solstice

A conflict at the end of time! On the eve of the winter solstice, long-banished giants from the frozen void strive to complete a ceremony that will cause an endless winter to envelop the world. The adventurers find themselves torn from existence, stripped of not only their equipment, but their very memories, and summoned to the far edge of the world to repair an ancient temple of time. Will you recover your abilities and solve the challenge of the world clock before the end of time itself?An exploration-based adventure taking the characters deep into the icy depths of unknown, Twilight of the Solstice tests the player's ability to confront the challenges of the harsh winter setting while also unravelling the singular puzzle of their own identity. Faced with limited knowledge and time, only the most crafty  - and lucky - can hope to defeat the returned agents of primeval chaos and restore events to their proper course!Includes 6 custom scratch-off character sheets plus rules for using them.
Source: Dungeon Crawl Classics Holiday 2016 Module: Twilight of the Solstice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8191)


Title: SG: Puppetland
Post by: Spirit Games on 12 January 2017, 04:45:02
Puppetland

The Skies Are Dim AlwaysIn one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the maker of all puppets. You shall be steadfast and true. You shall likely die trying.Puppetland is a storytelling game. You play a valiant puppet who speaks aloud every word you say. You speak for your puppet and the Puppetmaster says the rest. You surprise each other at every turn, collaborating moment by inspired moment to unlock your own creativity and find the puppet within.This lavishly illustrated edition of Puppetland has been significantly revised and expanded. It includes a grim storybook fable of the Maker's foul murder; new Tales ready to be played, written by a brilliant collection of authors; and the true story of the creator's life in Puppetland.Your puppets are ready to take the stage. But speak softly, lest the Nutcrackers hear - and come to call with a sharp rap-rap-rapping at the door.
Source: Puppetland (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8211)


Title: SG: Runequest Old School Resource Pack Book Bundle
Post by: Spirit Games on 12 January 2017, 04:45:02
Runequest Old School Resource Pack Book Bundle

The RuneQuest Old School Resource Pack Book bundle includes:Balastor's Barracks - Travel into the old ruins of Pavis to recover the weapon of a fallen hero.Creatures of Chaos - A statted list of broo, scorpionmen, and other chaos horrors to throw at your players.Militia & Mercenaries - Friends or foes? Use these statted characters in your RuneQuest campaign.Trolls and Trollkin - Choose from the list of dangerous Uz and sneakly Enlo stats to bring into your game.The Sea Cave - A never-before-released adventure written by Greg Stafford himself.
Source: Runequest Old School Resource Pack Book Bundle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8210)


Title: SG: 5th Edition Adventure: The Rising Knight A0
Post by: Spirit Games on 12 January 2017, 04:45:02
5th Edition Adventure: The Rising Knight A0

A vicious gnoll warrior has come to the Fallow Hills and taken up residence in an abandoned temple. Form here, his band of raiders has encroached ever more often upon the steads of Malforten, taking cattle, grain stores, and stealing away a few residents for slaves, - or worse.The people of that noble town need aid, in both steel and spell!A first level adventure for a party of 4-6 characters. Play as stand-alone or part of a larger series.
Source: 5th Edition Adventure: The Rising Knight A0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8209)


Title: SG: Numenenra Starter Set
Post by: Spirit Games on 12 January 2017, 04:45:02
Numenenra Starter Set

There have been eight previous worldsEach world stretched across vast millennia. Each saw civilizations flourish before dying, scattering, or transcending. Those that ruled these worlds spoke to the stars, re-engineered their bodies, and mastered form and essence.
Source: Numenenra Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8208)


Title: SG: All the Strange, Strange Creatures Volume 1
Post by: Spirit Games on 12 January 2017, 04:45:03
All the Strange, Strange Creatures Volume 1

'There's a horror movie called Alien? That's really offensive. No wonder everyone keeps invading you!'For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.All the Strange, Strange Creatures is all abut aliens. Aliens the Doctor has encountered on his adventures. Aliens he has befriended. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?
Source: All the Strange, Strange Creatures Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8207)


Title: SG: Erebor: The Lonely Mountain
Post by: Spirit Games on 12 January 2017, 04:45:03
Erebor: The Lonely Mountain

With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, City of Bells. The furnaces of the Lonely Mountain are relit, and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes, as hope returns to Wilderland.Packed with new information on some of the best-known locales and characters described in The Hobbit, this invaluable guide, aimed to players and Loremasters alike, describes the Dwarf-hold of Erebor, the city of Dale, the surrounding regions, and the many different activities to undertake there.Also included are new rules for Dragons, Dwarven artefacts and the art of their making, as well as two brand-new playable cultures - The mail-clad Dwarves of the Iron Hills and the wandering Dwarves of the Grey Mountains.Behold the majesty of The Great Chamber of Thror, marvel at ancient tales of the War of Orcs and Dwarves, experience the hustle and bustle of the river Road in Dale, commission a smith of Anvil Way, visit the ravens and venture into The Waste, Erebor and Dale await!
Source: Erebor: The Lonely Mountain (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8206)


Title: SG: Shadowrun: Anarchy
Post by: Spirit Games on 12 January 2017, 04:45:03
Shadowrun: Anarchy

SHADOWRUN. The Sixth World. Orks in pinstripe suits with uzis: mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed: humans casting fireballs at corporate-trained paracritters: elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It's where man meets magic and machine.Dive into a cyberpunk dystopia and become a shadowrunner, a deniable asset who does the jobs no one else can - or will - do. It's not an easy life, but it beats selling your soul to the megacorps. You'll break into top-secret labs, stand up to gangs bent of destruction and chaos, encounter dark spirits hiding even darker secrets, and come face to face with some of the infinite dangers the Sixth World can throw at you. And you'll come out on top - because if you don't, you don't get paid.Shadowrun: Anarchy is a new way to get into the best cyberpunk/urban fantasy action around. Based upon the rules-light and easy-to-learn Cue System. Shadowrun: Anarchy is a narrative-focused game experience that has everything you need to quickly grab some gear, load up on spells, and get to throwing the die. With loads of characters and missions, the book makes it simple to get up and running. Immerse yourselves in the Sixth World!
Source: Shadowrun: Anarchy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8205)


Title: SG: Doors to Darkness
Post by: Spirit Games on 12 January 2017, 04:45:03
Doors to Darkness

Five Scenarios For Beginning KeepersDoor To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Chthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect.As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu - guidance any Keeper, new or experienced, will find very useful.The Darkness Beneath The Hill - A friend's house renovation project leads to unexpected discoveries in Providence, Rhode Island.Genius Loci - Not all is well at Danvers State Lunatic Asylum and it's down to the investigators to heed a friend in need's cry.Servants Of The Lake - The hunt for a missing person reveals ancient secrets in the wilds north of Kingsport.Ties That Bind - Strange rock formations have been found in Mrs Carrington's prized fountain. But these are like no rocks seen before!None More Black - The death of a Miskatonic University student leads the investigators into unsavoury neighbourhoods and dark business dealings.Also included are ten diverse and ready to play investigators, allowing players to dive straight into the mysteries contained within Doors To Darkness. Lastly, just because these scenarios are written with new players in mind, don't expect them to be a walk in the park! Those who dare to open the doors to darkness will discover just what secrets and danger lie within!You must have a copy of the Call of Cthulhu Keeper Rulebook 7th Edition to fully enjoy these scenarios.
Source: Doors to Darkness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8204)


Title: SG: Traveller Reach Adventure 2: Theories of Everything
Post by: Spirit Games on 12 January 2017, 04:45:03
Traveller Reach Adventure 2: Theories of Everything

Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach.In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment to solve problems and discover knowledge as they journey across the vast reaches of space... or so they claim. In fact, Insight III is basically a jump-capable shouting match as its owners bicker, squabble and argue their erratic way across a dangerous subsector.The Travellers' mission is thus more than merely running the ship and helping collect data. They will need to be advisers, diplomats and bodyguards too, injecting a little common sense into the heady mix of ego and brilliance aboard Insight III. The storyline of the adventure is as much about the interactions of the scientists and crew as the situations they find themselves in, and it my be that the Travellers' greatest challenge will be keeping the scientists from murdering one another...Includes two new vehicles: the Sealed Air/Raft and the Electric Dirt Bike.
Source: Traveller Reach Adventure 2: Theories of Everything (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8203)


Title: SG: Demon Lord's Companion
Post by: Spirit Games on 12 January 2017, 04:45:03
Demon Lord's Companion

Fight the Shadow or Fall!!As the Demon Lord's influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn.The Demon Lord's Companion reveals new options for players and Game Masters alike, providing a host of new options such as:Faun and Halfling ancestriesSix expert paths including the psychic and mountebankA dozen master paths such as the blackguard, and martial artistAlchemical Items, Forbidden Items, Marvels of Engineering, and new PotionsNew rules for creating gear and using vehiclesAlchemy, Demonology, Telekenesis, and more new traditions of magicMagical places, relics, new creatures, and more!An essential addition to the Shadow of the Demon Lord line of products, the Demon Lord's Companion is bound to take your games into darker and stranger places!
Source: Demon Lord's Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8202)


Title: SG: Tales of the Demon Lord
Post by: Spirit Games on 12 January 2017, 09:45:03
Tales of the Demon Lord

The End Starts Here!The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city's walls. Strange cults flourish in the lawless wilds, while the undead muster the desert wastes to the north. The end is near, but is it too late to stop it?Tales of the Demon Lord presents eleven adventures set in the lands of the Northern Reach, the far-flung province of a dying empire. Game Masters can run the adventures as a complete campaign, taking starting characters to the heights of their master paths, or use them individually to tell a different story.In addition to the adventures, this sourcebook contains detailed information about the city of Crossings and a selection of new creatures to terrorize the Northern Reach and beyond.
Source: Tales of the Demon Lord (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8201)


Title: SG: GURPS Discworld RPG 4th Edition (2nd Edition)
Post by: Spirit Games on 12 January 2017, 09:45:03
GURPS Discworld RPG 4th Edition (2nd Edition)

This is the second edition of Discworld, for 4th edition GURPS.The World Is Round...And Also Flat!It's obvious really. Everyone* knows it.The Disc rests on the back of four giant elephants, who in turn stand on the back of Great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.For many years, events on the Discworld have been chronicled in the works of Terry Pratchett. Fans have enjoyed the adventures of Rincewind the incompetent wizard, Granny Weatherwax (known to trolls as "She Who Must Be Avoided"), Commander Sam Vimes, Susan Sto Helit (granddaughter of Death), Moist von Lipwig, and a cast of other strange and unique characters.Now, with the aid of this Completely revised and updated edition of the Discworld Roleplaying Game (with special thanks to Mr Moist von Lipwig for his assistance with all the restructuring), role players can once again venture to the far end of the probability curve and...THRILL to the distinctive sights, sounds, and smells (especially smells) of Ankh-Morpork, most dubious city in the multiverse!SAIL the Circle Sea in pursuit of glory, pirate gold, or a suntan!INTERVENE in the cultural interactions of trolls and dwarves (watch out for flying axes)!AVOID the attentions of Death, Fate, the Lady, and the Patrician!CAMPAIGN for goblin rights!WONDER why they bought a second meat pie from Mr Dibbler!RUN AWAY from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion)!LEARN why the second-greatest lover on the Disc needs a stepladder.Complete with a brand-new Discworld magic system, Things from the Dungeon Dimensions, Gaspode the Wonder Dog, and a Thousand Elephants. (Well, maybe we exaggerated a bit about the elephants.)* Except the devout followers of the Great God Om, who firmly believe it's a sphere.
Source: GURPS Discworld RPG 4th Edition (2nd Edition) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8130)


Title: SG: Troika!
Post by: Spirit Games on 12 January 2017, 19:45:02
Troika!

The world is drowning in nostalgic dross. Everyone with a set of thumbs has glued together a dungeon and a dragon, slapped on a name that tickle our childhood memories and called it good to print.I've got thumbs but I prefer fantasy fighting.What you have here is the bare bones of a role playing game that looks to show that the golden age of UK RPGs has some life left in its neglected old bones. The breed used here, when freed of corporate control and given some vigorous remodelling, shines as a smooth and flexible system that takes a solid five minutes to explain. The guts are tight, logical and robust, ready for a comeback in a new coat of paint.But this isn't really paint. Troika! is a vast unfinished construction on top of sturdy foundations, built in the original's image as it might have been seen out of the corner of your eye on a sunny day. Obscure and incandescent.
Source: Troika! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8213)


Title: SG: Pulp Cthulhu
Post by: Spirit Games on 24 January 2017, 20:45:05
Pulp Cthulhu

Calling All Heroes! It's Time To Take The Fight to Cthulhu!Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes - ready to take on the villainous machinations of the Cthulhu Mythos!Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on "the Pulps" themselves and the 1930s era, when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.The guidance in this book means that your can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavour and action of pulp to the classic 1920s or modern-day eras, as well as anywhere they see fit.A Time for Heroes and a Time for Adventure!You must have a copy of Call of Cthulhu 7th edition Keeper Rulebook to use this supplement.
Source: Pulp Cthulhu (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8215)


Title: SG: The Dark Eye Core Rules Pocket Edition
Post by: Spirit Games on 25 January 2017, 15:45:03
The Dark Eye Core Rules Pocket Edition

The Dark Eye is Germany's premier fantasy roleplaying game, in continuous publication for more than 30 years, now in English in this exciting new edition.You and your friends play the leading roles at the centre of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the war-weary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye's immmersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles.The Core Rules present all of The Dark Eye's refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever grater challenges. To get started, all you need is pen and paper, dice, and this book. Build the characters you want to play, or choose from a large selection of customizable character archetypes.Enter the classic fantastic world of the Dark Eye. Glory and adventure await!
Source: The Dark Eye Core Rules Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8217)


Title: SG: Pathfinder Campaign Setting: Strange Aeons Poster Map Folio
Post by: Spirit Games on 25 January 2017, 15:45:03
Pathfinder Campaign Setting: Strange Aeons Poster Map Folio

Navigate the Unfathomable!See the eerie and eldritch sights of the Strange Aeons Adventure Path with the Strange Aeons Poster Map Folio! Gaze upon alien and otherworldly vistas, explore creepy countrysides, and plot the course of your unsettling adventures.These three huge, lavishly illustrated poster maps display locations found in the Strange Aeons Adventure Path. Thrushmoor, the town where one of the adventures is set, comes to life in the first map, while the second map depicts an ancient alien city in a remote, blasted desert. The final map is a pictorial and informative map of horror-filled Ustalav, complete with sketches of some of the denizens and dangers of that haunted land.Whether you need a fog-shrouded town, foreboding ruins, or a gorgeous player handout, these beautiful maps are the perfect resources for the Strange Aeons Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Strange Aeons Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8222)


Title: SG: Pathfinder Campaign Setting: Qadira, Jewel of the East
Post by: Spirit Games on 25 January 2017, 15:45:03
Pathfinder Campaign Setting: Qadira, Jewel of the East

Glories of the DawnSprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as a bastion of culture and faith for humanity. Great dangers and wondrous opportunities for adventure await within this storied land - those who visit Qadira are well advised to prepare for their journey!Inside this book, you'll find:Comprehensive information about the history of the mighty nation of Qadira, its people, their customs, and their faiths.A first look at many elements of the Padishah Empire of Kelsh, including new societies, new faiths, and new organizations from that ancient region.A full map of the nation of Qadira that covers both its civilized regions and its wilderness, revealing never-before-detailed jungles, strange new sites in which to adventure, and the full expanse of the land's beautiful but deadly deserts.A detailed and robust system for finding patrons and working with Qadira's movers and shakers among the nobility and powerful merchant families.Several new monsters, including genie-touched horses, along with a wide range of new player options for characters from Qadira, including archetypes, feats, magic, traits, and much more!Pathfinder Campaign Setting: Qadira, Jewel of the East is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Qadira, Jewel of the East (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8221)


Title: SG: Pathfinder Player Companion: Healer's Handbook
Post by: Spirit Games on 25 January 2017, 15:45:03
Pathfinder Player Companion: Healer's Handbook

Good for What Ails You!Whether it's for getting patched up after a fight, dealing with a debilitating disease contracted in a fetid dungeon, or negating the effects of a terrible poison in the middle of combat, eventually every adventurer needs a healer. Most healers have their own agendas, though, and these don't always end at mending their allies' aliments. With Pathfinder Player Companion: Healer's Handbook, characters can learn to efficiently heal their patients - without finding themselves reduced to being walking first-aid kits.Inside this book, you'll find:Healing-focused archetypes for 10 classes, such as the angelfire apostle cleric and invigorator paladin - plus options for arcane healers, such as the faith singer bard and arcane physician wizard.Feats geared toward characters who like to heal on their own terms, plus feats that allow any adventurer to harness her own vigour in the heat of battle.A host of new options to customize features for classes that dabble in healing, including focused blessings for warpriests, new paladin mercies, druidic herbalism, and a shaman spirit specialization.This Pathfinder Player Companion is intended for use with the Pathfinder Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Healer's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8220)


Title: SG: Pathfinder Flip-Mat: Elemental Planes Multi-Pack
Post by: Spirit Games on 25 January 2017, 15:45:03
Pathfinder Flip-Mat: Elemental Planes Multi-Pack

Two 24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Find Your Element!Bring your player to the great beyond with Pathfinder Flip-Mat: Elemental Planes Multi-Pack! Each side of these two Flip-Mats depicts an exciting location on one of the Elemental Planes. From a coral reef cave on the Plane of Wate to volcanic wastelands on the Plane of Fire, and from a cloud castle on the Plane of Air to a stalagmite forest on the Plane of Earth, wonders and perils abound. Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal, giving you vibrant maps you can use again and again!Don't waste your time sketching when you could be playing. With the Pathfinder Flip-Mat: Elemental Planes Multi-Pack, now you can focus on what matters the most: the action in your game.
Source: Pathfinder Flip-Mat: Elemental Planes Multi-Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8219)


Title: SG: Pathfinder Map Pack: Armada
Post by: Spirit Games on 25 January 2017, 15:45:03
Pathfinder Map Pack: Armada

All Hand on Deck!Weigh anchor and prepare to attack! Whether your players are defending against a naval attack, boarding a pirate ship to rescue a hostage, or heading into battle with seafaring allies, the armada will carry them into the fray, and no Game Master should have to draw every plank and belaying pin. This Pathfinder Map Pack provides beautifully illustrated 5" x 8" map tiles that can be combined into a variety of ship configurations. Inside, you'll find 18 richly crafted map tiles, including:AirshipAlchemical steamshipBargeCaravelCarrackSubmersibleGame Masters shouldn't waste their time sketching maps whenever characters set sail. With Pathfinder Map Pack: Armada, you'll always be ready when your players decide to head out to sea in search of adventure!
Source: Pathfinder Map Pack: Armada (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8218)


Title: SG: Adventure Path 113: Strange Aeons (5 of 6) - What Grows Within
Post by: Spirit Games on 25 January 2017, 15:45:03
Adventure Path 113: Strange Aeons (5 of 6) - What Grows Within


Source: Adventure Path 113: Strange Aeons (5 of 6) - What Grows Within (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8055)


Title: SG: Outbreak: Undead Second Edition Starter Kit
Post by: Spirit Games on 25 January 2017, 15:45:03
Outbreak: Undead Second Edition Starter Kit

FIGHT the undead hordesSURVIVE incredible oddsREBUILD CivilizationThe world is overrun with undead. Humanity has turned on one another as society collapses. You are one of those lucky few survivors... you have many choices ahead.Will you be a vicious vigilante, plundering and doing whatever it takes to survive? Or will you do your best to preserve civilization even at the cost of your own life?Take control of your future! Fight the undead and protect what is yours! But before that, make sure you have a plan. Most importantly of all, make sure you test it. Otherwise...YOUR ZOMBIE SURVIVAL PLAN WILL FAIL.This box contains:1 Outbreak: Undead... 160 page pocket edition rulebook8 Dice80 Reference cards24 Blank character sheets
Source: Outbreak: Undead Second Edition Starter Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8216)


Title: SG: Adventure Path 113: Strange Aeons (5 of 6) - What Grows Within
Post by: Spirit Games on 25 January 2017, 20:45:03
Adventure Path 113: Strange Aeons (5 of 6) - What Grows Within

Death from BelowAfter finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the heroes arrive in an abandoned city at Count Lowls's party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual that allows them to follow the insane noble to Carcosa. Along the way, the heroes must be careful they don't wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city!This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:"What Grows Within," a Pathfinder RPG adventure for 13th-level characters, by John Compton.Examination of the fungal blot that spreads through dreams in an article about the Great Old One Xhamen-Dot, by James Jacobs.An exploration of the blasphemous tome known as the Necronomicon, by James Jacobs.An icy tomb hides a terrible secret in the Pathfinder's Journal, by Arinn Dembo.A bestiary containing a new Great Old One and other hideous monsters, by John Compton, Adam Daigle, and James Jacobs.
Source: Adventure Path 113: Strange Aeons (5 of 6) - What Grows Within (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8055)


Title: SG: The Dark Eye Character Sheets
Post by: Spirit Games on 26 January 2017, 15:45:03
The Dark Eye Character Sheets

Character and Reference Sheets for The Dark EyeAs heroes of The Dark Eye you constantly face new adventures and gain precious experience, which improves your skills. You also gain riches and come to posses valuable artifacts and other pieces of equipment. On your journeys you will meet numerous friends and foes, all of whom will undergo similar changes. The Dark Eye character sheets let you keep track of these important details.This pack contains:10 Full-colour, folded A3 character sheets which include all attributes, skills, advantages, and disadvantages, as well as space for equipment6 Full-colour, A4 supplementary sheets for mages and Blessed Ones4 A4 templates for NPC and monster sheets, and combat logs
Source: The Dark Eye Character Sheets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8223)


Title: SG: Dungeon Crawl Classics 89: Chaos Rising
Post by: Spirit Games on 08 February 2017, 02:45:03
Dungeon Crawl Classics 89: Chaos Rising

This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventurers for characters up to 5th level!
Source: Dungeon Crawl Classics 89: Chaos Rising (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8224)


Title: SG: False Flag
Post by: Spirit Games on 15 February 2017, 00:45:01
False Flag

The Angry GazeThe ruling powers of Sixth World sprawls are content to let the little people of their cities engage in all sorts of shenanigans and scheming so long as it doesn't affect their master plans. But when the chaos gets too out of hand - or the little people start acting too arrogant - then those powers turn their angry gaze to the people they would rather ignore, and the everyday chaos of life erupts into something worse, and considerably more dangerous.Recent attacks of the Paladin Medical Health Centre in the Aurora Warrens have drawn the attention of some of Denver's powers, and they're not going to ignore the situation. They're also not going to just send in the police, because that's not how things are done - instead, they will launch schemes of their own, with the opportunity to create chaos that makes the previous wildness seem like a sunny day in the Rockies.False Flag is the second in the series of Denver Adventures for Shadowrun, Fifth Edition./ Whether played alone or as part of a larger campaign with the first adventure, it will test players' resources, creativity, and skill, while moving them toward the dramatic plot developments ahead.
Source: False Flag (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8225)


Title: SG: Anarchy Limited Edition Hardback
Post by: Spirit Games on 15 February 2017, 00:45:01
Anarchy Limited Edition Hardback

SHADOWRUN. The Sixth World. Orks in pinstripe suits with uzis: mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed: humans casting fireballs at corporate-trained paracritters: elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It's where man meets magic and machine.Dive into a cyberpunk dystopia and become a shadowrunner, a deniable asset who does the jobs no one else can - or will - do. It's not an easy life, but it beats selling your soul to the megacorps. You'll break into top-secret labs, stand up to gangs bent of destruction and chaos, encounter dark spirits hiding even darker secrets, and come face to face with some of the infinite dangers the Sixth World can throw at you. And you'll come out on top - because if you don't, you don't get paid.Shadowrun: Anarchy is a new way to get into the best cyberpunk/urban fantasy action around. Based upon the rules-light and easy-to-learn Cue System. Shadowrun: Anarchy is a narrative-focused game experience that has everything you need to quickly grab some gear, load up on spells, and get to throwing the die. With loads of characters and missions, the book makes it simple to get up and running. Immerse yourselves in the Sixth World!
Source: Anarchy Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8226)


Title: SG: Pure Steam Campaign: Westbound
Post by: Spirit Games on 15 February 2017, 00:45:01
Pure Steam Campaign: Westbound

Wanted Dead or AliveWestbound is the encore offering from the makers of the Pure Steam Campaign Setting. This 160-page volume boasts a new twist on classic races, new classes, archetypes, and feats to build your perfect Wild West character in the Age of Steam. Load out your character with daring new Steampunk equipment technology, and vehicles. GMs will challenge players with new monsters. NPCs, and adventure hooks. Immerse yourself in the Ulleran West with new regions, settlements, and factions. Westbound has everything you need to take your game into the wild unknown.
Source: Pure Steam Campaign: Westbound (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8227)


Title: SG: Into the Outside
Post by: Spirit Games on 15 February 2017, 00:45:01
Into the Outside

Let's Travel the Multiverse!The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where a traveller exists in three different places simultaneously. A pocket universe where an explorer is transformed into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can an adventurer even begin to cope with such radically different world? Join us and see.What will you find when you step into the outside?Ten transdimensional locations. Visit the Banded Bluff, the Endless Abode, the Whispering World, Celerillion, or mysterious Reeval - the source of the Nibovian threat.Multiple modes of dimensional travel. Explore the Sideslip Fields. Pilot the Crystal Ship. Take a ride on the Silent Nyek. Or enter the Grinder of Infinites.New creatures, including the arravelon, the stealthy pariall, the carnivorous colour, the time wraith, and the deadly lycidaris, a dimensional locust.Twelve alternate realities, from the Ascension of Kex-Lianish - a world consumed by living crystal - to the Bloom, a vast creature composed of maws that can provide transport to other dimensions.
Source: Into the Outside (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8228)


Title: SG: A Night for Jackals
Post by: Spirit Games on 15 February 2017, 00:45:01
A Night for Jackals

A new drug is finding its way into pubs and apothecary shops throughout the East End of London. This drug, called "M", causes rioting, murders, and worse things. Can your heroes find the source of this maleficent chemical before the city is overrun with carnage?A Gilded Adventure for levels 2-4.
Source: A Night for Jackals (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8229)


Title: SG: Pathfinder Player Companion: Heroes of the High Court
Post by: Spirit Games on 28 February 2017, 23:45:02
Pathfinder Player Companion: Heroes of the High Court


Source: Pathfinder Player Companion: Heroes of the High Court (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8231)


Title: SG: Adventure Path 114: Strange Aeons (6 of 6) - Black Stars Beckon
Post by: Spirit Games on 28 February 2017, 23:45:02
Adventure Path 114: Strange Aeons (6 of 6) - Black Stars Beckon


Source: Adventure Path 114: Strange Aeons (6 of 6) - Black Stars Beckon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8056)


Title: SG: Pathfinder Campaign Setting: Lands of Conflict
Post by: Spirit Games on 28 February 2017, 23:45:02
Pathfinder Campaign Setting: Lands of Conflict


Source: Pathfinder Campaign Setting: Lands of Conflict (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8230)


Title: SG: Pathfinder Flip-Mat: Bigger Ship
Post by: Spirit Games on 28 February 2017, 23:45:02
Pathfinder Flip-Mat: Bigger Ship


Source: Pathfinder Flip-Mat: Bigger Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8235)


Title: SG: Pathfinder Map Pack: Desert Sites
Post by: Spirit Games on 28 February 2017, 23:45:02
Pathfinder Map Pack: Desert Sites


Source: Pathfinder Map Pack: Desert Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8234)


Title: SG: Pathfinder Pawns: Villain Codex Box
Post by: Spirit Games on 28 February 2017, 23:45:02
Pathfinder Pawns: Villain Codex Box


Source: Pathfinder Pawns: Villain Codex Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8233)


Title: SG: Pathfinder Player Companion: Psychic Anthology
Post by: Spirit Games on 28 February 2017, 23:45:02
Pathfinder Player Companion: Psychic Anthology


Source: Pathfinder Player Companion: Psychic Anthology (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8232)


Title: SG: Goblin Gamer Pouch
Post by: Spirit Games on 01 March 2017, 14:45:02
Goblin Gamer Pouch

Comfy pouch, sized to fit UltraPRO dice and/or other small accessories, is made of soft plush material. Heavy Duty Zippered pouch on the inside is perfect for gaming dice, tokens or anything else! Has attachable hook to clip your Pathfinder Goblin on the go! (Dice not included)
Source: Goblin Gamer Pouch (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8236)


Title: SG: Pathfinder Map Pack: Desert Sites
Post by: Spirit Games on 01 March 2017, 19:45:02
Pathfinder Map Pack: Desert Sites

Spice Up Your Dunes!Whether your players are seeking a long-buried tomb, trading with a caravan of desert nomads, or hoping to find diamonds in the rough, the sands of time run too quickly for a Game Master to have to draw every grain. This Pathfinder Map Pack provides beautifully illustrated 5" x 8" map tiles that can be used to construct a variety of desert destinations. Inside, you'll find 18 richly crafted map tiles, with features like:Ancient StatuesCavernous CragsGleaming OasisMysterious TrailPlush PavilionsStrange SandsGame Masters shouldn't waste their time sketching maps whenever character decide to delve into the desert. With Pathfinder Map Pack: Desert Sites, you'll always be ready to take yuor players into the trackless wastes - and perhaps on their last crusade!
Source: Pathfinder Map Pack: Desert Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8234)


Title: SG: Pathfinder Pawns: Villain Codex Box
Post by: Spirit Games on 01 March 2017, 19:45:02
Pathfinder Pawns: Villain Codex Box

Great heroes are defined by those they strive against, and a story isn't complete without a wicked villain behind it all! The nefarious organizations presented in the Pathfinder RPG Villain Codex come to life on your tabletop with this box-busting collection of over 200 character pawns to use with the Pathfinder RPG or any tabletop fantasy roleplaying game. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a character from  he Villain Codex, and slots into a size-appropriate plastic base, making it easy to use in play alongside traditional metal or plastic miniatures. With multiple pawns of the most useful villains, allowing you to create the encounters from the Villain Codex's encounter groups, the  Villain Codex Pawn Box is the best way to ensure you're got the right scoundrels to menace your players and foil their plans!
Source: Pathfinder Pawns: Villain Codex Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8233)


Title: SG: Pathfinder Player Companion: Psychic Anthology
Post by: Spirit Games on 01 March 2017, 19:45:02
Pathfinder Player Companion: Psychic Anthology

A Mind-Expanding ReadFor curious readers who wish to hone their psychic skills, a plethora of occult tomes, lost scrolls, and even stranger items lie hidden throughout Golarion. From the kaleidoscopic Recursion Tablets to the never-ending infinity Scroll, Pathfinder Player Companion: Psychic Anthology presents a diverse archive of texts elucidating esoteric ideas and techniques that can benefit any psychic spellcasting class, as well as other spellcasters. Alongside feats, magic items, and spells, this volume unlocks the hidden powers of the mind!Inside this book, you'll find:New archetypes for nearly every occult class, including the phantom blade spiritualist and the autohypnotist mesmerist.Panoplies - collections of occultist implements that harness the power resonating between the items - and numerous kineticist wild talents for all the elements.A new corruption arising from raw psychic energy that, if left unchecked, could mutate one's form into an all-consuming horror of writhing flesh.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Psychic Anthology (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8232)


Title: SG: Pathfinder Flip-Mat: Bigger Ship
Post by: Spirit Games on 02 March 2017, 00:45:02
Pathfinder Flip-Mat: Bigger Ship

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Full to the GunwalesWhether smuggling cargo, boarding and plundering a prize, or sailing in style, the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Ship. With an area that's 45% larger than Pathfinder Flip-Mat Warship at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents multiple decks of a richly appointed galleon, which could be home to common sailors, naval officers, and nobles on royal business - and targeted by enemy navies, pirates, or monsters from the deep!Don't waste your time drawing every cabin and hold. With Pathfinder Flip-Mat Bigger Ship, you'll be prepared the next time your players make ready to set sail!
Source: Pathfinder Flip-Mat: Bigger Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8235)


Title: SG: Pathfinder Player Companion: Heroes of the High Court
Post by: Spirit Games on 02 March 2017, 14:45:03
Pathfinder Player Companion: Heroes of the High Court

Discover Your Noble Side!Adventure is not limited to forbidding dungeons and grimy back alleys; sometimes the greatest risks and rewards are found in the gleaming halls of queens and emperors. Pathfinder Player Companion: Heroes of the High Court presents everything you need to take your escapades into the royal courts and noble houses of Golarion. Learn how to dress and act in high society, gain access to the echelons of political power, and take advantage of the privileges afforded to those who have mastered the art of courtly intrigue.Inside this book, you'll find:Archetypes for a variety of classes such as the court fool bard to the butterfly blade slayer, who performs a noble's dirty work in the shadows.Equipment and magical courtly regalia suitable for any ruler, including thrones that grant great power to whoever earns the right to sit on them.New traits, feats, and spells for characters who wish to mingle with nobility, as well as new tactics that let a participant of a verbal duel cut her opponent down to size.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Heroes of the High Court (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8231)


Title: SG: Adventure Path 114: Strange Aeons (6 of 6) - Black Stars Beckon
Post by: Spirit Games on 02 March 2017, 14:45:04
Adventure Path 114: Strange Aeons (6 of 6) - Black Stars Beckon

Death Is Not The EndThe Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these links - or Golarion is doomed to greet the King in Yellow.This volume of Pathfinder Adventure Path concludes the Strange Aeons Adventure Path and includes:"Black Stars Beckon," a Pathfinder adventure for 15th-level characters, by Jim Groves.Advice and suggestions on how to expand your campaign beyond this Adventure path's conclusion, including a system to bring your Pathfinder character to a whole other world, by James Jacobs.An unsettling interrogation and a troubling revelation in the Pathfinder's Journal, by Adam Daigle.A bestiary containing a new Great Old One and other loathsome monsters, by Benjamin Bruck, Jim Groves, and James Jacobs.
Source: Adventure Path 114: Strange Aeons (6 of 6) - Black Stars Beckon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8056)


Title: SG: Volo's Guide to Monsters
Post by: Spirit Games on 02 March 2017, 14:45:04
Volo's Guide to Monsters

Research Has Never Been So DangerousThe esteemed loremaster Volothamp Geddarm is back! He's written a fantastical dissertation, covering some of the most iconic monsters in the worlds of Dungeons & Dragons. But the Sage of Shadowdale himself. Elminster, doesn't believe Volo gets some of the details quite right, Don't miss out as Volo and Elminster team up to illuminate on creatures both common and obscure.Sure to inspire any Dungeon Master, this book explores the stories and lairs of various monsters, including giants, mind flayers, orcs, and goblinoids. Players can also find rules for playing a variety of new races, including the angelic aasimar and the feline tabaxi. Also included are game statistics for scores of monsters - some new to the game, and some that hail from the game's past - which are ready to appear in D&D adventures as mighty friends or fearsome foes.For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.
Source: Volo's Guide to Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8200)


Title: SG: Pathfinder Campaign Setting: Lands of Conflict
Post by: Spirit Games on 02 March 2017, 14:45:04
Pathfinder Campaign Setting: Lands of Conflict

Never Surrender!A seemingly endless war rages between the expansionist nation of Molthune and its fiercely independent neighbour  Nirmathas. To Molthune, it's a civil war to preserve its legacy of unification; to Nirmathas, a war to throw off tyrannical occupation. Ancient ruins, headstrong leaders, and long standing feuds are present on both sides - but the similarities end there.Cosmopolitan and wealthy, Molthune grasps at glory and power as it struggles for recognition and security. Rugged and resourceful, Nirmathas operates less as a nation and more as a free frontier, bound together only in its resistance to outside control. Nirmathas and its conflict with Molthune provide the setting for the Ironfang Invasion Adventure Path, making this comprehensive sourcebook a perfect supplement for that campaign.Within these pages, you'll find:An extensive look at the region's history, stretching back before the current conflict, before its occupation by Cheliax, and even before the Whispering Tyrant's stranglehold on the region.Detailed gazetteers on both Molthune and Nirmathas, offering over 50 distinct locations within both nations, such as the hidden druid enclave of Crystalhurst, the architectural wonder of Canorate, and the fey-infested Fangwood.A comprehensive overview of the front lines of each nation, the distinct tactics they employ, and the regular shifts in activity and control.Nine fleshed-out locations that take adventurers from the fringes of each nation to the front lines of the main conflict.A detailed militia system, allowing players to organize, train, and direct their own rebel militias or mercenary legions.Pathfinder Campaign Setting: Lands of Conflict is intended for use with the Pathfinder campaign setting but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Lands of Conflict (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8230)


Title: SG: Rifts: GM Screen and Garnet Town Gambit Adventure
Post by: Spirit Games on 07 March 2017, 19:45:02
Rifts: GM Screen and Garnet Town Gambit Adventure


Source: Rifts: GM Screen and Garnet Town Gambit Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8245)


Title: SG: Rifts: Savage Foes of North America Limited Edition
Post by: Spirit Games on 07 March 2017, 19:45:02
Rifts: Savage Foes of North America Limited Edition


Source: Rifts: Savage Foes of North America Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8243)


Title: SG: Rifts: Game Master's Handbook Limited Edition
Post by: Spirit Games on 07 March 2017, 19:45:02
Rifts: Game Master's Handbook Limited Edition


Source: Rifts: Game Master's Handbook Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8242)


Title: SG: Tombs of the Desolation
Post by: Spirit Games on 07 March 2017, 19:45:02
Tombs of the Desolation


Source: Tombs of the Desolation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8241)


Title: SG: Terrible Beauty
Post by: Spirit Games on 07 March 2017, 19:45:02
Terrible Beauty


Source: Terrible Beauty (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8240)


Title: SG: Dungeon Crawl Classics Judges Screen
Post by: Spirit Games on 07 March 2017, 19:45:02
Dungeon Crawl Classics Judges Screen


Source: Dungeon Crawl Classics Judges Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8239)


Title: SG: Rifts: The Tomorrow Legion Player's Guide Limited Edtion
Post by: Spirit Games on 07 March 2017, 19:45:03
Rifts: The Tomorrow Legion Player's Guide Limited Edtion


Source: Rifts: The Tomorrow Legion Player's Guide Limited Edtion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8244)


Title: SG: Rifts Collector's Box Set
Post by: Spirit Games on 08 March 2017, 00:45:02
Rifts Collector's Box Set


Source: Rifts Collector's Box Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8249)


Title: SG: Rifts: Forest Glade/Nexus Point
Post by: Spirit Games on 08 March 2017, 00:45:02
Rifts: Forest Glade/Nexus Point


Source: Rifts: Forest Glade/Nexus Point (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8248)


Title: SG: Rifts: Wasteland/Ley Line
Post by: Spirit Games on 08 March 2017, 00:45:02
Rifts: Wasteland/Ley Line


Source: Rifts: Wasteland/Ley Line (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8247)


Title: SG: Rifts: North America/Castle Refuge
Post by: Spirit Games on 08 March 2017, 00:45:02
Rifts: North America/Castle Refuge


Source: Rifts: North America/Castle Refuge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8246)


Title: SG: Rifts: The Tomorrow Legion Player's Guide Limited Edtion
Post by: Spirit Games on 08 March 2017, 14:45:04
Rifts: The Tomorrow Legion Player's Guide Limited Edtion

A Megaverse Gone Mad!Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world.This is the World of RiftsUnpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine - whatever you fear - it's somewhere on this war-and-chaos ravaged world.The Tomorrow Legion is ReadyIn the battle for survival the Tomorrow Legion brings together the greatest, the bravest, and the craziest to stand against an infinity of threats. They stand for a better future than the past they've known.The Rifts Tomorrow Legion Player's Guide contains everything you need to make and equip mega-powered characters for the Rifts Earth setting. Iconic Frameworks load you up with options for well-known concepts (Glitter Boys, Juicers, Ley Line Walkers, Mind Melters), as well as the capacity to craft your own custom ideas. New Setting Rules bring home the gonzo, cranked-to-eleven nature of Rifts, and the gear lists include everything from incredibly powerful weapons and armour to cybernetics to arcana-fueled Techno-Wizard items, New rules for Mega Powers bring magic and psionics to suer-powered levels, and Hero's Journey table flesh out your characters in exciting and fun ways.This book requires the Savage Worlds core rules to play.
Source: Rifts: The Tomorrow Legion Player's Guide Limited Edtion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8244)


Title: SG: Rifts: Collector's Box Set
Post by: Spirit Games on 08 March 2017, 19:45:03
Rifts: Collector's Box Set

This box includes:Rifts: The Tomorrow Legion Player's GuideRifts: Game Masters HandbookRifts: Savage Foes of North AmericaRifts: GM Screen and AdventureRifts: Map 1 North America/Castle RefugeRifts: Map 2 Ley Line/RiftRifts: Map 3 Portal/NexusRifts: BenniesRifts: Dice
Source: Rifts: Collector's Box Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8249)


Title: SG: Rifts: Forest Glade/Nexus Point
Post by: Spirit Games on 08 March 2017, 19:45:03
Rifts: Forest Glade/Nexus Point

Contains one double sided, erasable, poster map for Rifts or any roleplaying or miniatures game.
Source: Rifts: Forest Glade/Nexus Point (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8248)


Title: SG: Rifts: Wasteland/Ley Line
Post by: Spirit Games on 08 March 2017, 19:45:03
Rifts: Wasteland/Ley Line

Contains one double sided, erasable, poster map for Rifts or any roleplaying or miniatures game.
Source: Rifts: Wasteland/Ley Line (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8247)


Title: SG: Rifts: North America/Castle Refuge
Post by: Spirit Games on 08 March 2017, 19:45:03
Rifts: North America/Castle Refuge

Contains one double sided, erasable, poster map for Rifts or any roleplaying or miniatures game.
Source: Rifts: North America/Castle Refuge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8246)


Title: SG: Rifts: Savage Foes of North America Limited Edition
Post by: Spirit Games on 08 March 2017, 19:45:03
Rifts: Savage Foes of North America Limited Edition

In a World Full of Monsters and Madness,It's Good to Know What's Coming.One day,your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they're trading lasers and mystic bolts with a horde of cybenetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it's up to the Tomorrow Legion to stop it... somehow.Rifts: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want to randomly figure out what come out of it, there's an extensive Creatures from the Rifts Generator to help you.This book requires the Savage Worlds core rules to play.
Source: Rifts: Savage Foes of North America Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8243)


Title: SG: Rifts: Game Master's Handbook Limited Edition
Post by: Spirit Games on 08 March 2017, 19:45:03
Rifts: Game Master's Handbook Limited Edition

Well, That Escalated Quickly!Running Savage Rifts is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars.We've Got Your BackThe Rifts Game Master's Handbook is packed cover-to-cover with everything you need to master a setting with decades of history and a Megaverse of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts, how they work, and how to on-the-fly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts North America and the foes that plague the Tomorrow Legion, powerful and useful advice of running a Savage Rifts campaign; and much, much more!This book requires the Savage Worlds core rules to play.
Source: Rifts: Game Master's Handbook Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8242)


Title: SG: Tombs of the Desolation
Post by: Spirit Games on 08 March 2017, 19:45:03
Tombs of the Desolation

The Dread of This DesolationThe Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rul, providing new options for players and Game Masters alike, such as:Revenant, Salamander, and Vampire ancestriesNew paths including the Price of Darkness and Slayer of the DeadThe Blood tradition and new spells for existing traditionsDetails about the Desolation and surrounding landsNew relics and creatures like the Cauldron of Death and the Desiccated OneA new adventureTombs of the Desolation reveals more details about the world of the Demon Lord, giving you all the tools you need to tell stories set in a desert wasteland.
Source: Tombs of the Desolation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8241)


Title: SG: Terrible Beauty
Post by: Spirit Games on 08 March 2017, 19:45:03
Terrible Beauty

Heed the Call of the Faerie Queen!All across Urth stand doorways to hidden places. These are the realms of the faerie, entire worlds of magic and wonder, fear and horror. No friends to mortals, the faeires abandoned Urth long ago, leaving their homelands to humankind to do with as it wished. Now, with the Demon Lord's shadow casting a pall across the land, the faeries have begun to return from their self-imposed exile, to join the fight against the darkness and purge the world of the evil that grips it. Terrible Beauty presents tools for players and Game Masters to introduce faerie stories, mechanics, and themes into shadow of the Demon Lord campaigns. Inside, you'll find:The elf, hobgoblin, and pixie ancestries.An assortment of new paths such as the Avowed expert path and the eternal guardian and troll hunter master paths.The Fey tradition, and new spells for existing traditions.Overviews of several sample faerie kingdoms/New relics such as the vorpal Sword and a new enchanted object table.New creatures ranging fro the fair nymph to the foul jabberwock.A complete adventure for expert characters.Terrible Beauty opens new door to adventure and horror in a dying world, an the options presented here will leave your game forever changed.
Source: Terrible Beauty (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8240)


Title: SG: Interface Zero 2.0
Post by: Spirit Games on 08 March 2017, 19:45:03
Interface Zero 2.0

You're hanging from the summit of a mile-high skyscraper, your cybernetic claws holding you in place while gunfire shatters the windows around you and a computer virus burns its way through your brain. When your network link to the rest of your team goes offline, you're sure of one thing:You should have charged the client double for this mission.Interface Zero 2.0: Fate Edition has all the rules you need for cyberpunk action and adventure in the megacities and wastelands of the 2090's. Inside this 352 page book you'll find hackers, drone pilots, cyborgs, androids, cybermonks, human/animal hybrids, psychics, cybernetic implants, guns, armour, vehicles, agile powered armour and massive war robots.Pre-build aspects, occupations, and archetypes jump-start your game, and a flexible wealth system lets you get rich or die trying. Whether you're a sprawl-crawling-scavenger or an elite soldier, your tools and tech are all here in Interface Zero.
Source: Interface Zero 2.0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8238)


Title: SG: Tails of Equestria: My Little Pony RPG
Post by: Spirit Games on 14 March 2017, 14:45:05
Tails of Equestria: My Little Pony RPG

Dear Princess Celestia,I am happy to report that the dragon has departed our fair country, and that it way my good friend, fluttershy, who convinced him to go. This adventure has taught me that your friends can help you overcome even your greatest fears.Always, your faithful student,Twilight Sparkle.What is this book?Hey there! So I imagine you've picked up this book knowing a little bit about My Little Pony: Friendship is Magic. You've probably had a quick look through the book and are wondering exactly what it is.This book is a manual for a storytelling game, which allow you and your friends to create your very own pony characters to explore the amazing and magical world of Equestria - will you be a dynamic adventurer like Daring do or a bold treasure hunter like Rarity?Wait, wait, wait! You said this is a game, but this is clearly a book!You're right, but it's actually both a book and a game. This book contains rules and a story. Rules that will tell you how to make a strong, clever, or charming pony. A story that you and your friends will enjoy, where the choices you make will change the story itself until you are telling the story as much as the book or the GM.GM... what is that?A GM (gamemaster) is a player at the table, but instead of playing a a pony, he or she will play as a storyteller, impersonating all of the ponies you meet, the beasts you face, and the challenges you have to overcome. Think of the GM as a narrator in a movie - it is his or her role to tell the players exactly what is happening in the story and what the outcomes of their actions are, depending on their choices.Cool! How do I win?Winning a storytelling game is very easy; you just need to have fun! Tales of Equestria is not about getting to the end of a board or having the most points, but all about having fantastical adventures and using the magic of Friendship to overcome any obstacles that stand in your way. You and your friends, including the GM, are all on the same team - as long as every pony is having fun, everybody wins!So open up Tails of Equestria and be prepared to enter a world of magic and friendship.
Source: Tails of Equestria: My Little Pony RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8251)


Title: SG: Colonial Gothic Rulebook 3rd Edition
Post by: Spirit Games on 16 March 2017, 00:45:03
Colonial Gothic Rulebook 3rd Edition

The Drums of War Sound...The great nations of Europe struggle for control of the New World. Native Americans struggle for their land and their lives. Planters and traders struggle for wealth and position. A new nation struggles to be born.But look beneath the surface.Monsters stalk the woods. Angry ghosts and spiteful witches plague the villagers. Explorers search for lost cities and fabled treasures. Ancient evils are awakened. There is a secret history, and this history deals with events that took place in the shadows. These events played a role in the history of the American colonies and the revolution that few know about.The truth is hidden, and plots are afoot. Events are moving behind the scenes, and agents lurking in the shadows are agents with their own agenda.War is coming. The Siege of Boston is lifted, and General Washington is leading the Continental Army to New York. The enemies are many, but as to who they are, you do not know.Revised, rewritten and redesigned Colonial Gothic 3rd Edition  provides players and Gamemasters what they need to run adventures during the American Revolution. Everything you need to run a historical supernatural horror game is found in this book: rules covering the use of magic and alchemy, in-depth information on the life and times of the colonies, a bestiary of monsters pulled straight from the period; the possibilities are endless. Using a fast and simple mechanic, setting up and running a game of Colonial Gothic has never been easier. Plus, the 3rd Edition Rulebook is fully compatible with all previous Colonial Gothic adventures and sourcebooks.Now the time has come.War is here.Choose your side.
Source: Colonial Gothic Rulebook 3rd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=4811)


Title: SG: World War Cthulhu: Cold War
Post by: Spirit Games on 16 March 2017, 00:45:03
World War Cthulhu: Cold War

"The Americans were passing intel to the Israelis, hoping that they'd act fast to grab the artefacts as a cultural priority mainly to snub the Russians. They didn't know about the Stasi mole funnelling everything back to Moscow, or that their Damascus work was wide open. We had some agents in place throughout, but I didn't for a minute think we weren't compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they'd got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?"World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it's hard to be sure which side you're really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy...A complete, historical espionage setting for Call of CthulhuPacked with advice on running espionage Mythos investigations in the 1970sUnique new trust mechanic, building on the Call of Cthulhu 7th Edition rules.Tips on tradecraft, running operations, special equipment, cults and Mythos entities.26 detailed intelligence theatres, from Berlin to Malaysia, with plot hooks and scenario seeds.A complete, Istanbul-based sandbox campaign: Intersections.Connects to World War Cthulhu: The Darkest Hour.Packed with impossible choices, paranoia and mind-breaking horror.World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium's Call of Cthulhu Rulebook to play.
Source: World War Cthulhu: Cold War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8257)


Title: SG: Paternoster Investigations
Post by: Spirit Games on 16 March 2017, 00:45:03
Paternoster Investigations

Welcome to the Victorian Age!Paternoster Investigations takes your Doctor Who Roleplaying game to the Victorian era: Favourite haunt of the doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.Featuring:A catalogue of all the Doctor's on-screen visits to Victorian era.A tour of the Victorian era as a setting with notes in how to get the best from it in your games.Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.A guide to Victorian London with both historical and alien locations.New traits gadgets and devices for the Victorian age.A complete Victorian-era adventure: A Study in Flax.Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.That Babylon of the moderns with its crystal  light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil's juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! - Mrs Gillyflower, The Crimson Horror.
Source: Paternoster Investigations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8256)


Title: SG: Adventurer's Companion
Post by: Spirit Games on 16 March 2017, 00:45:03
Adventurer's Companion

At the heart of every great story are great characters. The Adventurer's Companion for The One Ring Roleplaying Game is a guide and reference for players, designed to help them make those truly evocative characters.The Adventurer's Companion is packed with advice to make your player-hero truly feel a part a Middle-earth, along with new character options and exciting new rules including:New playable cultures, along with a comprehensive collection of cultures from The One Ring supplements, brought together for the first time: Dunlendings, Dwarves of the Blue Mountains, Dwarves of the Grey Mountain, Dwarves of the Iron Hills, Elves of Lorien, Men of Bree, Men of the Lake, Men of Minas Tirith, Riders of Rohan, Wayward Elves, Wild Hobbits, High Elves of Rivendell, Rangers of the North.A new calling: The Leader, and new rules for Taking Courage.New combat options including: Two weapon fighting, new Combat Tasks, new rules for Combat Roles and expanded Called Shots.New rules for character development - Expanded Masteries, Training Masteries, and Mastery Dice.Rules summaries present easy to use reference guides to Character Creation, Combat, Encounters and Travel.A catalogue of Fellow ship Phase Undertakings from across The One Ring supplements, guidance on choosing a Patron, Famous Companies to join, new rules for yearly events and generational play with the Heirs of Heroes.Optional rules for further detailing your character's Traits, your travelling gear musical instruments and even what you've got in your pockets, you tricksy Bagginses!The Adventurer's Companion is an invaluable asset to all players of The One Ring Roleplaying Game.
Source: Adventurer's Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8255)


Title: SG: Sherwood: The Legend of Robin Hood
Post by: Spirit Games on 16 March 2017, 00:45:03
Sherwood: The Legend of Robin Hood

Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the third crusade. Create your characters to do what,s best for England and King Richard by protecting his interests at home.This setting book allows you to lay in the Medieval England of the period of the Third Crusades. There are classes designed specifically for the period. The book is designed to not only emulate the historical perood, but also the mythical one as well. Play inany level you would like from historical to mythical, emulateing vatious novels, stories and tv shows about Robin Hood.This setting can be played in either historical or mythical mose. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre.
Source: Sherwood: The Legend of Robin Hood (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8254)


Title: SG: High Guard
Post by: Spirit Games on 16 March 2017, 00:45:03
High Guard

This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes.High Guard also presents new approaches to handle spacecraft operations, from engaging in vicious boarding actions to spacecraft security, from employing a range of warheads in missiles to accessing technologies seen in science fiction settings beyond the Third Imperium. Your warp drives await.With more options and more powerful weapons, High Guard returns to space combat and provides a rules framework to use in epic space battles, from spiralling dogfights involving just a handful of lightweight fighters to the clash of heavily armed battleships across a front stretching through an entire star system.
Source: High Guard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8253)


Title: SG: Kaiju Incorporated
Post by: Spirit Games on 16 March 2017, 00:45:03
Kaiju Incorporated


Source: Kaiju Incorporated (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8252)


Title: SG: World War Cthulhu: Cold War The Section 46 Operations Manual
Post by: Spirit Games on 16 March 2017, 00:45:03
World War Cthulhu: Cold War The Section 46 Operations Manual

"Three days in that hallway hardly moving. He came up the stairs to the apartment like he knew I'd be waiting. And then he was dead. I cleaned up fast and cleared out. Not a bad job even if I say so myself. Gepetto was right. I have the ZATO documentation and the artefact specs. I'll drop them in the usual place."The line between spy and criminal is often so thin as to be invisible.A good spy needs to lie convincingly, break in to places he or she doesn't belong, forge documents, steal secrets, blackmail potential informants and, when all else fails, kill with ruthless efficiency. Above all, they need to evade capture while doing all these things.Section 46 operates even further in the shadows than most intelligence organisations. Their activities are unsanctioned, their methods brutal and their enemies inhuman. The Section 46 Operators Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.Featuring sections on:Communications and Deceptions Liesdamned lies and amended truthsNetworks and AssetsReliability and leverageField OperationsUrban and rural, infiltration, exfiltrationSurveillance and Intelligence GatheringMobile surveillance, on-site analysisPersonal ViolenceSilent killing, poison and other chemicalsCovert OperationsInsurgents, dissidents, revolutionaries, cleaning upSpecial WeaponsHandguns, nuclear warfare
Source: World War Cthulhu: Cold War The Section 46 Operations Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8258)


Title: SG: Kaiju Incorporated: The Roleplaying Game
Post by: Spirit Games on 16 March 2017, 14:45:03
Kaiju Incorporated: The Roleplaying Game

Work is a real Monster!Jump into the lives of the workers for the world's biggest multinational Kaiju-conglomerates! Rebuilding the world following giant monster attacks takes a Kaiju-sized work-force. Do you have what it takes to face the hazards of mayhem, destruction, biohazardous waste, human resources, minimal career prospects, and really really big footprints? Find out in Kiaju Incorporated: The Roleplaying Game.Kaiju Incorporated: The Roleplaying Game is an 88-page, full-colour hardcover supplement. Fate Core or Fate Accelerated is requires to play. Inside, you'll find:different types of Kaiju cleanup crews to make each campaign uniqueMode-based character generation to easily create a balance crewHybrid stunts which offer more power for the character and more Fate points for the GMA Kaiju attack checklist to help GMs easily plot their next session or campaign Plenty of Kaiju and corporate employers to get your crew startedWe will not be stopped by pools of goo, flying debris, bad traffic, or ridiculous HR policies! We will rebuild!KAIJU INCORPORTED.It's not just and adventure...It's a job!
Source: Kaiju Incorporated: The Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8252)


Title: SG: Story, Please! an Adventure-Building Deck for No Thank You, Evil!
Post by: Spirit Games on 16 March 2017, 14:45:03
Story, Please! an Adventure-Building Deck for No Thank You, Evil!

CREATE EXCITING, WHIMSICAL, AND FANTASTIC ADVENTURES FOR YOUR NO, THANK YOU, EVIL! GAMESomeone stole all the robot waiters from The Cake Is a Pie, a famous cake and pizza restaurant. Clues lead to an alien factory where everyone looks the same. Can the players overcome obstacles and hazards, confront Joe the Giant, and solve the mystery to return the robot waiters?Journey into Storia in adventures of your own design! Combine an engaging STORY card with one or more cool PLACE and PERSON cards to outline your quest. Then give your adventure a surprising TWIST, and maybe some fun and useful STUFF. There are even maps and handouts! Pick cards, draw them at random, or mix and match. Create a great story with all the details you need - in minutes!This expansion requires the No, Thank You, Evil! game to play.
Source: Story, Please! an Adventure-Building Deck for No Thank You, Evil! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8259)


Title: SG: Cthulhu Keeper's Decks
Post by: Spirit Games on 18 March 2017, 19:45:01
Cthulhu Keeper's Decks

Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use these decks to supplement scenarios, for inspiration when designing new encounters, to pass secret and important notes to players, and as a handy way to impart information. These decks can add new layers to plots, enhance the story, as well as introduce friendly or villainous non-player characters. Decks in the set include:The Curious Characters DeckA range of friends and foes, with game characters and backstories, providing additional NPCs and replacement investigators (48 cards)The Phobia DeckDetailing the effects of phobias, manias, or episode of madness, each card describes and advises on the consequences of investigator insanity (48 cards)The Unfortunate Events DeckAll manner of strange, ill-fated, and disastrous situations that can affect, hinder, and trouble your investigators. Use in game to add additional drama and upsets for your investigators (48 cards)The Weapons and Artefacts DeckDetailing hand-to-hand melee weapons, firearms, and Cthulhu Mythos artefacts. Each card describes the weapon's game statistics, as well as supporting historical information (48 cards)
Source: Cthulhu Keeper's Decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8260)


Title: SG: Tales from the Yawning Portal
Post by: Spirit Games on 23 March 2017, 19:45:02
Tales from the Yawning Portal

Dread Tales Told in the Dead of NightWhen the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumours of lost treasures.Within this tome are seven of the deadliest dungeons from the history of Dungeons & Dragons, updated for the current edition of the game. Some are classics that have hosted an untold number of adventures, while others are newer creations, boldly staking a claim to their place in the pantheon of notable adventures.The seeds of these stories rest in your hands. D&D's deadliest dungeons are now part of your arsenal of adventures. Enjoy, and remember to keep a few spare character sheets handy.Includes seven adventures:Against the GiantsDead in ThayThe Forge of FuryThe Hidden Shrine of TomoachanThe Sunless CitadelTomb of HorrorsWhite Plume MountainFor use with the Fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Tales from the Yawning Portal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8261)


Title: SG: Pathfinder Player Companion: Monster Hunter's Handbook
Post by: Spirit Games on 28 March 2017, 20:45:02
Pathfinder Player Companion: Monster Hunter's Handbook

Slay the Beast!With claws, scales, muscle, and more, monsters hold an unfair advantage in the life-and-death confrontations between adventurer and adversary. Turn the tables on them with Pathfinder Player Companion: Monster Hunter's Handbook, which is loaded with cutting-edge techniques for tracking beasts, slaying behemoths, and outwitting otherwise-overpowering creatures. Whether you have to skewer a basilisk or splatter an ooze, this volume contains everything you need!
Source: Pathfinder Player Companion: Monster Hunter's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8271)


Title: SG: Adventure Path 116: Ironfang Invasion (2 of 6) - Fangs of War
Post by: Spirit Games on 28 March 2017, 20:45:02
Adventure Path 116: Ironfang Invasion (2 of 6) - Fangs of War


Source: Adventure Path 116: Ironfang Invasion (2 of 6) - Fangs of War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8270)


Title: SG: Adventure Path 115: Ironfang Invasion (1 of 6) - Trail of the Hunted
Post by: Spirit Games on 28 March 2017, 20:45:02
Adventure Path 115: Ironfang Invasion (1 of 6) - Trail of the Hunted


Source: Adventure Path 115: Ironfang Invasion (1 of 6) - Trail of the Hunted (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8269)


Title: SG: Tokens of Friendship
Post by: Spirit Games on 28 March 2017, 20:45:02
Tokens of Friendship

12 gem tokens and collector's bag.Enhance your storytelling experience with this beautiful velvet bag of holding 12 sparkling Tokens of Friendship for use with the Tails of Equestria storytelling game.
Source: Tokens of Friendship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8267)


Title: SG: Seeker: Hermit Specialization Deck
Post by: Spirit Games on 28 March 2017, 20:45:02
Seeker: Hermit Specialization Deck


Source: Seeker: Hermit Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8266)


Title: SG: Seeker: Executioner Specialization Deck
Post by: Spirit Games on 28 March 2017, 20:45:02
Seeker: Executioner Specialization Deck


Source: Seeker: Executioner Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8265)


Title: SG: Seeker: Navigator Specialization Deck
Post by: Spirit Games on 28 March 2017, 20:45:02
Seeker: Navigator Specialization Deck


Source: Seeker: Navigator Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8264)


Title: SG: No Disintegrations
Post by: Spirit Games on 28 March 2017, 20:45:02
No Disintegrations


Source: No Disintegrations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8263)


Title: SG: Pathfinder Flip-Mat: Forbidden Jungle
Post by: Spirit Games on 28 March 2017, 20:45:02
Pathfinder Flip-Mat: Forbidden Jungle


Source: Pathfinder Flip-Mat: Forbidden Jungle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8268)


Title: SG: Pathfinder Player Companion: Monster Hunter's Handbook
Post by: Spirit Games on 29 March 2017, 01:45:03
Pathfinder Player Companion: Monster Hunter's Handbook

Slay the Beast!With claws, scales, muscle, and more, monsters hold an unfair advantage in the life-and-death confrontations between adventurer and adversary. Turn the tables on them with Pathfinder Player Companion: Monster Hunter's Handbook, which is loaded with cutting-edge techniques for tracking beasts, slaying behemoths, and outwitting otherwise-overpowering creatures. Whether you have to skewer a basilisk or splatter an ooze, this volume contains everything you need!Inside this book, you'll find:Techniques and tools for finding and neutralizing a wide range of aberrations, magical beasts, monstrous humanoids, and more.New archetypes and other character options that help identify monsters' weaknesses and use their strengths against them.Feats, items, and spells that enable you to harvest trophies from your latest kill and reap power from these mementos.This pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Monster Hunter's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8271)


Title: SG: Adventure Path 116: Ironfang Invasion (2 of 6) - Fangs of War
Post by: Spirit Games on 29 March 2017, 01:45:03
Adventure Path 116: Ironfang Invasion (2 of 6) - Fangs of War

Blood on the GreenEven as the adventurers find sanctuary in the Fangwood Forest, dire threats encroach on their woodland haven. The black dragon Ibzairiak the Scar-Maker, leading a contingent of Ironfang troops, has broken the back of the legendary Chernasardo Rangers who once defended the woods - and he has claimed the southern Fangwood as his own. With the Chernasardo Rangers gone, all of Fangwood Forest's deadliest inhabitants are again free to stalk and revel as they please, with the adventurers and their vulnerable refugees trapped in the middle. Alone and desperate for allies, the adventurers must siege the Rangers' fallen fortresses one by one, taking them back from the monsters that now infest them. Can they rescue what remains of the once-unstoppable freedom fighters, or will the too fall to the ravages of Ibzairiak?This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:"Fangs of War," a Pathfinder adventure for 5th-level characters,by Ron Lundeen.A detailed article on the Chernasardo Rangers, legendary freedom fighters who protect the Fangwood, by Michelle JonesA lineup of additional hobgoblin threats - both individuals and organizations - to add extra menace to your Ironfang Invasion or any other campaign, by Mark MorelandA bestiary packed with forest-dwelling dangers, by John Compton, Adam Daigle, Crystal Frazier, and Ron Lundeen.
Source: Adventure Path 116: Ironfang Invasion (2 of 6) - Fangs of War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8270)


Title: SG: Adventure Path 115: Ironfang Invasion (1 of 6) - Trail of the Hunted
Post by: Spirit Games on 29 March 2017, 01:45:03
Adventure Path 115: Ironfang Invasion (1 of 6) - Trail of the Hunted

The Ironfang Invasion Adventure Path launches with "Trail of the Hunted," a tale of desperate survival set against the invasion of a ruthless hobgoblin army - the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can. The heroes guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom!This volume of Pathfinder Adventure Path launches the Ironfang Invasion Adventure Path and includes:"Trail of the Hunted," a Pathfinder adventure for 1st-level characters, by Amber E Scott.A detailed overview of the Ironfang Legion, including its history, membership, and tools, by Ron Lundeen.A gazetteer on the expansive Nesmian Plains, a rugged wilderness of breathtaking vistas and tangled histories, by Crystal Frasier.A bestiary containing new regional threats and allies, by Crystal Frasier, Amber E Scott, Tonya Woldridge, and Linda Zayas-Palmer.
Source: Adventure Path 115: Ironfang Invasion (1 of 6) - Trail of the Hunted (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8269)


Title: SG: Seeker: Hermit Specialization Deck
Post by: Spirit Games on 29 March 2017, 01:45:03
Seeker: Hermit Specialization Deck

Hermits seek out solitude to develop their connection with the Force. Those who rejoin society are highly valued as experts in wilderness survival as well as in dealing with dangerous wildlifeThis deck requires the Force and Destiny Core Rulebook and Savage Spirits. It includes cards for all 20 talents available in the Hermit specialization.
Source: Seeker: Hermit Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8266)


Title: SG: Seeker: Executioner Specialization Deck
Post by: Spirit Games on 29 March 2017, 01:45:03
Seeker: Executioner Specialization Deck

Executioners embody the art of precision deadliness to eliminate their threats. Each of their attacks inflicts maximum damage, ensuring battles end quickly and decisively.This deck requires the Force and Destiny Core Rulebook and Savage Spirits. It includes cards for all 20 talents available in the Executioner specialization.
Source: Seeker: Executioner Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8265)


Title: SG: Seeker: Navigator Specialization Deck
Post by: Spirit Games on 29 March 2017, 01:45:03
Seeker: Navigator Specialization Deck

Few can match Navigators in charting hyperspace passages or plotting overland routes. For these Seekers, a journey's final destination is less important than the methods used to reach it.This deck requires the Force and Destiny Core Rulebook and Savage Spirits. It includes cards for all 20 talents available in the Navigator specialization.
Source: Seeker: Navigator Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8264)


Title: SG: Pathfinder Flip-Mat: Forbidden Jungle
Post by: Spirit Games on 29 March 2017, 01:45:03
Pathfinder Flip-Mat: Forbidden Jungle

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.The Mighty JungleWhether you're searching for a lost relic hidden within remnants of an ancient empire or fleeing the violence of a hungry tribe of cannibals, Pathfinder Flip-Mat: Forbidden Jungle has you covered. Each side of the Flip-Mat features the thick foliage of dense rainforests hiding savage tribes, terrible traps, and hidden riches. One side features the twisting highlands of the jungle with winding paths overlooking rushing rivers while the second uncovers a hidden enclave of jungle dwellers!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Forbidden Jungle, you'll be ready next time your players want to hack their way into danger amid uninviting lands.
Source: Pathfinder Flip-Mat: Forbidden Jungle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8268)


Title: SG: Seeker: Hermit Specialization Deck
Post by: Spirit Games on 29 March 2017, 16:45:02
Seeker: Hermit Specialization Deck

Release Date Thursday 30th MarchHermits seek out solitude to develop their connection with the Force. Those who rejoin society are highly valued as experts in wilderness survival as well as in dealing with dangerous wildlifeThis deck requires the Force and Destiny Core Rulebook and Savage Spirits. It includes cards for all 20 talents available in the Hermit specialization.
Source: Seeker: Hermit Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8266)


Title: SG: Seeker: Executioner Specialization Deck
Post by: Spirit Games on 29 March 2017, 16:45:02
Seeker: Executioner Specialization Deck

Release Date Thursday 30th MarchExecutioners embody the art of precision deadliness to eliminate their threats. Each of their attacks inflicts maximum damage, ensuring battles end quickly and decisively.This deck requires the Force and Destiny Core Rulebook and Savage Spirits. It includes cards for all 20 talents available in the Executioner specialization.
Source: Seeker: Executioner Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8265)


Title: SG: Seeker: Navigator Specialization Deck
Post by: Spirit Games on 29 March 2017, 16:45:02
Seeker: Navigator Specialization Deck

Release Date Thursday 30th MarchFew can match Navigators in charting hyperspace passages or plotting overland routes. For these Seekers, a journey's final destination is less important than the methods used to reach it.This deck requires the Force and Destiny Core Rulebook and Savage Spirits. It includes cards for all 20 talents available in the Navigator specialization.
Source: Seeker: Navigator Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8264)


Title: SG: No Disintegrations
Post by: Spirit Games on 29 March 2017, 16:45:02
No Disintegrations

Release Date Thursday 30th MarchA long time ago in a galaxy far, far away...Even in a galaxy thick with legends, bounty hunters stand out as some of the most notorious, admired, and feared individuals. In the Outer Rim, these freelancers often enforce the will of the Empire and criminal cartels, but they are also the only means many common citizens can use to see justice served. Whether they hunt their targets out of a desire to clean up the galaxy, for the thrill of the chase, or for a simple love of money, bounty hunters fulfill a unique role on the edge of civilization...No Disintegrations expands on the Edge of the Empire Roleplaying Game, adding new content for Bounty Bunter characters as well as for any other characters interested in pursuing bounties. Track you quarry through any environment, conduct detailed investigations into the galactic underworld, and devastate your foes with peerless precision.This supplemental rulebook includes:Expanded character options including Motivations, Obligations, species, and specializations.New signature abilities that allow Bounty Hunters to chase down any prey and unload their entire arsenals into their enemies.Ships, vehicles, and equipment for the pursuit of sentient beings.Rules and guidance for GMs covering investigations, rewards for Bounty Hunters, and integrating Bounty Hunters into their campaigns.
Source: No Disintegrations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8263)


Title: SG: No Disintegrations
Post by: Spirit Games on 30 March 2017, 12:45:02
No Disintegrations

A long time ago in a galaxy far, far away...Even in a galaxy thick with legends, bounty hunters stand out as some of the most notorious, admired, and feared individuals. In the Outer Rim, these freelancers often enforce the will of the Empire and criminal cartels, but they are also the only means many common citizens can use to see justice served. Whether they hunt their targets out of a desire to clean up the galaxy, for the thrill of the chase, or for a simple love of money, bounty hunters fulfill a unique role on the edge of civilization...No Disintegrations expands on the Edge of the Empire Roleplaying Game, adding new content for Bounty Bunter characters as well as for any other characters interested in pursuing bounties. Track you quarry through any environment, conduct detailed investigations into the galactic underworld, and devastate your foes with peerless precision.This supplemental rulebook includes:Expanded character options including Motivations, Obligations, species, and specializations.New signature abilities that allow Bounty Hunters to chase down any prey and unload their entire arsenals into their enemies.Ships, vehicles, and equipment for the pursuit of sentient beings.Rules and guidance for GMs covering investigations, rewards for Bounty Hunters, and integrating Bounty Hunters into their campaigns.
Source: No Disintegrations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8263)


Title: SG: Cutting Aces
Post by: Spirit Games on 05 April 2017, 00:45:02
Cutting Aces


Source: Cutting Aces (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8273)


Title: SG: Dungeon Crawl Classics 93: Moon-Slaves of the Cannibal Kingdom
Post by: Spirit Games on 11 April 2017, 23:45:02
Dungeon Crawl Classics 93: Moon-Slaves of the Cannibal Kingdom


Source: Dungeon Crawl Classics 93: Moon-Slaves of the Cannibal Kingdom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8275)


Title: SG: Atlas of Earth Prime
Post by: Spirit Games on 11 April 2017, 23:45:02
Atlas of Earth Prime


Source: Atlas of Earth Prime (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8274)


Title: SG: Dungeon Crawl Classics 93: Moon-Slaves of the Cannibal Kingdom
Post by: Spirit Games on 12 April 2017, 19:45:02
Dungeon Crawl Classics 93: Moon-Slaves of the Cannibal Kingdom

Far to the west, beyond civilized lands, lie the Tolomak Islands-volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacherous witches, ferocious cannibals, moon demons, and worse! Wise are those who steer well away from these accursed jungle isles, but not everyone is wise...For the legends also speak of power unimaginable and treasures beyond the limits of mortal avarice. Now, under the light of the triple moons, a band of intrepid adventurers sails ever nearer the islands. With luck, they will escape with a fortune; without it, they may not keep their souls.
Source: Dungeon Crawl Classics 93: Moon-Slaves of the Cannibal Kingdom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8275)


Title: SG: Atlas of Earth Prime
Post by: Spirit Games on 12 April 2017, 19:45:02
Atlas of Earth Prime

HEROES OF EARTH-PRIME, UNITE!The Atlas of Earth-Prime explores the world of Freedom City and Emerald City for Mutants & Masterminds, Third Edition in greater depth and breadth than ever before! It looks at nations and regions around the globe, at the heroes and villains who call those places home, and at the fantastic and dangerous phenomena found there.No part of the world is left uncovered, and the Atlas even journeys to the frozen wasteland of Antarctica, beneath the surface of both land and sea, to the hidden realms of Sub-Terra and Atlantis, and beyond to the primeval Lost World. Everywhere along the way are opportunities for adventure! In this book you will find:Heroes! The champions of nations around the world, from the armoured Aziz in Iran, to the brilliant Zingizi of the South African Super Hero Alliance.Villains! See the threats looming in different nations, from the trickster spirit Anhanga in South America to Zhizn of the Horsemen Super Soldiers of Eastern Europe - dozens of characters across a wide range of power levels.Organisations! learn about the international agency UNISON (the United Nations International Superhuman Oversight Network) and the world-spanning threats it monitors.Adventures! Everywhere are adventure hooks and opportunities to give a group of heroes a true world of adventures.Take the heroes of your Mutants & Masterminds series on a world-tour, or create a world-spanning series with characters from across the globe. Bring allies and enemies from around the world to the city your heroes defend, or unite the heroes of Earth against the greatest of threats.THE WORLD IS YOURS!
Source: Atlas of Earth Prime (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8274)


Title: SG: Bounty Hunter: Skip Tracer Specialization Deck
Post by: Spirit Games on 13 April 2017, 15:45:02
Bounty Hunter: Skip Tracer Specialization Deck

When information is needed, Skip Tracers will leverage their contacts and find it. Relentlessly, these Bounty Hunters let nothing stand between them and completion of their contract.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes cards for all 20 talents available in the Skip Tracer specialization.
Source: Bounty Hunter: Skip Tracer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8279)


Title: SG: Bounty Hunter: Operator Specialization Deck
Post by: Spirit Games on 13 April 2017, 15:45:03
Bounty Hunter: Operator Specialization Deck

Operators are chillingly effective mixes of aggressive driving and disruptive gunning. When a target realizes these Bounty Hunters are chasing him, it is already too late to get away.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes cards for all 20 talents available in the Operator specialization.
Source: Bounty Hunter: Operator Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8278)


Title: SG: Bounty Hunter: Martial Artist Specialization Deck
Post by: Spirit Games on 13 April 2017, 15:45:03
Bounty Hunter: Martial Artist Specialization Deck

The combat abilities of Martial Artists can be just as effective as using blasters. These Bounty Hunters use precise unarmed attacks to take down even the most heavily-armed of foes.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes cards for all 20 talents available in the Martial Artist specialization.
Source: Bounty Hunter: Martial Artist Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8277)


Title: SG: Bounty Hunter: Signature Abilities Deck
Post by: Spirit Games on 13 April 2017, 15:45:03
Bounty Hunter: Signature Abilities Deck

For those with a price on their head, Bounty Hunters represent inevitability. If the money is right, Bounty Hunters relentlessly pursue targets no matter how hard the chase.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes 18 cards covering both Bounty Hunter Signature Abilities and their upgrades.
Source: Bounty Hunter: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8276)


Title: SG: Blue Rose
Post by: Spirit Games on 19 April 2017, 19:45:01
Blue Rose

For Aldis and the QueenAldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Sovereign's Finest strive to protect Aldis from threats like the dark Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and corrupt magic left over from the Shadow Wars of the Sorcerer Kings. Aided by the rhydan - their psychic animal allies - tbe champions of the Blue Rose guard the Light against the power of the Shadow.Blue Rose, The AGE Roleplaying Game of Romantic Fantasy, allows you to adventure in the fantastic world of Aldea. Based on the exciting Adventure Gaming Engine (AGE) System that powers the Dragon Age and Fantasy AGE tabletop games and Titansgrave: Ashes of Valkana, Blue Rose gives you everything you need to play. Within its pages you will find:A streamlined game system, with fast and dramatic action resolution, and an exciting stunt system encouraging heroic feats/Complete and flexible rules for hero creation, with options to play rhydan (intelligent psychic animals) as well as humans, sea-folk, the night people, or the mystical vata.A complete system of arcane and psychic powers, from those that shape the world and heal the soul, to the darkest depths of mind-rending sorcery.A system for defining your hero's persona, relationships, and using the strength of your hero's conviction to influence the flow of the game.Narrator advice, and the introductory adventure The Shadows of Tanglewood, everything you need to begin telling your own stories in the magical world of Blue Rose.The word has gone out, the land of Aldis needs heroes! Will you heed the call? Join the Sovereign's Finest and the Knights of the Blue Rose in safeguarding the kingdom and its people. Swear your allegiance to the Light and to the rightful Sovereign...Adventure and Romance Await!
Source: Blue Rose (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8280)


Title: SG: Adventures in Middle-Earth Lorekeeper's Guide
Post by: Spirit Games on 19 April 2017, 23:45:02
Adventures in Middle-Earth Lorekeeper's Guide


Source: Adventures in Middle-Earth Lorekeeper's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8157)


Title: SG: Adventures in Middle-Earth Lorekeeper's Guide
Post by: Spirit Games on 20 April 2017, 14:45:02
Adventures in Middle-Earth Lorekeeper's Guide

"It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."-From The Lord of the Rings by JRR TolkienThe world's greatest fantasy setting comes to the world's most popular roleplaying game rules.This Loremaster's Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit and The Lord of the Rings, using the OGL ruleset.The quest that began in the Player's Guide continues in this lavishly illustrated,hard cover Adventures in Middle-earth Loremaster's Guide. Packed with setting information, Loremaster guidance and expanded rules, this volume is an invaluable resource for your games.Adventures in Middle-earth Loremaster's Guide contains:Extensive setting information for WilderlandA comprehensive guide to Lake-townAdvice on theme and building your character group before the game beginsNotes on the Adventuring phase, inspiration, rests and moreExpanded journey rules, including guidance on narrating Middle-earth journeysInformation to help you create your own journey tablesA guide to creating and playing NPCs, and a gallery of NPCs for your gamesA Wilderland bestiary of adversariesNew rules for customising monsters and using scenery in battleNotes on treasure in Middle-earth, magic items and weaponsA guide to offering expanded magic optionsAdvice on running the Fellowship phase, patrons, sanctuaries and undertakingsBest used with the Adventures in Middle-earth Player's Guide, and the latest edition of the world's favourite roleplaying game.
Source: Adventures in Middle-Earth Lorekeeper's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8157)


Title: SG: Adventures in Middle-Earth Loremaster's Guide
Post by: Spirit Games on 20 April 2017, 19:45:02
Adventures in Middle-Earth Loremaster's Guide

"It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."-From The Lord of the Rings by JRR TolkienThe world's greatest fantasy setting comes to the world's most popular roleplaying game rules.This Loremaster's Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit and The Lord of the Rings, using the OGL ruleset.The quest that began in the Player's Guide continues in this lavishly illustrated,hard cover Adventures in Middle-earth Loremaster's Guide. Packed with setting information, Loremaster guidance and expanded rules, this volume is an invaluable resource for your games.Adventures in Middle-earth Loremaster's Guide contains:Extensive setting information for WilderlandA comprehensive guide to Lake-townAdvice on theme and building your character group before the game beginsNotes on the Adventuring phase, inspiration, rests and moreExpanded journey rules, including guidance on narrating Middle-earth journeysInformation to help you create your own journey tablesA guide to creating and playing NPCs, and a gallery of NPCs for your gamesA Wilderland bestiary of adversariesNew rules for customising monsters and using scenery in battleNotes on treasure in Middle-earth, magic items and weaponsA guide to offering expanded magic optionsAdvice on running the Fellowship phase, patrons, sanctuaries and undertakingsBest used with the Adventures in Middle-earth Player's Guide, and the latest edition of the world's favourite roleplaying game.
Source: Adventures in Middle-Earth Loremaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8157)


Title: SG: Expanded Worlds
Post by: Spirit Games on 26 April 2017, 20:45:02
Expanded Worlds

UNLOCK WORLDS OF ADVENTURE!Where will your campaign take you? What worlds will you build?The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Where ever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice, tropes, and character options for seven setting genres, along with tools you can use to build any campaign you can imagine.In Expanded Worlds you'll find:Advice, equipment, and new rules for running Cypher System games in post-apocalyptic, mythological, fairy tale, childhood adventure, historical, crime and espionage, and hard science fiction settings.Character options, setting guidelines, creatures, equipment, artifacts, and more.Over 40 new foci, such as Changes Shape, Makes Prophecy, Conducts Rocket Science, Hacks the Network, Is Wanted by the Law, Plays Too Many Games, Helps their Friends, and Is Hunted by Moths.Over 35 creatures and NPCs, including master detectives, midnight scrabblers, cannibals, mad scientists, cryptic moths, glowing roaches, princes and princesses of summer, killer clowns, hydras, and the Father of Monsters, Typhon himself.Requires the Cypher Rulebook for play.
Source: Expanded Worlds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8285)


Title: SG: The Curse of the Statuettes
Post by: Spirit Games on 26 April 2017, 20:45:03
The Curse of the Statuettes

Equestria is in trouble and it needs your help!All over Equestria, ponies have started to turn into figurine versions of themselves. Nopony knows why, nopony knows where the Mane Six have gone! It looks like it's up to you to travel to distant lands, overcome terrifying danger and save Equestria, neigh the world"!Tails of Equestria explores the Badlands with The Curse of the Statuettes adventure, perfect for Level 1-3 pony characters. Players will need to find ways to befriend or outfox the many ponies and creatures they encounter. Meet the roc a mythical bird that uses its massive size and slate-like feathers to intimidate anypony who gets in its way and the greedy Dr. Caballeron, who cares more for wealth than for the good of ponykind!Take Tails of Equestria to the Badlands with The Curse of the Statuettes adventure set contained inside, for Level 1-3 ponies.Box Contents:The Curse of the Statuettes adventure book filled with excitement and adventure.A beautiful storyteller screen, a stylish way to hide your plans from the players.A set of coloured roleplaying dice to help you tell your story.A pad of pony sheets for you to fill out and create you own pony characters!
Source: The Curse of the Statuettes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8284)


Title: SG: Arivor's Doom
Post by: Spirit Games on 03 May 2017, 19:45:02
Arivor's Doom

Arivor's DoomArivor, jewel of the Horasian Empire, is the heart of the Rondranian faith, stronghold of the staunch Ardarites, and home to famed weapon smiths, skilled armorers, and vintners of fine wines. Trumpets herald the opening of the mid-summer Royal Tournament as the city fills with pilgrims and excited onlookers. The heroes travel to Arivor as eager tournament participants, bold explorers, or enthusiastic friends of the theater. The city veritably bursts at the seams, and visitors marvel at the crowds and pageantry. Suddenly the unthinkable happens, and the city's joyous and carefree celebration turns into a desperate struggle for survival. Arivor is doomed, and the heroes must rescue whomever they can!This adventure for The Dark Eye RPG contains detailed descriptions of the city of Arivor before, during, and after the catastrophe, and includes NPCs, maps, floor plans, a timeline of events, and challenging encounters - everything your players need to participate in an event with major consequences for the future of Aventuria. You need The Dark Eye Core Rules for play.
Source: Arivor's Doom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8290)


Title: SG: Pathfinder RPG Bestiary 6
Post by: Spirit Games on 03 May 2017, 19:45:02
Pathfinder RPG Bestiary 6


Source: Pathfinder RPG Bestiary 6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8057)


Title: SG: The White Lake: Theater Knights 1
Post by: Spirit Games on 03 May 2017, 19:45:02
The White Lake: Theater Knights 1

The White LakePart 1 of the Theater Knights CampaignAs the first snowflakes of winter begin to fall in Bornland, an armed group sets out in search of the missing Thorwal Drum, a symbol of pride and patriotism for the citizens of Festum. The Drum was stolen last spring, and to get it back, Guard Captain Timpski and his men are more than willing to use force.The trail leads them to a laager of Norbard houseboats locked in the ice, and only the heroes are able to delay a brutal assault by Timpski's band. The fragile situation is soon complicated by a blossoming romance between Jaani and Bruutsch, two literature-loving goblins from Festum, and disaster strikes.This first adventure in the Theater Knights Campaign introduces important characters, races, and power blocks, and sets the stage for new developments in the history of Bornland and the legendary Order of the Theater Knights.This book includes all necessary supporting information, such as stats, maps, and floor plans. To play, you need The Dark Eye Core Rules as well as the Aventuria Almanac, which provides a deeper understanding of the setting. The White Lake may also be played as a stand-alone adventure.
Source: The White Lake: Theater Knights 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8291)


Title: SG: The Ninth World Bestiary 2
Post by: Spirit Games on 03 May 2017, 19:45:02
The Ninth World Bestiary 2


Source: The Ninth World Bestiary 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8292)


Title: SG: Aventuria Almanac
Post by: Spirit Games on 03 May 2017, 19:45:02
Aventuria Almanac

Explore the many facets of The Dark Eye with the Aventuria Almanac, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other.This indispensable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods. Learn about the icy wastes of the Far North, the many provinces of the Middenrealm, and the mysterious home of the elves in the verdant woods of the Salamander Stones. Travel the merchant routes of the Khom Desert, face the perils of the Lizard Swamps and the steaming jungles of Meridiana, and delve into the hidden mines of the dwarves.The Aventuria Almanac also includes two large-format poster maps of the continent, stats for new creatures and useful plants, and fascinating new mysteries for the heroes to investigate.
Source: Aventuria Almanac (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8288)


Title: SG: Pathfinder Player Companion: Heroes of the Darklands
Post by: Spirit Games on 03 May 2017, 19:45:02
Pathfinder Player Companion: Heroes of the Darklands

Plumbing the DepthsFrom the impossible depths of the earth crawl horrible foes, but bold heroes rise to face them. Join these champions' ranks with Pathfinder Player Companion: Heroes of the Darklands. This chronicle of Golarion's underground realms prepares characters for their descent into the endless night, exploring the distinct regions of the Darklands and offering an array of new character options, including archetypes, feats, magic items, spells, and more. The Darklands may be deadly, but they're not a death sentence for those who are prepared. Make Heroes of the Darklands your guide to surviving the depths.Inside this book you'll find:New class archetypes, including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist, who can harness the power of radiation.A host of new alchemical items both beneficial and destructive, as well as magic items that can help explorers survive the dangers of the Darklands.Dozens of new spells, traits, and items suited to exploring the Darklands or created by those who dwell there.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Heroes of the Darklands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8287)


Title: SG: Adventure Path 117: Ironfang Invasion (3 of 6) - Assault on Longshadow
Post by: Spirit Games on 03 May 2017, 19:45:02
Adventure Path 117: Ironfang Invasion (3 of 6) - Assault on Longshadow

No Quarter GivenLongshadow, a wealthy refinery town, now faces the perils of war. If the Ironfang Legion seizes the walled settlement, its grip will tighten across all of Nirmathas, and the local mines and refineries will grant it enough raw materials to fuel its engine of war indefinitely. But the Legion's heavy focus on Longshadow leaves its flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements?This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:"Assault on Longshadow," a Pathfinder adventure for 8th-level characters, by Benjamin Bruck and Thurston Hillman.A gazetteer detailing Longshadow's history, plus its diverse denizens and locales, by Thurston Hillman.A look at the faith of Hadregash, the goblinoids' hero-god of domination and slavery, by Jason Keeley.A bestiary packed with new troops and threats from across Nirmathas and beyond, by Benjamin Bruck, Liz Courts, and Paris Crenshaw.
Source: Adventure Path 117: Ironfang Invasion (3 of 6) - Assault on Longshadow (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8286)


Title: SG: Aventuria Game Master Screen and Tavern Guide
Post by: Spirit Games on 03 May 2017, 19:45:02
Aventuria Game Master Screen and Tavern Guide

Your days of searching through large tomes are over!The Game Master's Screen puts all of The Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game.The Game Master's Screen also includes Inns and Taverns, a 48-page booklet with rules for popular tavern games, quality of goods, and pub brawls, new Focus Rules for the effects of Aventurian drinks, and tables for creating unique taverns - everything you need to add vivid and thrilling details to your tavern encounters.The Tavern Guide features three example Aventurian inns and taverns:The Kraken King, the seediest tavern in HavenaThe Hearthfire, a hospitable inn and way station on the Realm Road IIIThe Round Wheel, a luxurious hotel in the heart of the city of PuninEach example includes detailed descriptions of important locations, residents, and patrons as well as a full color map. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures.
Source: Aventuria Game Master Screen and Tavern Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8289)


Title: SG: Pathfinder RPG Bestiary 6
Post by: Spirit Games on 04 May 2017, 14:45:02
Pathfinder RPG Bestiary 6

Bow Down in Fear!Monsters have long stalked us in the darkness. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid - if they deserve it!Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Bestiary 6 includes:More than 200 different monsters.New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.Expanded universal monster rules to simplify combat.Challenges for every adventure and every level of play.AND MUCH, MUCH MORE!
Source: Pathfinder RPG Bestiary 6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8057)


Title: SG: The Ninth World Bestiary 2
Post by: Spirit Games on 04 May 2017, 14:45:02
The Ninth World Bestiary 2

The Ninth World teems with life - and most of it is hungry!The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different - and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge, burrowing mimus; the six-mouthed jreet; the mirror-faced cyclic raider; and many, many more.This book includes:Over 160 new creatures to populate your campaign.An extensive index of all creatures from products across the Numenera game line.Random encounter tables for creatures from this book, the Ninth World Bestiary, and the Numenera corebook.Random tables to generate new creatures on the fly.Useful insights on the behaviors, beliefs, and relationships of Ninth World creatures.
Source: The Ninth World Bestiary 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8292)


Title: SG: Book Three: Reveal
Post by: Spirit Games on 09 May 2017, 22:45:02
Book Three: Reveal


Source: Book Three: Reveal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8296)


Title: SG: Book Two: Run
Post by: Spirit Games on 09 May 2017, 22:45:02
Book Two: Run


Source: Book Two: Run (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8295)


Title: SG: Book One: Play
Post by: Spirit Games on 09 May 2017, 22:45:02
Book One: Play


Source: Book One: Play (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8294)


Title: SG: Unknown Armies 3rd Edition Deluxe Set
Post by: Spirit Games on 09 May 2017, 22:45:02
Unknown Armies 3rd Edition Deluxe Set


Source: Unknown Armies 3rd Edition Deluxe Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8293)


Title: SG: Book Three: Reveal
Post by: Spirit Games on 10 May 2017, 13:45:02
Book Three: Reveal

An occult game about broken people conspiring to fix the world.It's about what's behind every corner and buried in every closet.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.It's about revealing the horrible truth we don't want to see.Book Three: Reveal is the book of the weird for everyone. It contains:Gamemaster characters, locations, creatures, and events.Heresy and hearsay, alphabetized like a devil's dictionary.Ideas, hooks, tidbits, scraps, lies, truths, and horrors.Lists, stats, and ephemera.Even more weirdness.Even more magick.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Source: Book Three: Reveal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8296)


Title: SG: Book Two: Run
Post by: Spirit Games on 10 May 2017, 13:45:03
Book Two: Run

An occult game about broken people conspiring to fix the world.It's about keeping what you have from those who want it.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.It's about kicking them when they're down, then cheering when they get up.Book Two: Run is the book for gamemasters. It tells you how to:Present the characters with obstacles to their fevered dreams of changing the world.Oversee character creation and setting collaboration in the first session of play.Draw on the rich and disturbingly familiar world of the occult underground.Resolve conflicts as a fan of the characters.Prepare situations to disturb and entertain.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Source: Book Two: Run (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8295)


Title: SG: Book One: Play
Post by: Spirit Games on 10 May 2017, 13:45:03
Book One: Play

An occult game about broken people conspiring to fix the world.It's about getting what you want.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.It's about being relentlessly, hopelessly human.Book One: Play is the book for players. It details:Obsession and identity.All of the rules for resolving actions.The central shock gauge mechanic.How to avoid fights, and how to deal with them when you're dragged into them anyway.The magick of adepts and avatars.Gorgeous full-color art and layout.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Source: Book One: Play (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8294)


Title: SG: Unknown Armies 3rd Edition Deluxe Set
Post by: Spirit Games on 10 May 2017, 13:45:03
Unknown Armies 3rd Edition Deluxe Set

An occult game about broken people conspiring to fix the worldIt's about humanity and how the most obsessed among us have the power to alter reality until it aligns with their fevered desires.It's about getting what you want despite others trying to keep it from you.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.This deluxe set includes everything you need to play and run hours of mystery, horror, and action:Book One: Play, the book for players.Book Two: Run, the book for gamemasters.Book Three: Reveal, the book of the weird.A full colour, two-sided gamemaster screen that doubles as a slipcase for all three volumes.
Source: Unknown Armies 3rd Edition Deluxe Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8293)


Title: SG: Cthulhu Confidential
Post by: Spirit Games on 24 May 2017, 01:45:03
Cthulhu Confidential


Source: Cthulhu Confidential (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8298)


Title: SG: Pathfinder Battles: Crown of Fangs Standard Booster
Post by: Spirit Games on 24 May 2017, 01:45:03
Pathfinder Battles: Crown of Fangs Standard Booster

Release Date Friday 26th May4 collectible pre-painted plastic collectible figures.
Source: Pathfinder Battles: Crown of Fangs Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8297)


Title: SG: Cthulhu Confidential
Post by: Spirit Games on 24 May 2017, 16:45:01
Cthulhu Confidential

One PlayerOne Game MasterDouble the Thrills!Want to plunge into Lovecraftian mystery, without the need for a gaming group? Want to introduce a friend or loved one to the roleplaying hobby? Cthulhu Confidential has come to your rescue!Cthulhu Confidentialre-imagines GUMSHOE, the classic rules of investigative adventure, for the excitement and intensity of head-to-head play.Combine the darkness of 30s hardboiled detective fiction with the cosmic horror of Lovecraft's Cthulhu Mythos.Cthulhu Confidential features:DAUNTLESS READY-TO-PLAY INVESTIGATORS:hardboiled private eye Dex Raymondcrusading journalist Vivian Sinclairscholarly veteran Langston WrightTERRIFYING SETTINGS, TORN FROM THE SCANDAL SHEETS AND FORBIDDEN GRIMOIRES:1937 Los Angeles, its streets dark with something more than night!1935 New York City, that roaring town, an Egypt inside out!Wartime Washington DC, a sleeping Goliath soon to awake!THREE FULL-LENGTH,THRILLING SCENARIOS:The Fathomless Sleep, a spiral into memory unspeakable!Fatal Frequencies, illumined by a light that cannot be seen!Capitol Colour, a mystery of meteoric impact!ALSO FEATURING:the complete GUMSHOE One-20-One rules systemfull support for creating your own One-2-One adventuresguidance for online playWe'll give you the tools you need to face the malign indifference of the Mythos, alone. But will it be enough? Find out, with Cthulhu Confidential.
Source: Cthulhu Confidential (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8298)


Title: SG: Adventurer's Guide
Post by: Spirit Games on 06 June 2017, 16:45:03
Adventurer's Guide


Source: Adventurer's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8303)


Title: SG: Kobold Guide to Gamemastering
Post by: Spirit Games on 06 June 2017, 16:45:03
Kobold Guide to Gamemastering


Source: Kobold Guide to Gamemastering (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8301)


Title: SG: Pathfinder Flip-Mat Airship
Post by: Spirit Games on 06 June 2017, 16:45:03
Pathfinder Flip-Mat Airship


Source: Pathfinder Flip-Mat Airship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8302)


Title: SG: Advanced Player's Guide Pocket Edition
Post by: Spirit Games on 06 June 2017, 16:45:03
Advanced Player's Guide Pocket Edition


Source: Advanced Player's Guide Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8299)


Title: SG: GameMastery Guide Pocket Edition
Post by: Spirit Games on 06 June 2017, 16:45:03
GameMastery Guide Pocket Edition


Source: GameMastery Guide Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8300)


Title: SG: Aventuria Map Set
Post by: Spirit Games on 06 June 2017, 21:45:03
Aventuria Map Set


Source: Aventuria Map Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8307)


Title: SG: Pathfinder Player Companion: Legacy of the First World
Post by: Spirit Games on 06 June 2017, 21:45:03
Pathfinder Player Companion: Legacy of the First World


Source: Pathfinder Player Companion: Legacy of the First World (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8306)


Title: SG: Adventure Path 118: Ironfang Invasion (4 of 6) - Siege of Stone
Post by: Spirit Games on 06 June 2017, 21:45:03
Adventure Path 118: Ironfang Invasion (4 of 6) - Siege of Stone


Source: Adventure Path 118: Ironfang Invasion (4 of 6) - Siege of Stone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8305)


Title: SG: Pathfinder Pawns: Strange Aeons Pawn Collection
Post by: Spirit Games on 06 June 2017, 21:45:03
Pathfinder Pawns: Strange Aeons Pawn Collection


Source: Pathfinder Pawns: Strange Aeons Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8304)


Title: SG: Hunters and Force Users Adversary Deck
Post by: Spirit Games on 14 June 2017, 17:45:04
Hunters and Force Users Adversary Deck

The demise of the Jedi Order at the hands of the Galactic Empire left the fate of the Force balanced on a knife-edge. The remnants of that great Order were scattered to hide among the stars and those sensitive to the Force were hunted to the ends of the galaxy as the Emperor sought to finish what he started.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the lost places of the galaxy.
Source: Hunters and Force Users Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8312)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Epic Level Starter
Post by: Spirit Games on 27 June 2017, 09:45:04
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Epic Level Starter

Glory Awaits!Go forth into a world ravaged by dragons and plagued by undead with this motley crew of wandering adventurers!For use with the Dungeons & Dragons fantasy roleplaying game STARTER SET. The dwarf cleric, human ranger, halfling rogue, elf wizard, Northlands fighter, and elf druid represent some of the most iconic classes and races from the Dungeons & Dragons universe. These high quality figures bring an exciting new depth to your D&D adventures.Also includes is a high quality paper map of your party's camp site to aid your Dungeon Master in crafting your quest.With this set of heroes you and your friends can explore, quest, and battle in epic realms of wonder.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Epic Level Starter (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8321)


Title: SG: Spell Card Character Folio: Wizard
Post by: Spirit Games on 27 June 2017, 19:45:02
Spell Card Character Folio: Wizard

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Wizard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8337)


Title: SG: Spell Card Character Folio: Dungeon Crawl
Post by: Spirit Games on 27 June 2017, 19:45:02
Spell Card Character Folio: Dungeon Crawl

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Dungeon Crawl (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8336)


Title: SG: Spell Card Character Folio: Drow Attack
Post by: Spirit Games on 27 June 2017, 19:45:02
Spell Card Character Folio: Drow Attack

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Drow Attack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8335)


Title: SG: Spell Card Character Folio: Tavern Brawl
Post by: Spirit Games on 27 June 2017, 19:45:02
Spell Card Character Folio: Tavern Brawl

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Tavern Brawl (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8334)


Title: SG: Spell Card Character Folio: Giant Killer
Post by: Spirit Games on 27 June 2017, 19:45:02
Spell Card Character Folio: Giant Killer

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Giant Killer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8333)


Title: SG: Character Sheets
Post by: Spirit Games on 27 June 2017, 19:45:02
Character Sheets


Source: Character Sheets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8332)


Title: SG: Dresden Files Accelerated
Post by: Spirit Games on 27 June 2017, 19:45:02
Dresden Files Accelerated


Source: Dresden Files Accelerated (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8331)


Title: SG: Blades in the Dark
Post by: Spirit Games on 27 June 2017, 19:45:02
Blades in the Dark


Source: Blades in the Dark (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8283)


Title: SG: Paranoia Forms Pack
Post by: Spirit Games on 28 June 2017, 00:45:02
Paranoia Forms Pack


Source: Paranoia Forms Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8341)


Title: SG: Paranoia Interactive Screen
Post by: Spirit Games on 28 June 2017, 00:45:02
Paranoia Interactive Screen


Source: Paranoia Interactive Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8340)


Title: SG: Paranoia: Red Clearance Edition
Post by: Spirit Games on 28 June 2017, 00:45:02
Paranoia: Red Clearance Edition


Source: Paranoia: Red Clearance Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8339)


Title: SG: A Garden in Hell Starter Set
Post by: Spirit Games on 28 June 2017, 00:45:02
A Garden in Hell Starter Set


Source: A Garden in Hell Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8338)


Title: SG: Paranoia Forms Pack
Post by: Spirit Games on 28 June 2017, 15:45:02
Paranoia Forms Pack

Troubleshooters rattling through your mission with ease? Getting one over on the Briefing Officer? Simply hand them a random form from the Paranoia Forms Pack and watch them proclaim their loyalty to the Computer with delight!
Source: Paranoia Forms Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8341)


Title: SG: Paranoia Interactive Screen
Post by: Spirit Games on 28 June 2017, 15:45:02
Paranoia Interactive Screen

The PARANOIA INTERACTIVE SCREEN is an experimental but entirely safe device developed by those totally non-mutant geniuses over at R&D. How will it make you happy?TOUCH SCREEN! It's entirely tangible. There is, actually, a piece of cardboard on the table, not just a hologram or social convention.INTERACTIVE! Slam your Action Cards (TM) on the screen's ACTION SLOTS for SPECIAL BONUS POWERS!DANGEROUSLY INTERACTIVE! Knock over the screen and win BIG PRIZES*SO STYLISH AND AWESOME, you'll think it's above your security clearance!*Prizes may include termination.
Source: Paranoia Interactive Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8340)


Title: SG: Paranoia: Red Clearance Edition
Post by: Spirit Games on 28 June 2017, 15:45:02
Paranoia: Red Clearance Edition

The Roleplaying Classic Loyally rebuilt from the ground up.A darkly Humorous Future, upgraded for the Post-Privacy Present.You are a Troubleshooter!Congratulations!As a troubleshooter, you are a member of Alpha Complex's most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [CLASSIFIED]. You'll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex's greatest threat!All-new mechanics include a simple yet brilliant character-generation system, a building-based card-driven combat system, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP Point rewards, and more advice to GMs than you can shake a stick at.Everything is the same but everything is different. And more perfect than ever.You look worried, citizen. Relax! This is the Best of All Possible Editions of Paranoia. You still have six clones and a very shiny laser pistol. The Computer is still your fiend. What could possibly go wrong?Within this box, you will find:The Players Handbook, containing everything a loyal Troubleshooter needs to thrive and survive in Alpha Complex.The Gamesmasters Handbook, which tells you what is really happening in Alpha Complex.The Mission Book, Containing four complete adventures to thrill, fold, spindle and mutilate any loyal Troubleshooter.110 Playing Cards, allowing you to bushwhack your pals, deploy awesome weaponry and [REDACTED] powers, and show off pretty pictures.Six-sided dice, each carefully checked by skilled infrared workers to ensure the elimination of any terrorist contamination.The Computer Dice, this is very special.Six Character Cards, to ensure that no details are private.Whitewash, the classic mini-adventure specially designed for Troubleshooters with very short attention spans.
Source: Paranoia: Red Clearance Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8339)


Title: SG: FAITH: A Garden in Hell Starter Set
Post by: Spirit Games on 28 June 2017, 15:45:02
FAITH: A Garden in Hell Starter Set

Gather your friends and prepare for adventure in a remote alien planet! Whether you're new to roleplaying games, or just new to FAITH: the Sci-Fi RPG, this Starter Set is the perfect starting point.This box allows you to get started right away, with a learn-as-you-go scenario you can read aloud at your table. Crack it open and get started within minutes!Pre-generated character folios keep your character's information right at your fingertips, while the player deck system, and the gear and non-player character cards keep you immersed in the story and allow you to manage your luck. The complete rules will allow you to design your own adventures and continue to play with your characters once you finish your adventures in Ujara.The FAITH: A Garden in Hell Starter Set features a complete campaign for at least 7-12 gaming sessions that will take you to Ujara, an alien planet infested by Ravagers. As a brave member of the Coalition, your task is to not only defeat them, but extract enough information to turn the tides of the battle for the universe. Do you have what it takes?FAITH: A Garden in Hell is a completely standalone experience for 2-5 players.Game Contents:76-page campaign36-page rulebook4 character folios54 gear and NPC cards1 player deck4 large boss cardscampaign outline for the GM
Source: FAITH: A Garden in Hell Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8338)


Title: SG: Character Sheets
Post by: Spirit Games on 28 June 2017, 15:45:02
Character Sheets

Let the Game BeginInsider the pockets of this lavishly illustrated protective folder, you'll find a full set of fifth edition D&D character sheets for use with any D&D campaign. Each character sheet provides plenty of room to keep track of everything that makes YOUR characters unique.Includes:An introductory character sheet designed specifically for new players/li>Three additional styles of double-sided character sheets giving experienced  players options based on their individual play preference.Spell sheets for keeping track of your magical repertoire in game.Every character sheet and spell sheet is easy to photocopy, so you'll always have a fresh sheet on hand when you need one.
Source: Character Sheets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8332)


Title: SG: Dresden Files Accelerated
Post by: Spirit Games on 28 June 2017, 15:45:02
Dresden Files Accelerated

Parkour!Leap right into the Dresdenverse!Welcome to Dresden Files Accelerated, a pared-down, pick up and play RPG set in the world of Jim Butcher's NYT bestselling Dresden Files series. Take a jaunt through the Nevernever, stand up to the Black Court, and sit down for a pint at Mac's. This book contains all you need to make it happen.In this book, Ivy - a.k.a. the Archive - will walk you through everything you need to know to get your game running, including:An introduction to the major supernatural players in the Dresdenverse and the places you might meet them.A new mantle system that speeds up character creation and gets you into the game fast.Faction-based campaign creation that creates immediate drama and action for your group.A scale system to support interacting with and playing at various power levels.Easy-to-learn Fate Accelerated style gameplay, with a few clever Dresdenverse tweaks.Dresden Files Accelerated.Fun. Fast. FUEGO!
Source: Dresden Files Accelerated (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8331)


Title: SG: Blades in the Dark
Post by: Spirit Games on 28 June 2017, 15:45:02
Blades in the Dark

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had - if you're bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghost, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the underworld? What are you willing to do to get to the top?Inside you'll find:Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider or the Whisper.Rules to create your crew, built from types like Assassins, Bravados, a Cult, Hawkers, Shadows, or Smugglers.A robust core mechanic which puts the fiction first - the strength of a character's position (desperate, risky, or controlled) matters just as much a the character's ability scores.A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiment, gadget tinkering, and weird occult powers - including rules for playing Ghosts and other strange beingsA setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, and opportunities you need to run an exciting sandbox game.
Source: Blades in the Dark (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8283)


Title: SG: Dungeon Crawl Classics Limited Edition Treasure Chest
Post by: Spirit Games on 04 July 2017, 14:45:02
Dungeon Crawl Classics Limited Edition Treasure Chest


Source: Dungeon Crawl Classics Limited Edition Treasure Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8342)


Title: SG: Dungeon Crawl Classics 92.5: Dread on Demon Crown Hill
Post by: Spirit Games on 04 July 2017, 14:45:02
Dungeon Crawl Classics 92.5: Dread on Demon Crown Hill

A Level 2 Adventure for DCC RPGLong ago, Frygorix of the Thousand Lies, a foul demon, ruled with fear from atop a lonely tor, spreading death and plague across the land. Two brave siblings, one bearing an enchanted shield of great power, challenged the demon, vowing to slay it and free the land. In their climactic battle, black towers of six-sided stone arose from the hilltop, an eerie outcropping called the Demon Crown by some. Stories hold that the shield lies untouched within the Demon Crown, but who knows what else might dwell within those weird, dark pillars of unearthly rock?
Source: Dungeon Crawl Classics 92.5: Dread on Demon Crown Hill (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8262)


Title: SG: Aventuria Almanac
Post by: Spirit Games on 04 July 2017, 18:45:03
Aventuria Almanac

Explore the many facets of The Dark Eye with the Aventuria Alamanc, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other.This indispeniable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods. Learn about the icy wastes of the Far North, the many provinces of the Middenrealm, and the mysterious home of the elves in the verdant woods of the Salamander Stones. Travel the merchant routes of the Khom Desert, face the perils of the Lizard Swamps and the steaming jungles of Meridiana, and delve into the hidden mines of the dwarves.The Aventuria Alamanac also includes stats for new creatures and useful plants, and fascinating new mysteries for the heroes to investigate.Recommended for 1 GM and 3-6 players.
Source: Aventuria Almanac (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8352)


Title: SG: On Aves' Path
Post by: Spirit Games on 04 July 2017, 18:45:03
On Aves' Path


Source: On Aves' Path (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8351)


Title: SG: Pathfinder Flip-Mat: Bigger Caverns
Post by: Spirit Games on 04 July 2017, 18:45:03
Pathfinder Flip-Mat: Bigger Caverns


Source: Pathfinder Flip-Mat: Bigger Caverns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8350)


Title: SG: Pathfinder Map Pack: Ruined Village
Post by: Spirit Games on 04 July 2017, 18:45:03
Pathfinder Map Pack: Ruined Village


Source: Pathfinder Map Pack: Ruined Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8349)


Title: SG: Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight
Post by: Spirit Games on 04 July 2017, 18:45:03
Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight


Source: Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8348)


Title: SG: Pathfinder Campaign Setting: Aquatic Adventures
Post by: Spirit Games on 04 July 2017, 18:45:03
Pathfinder Campaign Setting: Aquatic Adventures


Source: Pathfinder Campaign Setting: Aquatic Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8347)


Title: SG: Pathfinder Player Companion: Adventurer's Armory 2
Post by: Spirit Games on 04 July 2017, 18:45:03
Pathfinder Player Companion: Adventurer's Armory 2


Source: Pathfinder Player Companion: Adventurer's Armory 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8346)


Title: SG: Epsilon City
Post by: Spirit Games on 04 July 2017, 18:45:03
Epsilon City


Source: Epsilon City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8345)


Title: SG: The Two-Headed Serpent
Post by: Spirit Games on 04 July 2017, 18:45:03
The Two-Headed Serpent


Source: The Two-Headed Serpent (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8344)


Title: SG: Tome of Beasts Pawns
Post by: Spirit Games on 04 July 2017, 18:45:03
Tome of Beasts Pawns


Source: Tome of Beasts Pawns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8343)


Title: SG: On Aves' Path
Post by: Spirit Games on 04 July 2017, 23:45:03
On Aves' Path

The Church of Aves spared no expense to create the new edition of the Great Aventurian Atlas. On special commission, a young Blessed One named Riziana set out with her companions on a years-long tour of the continent, and now you can relive this amazing expedition through their travel accounts and diary entries. Learn more about Aventuria via the entertaining story of a diverse group of travellers.This excellent and atmospheric addition to the Aventuria Almanac is written for GMs and players alike. Familiarity with the Core Rules is not required to enjoy this book.
Source: On Aves' Path (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8351)


Title: SG: Pathfinder Flip-Mat: Bigger Caverns
Post by: Spirit Games on 04 July 2017, 23:45:03
Pathfinder Flip-Mat: Bigger Caverns

27" x 39" mat, 1" squares on each side.Echoes of PerilWhether players are seeking buried treasure or hunting creatures that haunt lightless underground complexes, the possibilities for adventure are endless with Pathfinder Flip-Mat; Bigger Caverns. With an area that's 45% larger than Pathfinder Flip-Mat: Twisted Caverns at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents an extensive cave system, complete with underground rivers, deep chasms, oubliettes, collapsing passages, subterrnean flora, and other terrors for impetuous adventurers.Don't waste your time drawing every ledge and craggy corner. With Pathfinder Flip-Mat: Bigger Caverns, you'll be prepared the next time your players set out into the bowels of the earth!
Source: Pathfinder Flip-Mat: Bigger Caverns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8350)


Title: SG: Pathfinder Map Pack: Ruined Village
Post by: Spirit Games on 04 July 2017, 23:45:03
Pathfinder Map Pack: Ruined Village

You Can't Go Home AgainWhether your players are solving the mystry of vanished village residents, searching for clues to a generations-old crime, or driving out invaders so settlers can return, impatient visitors don't want to wait for a Game Master to draw every hole in the roof. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that can be used to construct a variety of village ruins. Inside, you'll find 18 richly crafted map tiles, with features like:Broken BridgeScorched RoomMoldering HouseWeedy GraveyardAbandoned FountainRotting GranaryGame Masters shouldn't waste their time sketching maps whenever character decide to visit an abandoned hamlet. With Pathfinder Map Pack: Ruined Village, you'll always be ready to take your players into the too-quiet walls of former residences - and face the horrors within.
Source: Pathfinder Map Pack: Ruined Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8349)


Title: SG: Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight
Post by: Spirit Games on 04 July 2017, 23:45:03
Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight

Break the Mold!Strange and terrible things blossom deep within the Fangwood, twisting plant life and the fey residents into blighted monsters. Many have braved the forest, but Princess Arlantia - the cruel dryad who rules the foresaken woods - allows no trespasser to leave her realm. Yet somewhere whithin these cursed depths lies the key to the Ironfang Legion's hidden stronghold. Can the PCs survive wicked fey, a festering dragon, and nightmarish beasts? Or will they become prisoners of the blight?This volume of Pathfinder Adventue path continues the Ironfang Invasion Adventure Path and includes:"Prisoners of the Blight," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.Details on running campaigns in other famous blighted lands of the Inner Sea, by Larry Wilhelm.An exploration of the cult and faith of Cyth-V'sug, demon lord of disease, fungus, and parasites, by Jason Keeley.New fey boons and banes to spice up any campaign that involves the capricious denizens of the First World, by Isabelle Lee.A bestiary packed with festering, fairy-tale beasts, by Paris Crensha, Crystal Frasier, and Amanda Hamon Kunz.
Source: Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8348)


Title: SG: Pathfinder Campaign Setting: Aquatic Adventures
Post by: Spirit Games on 04 July 2017, 23:45:03
Pathfinder Campaign Setting: Aquatic Adventures

Dive into AdventureThere's plenty of adventure hidden beneath the gentle tidal cycles and crashing waves of Golarion. Discover the rich ecologies and complex societies hidden in the briny depths of the oceans and seas. In this book you can learn more about merfolk nations, the dangerous sahuagin, peaceful aquatic humanoids, and the aquatic terrors that wage war against them. Dare deadly envirmnments, explore strange underwater cities, and find lost treasures within these pages.This book also provides a wealth of rules for underwater combat and ways for terrestrial adventurers to adapt to aquatic environs, including new archetypes, feats, and magic items. Dive in to underwater adventure!Inside this book you'll find:A thorough gazetteer of Golarion's five oceans that explores the various points of interst and conflicts between those who make these bodies of water their home.A look at Golarion's seas and their inhabitants, as well as strange treasures that can be find within their depths.An expansion of rules for underwater combat that clarifies those presented in the Pathfinder RPG Core Rulebook and introduces new challenges to consider.Dozens of new archetypes, class features, feats, spells, and items both magical and mundane that players can use to prepare their characters for adventures beneath the waves.Pathfinder Campaign Setting: Aquatic Adventures is intended for use with the Pathfinder campaign setting, but be can easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Aquatic Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8347)


Title: SG: Pathfinder Player Companion: Adventurer's Armory 2
Post by: Spirit Games on 04 July 2017, 23:45:03
Pathfinder Player Companion: Adventurer's Armory 2

Armed for AdventureFollowing in the tradition of the most popular Pathfinder Player Companion of all time. Adventurer's Armory 2 is a comprehensive guide to equipment of all sorts. Containing a wide array of new adventuring gear, alchemical items, armor, clothing options, magic items, poisons, tools, traps, and weapons to outfit any character, this guide is a welcome addition to any armory. Wheher you're looking to gain the edge in combat or fit in to a social situation, Pathfinder Player Compansion: Adventurer's Armory 2 has you covered!Inside this book you'll find:New feats, spells, and skill tricks to allow any adventurer to get the most out of the equipment they already own.Armor and weapons modifications, allowing smiths or skilled adventurers to customise equipment on the fly to meet specific needs.New construct familiars known a puppets - stuffed or wicker dolls crafted to carry out simple tasks at their masters' bidding.This Pathfiner Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Adventurer's Armory 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8346)


Title: SG: Epsilon City
Post by: Spirit Games on 04 July 2017, 23:45:03
Epsilon City

A Derelict City on a Colony Ship Hurtling Through Space!On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. It was filled with entertainment centres, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots that could reparir areas of the city when breakdowns happend.Epsilon City was less than half full when an interstellar radiation cloud destroyed the people of the ship and turnd 99% of them into piles of white ash. The city was wiped out. Now, three hundred years later, things are vastly different in the city. The A.I. is insane and has an aggressive personality. The special robots have had to change or be destroyed, and have mutated much like the rest of the life on the ship. Wolfoid pack now inhabit many sections of the city and consider this metropolis their lair. And many more dangers lurk hiidden and waiting to be explored...The original edition of Metamorphosis Alpha has celebratd it 40th anniversry! In honour of this milestone, creator James M Ward has authorized Goodman Games to publish Metamorphosis Alpha: Epsilon City. This huge expansion for the starship Warden is the biggest expansion for the original 1976 edition ever published!This Boxed set contains:A 272-page spiral-bound hardcover book describing Epsilon City, with hundreds of keyed locations and dozens of maps.A 20-page booklet with rules for the new cyborg character class.A 56-page booklet with three short adventures for your Metamorphosis Alpha campaign in Epsilon City.Three 11"x17" poster maps, including the keyed Epsilon City map and a player's version of Epsilon City.
Source: Epsilon City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8345)


Title: SG: The Two-Headed Serpent
Post by: Spirit Games on 04 July 2017, 23:45:03
The Two-Headed Serpent

An Epic Action-Packed and Global-Spanning Campaign for Pulp CthulhuThe world needs heroes, now more than ever.The Two-Headed Serpent is an action-packed, globe-spanning and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!Packed with nine adrenalin-fueled adventures, Keeper advice, gorgeous full-colour maps, and player handouts.
Source: The Two-Headed Serpent (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8344)


Title: SG: Tome of Beasts Pawns
Post by: Spirit Games on 04 July 2017, 23:45:03
Tome of Beasts Pawns

Fully 300 pawns for your 5th Edition game featuring fearsome new monsters from the Tome of Beasts - from tiny to huge!Pawn stands not included.
Source: Tome of Beasts Pawns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8343)


Title: SG: Dungeon Crawl Classics Limited Edition Treasure Chest
Post by: Spirit Games on 04 July 2017, 23:45:03
Dungeon Crawl Classics Limited Edition Treasure Chest

This special offer is a great deal for DCC RPG fans! This limited-time Treasure Chest contains 10 Dungeon Crawl Classics adventure modules from Goodman Games, at an introductory price, you'll save more than 50% on the original price! If you enjoy the adventures we encourage you to check out the rest of the line.Contents:DCC #67: Sailors on the StarlessDCC #77: The Croaking FaneDCC #79: Frozen in TimeDCC #83.1: Tales of the Shudder MountainsDCC #84.1: The Rock AwakendDCC #85: The Making of the Ghost KingDCC #88.5: Curse of the KingspireDCC #88: The 998th Conclave of WizardsDCC #90: The Dread God Al-KhazadarDCC: Masks of Lankhmar
Source: Dungeon Crawl Classics Limited Edition Treasure Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8342)


Title: SG: Pathfinder Flip-Mat: Bigger Caverns
Post by: Spirit Games on 06 July 2017, 14:45:01
Pathfinder Flip-Mat: Bigger Caverns

27" x 39" mat, 1" squares on each side.Echoes of PerilWhether players are seeking buried treasure or hunting creatures that haunt lightless underground complexes, the possibilities for adventure are endless with Pathfinder Flip-Mat; Bigger Caverns. With an area that's 45% larger than Pathfinder Flip-Mat: Twisted Caverns at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents an extensive cave system, complete with underground rivers, deep chasms, oubliettes, collapsing passages, subterranean flora, and other terrors for impetuous adventurers.Don't waste your time drawing every ledge and craggy corner. With Pathfinder Flip-Mat: Bigger Caverns, you'll be prepared the next time your players set out into the bowels of the earth!
Source: Pathfinder Flip-Mat: Bigger Caverns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8350)


Title: SG: Pathfinder Map Pack: Ruined Village
Post by: Spirit Games on 06 July 2017, 14:45:02
Pathfinder Map Pack: Ruined Village

You Can't Go Home AgainWhether your players are solving the mystery of vanished village residents, searching for clues to a generations-old crime, or driving out invaders so settlers can return, impatient visitors don't want to wait for a Game Master to draw every hole in the roof. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that can be used to construct a variety of village ruins. Inside, you'll find 18 richly crafted map tiles, with features like:Broken BridgeScorched RoomMouldering HouseWeedy GraveyardAbandoned FountainRotting GranaryGame Masters shouldn't waste their time sketching maps whenever character decide to visit an abandoned hamlet. With Pathfinder Map Pack: Ruined Village, you'll always be ready to take your players into the too-quiet walls of former residences - and face the horrors within.
Source: Pathfinder Map Pack: Ruined Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8349)


Title: SG: Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight
Post by: Spirit Games on 06 July 2017, 14:45:02
Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight

Break the Mold!Strange and terrible things blossom deep within the Fangwood, twisting plant life and the fey residents into blighted monsters. Many have braved the forest, but Princess Arlantia - the cruel dryad who rules the foresaken woods - allows no trespasser to leave her realm. Yet somewhere within these cursed depths lies the key to the Ironfang Legion's hidden stronghold. Can the PCs survive wicked fey, a festering dragon, and nightmarish beasts? Or will they become prisoners of the blight?This volume of Pathfinder Adventure path continues the Ironfang Invasion Adventure Path and includes:"Prisoners of the Blight," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.Details on running campaigns in other famous blighted lands of the Inner Sea, by Larry Wilhelm.An exploration of the cult and faith of Cyth-V'sug, demon lord of disease, fungus, and parasites, by Jason Keeley.New fey boons and banes to spice up any campaign that involves the capricious denizens of the First World, by Isabelle Lee.A bestiary packed with festering, fairy-tale beasts, by Paris Crensha, Crystal Frasier, and Amanda Hamon Kunz.
Source: Adventure Path 119: Ironfang Invasion (5 of 6) - Prisoners of the Blight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8348)


Title: SG: Pathfinder Campaign Setting: Aquatic Adventures
Post by: Spirit Games on 06 July 2017, 14:45:02
Pathfinder Campaign Setting: Aquatic Adventures

Dive into AdventureThere's plenty of adventure hidden beneath the gentle tidal cycles and crashing waves of Golarion. Discover the rich ecologies and complex societies hidden in the briny depths of the oceans and seas. In this book you can learn more about merfolk nations, the dangerous sahuagin, peaceful aquatic humanoids, and the aquatic terrors that wage war against them. Dare deadly environments, explore strange underwater cities, and find lost treasures within these pages.This book also provides a wealth of rules for underwater combat and ways for terrestrial adventurers to adapt to aquatic environs, including new archetypes, feats, and magic items. Dive in to underwater adventure!Inside this book you'll find:A thorough gazetteer of Golarion's five oceans that explores the various points of interest and conflicts between those who make these bodies of water their home.A look at Golarion's seas and their inhabitants, as well as strange treasures that can be find within their depths.An expansion of rules for underwater combat that clarifies those presented in the Pathfinder RPG Core Rulebook and introduces new challenges to consider.Dozens of new archetypes, class features, feats, spells, and items both magical and mundane that players can use to prepare their characters for adventures beneath the waves.Pathfinder Campaign Setting: Aquatic Adventures is intended for use with the Pathfinder campaign setting, but be can easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Aquatic Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8347)


Title: SG: Pathfinder Player Companion: Adventurer's Armory 2
Post by: Spirit Games on 06 July 2017, 14:45:02
Pathfinder Player Companion: Adventurer's Armory 2

Armed for AdventureFollowing in the tradition of the most popular Pathfinder Player Companion of all time. Adventurer's Armoury 2 is a comprehensive guide to equipment of all sorts. Containing a wide array of new adventuring gear, alchemical items, armour, clothing options, magic items, poisons, tools, traps, and weapons to outfit any character, this guide is a welcome addition to any armoury. Whether you're looking to gain the edge in combat or fit in to a social situation, Pathfinder Player Companion: Adventurer's Armoury 2 has you covered!Inside this book you'll find:New feats, spells, and skill tricks to allow any adventurer to get the most out of the equipment they already own.Armour and weapons modifications, allowing smiths or skilled adventurers to customise equipment on the fly to meet specific needs.New construct familiars known a puppets - stuffed or wicker dolls crafted to carry out simple tasks at their masters' bidding.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Adventurer's Armory 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8346)


Title: SG: Epsilon City
Post by: Spirit Games on 06 July 2017, 14:45:02
Epsilon City

A Derelict City on a Colony Ship Hurtling Through Space!On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. It was filled with entertainment centres, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots that could repair areas of the city when breakdowns happened.Epsilon City was less than half full when an interstellar radiation cloud destroyed the people of the ship and turned 99% of them into piles of white ash. The city was wiped out. Now, three hundred years later, things are vastly different in the city. The A.I. is insane and has an aggressive personality. The special robots have had to change or be destroyed, and have mutated much like the rest of the life on the ship. Wolfoid pack now inhabit many sections of the city and consider this metropolis their lair. And many more dangers lurk hidden and waiting to be explored...The original edition of Metamorphosis Alpha has celebrated it 40th anniversary! In honour of this milestone, creator James M Ward has authorized Goodman Games to publish Metamorphosis Alpha: Epsilon City. This huge expansion for the starship Warden is the biggest expansion for the original 1976 edition ever published!This Boxed set contains:A 272-page spiral-bound hardcover book describing Epsilon City, with hundreds of keyed locations and dozens of maps.A 20-page booklet with rules for the new cyborg character class.A 56-page booklet with three short adventures for your Metamorphosis Alpha campaign in Epsilon City.Three 11"x17" poster maps, including the keyed Epsilon City map and a player's version of Epsilon City.
Source: Epsilon City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8345)


Title: SG: The Two-Headed Serpent
Post by: Spirit Games on 06 July 2017, 14:45:02
The Two-Headed Serpent

An Epic Action-Packed and Global-Spanning Campaign for Pulp CthulhuThe world needs heroes, now more than ever.The Two-Headed Serpent is an action-packed, globe-spanning and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!Packed with nine adrenalin-fuelled adventures, Keeper advice, gorgeous full-colour maps, and player handouts.
Source: The Two-Headed Serpent (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8344)


Title: SG: Dungeon Crawl Classics Limited Edition Treasure Chest
Post by: Spirit Games on 06 July 2017, 14:45:02
Dungeon Crawl Classics Limited Edition Treasure Chest

This special offer is a great deal for DCC RPG fans! This limited-time Treasure Chest contains 10 Dungeon Crawl Classics adventure modules from Goodman Games, at an introductory price, you'll save more than 50% on the original price! If you enjoy the adventures we encourage you to check out the rest of the line.Contents:DCC #67: Sailors on the StarlessDCC #77: The Croaking FaneDCC #79: Frozen in TimeDCC #83.1: Tales of the Shudder MountainsDCC #84.1: The Rock AwakenedDCC #85: The Making of the Ghost KingDCC #88.5: Curse of the KingspireDCC #88: The 998th Conclave of WizardsDCC #90: The Dread God Al-KhazadarDCC: Masks of Lankhmar
Source: Dungeon Crawl Classics Limited Edition Treasure Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8342)


Title: SG: The Black Archive
Post by: Spirit Games on 11 July 2017, 20:45:02
The Black Archive

The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet.Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st century UNIT agents are as likely to be diplomats and investigators as they are soldiers.The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever know, and the collection itself.Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new TraitsA collection of recent notable characters connected to The Black Archive and UNITDetails on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventuresInformation on the vast Black Archive armoury, hospital and motor poolNew Gadget traitsThe mysteries of the Omega Locker are revealed and the mysteries of the Engima Vault are not!'The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.'
Source: The Black Archive (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8357)


Title: SG: Adventurer's Alamanac
Post by: Spirit Games on 11 July 2017, 20:45:03
Adventurer's Alamanac

Set a date for adventure with The Adventurer's Almanac!An entire year's worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore all presented in a system-neutral format suitable for any fantasy campaign.The Adventurer's Alamanc also includes a fantastical calendar to bring structure to your game seasons, loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with.Don't let time run out on your campaign. Get the Adventurer's Alamanac today!
Source: Adventurer's Alamanac (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8356)


Title: SG: Karthun: Lands of Conflict
Post by: Spirit Games on 11 July 2017, 20:45:03
Karthun: Lands of Conflict

Karthun needs Heroes. Will you heed the call?Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rules wage war against the legions of the Three Demon Kings, ravenous undead horrors... and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that awaits the fallen is the cold embrace of the Mother of the Dead.Karthun: Lands of Conflict is an extensive epic fantasy setting for use with your favourite system such as Fate, D&D or Savage Worlds. You must own a system book of your choice to play. Inside, you'll find plenty of character ideas, locations, and NPCs to send your characters off on adventures galore. This book includes:Plenty of international strife and potential controversy to fuel a political intrigue plot, an extensive spy network designed to support campaign espionage, and warring nations to build epic battle campaignsSmaller locations and story seeds to support one-shots or shorter campaignsA sample bestiary, including new creatures like the Worldfire Hound and the Spinesnatcher, for your adventurers to defeatA variety of potential player character races and classes, including a new race, the IllynKarthun technologies to bring a new twist to the standard fantasy campaignAn adventure template to help you build your campaigns, as well as a starter adventure: The Black Cabinet
Source: Karthun: Lands of Conflict (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8355)


Title: SG: TimeWatch RPG: GM Screen and Resource Book
Post by: Spirit Games on 11 July 2017, 20:45:03
TimeWatch RPG: GM Screen and Resource Book

TimeWatch designer Kevin Kulp has travelled into the future where he's already completed the TimeWatch Game Master's Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process!*The TimeWatch GM's Screen is three-ply and portrait-oriented, with all-new art on one side by TimeWatch artist Rich Longmore and enhanced by 13th Age artist Lee Moyer. On the other side is the essential information and tables a GM needs to run a TimeWatch game.The Resource Book includes advice, guidance and rules for:Making combat in TimeWatch even more funStrategies for researching mission hooksPre-made Rebel organizations to bedevil or ally with your time-travelling Agents16 new time seeds for near-instant missions, organized by the Adversaries and Antagonists that each mission seed uses. If you read the Adversaries in the main book and thought, "that sounds fun but how would I use it?", you'll like this section.Protect the secrets of the future, present and past until the time comes to reveal them!*It's unlikely that an angry cyborg Kevin Kulp from 2025 will show up and demand to know where you got it, but maybe be prepared just in case.
Source: TimeWatch RPG: GM Screen and Resource Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8354)


Title: SG: TimeWatch RPG: The Valkyrie Gambit
Post by: Spirit Games on 11 July 2017, 20:45:03
TimeWatch RPG: The Valkyrie Gambit

A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and - worst of all - yourself!The Sphinx and the MadmanWhy does the Great Sphinx of Giza suddenly have your face? In an alternative history, you may be your own worst enemy... and your future self has a lot to answer for! Can you restore the true timeline?The Misery TrumpetsA peaceful autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is one of many, where do your allegiances lie?The Valkyrie GambitSomeone changed the outcome of World War II, using methods that defy TimeWatche's warning system. Now it's up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!These one-shot adventures showcase what the TimeWatch RPG can do, and show GMs how to create their own time-travelling adventures.Face your past to save the future.
Source: TimeWatch RPG: The Valkyrie Gambit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8353)


Title: SG: 90 Minutes of Mayhem
Post by: Spirit Games on 15 July 2017, 13:45:05
90 Minutes of Mayhem

The 80's Action Movie Collaborative Roleplaying GameExperience the excitement of a movie, in just 90 minutes.Everyone knows that 80's movies are the best action movies ever! Adventure, explosions, cars, power-ballads, excitement, justice, ninjas, bad science, guns, flags and outrageous fun: all finished within an hour and a half.Well, now you can make one with just a couple of friends and some six-sided dice!90 Minutes of Mayhem uses an intuitive, rules-lite game engine to ensure that your roleplaying group can collaboratively tell the story of an entire movie story within an hour and a half, whilst still having the full experience of the greatest decade for action and adventure!FEATURES:A simple Five Step Character Creation System!One simple Game Mechanic to Resolve Everything!A Full Guide to Directing your 80's Action Movie!
Source: 90 Minutes of Mayhem (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8358)


Title: SG: Book of the Lost
Post by: Spirit Games on 18 July 2017, 19:45:02
Book of the Lost


Source: Book of the Lost (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8364)


Title: SG: Shadowrun Sixth World Tarot
Post by: Spirit Games on 18 July 2017, 19:45:03
Shadowrun Sixth World Tarot

Featuring the art of Echo Chernik.
Source: Shadowrun Sixth World Tarot (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8363)


Title: SG: Nations of Theah: Volume 1
Post by: Spirit Games on 18 July 2017, 19:45:03
Nations of Theah: Volume 1

Liberty! Equality! Freedom!Change is coming to Theah's western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. No, the people look towards revolution as the only respite.This book contains material for 7th Seas: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theah's four western nations.
Source: Nations of Theah: Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8362)


Title: SG: Tales from the Loop Dice Set
Post by: Spirit Games on 18 July 2017, 19:45:03
Tales from the Loop Dice Set

A set of 10 engraved custom dice, designed specifically for the Tales from the Loop roleplaying game. These 16mm dice are designed to support the game mechanics, but can also be used as normal six-sided dice for any game.
Source: Tales from the Loop Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8361)


Title: SG: Tales from the Loop Gamemaster Screen
Post by: Spirit Games on 18 July 2017, 19:45:03
Tales from the Loop Gamemaster Screen

This deluxe Gamemaster Screen for the Tales from the Loop roleplaying game is made out of three sections of 3mm thick hardback, measuring a mighty 855 x 216 mm when unfolded. The outside features beautiful full-colour artwork by Simon Stalenhag, and the inside contains charts and tables for easy reference during play.
Source: Tales from the Loop Gamemaster Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8360)


Title: SG: Tales from the Loop RPG
Post by: Spirit Games on 18 July 2017, 19:45:03
Tales from the Loop RPG

The ladscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop - the purring of the Gravitron, the  the central piece of engineering magic that was the focus of the Loop's experiments.Sci-fi artist Simon Stalenhag's painting of Swedish 1980s suburbia populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.In this roleplaying game you'll play teenagers solving mysteries connected to the loop. The game rules are based on Mutant: Year Zero, which was awarded with a Silver ENnie for Best Rules at Gen Con 2015.Key features:Create your unique player character - including skills, items, prides, problems, and relationships - in mere minutesExplore the secrets of the Loop in two main game settings - one based on the Swedish Malaren Islands, the other on Boulder Ciy, Nevada.Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.Paly the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science,
Source: Tales from the Loop RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8359)


Title: SG: Dungeon Crawl Classic RPG Quick Start Rules
Post by: Spirit Games on 25 July 2017, 21:45:02
Dungeon Crawl Classic RPG Quick Start Rules


Source: Dungeon Crawl Classic RPG Quick Start Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8372)


Title: SG: Veins of the Earth
Post by: Spirit Games on 25 July 2017, 21:45:02
Veins of the Earth


Source: Veins of the Earth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8369)


Title: SG: Narrator's Kit
Post by: Spirit Games on 25 July 2017, 21:45:02
Narrator's Kit


Source: Narrator's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8368)


Title: SG: Cosmic Handbook
Post by: Spirit Games on 25 July 2017, 21:45:02
Cosmic Handbook


Source: Cosmic Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8367)


Title: SG: Dragon Age Dice Set
Post by: Spirit Games on 25 July 2017, 21:45:03
Dragon Age Dice Set


Source: Dragon Age Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8366)


Title: SG: Freeport Bestiary
Post by: Spirit Games on 25 July 2017, 21:45:03
Freeport Bestiary


Source: Freeport Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8365)


Title: SG: Veins of the Earth
Post by: Spirit Games on 27 July 2017, 12:45:02
Veins of the Earth

The Endless DescentAt the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black empty space where the wall joins the stone floor, a foot and a half high and three wide. A breeze comes out. You'd never notice it. You could lie on your belly and fit inside.It Never EndsYou have existed, up to this point, on the illusion of a plane, bordered by mountains, rivers, seas or the politics of maps, and this life has been a lie. Its borders are made up, its seas are gateways, its mountains are cradles of deep life. There is no plane.You were raised within a history running back through recorded time, written in ink, carved in stone, scooped from clay, hidden in songs. Your primal myths are an eye-link of the memory of the place. Your history is a candle burning out.The real world, the deeper, more true world, is bordered only by light above and fire below, and perhaps not even by that.When you loathe gold for its weight and count your wealth by a radius of illuminated rock and think yourself lucky to do so, then you have passed into the VEINS OF THE EARTH.Expertly written and profusely illustrated by the veteran team of Patrick Stuart and Scrap Princess (Deep Carbon Observatory and Fire on the Velvet Horizon). VEINS OF THE EARTH is the most important and comprehensive guide ever published for gaming in the depths of the earth. Included in this essential work:A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.Procedures for Referees to generate both small and large-scale maps and locations within.Expanded rules for players navigating a realm that has never seen the sun.Full descriptions of the different types of light and the different types of dark.The worst kinds of fear, madness, and nightmare.
Source: Veins of the Earth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8369)


Title: SG: Aventurian Bestiary TDE Card Pack
Post by: Spirit Games on 27 July 2017, 12:45:02
Aventurian Bestiary TDE Card Pack

This useful GM reference set contains cards for all monsters and foes presented in the Adventurian Bestiary, the Core Rules, and the Aventuria Almanac. Each creature card places all relevant game stats at your fingertips so you can spend more time playing the game. Additional cards cover advantages disadvantages, and special abilities. Adventure awaits!Deck contains 120 cards.
Source: Aventurian Bestiary TDE Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8373)


Title: SG: Cosmic Handbook
Post by: Spirit Games on 27 July 2017, 17:45:04
Cosmic Handbook

Guard the Galaxy...Soar the Spaceways...The Cosmos is Yours!The Cosmic Handbook is a sourcebook of star-spanning heroic action and adventure for the Mutants & Masterminds Superhero Roleplaying Game. This book provides everything you need to take your Mutants & Masterminds game into the far reaches of outer space!The Cosmic Handbook includes:Tips and examples to help create space-faring heroes and universe-destroying villains for your cosmic-themed series.Information on creating your own interstellar series, including new optional rules, suggested power levels, plot ideas, villains, and how to put it all together to create a truly cosmic story.Updated information on the Earth-Prime Universe - including new, super-powerful galactic organizations like the power-hungry Blackguard, the nanomorphs known as Argents, and the expansive Stellar Imperium ruled by the Star-Khan.Dozens of hero, villain, minion, and alien archetypes with variations on each, including the Cosmic Critter, the Space Demigod, the Avatar of Destruction, and the Galactic Tough Guy.Take your heroics from the streets and skies of Earth to the strange vistas of alien worlds and the star-filled expanse of deep space with the Cosmic Handbook!
Source: Cosmic Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8367)


Title: SG: Dragon Age Dice Set
Post by: Spirit Games on 27 July 2017, 17:45:05
Dragon Age Dice Set

Within this box you'll find six beautiful dice, emblazoned with iconography from the world of Thedas, setting for BioWare's Dragon Age fantasy video game! Four of these high-quality, durable dice carry the symbols of the circle of Magi and the Templars. The remaining two bear the Grey Warden Griffon and the iconic Blood Dragon. Manufactured by Q Workshop, and perfect for any fan of Dragon Age, these also serve as two sets of dice for Green Ronin's Dragon Age RPG.
Source: Dragon Age Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8366)


Title: SG: Pathfinder Player Companion: Blood of the Sea
Post by: Spirit Games on 27 July 2017, 17:45:05
Pathfinder Player Companion: Blood of the Sea

It Came from the SeaWhether from the dark depths of the ocean or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of sea-born adventurers. Discover the secrets of aquatic elves, gillmen, merfolk, tritons, and more. New magic items and spells aid aquatic characters and land-dwelling characters alike. A host of new archetypes, feats, and other options allow you to infuse your character with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility!Inside this book you'll find:Archetypes for a variety of classes, such as the coral witch and the kraken slayer and paladin, as well as a new cavalier order and bardic masterpieces, useful for character in aquatic campaigns.Rules for playing non-standard races like cecaelias, locathahs, and tritons, along with a collection of gear both magical and mundane that can help your heroes in the world beneath the waves.Advice on what to consider when your land-dwelling character must explore the depths and tips on how aquatic characters can overcome the daunting challenges of adventuring on land.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Blood of the Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8384)


Title: SG: Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio
Post by: Spirit Games on 27 July 2017, 17:45:05
Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio


Source: Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8383)


Title: SG: Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel
Post by: Spirit Games on 27 July 2017, 17:45:05
Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel


Source: Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8382)


Title: SG: Pathfinder Pawns: Heroes and Villains
Post by: Spirit Games on 27 July 2017, 17:45:05
Pathfinder Pawns: Heroes and Villains


Source: Pathfinder Pawns: Heroes and Villains (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8381)


Title: SG: Pathfinder Flip-Mat: Arcane Library
Post by: Spirit Games on 27 July 2017, 17:45:05
Pathfinder Flip-Mat: Arcane Library


Source: Pathfinder Flip-Mat: Arcane Library (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8380)


Title: SG: Demon Cults and Secret Societies Softback
Post by: Spirit Games on 27 July 2017, 17:45:05
Demon Cults and Secret Societies Softback


Source: Demon Cults and Secret Societies Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8379)


Title: SG: Adventures in Middle-Earth Wilderland Adventures
Post by: Spirit Games on 27 July 2017, 17:45:05
Adventures in Middle-Earth Wilderland Adventures

'There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go."A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories to be told in the Twilight of the Third Age. Seven adventurers need a company of heroes to undertake them.Wilderland Adventurers contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.A wealth of background material expands the setting information contained in the core Guides for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Galdden Fields, or climb the Grey Mountains to look upon the Withered Heath?Wilderland adventures contains the adventures previously released as Tales from Wilderland for The One Ring Roleplaying Game, fully converted to be compatible with adventures in Middle-earth and the OGL rules.
Source: Adventures in Middle-Earth Wilderland Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8377)


Title: SG: Freeport Bestiary
Post by: Spirit Games on 27 July 2017, 22:45:02
Freeport Bestiary

Sea Serpents and Eldritch Horrors!From threats found in overgrown jungle temples and legend-shrouded shipwrecks to horrors summoned by madmen, cultists, and serpent people, the Freeport Bestiary contains scores of horrifying and fascinating monsters never seen before! These custom-designed creatures are appropriate for use in any Pathfinder Roleplaying Game campaign, but also perfectly match Freeport's unique mix of fantasy high-seas adventure and pulp-horror gameplay. Within the Freeport Bestiary you will find:More than 70 different monsters, from the dual-torsoed Binaye-Ahani to X'sval, Avatar of the Unspeakable One! This book includes new versions of classic monster tropes, including dragons, golems, outsiders, and undead, all with an added Freeport flare, but also offers strange horrors your players won't expect. And, of course, serpent people.Monster entries spread out over a broad range of terrains and CRs, with notes on how to make each monster a greater threat at higher-level play. Nearly any adventure can benefit from a few new options this adds to the CM's toolkit.Numerous entries detailing not just each monster's ecology and society, but what kinds of treasure they hoard - and in some cases what use PCs might find for monsters, living and dead.Gamemaster-friendly information for each monster, such as specific lore gained for appropriate Knowledge checks, common tactics for each monster, and suggestions for how player characters are most likely to encounter the various threats.Usable as part of any Pathfinder Roleplaying Games - compatible setting, this book also serves as the perfect companion volume to Green Ronin Publishing's Advanced Bestiary and Freeport: City of Adventure!
Source: Freeport Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8365)


Title: SG: Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio
Post by: Spirit Games on 27 July 2017, 22:45:03
Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio

Pierce the Fog of War!Visit the wonders of nature and stone with the Ironfang Invasion Poster Map Folio! Chart the merciless advancement of the Ironfang Legion and your struggles against it across three maps designed for use with the Ironfang Invasion Adventure Path.These huge, lavishly illustrated maps depict major locations from the Ironfang Invasion Adventure Path. Marvel at the natural wonders and rugged beauty of southern Nirmathas and the Fangwood Forest, where most of the campaigns action takes place. Explore the underground dwarven city of Kraggodan, where the players seek allies and precious lore. Chart the otherworldy Vault of the Onyx Citadel, a fantastic realm that's home to bizarre and alien beasts and secreted away from the world behind colossal stone walls.Whether you need a rugged wilderness, an urban stronghold, or a cavern or valley cut off from the rest of the world, these beautiful maps are the perfect resources for the Ironfang Invasion Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8383)


Title: SG: Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel
Post by: Spirit Games on 27 July 2017, 22:45:03
Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel

Assault the VaultFor months, the merciless Ironfang Legion has struck out against humanity from its impenetrable, otherworldy Onyx Citadel! But now in possession of a key to this stronghold, the bold adventurers must rally their allies, breach the barrier between worlds, tame an alien wilderness, and finally bring the fight to their hobgoblin conquerors! Can the heroes best the Legion's most devious commanders including the unparalleled warrior-general Amersi, or will they fall as readily as their homeland before hobgoblin blades?This Pathfinder Adventure Path volume concludes the Ironfang Invasion Adventure Path and includes:"Vault of the Onyx Citadel," a Pathfinder adventure for 16th-level characters, by Larry Wilhelm.Suggestions for continuing the campaign beyond the adventure's end, including a gazetteer of the Vault of the Onyx Citadel, by Crystal Frasier.An ecology of the Vault Keepers and the mythic Vault Builders, who together compose the xiomorn race, by Greg A Vaughan.Details on the powerful xiomorn-crafted relics adventurers may find when exploring the Vault of the Onyx Citadel, by Tim Hitchcock.A bestiary packed with elite Ironfang Legion troops and denizens of the Plane of Earth, by Paris Crenshaw, Kalervo Oikarinen, and Larry Wilhelm.
Source: Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8382)


Title: SG: Pathfinder Pawns: Heroes and Villains Pawn Collection
Post by: Spirit Games on 27 July 2017, 22:45:03
Pathfinder Pawns: Heroes and Villains Pawn Collection

Bring legions of memorable characters to your tabletop with this collection of more than 100 character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy roleplaying game! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a character, perfect for use as a hero, an enemy, or your next character, whether its an elf, a dwarf, or something far stranger. Each cardstock pawn slots into a size-appropriate plastic base from any of the Pathfinder Pawns: Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Heroes & Villains Pawn Collection is the best way to ensure you've got the perfect character for every Pathfinder Roleplaying Game encounter!
Source: Pathfinder Pawns: Heroes and Villains Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8381)


Title: SG: Pathfinder Flip-Mat: Arcane Library
Post by: Spirit Games on 27 July 2017, 22:45:03
Pathfinder Flip-Mat: Arcane Library

24" x 30" Mat 1" squares on each side.Lost in the StacksBrave the secrets of the stacks with Pathfinder Flip-Mat: Arcane Library. Each side of the Flip-Mat features a view of an ancient, mysterious trove of knowledge. One side displays a vast and complex library of arcane tomes, complete with study areas and other displays, while the other shows a series of magically separated practice and experimental spaces. This portable, affordable map measures 24" x 30" unfolded, and 8" x 20" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!Get to the game faster with Pathfinder Flip-Mat: Arcane Library, and be ready next time your players seek out dangerous knowledge!
Source: Pathfinder Flip-Mat: Arcane Library (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8380)


Title: SG: Demon Cults and Secret Societies Softback
Post by: Spirit Games on 27 July 2017, 22:45:03
Demon Cults and Secret Societies Softback

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!Compatible with the Pathfinder Roleplaying Game, this volume contains:13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All FleshEach cult's beliefs and agenda, with complete stats for their top leaders - most in a diverse range of levels, to reflect masterminds and lieutenantsThree tiers of acolytes, soldiers, and minions to oppose PCs of every levelAdventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as Cr 17New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!
Source: Demon Cults and Secret Societies Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8379)


Title: SG: Demon Cults and Secret Societies Hardback
Post by: Spirit Games on 27 July 2017, 22:45:03
Demon Cults and Secret Societies Hardback

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!Compatible with the 5th Edition of the world's first Roleplaying Game, this volume contains:13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All FleshEach cult's beliefs and agenda, with complete stats for their top leaders - most in a diverse range of levels, to reflect masterminds and lieutenantsThree tiers of acolytes, soldiers, and minions to oppose PCs of every levelAdventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as Cr 17New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!
Source: Demon Cults and Secret Societies Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8378)


Title: SG: Dungeon Crawl Classics Quick Start Rules and Two Adventures
Post by: Spirit Games on 27 July 2017, 22:45:03
Dungeon Crawl Classics Quick Start Rules and Two Adventures

You're no hero.You're an adventurer.a reaver,a cutpurse,a heathen-slayer,a tight-lipped warlock guarding long-dead secrets.You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished.There are treasures to be won deep underneath, and you shall have them...These Quick Start Rules let you play levels 0-2 of DCC RPG, a role playing game of 1970s Appendix N fantasy.
Source: Dungeon Crawl Classics Quick Start Rules and Two Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8376)


Title: SG: Blue Rose Narrator's Kit
Post by: Spirit Games on 27 July 2017, 22:45:03
Blue Rose Narrator's Kit

The Blue Rose Narrator's Kit is the key accessory for Blue Rose: The AGE RPG of Romantic Fantasy. This kit provides a sturdy hardcover stock game screen, complete with all of the essential reference tables you need while running the game, saving you time and placing important information right in front of youIn addition, the Narrator's Kit provides a set of seven complete starting Blue Rose characters from a variety of classes races, and backgrounds, each with multiple customization options. These sample heroes are great to get you started playing the game right away as well as useful examples for players creating their own characters and as prepared characters for a quick one-time game.With the Blue Rose Narrator's Kit and Blue Rose: The AGE RPG of Romantic Fantasy, you have everything your need to get right into the fantastic world of Aldea and the adventures of the envoys of the Sovereign's Finest. Your stories are just waiting to be told!
Source: Blue Rose Narrator's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8375)


Title: SG: The Blue Knight Tome: Theatre Knights II
Post by: Spirit Games on 27 July 2017, 22:45:03
The Blue Knight Tome: Theatre Knights II

The Temple of Efferd in Neersand asks the heroes to deliver the Blue Tome, a relic of the legendary Order of the Theatre Knights, to a researcher in Hinterbruch. After an encounter with thieves and a brush with vicious killers, the heroes make an unexpected stop at a fortress monastery that serves as a hospital for the insane.During their stay, the heroes discover that some of the hospital's most dangerous inmates may actually be possessed by angry spirits. While investigating, the heroes uncover a shocking plot with dire consequences for the future of Bornland.In this second instalment of the Theatre Knights Campaign, the heroes gain more clues about the identity of their enemy and his dark plans. You need the Core Rules and the Aventuria Almanac to play. The Blue Tome may also be played as a stand-alone adventure.
Source: The Blue Knight Tome: Theatre Knights II (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8374)


Title: SG: The Grand Grimoire of Cthulhu Mythos Magic
Post by: Spirit Games on 03 August 2017, 14:45:02
The Grand Grimoire of Cthulhu Mythos Magic

Over 550 spells of dire consequences, secrets, and unfathomable power!Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.Requires the Call of Cthulhu Rulebook
Source: The Grand Grimoire of Cthulhu Mythos Magic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8386)


Title: SG: Captain's Edition Basic Set
Post by: Spirit Games on 08 August 2017, 20:45:03
Captain's Edition Basic Set


Source: Captain's Edition Basic Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8389)


Title: SG: Nations of Theah: Volume 2
Post by: Spirit Games on 08 August 2017, 20:45:03
Nations of Theah: Volume 2


Source: Nations of Theah: Volume 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8388)


Title: SG: Captain's Edition Basic Set
Post by: Spirit Games on 09 August 2017, 16:45:02
Captain's Edition Basic Set

ACCEPT THE CHALLENGE OF STARSHIP COMMAND! Out-think, out-shoot, and outmanoeuvre your opponent in a warp-speed dogfight. Your crew's lives depend on your skill and cunning as you bring your strongest shields and most powerful weapons toward your enemy an enemy that might be another starship, a massive robot berserker, or an alien being so huge it dwarfs your mighty ship.CAPTAIN'S EDITION BASIC SET is the foundation of the exciting and detailed Star Fleet Battles game system. It is also a complete starship combat system that stands alone.SEVEN GALACTIC EMPIRES, The Federation, Klingons, Romulons, Kzintis, Gorns, Tholians, and Orions, send their best ships and crews on missions of exploration and conquest. More than 50 classes of starships are represented.COMPONENTS INCLUDE:238-page Captain's Rulebook (includes introductory rules)48-page SSD Book16-page starter pack with all charts and tables24" x 20" full-colour map280 die-cut multi-colour playing pieces and 2 dice8.5" x 11" cards with Damage Allocation, Movement, and Energy Allocation Tables
Source: Captain's Edition Basic Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8389)


Title: SG: Nations of Theah: Volume 2
Post by: Spirit Games on 09 August 2017, 16:45:02
Nations of Theah: Volume 2

What is free can never be caged.What is caged will never know freedomRevolution, democracy, freedom - Theah's eastern nations now these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon.This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Duelling styles and new monsters. It also includes expanded setting information for Theah's four eastern nations:Eisen, including information about the Eisenfursten the Horrors within the nation, various locations around the nation, and an expansion on hexenwerk.The Sarmatian Commonwealth, with an inside look at the new nobility and those who oppose it, information on the two halves of the country, and an in depth look at Sanderis.Ussura, including a view of the two contenders of the throne, the Ussura countryside, and a look at Turk, a Leshiye as powerful as MatushkaVodacca, including the ongoings of the various cities in Vodacce, important people around the nation, and a look at what happens when Sorte is used untrainedAdventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?
Source: Nations of Theah: Volume 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8388)


Title: SG: Adventure Path 121: Ruins of Azlant (1 of 6) - The Lost Outpost
Post by: Spirit Games on 15 August 2017, 16:45:02
Adventure Path 121: Ruins of Azlant (1 of 6) - The Lost Outpost


Source: Adventure Path 121: Ruins of Azlant (1 of 6) - The Lost Outpost (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8390)


Title: SG: Forbidden Arcana
Post by: Spirit Games on 15 August 2017, 21:45:04
Forbidden Arcana


Source: Forbidden Arcana (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8394)


Title: SG: Pathfinder Flip-Mat: Cavernous Lair
Post by: Spirit Games on 15 August 2017, 21:45:04
Pathfinder Flip-Mat: Cavernous Lair


Source: Pathfinder Flip-Mat: Cavernous Lair (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8393)


Title: SG: Pathfinder Map Pack: Village Sites
Post by: Spirit Games on 15 August 2017, 21:45:04
Pathfinder Map Pack: Village Sites


Source: Pathfinder Map Pack: Village Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8392)


Title: SG: Pathfinder Player Companion: Elemental Master's Handbook
Post by: Spirit Games on 15 August 2017, 21:45:04
Pathfinder Player Companion: Elemental Master's Handbook


Source: Pathfinder Player Companion: Elemental Master's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8391)


Title: SG: Forbidden Arcana
Post by: Spirit Games on 16 August 2017, 12:45:02
Forbidden Arcana

Ride the Crashing WaveMagic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls a twenty-meter-tall wave; you don't direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power - power those who control the Sixth World don't want you to have. All the more reason to push past their boundaries and grab it.Forbidden Arcana offers dozens of different way for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods of summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun Anarchy, though mechanics for that game are not included.
Source: Forbidden Arcana (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8394)


Title: SG: Pathfinder Flip-Mat: Cavernous Lair
Post by: Spirit Games on 16 August 2017, 12:45:03
Pathfinder Flip-Mat: Cavernous Lair

Doom From the DeepDare the deadly depths with Pathfinder Flip-Mat: Cavernous Lair, While one side of this Flip-Mat features a view of barren, cave pocked cliffs, the other presents a mazelike tangle of tunnels and caverns. This portable, affordable map measures 24"x30" unfolded, and 8"x10" folded. Usable by experienced GMs and novices alike, and friendly to both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenalGet to the game faster with Pathfinder Flip-Mat: Cavernous Lair, and be ready next time your players prepare to delve underground!
Source: Pathfinder Flip-Mat: Cavernous Lair (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8393)


Title: SG: Pathfinder Map Pack: Village Sites
Post by: Spirit Games on 16 August 2017, 12:45:03
Pathfinder Map Pack: Village Sites

It Takes a VillageWhether your players are investigating a crime that has torn apart a formerly peaceful hamlet, stopping over in a small town for the night, or attempting to hunt down a fugitive, weary wanderers don't want to wait for a Game Master to draw every house and tavern. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that can be used to construct a variety of village sites.Country TempleLocal pubPeasant HomeRustic WarehouseSnug CottageTown FountainGame Masters shouldn't waste their time sketching maps whenever characters decide to visit a quaint settlement. With Pathfinder Map Pack: Village Site, you'll always be ready to take your players into seemingly peaceful villages - and face the dangers within!
Source: Pathfinder Map Pack: Village Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8392)


Title: SG: Starfinder Core Rulebook
Post by: Spirit Games on 16 August 2017, 12:45:03
Starfinder Core Rulebook

Shoot For The StarsBlast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armour and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Inside this book, you'll find:All of the rules you need to play or run a game of StarfinderSeven character classes, from the elite soldier to stealthy operative to the physics-hacking technomancer and mind-bending mysticCharacter races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.An in-depth exploration of the Starfinder setting including its planets, gods, factions and threats.Hundreds of weapons, spells, technological gadgets magic items and other options to outfit any character.Complete rules for starships, including customization and starship combat.Rules and tips on using Pathfinder RPG content with Starfinder,
Source: Starfinder Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8397)


Title: SG: Streets of Zobeck
Post by: Spirit Games on 16 August 2017, 12:45:03
Streets of Zobeck

Don't Bring the Paladin Along on This OneGo Ahead Find Out What's Going Down in the Bad Part of Town...It's a dark night, a rain-slicked street, and a dead-end alley. No one notices one more puddle on the streets of a city like Zobeck, and no one will miss one more would-be schemer. If you want to get out of this city alive, you need to be quick, clever, and one step ahead. Being lucky never hurts either.This collection of gritty, dark, and compromising adventures takes you into the seedy side with double-crossing merchant, femme fatales, corrupt councillors, and more. See the Free City's most notorious den of iniquity, a rooftop garden of delights and dangers, and the underground market.Witness the lengths people will go to for lust, for greed, for revenge - and if you're very lucky, get rich doing it.For Levels 1 to 10:7 adventures if underhand rogues and shady deals6 unusual locations such as the Cartways Black Market and Old Stross Bathhouse8 dark and desperate NPCs who populate these dirty cornersDozens of new clockworks, magic, and equipment for your game world
Source: Streets of Zobeck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8396)


Title: SG: Forbidden Arcana Limited Edition
Post by: Spirit Games on 16 August 2017, 12:45:03
Forbidden Arcana Limited Edition

Ride the Crashing WaveMagic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls a twenty-meter-tall wave; you don't direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power - power those who control the Sixth World don't want you to have. All the more reason to push past their boundaries and grab it.Forbidden Arcana offers dozens of different way for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods of summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun Anarchy, though mechanics for that game are not included.
Source: Forbidden Arcana Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8395)


Title: SG: Starfinder Pawns: Core Rulebook Pawn Collection
Post by: Spirit Games on 22 August 2017, 03:45:03
Starfinder Pawns: Core Rulebook Pawn Collection

Open the shuttle bay doors and bring your science fantasy adventures to life with this beautiful pawn collection designed to use with the Starfinder Roleplaying Game or any tabletop roleplaying game! Within the Starfinder Core Rulebook Pawn Collection you'll find 100 unique creature pawns, including members of all core races and classes, perfect for representing your next character or deadly foes, as well as bizarre alien monsters to aid or challenge your players. In addition, you'll also find 15 unique starship models from the Starfinder Core Rulebook to help you better track the laser-filled chaos of space battles. Best of all, this set contains multiples of most pawns, so your heroes, will always be able to face off against a horde of space goblins and security robots or bast their way through a fleet of warships! Printed on sturdy cardstock, each pawn slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. The Starfinder Core Rulebook Pawn Collection is the best way to ensure you've got the perfect character for every Starfinder Roleplaying Game encounter!This product does not include bases. It is intended for use with the bases found in the Starfinder Pawns: Base Assortment  or any Pathfinder Pawns bases.
Source: Starfinder Pawns: Core Rulebook Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8403)


Title: SG: Starfinder Flip-Mat: Basic Starfield
Post by: Spirit Games on 22 August 2017, 03:45:04
Starfinder Flip-Mat: Basic Starfield

Battle Among the StarsFill the peaceful void of space with missiles and laser strikes with Starfinder flip-Mat: Basic Starfield!Created with a hex grid for the Starfiinder Roleplaying Game's unique starship combat system, Flip-Mat: Basic Starfield comes with two different backgrounds - a starlit void in deep space and the brilliant radiance of a nebula - to let you craft epic starship battles and fire your players imaginations. Whether your party consists of bold starfighter pilots strafing an enemy dreadnought or intrepid smugglers running a corporate blockade, this extra-large Flip-Mat has you covered.Don't just describe your starship battles - make sure your players experience the excitement of every dogfight and evasive manoeuvre in the perilous vacuum of space with Starfinder Flip Mat: Basic Starfield!
Source: Starfinder Flip-Mat: Basic Starfield (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8402)


Title: SG: Starfinder Flip-Mat: Basic Terrain
Post by: Spirit Games on 22 August 2017, 03:45:04
Starfinder Flip-Mat: Basic Terrain

Worlds of AdventureAn alien landscape, an abandoned space station the twisting corridors of your own starship - the possibilities for adventure are endless with Starfinder Flip-Mat: Basic Terrain! Designed for the Starfinder Roleplaying Game but appropriate for any RPG, this invaluable gaming accessory presents two subtle textures - dusty ground on one side and metal floor plating on the other - providing Game Masters a blank canvas on which to draw any terrestrial battlefield, space-age facility, or adventure set piece they desire. Whether your party is facing down a convoy of ratfolk scavengers or breaking into a robot prison on a machine planet, you'll always have the right map at hand.Don't feel like you always have to run your game in someone else's world. With Starfinder Flip-Mat: Basic Terrain, the setting of your next adventure is wherever you can imagine!
Source: Starfinder Flip-Mat: Basic Terrain (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8401)


Title: SG: Adventure Path 01: Dead Suns (1 of 6) - Incident at Absalom Station
Post by: Spirit Games on 22 August 2017, 03:45:04
Adventure Path 01: Dead Suns (1 of 6) - Incident at Absalom Station

A Ship Without A CrewWhen a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station's seedy Spike neighbourhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:"Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G McCrear.A gazetteer of Absalom Station, by James L SutterMagical relics inspired by the lost planet Golarion by Owen KC StephensAn archive of new alien creatures, by Jason Keeley and Robert G McCearyStatistics and deck plans for a new starship designed just for the player characters. Plus details on a new plane in the Codex of Worlds, by Robert G McCreary
Source: Adventure Path 01: Dead Suns (1 of 6) - Incident at Absalom Station (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8400)


Title: SG: Starfinder Combat Pad
Post by: Spirit Games on 22 August 2017, 03:45:04
Starfinder Combat Pad

On Track for AdventureNever miss a turn with the Starfinder Combat Pad initiative tracker. Usable with any roleplaying game, this wet and dry erase board includes magnets that stick right to it! List the names of heroes and foes on the magnets using a wet or dry erase marker, then place then in initiative order. When the order changes, simply slide the magnets to their place Take the uncertainty out of battle with the Starfinder Combat Pad.Includes:1 double-sided magnetic wet and dry erase board, with two different sides designed specifically for tactical combat and starship combat!sheets of magnets, each with:13 light blue player character magnets13 orange enemy magnets9 dark blue nonplayer character magnets2 round arrows2 turn arrows2 next round magnets
Source: Starfinder Combat Pad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8399)


Title: SG: Starfinder Player Character Folio
Post by: Spirit Games on 22 August 2017, 03:45:04
Starfinder Player Character Folio

Record Your GloryFully detail your heroes and document their exploits with the Starfinder Player Character Folio! This deluxe, innovative character record provides space for absolutely everything you need to know about your Starfiinder hero. This sturdy folio's 16 character-defining pages include:Expanded space for your heroes attacks, defences, feats, and class features.A section for detailing your starship's statistics and capabilities,Quick reference chart for everything from combat to character advancement.Tons of space to track gear.Room to chronicle your character's achievements, goals, and historyFolder-flaps to hold handouts and other documents.
Source: Starfinder Player Character Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8398)


Title: SG: Jade Colossus: Ruins of the Prior Worlds
Post by: Spirit Games on 22 August 2017, 18:45:02
Jade Colossus: Ruins of the Prior Worlds

Explore a mysterious ruin of the prior worlds - or build ancient sites for your campaign!Mysterious, powerful, and usually dangerous the vast ruins of the prior worlds contains secrets and marvels beyond imagining. Explore one such gigantic ruin - the Jade Colossus - in detail. Or create your own, using the Numenera Ruin Mapping Engine to build ancient sites large or small, with all the wonder and weirdness you expect in the Ninth World setting.This book includes:The Jade Colossus, a massive prior-world site that emerged recently from the earth. Brave the Yovok Hive, navigate Wranna's Way, or seek the Canticle at the heart of the Red Labyrinth.Bollarad, a prosperous but isolated city partially uprooted by the Colossus. Explore the Mirror Fortresses, trade at the ceaseless Market, or seek information at the Church of the Whisper.The Numenera Ruin Mapping Engine, a robust system for generating maps and content for prior-world sites. Expand the uncharted areas in published adventures, make the Jade Colossus even bigger, or create entirely new prior-world ruins for your campaign, with all the mystery and weirdness of the Ninth World baked right in!New character options, including new foci and organisations, and new creatures to encounter.Great advice for building new campaigns that make the most of the weird Ninth World setting, as well as for integrating the sites in this book into your ongoing campaign.
Source: Jade Colossus: Ruins of the Prior Worlds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8405)


Title: SG: 5th Edition Adventure: Beneath the Despairing Stone A7
Post by: Spirit Games on 22 August 2017, 18:45:02
5th Edition Adventure: Beneath the Despairing Stone A7

Unklar, the Horned god, bound one of the eldritch Oonmakling to him and set it in a dungeon beneath the stones of despair. A temple was built over the stones and guardians set to watch it. But that was long ago. Unklar himself now lays in the Void and the dungeon, like so many of his creations, lies in ruins. But the ancient powers remain, waiting for the willing hand.Own it! It is your for the taking!A mid-to-high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.
Source: 5th Edition Adventure: Beneath the Despairing Stone A7 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8404)


Title: SG: Jade Colossus: Ruins of the Prior Worlds
Post by: Spirit Games on 22 August 2017, 23:45:02
Jade Colossus: Ruins of the Prior Worlds

Release Date Wednesday 23rd August.Explore a mysterious ruin of the prior worlds - or build ancient sites for your campaign!Mysterious, powerful, and usually dangerous the vast ruins of the prior worlds contains secrets and marvels beyond imagining. Explore one such gigantic ruin - the Jade Colossus - in detail. Or create your own, using the Numenera Ruin Mapping Engine to build ancient sites large or small, with all the wonder and weirdness you expect in the Ninth World setting.This book includes:The Jade Colossus, a massive prior-world site that emerged recently from the earth. Brave the Yovok Hive, navigate Wranna's Way, or seek the Canticle at the heart of the Red Labyrinth.Bollarad, a prosperous but isolated city partially uprooted by the Colossus. Explore the Mirror Fortresses, trade at the ceaseless Market, or seek information at the Church of the Whisper.The Numenera Ruin Mapping Engine, a robust system for generating maps and content for prior-world sites. Expand the uncharted areas in published adventures, make the Jade Colossus even bigger, or create entirely new prior-world ruins for your campaign, with all the mystery and weirdness of the Ninth World baked right in!New character options, including new foci and organisations, and new creatures to encounter.Great advice for building new campaigns that make the most of the weird Ninth World setting, as well as for integrating the sites in this book into your ongoing campaign.
Source: Jade Colossus: Ruins of the Prior Worlds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8405)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tomb of Innihilation Standard Booster
Post by: Spirit Games on 31 August 2017, 16:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tomb of Innihilation Standard Booster

Release Date Friday 1st September
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tomb of Innihilation Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8407)


Title: SG: Lost in the Lights
Post by: Spirit Games on 31 August 2017, 16:45:02
Lost in the Lights

Viva Las Vegas!Angelique Adams was a runaway coming home from Las Vegas. Only she never made it and her last text message said she had been trying to escape some "cult wackos"!Tracking down the aspiring singer will take you on a journey into the seamy, steamy high-risk and surreal Sin City of today where what happens in Vegas, stays in Vegas...Lost in the Lights presents a full description and history of the Keepers of the Primal Song, and 'Invisible Sun', a full-length investigative scenario and thoroughly researched background for call of Cthulhu ...Right Now!Plus add-on plot seeds, suggested viewing & listening, and conversion notes for the Delta Green setting. And Elvises. Lots and lots of Elvises.Prepare to have your soul set on fire... figuratively and literally.Casino security, cinematic capers, tech-savvy villains, underground night clubs, faded pop stars and celebrity cameos (real and not-so-real) all add up to a long, strange trip... Beyond.Lost in the Lights is the first volume of 'Neue Unaussprechliche Kulte', a series detailing modern day cults that are ready to run for any Keeper of Arcane Lore.Viva la Shabbith, baby!
Source: Lost in the Lights (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8406)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tomb of Innihilation Standard Booster
Post by: Spirit Games on 31 August 2017, 21:45:05
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tomb of Innihilation Standard Booster

Release Date Friday 1st SeptemberCollect all 44 figures from Tomb of Annihilation. The seventh set of randomly sorted monsters and heroes in our exciting line of D&D Miniatures, Icons of the Realms.Extra-Planar Evil is trapping the souls of the dead with a "Death Curse." Manifesting within the Realms as a Terrible Plague. It is a slow, withering rot that takes hold of any soul who has been restored by divine intervention.Adventurers are sought out and sent to the jungle peninsula of Chult, where they must face all manner of dangers in order to find the lost city. Adventurers will need all the help they can get to get through the tomb and the dungeon's evil architect - The Lich Acererak.Is there anyone who can survive the tomb and defeat its evil architect?Contains 4 collectible pre-painted plastic figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tomb of Innihilation Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8407)


Title: SG: The Burning Wheel Codex
Post by: Spirit Games on 05 September 2017, 17:45:03
The Burning Wheel Codex

The Burning Wheel Codex stands as the companion volume to the award-winning Burning Wheel Fantasy Roleplaying System. Beginners and veterans alike will see the game in a new light and find their campaigns enhanced by this fantastic new material.The tome offers insight into building settings and adventures for your Burning Wheel campaigns, helpful commentary on writing Beliefs and Instincts, a trove of magical artifacts, 12 new magical arts and five new sets of lifepaths: the Wizard Burner, Dark Elves, Roden, Trolls and Great Wolves. Truly a grimoire worthy of wizards and warriors everywhere.Presented in the same easy-to-read style as the Burning Wheel core rules, the Codex condenses, distils and refines the experience of ten years playing one the greatest fantasy roleplaying games ever published.
Source: The Burning Wheel Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8411)


Title: SG: Fate Adversary Toolkit
Post by: Spirit Games on 05 September 2017, 17:45:04
Fate Adversary Toolkit


Source: Fate Adversary Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8410)


Title: SG: Spellbook Cards: Martial Powers and Races
Post by: Spirit Games on 05 September 2017, 17:45:04
Spellbook Cards: Martial Powers and Races


Source: Spellbook Cards: Martial Powers and Races (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8409)


Title: SG: Owlbear Gamer Pouch
Post by: Spirit Games on 05 September 2017, 17:45:04
Owlbear Gamer Pouch


Source: Owlbear Gamer Pouch (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8408)


Title: SG: Fate Adversary Toolkit
Post by: Spirit Games on 05 September 2017, 23:45:01
Fate Adversary Toolkit

Calling All Adversaries!Antagonists. Obstacles, Villains. Foils. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character. Inhabit hostile worlds and situations that work against the players. Face down mooks and big bads built to provide high stakes drama and engage everyone at the table. Learn how to use high quality adversaries to drive your stories to completion.The Fate Adversary Toolkit is a Fate Core supplement. This Toolkit includes:A general approach that gives you the tools to create quality adversaries regardless of setting or genre.New categories of adversaries (enemies, obstacle,s and constraints), each with their own rules, functions, and samples.Ideas on how to use environments to create conflict and make the most of battlefield zonesA Rogue's Gallery full of sample adversaries separated by genre, with ideas on how to use the characters and settings provided to create plot.Fate Toolkits. All the tools to build your stage.
Source: Fate Adversary Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8410)


Title: SG: Spellbook Cards: Martial Powers and Races
Post by: Spirit Games on 05 September 2017, 23:45:01
Spellbook Cards: Martial Powers and Races

Contains 61 durable, laminated cards including 16 Battlemaster manoeuvres, 3 totem Barbarian abilities, 19 Monk techniques, and all the spell-like racial abilities for the Aasimar, Drow, Firbolg, Forest Gnome, Genasi, High Elf, Tiefling, and Triton races.
Source: Spellbook Cards: Martial Powers and Races (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8409)


Title: SG: Owlbear Gamer Pouch
Post by: Spirit Games on 05 September 2017, 23:45:01
Owlbear Gamer Pouch

Premium zippered Game Pouch for dice, tokens & other accessories.
Source: Owlbear Gamer Pouch (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8408)


Title: SG: HP Lovecraft's The Call of Cthulhu for beginning readers
Post by: Spirit Games on 12 September 2017, 20:45:02
HP Lovecraft's The Call of Cthulhu for beginning readers

The most merciful thing in the world, I believe, is humanity's failure to fully conceive of the cosmical horrors we've yet to reveal, and which up until now I have tried to conceal.
Source: HP Lovecraft's The Call of Cthulhu for beginning readers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8413)


Title: SG: Dungeons and Dragons Tomb of Annihilation Dice Set
Post by: Spirit Games on 15 September 2017, 18:45:02
Dungeons and Dragons Tomb of Annihilation Dice Set

Roll Them Bones!Traversing the jungles of Chult can be a harrowing experience, even without a death curse hanging over your head.Don't go without a good set of dice at your side.Includes 1d20, 1d12, 2d10, 1d8, 4d6, 1d4.
Source: Dungeons and Dragons Tomb of Annihilation Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8414)


Title: SG: Dungeons and Dragons: Tomb of Annihilation (5th Ed)
Post by: Spirit Games on 15 September 2017, 18:45:02
Dungeons and Dragons: Tomb of Annihilation (5th Ed)

Welcome to the Jungle!A death curse has befallen everyone who's been raised from the dead. Its victims are rotting away, and all efforts to reverse the decay have failed.The souls of the dead are being stolen one by one and trapped inside a necromantic artifact. Only its destruction will free the trapped spirits and allow the dead to be raised once more.All paths lead to Chult, a mysterious land of volcanoes, jungles, and the ruins of fallen kingdoms. Blow them all awaits a deadly tomb. The trap is set. Will you take the bait?A Dungeons & Dragons adventure for characters of levels 1-11.For use with the fifth edition Player's Handbook: Monster Manual, and Dungeon Master's Guide.
Source: Dungeons and Dragons: Tomb of Annihilation (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8387)


Title: SG: Dungeons and Dragons: DM Screen Reincarnated (5th Ed)
Post by: Spirit Games on 19 September 2017, 13:45:04
Dungeons and Dragons: DM Screen Reincarnated (5th Ed)


Source: Dungeons and Dragons: DM Screen Reincarnated (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8416)


Title: SG: Death Among the Trees
Post by: Spirit Games on 19 September 2017, 19:45:02
Death Among the Trees


Source: Death Among the Trees (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8419)


Title: SG: Victorious: Rule Britannia
Post by: Spirit Games on 19 September 2017, 19:45:03
Victorious: Rule Britannia


Source: Victorious: Rule Britannia (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8418)


Title: SG: 5th Edition Adventure: Forsaken Mountain A8
Post by: Spirit Games on 19 September 2017, 19:45:03
5th Edition Adventure: Forsaken Mountain A8


Source: 5th Edition Adventure: Forsaken Mountain A8 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8417)


Title: SG: Death Among the Trees
Post by: Spirit Games on 20 September 2017, 01:45:02
Death Among the Trees

A Full Length Adventure Set In The Antediluvian World Of Atlantis!High in the mountains, cut off from polite society, an aged alchemist once plumbed the secrets of immortality. But at what cost? Uncovered by chance, the horrors of the past seek the light of day once more. Beneath the shadows of ancient trees, the heroes delve down into the hidden mysteries to face horrors unheard of.Death Among the TreesUnderneath the trees, under the hills, unearthing the secrets of the past - can any hope to emerge?For use with the Atlantis: The Second Age roleplaying gameA full length adventure filled with sickness, sorcery, and salvationSword & Sorcery dungeon crawling in an ancient alchemical laboratoryComplete non-player character write-upsFrenzied combat scenarios
Source: Death Among the Trees (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8419)


Title: SG: Victorious: Rule Britannia
Post by: Spirit Games on 20 September 2017, 01:45:02
Victorious: Rule Britannia

Ruling over the oceans and a quarter of the Earth's surface, the British Empire is unarguably the Superpower of the Nineteenth century. Yet cracks appear in the facade of Anglo Saxon superiority, and nefarious forces are determined to overthrow Queen Victoria's realm. Details abound on turn of the century British society, cities, and figures that Victorious heroes and heroines might encounter for good or ill.
Source: Victorious: Rule Britannia (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8418)


Title: SG: 5th Edition Adventure: Forsaken Mountain A8
Post by: Spirit Games on 20 September 2017, 01:45:02
5th Edition Adventure: Forsaken Mountain A8

Coburg the Undying, Master of Aufstrag, has sent forth his servants to find and bring the Vessel of Souls to him. To stop him one must travel far beyond the realms of man and cross into the land of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial dwell.Fear will be your undoing.A mid-to-high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.
Source: 5th Edition Adventure: Forsaken Mountain A8 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8417)


Title: SG: Dungeons and Dragons: DM Screen Reincarnated (5th Ed)
Post by: Spirit Games on 20 September 2017, 01:45:02
Dungeons and Dragons: DM Screen Reincarnated (5th Ed)

Master the Game!This durable, four-panel Dungeon Master's screen features a panoramic vision of a poor soul borne aloft by an ancient red dragon. The inside of this revised screen features rules references requested by D&D fans.The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players.It also provides an at-a-glance reference for the most relevant and often-used game information, equipping Dungeon Masters of all skill levels with essential support.It is an excellent resource for Dungeon Masters to facilitate inspired adventures and an engaging play experience.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Dungeons and Dragons: DM Screen Reincarnated (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8416)


Title: SG: Hunter Sheets Issue Two
Post by: Spirit Games on 26 September 2017, 19:45:04
Hunter Sheets Issue Two


Source: Hunter Sheets Issue Two (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8426)


Title: SG: Starfinder Combat Condition Cards
Post by: Spirit Games on 26 September 2017, 19:45:05
Starfinder Combat Condition Cards


Source: Starfinder Combat Condition Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8425)


Title: SG: Book of the Damned
Post by: Spirit Games on 26 September 2017, 19:45:05
Book of the Damned


Source: Book of the Damned (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8424)


Title: SG: Adventure Path 122: Ruins of Azlant (1 of 6) - Into the Shattered Continent
Post by: Spirit Games on 26 September 2017, 19:45:05
Adventure Path 122: Ruins of Azlant (1 of 6) - Into the Shattered Continent


Source: Adventure Path 122: Ruins of Azlant (1 of 6) - Into the Shattered Continent (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8423)


Title: SG: Pathfinder Player Companion: Antihero's Handbook
Post by: Spirit Games on 26 September 2017, 19:45:05
Pathfinder Player Companion: Antihero's Handbook


Source: Pathfinder Player Companion: Antihero's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8422)


Title: SG: Pathfinder Flip-Mat: Haunted House
Post by: Spirit Games on 27 September 2017, 01:45:02
Pathfinder Flip-Mat: Haunted House


Source: Pathfinder Flip-Mat: Haunted House (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8421)


Title: SG: Hunter Sheets Issue Two
Post by: Spirit Games on 27 September 2017, 13:45:03
Hunter Sheets Issue Two

An operative turned offworld Despot ,a Downtown media sensation on the run, a precocious gang-member and an Enforcer Shiver gone rogue. SLA Industries has twenty problems you need to deal with. Earn extra cash by taking out problems that just won't go away and discover new insights into the World Of Progress while you do. Learn about a race of Conflict Aliens that have returned, much to Intruder's disappointment, and tool up to deal with a nutter's pet Alligator while Downtown explodes around you.An operative/s life is never dull.
Source: Hunter Sheets Issue Two (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8426)


Title: SG: The Book of the Righteous: A complete Pantheon for Fifth Edition
Post by: Spirit Games on 03 October 2017, 19:45:02
The Book of the Righteous: A complete Pantheon for Fifth Edition


Source: The Book of the Righteous: A complete Pantheon for Fifth Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8427)


Title: SG: Tal'Dorei Campaign Setting (Critical Role)
Post by: Spirit Games on 03 October 2017, 19:45:02
Tal'Dorei Campaign Setting (Critical Role)


Source: Tal'Dorei Campaign Setting (Critical Role) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8412)


Title: SG: The Festival of Lights
Post by: Spirit Games on 04 October 2017, 01:45:02
The Festival of Lights

"Far below the grass and stone,Under silver summit high,To wind by sea or sky unknown,In haven home-away they lie;Under land where chaos reignsWhere neither sight nor wayward soundDisturb that peace which still remainsIn Umberfoal far underground.In the deepest darkest place,Now glowing dim now shining bright,Each pony comes with smiling faceTo join the Festival of Lights.Cast aside the dark and cold,And place a seal upon the door;A peace this magic will upholdIn Umberfoal forever more.!Step into Umberfoal, an ancient city beneath the Badlands in the southern reaches of Equestria. Umberfoal is sheltered from the world, but plagued by threats from deeper in the darkness - and it need your help! Can you delve into deepest lakes and darkest cave to face the dangers within? Will you be able to help the ponies of Umberfoal hold their ancient and magical ritual, the Festival of Light.The Festival of Lights explores the mysterious city of Umberfoal, and is perfect for pony characters levels 2 to 5. Players will encounter new creatures, new friends and lots of classic dungeon delving adventures all in the exciting and perilous depths beneath Equestria.The Tail of Equestria rulebook is required to play this adventure.
Source: The Festival of Lights (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8429)


Title: SG: Six of Swords
Post by: Spirit Games on 04 October 2017, 01:45:03
Six of Swords

Sword for the Queen!Six of Swords is an adventure anthology for Blue Rose, the AGE Roleplaying Game of Romantic Fantasy. Set in the fantastic world of Aldea, these six adventures are suitable for different levels of characters, and also intended as examples and resources for Narrators.THE MISTRESS OF GLOAMHALE MANOR pits the heroes against the inhabitants of a haunted mansion in a search for the truth.THE SIXTH BEAST offers an opportunity to prevent war between factions in an outlying region of Aldis.THE NIGHT MARKET sends the envoys into the dark depths of the Veran Marsh and the heart of the criminal underworld to recover a valuable arcane artifact.A HARVEST OF MASKS begins with mysterious abductions from Aldin villages. who are the masked abductors and what do they want?STORMS OVER KAMALA finds the heroes out on the wild Plains of Rezea to challenge the forces that have claimed a witch's ancient homeland.A WANTON CURSE is set at a high society masked ball in a castle on Gravihain Eve. What dark secrets are some of the guests concealing?The adventures in this book include ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices. Six of Swords has hours of adventure, excitement, and entertainment for your Blue Rose game.The Kingdom of the Blue Rose needs heroes...Will You Answer The Call?
Source: Six of Swords (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8428)


Title: SG: The Bestiary of Equestria
Post by: Spirit Games on 04 October 2017, 01:45:03
The Bestiary of Equestria

Hello, my name is Parchy Mustment and if you are reading this, then you must share my two favourite things: strange wonderful creatures and the study of strange wonderful creatures. I have over my long life travelled across much of Equestria and encountered many beasts - from the great Dragons of the Draognlands to the Griffons of Griffonstone - and I have learned something new from every single one of them.Inside this tome you will find my gathered notes on the creature of Equestria, their strengths and weaknesses, what makes them tick, and how to find them. I hope that you enjoy reading my book and that you will find the information useful on your own adventures.
Source: The Bestiary of Equestria (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8313)


Title: SG: The Complete Trog
Post by: Spirit Games on 04 October 2017, 13:45:08
The Complete Trog


Source: The Complete Trog (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8430)


Title: SG: The Book of the Righteous: A complete Pantheon for Fifth Edition
Post by: Spirit Games on 04 October 2017, 19:45:03
The Book of the Righteous: A complete Pantheon for Fifth Edition

THE ACCLAIMED CODEX OF GODS AND DIVINE ORDERS RETURNS!REMASTERED FOR 5TH EDITIONThe Book of the Righteous returns! This classic sourcebook presents a comprehensive treatment of gods, religions, and pantheons for fantasy roleplaying. The new edition brings back its epic, original mythology, along with rules updated for 5th Edition gaming.The Book of the Righteous includes the following:A vast, integrated mythology designed for the needs of fantasy games, from the creation of the universe to hints at its apocalyptic destiny, suited to most traditional fantasy campaigns.5th Edition rules for new and expanded divine powers, clerical domains, and other abilities for divinely-powered heroes.New rules that provide faith-driven advantages to characters beyond just the clerics of the gods, from the warrior-monks of Terak to the arcane hierophants of Tinel.More than 20 churches to meet the needs of fantasy games, serving gods of justice, war, magic, death, and more - and even churches who serve the entire pantheon, easily usable as the default clerical churches in your campaign.Holy orders, dogma, and prayers to bring religion into everyday life.A complete cosmology, with legendary roles for fantasy races, and well-known monsters.A treatment of evil gods that goes beyond dark lands and black helmets, to provide ways in which the forces of evil can infiltrate even good societies.Story hooks throughout: prophecies, lost artefacts, and unsolved mysteries buried in mythic lore.Advice for using churches and myths in this book, creating nonhuman religions, and dealing with alignment, dogma, and morality.The Book of the Righteous' gods and legends aren't tied to a single fantasy world, and have been designed to be plugged into your fantasy campaign. Use it as-is, or take the elements you need to fill in a character, place, or culture. Each god and religion has been designed in a modular fashion, so that you can customise them as much or as little as you like.OPEN THE BOOK OF THE RIGHTEOUS AND BRING THE GODS TO YOUR WORLD!
Source: The Book of the Righteous: A complete Pantheon for Fifth Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8427)


Title: SG: Tal'Dorei Campaign Setting (Critical Role)
Post by: Spirit Games on 04 October 2017, 19:45:04
Tal'Dorei Campaign Setting (Critical Role)

Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous an dangerous lands of Tal'Dorei have been the sole province of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matthew Mercer himself! This beautifully illustrated setting book takes an in-depth look at the stomping grounds of Grog, Vex'ahlia, Keyleth, Percival, Scanlan, Pike, and Vax'ildan, and includes everything you need for 5th edition campaigning in Tal'Dorei. Within these pages you'll find:An overview of the history, peoples, religions, and influential organizations of the lands of Tal'dorei!A comprehensive gazetteer of Tal'Dorei's regions and settlements, complete with major characters and factions, and a wealth of adventure hooks!New hero archetypes, feats, wondrous items, and rules for use with 5th Edition, including the Vestiges of Divergance!New monsters and adversaries to test the mettle of your players, like the cinderslag elementals, cyclops stormcallers, and the fearsome ravagers!A huge 17" x 22" poster map of Tal'Dorei by cartographer extraordinaire Andy Law.Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? All this and more awaits you within the Tal'Dorei Campaign Setting!
Source: Tal'Dorei Campaign Setting (Critical Role) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8412)


Title: SG: The Complete Trog
Post by: Spirit Games on 04 October 2017, 19:45:04
The Complete Trog

BIG, BAD, AND AWESOMEThey can call you a trog. Sure they can. Let 'em think it's a smear. Let them show you what they don't know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they've built out of nothing. There's enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile right off their face. You know what you are. They'll learn - fast, if they know what's good for them.The Complete Trog is the definitive guide for ork and troll characters in Shadowrun. With information on what it's like to be an ork or troll in dozens of spots across the globe, details on working in corps as a trog (including in ork- and troll-dominated corps) and the heroes and enemies of trog culture, the book helps players add flavour and depth to their characters and the world around them. On top of that, it has gear, qualities, and life modules compatible with both Shadowrun, Fifth Edition and Shadowrun: Anarchy. Plunge into the rich culture of trogs and watch them turn that slur on its head.
Source: The Complete Trog (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8430)


Title: SG: Deadlands: City o' Gloom/Skullchucker Arena Map
Post by: Spirit Games on 10 October 2017, 15:45:02
Deadlands: City o' Gloom/Skullchucker Arena Map

New for Good Intentions, this map has an arena for the Weird West's favourite sport, skullchucker, on one side, and a section of the City o' Gloom on the other!  The skullchucker arena map is sized for combat with one-inch grid lines. This map has a coating that is wet, dry, and permanent marker erasable. It measures 24" x 30".
Source: Deadlands: City o' Gloom/Skullchucker Arena Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8436)


Title: SG: Fifth Edition Fantasy #11: The Archmage's Lost Hideaway
Post by: Spirit Games on 10 October 2017, 15:45:02
Fifth Edition Fantasy #11: The Archmage's Lost Hideaway

A Level 7 Adventure.Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and is ready to play in your home campaign!The archmage Deldrammon disappeared decades ago, and his tower has since crumbled to ruin. Yet whispered rumours persist about an extradimensional lair where he conducted his most dire experiemnts. Such a place could hold magical secrets and eldritch danger - if it exists. The sudden appearance of a fiendish creature near the ruins of the archmage's tower indicates that the rumours may be true. Dare the adventurers seek the archmage's lost hideaway?
Source: Fifth Edition Fantasy #11: The Archmage's Lost Hideaway (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8435)


Title: SG: Dungeon Crawl Classics 95: Enter the Dagon
Post by: Spirit Games on 10 October 2017, 15:45:02
Dungeon Crawl Classics 95: Enter the Dagon

The Isle of Dagon: to common folk, it presages death, pestilence and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island's secrets, first you must survive its fabled spell duels - a series of death matches where only one caster may reign supreme.Wizards and elves will be tested to the fullest of their abilities. To triumph, parties must also survive the machinations of the other contenders and their wicked retinues. For when vying for the tile of Master of Dagon, and battling against some of the most powerful sorcerers to tread the Known Worlds, you will need every advantage you can glean. Will you and your companions sit passively by, awaiting whatever fate befalls you? Or will you take the fight to your foes?And when your life - and those of your companions - hangs on the casting of a single spell, will you have the courage to accept Dagon's challenge?The time for questioning has passed. Black-sailed ships have come to ferry you and your companions to the fabled death matches. It is time to Enter the Dagon.
Source: Dungeon Crawl Classics 95: Enter the Dagon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8434)


Title: SG: Dungeon Crawl Classics 94: Neon Knights
Post by: Spirit Games on 10 October 2017, 15:45:02
Dungeon Crawl Classics 94: Neon Knights

Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin.The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe?And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange neon pink glow around their eyes...
Source: Dungeon Crawl Classics 94: Neon Knights (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8433)


Title: SG: Adventures in Middle-earth Rhovanion Region Guide
Post by: Spirit Games on 10 October 2017, 15:45:02
Adventures in Middle-earth Rhovanion Region Guide

The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest - the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures.An expanded bestiary contains a host of strange creatures and servants of the Enemy, from the beats of the forest to the fabled Great Spiders.Variant Cultural Backgrounds for the Wayward Elves and Wild Hobbits offer new options for adventurers.New Fellowship Phase actions bring the wild to life in your games.Follow the Anduin river down from the chill springs of the Misty Mountains to the southern edge of the Wild! Explore the dread forest of Mirkwood, running from the lonely thickets of the north to the very gates of Dol Guldur! Enter the Heart of the Wild, and defend it against the rising Shadow.The Rhovanion Region Guide contains material previously published for The One Ring Roleplaying Game in The Heart of the Wild.
Source: Adventures in Middle-earth Rhovanion Region Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8432)


Title: SG: Pegasus Dice Set
Post by: Spirit Games on 10 October 2017, 20:45:04
Pegasus Dice Set

Contains 6 marble polyhedral dice.1 x D201 x D121 x D101 x D81 x D61 x D4Includes a mini-adventure!
Source: Pegasus Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8440)


Title: SG: Unicorn Dice Set
Post by: Spirit Games on 10 October 2017, 20:45:04
Unicorn Dice Set

Contains 6 marble polyhedral dice.1 x D201 x D121 x D101 x D81 x D61 x D4Includes a mini-adventure!
Source: Unicorn Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8439)


Title: SG: Earth Pony Dice Set
Post by: Spirit Games on 10 October 2017, 20:45:04
Earth Pony Dice Set

Contains 6 marble polyhedral dice.1 x D201 x D121 x D101 x D81 x D61 x D4Includes a mini-adventure!
Source: Earth Pony Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8438)


Title: SG: Paranoia: More [Redacted] Societies
Post by: Spirit Games on 10 October 2017, 20:45:04
Paranoia: More [Redacted] Societies

Troubleshooters!Alpha Complex is experiencing a wave of More [REDACTED] Societies. These traitors and terrorists are flooding your sector with new societies, factions within societies, and equipment.INFRARED workers are having their loyalty to the Computer tested by the Alpha Complex Communist Movement, the Alpha Communist Complex Front, the Communist Party of Alpha Complex, and the  Communist Party of Alpha Complex (Marky Marxist).Your new mission: infiltrate More {REDACTED] Societies, uncover their leadership, and break the cruel hold they have over our citizens. Bonus XP Points and complimentary cake for every traitor you eliminate!New Secret Societies!Split existing Secret Societies into rival factions!Dedicated Equipment Cards for Secret Societies!Add specialised Roles for Secret Societies!
Source: Paranoia: More [Redacted] Societies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8437)


Title: SG: Bree
Post by: Spirit Games on 10 October 2017, 20:45:04
Bree

Welcome to Bree and The Inn of the Prancing Pony!Nestled at the foot of the ancient Landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is an ideal place to break a journey, or to begin a new one!Bree includes:Details of the Bree-land, including Bree itself, Archet, Combe and Staddle.Things to do in Bree and new Bree undertakings.Maps of Bree-land, Bree and The Prancing Pony.A full playable culture: The Men of Bree.Three exciting new adventures: Old Bones and Skin, Strange Men, Strange Roads and Holed Up in Staddle.
Source: Bree (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8431)


Title: SG: Dungeons and Dragons: DM Screen Tomb of Annihilation (5th Ed)
Post by: Spirit Games on 13 October 2017, 19:45:03
Dungeons and Dragons: DM Screen Tomb of Annihilation (5th Ed)

Release date Monday 16th OctoberThis screen is the perfect the perfect companion for those Dungeon Masters running the Tomb of Annihilation adventure, or any trek through the jungles of Chult. The front features mysterious images of the jungle and its inhabitants, while the back displays extensive encounter and treasure tables as well as all the information a Dungeon Master might need to handle jungle exploration.
Source: Dungeons and Dragons: DM Screen Tomb of Annihilation (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8441)


Title: SG: Dungeons and Dragons: DM Screen Tomb of Annihilation (5th Ed)
Post by: Spirit Games on 17 October 2017, 17:45:04
Dungeons and Dragons: DM Screen Tomb of Annihilation (5th Ed)

This screen is the perfect the perfect companion for those Dungeon Masters running the Tomb of Annihilation adventure, or any trek through the jungles of Chult. The front features mysterious images of the jungle and its inhabitants, while the back displays extensive encounter and treasure tables as well as all the information a Dungeon Master might need to handle jungle exploration.
Source: Dungeons and Dragons: DM Screen Tomb of Annihilation (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8441)


Title: SG: Adventure Grid
Post by: Spirit Games on 25 October 2017, 05:45:02
Adventure Grid

Strategy by DesignGood for dungeon and wilderness encounters alike, this sturdy double-sided grid-lined play surface is ideal for when your Dungeons & Dragons campaign gets tactical. The D&D Adventure Grid also fold up for easy transport and storage, and can be used with both wet-erase and dry-erase pens interchangeably.
Source: Adventure Grid (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8446)


Title: SG: Deadlands 20th Anniversary Edition
Post by: Spirit Games on 01 November 2017, 13:45:04
Deadlands 20th Anniversary Edition


Source: Deadlands 20th Anniversary Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8458)


Title: SG: Bestiary 2: Lions Tigers and Owlbears
Post by: Spirit Games on 01 November 2017, 13:45:04
Bestiary 2: Lions Tigers and Owlbears


Source: Bestiary 2: Lions Tigers and Owlbears (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8457)


Title: SG: Pathfinder Map Pack: Fungus Forest
Post by: Spirit Games on 01 November 2017, 13:45:04
Pathfinder Map Pack: Fungus Forest


Source: Pathfinder Map Pack: Fungus Forest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8456)


Title: SG: Pathfinder Flip-Mat: Bigger Keep
Post by: Spirit Games on 01 November 2017, 13:45:04
Pathfinder Flip-Mat: Bigger Keep


Source: Pathfinder Flip-Mat: Bigger Keep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8455)


Title: SG: Bestiary 2 Pocket Edition
Post by: Spirit Games on 01 November 2017, 13:45:04
Bestiary 2 Pocket Edition


Source: Bestiary 2 Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8454)


Title: SG: Pathfinder Battles: Maze of Death
Post by: Spirit Games on 08 November 2017, 20:45:02
Pathfinder Battles: Maze of Death

Release date Friday 10th NovemberContains 4 collectible figures.
Source: Pathfinder Battles: Maze of Death (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8460)


Title: SG: Pathfinder Battles: Maze of Death
Post by: Spirit Games on 10 November 2017, 13:45:02
Pathfinder Battles: Maze of Death

Contains 4 collectible figures.
Source: Pathfinder Battles: Maze of Death (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8460)


Title: SG: Adventure Anthology
Post by: Spirit Games on 22 November 2017, 02:45:04
Adventure Anthology

A Full Length Adventure Set In The Antediluvian world Of Atlantis!ATLANTIS Adventure AnthologyFour pulse-pounding adventures set in the time of savage words and sorcery! A unique anthology that brings to life vivid tales of brutality, treachery, and brutal mayhem by several elite writers in the roleplaying industry.A CHILD'S CRYBy Eloy LasantaLOST VALLEY OF THE NAGABy Simon WashbourneHIDDEN ENEMYBy Robert J SchwalbTHE LAMENTING HEARTBy Puddles JD GraysonFour epic adventures. Four writers of fantasy high adventures. One book to contain them all.ATLANTIS Adventure Anthology includes:four full-length adventures for use with ATLANTIS: The Second Age roleplaying gameComplete non-player character write-upsChaotic Combat scenariosAnd much, much more.Requires the ATLANTIS: The Second Age core book.
Source: Adventure Anthology (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8462)


Title: SG: Ultimate Wilderness
Post by: Spirit Games on 22 November 2017, 14:45:02
Ultimate Wilderness


Source: Ultimate Wilderness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8469)


Title: SG: Adventure Path 124: Ruins of Azlant (4 of 6) - City in the Deep
Post by: Spirit Games on 22 November 2017, 14:45:03
Adventure Path 124: Ruins of Azlant (4 of 6) - City in the Deep


Source: Adventure Path 124: Ruins of Azlant (4 of 6) - City in the Deep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8468)


Title: SG: Pathfinder Player Companion: People of the Wastes
Post by: Spirit Games on 22 November 2017, 14:45:03
Pathfinder Player Companion: People of the Wastes


Source: Pathfinder Player Companion: People of the Wastes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8467)


Title: SG: Conan Dice Set
Post by: Spirit Games on 22 November 2017, 14:45:03
Conan Dice Set


Source: Conan Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8466)


Title: SG: Star Trek Adventures: Sciences Division Blue Dice Set
Post by: Spirit Games on 22 November 2017, 14:45:03
Star Trek Adventures: Sciences Division Blue Dice Set


Source: Star Trek Adventures: Sciences Division Blue Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8465)


Title: SG: Trail of Cthulhu: Cthulhu City
Post by: Spirit Games on 29 November 2017, 05:45:02
Trail of Cthulhu: Cthulhu City

ENTER A PLACE BORN FROM ALL OF LOVECRAFT'S CREATIONS, AND GOVERNED BY SERVITORS OF THE OLD ONES.GREAT ARKHAM - THE CTHULHU CITY.The Marvellous Sunset CityThere is - by certain unreliable and maddening accounts, and now by your own dreadful experience - a city on the eastern seaboard of the United States, north of Boston in Massachusetts. You do not recall seeing it on maps when you were growing up, and no-one of your acquaintance ever admitted coming from that place, until you found yourself living within the eerie confines of Great Arkham. It is a city of windowless cyclopean skyscrapers, of crumbling baroque buildings, and ruins that, impossibly, pre-date human habitation in this part of the world; it is also a city of roaring industry and crowed streets, beset by organised crime and political corruption. At times, you can see remnants of familiar small towns which have grown together into this monstrous conurbation - Dunwich in the west, beyond Sentinel Hill; quaint Kingsport, by the sea, industrial Innsmouth, the engine of trade and commerce; and the city's heart, Old Arkham.The Great, The Old, TYhe Terrible City of Unnumbered CrimesIn this surreal nightmare supplement for Trail of Cthulhu, discover...The heart of Lovecraft's urban fiction. Arkham, Dunwich and Kingsport, but also R'lyeh, the Nameless City, and the City of the Elder Things...The vertiginous terror of inverted order!; Worshippers of the Great Old Ones rule from City Hall, while Investigators are wanted criminals! After the infamous Miskatonic Raid which put an end to the "anarchist plots" of the Armitage Inquiry, who dares challenge the authorities?Intrigue and action in the twisted streets! In a campaign of urban horror, evade the watchful eyes of the authorities with the new Suspicion rules! Smash the cults - or conspire to pit one faction against the others!The hidden ways of the city. Use District Knowledge to find help, but beware - any of the dozens of NPCs could be a stalwart ally, a doomed victim, or a sinister servant of the Mythos...Includes The Whisperer in the Light, a full-length noir-flavoured adventure set in Great Arkham that takes Investigators on a tour of the mysterious city.... and into the beyond!CTHULHU CITY - AN INESCAPABLE NEW SETTING FOR THE TRAIL OF CTHULHU RPG.
Source: Trail of Cthulhu: Cthulhu City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8487)


Title: SG: Dungeon Crawl Classics: Scratch-Off Zero-Level Character Sheet
Post by: Spirit Games on 29 November 2017, 05:45:03
Dungeon Crawl Classics: Scratch-Off Zero-Level Character Sheet

One of the most entertaining aspects of the Dungeon Crawl Classics Role Playing Game is the exciting "character funnel," where zero-level characters explore a dungeon - and typically die hilariously in the process. Now DCC RPG offers an even more entertaining twist on this concept: the scratch-off character sheet! Yes, just like in the lotto. This pack includes 15 sheets with randomized, pre-generated results, covered by silver scratcher spots. Simply bust open a pack and distribute the sheets to your friends. Then everyone scratches off the sheet, discovers their characters, and starts playing! You need the DCC RPG core rulebook to use this product.
Source: Dungeon Crawl Classics: Scratch-Off Zero-Level Character Sheet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8486)


Title: SG: Dungeon Crawl Classics Holiday 2016 Module: Trials of the Toy Makers
Post by: Spirit Games on 29 November 2017, 05:45:03
Dungeon Crawl Classics Holiday 2016 Module: Trials of the Toy Makers

"Murder! Foul murder!" these are the only words that describe the scene inside the underground complex of the toy-making gnomes called the Konhengen.Murder is not what you had hoped to find, but you're not surprised, either. Your introduction to these fabled, reclusive toy-makers had ominous overtones from the outset. First, there was the abrupt and unceremonious end to their nightly gift-giving visits to the village children. Then, three children snuck off into the Taboo Lands, convinced that evil had befallen the Konhengen.And so you've travelled to a great island on the eve of the Winter Solstice to find the missing children. Instead you've found mass murder. But you've also found evidence of a secret agenda behind the gift-giving of the toy-making gnomes. Now you must unravel the mystery of the gnomes' true purpose - or the world will suffer consequences on a cosmic scale!
Source: Dungeon Crawl Classics Holiday 2016 Module: Trials of the Toy Makers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8485)


Title: SG: Star Trek Advenures: The Original Series
Post by: Spirit Games on 29 November 2017, 05:45:03
Star Trek Advenures: The Original Series

Space - the Final Frontier10 highly detailed, 32mm scale, unpainted resin miniatures of the crew of the USS Enterprise NCC-1701 for use with Star Trek Adventures the tabletop roleplaying game. This set contains Captain Kirk, Commander Spock, Lieutenant Commander Montgomery Scott, Lieutenant Uhura, Lieutenant Sulu, Dr. "Bones" McCoy, Nurse Christine Chapel, and Ensign Chekov. Some assembly may be require.
Source: Star Trek Advenures: The Original Series (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8484)


Title: SG: Star Trek Advenures: Romulan Strike Team
Post by: Spirit Games on 29 November 2017, 05:45:03
Star Trek Advenures: Romulan Strike Team

Romulans, so predictably treacherous!10 Highly detailed, 32mm scale, unpainted resin miniatures of a Romulan strike team for use with Star Trek Adventures the tabletop roleplaying game. This set contains 1 Romulan commander, 4 romulan centurions, and 5 Romulan uhlans. Some assembly may be required.
Source: Star Trek Advenures: Romulan Strike Team (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8483)


Title: SG: Star Trek Advenures: Klingon Warband
Post by: Spirit Games on 29 November 2017, 11:45:02
Star Trek Advenures: Klingon Warband

Today is a Good Day to Die!10 highly detailed, 32mm scale, unpainted resin miniatures of a Klingon warband for use with Star Trek Adventures the tabletop roleplaying game. This set contains 1 Klingon captain, 3 Klingon lieutenants and 5 Klingon warriors. Some assembly may be require.
Source: Star Trek Advenures: Klingon Warband (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8482)


Title: SG: Spellbook Cards: Xanathar's Guide
Post by: Spirit Games on 07 December 2017, 08:45:03
Spellbook Cards: Xanathar's Guide

Contains 95 durable, laminated cards that expand the options available for spellcasters of all types. Features brand new spells that can be found in Xanathar's Guide to Everything.
Source: Spellbook Cards: Xanathar's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8491)


Title: SG: Genesys Roleplaying Dice
Post by: Spirit Games on 07 December 2017, 20:45:02
Genesys Roleplaying Dice

This pack includes 14 custom dice for the Genesys Roleplaying Game.
Source: Genesys Roleplaying Dice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8490)


Title: SG: Genesys Roleplaying Game
Post by: Spirit Games on 07 December 2017, 20:45:02
Genesys Roleplaying Game

One Book, Unlimited Adventures.Jump into a fun, fast-paced roleplaying experience where every roll of the dice lets you tell a story! Powered by the critically acclaimed Narrative Dice System, Genesys lets you run adventures set anywhere from magical realms of fantasy to alien planets in the distant future. Blast hordes of reanimated skeletons with holy fire, explore new worlds in a steam-powered zeppelin, match wits with alien warlords, or invent your own entirely unique world. With Genesys, any story can be told.This core rulebook includes:Complete rules for a unique and dynamic dice mechanic that goes beyond success and failure to give each dice roll the chance to change the story in dramatic and exciting ways.A character creation process that lets you play anything from a dwarven knight to a bioroid starship captain.Six settings with advice on customization, themes, gear, and character options that help you make each one your own.Tones that let you play games of horror, intrigue, romance, mystery, pulp, and superheroes in any setting!Additional rules for vehicle combat, magic, computer hacking, and much, much more!
Source: Genesys Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8489)


Title: SG: Traveller Starter Set
Post by: Spirit Games on 12 December 2017, 23:45:03
Traveller Starter Set


Source: Traveller Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8494)


Title: SG: Cold and Dark RPG
Post by: Spirit Games on 12 December 2017, 23:45:03
Cold and Dark RPG


Source: Cold and Dark RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8493)


Title: SG: Freeway Warrior: Book 1 Highway Holocaust
Post by: Spirit Games on 12 December 2017, 23:45:03
Freeway Warrior: Book 1 Highway Holocaust


Source: Freeway Warrior: Book 1 Highway Holocaust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8492)


Title: SG: Pathfinder Pawns: Traps and Treasures Pawn Collection
Post by: Spirit Games on 19 December 2017, 20:45:02
Pathfinder Pawns: Traps and Treasures Pawn Collection


Source: Pathfinder Pawns: Traps and Treasures Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8506)


Title: SG: Pathfinder Player Companion: Potions and Poisons
Post by: Spirit Games on 19 December 2017, 20:45:02
Pathfinder Player Companion: Potions and Poisons


Source: Pathfinder Player Companion: Potions and Poisons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8505)


Title: SG: Adventure Path 125: Ruins of Azlant (5 of 6) - Tower of the Drowned Dead
Post by: Spirit Games on 19 December 2017, 20:45:02
Adventure Path 125: Ruins of Azlant (5 of 6) - Tower of the Drowned Dead


Source: Adventure Path 125: Ruins of Azlant (5 of 6) - Tower of the Drowned Dead (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8504)


Title: SG: Pathfinder Campaign Setting: Taldor, The First Empire
Post by: Spirit Games on 19 December 2017, 20:45:02
Pathfinder Campaign Setting: Taldor, The First Empire


Source: Pathfinder Campaign Setting: Taldor, The First Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8503)


Title: SG: World War Cthulhu: Cold War Covert Actions
Post by: Spirit Games on 19 December 2017, 20:45:02
World War Cthulhu: Cold War Covert Actions


Source: World War Cthulhu: Cold War Covert Actions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8502)


Title: SG: Fate Dice: Midnight
Post by: Spirit Games on 20 December 2017, 02:45:01
Fate Dice: Midnight

4 dice premium translucent blue dice with glow in the dark ink. For Fate and Fudge Games.
Source: Fate Dice: Midnight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8507)


Title: SG: Pathfinder Player Companion: Potions and Poisons
Post by: Spirit Games on 20 December 2017, 02:45:01
Pathfinder Player Companion: Potions and Poisons

Good For What Ails You!Whether they're used to bolster heroes' abilities or take enemies out of the game, potions and poisons are key parts of many adventurers' arsenals. Far more options than simple healing draughts or strength-sapping toxins are available to savvy heroes, though, especially those ingenious enough to craft their own concoctions. Pathfinder Player Companion: Potions & Poisons offers a sea of new potions, elixirs, and stranger alchemical wonders for the discerning adventurer, plus heinous designer poisons. Class and character options for those who brew or regularly imbibe consumables round out these offerings.Inside this book you'll find:Feats and archetypes for races with an affinity or poisons, including gripplis, nagaji, and vishkanyas, plus the scorpion sorcerer bloodline for those with a toxic heritage.Archetypes for a variety of classes known for brewing or poisoning, including alchemists, rogues, and witches.Spells and feats specialized for potion brewing, plus drugs, elixirs gear, poisons, and tinctures - alchemical remedies that produce potent effects but impair the user.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying game and the Pathfinder campaign setting, but it can be easily incorporated into any fantasy world.
Source: Pathfinder Player Companion: Potions and Poisons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8505)


Title: SG: Adventure Path 125: Ruins of Azlant (5 of 6) - Tower of the Drowned Dead
Post by: Spirit Games on 20 December 2017, 02:45:01
Adventure Path 125: Ruins of Azlant (5 of 6) - Tower of the Drowned Dead

We All Float Down HereAfter learning that a powerful and ancient enemy is planning to steal a doomsday weapon and use it against humanity the adventurers visit a ruined undersea tower belonging to an undead survivor of the cataclysm that destroyed ancient Azlant. In pursuit of the veiled master they believe has infiltrated the tower, the heroes make their way through the submerged ruin, fighting against the tower's magical defences and undead occupants. Can the heroes learn the location of the facility and escape alive to confront the veiled master, or will they end up entombed in the drowned tower?This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path and includes:"Tower of the Drowned Dead," a Pathfinder adventure for 13th-level characters, by Ron Lundeen.The secrets of seven ruined sites on the shattered continent of Azlant, by Erik MonaAn exploration of four Azlanti ruins in the Inner Sea region, by Isabelle Lee.A bestiary of new aquatic monsters, by Nathan King, Ron Lundeen, Kalervo Oikarinen, and David Schwartz.
Source: Adventure Path 125: Ruins of Azlant (5 of 6) - Tower of the Drowned Dead (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8504)


Title: SG: Vehicle Handbook
Post by: Spirit Games on 20 December 2017, 02:45:01
Vehicle Handbook


Source: Vehicle Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8501)


Title: SG: Adventure Path 03: Dead Suns (3 of 6) - Splintered Worlds
Post by: Spirit Games on 20 December 2017, 02:45:02
Adventure Path 03: Dead Suns (3 of 6) - Splintered Worlds


Source: Adventure Path 03: Dead Suns (3 of 6) - Splintered Worlds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8500)


Title: SG: Pathfinder Campaign Setting: Taldor, The First Empire
Post by: Spirit Games on 20 December 2017, 07:45:03
Pathfinder Campaign Setting: Taldor, The First Empire

Taldor Endures!The first - and at one point, largest - empire in Avistan after devastation of Earthfall, Taldor has stood for millennia, and though its neighbouring nations snicker at its lavish parties and out-of-touch nobility, none dare challenge the mother empire's might! With 6 millennia of history spanning the breadth of a continent, Taldor is a land of long-buried secrets and ruins, partnered with modern cutthroat dramas and political action. Secrets and treasure abound across Taldor - many forgotten, but far more deliberately buried. Will you fight to preserve the glorious traditions of the past, of will you pave the way for a reformed Taldor to attain new heights?Taldor is the dynamic setting for the War for the Crown Adventure Path, making this comprehensive guide to the nation's geography, politics, and history a perfect resource for that campaign, as well as for many Pathfinder Module adventures! Inside this book you'll find:A thorough gazetteer of Taldor's major prefectures and provinces including details of the reigning nobles of each and over 70 points of interest across the nation from Anio's Crown and its endless royal necropolis to the militarized city of Ziman.An overview of Taldor's government, foreign relationships, and society.Nearly a dozen adventure sites tied to Taldor's past glories and modern decay from ruined cities to lost valleys of the dead.Nine new monsters perfectly adapted to life in Taldor, including the corrupting, giniver, perfectly suited to hiding in plain sight, and testaments to noble excess such as the titanboar and the blood-bathing baetriov.Pathfinder Campaign Setting: Taldor, The First Empires is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Taldor, The First Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8503)


Title: SG: Starfinder Flip-Mat: Starship
Post by: Spirit Games on 20 December 2017, 07:45:04
Starfinder Flip-Mat: Starship


Source: Starfinder Flip-Mat: Starship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8499)


Title: SG: Gamemaster's Toolkit
Post by: Spirit Games on 20 December 2017, 07:45:04
Gamemaster's Toolkit


Source: Gamemaster's Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8498)


Title: SG: Bestiary of the Beyond
Post by: Spirit Games on 20 December 2017, 07:45:04
Bestiary of the Beyond


Source: Bestiary of the Beyond (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8495)


Title: SG: Pathfinder Map Pack: Frozen Sites
Post by: Spirit Games on 20 December 2017, 07:45:04
Pathfinder Map Pack: Frozen Sites


Source: Pathfinder Map Pack: Frozen Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8496)


Title: SG: Tails of Equestria: The Official Movie Sourcebook
Post by: Spirit Games on 17 January 2018, 03:45:02
Tails of Equestria: The Official Movie Sourcebook


Source: Tails of Equestria: The Official Movie Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8516)


Title: SG: Dungeon Crawl Classics 2017 Holiday Module: XCRAWL New Year's Evil
Post by: Spirit Games on 17 January 2018, 03:45:02
Dungeon Crawl Classics 2017 Holiday Module: XCRAWL New Year's Evil


Source: Dungeon Crawl Classics 2017 Holiday Module: XCRAWL New Year's Evil (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8515)


Title: SG: 5th Edition Adventure: The Paladins Lament A12
Post by: Spirit Games on 17 January 2018, 03:45:02
5th Edition Adventure: The Paladins Lament A12


Source: 5th Edition Adventure: The Paladins Lament A12 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8514)


Title: SG: 5th Edition Adventure: The Wasting Way A11
Post by: Spirit Games on 17 January 2018, 03:45:02
5th Edition Adventure: The Wasting Way A11


Source: 5th Edition Adventure: The Wasting Way A11 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8513)


Title: SG: 5th Edition Adventure: The Last Respite A10
Post by: Spirit Games on 17 January 2018, 03:45:02
5th Edition Adventure: The Last Respite A10


Source: 5th Edition Adventure: The Last Respite A10 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8512)


Title: SG: 5th Edition Adventure: The Paladins Lament A12
Post by: Spirit Games on 17 January 2018, 15:45:03
5th Edition Adventure: The Paladins Lament A12

Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand between the dark shadow of Aufstrag, offering entrance to those pits of Hell. But before taking the gates, one must pass a wilderness of dangers.The weak suffer only loss.A high-lever adventure for a party of 3-6 characters. Play as stand-alone, or part of a larger series.
Source: 5th Edition Adventure: The Paladins Lament A12 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8514)


Title: SG: 5th Edition Adventure: The Wasting Way A11
Post by: Spirit Games on 17 January 2018, 15:45:03
5th Edition Adventure: The Wasting Way A11

The Grausamland, a grey mire of marsh, bogs, sluggish creeks, and deep pools, stands a barrier to those who would enter the fell towers of Aufstrag. A thousand square miles of impenetrable swamp peopled by monsters great and small. But it is bridged by a road, only a little less dangerous than the swamp itself. And to come to the gates of Aufstrag, to free the Lady of Garun or to plunder its wealth, one must cross the Wasting Way.Timid hearts have no songs.A high-lever adventure for a party of 3-6 characters. Play as stand-alone, or part of a larger series.
Source: 5th Edition Adventure: The Wasting Way A11 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8513)


Title: SG: 5th Edition Adventure: The Last Respite A10
Post by: Spirit Games on 17 January 2018, 15:45:03
5th Edition Adventure: The Last Respite A10

Upon the edge of the Grey Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire's ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Here the Vessel of Souls has come to reside.The fallen reap no reward.A high-lever adventure for a party of 3-6 characters. Play as stand-alone, or part of a larger series.
Source: 5th Edition Adventure: The Last Respite A10 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8512)


Title: SG: Tails of Equestria: The Official Movie Sourcebook
Post by: Spirit Games on 17 January 2018, 21:45:02
Tails of Equestria: The Official Movie Sourcebook

Friendship comes in many colours!Take your adventure far beyond Equestria's borders with this: the first sourcebook for Tails of Equestria. Based on MY LITTLE PONY: THE MOVIE, this book contains everything you need to bring new and exciting characters, locations, and stories to your Tails of Equestria game.In this sourcebook you will find:Detailed descriptions of new areas outside Equestrai, such as Klugetown and Mt. Aris, and advice on how to incorporate them into your game. You can even travel underwater as a Seapony!Four new playable races: Cats, Parrots, Hippogriffs, and Lizardfolk.New rules options relating to factions, reputation, and vehicles - own and customise your own airship.A brand new adventure set outside Equestria. Join Captain Rosella's piratical quest for treasure and stop the threat of the Storm King's minions.Lots of new NPC stats, featuring all your favourite characters from MY LITTLE PONY: THE MOVIE...and much more!This book is an expansion for: Tails of Equestria - The Storytelling Game
Source: Tails of Equestria: The Official Movie Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8516)


Title: SG: Dungeon Crawl Classics 2017 Holiday Module: XCRAWL New Year's Evil
Post by: Spirit Games on 17 January 2018, 21:45:02
Dungeon Crawl Classics 2017 Holiday Module: XCRAWL New Year's Evil

2017 Holiday modulea Level 2 AdventureBy Brendan LasalleGet ready for Xcrawl, the live-on-pay-per-view death sport RPG, now powered by the unstoppably old-school Dungeon Crawl Classics rules! And this holiday season, Xcrawl is breaking open a bottle of over-the-top dungeon crawl insanity, and serving it up for some New Year's Evil!Strange things are afoot in Toronto! The spirit of the New Year is driving the Gods to drink, whipping the fans into a frenzy, and inspiring the staff to start the party before the team even makes it into the green room! Can a low-level squad, faced with shady jousters, wet jesters, hell pugs, and cubical zombies - not to mention poetry, puzzles, and traps galore - survive to ring in the New Year? And will the sponsors still pick up the tab now that the dungeon has gone mad?Start the countdown! Nunc est bacchandum atque Xcrawl ludendum!
Source: Dungeon Crawl Classics 2017 Holiday Module: XCRAWL New Year's Evil (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8515)


Title: SG: Consular: Signature Abilities Deck
Post by: Spirit Games on 18 January 2018, 15:45:02
Consular: Signature Abilities Deck


Source: Consular: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8520)


Title: SG: Consular: Ascetic Specialization Deck
Post by: Spirit Games on 18 January 2018, 15:45:02
Consular: Ascetic Specialization Deck


Source: Consular: Ascetic Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8519)


Title: SG: Consular: Arbiter Specialization Deck
Post by: Spirit Games on 18 January 2018, 15:45:02
Consular: Arbiter Specialization Deck


Source: Consular: Arbiter Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8518)


Title: SG: Consular: Teacher Specialization Deck
Post by: Spirit Games on 18 January 2018, 15:45:02
Consular: Teacher Specialization Deck


Source: Consular: Teacher Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8517)


Title: SG: Consular: Signature Abilities Deck
Post by: Spirit Games on 18 January 2018, 21:45:02
Consular: Signature Abilities Deck

In a galaxy torn by war, the diplomatic skills and tranquility of Consulars are in short supply. Through discipline and understanding, they chart a peaceful course through any conflict.This deck requires the Force and Destiny Core Rulebook and Disciples of Harmony It includes 18 cards covering both Consular Signature Abilities and their upgrades.
Source: Consular: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8520)


Title: SG: Consular: Ascetic Specialization Deck
Post by: Spirit Games on 18 January 2018, 21:45:02
Consular: Ascetic Specialization Deck

Ascetics devote themselves to a life of isolation and contemplation. Hardened through this self-imposed exile, these Consular's strength of will and body can overcome any challenge.This deck requires the Force and Destiny Core Rulebook and Disciples of Harmony It includes cards for all 20 talents available in the Ascetic specialization.
Source: Consular: Ascetic Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8519)


Title: SG: Consular: Arbiter Specialization Deck
Post by: Spirit Games on 18 January 2018, 21:45:02
Consular: Arbiter Specialization Deck

Arbiters are masters of negotiation and diplomacy. With the aid of the Force, these Consulars seek peaceful solutions to even the most dangerous of situations.This deck requires the Force and Destiny Core Rulebook and Disciples of Harmony It includes cards for all 20 talents available in the Arbiter specialization.
Source: Consular: Arbiter Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8518)


Title: SG: Consular: Teacher Specialization Deck
Post by: Spirit Games on 18 January 2018, 21:45:02
Consular: Teacher Specialization Deck

Whether drawing from the lore of the Jedi or their own life experiences, Teachers offer vital guidance and instruction. These Consulars use the Force to aid their students and allies.This deck requires the Force and Destiny Core Rulebook and Disciples of Harmony It includes cards for all 20 talents available in the Teacher specialization.
Source: Consular: Teacher Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8517)


Title: SG: Sentinel Comics The Roleplaying Game Starter Kit
Post by: Spirit Games on 24 January 2018, 00:45:02
Sentinel Comics The Roleplaying Game Starter Kit

You are The Heroes of Sentinel Comics!In these six exciting adventures from the pages of Sentinel Comics, you play as the Freedom Five and their former intern Unity in the timeline gap between the end of the Sentinels of the Multiverse card game and Sentinal Comics: The Roleplaying Game. Each hero has their own booklet, detailing who they are, how their character sheet works, and what they can do. All this, plus the Gameplay Guide, add up to a total of 13 booklets included in this Starter Kit!Heroes, you must help rebuild Megalopolis and reunite the hero teams of the world, all while staving off attacks from the villains who threaten us all! Can you uncover who is behind these attcks before it's to late?
Source: Sentinel Comics The Roleplaying Game Starter Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8523)


Title: SG: Reign of Terror
Post by: Spirit Games on 07 February 2018, 15:45:03
Reign of Terror


Source: Reign of Terror (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8534)


Title: SG: Starfinder Flip-Mat: Urban Sprawl
Post by: Spirit Games on 07 February 2018, 15:45:04
Starfinder Flip-Mat: Urban Sprawl


Source: Starfinder Flip-Mat: Urban Sprawl (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8533)


Title: SG: Pathfinder Campaign Setting: Ruins of Azlant Poster Map Folio
Post by: Spirit Games on 07 February 2018, 15:45:04
Pathfinder Campaign Setting: Ruins of Azlant Poster Map Folio


Source: Pathfinder Campaign Setting: Ruins of Azlant Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8532)


Title: SG: Pathfinder Flip-Mat: Dungeon Multi-Pack
Post by: Spirit Games on 07 February 2018, 15:45:04
Pathfinder Flip-Mat: Dungeon Multi-Pack


Source: Pathfinder Flip-Mat: Dungeon Multi-Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8531)


Title: SG: Pathfinder RPG Advanced Class Guide Pocket Edition
Post by: Spirit Games on 07 February 2018, 15:45:04
Pathfinder RPG Advanced Class Guide Pocket Edition


Source: Pathfinder RPG Advanced Class Guide Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8530)


Title: SG: Star Trek Adventures: The Next Generation Starfleet Tile Set
Post by: Spirit Games on 14 February 2018, 04:45:02
Star Trek Adventures: The Next Generation Starfleet Tile Set


Source: Star Trek Adventures: The Next Generation Starfleet Tile Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8545)


Title: SG: Mutant Explosion
Post by: Spirit Games on 14 February 2018, 04:45:02
Mutant Explosion


Source: Mutant Explosion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8543)


Title: SG: Conan: The Book of Skelos
Post by: Spirit Games on 14 February 2018, 04:45:02
Conan: The Book of Skelos


Source: Conan: The Book of Skelos (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8542)


Title: SG: Conan: The Thief
Post by: Spirit Games on 14 February 2018, 04:45:02
Conan: The Thief


Source: Conan: The Thief (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8541)


Title: SG: Conan: The Mercenary
Post by: Spirit Games on 14 February 2018, 04:45:02
Conan: The Mercenary


Source: Conan: The Mercenary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8540)


Title: SG: Adventures in Middle-earth The Road Goes Ever On
Post by: Spirit Games on 14 February 2018, 10:45:03
Adventures in Middle-earth The Road Goes Ever On


Source: Adventures in Middle-earth The Road Goes Ever On (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8539)


Title: SG: Adventures in Middle-earth Eaves of Mirkwood and Loremaster's Screen
Post by: Spirit Games on 14 February 2018, 10:45:03
Adventures in Middle-earth Eaves of Mirkwood and Loremaster's Screen


Source: Adventures in Middle-earth Eaves of Mirkwood and Loremaster's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8538)


Title: SG: Adventures in Middle-earth Mirkwood Campaign
Post by: Spirit Games on 14 February 2018, 10:45:03
Adventures in Middle-earth Mirkwood Campaign


Source: Adventures in Middle-earth Mirkwood Campaign (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8537)


Title: SG: Winterhorn
Post by: Spirit Games on 14 February 2018, 10:45:03
Winterhorn

Destroy Winterhorn...or get these 'peace activists' to tear each other apart before they can do something terrible. Use every trick in the intelligence playbook - from black bag jobs to direct violence - to stop them.Winterhorn is a live-action game about how governments degrade and destroy activist groups.
Source: Winterhorn (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8536)


Title: SG: Karvosti: The Witch Hammer
Post by: Spirit Games on 14 February 2018, 10:45:03
Karvosti: The Witch Hammer

Mist blanketed the plateau,chilling and damp,causing Selisa to shiver as she and a dozen other newly arrived treasure hunters stood before the Huldra. The witch's firm eyes glared at them from behind her mask, assessing them one by one."What's going on?" Galar whispered. "We haven't done any-"Selisa silenced her fellow explorer with a discreet kick to his shin. This was hardly the time for arguing. One barely dared to even breathe. The feeling of uneasiness grew stronger as the Arch Witch's gaze fell on Galar, and darkened."You..." The voice was hateful and as accusatory as the bony finger that pointed to Selisa's friend. "You are the prey." The witch turned to the wrathguard accompanying her, whose hands rested easily on the handle of his axe. "Take him away. And his companions too,"Before Selisa or Galar had time to react, before the wrathguard had taken so much as a step towards them, the clear clang of a lonely bell cut through the air.The witch flinched, then glanced at the tower balancing on the edge of the plateau, ten steps sway. "Too late", she hissed, turning to hose gathered before her. Now plunderers, fight or die! The darkness you have awoken is upon us!"Karvosti: The Witch Hammer invites you to join the treasure hunt of a lifetime! Between these covers you will find not only the epic and action-packed adventure The Witch Hammer, but also nearly a hundred pages of campaign material describing the cliff of Karvosti and its surrounding areas, including an extensive section with new rules and guidelines pertinent to the setting and adventure.Featured Content:The With Hammer - the most dire and perilous treasure hunt since the days of Symbaroum.An extended account of the Krvosti region, to be read by both players and Game Masters.Twenty unique establishments where player characters may rest, eat, drink, gather information or seek an audience with local dignitaries.A comprehensive chapter for the Game Master, describing what lurks beneath the region's surface, with plenty of plot hooks to develop into adventures or entire campaigns.Guidlelines on how to handle the exploration of ruins and the scheming going on in Symbaroum, plus plenty of additional rules including new abilities, traits, elixirs, artifacts, monsters and enemies
Source: Karvosti: The Witch Hammer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8535)


Title: SG: Mutant Explosion
Post by: Spirit Games on 14 February 2018, 22:45:03
Mutant Explosion

TROUBLESHOOTERS!Alpha Complex is undergoing an explosion of mutants! This briefing pack contains all the information on fifty brand-new, never-before-detected and extremely traitorous mutant powers that some of your fellow citizens are concealing. Fear the laser-bending powers of the Refractor! Arrest and interrogate the Vanisher! Point and laugh at the Phosphorescent! Terminate with extreme prejudice the Android for bonus XP points! If you suspect that you are a mutant then due to a shortage of clones, you must arrest and interrogate yourself, and if you find that you are a mutant, then terminate yourself immediately for a 50 XP point bonus.
Source: Mutant Explosion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8543)


Title: SG: Conan: The Book of Skelos
Post by: Spirit Games on 14 February 2018, 22:45:04
Conan: The Book of Skelos

WELCOME TO A WORLD OF SORCERY"Read, if you dare, what Skelos wrote, with dead hands fumbling his silken coat; and follow the ships through the wind-blow wrack - follow the ships that come not back."The Book of Skelos delves into the deepest mysteries of sorcery in the Hyborian Age, dramatically expanding the rules for sorcery and all things magical for gamemaster and player characters alike. Included within these pages are rules and guidelines on handling player character and non-player character sorcerers, the usages of sorcery in campaigns, a host of magic items, creatures of the Outer Dark, and new skills and techniques to bolster any sorcerer's repertiore.So, don your wards and charms, step inside your circle of protection, and read these accursed pages!New sorcerous archetypes - the industrious Alchemist, cunning Charlatan, enlightened Sage, devoted Sorcerer, and the primitive Witch Doctor - for payer characters to become, with new sorcerous backgrounds, educations, and natures.New skills and techniques such as necromancy, mesmerism, mummery, herbalism, human sacrifice, and astrology, to equip your sorcerer player characters and foes alike with a wide range of techniques and tacticsNew spells and alchemical enchantments, from Artifice of Yag to Visions of Exalted WisdomArtifacts such as the Heart of Ahriman and the Serpent Ring of Set, including a host of strange devices, ancient technologies, and weird scientific oddities from a forgotten eraNew types of exalted sorcery, like rituals and great workings such as Rend the Earth's Bones and Opening the Gateway Between, to bring terror to the worldRules for creating life, spawning new horrors, and modifying existing monsters with all-new sorcerous qualitiesExpansive rules for creating and fostering sorcerous cabals, pitting them against one another and using them to pursue goals both diabolical and deadlyA history or sorcery spanning from the dawn of time through the Cataclysm, into the Hyborian Age.  Thrill to tales of pre-human civilizations and their greatest secretsDeveloped with leading Conan scholars, this is the darkest sorcery of the Hyborian Age revealed at last, as Howard created itThis book requires the Robert E Howard's Conan: Adventures in an Age Undreamed Of core book to use.
Source: Conan: The Book of Skelos (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8542)


Title: SG: Earthdawn 2nd Edition Gamemaster's Guide
Post by: Spirit Games on 20 February 2018, 05:45:04
Earthdawn 2nd Edition Gamemaster's Guide


Source: Earthdawn 2nd Edition Gamemaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8554)


Title: SG: Virtual Reality 2.0
Post by: Spirit Games on 20 February 2018, 05:45:05
Virtual Reality 2.0

"There I was, standing next to Joe on the corner, when outta nowhere comes this overgrown troll riding the hugest Harley Scorpion I've ever seen, blastin' away from all three firmpoints. What really scared the bejeeezus outta me were his arms - coupla big chainsaws, buzzin' away like a hundred million wasps. He rode right up and sliced through Joe like a hot knife through butter! Noe flickered a bit, his face  ontorging into a primal scream, and disappeared. I hotfooted it back to the squat with the words, "Buy Mitsuhama" running through my brain - dont' ask me why. "The Joe's brother unhooked us from the Matrix......AND THE REAL NIGHTMARE BEGAN."Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includs rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligences.Virtual Realities 2.0 replaces the Virtual Realities sourcebook. For use with Shadowrun, Second Edition.
Source: Virtual Reality 2.0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8553)


Title: SG: Matrix
Post by: Spirit Games on 20 February 2018, 05:45:05
Matrix

Reality is for those who lack ImaginationConnect to the world-wide net know as the Matrix and create a universe of your own. No matter what your status in the real world - megacorp president or synthmeat street vendor - you can be the lord of all you can imagine. Access virtual clubs and test your skills in total-reality games. Ransack massive databases and pillage corporate systems for paydata - try to stay alive long enough to enjoy the results.Matrix expands on the basic decking rules provided in Shadowrun, Third Edition, and offers advanced rules for programming, deck construction, system security and accessing the Matrix. Matrix includes rules for information searches and new updates onatificial intelligences and otaku characters.
Source: Matrix (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8552)


Title: SG: Shadowrun Companion
Post by: Spirit Games on 20 February 2018, 05:45:05
Shadowrun Companion

Been There, Done That.For Players:Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshiftes. Also includes rules for running, jumping and even being an escape artist!For Gamemasters:Provides expanded contact rules and introduces Enemies - the evil side of contacts. Plus campaign and scenario creation, prime runners, training rules and security rules for gas traps, trip wires and sensor plates!For New Campaigns:Play a street gang or a government covert ops team, a DocWagon high-threat response team or even the cops!The Shadowrun Companion offers advanced and alternative rules for players and gamemastes. This indispensable book includes a guide to creating adventures and campaigns, and suggests step-by-step techniques to help gamemasters get the most out of the Shadowrun universe. The Shadowrun Companion is revised for use with Shadowrun, Third Edition, and is compatible with all Shadowrun sourcebooks.
Source: Shadowrun Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8551)


Title: SG: Wake of the Comet
Post by: Spirit Games on 20 February 2018, 05:45:05
Wake of the Comet

Race to the FinishThe megacorp probe race to be the first to reach Halley's Comet is in its final rounds. With only a few contenders left, your shadowrunner team can make a difference, deciding who wins and who loses.Wake of the Comet includes three adventues that wrap up the probe race first detailed in Year of the Comet. Time is running out as the shadowrunners are hired to sabotage the competition and ensure that only one corp reaches the comet first. Wake of the Comet is for players and gamemasters of all experience levels.For use with Shadowrun, Third Edition.
Source: Wake of the Comet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8550)


Title: SG: Virtual Realities 2.0
Post by: Spirit Games on 20 February 2018, 23:45:03
Virtual Realities 2.0

"There I was, standing next to Joe on the corner, when outta nowhere comes this overgrown troll riding the hugest Harley Scorpion I've ever seen, blastin' away from all three firmpoints. What really scared the bejeeezus outta me were his arms - coupla big chainsaws, buzzin' away like a hundred million wasps. He rode right up and sliced through Joe like a hot knife through butter! Noe flickered a bit, his face  ontorging into a primal scream, and disappeared. I hotfooted it back to the squat with the words, "Buy Mitsuhama" running through my brain - dont' ask me why. "The Joe's brother unhooked us from the Matrix......AND THE REAL NIGHTMARE BEGAN."Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includs rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligences.Virtual Realities 2.0 replaces the Virtual Realities sourcebook. For use with Shadowrun, Second Edition.
Source: Virtual Realities 2.0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8553)


Title: SG: Pathfinder Battles: Iconic Heroes Set 8
Post by: Spirit Games on 21 February 2018, 17:45:02
Pathfinder Battles: Iconic Heroes Set 8

Release date Friday 23rd February
Source: Pathfinder Battles: Iconic Heroes Set 8 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8555)


Title: SG: Pathfinder Battles: Iconic Heroes Set 8
Post by: Spirit Games on 21 February 2018, 23:45:02
Pathfinder Battles: Iconic Heroes Set 8

Release date Friday 23rd FebruaryGather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Rivani: Human PsychicThe path of the initiate is long and fraught with danger. For Rivani, the journey began as a young girl of 12 in the teeming city of Chendras, in the distant land of Vudra. Born the seventh daughter of a minor functionary in the court of a great rajah, Rivani seemed set to follow her sisters into a life of government service.Meligaster: Halfling MesmeristFrom the fine tailoring of his immaculate suit, to the gold handle of his elegant sword cane, little about Meligaster's current appearance reveals his upbringing as a common slave. Born in captivity in the field house of a minor noble, Lord Maskelyne in the devil-obsessed nation of Cheliax, Meligaster's childhood saw him cast in the role of enforced plaything to a brood of aristocratic children.Aric: Human NobleAric was too young to understand why the Grey Gardeners came, dragging his parents into the night on charges of treason. He was too scared to watch as the final blade known as Madame Margaery descended twice, and he was too lonely to stop crying on the ride from the capital to his new home in the countryside. At Sister Sarinda's Home for Revolutionary Orphans, he learned that he could not show too much anger.Red Raven: Human VigilanteAric- now garbed in scarlet and Thanarus' cloak to hide his identity - tracked down and destroyed the Council of Skulls' inner circle. Hardly a morning passed without some citizen discovering a dead senator being scavenged by gruesome ravens that cawed with pride. In time, the people of Galt gave this crimson killer a name: the Red Raven.Zova: Human ShifterAs with many members of the Clan of the Hawk, Zova holds a special reverence for animals as holy and sacred. But as a shifter, Zova's relationship with the animal world is more than that, and her ability to use aspects of the hawk itself give her a deadly advantage in combat. And in her plans to explore the world and experience its wonders, she'll need all the advantages she can get!
Source: Pathfinder Battles: Iconic Heroes Set 8 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8555)


Title: SG: Pathfinder Battles: Iconic Heroes Set 8
Post by: Spirit Games on 23 February 2018, 22:45:04
Pathfinder Battles: Iconic Heroes Set 8

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Rivani: Human PsychicThe path of the initiate is long and fraught with danger. For Rivani, the journey began as a young girl of 12 in the teeming city of Chendras, in the distant land of Vudra. Born the seventh daughter of a minor functionary in the court of a great rajah, Rivani seemed set to follow her sisters into a life of government service.Meligaster: Halfling MesmeristFrom the fine tailoring of his immaculate suit, to the gold handle of his elegant sword cane, little about Meligaster's current appearance reveals his upbringing as a common slave. Born in captivity in the field house of a minor noble, Lord Maskelyne in the devil-obsessed nation of Cheliax, Meligaster's childhood saw him cast in the role of enforced plaything to a brood of aristocratic children.Aric: Human NobleAric was too young to understand why the Grey Gardeners came, dragging his parents into the night on charges of treason. He was too scared to watch as the final blade known as Madame Margaery descended twice, and he was too lonely to stop crying on the ride from the capital to his new home in the countryside. At Sister Sarinda's Home for Revolutionary Orphans, he learned that he could not show too much anger.Red Raven: Human VigilanteAric- now garbed in scarlet and Thanarus' cloak to hide his identity - tracked down and destroyed the Council of Skulls' inner circle. Hardly a morning passed without some citizen discovering a dead senator being scavenged by gruesome ravens that cawed with pride. In time, the people of Galt gave this crimson killer a name: the Red Raven.Zova: Human ShifterAs with many members of the Clan of the Hawk, Zova holds a special reverence for animals as holy and sacred. But as a shifter, Zova's relationship with the animal world is more than that, and her ability to use aspects of the hawk itself give her a deadly advantage in combat. And in her plans to explore the world and experience its wonders, she'll need all the advantages she can get!
Source: Pathfinder Battles: Iconic Heroes Set 8 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8555)


Title: SG: Sorcery: The Shamutanti Hills
Post by: Spirit Games on 23 February 2018, 22:45:04
Sorcery: The Shamutanti Hills

It was a night that many people will never forget. The night of the Black Moon. The night that the Crown of Kings was stolen from the quiet and peaceful province known as Analand. Your homeland.You have been given the task of returning the Crown of Kings - stolen by amen Birdmen and now in the hands of the Archmage of Mampang.This is the first part of your epic adventure, which will take you across the perilous Shamutanti Hills of Kakhabad. Will you survive the deadly Headhunters, Elvins and Hill Giants and make it safely to Khare - Cityport of Traps?
Source: Sorcery: The Shamutanti Hills (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8556)


Title: SG: Forged in Battle
Post by: Spirit Games on 28 February 2018, 18:46:05
Forged in Battle

A long time ago in a galaxy far, far away...The Alliance to Restore the Republic rests on high-minded ideals, but its battles must still be won in the trenches. The Rebellion's troops go into every battle outnumbered and outgunned. Against long odds, they must use their cunning, their skill, and their courage to ensure that hope persists for one more day in the galaxy.Take the fight to the Empire in Forged in Battle. This sourcebook expands upon the Age of Rebellion Roleplaying Game presenting new options for Soldier characters as well as any other characters interested in standing on the front lines in the Star Wars galaxy. Wield powerful weapons, face dangerous odds, and strike a blow for the Rebellion!The supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specialisations.New signature abilities that allow Soldier characters to beat any odds.New weaponry, armour, gear, and vehicles to devastate foesGuidance on running Soldier campaigns, including examples of Soldier stories, Battle Scars, Trophies, and more!
Source: Forged in Battle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8559)


Title: SG: Pathfinde Pawns: Bestiary 6 Box
Post by: Spirit Games on 06 March 2018, 22:45:02
Pathfinde Pawns: Bestiary 6 Box

The fearsome foes of Pathfinder Roleplaying Game Bestiary 6 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 6 Box is the best way to ensure you've got the perfect foes to make your pathfinder campaign deadlier than ever!
Source: Pathfinde Pawns: Bestiary 6 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8567)


Title: SG: Pathfinder Flip-Mat: Bigger Bridge
Post by: Spirit Games on 06 March 2018, 22:45:02
Pathfinder Flip-Mat: Bigger Bridge


Source: Pathfinder Flip-Mat: Bigger Bridge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8566)


Title: SG: Pathfinder Map Pack: Starship Decks
Post by: Spirit Games on 06 March 2018, 22:45:02
Pathfinder Map Pack: Starship Decks


Source: Pathfinder Map Pack: Starship Decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8565)


Title: SG: Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds
Post by: Spirit Games on 06 March 2018, 22:45:02
Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds


Source: Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8564)


Title: SG: Eldritch Lairs 5th Edition Version
Post by: Spirit Games on 06 March 2018, 22:45:02
Eldritch Lairs 5th Edition Version


Source: Eldritch Lairs 5th Edition Version (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8563)


Title: SG: Pathfinder Pawns: Bestiary 6 Box
Post by: Spirit Games on 07 March 2018, 04:45:02
Pathfinder Pawns: Bestiary 6 Box

The fearsome foes of Pathfinder Roleplaying Game Bestiary 6 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 6 Box is the best way to ensure you've got the perfect foes to make your pathfinder campaign deadlier than ever!
Source: Pathfinder Pawns: Bestiary 6 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8567)


Title: SG: Pathfinder Map Pack: Starship Decks
Post by: Spirit Games on 07 March 2018, 04:45:03
Pathfinder Map Pack: Starship Decks

The Future Is Yours!Whether your player characters are exploring strange technology or have been kidnapped by aliens, impatient players don't want to wait for the Game Master to draw the location of the next exciting encounter. This Pathfinder Map Pack provides beautifully illustrated 5" x 8" map tiles that can be used when you unveil the far future as your next setting for adventure. Inside, you'll find 18 richly crafted map tiles, with features like:Starship BridgeTurbo LiftsMedical BayFighter Hangar,/li>Arcane WorkshopEscape Pods
Source: Pathfinder Map Pack: Starship Decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8565)


Title: SG: Eldritch Lairs Pathfinder Version
Post by: Spirit Games on 07 March 2018, 04:45:03
Eldritch Lairs Pathfinder Version


Source: Eldritch Lairs Pathfinder Version (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8562)


Title: SG: Adventure Path 127: War for the Crown (1 of 6) - Crownfall
Post by: Spirit Games on 07 March 2018, 04:45:03
Adventure Path 127: War for the Crown (1 of 6) - Crownfall


Source: Adventure Path 127: War for the Crown (1 of 6) - Crownfall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8561)


Title: SG: Pathfinder Campaign Setting: Inner Sea Taverns
Post by: Spirit Games on 07 March 2018, 04:45:03
Pathfinder Campaign Setting: Inner Sea Taverns


Source: Pathfinder Campaign Setting: Inner Sea Taverns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8560)


Title: SG: Pathfinder Flip-Mat: Bigger Bridge
Post by: Spirit Games on 07 March 2018, 16:45:03
Pathfinder Flip-Mat: Bigger Bridge

27" x 39" mat, 1" squares on each side.A Massive SpanWhether players are traversing a giant's byway on a high mountain pass or braving the bustle of a cosmopolitan span, the possibilities for adventure are endless with Pathfinder Flip-Mat Bigger Bridge. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents a wide causeway over a perilous mountain drop and a city bridge complete with shops and workshops teetering on its edges.Don't waste your time drawing every pylon, tower, and crenellation. With Pathfinder Flip-Mat Bigger Bridge, you'll be ready next time your players want to explore the wilderness or the city!
Source: Pathfinder Flip-Mat: Bigger Bridge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8566)


Title: SG: Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds
Post by: Spirit Games on 07 March 2018, 16:45:03
Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds

Dark Clouds GatherStill on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a gas giant. Exploring the ruins, they encounter the degenerate descendants of a highly advanced species that once controlled the lost superweapon the heroes are searching for. Through the legends and superstitions of these primitive folk, the heroes can piece together clues to the superweapon's hidden location and the key to unlocking its power - an impossibly huge megastructure that the Cult of the Devourer is intent on seizing!This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:"The Ruined Clouds," a Starfinder adventure for 7th-level characters, by Jason Keeley.Details about the Drift, the mysterious plane of existence revealed by the god Triune that allows faster-than-light travel, including information about notable locations such as the holy city of Alluvion and the dangerous doldrums, by Joe Pasini.A gazetteer of Istamak, the floating city of Nejeor VI where the descendants of a once-powerful star empire struggle to survive in the ruins of their ancestors' civilization, by Jason Keeley.An archive of new creatures, from living holograms and twisted mutants to supernatural agents of the Devourer, by Jason Keeley and Owen KC Stephens.Statistics and deck plans for a new starship from the secretive Azlanti Star Empire, plus an overview of the gas giant Nejeor VI in the Codex of Worlds, by Jason Keeley.
Source: Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8564)


Title: SG: Eldritch Lairs 5th Edition Version
Post by: Spirit Games on 07 March 2018, 16:45:03
Eldritch Lairs 5th Edition Version

Confront Evil In Its Den!To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that's two things.)Eldritch Lairs brings you eight complete 5th Edition adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, to brave the dangers of:A trap-laden lair that requires stealth and clever tactics to survive!A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead!The schemes of a demon cult of thieves and unscrupulous wizards!An unstable magical artifact built in a ruined ley line conduit!A flying palace seized by an army of gnoll bandits!And much more! Eldritch Lairs offers ready-to-go adventure full of magic and horror for your 5e game.
Source: Eldritch Lairs 5th Edition Version (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8563)


Title: SG: Eldritch Lairs Pathfinder Version
Post by: Spirit Games on 07 March 2018, 16:45:03
Eldritch Lairs Pathfinder Version

Confront Evil In Its Den!To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that's two things.)Eldritch Lairs brings you eight complete Pathfinder Roleplaying Game compatible adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, to brave the dangers of:A trap-laden lair that requires stealth and clever tactics to survive!A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead!The schemes of a demon cult of thieves and unscrupulous wizards!An unstable magical artifact built in a ruined ley line conduit!A flying palace seized by an army of gnoll bandits!And much more! Eldritch Lairs offers ready-to-go adventure full of magic and horror for your game.
Source: Eldritch Lairs Pathfinder Version (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8562)


Title: SG: Adventure Path 127: War for the Crown (1 of 6) - Crownfall
Post by: Spirit Games on 07 March 2018, 16:45:03
Adventure Path 127: War for the Crown (1 of 6) - Crownfall

Everyone Loves A PartyAs Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?This volume of Pathfinder Adventure Path launches the War for the Crown Adventure Path and includes:"Crownfall," a Pathfinder adventure for 1st-level characters, by Thurston Hillman.A gazetteer of Oppara, crown jewel of 'Taldor and centre of Inner Sea culture, by Eleanor Ferron.A closer look at some of the primary movers and shakers within the Taldan senate, who make for ideal allies, patrons, or rivals to politically minded players, by Thurston HillmanA collection of some of Taldor's most exotic and unusual threats, from the unsettlingly doll-like fantionette to the freewheeling onyvolan, by Thurston Hillman and Adrian Ng.
Source: Adventure Path 127: War for the Crown (1 of 6) - Crownfall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8561)


Title: SG: Pathfinder Campaign Setting: Inner Sea Taverns
Post by: Spirit Games on 07 March 2018, 22:45:03
Pathfinder Campaign Setting: Inner Sea Taverns

Your Adventure Starts Here!Whether they're seedy bars in a city's roughest district, upscale joints where society's elites hobnob over artisan wines, or sleepy boozing establishments in pass-through villages, taverns are a staple of every adventurer's career. They're a place to meet contacts, to collect the juiciest gossip, or simply to knock back a hearty ale in between monster-slaying sessions.Pathfinder Campaign Setting: Inner Sea Taverns presents six ready-made, fully fleshed-out taverns for use in games that take place across Golarion. Each entry includes a full-page map of the establishment, stat blocks for both a commonly met tavern proprietor or bartender and a powerful local who might serve as a foe or an ally, a full history and description of the tavern's clientele, and a detailed gazetteer of the tavern's grounds. A selection of rules for bar fighting and pub games rounds out this invaluable tome.This book contains details about the following taverns, and more:Aeylinth Vineyard, a sophisticated treetop wine bar in the bustling city of Greengold a prominent port of call in the elven nation of Kyonin.Formidably Maid, a rough-and-tumble pirate bar located on the dockside outskirts of Port Peril, the capital of the privateer-infested archipelago known a the Shackles.Runoff, an underground speakeasy in Starfall, where the drinks are spiked with mysterious fluids and the resistance against the Technic League is strong.Whispering Stone, a partially open-air gambling hall and lounge in Osirion's Wati famous for the ancient, mostly buried statue that serves as its centrepiece.Pathfinder Campaign Setting: Inner Sea Taverns is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Inner Sea Taverns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8560)


Title: SG: Conan the Barbarian
Post by: Spirit Games on 09 March 2018, 21:45:03
Conan the Barbarian

Welcome to the Savage North"BARBARISM IS THE NATURAL STATE OF MANKIND," THE BORDERER SAID, STILL STARING SOMBERLY AT THE CIMMERIAN. "CIVILIZATION IN UNNATURAL. IT IS A WHIM OF CIRCUMSTANCE. AND BARBARIANISM MUST ALWAYS ULTIMATELY TRIUMPH."Conan the Barbarian features the countries of the north: Asgard, Vanaheim, Hyperborea, and Conan's own homeland of Cimmeria. These rough lands stand in stark contrast to their more civilized neighbours in the south, and the folk of these countries possess a savage vitality that has long been lost elsewhere. These lands and people survived the great Cataclysm, yet barbarism is still the dominant way of life.Many people in the Hyborian kingdoms think these northern lands near mythical, but contained in these pages is a hoard of legend, lore, and facts for the gamemaster and players alike, to explore and adventure within these harsh and unforgiving kingdoms.So sharpen your axe-blade and keep your shield held high, for it is a time of barbaric glory!New archetypes, talents, backgrounds, and equipment allowing you to create your own unique barbarian characters, born to the warlike and savage north.A gazetteer covering the region Conan came from, bleak lands shrouded in snow and ice, and wreathed in fog. Detailed guides to the walled fortress cities of Hyperborea, the unruly clans of Cimmeria, and the warring tribes of Nordheim, the AEsir and Vanir.A raid system, allowing the gamemaster to create and run raids, defining their loot, and determining the consequences.Guides to running barbaric-themed games, with barbaric carousing rules, head-taking, shield-walls, berserkers, bardic abilities, and other features unique to the lands of the north.Stunning art and maps, produced by world-renowned Conan artists.Developed with leading Conan scholars, this is the barbaric north of the Hyborian Age, just as Howard created it!This book requires the Robert E Howard's Conan: Adventures in an Age Undreamed Of core book to use.
Source: Conan the Barbarian (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8569)


Title: SG: Conan: Jeweled Thrones of the Earth
Post by: Spirit Games on 09 March 2018, 21:45:03
Conan: Jeweled Thrones of the Earth

The Hyborian Age Awaits YouHITHER CAME CONAN THE CIMMERIAN, BLACK-HAIRED, SULLEN-EYED, SWORD IN HAND, A THIEF, A REAVER, A SLAYER, WITH GIGANTIC MELANCHOLIES AND GIGANTIC MIRTH, TO TREAD THE JEWELED THRONES OF THE EARTH UNDER HIS SANDALLED FEET.Jeweled Thrones of the Earth presents six complete and ready-to-play adventures for Robert E Howard's Conan: Adventures in an Age Undreamed Of. Within these pages gamemasters will find the means to take heroes across the whole of Conan's world.Explore a lost city in the steaming jungles of the south and dare to face the Feathered Ape, as well as other menaces in Devils Among Green Stars.Sail across the eons to an island enthralled by a demon-goddess, and attempt to escape the hand of fate in The Pact of Xiabalba.Seek unimaginable wealth within The Caves of the Dero, whose denizens harbour a terrifying secret.Defend the frontier against an attack by Picts, spurred to war by an ancient evil known only as The Ghost of Thunder River.Discover the secrets of a sinister thief-cult hidden within the heart of a city watched over by The Thousand Eyes of Augmag-Bel.Fight slavers in a desperate battle to win freedom and escape the horrors of The Red Pit.Uncover a diabolical and degenerate race lost to the desert and time, in The Seethers in the Sand.Guidelines for linking these adventures together into complete campaigns.Scattered Jewels... a dozen exciting adventure seeds to help spur further exploits.Written using Modiphius' 2d20 system, these ready-to-use adventures include new monsters and foes suitable for any CONAN game: ranging from horrific crawlers, giant-king skeleton warriors, the Worm Within, cave horrors, the monstrous Watcher, the mighty a'ghama, and the degenerate saurian descendant of the ancient serpent-folk.All this... and more!This book requires the Robert E Howard's Conan: Adventures in an Age Undreamed Of core book to use.
Source: Conan: Jeweled Thrones of the Earth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8568)


Title: SG: Star Wars: Dawn of Rebellion
Post by: Spirit Games on 14 March 2018, 19:45:02
Star Wars: Dawn of Rebellion

Release date Thursday 15th MarchA long time ago in a galaxy far, far away...It is a time of security and prosperity, now that the traitorous Jedi are gone and the corrupt Republic is no more. The Galactic Empire is at the height of its power, but its brutal oppression is driving more and more beings into active resistance. An alliance of rebels is forming to challenge the Empire - just as a weapon of ultimate power is ready to be unleashed on the galaxy.Adventure in the era of Star Wars Rebels and Rogue One: A Star Wars Story with Dawn of Rebellion! This sourcebook explores the beginnings of the Rebel Alliance, and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion and Force and Destiny.This supplemental rulebook includes:Expanded Player Character options including new species and universal specializations such as Retired Clone Trooper and Force Adherent.Gazetteers for Atollon, Dathomir, Jedha, the Death Star, and more.Prominent characters of the era ranging from Princess Leia and rising scoundrel Lando Calrissian to Grand Admiral Thrawn and Darth Vader.New weaponry, gear, droids and vehicles including the U-wing transport, Director Krennic's shuttle, and Hera's famous ship, the Ghost/GM guidance for running campaigns and developing antagonists, along with new player rewards for successful missions against the Empire.A special foreword by Rebels creator Dave Filoni!
Source: Star Wars: Dawn of Rebellion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8549)


Title: SG: Star Wars: Dawn of Rebellion
Post by: Spirit Games on 15 March 2018, 12:45:02
Star Wars: Dawn of Rebellion

A long time ago in a galaxy far, far away...It is a time of security and prosperity, now that the traitorous Jedi are gone and the corrupt Republic is no more. The Galactic Empire is at the height of its power, but its brutal oppression is driving more and more beings into active resistance. An alliance of rebels is forming to challenge the Empire - just as a weapon of ultimate power is ready to be unleashed on the galaxy.Adventure in the era of Star Wars Rebels and Rogue One: A Star Wars Story with Dawn of Rebellion! This sourcebook explores the beginnings of the Rebel Alliance, and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion and Force and Destiny.This supplemental rulebook includes:Expanded Player Character options including new species and universal specializations such as Retired Clone Trooper and Force Adherent.Gazetteers for Atollon, Dathomir, Jedha, the Death Star, and more.Prominent characters of the era ranging from Princess Leia and rising scoundrel Lando Calrissian to Grand Admiral Thrawn and Darth Vader.New weaponry, gear, droids and vehicles including the U-wing transport, Director Krennic's shuttle, and Hera's famous ship, the Ghost/GM guidance for running campaigns and developing antagonists, along with new player rewards for successful missions against the Empire.A special foreword by Rebels creator Dave Filoni!
Source: Star Wars: Dawn of Rebellion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8549)


Title: SG: Freedom City Campaign Setting 3rd Edition
Post by: Spirit Games on 28 March 2018, 14:45:05
Freedom City Campaign Setting 3rd Edition

FREEDOM NEEDS HEROES TO PROTECT IT!The award-winning Mutants and Masterminds Superhero RPG gives you the power to become a hero.
Source: Freedom City Campaign Setting 3rd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8571)


Title: SG: Loremaster's Screen and Lake-Town Guide
Post by: Spirit Games on 28 March 2018, 14:45:05
Loremaster's Screen and Lake-Town Guide

"Lake-Town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men."The Lake-town Guide presents this fascinating setting in detail, including:A guide to Lake-town, its inhabitants and cultureMore information on the Long Marshes and the creatures dwelling withinNew Fellowship Phase activitiesA new playable culture - Men of the LakeAlso included in this product is the heavy-duty card Loremaster's Screen, which presents useful information for easy reference during a game and features stunning art from The One Ring artist Jon Hodgson.
Source: Loremaster's Screen and Lake-Town Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8570)


Title: SG: Pathfinder RPG (2nd Ed): Playtest Rulebook (Special Edition)(Available for Pre-order until 18-4-18)
Post by: Spirit Games on 31 March 2018, 18:45:02
Pathfinder RPG (2nd Ed): Playtest Rulebook (Special Edition)(Available for Pre-order until 18-4-18)

The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in cloth bookmark. The perfect way to commemorate Pathfinder's new edition!
Source: Pathfinder RPG (2nd Ed): Playtest Rulebook (Special Edition)(Available for Pre-order until 18-4-18) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8576)


Title: SG: Pathfinder RPG (2nd Ed): Playtest Adventure: Doomsday Dawn(Available for Pre-order until 18-4-18)
Post by: Spirit Games on 31 March 2018, 18:45:03
Pathfinder RPG (2nd Ed): Playtest Adventure: Doomsday Dawn(Available for Pre-order until 18-4-18)

Mysterious ancient artifacts from the early days of desert-choked Osirion count down the years until a rare planetary conjunction that will align Pathfinder's world of Golarion with the hostile planet Aucturn, allowing the ravenous hordes of the Dominion of the Black to surge forth and harvest the brains of the Inner Sea, remaking the world in their terrible, alien image. Doomsday Dawn takes players on a decade-long journey throughout Golarion as they attempt to understand and defeat the otherworldy menace and avoid utter catastrophe in this 96-page softcover collection of seven multi-encounter scenarios designed to introduce the Pathfinder Playtest rules in a guided shared playtest experience coinciding with regular surveys and feedback from players just like you!
Source: Pathfinder RPG (2nd Ed): Playtest Adventure: Doomsday Dawn(Available for Pre-order until 18-4-18) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8575)


Title: SG: Pathfinder RPG (2nd Ed): Playtest Flip-Mat Multi-Pack(Available for Pre-order until 18-4-18)
Post by: Spirit Games on 31 March 2018, 18:45:03
Pathfinder RPG (2nd Ed): Playtest Flip-Mat Multi-Pack(Available for Pre-order until 18-4-18)

Playtest the new Pathfinder rules in style with this collection of two double-sided Flip-Mats featuring four key encounter areas from the Pathfinder Playtest Adventure: Doomsday Dawn! Featured areas include a burnt-out crypt under the city of Magnimar, a ruined temple in the demon-infested Worldwound, a remote wizard's tower beside a mountain pool, and an arcanist astronomer's subterranean workshop! These portable, affordable maps measure 24" x 30" unfolded and 8" x 10" folded. Their erasable coated surface can handle any dry erase, wet erase, or even permanent marker.
Source: Pathfinder RPG (2nd Ed): Playtest Flip-Mat Multi-Pack(Available for Pre-order until 18-4-18) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8574)


Title: SG: Pathfinder RPG (2nd Ed): Playtest Rulebook HB (Available for Pre-order until 18-4-18)
Post by: Spirit Games on 31 March 2018, 18:45:03
Pathfinder RPG (2nd Ed): Playtest Rulebook HB (Available for Pre-order until 18-4-18)

The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback!
Source: Pathfinder RPG (2nd Ed): Playtest Rulebook HB (Available for Pre-order until 18-4-18) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8573)


Title: SG: Pathfinder RPG (2nd Ed): Playtest Rulebook SB (Available for Pre-order until 18-4-18)
Post by: Spirit Games on 31 March 2018, 18:45:03
Pathfinder RPG (2nd Ed): Playtest Rulebook SB (Available for Pre-order until 18-4-18)

The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback!
Source: Pathfinder RPG (2nd Ed): Playtest Rulebook SB (Available for Pre-order until 18-4-18) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8572)


Title: SG: Infinity: Quantronic Heat
Post by: Spirit Games on 11 April 2018, 16:45:03
Infinity: Quantronic Heat

A CYBER-THREAT IN THE HUMAN SPHEREAmid the glittering, skyscraper-studded, city block arcologies of Neoterra the backbiting industrial espionage of the hypercorps has finalyl boiled over into open violence and murder....or has it?When Bureau Noir agents are called in to investigate the shocking corporate raid, they quickly discover that there's a deeper conspiracy in play. A terrorist splinter group pursues a mysterious scheme of quantronic brinksmanship which threatens the entire Human Sphere.Quantronic Heat is a mini-campaign of three interlinked scenarios:Part 1: Conception. Unravel the puzzling enigmas surrounding the disappearance of Dr. Morgan Hart among the quantronic corridors and rain-slicked streets of Neoterra.Part 2: On Your Marks. Dive into the underground Remote racing circuit and seize control of a Remote while competing on the dangerous courses of the Sol Series!Part 3: Birth Pangs. In the stunning, action-packed finale of Quantronic Heat, pursue the terrorists back to their frozen Svalarheiman base in a planet-wide investigation of epic scale!
Source: Infinity: Quantronic Heat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8606)


Title: SG: Infinity: Player's Guide
Post by: Spirit Games on 11 April 2018, 16:45:03
Infinity: Player's Guide


Source: Infinity: Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8605)


Title: SG: Infinity: The Roleplaying Game
Post by: Spirit Games on 11 April 2018, 16:45:03
Infinity: The Roleplaying Game


Source: Infinity: The Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8604)


Title: SG: The Art of Symbaroum
Post by: Spirit Games on 11 April 2018, 16:45:03
The Art of Symbaroum


Source: The Art of Symbaroum (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8603)


Title: SG: Dungeon Crawl Classics 96: The Tower of Faces
Post by: Spirit Games on 11 April 2018, 16:45:03
Dungeon Crawl Classics 96: The Tower of Faces

A level 6 adventureBy Nick JudsonThe adventurers have been summoned to a mysterious black tower made of glass. They are given a simple mission: protect the mage's estate while he is distracted weaving a mighty spell. Surviving the five days of his spellcasting requires quick wits and sharp blades, for the estate has mischievous guests and strange visitors. In the end, the mage demands one final task: stand by his side as he binds a great horror from beyond!
Source: Dungeon Crawl Classics 96: The Tower of Faces (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8602)


Title: SG: Infinity: Player's Guide
Post by: Spirit Games on 11 April 2018, 22:45:04
Infinity: Player's Guide

DISCOVER ADVENTURE IN THE HUMAN SPHERE AND BEYOND...In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost...But beyond the terrifying holding action, the intrigues and adventures of the human sphere spin on. From the shattered planetoids of Human Edge, across the icy plains of Svalarheima, to the chrome towers of Neoterra, the hypercorps vie for dominance over both ally and adversary alike.This Player's Guide provides content drawn from Corvus Belli'sinfinity the Roleplaying Game, including everything a player needs to create characters from the Human Sphere and beyond, plus all the tools that will need to be referenced during play.An immersive Lifepath character creation system that allows you to choose from a wide range of backgrounds, from crazed Dog-Warrior to empathic Tohaa.Choose or roll to create the character you want, defining options such as attributes, faction, heritage, homeworld, social status, education, and career.Select your starting gear from a wide range of equipment such as the hacking device and programs you'll utilize, or the type of weapon and ammo you prefer.All the 2D20 rules you'll need to play, including Heat, Momentum, task resolution, and the triple dynamics of Warfare, Infowar, and Psywar.A gazetteer of humanity's near future, covering the systems and factions of the Human Sphere and beyond.Bonus content exclusive to the Player's Guide including the Agent Handler guide, 2d20 to N3 conversion guide, and stats for the iconic miniatures produced for this very RPG.
Source: Infinity: Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8605)


Title: SG: Infinity: The Roleplaying Game
Post by: Spirit Games on 11 April 2018, 22:45:04
Infinity: The Roleplaying Game

DISCOVER ADVENTURE IN THE HUMAN SPHERE AND BEYOND...In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost...But beyond the terrifying holding action, the intrigues and adventures of the human sphere spin on. Space pirates cruise through the shattered planetoids of Human Edge. Scientists and adventurers delve the oceans of Varuna. Merchants guilds scheme amidst the scourging sands of Bourak. From Yutang, the Emperor gazes forth from an uneasy throne. Titanic war machines stride across the icy plains of Svalarheima. Byzantine hypercops struggle for dominance amidst the chrome towers of Neoterra. For the last ten years, players have tested their mettle upon the battlefields of the Human Sphere in Corvus Belli's hugely-popular Infinity skirmish game. Now you can expand your adventures, diving deep into the amazing, never-before-seen depths of the Infinity universe with the ultimate science-fiction roleplaying game.PLAY THE DYNAMIC 2D20 GAME SYSTEM FEATURINGCinematic action driven by the twin engines of Heat and MomentumThe triple battlefields of Warfare, Infowar, and PsywarA multifaceted Zones system which brings the game world to lifeEXPLORE THE DEFINITIVE GUIDE TO THE INFINITY UNIVERSE WITHA complete chronology of the Human Sphere detailing centuries of bloodshedThe culture, history, and intrigue of ten powerful factionsGazetteers for all twelve worlds of the Human Sphere, including beautiful, full-colour mapsLEAP INTO YOUR CHARACTER BYForging your identity with an immersive Lifepath character creation systemFighting for your faction with the fractious, innovative Widlerness of Mirrors scenario design systemFacing dozens of fearsome, ready-to-play adversaries who stand between you and your destiny!
Source: Infinity: The Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8604)


Title: SG: The Art of Symbaroum
Post by: Spirit Games on 11 April 2018, 22:45:04
The Art of Symbaroum

ENTER THE WORLD of the fantasy tabletop roleplaying game Symbaroum, celebrated for its evocative art and captivating setting. When journeying through the pages of this book, remember the warnings spoken by the wardens of Davokar: tread carefully and do not disturb the ruins of old, for the darkness in Symbaroum is about to awaken.
Source: The Art of Symbaroum (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8603)


Title: SG: Our Friends The Machines and Other Mysteries
Post by: Spirit Games on 11 April 2018, 22:45:04
Our Friends The Machines and Other Mysteries

Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG.This book includes:Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird.Horror Movie Mayhem. The '80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store.The Mummy in the Mist. There are whispering rumours that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something, hungering after something. It will be up to the Kids to solve this mystery.A mixtape filled with mysteries. Eight short mysteries based on classic pop songs from the era.Blueprints, background and adventure hooks for four advanced and iconic machines from the world of the Loop.Hometown Hack. A guide to creating your very own setting for the game, complete with the Norfolk Broads, a UK-based Loop.
Source: Our Friends The Machines and Other Mysteries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8601)


Title: SG: Fire and Faith Map Folio
Post by: Spirit Games on 11 April 2018, 22:45:04
Fire and Faith Map Folio

BRING YOUR BATTLES TO LIFE!"Frieda hate circuses. Demon monkey not make circus better."- Frieda the Grim, Halfling BarbarianThe Fire & Faith Map Folio brings you 36 maps from Fire & Faith - Battle Scenes for Four Icons, printed in glorious full colour by expert cartographers! The Map Folio includes:Player-facing maps for exciting battles in a diabolical sideshow tent, a demonic insect hive, the nightmare of a sleeping gold dragon, the solarium of the Cathedral in Santa Cora, and more.GM-only versions of each map with the encounter title, Fire & Faith page references, monster positions, and hidden terrain features.A full index so you can easily cross-reference the maps with scenes in Fire & FaithWhy run a straightforward, stand-up battle when you can make the PCs leap across floating stairs, while fighting flying demons, avoid being chewed up by the maw of a dungeon made of flesh, or undergo the Three Tests of the Silver Sensei? Get the Fire & Faith Map Folio today!
Source: Fire and Faith Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8600)


Title: SG: Fire and Faith: Battle Scenes for Four Icons
Post by: Spirit Games on 12 April 2018, 04:45:02
Fire and Faith: Battle Scenes for Four Icons

HAVE FAITH, BUT CARRY A BIG SWORD!Chase the Diabolist's Circus of Hell across the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Smash a demonic inquisition in the Crusader's name! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry!Fire & Faith includes:36 ready-to-run battles against enemies connected to the Crusader, Priestess, Great Gold Wyrm, and Diabolist.Gorgeous maps by our expert cartographers.Story hooks for getting your PCs into the fight - and possible outcomes based on their actions.Simple options to increase, or decrease a battle's difficulty.Storylines that link each battle to the one that comes after, so you can take the PCs from one full heal-up to the next using only the battles in the set - with room to expand on these stories to fill multiple sessions of gameplay.The Battle Scenes books are independent collections of icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain. Incorporate them into your existing campaign, use them for a zero-prep one-shot, or insert them into an adventure when an icon relationship roll calls fora complication.Battle Scenes: Our monsters, your story!
Source: Fire and Faith: Battle Scenes for Four Icons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8599)


Title: SG: Petersen's Abominations
Post by: Spirit Games on 12 April 2018, 04:45:03
Petersen's Abominations

A COLLECTION OF FIVE NIGHTMARISH MODERN-DAY SCENARIOS FOR THE CALL OF CTHULHU ROLEPLAYING GAME.Gathered from across the aeons, this anthology of horror brings together for the first time a series of scenarios from the mind of Sandy Petersen, the creator of the Call of Cthulhu Roleplaying Game. Each one-shot scenario is designed for one or more sessions of play. Within, you will find the following tales of mystery and horror:Panacea - Behind a miraculous cure for many ills hides a loathsome truth.Hotel Hell - An inheritance conceals a hideous secret that may spell the end of the world.Mohole - An experimental drilling project delves too deep and brings the attention of an ancient unspeakable horror.The Derelict - A final journey brings a remarkable discovery and a hidden terror.Voice on the Phone - A tale of two brothers set in the violent world of gang culture.Advice for getting the most out of the scenarios is provided, as well as suggestions for expanding the scope of the adventures. Each scenario comes with a set of ready to play pre-generated investigators. Get ready to enter the mind of the creator of Call of Cthulhu and enjoy the nightmare!You must have a copy of the Call of Cthulhu Keeper Rulebook 7th Edition to fully enjoy these scenarios.
Source: Petersen's Abominations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8598)


Title: SG: Star Trek Adventures: These are the Voyages Mission Compendium Vol 1
Post by: Spirit Games on 12 April 2018, 04:45:03
Star Trek Adventures: These are the Voyages Mission Compendium Vol 1

SPACE, THE FINAL FRONTIERThese are the Voyages: Mission Compeendium Volume 1 presents eight ready-to-play missions for Star Trek Adventures. Within this book, Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations.This book contains:Uncover the truth about an anomalous wormhole that has trapped an older starship vesselWeigh up the dilemma of the Prime Directive with an intelligent species that originates outside the confines of normal space and time, subjugated by another civilizationRescue a Federation science vessel, drifting dangerously inside the Romulan Neutral Zone, avoiding an escalation into warInvestigate strange events on Carina VII, where a colony is rapidly disintegrating around its foundationsExplore a strange alien space station, containing a massive forest eco-system of its ownFoil plans to spread a long dead plague and uncover the truths of its originStop the theft of an experimental torpedo and pursue its thieves to expose their plotRespond to a distress signal from a mining colony in revolt and discover new life in its minesThis book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: These are the Voyages Mission Compendium Vol 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8548)


Title: SG: Star Trek Adventures: Gamemaster Toolkit
Post by: Spirit Games on 12 April 2018, 04:45:03
Star Trek Adventures: Gamemaster Toolkit

"NOTHING REVEALS HUMANITY SO WELL AS THE GAMES IT PLAYS" - QThe Star Trek Adventures Gamemaster Toolkit gives the Gamemaster all the rules references they need to run a mission into the Final Frontier, right in front of them. It also gives players reference sheets for each of the roles in Starfleet and on the bridge of a Federation starship.The Gamemaster Toolkit includes:A giant Gamemaster screen, packed with rules for the 2D20 system and reference tables needed during play.Stunning starship art wrapped around the outer sides of the Gamemaster screen6 double-sided reference sheets including the actions of each role aboard a starship, Momentum spend reference tables, and conflict rules referencesAn A2 sized map of the Alpha and Beta Quadrants, with poster artwork on the reverse.This product requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: Gamemaster Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8547)


Title: SG: Dungeon Crawl Classics Limited Edition Treasure Chest #2
Post by: Spirit Games on 12 April 2018, 04:45:03
Dungeon Crawl Classics Limited Edition Treasure Chest #2

This special offer is a great deal for DCC RPG fans! This limited-time Treasure Chest contains 10 Dungeon Crawl Classics adventure modules from Goodman Games, at an introductory price, you'll save more than 50% on the original price! If you enjoy the adventures we encourage you to check out the rest of the line.Contents:DCC #66.5: Doom of the Scourge KingsDCC #67: Sailors of the Starless Sea (artists edition)DCC #68: People of the PitDCC #69: The Emerald Enchanter (sketch cover)DCC #72: Beyond the Black GateDCC #80: Intrigue at the Court of ChaosDCC #76: Colossus Arise!DCC #79: Frozen in Time (sketch cover)DCC #86: Hole in the SkyDCC #91: Journey to the Centre of Aereth
Source: Dungeon Crawl Classics Limited Edition Treasure Chest #2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8342)


Title: SG: Pathfinder Battles: Jungle of Despair Booster
Post by: Spirit Games on 12 April 2018, 16:45:02
Pathfinder Battles: Jungle of Despair Booster

Release date Friday 13th April
Source: Pathfinder Battles: Jungle of Despair Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8608)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III
Post by: Spirit Games on 12 April 2018, 16:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III

Release date Friday 13th April
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8607)


Title: SG: Pathfinder Battles: Jungle of Despair Booster
Post by: Spirit Games on 12 April 2018, 22:45:03
Pathfinder Battles: Jungle of Despair Booster

Release date Friday 13th AprilContains 4 random collectible figures.
Source: Pathfinder Battles: Jungle of Despair Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8608)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III
Post by: Spirit Games on 12 April 2018, 22:45:04
Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III

Release date Friday 13th AprilMonster Menagerie III brings you a vast array of all-new sculpts representing challenges for your heroes to overcome and allies to fight by your side.Though their power is great, fear not - for in this set you will find new allies as well, such as the legendry Nameless One and the powerful Dragonborn. Will you stand your ground as the fearsome Goblin Hucker throws an army your way? Maybe you will find that your fortune has been reversed as the cackling Nilbog seems to shrug off even the mightiest of strikes.Will you heroes rise to the challenge?Collect all 44 figures from Monster Menagerie III the eighth set of randomly sorted monsters and heroes in our exciting line of D&D miniatures. Icons of the Realms.Contains 4 collectible prepainted plastic figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8607)


Title: SG: Pathfinder Battles: Jungle of Despair Booster
Post by: Spirit Games on 13 April 2018, 22:45:02
Pathfinder Battles: Jungle of Despair Booster

Contains 4 random collectible figures.
Source: Pathfinder Battles: Jungle of Despair Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8608)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III
Post by: Spirit Games on 13 April 2018, 22:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III

Monster Menagerie III brings you a vast array of all-new sculpts representing challenges for your heroes to overcome and allies to fight by your side.Though their power is great, fear not - for in this set you will find new allies as well, such as the legendary Nameless One and the powerful Dragonborn. Will you stand your ground as the fearsome Goblin Hucker throws an army your way? Maybe you will find that your fortune has been reversed as the cackling Nilbog seems to shrug off even the mightiest of strikes.Will you heroes rise to the challenge?Collect all 44 figures from Monster Menagerie III the eighth set of randomly sorted monsters and heroes in our exciting line of D&D miniatures. Icons of the Realms.Contains 4 collectible prepainted plastic figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Monster Menagerie III (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8607)


Title: SG: Pocket Ultimate Power Rulebook
Post by: Spirit Games on 13 April 2018, 22:45:02
Pocket Ultimate Power Rulebook

Ultimate Power. the complete Mutants & Masterminds guide to super-powers, won five EN World Awards in 2007 and sold out its print run shortly thereafter. Now Ultimate Power is back, in a handy new pocket edition.Between these covers are over 150 superhuman powers; coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited power for your Mutants & Masterminds game, at a size easy to use at the game table!Ultimate Power is the sourcebook for super-powers in Mutants & Masterminds: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one has it all. It covers basic power effects, giving you the building blocks to describe and understand how powers work. With extras and flaws to modify those effects, power feats and drawbacks to refine them, and power structures to put the together in different ways, you can create any power or effect that you want for your game.Pocket Ultimate Power includes the entire contents of the original book, updated, and polished. With this book in your pocket...The Power is Yours!
Source: Pocket Ultimate Power Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8609)


Title: SG: Dark Terrors
Post by: Spirit Games on 17 April 2018, 18:45:02
Dark Terrors

PIERCING THE NIGHTYou heard the scream. It's important to remember that. Sometimes, when it's late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like.But it was a scream. You heard it, and you'll hear it again, because in the Sixth World, the supply of terror is growing. Bug spirits work to devour corporations from within. Shedim claim dead bodies and mobilize to their own dark ends. And the hidden corners of the metaplanes and the Matrix contain creatures that are best not imagined, because to imagine them is to sever ties with reason.Dark Terrors is a catalogue of the horrors lurking under the surface of the Sixth World. With plot updates and hooks, critter stats, and campaign information presented in an immersive style, it's an invaluable resource for players ready to stay on the edge of their seats. It is for use with Shadowrun, Fifth Edition and Shadowrun: Anarchy.
Source: Dark Terrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8610)


Title: SG: Alone Against The Dark: Defying the Triumph of the Ice
Post by: Spirit Games on 24 April 2018, 20:45:03
Alone Against The Dark: Defying the Triumph of the Ice


Source: Alone Against The Dark: Defying the Triumph of the Ice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8611)


Title: SG: Shadowrun Dice Set: Spellcaster
Post by: Spirit Games on 01 May 2018, 02:45:02
Shadowrun Dice Set: Spellcaster

6 x d6.
Source: Shadowrun Dice Set: Spellcaster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8626)


Title: SG: Shadowrun Dice Set: Decker
Post by: Spirit Games on 01 May 2018, 02:45:02
Shadowrun Dice Set: Decker

6 x d6.
Source: Shadowrun Dice Set: Decker (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8625)


Title: SG: Shadowrun Dice Set: Street Samurai
Post by: Spirit Games on 01 May 2018, 02:45:02
Shadowrun Dice Set: Street Samurai

6 x d6.
Source: Shadowrun Dice Set: Street Samurai (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8624)


Title: SG: Pathfinder Ruins of Azlant Dice Set
Post by: Spirit Games on 01 May 2018, 02:45:02
Pathfinder Ruins of Azlant Dice Set

Discover the Forgotten!Paizo Inc. and Q Workshop are proud to bring you the 100% official Pathfinder Ruins of Azlant Adventure Path dice. Each of these 7 (d4, d6, d8, d12, d20, d10 and 1 percentile die) adventurous dice bears designs suggestive of free spirits and destiny. Roll the dice and claim your destiny!
Source: Pathfinder Ruins of Azlant Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8623)


Title: SG: Pathfinder Mummy's Mask Dice Set
Post by: Spirit Games on 01 May 2018, 02:45:02
Pathfinder Mummy's Mask Dice Set

Pyramid PowerPaizo Inc. and Q Workshop are proud to bring you the 100% official Pathfinder Mummy's Mask Adventure Path dice. Each of these 7 (d4, d6, d8, d12, d20, d10 and 1 percentile die) dice bear markings suggestive of ageless tombs and ancient magic. Just roll the dice to claim the fortune of the pharaohs!
Source: Pathfinder Mummy's Mask Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8622)


Title: SG: Pathfinder Strange Aeons Dice Set
Post by: Spirit Games on 01 May 2018, 08:45:02
Pathfinder Strange Aeons Dice Set

I'A! I'A!Paizo Inc. and Q Workshop are proud to bring you the 100% official Pathfinder Strange Aeons Adventure Path die. Each of these 7 (d4, d6, d8, d12, d20, d10 and 1 percentile die) adventurous dice bears designs suggestive of foul rituals and insanity. Roll the dice and claim your destiny!
Source: Pathfinder Strange Aeons Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8621)


Title: SG: Pathfinder Reign of Winter Dice Set
Post by: Spirit Games on 01 May 2018, 08:45:02
Pathfinder Reign of Winter Dice Set

Winter's Wrath!Paizo Inc. and Q Workshop are proud to bring you the 100% official Pathfinder Reign of Winter Adventure Path dice. Each of these 7 (d4, d6, d8, d12, d20, d10 and 1 percentile die) dice bear markings suggestive of frosty magic and arctic adventure. Roll the dice and strike back against the coming cold!
Source: Pathfinder Reign of Winter Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8620)


Title: SG: Pathfinder Wrath of the Righteous Dice Set
Post by: Spirit Games on 01 May 2018, 08:45:02
Pathfinder Wrath of the Righteous Dice Set

For Glory!Paizo Inc. and Q Workshop are proud to bring yuo the 100% official Pathfinder Wrath of the Righteous Adventure Path dice. Each of these 7 (d4, d6, d8, d12, d20, d10 and 1 percentile die) dice bear markings suggestive of a crusader's courage and righteous might. Roll the dice and learn whether you'll live to complete our quest!
Source: Pathfinder Wrath of the Righteous Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8619)


Title: SG: Pathfinder Shattered Star Dice Set
Post by: Spirit Games on 01 May 2018, 08:45:02
Pathfinder Shattered Star Dice Set

The Past Arises!Paizo Publishing and Q Workshop are proud to bring you the 100% official Pathfinder Shattered Star Adventure Path dice. Each of these 7 (d4, d6, d8, d12, d20, d10 and 1 percentile die) dangerous dice bear markings suggestive of ancient empires and lost magic. Roll the dice and face your doom!
Source: Pathfinder Shattered Star Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8618)


Title: SG: Call of Cthulhu: The Outer Gods Hastur Dice Set
Post by: Spirit Games on 01 May 2018, 08:45:02
Call of Cthulhu: The Outer Gods Hastur Dice Set

They say that to summon Hastur, you only need to say his name three times, that's why they call him He Who Is Not To Be Named. His connection to King in Yellow remains mysterious, they also say that Hastur likes to feast on brains. Oops, did we just use his name twice?This unique set of plastic polyhedral dice (d4, d6, d8, d10, d12, d20 and 1 percentile die) has originally been funded through Kickstarter, and now it's available in new colour versions to all Mythos fans!
Source: Call of Cthulhu: The Outer Gods Hastur Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8616)


Title: SG: Call of Cthulhu: The Outer Gods Nyarlathotep Dice Set
Post by: Spirit Games on 01 May 2018, 14:45:04
Call of Cthulhu: The Outer Gods Nyarlathotep Dice Set

The messenger of the Outer Gods, Nyarlathotep walks the Earth serving them. His weapons are deception and propaganda. He as many names, faces and cults all around the globe. Are you sure that you're not under his influence right now?This unique set of plastic polyhedral dice (d4, d6, d8, d10, d12, d20 and 1 percentile die) has originally been funded through Kickstarter, and now it's available in new colour versions to all Mythos fans!
Source: Call of Cthulhu: The Outer Gods Nyarlathotep Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8615)


Title: SG: Call of Cthulhu: The Outer Gods Cthulhu Dice Set
Post by: Spirit Games on 01 May 2018, 14:45:04
Call of Cthulhu: The Outer Gods Cthulhu Dice Set

No need for presentations - you know very well who the Gteat Cthulhu is. What can he do with these new tools? Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!This unique set of plastic polyhedral dice (d4, d6, d8, d10, d12, d20 and 1 percentile die) has originally been funded through Kickstarter, and now it's available in new colour versions to all Mythos fans!
Source: Call of Cthulhu: The Outer Gods Cthulhu Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8614)


Title: SG: Call of Cthulhu: The Outer Gods Azthoth Dice Set
Post by: Spirit Games on 01 May 2018, 14:45:04
Call of Cthulhu: The Outer Gods Azthoth Dice Set

Azathoth - the ruler and ancestor of the Outer Gods has his own dice now!"(...) he had seen the name, 'Azathoth' in the Necronomicon, and knew it stood for a primal horror too horrible for description." - HP LovecraftThis unique set of plastic polyhedral dice (d4, d6, d8, d10, d12, d20 and 1 percentile die) has originally been funded through Kickstarter, and now it's available in new colour versions to all Mythos fans!
Source: Call of Cthulhu: The Outer Gods Azthoth Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8613)


Title: SG: Horror GM's Screen
Post by: Spirit Games on 08 May 2018, 03:45:04
Horror GM's Screen

Contains:4 piece fold-out screen with all the tables and modifiers needed1 sheet of card stock charactersAbandoned Farmhouse 1st floor mapGURPS Lite RPG rules
Source: Horror GM's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8643)


Title: SG: Mordenkainen's Tome of Foes Limited Edition (5th Ed)
Post by: Spirit Games on 22 May 2018, 06:45:03
Mordenkainen's Tome of Foes Limited Edition (5th Ed)

Why do dwarves and duergar hate each other? How did the world come to have so many kinds of elves? What lies at the heart of the Blood War, the great cosmic struggle between demons and devils that threatens to destroy everything if either side were ever to emerge victorious?Mordenkaimen has all those answers and more - and now they can be yours, too.This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other worlds and other planes of existence, he has made many friends and has risked his life an equal number of times, to amass the knowledge contained herein.The first chapters present material for a Dungeon Master to add depth to a campaign that involves the characters in one or more of the ongoing conflicts described there. Options for players are provided as well, including new character races.In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters, new demons and devils, several varieties of other creatures from throughout the planes of existence.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Mordenkainen's Tome of Foes Limited Edition (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8557)


Title: SG: Mordenkainen's Tome of Foes (5th Ed)
Post by: Spirit Games on 22 May 2018, 06:45:03
Mordenkainen's Tome of Foes (5th Ed)

Why do dwarves and duergar hate each other? How did the world come to have so many kinds of elves? What lies at the heart of the Blood War, the great cosmic struggle between demons and devils that threatens to destroy everything if either side were ever to emerge victorious?Mordenkaimen has all those answers and more - and now they can be yours, too.This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other worlds and other planes of existence, he has made many friends and has risked his life an equal number of times, to amass the knowledge contained herein.The first chapters present material for a Dungeon Master to add depth to a campaign that involves the characters in one or more of the ongoing conflicts described there. Options for players are provided as well, including new character races.In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters, new demons and devils, several varieties of other creatures from throughout the planes of existence.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Mordenkainen's Tome of Foes (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8546)


Title: SG: Adventures Japan
Post by: Spirit Games on 22 May 2018, 18:45:02
Adventures Japan

Direct from Japan!RPG rules, solo &GM adventures plus manga all in one book.Find out what and how they are doing Role-Playing Games in Japan. This great intro book gives you a mini version of the T&T rules and a manga that shows you how characters e game. Also there is a solitaire adventure that allows you to play the game by yourself. PLUS two GM adventures you can run other players in. Everything y need is in this book - Give T&T Japan a try!
Source: Adventures Japan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8651)


Title: SG: Mindjammer: Children of Orion The Venu Sourcebook
Post by: Spirit Games on 22 May 2018, 18:45:02
Mindjammer: Children of Orion The Venu Sourcebook


Source: Mindjammer: Children of Orion The Venu Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8650)


Title: SG: Mindjammer: Blue
Post by: Spirit Games on 22 May 2018, 18:45:02
Mindjammer: Blue

Adventure in thr ruins of an alien world.Blue. A beautiful yet alien world. Until six hundred yesrs ago it was the home of an unimaginably advanced alien species, poised in splendid isolation on the brink of transcendence, refusing even to communicate with the lesser intelligencies which had colonised its planetary twin. That'd be us - homo variens, the diverse and curious descendants of the colonists from Old Earth. Even our probes and telescopes were deflected, leaving us with tantalising glimpses of wonders beyond our ability to understand.Then, six hundred hears ago, the alien civilization fell. Almost overnight: the lights on the surface of the planet Blue went out, the aliens' structures seemed to dissolve, and the barrier which had protected them from prying eyes for millennia collapsed. But where had theyall gone? Amid magnificent ruins we found devolved life forms, as confused and as uncomprehending as we are.None of us ever knew whar had been lost. Until now. Now the Blues are back - and no one knows if even the Commonality can resist them. Let's hope they want to be friends...There's been a murder on the fallen world of Blue, a planet of ragtag survivors and curious human colonists researching the remains of a near-transcendant alien civilization. But the culprit is stranger than anyone had imagined; and, as factions manoeuvre for influence and control, a mystery is uncovered which threatens to change the Commonality forever!BLUE includesTwo whole alien worlds: maps, ecosystems, exointelligences, cultures and moreA multi-session adventure of intrigue, conspiracy and mystery spanning an entire star systemsecrets of the Commonality and the Mindjammer setting.BLUE is a complete adventure supplement for Mindjammer: The Roleplaying Game. The Mindjammer: The Roleplaying Game core book is required for play.
Source: Mindjammer: Blue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8649)


Title: SG: Mindjammer: The Far Havens
Post by: Spirit Games on 22 May 2018, 18:45:02
Mindjammer: The Far Havens

A light in the Dark Places Above the Galactic Plane!Fire your planing engines beyond the Rim, above the galactic plane to the outer worlds, free from Commonali assimilatioin. There's a bounty out here on Event Horizon Probes, and the only sybthetics are those who serve us.My family is from the revered Wayfarers' Guild, with voyager eugenics strong inour lineage. I do not hold tothe Utopian rapture, for I have flown a Stargull across the Dragonfly Ruins on Balar, and believe thbat. All our fates are to be found there.Join us! Thinl free! Live true! We are the Far Havens. We stand together; we go beyond.The  Far Havens is a campaign pack supplement for hour  Minjammer game, providing rich serting detail for an exotmix polity far beyond the Commonality frontier, above the galactic plane, which firecely resists the inexorable advance of the event probes. Join the Licensed Free Agents and the New Traders: explore this perilous frontier, and fight the machinations of the Commodus sentience and the rise of ancient powers...The Far Havens includes:A whole new Outer Worlds polity, beyond the Commonality FrontierDozens of new worlds to explore, complete woth starmaps, planetary maps and statisticsOrganizations, technology, ships, new genotypes and life formsMysteries, intrigue and adversaries for your Mindjammer campaign!E Far Havens is a complete campaign pack for Mindjamme: The. Roleplaying Game. The Minjammer: The Roleplaying Game core book is fequired for play.
Source: Mindjammer: The Far Havens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8214)


Title: SG: Realms of Terrinoth
Post by: Spirit Games on 23 May 2018, 00:45:02
Realms of Terrinoth


Source: Realms of Terrinoth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8657)


Title: SG: Fate Horror Toolkit
Post by: Spirit Games on 23 May 2018, 00:45:02
Fate Horror Toolkit


Source: Fate Horror Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8656)


Title: SG: Space 1889 Ubiquity Dice Set
Post by: Spirit Games on 23 May 2018, 00:45:02
Space 1889 Ubiquity Dice Set

Dice set containing nine 8-sided custom dice for the role-playing game Space: 1889.
Source: Space 1889 Ubiquity Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8655)


Title: SG: Space 1889: Venus
Post by: Spirit Games on 23 May 2018, 00:45:02
Space 1889: Venus

Everything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of,But never published -  because it was toofAntastic.From before the the beginings of history, mankind had spun tales and wondered about that bright point. Of light named for the Roman goddess of love:  Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding benexath the swirling clouds of Venus. Then, the first pioners started their journey into the ether, and found the Morning Star to be a deadly GArden of Eden. The first expeditions entered a world resembling an Esrth 150 million years past. Steaming nungles, treacherous swamps, and stormy oceanscover its surface. Giant dinsoaurs dominate the planet, and in the midst of these primeval beasts, strange and alien Lizard-men peoples fight for survival. Despite its hostile nature, thousands of human colonists have already been lured to Venus, searching for resources, treasures, nre territories and more...With this sourcebook you and your fellow players can now plunge into the "green hell" of the Morning Star! Try your luck as a soldier-of-fortune in the pioneer settlements and the wilderness of Venus. Or perhaps as a scientist,  wonders of a new world. As a colonist you can create a new home far away from Mother Earth. As a secret agent you might want to intervene in the dangerous bloody game of the grest powers. Or you can choose toplay a Venusian warrior defending his homeland against the cold, emotionless invaders from beyond space. It's up to you.This source book tells you everything you need to know about settlements of the four nations represesnted on Venus - Great Britain, Germany, Italy and Russia - as well as some. Inor powers and stakeholders: only here can you glean what they have establish so far, what they are up to in the future, and which dark crimes they are trying to cover up. You'll also learn about every day. Life in the colonies and settlements, the exploitation of natural resources, and the conflicts that a rise among the colonists.Also included is an exclusive chapter on the"Ha", as the. Venusians call themselves. This source book plrovides all the informatioin needed concerning the culture, the. Iology, and the young civilization of the alien Lizard-men  that allows you to portray a Venusian authentically during play. Of course,  you will also find extensive material on the unique flora and fauna of the Morning Star - not only neew monsters to trouble your player characters, but also the innumerable exotic biological treasures flourishing on Venus.Fuethermore you will find new equipment, sample characters and tips and advice on how to play adventures on Venus, as well as a detailed "chemistry set" with exciting new rules for inventioins. These will allow your player characters to exploit the natural resources of Venus and develop new drugs, chemicals, and all minds of bizarre and wondrous substances.Last but not leaast, we will also unveil many a secret that still lies hidden beneath the misty shrouds of the Green Planet.The deadly swamps of the Morning Star await you!
Source: Space 1889: Venus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8654)


Title: SG: The Coming Storm
Post by: Spirit Games on 23 May 2018, 00:45:02
The Coming Storm

In Sartar, the Red Cow clan are surrounded by their enemies and occupied by the Lunar Empire. To their south the Culbrea tribe cast greedy eyes on the clan's cows, to the north the treacherous Dinacoli seek vengeance for old wounds, and to the east the monstrous Telmori, a tribe of werewolves listen to a new lesder, Jogar Sog, who calls on the wolfmen to slaughte their ne ifhbours. The winds that bring the Hero Wars are blowing, can your heroes see your clan through The Coming War.The Coming Storm Is the guide to the Glorantha setting of the Red Cow clan in Sartar. with over 60 detailed and illustrated NPCs, write-ups of all major locations, maps, history of the Cinsina, anddetails of the neighbouring Dolutha, Two Pine, and Emerald Sword clans. Also covered are the Telmori werewolves , Wulfsland settlers, local rebel lesdes and the ghouls of the Woods of the Dead. This book provides everything you need to run a classic clan-based Sartarite campaign.The  Coming Storm forms the setting for the forthcoming The Eleven Lights an epic campaign taking the Red Cow through the opening days of the Hero Wars from 1618-1625.
Source: The Coming Storm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8653)


Title: SG: The Eleven Lights
Post by: Spirit Games on 23 May 2018, 06:45:02
The Eleven Lights

The Hero Wars Begin in Dragon Passyou are heroes of the Red Cow clan, from the Cinsina tribe, of the Jonstown Confederation in the kingdom of Sartar. Fend off Chaos, werewolves, other tribes and more in this epic campaign that takes your heroes from the depths of the Occuppation of the mingdom of Sartar by the Lunar Empire in 1618 through to the liberation of the kingdom in 1625.The campaign in this book has a year-by-year outline for events for the Red Cow clan and Dragon Pass for those years. Included are twenty complete adventures set in that exciting period, along with many more adventure seeds.  The adventures feature twlo complete heroquests, including a quest to the Underworld and Sky that will result in your PCs changing the world.What is Heroquesr?br>Heroquest is an innovative, dynamic, and flexible story-game rules engine. It presents a simple rules system that 'gets out of the way' making it quick to prepare for a game, or in play - leaving more time for the story. It allows Game Masters to run games modelled on ancient myth, epic sagas, and tales of hi adventure. Heroquest encourages creative input from players. Resulting in an exciting, unpredictable narrative created through group play.What is GloranthaGlorantha is the most elegant, original, and imaginative fantasy setting since Middle  Earth. A unique bronze age setting, it is a world of exotic myth and awesome magic, self-contained and unique in its creation. The existence and use of magical and mythic ralms are central to the physics of Glorantha. Here the gods and heroes guard and guide their followers, sharing magics while pursuing their own enigmatic ends. Glorantha's detailed cultures, histories, and myths are shaped by gods, heroes, and magic, and yet ade plausable and logically self-consistent. Glorantha has been the setting for the RuneQuest roleplaying game, and the award-winnijng compiter game King of Dragonpass. Glorantha is fully described in the Guide to Glorantha.This is nit a standalone book. This book is a companion to The Coming Storm which details the setting inwhich the adventures here take place: The Red Cow clan and their neighbours. It is intended for use with that prosuct. It requires the use of the HeroQuest Glorantha rules.
Source: The Eleven Lights (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8652)


Title: SG: Adventures Japan
Post by: Spirit Games on 23 May 2018, 06:45:02
Adventures Japan

Direct from Japan!RPG rules, solo &GM adventures plus manga all in one book.Find out what and how they are doing Role-Playing Games in Japan. This great intro book gives you a mini version of the T&T rules and a manga that shows you how characters see game. Also there is a solitaire adventure that allows you to play the game by yourself. PLUS two GM adventures you can run other players in. Everything you need is in this book - Give T&T Japan a try!
Source: Adventures Japan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8651)


Title: SG: Mindjammer: Children of Orion The Venu Sourcebook
Post by: Spirit Games on 23 May 2018, 06:45:02
Mindjammer: Children of Orion The Venu Sourcebook

You Will Kneel Before the Emperor of Die!"To dwell on the past is weakness. We were born from nucleonic fire. We were forged inflame and suffering. And now we march to the stars and make the spawn of abomination burn!"Welcome to the Bright Empire of Venu - the interstellar civilization of the "bad guys" of Human Space! An ancient people of Xenophobic human supremacists, survivors of an ancient war, now hell bent on cleansing the cosmos of abomination and bringing the purifying word of their undying God-Emperor to the stars.Filled with never-before published details of the implacable foe of the New Commonality of Humankind, Children of Venu presents the greatest example of just how wrong societies can go when cultures get bent out of shape. This book includes:Prehistories and histories of the Empire of VenuThe strange powers of the Dark RadienceStarmaps and world descriptionsFull details for creating Venu characters, including genotypes, occupations, and culturesVenu tech and starshipsGuidelines for playing Venu campaigns. Fight against the Venu, or play a Venu character yourself!A sourcebook for Mindjammer: The Roleplaying Game. The Mindjammer Roleplaying Game core book is required for play.
Source: Mindjammer: Children of Orion The Venu Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8650)


Title: SG: Mindjammer: Blue
Post by: Spirit Games on 23 May 2018, 06:45:02
Mindjammer: Blue

Adventure in thr ruins of an alien world.Blue. A beautiful yet alien world. Until six hundred years ago it was the home of an unimaginably advanced alien species, poised in splendid isolation on the brink of transcendence, refusing even to communicate with the lesser intelligencies which had colonised its planetary twin. That'd be us - homo variens, the diverse and curious descendants of the colonists from Old Earth. Even our probes and telescopes were deflected, leaving us with tantalising glimpses of wonders beyond our ability to understand.Then, six hundred hears ago, the alien civilization fell. Almost overnight: the lights on the surface of the planet Blue went out, the aliens' structures seemed to dissolve, and the barrier which had protected them from prying eyes for millennia collapsed. But where had they all gone? Amid magnificent ruins we found devolved life forms, as confused and as uncomprehending as we are.None of us ever knew what had been lost. Until now. Now the Blues are back - and no one knows if even the Commonality can resist them. Let's hope they want to be friends...There's been a murder on the fallen world of Blue, a planet of ragtag survivors and curious human colonists researching the remains of a near-transcendant alien civilization. But the culprit is stranger than anyone had imagined; and, as factions manoeuvre for influence and control, a mystery is uncovered which threatens to change the Commonality forever!BLUE includesTwo whole alien worlds: maps, ecosystems, exointelligences, cultures and moreA multi-session adventure of intrigue, conspiracy and mystery spanning an entire star systemsecrets of the Commonality and the Mindjammer setting.BLUE is a complete adventure supplement for Mindjammer: The Roleplaying Game. The Mindjammer: The Roleplaying Game core book is required for play.
Source: Mindjammer: Blue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8649)


Title: SG: Mindjammer: The Far Havens
Post by: Spirit Games on 23 May 2018, 06:45:02
Mindjammer: The Far Havens

A light in the Dark Places Above the Galactic Plane!Fire your planing engines beyond the Rim, above the galactic plane to the outer worlds, free from Commonality assimilation. There's a bounty out here on Event Horizon Probes, and the only synthetics are those who serve us.My family is from the revered Wayfarers' Guild, with voyager eugenics strong in our lineage. I do not hold to the Utopian rapture, for I have flown a Stargull across the Dragonfly Ruins on Balar, and believe that. All our fates are to be found there.Join us! Think free! Live true! We are the Far Havens. We stand together; we go beyond.The  Far Havens is a campaign pack supplement for hour  Mindjammer game, providing rich setting detail for an exotic polity far beyond the Commonality frontier, above the galactic plane, which fiercely resists the inexorable advance of the event probes. Join the Licensed Free Agents and the New Traders: explore this perilous frontier, and fight the machinations of the Commodus sentience and the rise of ancient powers...The Far Havens includes:A whole new Outer Worlds polity, beyond the Commonality FrontierDozens of new worlds to explore, complete with starmaps, planetary maps and statisticsOrganizations, technology, ships, new genotypes and life formsMysteries, intrigue and adversaries for your Mindjammer campaign!E Far Havens is a complete campaign pack for Mindjammer: The. Roleplaying Game. The Mindjammer: The Roleplaying Game core book is required for play.
Source: Mindjammer: The Far Havens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8214)


Title: SG: Realms of Terrinoth
Post by: Spirit Games on 23 May 2018, 18:45:02
Realms of Terrinoth

Enter a World of Ancient Magics and Terrible Dangers Ready your sword and spellbook for adventure in the fantasy land of Terrinoth! Using the GENESYS Roleplaying System, this sourcebook allows players to explore the magical RUNEBOUND setting filled with tragedy and mystery. Terrinoth faces darkness on all sides - ghastly skeletal Reanimates, raging dragons, and even horrific demons - and heroic characters are needed more than ever to rise to its defence. With Realms of Terrinoth, you'll be ready for the challenge!This supplement for the GENESYS roleplaying game includes:The history of Terrinoth, from the primordial fall of the Elves to the fiery invasion of the Dragonlords and beyond.Character creation options for playing races like Latari Elves, Orcs of the Broken Plains, Catfolk, Forge Dwarves, and Gnomes.New character careers such as Mage, Scoundrel and Warrior.Heroic Abilities that allow characters to perform singularly wondrous feats, create powerful signature weapons, and more.New weapons, gear, mounts, services, and other items essential for adventuring in Terrinoth and the other lands of Mennara. You can even wield one of the fabled runebound shards.Crafting rules for fashioning unique weapons, powerful magic items, and mysterious alchemical potions.New rules for using magic, including spells for reanimating the dead, calling upon the gods for aid, and accessing primal forces.A tour across Terrinoth, home of the valiant Daqan Lords but also the foul Mistlands of the undead. Delve into the ancient Elven forests and the Dwarven Kingdoms underneath the Dunwarr Mountains, as well as the far-off desert sands of Al-Kalim, the frozen wastes of Isheim, and the deadly jungles of Zanaga.
Source: Realms of Terrinoth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8657)


Title: SG: Toxic Alleys
Post by: Spirit Games on 06 June 2018, 06:45:02
Toxic Alleys

IT'S COMING DOWNIn any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties get their hands on enough power of any kind, those simmering tensions would explode.DeeCee, the UCAS capital, is full of all kinds of power, and enough factions are grabbing for it that the prospect of open fighting or worse is growing. This is especially worrisome since some of the factions have nothing on their mind other that utter destruction. The law firm of Stark, Theissen, and Van Der Mar is making too much money from the status quo to want it to change, and they're about to discover that shadowrunners might be the only thing that can stop advancing secret plots from plunging the sprawl into complete disaster.Toxic Alleys is a complete adventure for use with Shadowrun, Fifth Edition. While it draws on existing plot lines, it stands on its own and can be enjoyed by any team of runners looking for a challenge.
Source: Toxic Alleys (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8668)


Title: SG: Unlimited Power A Sourcebook For Mystics
Post by: Spirit Games on 06 June 2018, 06:45:02
Unlimited Power A Sourcebook For Mystics

RELEASE DATE 7-6-18A long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power A Sourcebook For Mystics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8667)


Title: SG: Unlimited Power A Sourcebook For Mystics
Post by: Spirit Games on 07 June 2018, 16:45:02
Unlimited Power A Sourcebook For Mystics

A long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power A Sourcebook For Mystics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8667)


Title: SG: Unlimited Power: A Sourcebook For Mystics
Post by: Spirit Games on 08 June 2018, 16:45:01
Unlimited Power: A Sourcebook For Mystics

A long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power: A Sourcebook For Mystics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8667)


Title: SG: Five Fingers: Port of Deceit
Post by: Spirit Games on 14 June 2018, 18:45:01
Five Fingers: Port of Deceit

The Port of Five Fingers AwaitsEnter the city of Five Fingers at your own risk. Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue, and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end.Every chapter is narrated by a different personality living in the city, and each narrator provides a unique point of view and expertise. In addition to the six chapters covering city life, industry, crime, history, and politics, there is a chapter specific to gamemasters that shed light on the various plots and rumours throughout the book in addition to providing guidance for running various campaigns in the city.Experience with these pages:A full colour fold-put map of the cityRules applicable to any city campaign such as rooftop chases, neighbourhood ratings, and guidelines for running a gang (or fighting one)Three new prestige classes: the Agent, the Enforcer, and the Malefactor of ThamarAll manner of shops, mercenary companies, gambling halls, gangs, coves, and cults to discover as well as nearly 200 NPCs to meetFive Fingers is a lively location that can serve as the hub of a variety of campaigns including crime, intrigue, and horror themes, and this book is your key to the city. Enjoy our stay.This product is compatible with the 3rd edition and revised 3rd edition rules under the open gaming licence.
Source: Five Fingers: Port of Deceit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8669)


Title: SG: The Great Rift Adventure 1: Islands in the Rift
Post by: Spirit Games on 19 June 2018, 21:45:01
The Great Rift Adventure 1: Islands in the Rift

In Great Rift Adventure 1: Islands in the Rift. the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space 'behind the claw' in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different word and not in a flyable condition.Once the Travellers manage to reach the ship they can finally begin their voyage across the Islands subsector. This, too, is not a simple matter. The Islands are prone to tension at the best of times and, at present, worlds in the region are on the brink of war. The Travellers risk being mistaken for spies - and not without cause, for their ship is a imperial intelligence-gathering vessel. The Travellers will need to make a detour to collect a hidden stash of data before transit to Zuflucht, and there are those who want to get their hands on it first.
Source: The Great Rift Adventure 1: Islands in the Rift (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8672)


Title: SG: The Great Rift Box Set
Post by: Spirit Games on 19 June 2018, 21:45:02
The Great Rift Box Set

The Last Great Unknown in Charted Space.Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar flight, and of starship wrecks belonging to no known race.From the cold war of the Islands Cluster to the isolation of the Boulderfield, the Great Rift is a pace of varied and insidious danger. A miscalculated jump means a slow death in deep space - yet Travellers are willing to take the risk.What awaits the intrepid voyager who finds an undiscovered star system or deep-space object? What secrets lie within the Great Rift, hidden in the vast emptiness or forgotten by ordinary starfarers? There are great risks here, it is true, but with them comes the chance to be the first people in history to stand on a new world and gaze upon what no-one else has ever seen.Inside this set you will find:BOOK 1: The Great Rift - A traveller's guide to the Great Rift, how to traverse it, and explorations of Corridor sector and the Riftspan Reaches.BOOK 2: Touchstone & Afawahisa - Continue exploring deeper into the Great Rift with Afawahisa and Touchstone sectors.BOOK 3: Reft - The worlds and peoples of the most populated sector of the Great Rift.BOOK 4: Deep Space Exploration Handbook - What is beyond Charted Space in the cold void of the Great Rift? Push further into the night with this guide to deep space phenomena and the spacecraft that traverse it.Plus three giant double-sided posters illustrating the sectors of the Great Rift and the mysterious Phobetor system.
Source: The Great Rift Box Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8671)


Title: SG: Sandy Petersen's Cthulhu Mythos
Post by: Spirit Games on 19 June 2018, 21:45:02
Sandy Petersen's Cthulhu Mythos

The Stars ar Right!Sandy Petersen's Cthulhu Mythos is the definitive volume of all things Cthulhu for the Pathfinder Roleplaying Game system. Sandy Petersen, the author of the Call of Cthulhu roleplaying game (and first game to feature and extensively explore the Cthulhu Mythos) now presents an updated interpretation of Great Old Ones, monsters, cults and cultists, magic, artifacts and other Cthulhu lore.Inside you'll find over 40 new Mythos monster stat blocks, as well as a separate bestiary of over 60 stat blocks of Mythos monsters reprinted from Pathfinder Roleplaying Game source books. Together with over 100 monsters, this book serves as a one stop source for any Mythos monster encounter for your game!New rules for encountering Great Old Ones, the vast cosmically powerful entities of the Cthulhu Mythos, are presented as well. Cthulhu and his friends are far too powerful to serve as mere encounters with a normal stat block. Instead, this book presents them with an Elder Influence stat block, created to represent beings of enormous power. There are 25 Great Old Ones presented, from Abhoth to Yog-Sothoth, the Opener of the Way!It includes four new playable races: Dreamlands cats, ghouls, gnorri, and zoogs, as well as character options for all. To add flavour to your campaign we designed special insanity rules and included an enormous section on the cults and cultists of the Mythos. There are forty new spells, plenty of magic items, and a new magic system of rituals for cultists to use.This book is the most complete and comprehensive sourcebook for all things Cthulhu. We hope it does not drive you insane!
Source: Sandy Petersen's Cthulhu Mythos (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8670)


Title: SG: Breath of the Kami
Post by: Spirit Games on 28 June 2018, 22:45:02
Breath of the Kami


Source: Breath of the Kami (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8674)


Title: SG: Adventure Path 06: Dead Suns (6 of 6) - Empire of Bones
Post by: Spirit Games on 03 July 2018, 20:45:02
Adventure Path 06: Dead Suns (6 of 6) - Empire of Bones

A NEAR DEATH EXPERIENCEThe undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Steller Degenerator. The heroes are massively outgunned, and their only hope to defeat the Corpse Fleet is by infiltrating the fleet's flagship and taking control of the vessel's bridge. Only then can the heroes pilot the ship on a collision course with the superweapon in a desperate bid to end both threats at once. if successful, the heros can destroy the Steller Degenerator, but they'll need to escape the carnage to live to tell the tale!This volume of Starfinder Adventure Path concludes the Dead Suns Adventure Path and includes:"Empire of Bones", a Starfinder Adventure for 11th-level characters, by Owen K.C. StephensAdvice on how you can continue your campaign past the final encounter and details on the devastation inflicted on the galaxy should the heroes fail, by John Compton.Technological specifications for starships of extraordinary size and power, bu Owen K.C. Stephens.A collection of starships from the dreaded undead navy known as the Corpse Fleet, By Jason Keeley.An Archive of new creatures, including a plethora of undead monstrosities and a crystalline humanoid that can redirect blasts of energy, by Owen K.C. Stephens and Larry Wilhelm.Statistics and deck plans for a massive undead flagship, by Owen K.C. Stephens, plus an introduction to a planet constantly wracked by energy storms, by Larry Wilhelm.
Source: Adventure Path 06: Dead Suns (6 of 6) - Empire of Bones (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8682)


Title: SG: Pathfinder Campaign Setting: Distant Realms
Post by: Spirit Games on 03 July 2018, 20:45:02
Pathfinder Campaign Setting: Distant Realms


Source: Pathfinder Campaign Setting: Distant Realms (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8681)


Title: SG: Adventure Path 131: War for the Crown (5 of 6) - The Reaper's Right Hand
Post by: Spirit Games on 03 July 2018, 20:45:02
Adventure Path 131: War for the Crown (5 of 6) - The Reaper's Right Hand

THE GRACE IN YOUR EYESWhen no one sits upon the Lion Throne, all shall try! As a final act of vengeance, High Strategos Pythareus's agents release evidence that the entire Stavian family line may be illegitimate, and no every noble in Taldor is willing to risk civil war to stake a clam to the crown. Can the PCs discover the remains of the First Epreror's tomb and seek his blessing to prove Eutropia's fitness to rule? And if the spirit of Tador's founder cannot answer their prayers, can they answer his?This volume of Pathfinder Adventure Path continues the war for the Crown Adventure Path and includes:"The Reaper's Right Hand", an extraplaner Pathfinder RPG adventure for 13th-level characters, by John Compton.A gazetteer of the district of Sayashto, an upscale neighbourhood in the infinite city of Axis, by John Compton.A look at Thamir Gixx, the Silent Blade, the wicked halfling god or murderers and assassins, by Jason Keeley.An overview of the major noble lines of Taldor, by Crystal Malersky.Five creatures born to the absolute law of the planar metropolis of Axis, including the high-minded impariut and the cosmic majesty of the edict dragon, by John Compton, Nathan King, and Greg A. Vaughan.
Source: Adventure Path 131: War for the Crown (5 of 6) - The Reaper's Right Hand (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8680)


Title: SG: Pathfinder Flip-Mat: Bigger Village
Post by: Spirit Games on 03 July 2018, 20:45:02
Pathfinder Flip-Mat: Bigger Village


Source: Pathfinder Flip-Mat: Bigger Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8678)


Title: SG: Pathfinder Flip-Mat Classics: Pub Crawl
Post by: Spirit Games on 03 July 2018, 20:45:02
Pathfinder Flip-Mat Classics: Pub Crawl


Source: Pathfinder Flip-Mat Classics: Pub Crawl (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8677)


Title: SG: Planar Adventures
Post by: Spirit Games on 04 July 2018, 02:45:01
Planar Adventures


Source: Planar Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8679)


Title: SG: Knights of Fate
Post by: Spirit Games on 10 July 2018, 06:45:03
Knights of Fate

A long time ago in a galaxy far, far away...The Jedi of old were legendary for their skill in battle, yet even the Jedi knew that a lightsaber could not solve all problems. The Warriors who dedicated their lives to marital discipline prized peace, but had the wisdom to fight only when necessary and to recognize those times. Now, such Warriors see the dire need to take up arms against the cruel oppression and senseless violence of the Galactic Empire.Master the arts of battle and achieve victory with Knights of Fate! This supplement expands upon the Force & Destiny Roleplaying Game, adding new content for Warriors and other characters seeking to imrpove their martial skills. Ready your blade and prepare to face worthy foes, perfect your technique, and make your triumphs known across the galaxy.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species, and specializations.New signature abilities and a new Force power to continue fighting despite terrible wounds.New weapons, armor, gear, vehicles, and starships to bring the fight to a Warrior's enemies.Guidance on Warriors in campaigns, including advice on managing Conflict, new rules for evaluating enemies, and rules for establishing a training school.
Source: Knights of Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8696)


Title: SG: Fragged Aeternum
Post by: Spirit Games on 10 July 2018, 06:45:03
Fragged Aeternum

You are an immortal Tethered,a powerful warrior in the endless city of AeternumAeternum, the eternal city, is a place of strife and mystery. It is a metropolis that spans the entirety of known existence, its buildings, parks, and streets stretch from horizon to horizon without end. Within Aeternum, the souls of the dead do not lie still. When a human dies, their soul will rise from their body as a green ghost of their former self. After the briefest pause, that soul will either ascend into the sky or crawl down beneath the ground. The people of the infinite city live their lives under the shadow of a disturbing revelation: the vast majority of souls do not ascend.The Tethered, an order of undying champions, have stepped forward to guide and protect humanity. The early Tethered chose humanity over Celestials, Fiends, and worldly motivations and strove to ensure that the people of Aeternum could live long enough to find a way for their souls to ascend.On the streets of Aeternum, the Tethered's stories are told. Heroic tragedies play out in brutal fashion, unacknowledged by the people the Tethered are sworn to protect. The flash of black powder and the gleam of blades in the moonlight accentuate their struggle. Death is little more than an inconvenience to them, but each defeat carries a measurable cost in human souls.The RulesThis book requires the Fragged Core Rule Book.Simplified rules.Manage your momentum in combatBrutal combatThe SettingGothic horror.Endless city.Immortal PCs.Fiends, Celestials, Monsters & More...Dramatic.
Source: Fragged Aeternum (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8695)


Title: SG: Fragged Seas
Post by: Spirit Games on 10 July 2018, 06:45:03
Fragged Seas

In the sea-drowned world of Toil, where dark gods roam, adventurous captains of sail and black-powder-fed cannonade count themselves kings and queens of the horizon.For they serve no master but themselvesWelcome to Fragged Seas and the world of Toil: a place of magic, myth, and adventure. Join the crew of a mighty ship and try to survive in a world consumed by the madness of ancient gods who have cursed the land and filled the world with magic and monsters.Navigate the waters of the Faerie Sea, the only safe haven from their direct presence, but beware the greed of fierce pirates, the machinations of once-great empires, and the terrible monsters which hunt these dark waters.Toil was once home to mighty empires and proud nations. They tamed the land, fought wars, and made history their own. But then came the Rise, when a dark magic awoke the Esoterica ancient eldritch gods, the Esoterica, long trapped inside the Fallen Star that had once broken the world.Now the remnants of Toil take to the Faerie Sea in an attempt to escape the gods. Here, the Free People are at an advantage, as they have long made their home among its many hidden and remote islands. Those new to the seas, such as the holy Kestrelt Empire, wealthy Tyvorosi Trade Guild, and the magical Shrajh, must adapt to this new life to survive. These nations clash as old grudges roar to the surface and fuel endless war, forcing smaller factions, like the deadly Ralkara and the indigenous God Born tribes, to take sides.Welcome to a world of unrest and magic, of cannon-fire and blood-drenched shores, dark gods and monsters. A place of terror and adventure beyond measure where life is short, but unrelentingly packed with thrills, unfathomable cruelty, and the nobility of a r are shining deed of heroism in a broken world.Welcome to Toil.The RulesYou will need the Fragged Core Rule Book.Loot, Treasure, and GreedManage your momentum in combatSailing shipsThe SettingEldritch Gods.Pirates.Exploration.Mystery.
Source: Fragged Seas (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8694)


Title: SG: Fragged Kingdom
Post by: Spirit Games on 10 July 2018, 06:45:03
Fragged Kingdom

The Archdruid is dead!Now is the time to reclaim the world for civilisation.Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet's own dark magic and direct strange otherworldly creatures with malicious intent. It is a world where death and mystery wait around every corner, behind every tree, and in every rocky crag.But it is also a world of hope. The war that has lasted a generation is over, and the denizens of Stronghold have begun to step out into the world once again. What awaits them is a vast, unexplored land, overgrown and full of grand treasures and lost magic waiting to be re-discovered.But the evil druids and the forces of the dark goddess, Neph, are still out there in the wilds, plotting their next move. They may have failed to conquer Stronghold, and their Archdruid lies dead, but they will not stop their campaign until all civilisation on Akharon is extinguished.The races who took up residence in Stronghold - the Kaltorans, Legion, Remnant, and Tolatl - are once again free to spread civilisation across the face of Akharon. As Stronghold struggles to support its growing population, and food rations grow thinner, the time has come for bold adventurers to leave and reclaim the wilds.The RulesThis book requires the Fragged Empire Core Rule Book.CraftingManage your momentum in combatOptional Holding and Nation Building rulesOptional Mass Combat rulesThe SettingNature vs civilisation.Religious tension.5 playable racesExplorationSet within the Fragged Empire Universe
Source: Fragged Kingdom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8693)


Title: SG: The Data Orb of Metakind #8
Post by: Spirit Games on 10 July 2018, 06:45:03
The Data Orb of Metakind #8

For the first time, an entire 24-page supplement devoted to a single artifact of the Ancient Ones!The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years.If you can successfully bond with the golden orb's AI, tetrabytes of arcane technological data can be yours, if you but survive its use.For while knowledge is power, it comes at a price.
Source: The Data Orb of Metakind #8 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8692)


Title: SG: Reliquary of the Ancient Ones #7: Gold Key Cover
Post by: Spirit Games on 10 July 2018, 12:45:02
Reliquary of the Ancient Ones #7: Gold Key Cover

When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross.But your tribe's Seeker teams are all out on missions, so it falls to you and your youngling friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet.Some of you will even make it back. Probably.
Source: Reliquary of the Ancient Ones #7: Gold Key Cover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8691)


Title: SG: Reliquary of the Ancient Ones #7
Post by: Spirit Games on 10 July 2018, 12:45:02
Reliquary of the Ancient Ones #7

When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross.But your tribe's Seeker teams are all out on missions, so it falls to you and your youngling friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet.Some of you will even make it back. Probably.
Source: Reliquary of the Ancient Ones #7 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8690)


Title: SG: The Apocalypse Ark #6
Post by: Spirit Games on 10 July 2018, 12:45:02
The Apocalypse Ark #6

The Ancients called it Beta Collection Unit NC-787.Its mission - to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creature to create genetically pure stock.Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it four thousands of years.When stories of a rogue "smart metal" being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-storey-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland. Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.
Source: The Apocalypse Ark #6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8689)


Title: SG: Blessings of the Vile Brotherhood #5
Post by: Spirit Games on 10 July 2018, 12:45:02
Blessings of the Vile Brotherhood #5

When your tribe's prize possession - a functioning medibot - finally breaks down, your Seeker team is given a holy quest.Take the dead bot on a long and perilous journey to the monks of The Holy Medicinal Order in hopes that their shamans can repair it.But the monks are not as the legends portray, and there is definitely something dark and dangerous going on in the holy monastery.
Source: Blessings of the Vile Brotherhood #5 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8688)


Title: SG: Warlords of Atoz #4
Post by: Spirit Games on 10 July 2018, 12:45:02
Warlords of Atoz #4

When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale.A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants - all in the name of a surviving Ancient One they worship as a god.The tribal elders send you and your Seeker team out to investigate, and if possible infiltrate, the temple of the great and powerful ATOZ!
Source: Warlords of Atoz #4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8687)


Title: SG: Incursion of the Ultradimension #3
Post by: Spirit Games on 10 July 2018, 18:45:01
Incursion of the Ultradimension #3

It rises - silent, ancient, and ominous - from the depths of the Monster Sea.A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen of Terra A.D. spill forth and ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world.What fiendish plans do they have in store for the rad-blasted world of Mutant Crawl Classics? Venture through the Retreat's glowing door and discover what awaits beyond!
Source: Incursion of the Ultradimension #3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8686)


Title: SG: A Fallen Star For All #2
Post by: Spirit Games on 10 July 2018, 18:45:02
A Fallen Star For All #2

A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones.The resulting mad, mad, mad land rush to go claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D., and at the direction of your tribal elders, that includes you and your Seeker team!
Source: A Fallen Star For All #2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8685)


Title: SG: Hive of the Overmind #1
Post by: Spirit Games on 10 July 2018, 18:45:02
Hive of the Overmind #1

Younglings on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive so far to the north of their homelands, labouring as drone-slaves of the savage ant-men.In a land where an "insect revolution" has taken place, the PCs must contend with insectoid mega fauna and a maze-like underground installation before facing the ominous Overmind: a building-sized insect queen cybernetically linked to an ancient chaotic AI.
Source: Hive of the Overmind #1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8684)


Title: SG: Judge's Screen
Post by: Spirit Games on 10 July 2018, 18:45:02
Judge's Screen

This 6-panel judge's screen contains all the essential game tables and reference material you'll need to run adventures in Terra A.D.
Source: Judge's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8683)


Title: SG: Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase)
Post by: Spirit Games on 11 July 2018, 12:45:01
Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase)

Release date Thursday 12th JulyThe First Steps into a Larger WorldRediscover the game that launched a generation of roleplaying with Star Wars: The Roleplaying Game 30th Anniversary Edition. This deluxe set compiles high-quality reproductions of both Star Wars: The Roleplaying Game and The Star Wars Sourcebook, originally published by West End Games in 1987.For Years, Star Wars: The Roleplaying Game served as a gateway to the Star Wars universe, with fast-paced rules that play as well now as they did 30 years ago. The Star Wars Sourcebook provided an unprecedented level of detail about that galaxy far, far away, and its influence continues today.Own a part of Star Wars gaming history, with Star Wars: The Roleplaying Game 30th Anniversary Edition.
Source: Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8675)


Title: SG: Star Trek Adventures: Beta Quadrant Sourcebook
Post by: Spirit Games on 11 July 2018, 12:45:02
Star Trek Adventures: Beta Quadrant Sourcebook

CROSS THE THRESHOLDYOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS...THEY'RE NOTHING COMPARED TO WHAT'S WAITING.The Beta Quadrant sourcebook provides Gamemasters and Players with a wealth of source material about the galaxy of Star Trek. Focused on the Beta Quadrant, The Beta Quadrant sourcebook contains:Information on the Federation's presence in the Beta Quadrant, including the homeworlds of Andoria, Earth, and Vulcan.Material about the Klingon Empire and its history, including information on its core worlds of Qo'noS, Boreth, Khitomer, and Rura Penthe.Information from the Romulan Star Empire on their history and politics, and information about their worlds Romulus and Remus.A host of new Federation species to choose from during character creation, including Benzite, Bolians, Efrosians, and KlingonsA selection of alien starships, from the Klingon Empire, Romulan Star Empire, Gorn Hegemony, Orion Syndicate, and civilian craft.Guidance for the Gamemaster on running missions and continuing voyages in the Beta Quadrant, with a selection of new Non-Player Characters to enhance encounters.This book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: Beta Quadrant Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8642)


Title: SG: Star Trek Adventures: The Command Division Supplemental Rulebook
Post by: Spirit Games on 11 July 2018, 12:45:02
Star Trek Adventures: The Command Division Supplemental Rulebook

MAKE IT SO, NUMBER ONE"Command a starship. A hundred decisions a day, hundreds of lives, staked on you making every one of them right." - Commodore StoneThe Command Division Supplemental Rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division. The Command Division supplemental rulebook includes:Detailed description of the command division, including its role in Starfleet, the various branches within the command division, the role of Fleet Operations, life as a command division cadet, and details on starship operations.Expanded 2D20 Social Conflict rules, enhancing social encounters and galactic diplomacy.More than 20 additional starships and support craft to command and pilot, including the NX, Nebula, Sovereign, and Steamrunner classes, as well as many shuttle types and the indomitable Work Bee!An expanded list of Talents and Focuses for command and conn characters.Advice on creating command division focused plot components for your missions to test the mettle of your captain and flight controller.New Rules on running Admiralty-level campaigns that let you command entire fleets, as well as information on commanding starbases.Detailed descriptions and game statistics for a range of Command and Conn focused NPCs and Supporting Characters.This book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: The Command Division Supplemental Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8641)


Title: SG: Star Trek Adventures: Borg Collective
Post by: Spirit Games on 11 July 2018, 12:45:02
Star Trek Adventures: Borg Collective

We are the Borg. You will be assimilated.Resistance is futile.10 highly detailed, 32mm scale, unpainted resin miniatures of the Borg collective for use with Star Trek Adventures the tabletop roleplaying game. This set contains 5 male and 5 female Borg drones.Some assembly may be required.
Source: Star Trek Adventures: Borg Collective (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8698)


Title: SG: Star Trek Adventures: The Next Generation Away Team
Post by: Spirit Games on 11 July 2018, 12:45:02
Star Trek Adventures: The Next Generation Away Team

Assemble and away team, Number One...10 highly detailed, 32mm scale, unpainted resin miniatures of a Starfleet away team for use with Star Trek Adventures the tabletop roleplaying game. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as one male and one female humanoid officer.Some assembly may be required.
Source: Star Trek Adventures: The Next Generation Away Team (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8697)


Title: SG: Mindjammer: Enchanced Space Schematic Poster Map
Post by: Spirit Games on 11 July 2018, 18:45:02
Mindjammer: Enchanced Space Schematic Poster Map


Source: Mindjammer: Enchanced Space Schematic Poster Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8699)


Title: SG: Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase)
Post by: Spirit Games on 12 July 2018, 17:45:02
Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase)

The First Steps into a Larger WorldRediscover the game that launched a generation of roleplaying with Star Wars: The Roleplaying Game 30th Anniversary Edition. This deluxe set compiles high-quality reproductions of both Star Wars: The Roleplaying Game and The Star Wars Sourcebook, originally published by West End Games in 1987.For Years, Star Wars: The Roleplaying Game served as a gateway to the Star Wars universe, with fast-paced rules that play as well now as they did 30 years ago. The Star Wars Sourcebook provided an unprecedented level of detail about that galaxy far, far away, and its influence continues today.Own a part of Star Wars gaming history, with Star Wars: The Roleplaying Game 30th Anniversary Edition.
Source: Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8675)


Title: SG: Implausable Deniability
Post by: Spirit Games on 17 July 2018, 20:45:01
Implausable Deniability

Congratulations Citizen!You have been selected for an exciting missionYour assignment is to:Determine why there's a microscopic shortfall in food VAT yields.Test experimental brain interface technology.Terminate terrorist mutant traitors.Identify and terminate saboteurs in your troubleshooter team.Determine the precise temperature at which your cranial fluid boils.Have fun. Fun is mandatory.All of the above.The odds of your survival can be greatly increased by:Not going on the missionDeep-tissue forehead cleansing.Developing the mutant power to levitate down elevator shafts.Concealing that you have the mutant power to levitate down elevator shafts.Terminating your fellow troubleshooters before they can terminate you.Purchasing this exciting adventure.All of the above
Source: Implausable Deniability (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8702)


Title: SG: Spell Card Character Folio: Tomb of Annihilation
Post by: Spirit Games on 17 July 2018, 20:45:02
Spell Card Character Folio: Tomb of Annihilation

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Tomb of Annihilation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8701)


Title: SG: Spell Card Character Folio: Papazotl's Tomb
Post by: Spirit Games on 17 July 2018, 20:45:02
Spell Card Character Folio: Papazotl's Tomb

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Papazotl's Tomb (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8700)


Title: SG: HeroQuest Glorantha
Post by: Spirit Games on 24 July 2018, 19:45:01
HeroQuest Glorantha


Source: HeroQuest Glorantha (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8708)


Title: SG: RuneQuest: Roleplaying in Glorantha Quickstart Rules and Adventure
Post by: Spirit Games on 24 July 2018, 19:45:02
RuneQuest: Roleplaying in Glorantha Quickstart Rules and Adventure


Source: RuneQuest: Roleplaying in Glorantha Quickstart Rules and Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8707)


Title: SG: 5th Edition Role Playing: Adventures Archives Vol. 1
Post by: Spirit Games on 24 July 2018, 19:45:02
5th Edition Role Playing: Adventures Archives Vol. 1


Source: 5th Edition Role Playing: Adventures Archives Vol. 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8706)


Title: SG: Frostbitten and Mutilated
Post by: Spirit Games on 24 July 2018, 19:45:02
Frostbitten and Mutilated


Source: Frostbitten and Mutilated (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8705)


Title: SG: Rogues Gallery
Post by: Spirit Games on 24 July 2018, 19:45:02
Rogues Gallery


Source: Rogues Gallery (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8704)


Title: SG: Greenwood of the Fey Sovereign
Post by: Spirit Games on 25 July 2018, 01:45:02
Greenwood of the Fey Sovereign


Source: Greenwood of the Fey Sovereign (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8712)


Title: SG: Fifth Edition Fantasy #13: Mystery Under the Monastery
Post by: Spirit Games on 25 July 2018, 01:45:02
Fifth Edition Fantasy #13: Mystery Under the Monastery


Source: Fifth Edition Fantasy #13: Mystery Under the Monastery (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8711)


Title: SG: Fifth Edition Fantasy #12: The Forgotten Hive
Post by: Spirit Games on 25 July 2018, 01:45:02
Fifth Edition Fantasy #12: The Forgotten Hive


Source: Fifth Edition Fantasy #12: The Forgotten Hive (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8710)


Title: SG: Dungeon Crawl Classics 97: The Queen of Elfland's Son
Post by: Spirit Games on 25 July 2018, 01:45:02
Dungeon Crawl Classics 97: The Queen of Elfland's Son


Source: Dungeon Crawl Classics 97: The Queen of Elfland's Son (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8709)


Title: SG: Monster of the Week 2nd Edition
Post by: Spirit Games on 25 July 2018, 01:45:02
Monster of the Week 2nd Edition

A Monster Lurks in the Shadows...Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully. This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons.In this revised edition, you'll find:Character creation rules to bring your hunter to life and create a cohesive hunting team.Eight simple moves to investigate and deal with monsters.An easy-to-use system based on the popular Apocalypse World RPG.Thorough mystery-creation tools and two ready-to-play mysteries.New material including an introductory mystery; example monsters like Balkan vampires, ghouls, and spore trolls; and hunter types like the Crooked and the Spell-Slinger.Grab the fireplace poker and open your spell book.That monster's going down!
Source: Monster of the Week 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8612)


Title: SG: Extremophilia
Post by: Spirit Games on 31 July 2018, 03:45:03
Extremophilia

DO YOU WANT TO LIVE FOREVER?A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the only ones to pay it.Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It's something far older, far stranger, and far more dangerous. Can the agents find the source of this terrifying threat and stop it? Or will they become just another vector for and all-too-unnatural disease?Gather your players. Horror, suspense, intrigue, death, and strange wonders await.Delta Green: Extremophilia is a scenario for Delta Green: The Roleplaying Game. It is playable with Delta Green: Need to Know or Delta Green: Agent's Handbook, also available.
Source: Extremophilia (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8715)


Title: SG: Kali Ghati
Post by: Spirit Games on 31 July 2018, 03:45:03
Kali Ghati

WHEN FIREPOWER FAILS"Kali Ghati" is a scenario for DELTA GREEN, the roleplaying game of Lovecraftian horror and conspiracy. The players' Agents are soldiers, intelligence officers, federal agents, or civilian contractors among the US forces in Afghanistan. Thanks to the machinations of Delta Green - a secret government program that confronts unnatural threats at any cost - all have been in country longer than they ever planned. They expect to be sent home soon. But now, they have a mission. Again.A fellow Delta Green operative has gone missing from an Army base in a troubled province. It's up to the players' Agents to find him before the disappearance draws attention that Delta Green cannot afford."Kali Ghati" includes a complete scenario and six ready-to-play Agents. It is playable with the core rulebook for DELTA GREEN: THE ROLEPLAYING GAME, the player-facing rules in DELTA GREEN: AGENT'S HANDBOOK, or the quickstart rules in DELTA GREEN: NEED TO KNOW, all separately available.
Source: Kali Ghati (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8714)


Title: SG: The Fall of Delta Green
Post by: Spirit Games on 31 July 2018, 03:45:03
The Fall of Delta Green

BURN AFTER READINGForty years ago, in 1928, the US government destroyed the small town of Innsmouth, Massachusetts.The Innsmouth Raid uncovered the Cthulhu cult, an unnatural threat to reality itself. Worse things lie hidden: Nazi sorcerers, Mi-Go brain harvesters, corpse-eating ghouls, nightmare dimensions, and a headless god offering apocalyptic rituals. Worst of all, under the MAJESTIC program, the federal government blindly strives to weaponise these toxic alien secrets.You are an agent of DELTA GREEN, a Top Secret classified black program, authorised but unacknowledged by the United States national security establishment.Your mission: Search out and destroy the unnatural at home and abroad. At all costs. At any cost.THE APOCALYPSE IS NOWMurder cults rise in the Middle East and in California.Riots against reality paralyse Paris. Russian spies undermine governments.American forces fight secret wars around the world, and pour fire and poison onto the jungles and villages of Vietnam.Space probes touch down on other worlds. People feel the light of invisible suns.In 1968, that's just the headlines.In the shadows, still fouler forces lurk. A sociopathic conspiracy offers the Earth to Nyarlathotep. The Mafia obeys inhuman commands. A Yellow Sign gleams in Cuba, and in San Francisco. Invisible torturers flow out of China. The world is going mad. The stars are coming right.The 1960s begin in sunny optimism and end in nighted disaster in the jungles of Indochina. After the summer of the 1950s, now comes the fall...The Fall of DELTA GREEN adapts the award-winning Delta Green: The Roleplaying Game to the award-winning GUMSHOE system. Although it is inter-operable with Trail of Cthulhu and Night's Black Agents, this corebook is all you need to play deadly one-shot adventures or a campaign spanning the years from hope to madness.
Source: The Fall of Delta Green (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8713)


Title: SG: Vampire: The Masquerade 5th Edition
Post by: Spirit Games on 31 July 2018, 03:45:03
Vampire: The Masquerade 5th Edition

Pre-orders welcomeModiphius have reminded us that customers pre-ordering from the shop get a free pdf of the new book - in fact they get two so that they can get a friend involved too.
Source: Vampire: The Masquerade 5th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8716)


Title: SG: Book of Demons
Post by: Spirit Games on 31 July 2018, 15:45:01
Book of Demons


Source: Book of Demons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8717)


Title: SG: Book of Demons
Post by: Spirit Games on 31 July 2018, 20:45:02
Book of Demons

DEMONS!The Archmage banishes them.The Crusader Conquers them.The Great Gold Wyrm Defies them.The Diabolist Summons them.When the world cracks open and demons attack,What Will YOU Do?The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age - the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breachers, and other, even weirder assaults on the world.FOR PLAYERS:The new demonologist class, with three paths that can be mixed together as an initiate or followed exclusively as a fanatic: the path of corruption, path of flame, and path of slaughter!FOR GAME MASTER:Six detailed hellholes and their denizens, plus advice on making your own.A new random demon abilities tableMonster stats for nine new demonsTrue and unbiased advice from the demons themselves on why player characters should be on their sideCitadels of the Crusader and the Diabolist
Source: Book of Demons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8717)


Title: SG: Scum And Villainy RPG
Post by: Spirit Games on 31 July 2018, 20:45:02
Scum And Villainy RPG

Release date Thursday 2nd August. Pre-orders welcome.Unwise Deals.Blaster Fights.High Adventure Among the Stars.Welcome to the World of Scum and Villainy.Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and ensure your fame across the sector?Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you'll find:A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, ad advancement.Ship "character sheets" that allow for XP spends, upgrades, and levelling up alongside your characters.Crew advancement opportunities to reflect the change from a ragtag group barely flying in the black to a reputed crew that has built a name across the sector.Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.Character and ship types to help create a unique and interesting crew at light speed.May Your Ship Fly True,and May Your Blasters Never Jam.
Source: Scum And Villainy RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8676)


Title: SG: Scum And Villainy RPG
Post by: Spirit Games on 02 August 2018, 14:45:01
Scum And Villainy RPG

Unwise Deals.Blaster Fights.High Adventure Among the Stars.Welcome to the World of Scum and Villainy.Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and ensure your fame across the sector?Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you'll find:A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, ad advancement.Ship "character sheets" that allow for XP spends, upgrades, and levelling up alongside your characters.Crew advancement opportunities to reflect the change from a ragtag group barely flying in the black to a reputed crew that has built a name across the sector.Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.Character and ship types to help create a unique and interesting crew at light speed.May Your Ship Fly True,and May Your Blasters Never Jam.
Source: Scum And Villainy RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8676)


Title: SG: Pathfinder Playtest Rulebook Special Edition
Post by: Spirit Games on 02 August 2018, 14:45:02
Pathfinder Playtest Rulebook Special Edition

JOIN THE EVOLUTIONThe evolution of the Pathfinder Roleplaying Game begins here! The rules in this book pave the way for next year's Pathfinder Second Edition, but we need your help to test and polish them for final release. The new rules make Pathfinder easier to play and learn while still providing the breadth of options that have made it one of the most popular tabletop roleplaying games of the last decade, allowing you to create the character you want to play and craft the stories you want to tell. Your feedback will help to evolve the game even further.This 432-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favourite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. Your next adventure is about to begin.This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in cloth bookmark. The perfect way to commemorate Pathfinder's new edition!
Source: Pathfinder Playtest Rulebook Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8576)


Title: SG: Pathfinder Playtest Rulebook Hardback
Post by: Spirit Games on 02 August 2018, 14:45:02
Pathfinder Playtest Rulebook Hardback

JOIN THE EVOLUTIONThe evolution of the Pathfinder Roleplaying Game begins here! The rules in this book pave the way for next year's Pathfinder Second Edition, but we need your help to test and polish them for final release. The new rules make Pathfinder easier to play and learn while still providing the breadth of options that have made it one of the most popular tabletop roleplaying games of the last decade, allowing you to create the character you want to play and craft the stories you want to tell. Your feedback will help to evolve the game even further.This 432-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favourite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. Your next adventure is about to begin.
Source: Pathfinder Playtest Rulebook Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8573)


Title: SG: Pathfinder Playtest Rulebook Softback
Post by: Spirit Games on 02 August 2018, 14:45:02
Pathfinder Playtest Rulebook Softback

JOIN THE EVOLUTIONThe evolution of the Pathfinder Roleplaying Game begins here! The rules in this book pave the way for next year's Pathfinder Second Edition, but we need your help to test and polish them for final release. The new rules make Pathfinder easier to play and learn while still providing the breadth of options that have made it one of the most popular tabletop roleplaying games of the last decade, allowing you to create the character you want to play and craft the stories you want to tell. Your feedback will help to evolve the game even further.This 432-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favourite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. Your next adventure is about to begin.
Source: Pathfinder Playtest Rulebook Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8572)


Title: SG: Sins RPG GM Screen
Post by: Spirit Games on 07 August 2018, 18:45:02
Sins RPG GM Screen


Source: Sins RPG GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8722)


Title: SG: Sins RPG
Post by: Spirit Games on 07 August 2018, 18:45:02
Sins RPG


Source: Sins RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8721)


Title: SG: The Yellow Clearance Black Box Blues Remastered
Post by: Spirit Games on 07 August 2018, 18:45:02
The Yellow Clearance Black Box Blues Remastered

You are YELLOW Clearance!Congratulations!The original Yellow Clearance Black Box Blues - revised, updated... Remastered!One of the most famous missions in Troubleshooter history has returned to enhance the lives of a new generation of clones. Once more Troubleshooters can pursue the elusive Black Box, explore Outdoors, and bring peace and security to Alpha Complex.We can't tell you what this adventure is about (except that lots of confused and desperate people are killing each other over a mysterious Black Box), but we can tell you what it (the mission, we mean, not the box - the Black Box, that is, not the one you are holding now) contains.This box contains:Track 1: Bop 'til You DropTrack 2: I was a Mutant for the FBITrack 3: No-One Gets Out of Here AliveTrack 4: Why Don't We Do It In The Road8 Unique Equipment Cards8 New Action Cards3 Two-Sided Map Cards
Source: The Yellow Clearance Black Box Blues Remastered (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8720)


Title: SG: Legend of the Five Rings RPG Beginner Game
Post by: Spirit Games on 07 August 2018, 18:45:02
Legend of the Five Rings RPG Beginner Game

Release date Thursday 9th August. Pre-orders welcome
Source: Legend of the Five Rings RPG Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8719)


Title: SG: Sins RPG
Post by: Spirit Games on 08 August 2018, 00:45:02
Sins RPG

You open your eyes, and find the whole world broken;The past you knew washed away in blood and fire,and the world all but consumed by the sins of our fathers.The song of the Mother denies the dead their rest,and they howl for the communion of all flesh; the end of mankind.Slavers scour the wastelands looking for the unfortunate and unwanted,wars of faith consume what remains of humanity's precious resources,and the cults of long forgotten gods rise to prominenceto proclaim their eldritch dominance once more.By all rights, you should close your eyes again,And let the comforting darkness of Mother's Song consume you.However, you, and those like you, are different.Against all odds, you fight back against the dying of the light.You hold on to what it is that makes you human.Against the onslaught of the coming darkness,You refuse to yield, refuse to die,And choose to live.The path ahead isn't easy,but your rebirth grants you the strength that few beings can match.You hold the power to drive back mankind's enemies, and the power to rule;To be a saviour, or a destroyer.Will you redeem mankind's Sins,or draw us forever into the darkness?Only one thing is certain;Your story is just beginning.
Source: Sins RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8721)


Title: SG: Legend of the Five Rings RPG Beginner Game
Post by: Spirit Games on 08 August 2018, 00:45:02
Legend of the Five Rings RPG Beginner Game

Release date Thursday 9th August. Pre-orders welcomeGather your friends, ready your katana, and prepare to become a samurai in the Emerald Isle of Rokugan!Whether you are brand-new to roleplaying or just new to the Legend of the Five Rings, the Beginner Game is the perfect point for players of all skill levels.Open the box and begin playing immediately!The Legend of the Five Rings Beginner Game features a complete, learn-as-you-go adventure. Players can jump right in and play as they learn the game, using pre-generated character folios that keep the rules right at their fingertips. Custom dice and an exciting game play system make every roll a dramatic event. detailed rules provide for hours of entertainment as you create your own stories.This is a complete standalone game for 3-5 players.
Source: Legend of the Five Rings RPG Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8719)


Title: SG: Legend of the Five Rings RPG Beginner Game
Post by: Spirit Games on 09 August 2018, 16:45:03
Legend of the Five Rings RPG Beginner Game

Gather your friends, ready your katana, and prepare to become a samurai in the Emerald Isle of Rokugan!Whether you are brand-new to roleplaying or just new to the Legend of the Five Rings, the Beginner Game is the perfect point for players of all skill levels.Open the box and begin playing immediately!The Legend of the Five Rings Beginner Game features a complete, learn-as-you-go adventure. Players can jump right in and play as they learn the game, using pre-generated character folios that keep the rules right at their fingertips. Custom dice and an exciting game play system make every roll a dramatic event. detailed rules provide for hours of entertainment as you create your own stories.This is a complete standalone game for 3-5 players.
Source: Legend of the Five Rings RPG Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8719)


Title: SG: Street Lethal
Post by: Spirit Games on 30 August 2018, 18:45:02
Street Lethal

Precise PowerStreet fighting is only chaotic for amateurs. When you're a pro, when you know what you're doing, you're precise. You know what you opponents might do, and you know ten different ways to respond. The options give you strength. they give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn't trust you. The dumb ones will suffer.Street Lethal contains the data, tools, and options players need to maximize their characters' combat skills. With briefings on the security techniques of major corporations, information on major corporations, information on major mercenary groups and their operations, and a whole truckload of firearms options, this book has all runners need to make sure they're the ones left standing at the end of the fight.Street Lethal is for use with Shadowrun, Fifth Edition, though much of the information on corporate security and other opponents could also be used in Shadowrun Anarchy.
Source: Street Lethal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8743)


Title: SG: Fifth Edition Fantasy #15: The Drowning Caverns of the Fish God
Post by: Spirit Games on 04 September 2018, 21:45:02
Fifth Edition Fantasy #15: The Drowning Caverns of the Fish God


Source: Fifth Edition Fantasy #15: The Drowning Caverns of the Fish God (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8748)


Title: SG: Fifth Edition Fantasy #14: Beneath the Keep
Post by: Spirit Games on 04 September 2018, 21:45:02
Fifth Edition Fantasy #14: Beneath the Keep


Source: Fifth Edition Fantasy #14: Beneath the Keep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8747)


Title: SG: Dungeon Crawl Classics 98: Imprisoned in the God-Skull
Post by: Spirit Games on 04 September 2018, 21:45:02
Dungeon Crawl Classics 98: Imprisoned in the God-Skull


Source: Dungeon Crawl Classics 98: Imprisoned in the God-Skull (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8746)


Title: SG: Basic Hero's Handbook
Post by: Spirit Games on 04 September 2018, 21:45:02
Basic Hero's Handbook


Source: Basic Hero's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8745)


Title: SG: Aldis: City of the Blue Rose
Post by: Spirit Games on 04 September 2018, 21:45:02
Aldis: City of the Blue Rose


Source: Aldis: City of the Blue Rose (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8744)


Title: SG: Modern AGE: Basic Rulebook
Post by: Spirit Games on 05 September 2018, 03:45:03
Modern AGE: Basic Rulebook


Source: Modern AGE: Basic Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8703)


Title: SG: Fifth Edition Fantasy #15: The Drowning Caverns of the Fish God
Post by: Spirit Games on 05 September 2018, 15:45:02
Fifth Edition Fantasy #15: The Drowning Caverns of the Fish God

A LEVEL 10 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of th world's first fantasy RPG, and is ready to play in your home campaign!The village of Drydale has a problem. People are disappearing in the night. Worse, some return bearing the scars of a horrific surgical procedure and possess strange new powers. These unfortunates have no memory of their ordeal beyond a terrible vision of drowning in the dark. The adventurers arrive in time to stop a group of icthyoid monstrosities from abducting Drydale's blacksmith, and then track the creatures back to a network of caverns. There they face a host of enslaved minions and uncover an otherworldly evil lurking in the black waters beneath the mountain. Will the heroes end the threat to Drydale? Can they avoid eternal servitude in the drowning caverns of the fish god?
Source: Fifth Edition Fantasy #15: The Drowning Caverns of the Fish God (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8748)


Title: SG: Fifth Edition Fantasy #14: Beneath the Keep
Post by: Spirit Games on 05 September 2018, 15:45:02
Fifth Edition Fantasy #14: Beneath the Keep

A LEVEL 10 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of th world's first fantasy RPG, and is ready to play in your home campaign!During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing. But the place has not been burglarised. The heroes are thrust into an investigation. Clues discovered by the heroes' hint at larger corruption that festers among the border lands surrounding the stronghold. What sinister forces lurk beneath the keep?This all new 5E adventure module includes new magic items, a new spell, and is ready to play right now!
Source: Fifth Edition Fantasy #14: Beneath the Keep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8747)


Title: SG: Dungeon Crawl Classics 98: Imprisoned in the God-Skull
Post by: Spirit Games on 05 September 2018, 15:45:02
Dungeon Crawl Classics 98: Imprisoned in the God-Skull

It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end.An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?Imprisoned in the God-Skull is a 6th level Dungeon Crawl Classic adventure born from the extraordinary artist genius of Erol Otus and the fantastical writings of Michael Curtis. The two have joined forces and conceived a DCC RPG adventure that is, quite literally, out of this world!
Source: Dungeon Crawl Classics 98: Imprisoned in the God-Skull (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8746)


Title: SG: Aldis: City of the Blue Rose
Post by: Spirit Games on 05 September 2018, 15:45:02
Aldis: City of the Blue Rose

Call for the gates to be opened and discover a bustling metropolis, filled with opportunity, excitement, romance, and rivalries. Home to a dizzying array of people and places, the flourishing capital city of Aldis promises boundless adventure, intrigue, and danger to those bold enough to seek it.Within the pages of this lavishly detailed sourcebook for the Blue Rose RPG you'll discover everything needed by players and Narrators alike to tell stories focused in and around this magnificent city,including:A diverse, inclusive fantasy setting and cast of charactersNew Specialisations, Talents, and ArcanaA system for using a tarot deck to generate encounters and NPCsThis comprehensive city sourcebook requires the use of the Blue Rose RPG of romantic fantasy rulebook.
Source: Aldis: City of the Blue Rose (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8744)


Title: SG: Modern AGE: Basic Rulebook
Post by: Spirit Games on 05 September 2018, 15:45:02
Modern AGE: Basic Rulebook

WELCOME TO THE MODERN AGELeap into exciting adventure in any era from the Industrial Revolution to the modern day and beyond. The Modern AGE roleplaying game allows you to shape the setting to suit your style - whether it's gritty action or high adventure, urban fantasy or a dystopian future. With a new, classless character-building system, twenty levels of advancement, and optional rules for psychic and magic powers, you can create the heroes your world needs. Along with an innovative stunt system, rules for thrilling chases, and an introductory adventure, you'll find all the action you're after inside the Modern AGE RPG Basic Rulebook
Source: Modern AGE: Basic Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8703)


Title: SG: Waterdeep Dragon Heist
Post by: Spirit Games on 06 September 2018, 14:45:02
Waterdeep Dragon Heist

Famed explorer Volothamp Geddarm needs you to complete a simple quest. This begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures.A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!A Dungeons & Dragons adventure for character of levels 1-5.For use with the fifth edition Player's Handbook, Monster Manual, and  Dungeon Master's Guide.
Source: Waterdeep Dragon Heist (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8749)


Title: SG: Vampire: The Masquerade
Post by: Spirit Games on 06 September 2018, 14:45:02
Vampire: The Masquerade

No one holds command over me.No man. No God. No Prince.What is a claim of age for ones who are immortal?What is a claim of power for ones who defy death?Call you damnable hunt.We shall see whom I drag screaming to hell with me.A storytelling game of personal and political horror.
Source: Vampire: The Masquerade (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8716)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dragon Heist Standard Booster
Post by: Spirit Games on 11 September 2018, 21:45:01
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dragon Heist Standard Booster


Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dragon Heist Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8757)


Title: SG: Pathfinder Player Campanion: Heroes from the Fringe
Post by: Spirit Games on 11 September 2018, 21:45:01
Pathfinder Player Campanion: Heroes from the Fringe


Source: Pathfinder Player Campanion: Heroes from the Fringe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8756)


Title: SG: Adventure Path 133: Return of the Runelords (1 of 6) Secrets of Roderick's Cove
Post by: Spirit Games on 11 September 2018, 21:45:01
Adventure Path 133: Return of the Runelords (1 of 6) Secrets of Roderick's Cove


Source: Adventure Path 133: Return of the Runelords (1 of 6) Secrets of Roderick's Cove (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8755)


Title: SG: Adventure Path 07: The Reach of Empire (1 of 3) - Against the Aeon Throne
Post by: Spirit Games on 11 September 2018, 21:45:01
Adventure Path 07: The Reach of Empire (1 of 3) - Against the Aeon Throne


Source: Adventure Path 07: The Reach of Empire (1 of 3) - Against the Aeon Throne (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8754)


Title: SG: Uprising: The Dystopian Universe RPG
Post by: Spirit Games on 11 September 2018, 21:45:01
Uprising: The Dystopian Universe RPG

Release date Thursday 13th September
Source: Uprising: The Dystopian Universe RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8753)


Title: SG: Pathfinder Flip-Tiles: Forest Starter Set
Post by: Spirit Games on 12 September 2018, 03:45:02
Pathfinder Flip-Tiles: Forest Starter Set


Source: Pathfinder Flip-Tiles: Forest Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8752)


Title: SG: Pathfinder Pawns: Dungeon Decor Pawn Collection
Post by: Spirit Games on 12 September 2018, 03:45:02
Pathfinder Pawns: Dungeon Decor Pawn Collection


Source: Pathfinder Pawns: Dungeon Decor Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8750)


Title: SG: Pathfinder Flip-Mat Classics: Seedy Tavern
Post by: Spirit Games on 12 September 2018, 03:45:02
Pathfinder Flip-Mat Classics: Seedy Tavern


Source: Pathfinder Flip-Mat Classics: Seedy Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8751)


Title: SG: Pathfinder Flip-Tiles: Forest Starter Set
Post by: Spirit Games on 13 September 2018, 15:45:02
Pathfinder Flip-Tiles: Forest Starter Set

Danger Lurks Down Every Path!Meet the perfect tool for wilderness adventure! Next time your players are ready to explore the forest, they don't have to wait for you to draw every tree and bush of the expanse. Pathfinder Flip-Tiles: Forest Starter Set provides beautifully illustrated 6" x 6" map tiles that can be used to construct a never-ending forest full of hazards and beasts. Inside, you'll find 42 richl7y crafted, double-sided map tiles and six tabbed dividers to keep them organized. This starter set is only the first step! Flip-Tiles expansion sets allow you to expand your forest both in size and with nearly endless variety! So stop your sketching and start your flipping today! The Forest Starter Set includes:ClearingsLonely RuinsPathsRiver CrossingsRoad CrossingsStanding Stones
Source: Pathfinder Flip-Tiles: Forest Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8752)


Title: SG: Pathfinder Pawns: Dungeon Decor Pawn Collection
Post by: Spirit Games on 13 September 2018, 15:45:02
Pathfinder Pawns: Dungeon Decor Pawn Collection

Decorate your dungeons and creepy castles, and bring your tabletop alive with this collection of more than 100 pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy roleplaying game! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of the kinds of features, fixtures, and furnishings that you would find in a dark dungeon, a fantasy manor, or a shadowy forest. Each cardstock pawn lies flat or slots into a size-appropriate plastic base from any of the Pathfinder Pawns: Bestiary Box Collections, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for common traps and items, the Dungeon Decor Pawn Collection is the best way to ensure you've got the perfect set dressing for every Pathfinder Roleplaying Game encounter.
Source: Pathfinder Pawns: Dungeon Decor Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8750)


Title: SG: Pathfinder Flip-Mat Classics: Seedy Tavern
Post by: Spirit Games on 13 September 2018, 15:45:02
Pathfinder Flip-Mat Classics: Seedy Tavern

Barroom Blitz!Whether your adventurers are on the trail of a dirty thief or just looking for a fight, no Game Master wants to slow the action down by drawing encounters. This double-sided combat map presents three distinct taverns perfect for all manner of sinister confrontations. It even connects with Map Pack: Sewer System for more seedy adventure!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Seedy Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8751)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dragon Heist Standard Booster
Post by: Spirit Games on 13 September 2018, 15:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dragon Heist Standard Booster

As villains conspire behind closed doors in Waterdeep, our heroes must save the city form an outbreak of gang violence. The deeper they go the more they will uncover about the true reason for the conflict. Experience one of the greatest treasure hunts of all time in the glorious city of Waterdeep!Contains 4 collectible prepainted plastic figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dragon Heist Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8758)


Title: SG: Pathfinder Combat Pad
Post by: Spirit Games on 13 September 2018, 15:45:02
Pathfinder Combat Pad

Never miss a turn with the Pathfinder Combat Pad initiative tracker. Usable with any roleplaying game, this wet and dry erase board includes magnets that stick right to it! List names of heroes and foes on the magnets using a wet or dry erase marker, then place them in initiative order. When the order changes, simply slide the magnets to their new places. Take the uncertainty out of battle with the Pathfinder Combat Pad!Includes:1 Double-sided magnetic wet and dry erase board2 sheets of magnets each with:13 Blue player character magnets13 Red enemy magnets9 Green non-player character magnets2 Round arrows2 Turn arrows2 Next round magnets
Source: Pathfinder Combat Pad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8759)


Title: SG: Pathfinder Player Campanion: Heroes from the Fringe
Post by: Spirit Games on 13 September 2018, 21:45:02
Pathfinder Player Campanion: Heroes from the Fringe

Fringe Benefits!Delve into the many non-human societies found outside of the Inner Sea region! From elves to gnomes to halflings to dwarves,Pathfinder Player Companion: Heroes from the Fringe offers new options to expand upon non-human characters who come from lesser-known civilizations and backgrounds. Find the right archetype, feats, alternative racial traits, and equipment to reflect your character's heritage, whether she's a graceful elven samurai from Jinin or one of the festive gnomes and halflings from Segada!Inside you will find:Character options for unique cultural groups of major non-human peoples of Golarion, including Osirion's Pahmet dwarves, the Ekujae elves of the Mwangi Expanse, and gnomes who never left the First World!Feats for half-orcs and half-elves who hail from different parts of the world, from unyielding half-drow who escaped their murderous kin to vivacious sandkin half-orcs who view themselves as Sarenrae's chosen people.New occult choices spawned from unusual backgrounds, such as whimsical phantoms formed from the lost wonder of gnomes who fell to the Bleaching and a terrifying psychic archetype for gloomkin half-orcs!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign setting, but it can easily be incorporated into any fantasy world.
Source: Pathfinder Player Campanion: Heroes from the Fringe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8756)


Title: SG: Adventure Path 133: Return of the Runelords (1 of 6) Secrets of Roderic's Cove
Post by: Spirit Games on 13 September 2018, 21:45:02
Adventure Path 133: Return of the Runelords (1 of 6) Secrets of Roderic's Cove

Wrath Shall Reign!When one runelord rose from his slumber, the frontier nation of Varisia shook with his power, and it took a band of heroes to save the world. Yet there remained six other runelords and now the most wrathful of them all has woken! As the runelords waken one after another, the dangers and perils faced by past heroes pale in comparison. When a mysterious and fearful ghost manifests on the streets of Roderic's Cove at the same time the town's gangs use the runes and legacies of ancient Thassilonian tyrants for their own ends, a new band of heroes must rise to save Varisia, and perhaps the world, from the return of the runelords!This volume of Pathfinder Adventure Path begins the Return of the Runelords Adventure Path and includes:"Secrets of Roderic's Cove," a Pathfinder adventure for 1st-level characters, by Adam DaigleAn exploration and gazetteer of the town of Roderic's Cove and its inhabitants, by Adam Daigle.An extensive timline of the history of Thaissilon, revelations about the methods used by each runelord to avoid destruction during the apocalypse of Earthfall, and notes for Game Masters on the roles each runelord plays in this Adventure Path, by James Jacobs.A bestiary of monsters lurking around Varisia, including the child-stealing nochlean and the innocuous-looking warpglass ooze, by Mikko Kallio, Luis Loza, Jacob W Michaels and Connor J Owens.
Source: Adventure Path 133: Return of the Runelords (1 of 6) Secrets of Roderic's Cove (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8755)


Title: SG: Adventure Path 07: Against the Aeon Throne (1 of 3) - The Reach of Empire
Post by: Spirit Games on 13 September 2018, 21:45:02
Adventure Path 07: Against the Aeon Throne (1 of 3) - The Reach of Empire

Guerrillas in the MistHired to transport supplies to a fog-shrouded world in the Vast, the heroes discover that a small military force from the Azlanti Star Empire has invaded and occupied the Pact Worlds colony there. The heroes must liberate the settlement from its merciless oppressors, but when they do, they learn that the Azlanti have taken both an experimental starship drive discovered on the planet and one of the colonists - an old friend of the heroes - back to the Star Empire!This volume of Starfinder Adventure Path launches the Against the Aeon Throne Adventure Path and includes:"The Reach of Empire," a Starfinder adventure for 1st-level characters, by Ron Lundeen.A gazetteer and brief history of the Pact Worlds colon on Nakodis and its main settlement of Madelon's Landing as well as a new colonist theme for player characters, by Ron Lundeen.A collection of advanced starships built and flown within the Azlanti Star Empire, by Liz Liddell.An archive of fascinating new creatures, from beasts of living magma to massive clouds of devouring ooze, by Patrick Brennan, Ron Lundeen, Joe Pasini, and Owen KC Stephens.Statistics and deck plans for an exploratory vessel of the Azlanti Star Empire, plus an overview of the forest planet of Nakondis, by Ron Lundeen
Source: Adventure Path 07: Against the Aeon Throne (1 of 3) - The Reach of Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8754)


Title: SG: Uprising: The Dystopian Universe RPG
Post by: Spirit Games on 13 September 2018, 21:45:02
Uprising: The Dystopian Universe RPG

Corruption. Betrayal. Intrigue. Just another day in Paris Nouveau.In a cyberpunk, dystopian future the citizens of Paris Nouveau are no more than indentured servants. Virtual reality has come at a cost they can never pay, a trade off of freedom for technology. But there are freedom fighters who reject the system, unplugging from the illusion and working to make things right once again. They are La Resistance. Rise up and defy the corporations in Uprising: the Dystopian Universe RPG, set in the same universe as The Resistance, Coup, and One Night Revolution from Indie Boards & Cards.Uprising is a stand-alone game that uses a customized version of the Fate System. Within these pages, you'll find:Playsheets for nine character archetypes with tie-ins to the cards found in other Dystopian Universe gamesNew aspect rules to help reflect the intrigue of the Dystopian Universe, where no one is exactly what they seemA new system for secrets - essential to surviving on the mean streets of Paris NouveauNew prep scenes and equipment rules designed to help make downtime activeA streamlined modular system for creating missions, along with sample missions to get you started
Source: Uprising: The Dystopian Universe RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8753)


Title: SG: Big Book of Battle Mats
Post by: Spirit Games on 19 September 2018, 00:45:02
Big Book of Battle Mats


Source: Big Book of Battle Mats (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8762)


Title: SG: Alternity
Post by: Spirit Games on 19 September 2018, 00:45:02
Alternity


Source: Alternity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8761)


Title: SG: Mythic D6
Post by: Spirit Games on 19 September 2018, 00:45:02
Mythic D6


Source: Mythic D6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8760)


Title: SG: Big Book of Battle Mats
Post by: Spirit Games on 19 September 2018, 12:45:02
Big Book of Battle Mats

OPEN & PLAY58 Wipe clean Battle Mat pagesAttention adventurers! The Big Book of Battle Mats is the ideal set of fantasy mats to keep your party rolling through any and every random encounter.58 wipe clean map pages will lead you through dungeons, along winding marsh tracks, past suspicious looking lairs and even into throne rooms on your quest for danger excitement and treasure. And very possibly a little bit of a fight.Designed to spark the imagination, illustrate and track encounters using the handy grid format, the Big Book of Battle Mats offers endless flexibility. You can play on each map page individually or use the lay flat format to play across the complimentary opposing mats as one larger two-page spread version.So, it's over to you! Roll for initiative...
Source: Big Book of Battle Mats (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8762)


Title: SG: Alternity
Post by: Spirit Games on 19 September 2018, 18:45:01
Alternity

What's Your Future!Explore alien worlds or battle against cyborg overlords. Wander through a post-apocalyptic wasteland or venture into alternate realities. The future is whatever you imagine it to be!This core rulebook provides everything you need for your modern-day to far-future sci-fi roleplaying adventure. Inside you'll find:six species, seven archetypes, skills, and special talents to build your science fiction heroA fast-paced combat system perfect for bringing cinematic action scenes to lifeAll the hazards, set-pieces and adversaries a game master needs to create an unlimited numner of sci-fi adventuresand much more!
Source: Alternity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8761)


Title: SG: Mythic D6
Post by: Spirit Games on 19 September 2018, 18:45:01
Mythic D6

Mythic D6 is a D6 compatible rulebook that allows players to create heroic characters with fantastic powers! Learn more about superpowers, expanded special abilities, gadget creation, advantages and disadvantages for use in any D6 game.Discover a wealth of information on powers, so many details that it took a whole book to contain them all.Rules for superheroic play with a modular point build characters system!An all-encompassing list of superhuman abilities and powers to make your character truly extraordinary!Clear and concise rules for creating gadgets and artifacts of legendary power!Dynamic superheroic combat Manoeuvres!New advantages and disadvantages!A fast, scalable system that allows for play in almost any genre!
Source: Mythic D6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8760)


Title: SG: Realms of Terrinoth: Foes of Terrinoth Adversary Deck
Post by: Spirit Games on 17 October 2018, 04:45:02
Realms of Terrinoth: Foes of Terrinoth Adversary Deck


Source: Realms of Terrinoth: Foes of Terrinoth Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8783)


Title: SG: Realms of Terrinoth: Denizens of Terrinoth Adversary Deck
Post by: Spirit Games on 17 October 2018, 04:45:02
Realms of Terrinoth: Denizens of Terrinoth Adversary Deck


Source: Realms of Terrinoth: Denizens of Terrinoth Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8782)


Title: SG: Tails of Equestria Starter Set
Post by: Spirit Games on 17 October 2018, 04:45:02
Tails of Equestria Starter Set


Source: Tails of Equestria Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8781)


Title: SG: Tachyon Squadron
Post by: Spirit Games on 17 October 2018, 04:45:02
Tachyon Squadron


Source: Tachyon Squadron (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8780)


Title: SG: Realms of Terrinoth: Foes of Terrinoth Adversary Deck
Post by: Spirit Games on 17 October 2018, 16:45:02
Realms of Terrinoth: Foes of Terrinoth Adversary Deck

Terrinoth is a land filled with great wonders that date to the far past of the First Darkness, but it is also filled with terrible dangers. Ghastly undead creatures, ravenous monsters, ferocious dragons, and horrific demons lurk here as well. Adventurers must always be prepared when exploring forgotten treasure vaults and castle ruins, for it is a certainty that they won't be alone in such places!This deck requires the Genesys Core Rulebook and the Realms of Terrinoth supplement to use. It includes cards for 20 adversaries from all across the varied lands of Terrinoth and beyond!
Source: Realms of Terrinoth: Foes of Terrinoth Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8783)


Title: SG: Realms of Terrinoth: Denizens of Terrinoth Adversary Deck
Post by: Spirit Games on 17 October 2018, 16:45:02
Realms of Terrinoth: Denizens of Terrinoth Adversary Deck

The denizens of Terrinoth are as diverse as the wondrous lands themselves. As they journey across the realms, adventurers might encoutner scholarly Greyhaven wizards, mysterious Latari Elves, gruff Dunwarr Dwarves, mighty rune golems, lyricakl sword poets, and even Singhara Pridelords from the wilds of Zanaga. Unless treated with respect, or caution, however, these individuals can be as dangerous as any ogre or dragon!This deck requires the Genesys Core Rulebook and the Realms of Terrinoth supplement to use. It includes cards for 20 adversaries from all across the varied lands of Terrinoth and beyond!
Source: Realms of Terrinoth: Denizens of Terrinoth Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8782)


Title: SG: Tails of Equestria Starter Set
Post by: Spirit Games on 17 October 2018, 16:45:02
Tails of Equestria Starter Set

Are You Brave Enough...to set hoof in the Dragons lair?Play your very own pony character and explore the magical land of Equestria in this all-in-one starter set!Welcome to the wondrous realm of Equestria, home of peace-loving ponies and magical creatures of all kinds. Unfortunately, Equestria has its share of dangers, including one very big, and very angry red dragon! In this starter adventure, you will take on the role of a heroic young filly or colt determined to stop the dragon from causing chaos in its rage. Will you be able to infiltrate the dragon's lair and put an end to his rampage?This starter set includes A Dragon's Bounty, a stand-alone adventure for the Tails of Equestria storytelling game and is the perfect starting point for anypony wanting to learn a bit about roleplaying games. Inside you will find everything you and up to two friends need to get going!Box Contents:A Dragon's Bounty: An exciting adventure book filled with peril an suspenseOver 30 tokens to keep track of items and characters throughout your adventureA set of 6 colourful storytelling diceA map of the Dragon's lair to explore, if you dare!
Source: Tails of Equestria Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8781)


Title: SG: Tachyon Squadron
Post by: Spirit Games on 17 October 2018, 16:45:02
Tachyon Squadron

Join The Ace Pilots of the Tachyon Squadron.Enlist Today!The universe is in trouble. Take your stand against the overbearing arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group!Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play. This book includes:A highly structured starfighter combat engagement system, with a focus on phased combat and manoeuvring for advantageInstructions on creating fighter pilot characters in Fate, including pilot interactions and vices to blow off steam between battlesPersonal and gear stunts, which provide a streamlined mechanic for sci-fi necessities like energy blasters, hand scanners, and deflector screensAn overview of the galaxy and the key players within itA sample mission: The Pirates of the Kepler ValleySuit up and fly high. The Tachyon Squadron needs you!
Source: Tachyon Squadron (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8780)


Title: SG: Alien Archive 2
Post by: Spirit Games on 17 October 2018, 16:45:02
Alien Archive 2


Source: Alien Archive 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8792)


Title: SG: Star Trek Adventures: The Operations Division Supplemental Rulebook
Post by: Spirit Games on 31 October 2018, 18:45:01
Star Trek Adventures: The Operations Division Supplemental Rulebook


Source: Star Trek Adventures: The Operations Division Supplemental Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8718)


Title: SG: Art and Arcana A Visual History
Post by: Spirit Games on 31 October 2018, 18:45:02
Art and Arcana A Visual History


Source: Art and Arcana A Visual History (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8805)


Title: SG: 13th Age Glorantha
Post by: Spirit Games on 31 October 2018, 18:45:02
13th Age Glorantha


Source: 13th Age Glorantha (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8803)


Title: SG: The Glorantha Sourcebook
Post by: Spirit Games on 31 October 2018, 18:45:02
The Glorantha Sourcebook


Source: The Glorantha Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8802)


Title: SG: RuneQuest: Roleplaying in Glorantha
Post by: Spirit Games on 31 October 2018, 18:45:02
RuneQuest: Roleplaying in Glorantha


Source: RuneQuest: Roleplaying in Glorantha (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8801)


Title: SG: Star Trek Adventures: The Operations Division Supplemental Rulebook
Post by: Spirit Games on 01 November 2018, 00:45:02
Star Trek Adventures: The Operations Division Supplemental Rulebook

"I THINK THIS SHIP WAS PUT TOGETHER BY MONKEYS. OH, SHE'S GOT A FINE ENGINE, BUT HALF THE DOORS WON'T OPEN, AND GUESS WHOSE JOB IT IS TO MAKE IT RIGHT?"-COMMANDER MONTGOMERY SCOTTThe Operations Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the operations division. The Operations Division supplemental rulebook includesDetailed description of the operations division, covering both the security and engineering departments, Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31An expanded list of Talents and Focuses for security and engineering and characters, as well as new character creation choices for enlisted personnel.A whole chapter of new equipment and rules for their inclusion in Star Trek Adventures missions.Advice on creating operations division focused plot components for your missions to challenge the bravery of your security personnel and the ingenuity of your engineering officers.Detailed descriptions and game statistics for a range of Security and Engineering focused NPCs and Supporting Characters, including Luther Sloan, Leah Brahms, and MACO soldiers.Star Trek Adventures: Red Alert provides 2d20 rules for miniatures combat in the Star Trek universe, and includes a campaign of 6 branching missions.This book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: The Operations Division Supplemental Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8718)


Title: SG: Art and Arcana A Visual History
Post by: Spirit Games on 01 November 2018, 00:45:02
Art and Arcana A Visual History

From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you'll find more than 700 pieces of artwork - from each edition of the core role-playing books, supplements, and adventures: the Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvasses, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS.
Source: Art and Arcana A Visual History (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8805)


Title: SG: The Witcher
Post by: Spirit Games on 07 November 2018, 04:45:01
The Witcher


Source: The Witcher (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8806)


Title: SG: Teenagers from Outer Space
Post by: Spirit Games on 07 November 2018, 04:45:01
Teenagers from Outer Space


Source: Teenagers from Outer Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8808)


Title: SG: Cyberpunk 2020 Second Edition
Post by: Spirit Games on 07 November 2018, 04:45:01
Cyberpunk 2020 Second Edition


Source: Cyberpunk 2020 Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8807)


Title: SG: The Witcher
Post by: Spirit Games on 08 November 2018, 21:45:01
The Witcher

The world doesn't need a hero...It needs a professional.In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them!The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting with living legends and influencing the politics of the land! Fight in the brutal and horrific Third Nilfgaardian War. Or play out your own adventure as you avoid death and dismemberment!Featuring9 Unique Classes: Play as Bards, Craftsmen, Criminals, Doctors, Mages, Men At Arms, Merchants. Priests, & Witchers.A Bestiary of Vicious Monsters: Traverse the wild and hunt everything from the troublesome nekker to the hulking, hypnotic fiend.Numerous Spells & Invocations: Call upon the chaotic magic of the Witcher world to summon tornadoes, leave hidden messages, and more. A Visceral Combat System: Skill & tactics rule the day and a wrong move can mean ruptured organs or more.
Source: The Witcher (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8806)


Title: SG: Teenagers from Outer Space
Post by: Spirit Games on 08 November 2018, 21:45:01
Teenagers from Outer Space

EEK! EEK! YATTA! YATTA! EEK! EEK!Tommy Tanaka dove under his desk as the Disco Dwarves from Dimension X teleported with a "pop" into the Homeroom. Zap rays sizzled overhead, vaporizing his English is Fun textbook and scorching one of the slower freshmen nearby. There was a sound like tearing rubber as, in the corner, Vilar Monstered Out to his full thirteen feet-two and began throwing desks around. Cano started to shapechange, but a stray bolt from a Boy / Girl gun turned into a cute blond Cannette.Rami cringed behind her desk, her saucer-sized eyes wide with mindless terror, (actually, everything about Rami was mindless), the tip of her long fluffy tail stuffed in her mouth. "What do we do now?" she wailed at Tommy. "No problem," said Kev, pulling the pin on his Weird Science 101 project and lofting it casually toward the Dwarves. There was a thunderous paisley explosion and the room was suddenly filled with hot buttered popcorn...Welcome to the world of TEENAGERS FROM OUTER SPACE: the amazingly weird role-playing game that lets you become a character in your very own (or even somebody else's) Japanese Animation Comedy Show! Complete with everything you'll need to create Silly Superpowers, Gonzo Gadgets, Bikini Battlesuits, Mecha Mayhem, Magical Girlfriends and the ever popular sex-changing Boy / Girl Gun, this new edition of the original award-winning game is guaranteed to change the way you look at anime (and roleplaying) forever!
Source: Teenagers from Outer Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8808)


Title: SG: Cyberpunk 2020 Second Edition
Post by: Spirit Games on 08 November 2018, 21:45:01
Cyberpunk 2020 Second Edition

THE CLASSIC ROLEPLAYING GAME OF THE DARK FUTUREThe Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad.But you can change it. You've got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You're wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go.Because you're CYBERPUNK.Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you'll find everything you need to tackle the mean streets of the 2000's -- in a game system that combines the best in realistic action and playability.Featuring:Rockerboys: Hard-rock heroes fighting for change with music & revolution!Solos: Corporate cybersoldiers - more machine than men!Netrunners: Superhot hackers who can crack any DataFortress!Medias: Hight tech reporters going to the wall to get the truth!Nomads: Cyberbiking renegades cruisin' the lethal highways of the postholocaustCorporates: Slick business raiders playing the deadly corporate power game!Techies: Masters of cybernetics in the heavy-metal age!Fixers: Streetsmart middlemen who know all the angles!Cops: Maximum lawmen in the big city jungle!
Source: Cyberpunk 2020 Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8807)


Title: SG: Fate Points: Accelerated Core
Post by: Spirit Games on 08 November 2018, 21:45:01
Fate Points: Accelerated Core

30 premium Fate points in bright, iridescent aqua.
Source: Fate Points: Accelerated Core (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8810)


Title: SG: Fate Dice: Accelerate Core Dice
Post by: Spirit Games on 08 November 2018, 21:45:01
Fate Dice: Accelerate Core Dice

12 premium dice in bright, iridescent hues of aqua, green, and lavender.
Source: Fate Dice: Accelerate Core Dice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8809)


Title: SG: Monster Cards: Challenge 6-16
Post by: Spirit Games on 10 November 2018, 19:45:02
Monster Cards: Challenge 6-16

Contains: 74 durable laminated cards for a range of deadly monsters of Challenge 6-16. With game statistics on one side and evocative art work on the other they are a perfect tool to help dungeon masters manage and reference their menagerie during play.
Source: Monster Cards: Challenge 6-16 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8812)


Title: SG: Monster Cards: Challenge 0-5
Post by: Spirit Games on 10 November 2018, 19:45:02
Monster Cards: Challenge 0-5

Contains: 177 durable laminated cards for a range of deadly monsters of Challenge 0-5. With game statistics on one side and evocative art work on the other they are a perfect tool to help dungeon masters manage and reference their menagerie during play.
Source: Monster Cards: Challenge 0-5 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8811)


Title: SG: Monster Cards: Challenge 6-16
Post by: Spirit Games on 13 November 2018, 00:45:01
Monster Cards: Challenge 6-16

Contains: 74 durable laminated cards for a range of deadly monsters of Challenge 6-16.With game statistics on one side and evocative art work on the other they are a perfect tool to help dungeon masters manage and reference their menagerie during play.
Source: Monster Cards: Challenge 6-16 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8812)


Title: SG: Monster Cards: Challenge 0-5
Post by: Spirit Games on 13 November 2018, 00:45:02
Monster Cards: Challenge 0-5

Contains: 177 durable laminated cards for a range of deadly monsters of Challenge 0-5.With game statistics on one side and evocative art work on the other they are a perfect tool to help dungeon masters manage and reference their menagerie during play.
Source: Monster Cards: Challenge 0-5 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8811)


Title: SG: Starfinder Flip-Mat: Hospital
Post by: Spirit Games on 13 November 2018, 23:45:01
Starfinder Flip-Mat: Hospital


Source: Starfinder Flip-Mat: Hospital (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8819)


Title: SG: Pathfinder Flip-Mat Classics: Warehouse
Post by: Spirit Games on 13 November 2018, 23:45:01
Pathfinder Flip-Mat Classics: Warehouse


Source: Pathfinder Flip-Mat Classics: Warehouse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8818)


Title: SG: Pathfinder Flip-Mat: Docks
Post by: Spirit Games on 13 November 2018, 23:45:01
Pathfinder Flip-Mat: Docks


Source: Pathfinder Flip-Mat: Docks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8817)


Title: SG: Pathfinder Player Companion: Martial Arts Handbook
Post by: Spirit Games on 13 November 2018, 23:45:01
Pathfinder Player Companion: Martial Arts Handbook


Source: Pathfinder Player Companion: Martial Arts Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8816)


Title: SG: Pathfinder Campaign Setting: Construct Handbook
Post by: Spirit Games on 13 November 2018, 23:45:02
Pathfinder Campaign Setting: Construct Handbook


Source: Pathfinder Campaign Setting: Construct Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8815)


Title: SG: Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit
Post by: Spirit Games on 14 November 2018, 05:45:02
Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit


Source: Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8814)


Title: SG: Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain
Post by: Spirit Games on 14 November 2018, 05:45:02
Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain


Source: Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8813)


Title: SG: Starfinder Flip-Mat: Hospital
Post by: Spirit Games on 14 November 2018, 17:45:02
Starfinder Flip-Mat: Hospital

24" x 30" matFolds to 8" x 10"1" squares on each side.Somebody Call A DoctorWhether your heroes want to install cybernetic augmentations in their bodies, find a place to recover from seious wounds, or search for the source of an otherworldly plague, no Game Master wants to spend time drawing every nurse's station and operating room. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features a futuristic, high-tech medical centre on one side and a sinister, abandoned infirmary on the other.Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Hospital, you'll be ready the next time your players need medical treatment for their injuries!
Source: Starfinder Flip-Mat: Hospital (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8819)


Title: SG: Pathfinder Flip-Mat Classics: Warehouse
Post by: Spirit Games on 14 November 2018, 17:45:02
Pathfinder Flip-Mat Classics: Warehouse

24" x 30" mat1" squares on each side.Adventure in StockWho knows what criminal conspiracies and deadly deals might unfold amid the maze of merchandise in Pathfinder Flip-Mat Classics: Warehouse? With a full suspicious scene on each side - one along the waterfront and the other with a holding yard - this durable accessory can serve as ambush site or hideout in any table top fantasy campaign.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns and more - and now they're back for a repeat performance. Druable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come.
Source: Pathfinder Flip-Mat Classics: Warehouse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8818)


Title: SG: Pathfinder Flip-Mat: Docks
Post by: Spirit Games on 14 November 2018, 17:45:02
Pathfinder Flip-Mat: Docks

24" x 30" mat1" squares on each side.Ports of Call!Whether your players want to brave the ocean waves and travel to far-flung ports or just start a fight with sailors, Pathfinder Flip-Mat: Docks has you covered. Each side of this Flip-Mat details a different waterfront: one is on the edge of a bustling metropolis while the other depicts a ramshackle pirate cove nestled in some far corner of the sea. This portable, affordable map measures 24" x 30" unfolded and 8" x 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal.Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Docks, you'll be ready the next time your players want to ditch the dungeon and explore strange new locales beyond the horizon.
Source: Pathfinder Flip-Mat: Docks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8817)


Title: SG: Pathfinder Player Companion: Martial Arts Handbook
Post by: Spirit Games on 14 November 2018, 17:45:02
Pathfinder Player Companion: Martial Arts Handbook

Remember Your Training!Combat is a way of life on Golariom - warriors across the world are constantly in search of the next fight, powerful technique, or weapon in order to improve their skills. Pathfinder Player Companion: Marial Arts Handbook offers new archetypes, feats, and equipment for adventurers of all kinds who rely on their physical prowess in combat, whether they turn themselves into living weapons with their punches and kicks or unleash their mastery with nunchaku and swords.Inside this book you'll find:Fighting styles from across Golarion, including battle dancers, who use impressive manoeuvres to dance around foes, and the black powder vaulters of Alkenstar, who use arobatics to leap across the battlefield!Dozens of new feats for all kinds of martial artists, including feats to improve combat manoeuvres and improvised combat, comination feats, and style feats like the high-fling dragonfly style!New abilities that draw upon the innate power of the body, including ki abilities for both qinggong monks and unchained monks, ninja tricks, and kineticist talents!This Pathfinder Player Companion is intended for use with the Pathfinder Roelplaying Game and the Pathfinder Campaign Setting but it can easily incorporated into any fantasy world.
Source: Pathfinder Player Companion: Martial Arts Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8816)


Title: SG: Pathfinder Campaign Setting: Construct Handbook
Post by: Spirit Games on 14 November 2018, 17:45:02
Pathfinder Campaign Setting: Construct Handbook

We Have the technology!Mortals have been obsessed with replicting life through metal and magic, and from their great labours come all manner of constructs. The secrets to creating these marvels are usually reserved for the powerful and skilled, but now they are finally revealed! Pathfinder Campaign Setting: Construct Handbook opens the book on the powrful knowldege to create constructs and reveals never-before-seen clockworks, golems, and robots. Within these pages, you'll find:Information on how to build a construct, as well as new modifications for your constructs.Atrchetypes for characters who assemble or fight constructs, such as the construct caller, who builds constructs from planar energies.New magic items that assist with both the creation of constructs and their destruciton.More than a dozen new constructs of all types including clockwork goblins, gladiator robots, sand goelms, and the powerful and enigmatic automatons.Pathfinder Campaign Setting: Construct Handbook is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Construct Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8815)


Title: SG: Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit
Post by: Spirit Games on 14 November 2018, 23:45:01
Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit

Defy the Cult!The mysterious cult of the Peacock Spirit has risen in force, and the time is right to strike a decisive blow against the worshipers of this long-forgotten god. According to ancient texts, the cult of the Peacock Spirit was first brought to this world by none other than Runelord Xanderghul himself, and with his return, it only grows more dangerous. Nestled high in a remote valley in the daunting Kodar Mountains, the cult's stronghold is known as the Temple of the Peacock Spirit. The heroes must journey to this legendary site and confont one of Thassilon's most dangerous threats.This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:"Temple of the Peacock Spirit," a Pathfinder adventure for 11th-level characters, by Jason Keeley.An examination of the asuras, a race of vengeful fiends born from the mistakes of the gods themselves, by John Compton.A presentation of several powerful occult rituals created by the runelords of Thassilon, by James Jacobs and Luis Loza.A bestiatry of monsters, including two new and powerful asuras, the lumbering guardians of nature known as basaans, the serpentine monstrosities known as bollas, and the enigmatic and deadly time dimensional, by Dan Cascone, John Compton, Nathan King, and Luis Loza.
Source: Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8814)


Title: SG: Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain
Post by: Spirit Games on 14 November 2018, 23:45:01
Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain

Elysium is a LieA vacation at a luxury resort located on an asteroid goes horribly wrong as the failities malfunction and the guests and staff turn violent. The heroes must protect theselves, aid others who have remained rational and hopefully find a way to stop the growing delirium, even if it means going through guests who have been transformed into hideous abominations! But what will the heroes do when they realize the same condition has begun affecting their own minds?This volue of Starfinder Adventure Path begins th eSignal of Screams Adventure Path an dincludes:"The Diaspora Strain," a Starfinder adventure for 7th-level characters, by Chris S Sims.Corruptions that grant powerful abilities while eating away at a character's soul, by Janson Keeley.Advice for running horror campaigns in Starfinder, as well as horror-themed feats, spells, and a new theme, by Epidiah Ravachol.An archive of alien terrors, including an ooze from the far depths of space and a fearsome acid-spitting arthropod, by Stephen Glicker, Chris S Sims, and James L Sutter.Statistics and deck plans for a sleek security vehicle, by Chris S Sims, plus a glimpse at a beautiful but haunted planet, by Owen KC Stephens.
Source: Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8813)


Title: SG: Dungeon Mayhem
Post by: Spirit Games on 14 November 2018, 23:45:01
Dungeon Mayhem

Split the part and UNLEASH the MAYHEM!Do you have the guts to bring home the glory?Play as one of four brave quirky characters - barbarian, paladin, rogue or wizard - battling it out in a dungeon full of treasure! With magic missiles flinging, duel daggers slinging, and spike shields dinging, it's up to you to be the last adventurer standing!Contents:Four 28-card decks4 hit point trackers4 hit point tokens4 reference cards16 damage tokens
Source: Dungeon Mayhem (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8822)


Title: SG: Dungeons and Dragons: DM Screen Waterdeep Dragon Heist (5th Ed)
Post by: Spirit Games on 14 November 2018, 23:45:01
Dungeons and Dragons: DM Screen Waterdeep Dragon Heist (5th Ed)

This screen is the perfect companion for those dungeon masters running the Waterdeep: Dragon Heist adventure. The front features images of bustling streets, looming statues, and quiet alleys to inspire your players. The back displays references for some of the many exciting places to go and things to see and do, as well as the all-important Code Legal, a reminder of what not to do.
Source: Dungeons and Dragons: DM Screen Waterdeep Dragon Heist (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8821)


Title: SG: Warhammer Fantasy Roleplay 4th Edition
Post by: Spirit Games on 14 November 2018, 23:45:01
Warhammer Fantasy Roleplay 4th Edition

A Grim World of Perilous AdventureCan't put it down can you? You know what's in here. You've seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you'd like to walk away and life be all cake and daisies, but you know you're going here instead. You'll try to convince yourself it's because you're greedy for the loot, or can't resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog - he might be small but he's unreasonably vicious.Warhammer Fanatasy Roleplay takes you back to the Old World. Get the gang together, create your (anti) heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old West.
Source: Warhammer Fantasy Roleplay 4th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8820)


Title: SG: Waterdeep Dungeon of the Mad Mage
Post by: Spirit Games on 20 November 2018, 18:45:02
Waterdeep Dungeon of the Mad Mage

The Greatest Dungeon Of Them AllIn the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring aventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries. To what end? That question is a constant source of specilation and concern.This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirely of Halster's home. Twenty-three levels of Undernountain are detailed herein, along with the subtrranean refuge of Skullport. Treasures and secrets abound, but tread with care!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Waterdeep Dungeon of the Mad Mage (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8824)


Title: SG: Waterdeep Dragon Heist Dice Set
Post by: Spirit Games on 20 November 2018, 18:45:02
Waterdeep Dragon Heist Dice Set

Dragon and Dice Level All DistinctionsWhether you're planning the next caper or spending a night on the town in Waterdeep, don't go without a trusted set of dice on hand.Includes two d20s, one d12, two d10s, one d8, four d6s, one d4, and one hit point tracker.
Source: Waterdeep Dragon Heist Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8823)


Title: SG: Guildmasters Guide to Ravnica
Post by: Spirit Games on 22 November 2018, 17:45:02
Guildmasters Guide to Ravnica

STAND WITH YOUR GUILDThe world's most popular roleplaying game meets the world's most popular trading card game in this campaign sourcebook, detailing the MAGIC: THE GATHERING world of Ravnica for use in DUNGEONS & DRAGONSFrom deep catacombs to sky-raking spires, Ravnica is covered in countless layers constructed over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas spread as far as the eye can see.In this teeming cosmopolis, ten guilds vie for power, wealth, and influence, held in an uneasy peace by a magical force called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica.And now the Guildpact is gone, or seems to be. What chaos might erupt if the ambition and rivalry of the guilds goes unchecked? It's up to you to choose your guild and shape the future of Ravnica.For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual
Source: Guildmasters Guide to Ravnica (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8825)


Title: SG: Dungeons and Dragons Core Rules Gift Set Limited Edition
Post by: Spirit Games on 22 November 2018, 17:45:02
Dungeons and Dragons Core Rules Gift Set Limited Edition

EXPLORE ANCIENT CITIES AND DEADLY DUNGEONSWhether you're just starting your first adventure or you're a veteran Dungeon Master, the core rulebooks of the Dungeons & Dragons Roleplaying game will spark your imagination and help you create worlds of adventure. As DM, you can use the Dungeon Master's Screen to hide all your secrets and quickly reference key rules to help keep the game going.Beautifully illustrated by Hydro74, enjoy all new covers, while creating the ultimate adventurer to battle dragons, giants, mind flayers, and beholders on your quest for legendary treasure.The world needs heroes. Will you answer the call?ContentsPlayer's HandbookMonster ManualDungeon Master's GuideDungeon Master's Screen
Source: Dungeons and Dragons Core Rules Gift Set Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8731)


Title: SG: Amazing Tales
Post by: Spirit Games on 28 November 2018, 15:45:01
Amazing Tales


Source: Amazing Tales (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8826)


Title: SG: Amazing Tales
Post by: Spirit Games on 29 November 2018, 15:45:02
Amazing Tales

A GAME FOR CHILDREN WHO LOVE ADVENTURESAmazing Tales is a roleplaying game, written to be played by children aged four and over, together with their parents. With your child, you will create an Amazing Tale in about the time it takes to read a bedtime story.Your child invents a hero, and decides what they will do at every step, while you conjure up a world of adventure. At key moments, dice will decide if the hero succeeds.IN THIS BOOK YOU WILL FINDThe short and simple Amazing Tales rules.Advice on creating Amazing Tales with your childFour sample settings for Amazing Tales;The Deep Dark WoodMagical Kingdoms Long AgoPirate Seas Adventures Beyond the StarsForty story seeds, amazing ideas, just waiting to become Amazing TalesNeeds dice!AMAZING TALES CAN BE PLAYED WITH A SINGLE SIX-SIDED DIE, BUT A D6, D8, D10, AND D12 ARE RECOMMENDED.
Source: Amazing Tales (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8826)


Title: SG: Giant Book of Battle Mats
Post by: Spirit Games on 30 November 2018, 20:45:02
Giant Book of Battle Mats

OPEN & PLAY62 Wipe clean Battle Mat pagesAttention adventurers! The Giant Book of Battle Mats is the ideal set of fantasy mats to keep your party rolling through any and every random encounter.62 wipe clean map pages will lead you through dungeons, along winding marsh tracks, past suspicious looking lairs and even into throne rooms on your quest for danger excitement and treasure. And very possibly a little bit of a fight.Designed to spark the imagination, illustrate and track encounters using the handy grid format, the Giant Book of Battle Mats offers endless flexibility. You can use each map page individually or use the lay flat format to combine the complimentary opposing mats as one larger two-page spread version.So, it's over to you! Roll for initiative...
Source: Giant Book of Battle Mats (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8829)


Title: SG: Waterdeep Vinyl Game Mat
Post by: Spirit Games on 30 November 2018, 20:45:02
Waterdeep Vinyl Game Mat

20" x 40" vinyl game mat.
Source: Waterdeep Vinyl Game Mat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8828)


Title: SG: Pathfinder Battles: Kingmaker Booster
Post by: Spirit Games on 30 November 2018, 20:45:02
Pathfinder Battles: Kingmaker Booster

Contains 4 random collectible figures.
Source: Pathfinder Battles: Kingmaker Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8827)


Title: SG: Waterdeep Dungeon of the Mad Mage: Maps and Miscellany
Post by: Spirit Games on 05 December 2018, 23:45:02
Waterdeep Dungeon of the Mad Mage: Maps and Miscellany

Release date Thursday 6th DecemberThis accessory contains resources that Dungeon Masters can use to enhance the experience of running Waterdeep: Dungeon of the Mad Mage, a separately sold Dungeons & Dragons hardcover adventure.Contained within this durable folder are 16 cardstock sheets designed for use with dry-erase markers. Printed on these sheets are the following resources to help you run Dungeon of the Mad Mage:23 maps of Undermountain, each one representing a different level of the dungeon3 maps of the subterranean town of Skullport18 perforated Secrets cards9 perforated Elder Runes cards
Source: Waterdeep Dungeon of the Mad Mage: Maps and Miscellany (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8832)


Title: SG: Guildmasters' Guide to Ravnica: Maps and Miscellany
Post by: Spirit Games on 05 December 2018, 23:45:02
Guildmasters' Guide to Ravnica: Maps and Miscellany

Release date Thursday 6th DecemberThis accessory contains resources that Dungeon Masters can use to enhance the experience of running a campaign in the sprawling city of Ravnica, using Guildmasters' Guide to Ravnica, a separately sold Dungeons & Dragons campaign sourcebook.Contained within this durable folder are 20 cardstock sheets designed for use with dry-erase markers. Printed on these sheets are the following resources to help you run your Ravnica campaign:7 double-sided colour maps of Ravnica's Tenth District, with helpful quick-reference information about each district11 double-sided, single-colour maps of adventure sites associated with Ravnica's guilds, with helpful reference information on each location2 perforated sheets of colour cards (18 casrds total) with character illustrations on one side and descriptions of guild charms on the other
Source: Guildmasters' Guide to Ravnica: Maps and Miscellany (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8831)


Title: SG: Guildmasters' Guide to Ravnica Dice
Post by: Spirit Games on 05 December 2018, 23:45:02
Guildmasters' Guide to Ravnica Dice

Release date Thursday 6th DecemberLife in the big city isn't always easy. As tensions between the guilds run high, the streets of Ravnica have never been more perilous.A good set of dice may just save your hide.Includes one d20, one d12, two d10s, one d8, four d6s, one d4, and one guild die.
Source: Guildmasters' Guide to Ravnica Dice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8830)


Title: SG: Waterdeep Dungeon of the Mad Mage: Maps and Miscellany
Post by: Spirit Games on 06 December 2018, 17:45:02
Waterdeep Dungeon of the Mad Mage: Maps and Miscellany

This accessory contains resources that Dungeon Masters can use to enhance the experience of running Waterdeep: Dungeon of the Mad Mage, a separately sold Dungeons & Dragons hardcover adventure.Contained within this durable folder are 16 cardstock sheets designed for use with dry-erase markers. Printed on these sheets are the following resources to help you run Dungeon of the Mad Mage:23 maps of Undermountain, each one representing a different level of the dungeon3 maps of the subterranean town of Skullport18 perforated Secrets cards9 perforated Elder Runes cards
Source: Waterdeep Dungeon of the Mad Mage: Maps and Miscellany (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8832)


Title: SG: Guildmasters' Guide to Ravnica: Maps and Miscellany
Post by: Spirit Games on 06 December 2018, 17:45:02
Guildmasters' Guide to Ravnica: Maps and Miscellany

This accessory contains resources that Dungeon Masters can use to enhance the experience of running a campaign in the sprawling city of Ravnica, using Guildmasters' Guide to Ravnica, a separately sold Dungeons & Dragons campaign sourcebook.Contained within this durable folder are 20 cardstock sheets designed for use with dry-erase markers. Printed on these sheets are the following resources to help you run your Ravnica campaign:7 double-sided colour maps of Ravnica's Tenth District, with helpful quick-reference information about each district11 double-sided, single-colour maps of adventure sites associated with Ravnica's guilds, with helpful reference information on each location2 perforated sheets of colour cards (18 casrds total) with character illustrations on one side and descriptions of guild charms on the other
Source: Guildmasters' Guide to Ravnica: Maps and Miscellany (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8831)


Title: SG: Guildmasters' Guide to Ravnica Dice
Post by: Spirit Games on 06 December 2018, 17:45:02
Guildmasters' Guide to Ravnica Dice

Life in the big city isn't always easy. As tensions between the guilds run high, the streets of Ravnica have never been more perilous.A good set of dice may just save your hide.Includes one d20, one d12, two d10s, one d8, four d6s, one d4, and one guild die.
Source: Guildmasters' Guide to Ravnica Dice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8830)


Title: SG: Dungeons and Dragons Core Rules Gift Set
Post by: Spirit Games on 07 December 2018, 16:45:02
Dungeons and Dragons Core Rules Gift Set

EXPLORE ANCIENT CITIES AND DEADLY DUNGEONSWhether you're just starting your first adventure or you're a veteran Dungeon Master, the core rulebooks of the Dungeons & Dragons Roleplaying game will spark your imagination and help you create worlds of adventure. As DM, you can use the Dungeon Master's Screen to hide all your secrets and quickly reference key rules to help keep the game going.Enjoy the fresh finish on these beautiful covers, while you create the ultimate adventurer to battle dragons, giants, mind flayers, and beholders on your quest for leendary treasure.The world needs heroes. Will you answer the call?ContentsPlayer's HandbookMonster ManualDungeon Master's GuideDungeon Master's Screen
Source: Dungeons and Dragons Core Rules Gift Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8835)


Title: SG: The 123s of Dungeons and Dragons
Post by: Spirit Games on 07 December 2018, 16:45:02
The 123s of Dungeons and Dragons

Welcome, Guardians and Tiny Adventurers Everywhere!Fire Up Your Imagination, and Let's Count!From one Dungeon Master to nine dragons, inspire a new generation of roleplaying fans! Explore and enjoy an adventure through the world of Dungeons & Dragons in this delightful counting book for players of all levels. The 123s of D&D is a great way to start children along a path of storytelling and imagination!
Source: The 123s of Dungeons and Dragons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8834)


Title: SG: The ABCs of Dungeons and Dragons
Post by: Spirit Games on 07 December 2018, 16:45:02
The ABCs of Dungeons and Dragons

Welcome, Guardians and Tiny Adventurers Everywhere!Fire Up Your Imagination, and Let's Read!Explore the world of roleplayng games with the magical power of a children's book! Through illustration and rhyme, The ABCs of D&D demonstrates the joy and wonder in games that encourage problem-solving and exercising a child's creativity.The ABCs of D&D presents a way to face life's quests - through the power of friendship and imagination.
Source: The ABCs of Dungeons and Dragons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8833)


Title: SG: Dungeons and Dragons: DM Screen Dungeon of the Mad Mage (5th Ed)
Post by: Spirit Games on 19 December 2018, 00:45:01
Dungeons and Dragons: DM Screen Dungeon of the Mad Mage (5th Ed)


Source: Dungeons and Dragons: DM Screen Dungeon of the Mad Mage (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8846)


Title: SG: Pathfinder Flip-Tiles: Urban Starter Set
Post by: Spirit Games on 19 December 2018, 00:45:01
Pathfinder Flip-Tiles: Urban Starter Set


Source: Pathfinder Flip-Tiles: Urban Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8845)


Title: SG: Pathfinder Flip-Mat Classics: Pirate Ship
Post by: Spirit Games on 19 December 2018, 00:45:01
Pathfinder Flip-Mat Classics: Pirate Ship


Source: Pathfinder Flip-Mat Classics: Pirate Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8844)


Title: SG: Midgard Sagas
Post by: Spirit Games on 19 December 2018, 00:45:02
Midgard Sagas


Source: Midgard Sagas (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8843)


Title: SG: Warhammer Fantasy Roleplay Fourth Edition Collector's Limited Edition
Post by: Spirit Games on 19 December 2018, 00:45:02
Warhammer Fantasy Roleplay Fourth Edition Collector's Limited Edition


Source: Warhammer Fantasy Roleplay Fourth Edition Collector's Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8842)


Title: SG: Critival Hit Deck
Post by: Spirit Games on 19 December 2018, 06:45:02
Critival Hit Deck


Source: Critival Hit Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8841)


Title: SG: Adventure Path 11: Signal of Screams (2 of 3) - The Penumbra Protocol
Post by: Spirit Games on 19 December 2018, 06:45:03
Adventure Path 11: Signal of Screams (2 of 3) - The Penumbra Protocol


Source: Adventure Path 11: Signal of Screams (2 of 3) - The Penumbra Protocol (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8840)


Title: SG: Pathfinder Campaign Setting: Faiths of Golarion
Post by: Spirit Games on 19 December 2018, 06:45:03
Pathfinder Campaign Setting: Faiths of Golarion


Source: Pathfinder Campaign Setting: Faiths of Golarion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8839)


Title: SG: Pathfinder Module: Cradle of Night
Post by: Spirit Games on 19 December 2018, 06:45:03
Pathfinder Module: Cradle of Night


Source: Pathfinder Module: Cradle of Night (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8838)


Title: SG: Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time
Post by: Spirit Games on 19 December 2018, 06:45:03
Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time


Source: Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8837)


Title: SG: Warhammer Fantasy Roleplay Fourth Edition Collector's Limited Edition
Post by: Spirit Games on 19 December 2018, 18:45:02
Warhammer Fantasy Roleplay Fourth Edition Collector's Limited Edition

A Grim World of Perilous AdventureCan't put it down can you? You know what's in here. You've seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you'd like to walk away and life be all cake and daisies, but you know you're going here instead. You'll try to convince yourself it's because you're greedy for the loot, or can't resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog - he might be small but he's unreasonably vicious.Warhammer Fanatasy Roleplay takes you back to the Old World. Get the gang together, create your (anti) heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Collector's Limited Edition Rulebook is presented in a beautiful, magnet-sealed box. The rulebook cover is leather-effect embossed with a gorgeous Warhammer sigil. The pages are gilt-edged, and the book comes complete with cloth bookmarks and a numbered Certificate of Authenticity.
Source: Warhammer Fantasy Roleplay Fourth Edition Collector's Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8842)


Title: SG: Adventure Path 11: Signal of Screams (2 of 3) - The Penumbra Protocol
Post by: Spirit Games on 19 December 2018, 18:45:02
Adventure Path 11: Signal of Screams (2 of 3) - The Penumbra Protocol

A Killer AppInfected with a sickness that threatens to turn them into twisted sadists, the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of their affliction. They soon discover that a sinister company plans to release a new social media app that will corrupt the entire city. If they can survive attacks from corporate assassins, the heroes must save the metropolis by shutting down the transmitters set to broadcast the corrupting signal. Along the way, they learn the location of the company's hidden underground base on the planet's Darkside, where a sinister executive awaits their arrival.This volume of Starfinder Adventure Path continues the Singal of Screams Adventure Path and includes:"The Penumbra Protocol," a Starfinder adventure for 9th-level characters, by Jenny Jarzabski.An exploration of the twilight-drenched city of Cuvacara on the tidally locked planet of Verces, by Jenny Jarzabski.A look at the history and motivations of the Shadow Plane outsiders known as velstracs, by Isabelle Lee.An archive of alien horrors, including a skin-harvesting, wormlike humanoid and a cruel fey exiled from the First World, by Jenny Jarzabski and James L Sutter.Statistics and deck plans for a corporate attack vessel, by Jenny Jarzabski, plus a glimpse at a fiery planet infested with devils by Owen KC Stephens.
Source: Adventure Path 11: Signal of Screams (2 of 3) - The Penumbra Protocol (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8840)


Title: SG: Pathfinder Campaign Setting: Faiths of Golarion
Post by: Spirit Games on 19 December 2018, 18:45:02
Pathfinder Campaign Setting: Faiths of Golarion

Who Do You Believe In?Pathfinder Campaign Setting: Faiths of Golarion reveals the histories, dogmas, and practices of 10 influential deities venerated outside of the major cultures of the Inner Sea. Enrich your campaign with new divine lore, including:A look at three of Tian Xia's most commonly worshipped deities: Hei Feng, the Duke of Thunder; Tsukiyo, the Prince of the Moon; and Shizuru, the Empress of Heaven.Details on major gods from far outside of the Inner Sea of Golarion, from Gruhastha, the Keeper of Vudra, to Grandmother Spider of the Shackles and southern Garund, to the Razatlani goddess Kazutal.Gods of non-human peoples, including the dwarven death god Magrim, the elven hunter Ketephys, the lucky halfling Chaldira, and the gnome gambler Nivi Rhombodazzle.Obediences and divine boons that can empower the followers of each divinity, especially those with levels in prestige classes devoted to their faith.Pathfinder Campaign Setting: Faiths of Golarion is intended for use with the Pathfinder campiagn setting, but it can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Faiths of Golarion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8839)


Title: SG: Pathfinder Module: Cradle of Night
Post by: Spirit Games on 19 December 2018, 18:45:02
Pathfinder Module: Cradle of Night

Shrouded in ShadowA desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent plea. A new faction in the subterranean dark folk city of Lyrudrada - a wicked cult called the Reborn - seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness one more. Cursed with the stain the shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-ally bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the Caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?Cradle of Night is a deluxe adventure for 8th-level characters written by veteran authors James Jacobs
Source: Pathfinder Module: Cradle of Night (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8838)


Title: SG: Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time
Post by: Spirit Games on 19 December 2018, 18:45:02
Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time

Frozen in Time! With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating tranformations of the timeline the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden whithin a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself!This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:"The City Outside of Time," a Pathginder adbenture for 14th-level characters, by Amanda Hamon Kunz.Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio.An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan.A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.
Source: Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8837)


Title: SG: Pathfinder Module: Cradle of Night
Post by: Spirit Games on 20 December 2018, 00:45:02
Pathfinder Module: Cradle of Night

Shrouded in ShadowA desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent plea. A new faction in the subterranean dark folk city of Lyrudrada - a wicked cult called the Reborn - seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness one more. Cursed with the stain the shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-ally bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the Caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?Cradle of Night is a deluxe adventure for 8th-level characters written by veteran authors James Jacobs, F Wesley Schneider, Neil Spicer, and Greg A Vaughan. Featuring horrifying new mosnters, lore about the vanished demigods of shadow called the Forsaken, and a stunning full-colour double-sided poster map of the city of Lyrudrada, Cradle of Night provides a wealth of secrets and dangers - if the heroes can survive the shadows that seek to overwhelm them!
Source: Pathfinder Module: Cradle of Night (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8838)


Title: SG: Emerald Empire
Post by: Spirit Games on 08 January 2019, 20:45:02
Emerald Empire


Source: Emerald Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8849)


Title: SG: Star Trek Adventures: The Roleplaying Game Starter Set
Post by: Spirit Games on 08 January 2019, 20:45:02
Star Trek Adventures: The Roleplaying Game Starter Set


Source: Star Trek Adventures: The Roleplaying Game Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8848)


Title: SG: The Haunting of Equestria
Post by: Spirit Games on 08 January 2019, 20:45:02
The Haunting of Equestria


Source: The Haunting of Equestria (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8847)


Title: SG: Emerald Empire
Post by: Spirit Games on 09 January 2019, 20:45:02
Emerald Empire

Enter the World of Rokugan.The Emeral Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modelled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and propriety carry the weight of life and death. It is a land where spirits shape the very earth and control the flow of rivers and streams.i>Emerald Empire explores the places and people of Rokugan, from small villages of fisherfolk, to mighty daimyo in their castles, to deep primordial forests and the spirits that dwell within. This book examines every aspect of life in the Emerald Empire, from fod to dress, to religion and spirituality, and matters of etiquette great and small.In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find a wealth of information for gaming in the Emerald Empire, including:Details on architecture, culture, religion, and other aspects of everyday life in Rokugan for people of every station in the Celestial Order.Adventure seeds, NPC profiles, and fantastical locations to help GMs bring the world of Rokugan to life.New options for player characters hailing from the Imperial Families, the spirit realm of the kitsune, or the dread conspiracy of the Kolat.
Source: Emerald Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8849)


Title: SG: The Haunting of Equestria
Post by: Spirit Games on 09 January 2019, 20:45:02
The Haunting of Equestria

The Helm of Shadows was born of Nightmare Moon's tremendous dark power. Now, a new master seeks it...In her youth, Celestia, along with her mentor, Star Swirl the Bearded, once travelled to many different worlds using magical mirror portals, but the portals were closed when the travellers discovered how dangerous they could be.Meanwhile, Nightmare Night comes to Ponyville, and though excitement fills the air, one little pony's fear threatens to open one of the portals, and let loose unknown darkness into Equestria!This book is an expansion for Tails of Equestria - The Storytelling Game
Source: The Haunting of Equestria (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8847)


Title: SG: Star Trek Adventures: The Roleplaying Game Starter Set
Post by: Spirit Games on 10 January 2019, 02:45:01
Star Trek Adventures: The Roleplaying Game Starter Set

STARFLEET NEEDS A NEW CREWYour continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly to where no one has gone before...Star Ttrek Adventures takes you to the final frontier of the Galaxy, where new discoveries await keen explorers. Your duties may take you to the edges of known space, to Federation colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Your ship and your crew epitomize the best Starfleet and the United Federtion of Planets has to offer, and you are needed more than ever.This starter set contains everything you need to begin your journey to the final frontier:STARTER RULES BOOKLET: Gives you an overview of Modiphius Entertainment's 2d20 rules for roleplaying in Star Trek Adventures.CAMPAIGN BOOKLET: Guides you through the rules as you play, so you can begin exploring the Galaxy straight out of the box.6 CHARACTER SHEETS: Provides 5 player characters and the crew's starship for the campaign with rules references on the backDICE: Twenty-sided dice (d20s) and custom six-sided dice (d6s).TOKENS: Tokens for Momentum, Threat, and charactersENCONTER MAPS: For the campaign.
Source: Star Trek Adventures: The Roleplaying Game Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8848)


Title: SG: Better than Bad
Post by: Spirit Games on 15 January 2019, 21:45:02
Better than Bad

Righteous FireKill or be killed. Eye for an eye. Get yours while you can. Shadowrunners - and most of the other residents of the Sixth World - are told from birth that those are the priciples you must follow to surive. Thinking of others is for suckers. Take care of your own and hope you don't die early.But some runners think that's no way to live. They know the world is stacked against them, and they're decided they like those odds. They choose to fight for what they think is right. They use shadowruns to take from people who don't deserve what they have and give to those who need it. They seek hidden information that can right wrongs. It's not easy, and it doesn't always pay as well as outright theft, but who do they tell stories about centuries later - Robin Hood, or the jerk thief from a few forests away who only thought of himself?Better than Bad is a shadowrunners' guide to hooding, the art of committing crime to help those in need. With plot information, shadowrunning techniques and tactics, and advice to help runners work to bring good into the world, the book is the first definitive guide to shadowrunning with a conscience. It also includes information on a hot spot for working to right wrongs - Pretoria, in the African nation of Azania.Better than Bad is for use with Shadowrun, Fifth Edition, and most of the material can also be used with Shadowrun Anarchy.
Source: Better than Bad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8852)


Title: SG: Original Adventures Reincarnated #2: The Isle of Dread
Post by: Spirit Games on 15 January 2019, 21:45:02
Original Adventures Reincarnated #2: The Isle of Dread

Hundreds of miles from the mainland and the comforts of civilization, amid treacherous waters infested with pirates, sharks, and other fell beasts, lies an island ripe for adventure, yet teeming with absolute dread. Jagged volcanic mountains, dark steamy jungles, and dank foul swamps are inhabited by giant prehistoric beasts and vermin. But brave those dangers, as well as the unforgiving terrain, and explorers can uncover ancient ruins, forlorn secrets, and wondrous treasures. Hidden in the centre of the jungle is a plateau that hides an ancient city rumoured to be built by the gods, but also hosting a slumbring evil bent of a triumphant return to its former glory.Pack your mundane supplies, rations, and plenty of clean water. Hire guides and porters to lug the equipment needed for wilderness exploration. High adventure awaits those willing to brave the tangled undergrowth of the jungle and clash with the island's denizens, while exploring the dark reaches of The Isle of Dread.This tome is an homage to the original wilderness crawl first explored decades ago as X1: The Isle of Dread. Herein you will find high-quality scans of multiple printings of the original Expert edition adventure module, plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and dungeons to expand and more fully develop the wilds of the Isle. This is the perfect framework for a fully playable mini-campaign, suitable to continue your fifth edition wilderness exploration adventures, with a distinct old-school vibe.
Source: Original Adventures Reincarnated #2: The Isle of Dread (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8851)


Title: SG: Home of the Holideath: MCC2018 Holiday Module
Post by: Spirit Games on 15 January 2019, 21:45:02
Home of the Holideath: MCC2018 Holiday Module

For generations two tribes have excanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been stolen! The Seekers are sent on an urgent mission to recapture the gifts before their ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they'll face the greatest challenge of all: returning home alive!
Source: Home of the Holideath: MCC2018 Holiday Module (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8850)


Title: SG: Flash Gordon: Action decks
Post by: Spirit Games on 22 January 2019, 21:45:01
Flash Gordon: Action decks


Source: Flash Gordon: Action decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8859)


Title: SG: Flash Gordon: GM Screen
Post by: Spirit Games on 22 January 2019, 21:45:02
Flash Gordon: GM Screen


Source: Flash Gordon: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8858)


Title: SG: Flash Gordon: Kingdoms of Mongo
Post by: Spirit Games on 22 January 2019, 21:45:02
Flash Gordon: Kingdoms of Mongo


Source: Flash Gordon: Kingdoms of Mongo (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8857)


Title: SG: Flash Gordon The Roleplaying Game Limited Edition Hardback
Post by: Spirit Games on 22 January 2019, 21:45:02
Flash Gordon The Roleplaying Game Limited Edition Hardback


Source: Flash Gordon The Roleplaying Game Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8856)


Title: SG: Flash Gordon The Roleplaying Game Softback
Post by: Spirit Games on 22 January 2019, 21:45:02
Flash Gordon The Roleplaying Game Softback


Source: Flash Gordon The Roleplaying Game Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8855)


Title: SG: Flash Gordon: Action decks
Post by: Spirit Games on 23 January 2019, 03:45:02
Flash Gordon: Action decks

2 decks of 54 cards.
Source: Flash Gordon: Action decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8859)


Title: SG: Flash Gordon: GM Screen
Post by: Spirit Games on 23 January 2019, 03:45:02
Flash Gordon: GM Screen

Journey to the centre of Mongo.
Source: Flash Gordon: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8858)


Title: SG: Flash Gordon: Kingdoms of Mongo
Post by: Spirit Games on 23 January 2019, 03:45:02
Flash Gordon: Kingdoms of Mongo

"Explore the Rogue Planet!"Kingdoms of Mongo is a comprehensive guise to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo.This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City's thick klangstone walls and energized lightning fields.Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for the Game Master's eyes only, including new monsters, new adversaries, and all-new Savage Tales.Pack your bags, climb on your rocker cycle, and take to the turbulent skies! It's time to head out and see the whole wide world of Mongo for yourself!Kingdoms of Mongo requires The Savage World of Flash Gordon and Savage Worlds to play, though it can be read and enjoyed by any fan of Alex Raymond's classic hero!
Source: Flash Gordon: Kingdoms of Mongo (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8857)


Title: SG: Flash Gordon The Roleplaying Game Limited Edition Hardback
Post by: Spirit Games on 23 January 2019, 03:45:02
Flash Gordon The Roleplaying Game Limited Edition Hardback

"He'll save every one of us!"On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from this royal palace at the heart of Mingo City.Secretly defying the emperor's reign of terror are the Freemen, revolutionaries banned together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land.Inspiring this growing rebellion are three aliens from Earth: Dr Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming!The Savage World of Flash Gordon core rulebook contains updates to the Savage Worlds core system, new rules for powers, races, Edges and Hindrances, gear, rocket ships, and some of the most unique Setting Rules we've eve designed! It also includes a gazetteer of the fantastic world of Mongo, a Plot Point campaign, Savage Tales, and a host of heroes, villains, and horrific beasts for the Game Master's eyes only!
Source: Flash Gordon The Roleplaying Game Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8856)


Title: SG: Flash Gordon The Roleplaying Game Softback
Post by: Spirit Games on 23 January 2019, 03:45:02
Flash Gordon The Roleplaying Game Softback

"He'll save every one of us!"On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from this royal palace at the heart of Mingo City.Secretly defying the emperor's reign of terror are the Freemen, revolutionaries banned together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land.Inspiring this growing rebellion are three aliens from Earth: Dr Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming!The Savage World of Flash Gordon core rulebook contains updates to the Savage Worlds core system, new rules for powers, races, Edges and Hindrances, gear, rocket ships, and some of the most unique Setting Rules we've eve designed! It also includes a gazetteer of the fantastic world of Mongo, a Plot Point campaign, Savage Tales, and a host of heroes, villains, and horrific beasts for the Game Master's eyes only!
Source: Flash Gordon The Roleplaying Game Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8855)


Title: SG: Ork! 2nd Edition
Post by: Spirit Games on 23 January 2019, 09:45:01
Ork! 2nd Edition

Squishy Men No Read- This Am For OrksYou a tough ork. You am crawl out of Gunk Pit with other orks, stomp guts of weaklings, steal gold, get good ork name. Someday, you am show ork god, Krom, who am boss.Set aside heroic acts and thinking too hard - that's not how orks get things done. What you need is a blood-soaked combat system and other (lesser) rules to guide you toward orkish fame and fortune. Toss in a heap of deadly adventures for you to mindlessly hurl yourself into, and you have everything you need to get started with the carnage.Ork: The Roleplaying Game plops you into an unruly world crammed full of mayhem and violence, most of which will be your fault.
Source: Ork! 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8854)


Title: SG: Call of Cthulhu Starter Set
Post by: Spirit Games on 23 January 2019, 09:45:01
Call of Cthulhu Starter Set

A World of Mystery, Horror, and Adventure in a box!This Starter Set contains everything you need to begin playing Call of Cthulhu - the tabletop roleplaying game of mystery and horror.Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!Roleplaying games are a social pastime, Everyone works together in a team, each playing an investigator character. One player runs the game  the Keeper of Arcane Lore - who referees the rules and presents the story and adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn't a script. Dice and the rules of the game determine the success or failure of your character's actions - all while you are propelled into dramatic and nerve-tingling situations. The emphasis is on having fun!Inside This BoxBook One: Introduction and Alone Against The Flames - a solo introductory adventure teaching you the basics of Call of Cthulhu as you play through a mystery.Book Two: Call of Cthulhu Starter Rules - the basic rules needed for starting play.Book Three: Adventures - three starter adventures for your players to explore.Ready-Made Investigators - five ready-to-play game characters.Blank Investigator Sheets - ready for creating your own investigators.Roleplaying Dice - a set of six polyhedral dice for use in the game.Handouts - a set of ready to use props.AdventuresThis box comes packed with four classic adventures for over ten hours of game play.Alone Against The FlamesEdge if DarknessPaper ChaseDead Man StompCall of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu Keeper Rulebook and Investigator Handbook.
Source: Call of Cthulhu Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8853)


Title: SG: Sounds of the Mushroom Kingdom
Post by: Spirit Games on 06 February 2019, 03:45:04
Sounds of the Mushroom Kingdom


Source: Sounds of the Mushroom Kingdom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8873)


Title: SG: Going Through Forbidden Otherworlds
Post by: Spirit Games on 06 February 2019, 03:45:04
Going Through Forbidden Otherworlds


Source: Going Through Forbidden Otherworlds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8872)


Title: SG: Dungeon Crawl Classics Limited Edition Treasure Chest #3
Post by: Spirit Games on 06 February 2019, 03:45:04
Dungeon Crawl Classics Limited Edition Treasure Chest #3


Source: Dungeon Crawl Classics Limited Edition Treasure Chest #3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8871)


Title: SG: Unity Core Rulebook
Post by: Spirit Games on 06 February 2019, 03:45:04
Unity Core Rulebook


Source: Unity Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8870)


Title: SG: The One Ring Dice Set Blue and White
Post by: Spirit Games on 06 February 2019, 03:45:04
The One Ring Dice Set Blue and White

7 custom dice:Six d6One d12
Source: The One Ring Dice Set Blue and White (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8869)


Title: SG: Sounds of the Mushroom Kingdom
Post by: Spirit Games on 06 February 2019, 21:45:02
Sounds of the Mushroom Kingdom

MUSHROOM MANS ASCENTBeneath the Earth, under a subterranean Sun, is a realm of ambulatory toadstools, scheming and machinating and living their cute little toadstool lives.Sometimes they explore the surface.This book gives all the details of these underworld interlopers in order to enrich your not-in-a-Mushroom-Kingdom campaign.Sounds of the Mushroom Kingdom:Putting the Fun in Funghi!
Source: Sounds of the Mushroom Kingdom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8873)


Title: SG: Going Through Forbidden Otherworlds
Post by: Spirit Games on 06 February 2019, 21:45:02
Going Through Forbidden Otherworlds

The eternal empire of Velzeal consisted of thirteen cities sheltered from their world's twin suns by the tall shadows of the surrounding Titanfang mountains. This civilisation of a reptilian race was ruled by Emperor N'taka the wise.The gentle Kingdom of the moon of Nibu was in the 15th year of peace with the neighbouring tribes of ice barbarians. Its aerial hawk-knights flew only as messengers.Within a month of each other, both polities had been sacked by an army of Portuguese conquistadors. How they did that is the even more terrifying secret contained within...
Source: Going Through Forbidden Otherworlds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8872)


Title: SG: Dungeon Crawl Classics Limited Edition Treasure Chest #3
Post by: Spirit Games on 06 February 2019, 21:45:02
Dungeon Crawl Classics Limited Edition Treasure Chest #3

This new special offer is a great deal for DCC RPG fans! This limited-time Treasure Chest contains 10 Dungeon Crawl Classics adventure modules from Goodman Games, at an introductory price of only £37.99! If you enjoy the adventures we encourage you to check out the rest of the line! But act fast! This Treasure Chest is only available for a limited time. When it's gone, it's gone!Contents: DCC #67: Sailors on the Starless Sea (digest edition), DCC #71: The 13th Skull, DCC #75: The Sea Queen Escapes, DCC #78: Fate's Fell Hand (sketch cover), DCC #85: The Making of the Ghost Ring, DCC #87: Against the Atomic Overlord, DCC #88: The 998th Conclave of Wizards (sketch cover), DCC #95: Enter the Dagon, DCC: Masks of Lankhmar, DCC Holiday Module: New Year's Evil.
Source: Dungeon Crawl Classics Limited Edition Treasure Chest #3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8871)


Title: SG: Unity Core Rulebook
Post by: Spirit Games on 06 February 2019, 21:45:02
Unity Core Rulebook

FOUR FACTIONS. ONE DESTINY.Punished, forsaken and left for dead by the very hand that created them, four races must come together and unite against the grim horrors of a world set on fire.Explore the forgotten remnants of a once Golden Age when mortals rose to challenge gods. Rediscover long forgotten ancient technologies that blur the lines between reality and wonder. Stride atop colossal mechanized machines of war from a bygone era. Embrace the discovery of new and exciting cultures in a scarred landscape full of secrets and hidden beauty.Unity is a fantasy roleplaying experience focused on spectacular storytelling, cinematic moments, and a riveting combat system that encourages you to combine your powers with your allies to overcome impossible challenges.This book includes everything you need to play:Full roleplaying rules for character creation, adventuring, and combat.Full setting guide that explores the world of Unity and its rich history.4 Factions complete with cultural write-ups and short stories9 Classes and hundreds of power combinations to masterMysterious and perilous locations to exploreDeadly foes to fightPowerful treasures to acquireA Game Master's Guide
Source: Unity Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8870)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Guildmaster's Guide to Ravnica Booster
Post by: Spirit Games on 07 February 2019, 15:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Guildmaster's Guide to Ravnica Booster

Collect all 44 figures from Icons of the Realms: Guildmaster's Guide to Ravnica. Our latest set of randomly sorted miniatures.Ravnica's vast, worldwide cityscape is a patchwork of grand halls, decrepit slums, and ancient ruins, with layer upon layer of stonework - and guild manoeuvrings. Join with your fellow guildmates and adventure through the city, either aiding, or eluding the law of Azorius and Boros or the chaos of the Gruul and Rakdos. If you're bold enough, you may even find yourself in the presence of a guildmaster! Who knows what awaits you in Guildmaster's Guide to Ravnica!Contains 4 collectible pre-painted plastic figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Guildmaster's Guide to Ravnica Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8874)


Title: SG: Flash Gordon: Kingdoms of Mongo Limited Edition Hardback
Post by: Spirit Games on 13 February 2019, 01:45:02
Flash Gordon: Kingdoms of Mongo Limited Edition Hardback

"Explore the Rogue Planet!"Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo.This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City's thick klangstone walls and energized lightning fields.Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for the Game Master's eyes only, including new monsters, new adversaries, and all-new Savage Tales.Pack your bags, climb on your rocker cycle, and take to the turbulent skies! It's time to head out and see the whole wide world of Mongo for yourself!Kingdoms of Mongo requires The Savage World of Flash Gordon and Savage Worlds to play, though it can be read and enjoyed by any fan of Alex Raymond's classic hero!
Source: Flash Gordon: Kingdoms of Mongo Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8881)


Title: SG: Book of Mirrors
Post by: Spirit Games on 13 February 2019, 01:45:02
Book of Mirrors


Source: Book of Mirrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8880)


Title: SG: Bluebeard's Bride RPG
Post by: Spirit Games on 13 February 2019, 01:45:02
Bluebeard's Bride RPG


Source: Bluebeard's Bride RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8879)


Title: SG: A Night at the Opera
Post by: Spirit Games on 13 February 2019, 01:45:02
A Night at the Opera


Source: A Night at the Opera (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8878)


Title: SG: Alter Ego Player's Handbook
Post by: Spirit Games on 13 February 2019, 01:45:02
Alter Ego Player's Handbook


Source: Alter Ego Player's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8877)


Title: SG: Lex Libris Game Master's Guide
Post by: Spirit Games on 13 February 2019, 07:45:02
Lex Libris Game Master's Guide


Source: Lex Libris Game Master's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8876)


Title: SG: World of Lazarus
Post by: Spirit Games on 13 February 2019, 07:45:02
World of Lazarus

Release date Friday 15th February
Source: World of Lazarus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8875)


Title: SG: Book of Mirrors
Post by: Spirit Games on 13 February 2019, 13:45:01
Book of Mirrors

What Kind Of Bride Will You Be?The bride's nightmare is an endless hall of mirrors, twisting and changing...The Book of Mirrors send players into new versions of Bluebeard's Bride, scattered throughout history and horror.Gaze into the bloodied echoes of this tome, each one playing out the tale of Bluebeard and his bride in a familiar but different form. Dive into the minds of Bluebeard's son, a boarding school governess, a patient in a condemned asylum a showgirl new to a dark carnival, or the first female guard at Granville Correctional Facility.The Book of Mirrors is a supplement for Bluebeard's Bride, an investigatory horror tabletop roleplaying game for 3-5 people, based on the Bluebeard fairy tale.
Source: Book of Mirrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8880)


Title: SG: Bluebeard's Bride RPG
Post by: Spirit Games on 13 February 2019, 13:45:01
Bluebeard's Bride RPG

Will You Open The Final Door?A young bride is wed to an ugly, but powerful man with a blue beard. He invites her to explore the house... but one room is forbidden. Eventually, the young bride falls prey to her curiosity and opens it, discovering the gruesome display of former brides murdered...Explore Bluebeard's mansion and create your own beautifully tragic version of the dark fairy tale. Experience the nightmarish memories that haunt the rooms of this broken place and discover the truth of what happened here. But it is up to you and your friends to decide whether or not you are a faithful or disloyal bride.Bluebeard's Bride is an investigatory horror tabletop roleplaying game for 3-5 people, based on the Bluebeard fairy tale.
Source: Bluebeard's Bride RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8879)


Title: SG: A Night at the Opera
Post by: Spirit Games on 13 February 2019, 18:45:02
A Night at the Opera

HORROR NEVER DIESBorn of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Dellta Green opposes the forces of darkness with honour but without glory. Delta Green agents fight to save humanity from unnatural horrors - often at a shattering personal cost.A NIGHT AT THE OPERA collects six Delta Green operations, or "nights at the opera" as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combinded, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge.REVERBERATIONS: An introdutory scenario in which the agents confront foes that were old before Delta Green was born.VISCID: Instigating a geneticist's gruesome death, the agents face lethal conspircies and uncover horrors that never should have been made.MUSIC FROM A DARKENED ROOM: the agents must investigate a house that may be haunted by things more terriying than ghosts.EXTREMOPHILIA:Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease?THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team - by way of playing out scenes from the earlier mission in between scenes of the present day.OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality.An index helps the Handler build broader connections between horrors in the campaign.A NIGHT AT THE OPERA is playable with DELTA GREEN: THE ROLE-PLAYING GAME, an award-winnning update to one of the most acclaimed RPG series of all time.
Source: A Night at the Opera (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8878)


Title: SG: Alter Ego Player's Handbook
Post by: Spirit Games on 13 February 2019, 18:45:02
Alter Ego Player's Handbook

Europe, the 18th century. The church is losing its gtip on men struggling with old beliefs and dogmas. Alchemists, occultists, and secret societies dig deep into old mysteries and ancient obscurities. The Enlightenment is not only about breaking free from old institutions and structures, but also about discovering what has been hidden for hundreds of years, even millinnia. The Illuinati, the Freemasons, the old Templars, and other seret societies hide in dark chambers, plotting for a new world order, or seeking to uncover the mysteries of dark arts and ancient wisdoms.The nobles and aristocrats are a dying breed living in decadence and excess, while the common people suffer in poverty. This is an era of enlightenment, but also of ignorance. Few know anything about the growing darkness; the vampires and other offspring of the devil. While conspiracies grow below the surface, kings and priests preach about submission and obedience. But who is to save men from this twilight of the gods, from falling into the darkness and being consumed by evil? Is it true that the apocalyspe is coming?Lex Occultum takes place in a fictive historical 18th century, where the occult and supernatural are real, but not yet in full bloom.Alter Ego contains the core rules for the players, including the following chapters:The CharacterThe Character's SkillsEquipment
Source: Alter Ego Player's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8877)


Title: SG: Lex Libris Game Master's Guide
Post by: Spirit Games on 13 February 2019, 18:45:02
Lex Libris Game Master's Guide

Europe, the 18th century. The church is losing its gtip on men struggling with old beliefs and dogmas. Alchemists, occultists, and secret societies dig deep into old mysteries and ancient obscurities. The Enlightenment is not only about breaking free from old institutions and structures, but also about discovering what has been hidden for hundreds of years, even millinnia. The Illuinati, the Freemasons, the old Templars, and other seret societies hide in dark chambers, plotting for a new world order, or seeking to uncover the mysteries of dark arts and ancient wisdoms.The nobles and aristocrats are a dying breed living in decadence and excess, while the common people suffer in poverty. This is an era of enlightenment, but also of ignorance. Few know anything about the growing darkness; the vampires and other offspring of the devil. While conspiracies grow below the surface, kings and priests preach about submission and obedience. But who is to save men from this twilight of the gods, from falling into the darkness and being consumed by evil? Is it true that the apocalyspe is coming?Lex Occultum takes place in a fictive historical 18th century, where the occult and supernatural are real, but not yet in full bloom.Lex Libris contains the core rules for the Game Master to run the game, including the following chapters:IntroductionCombatHealth and FearImpressionsLife in the WildThe WorldSub RosaThe Secret Arts
Source: Lex Libris Game Master's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8876)


Title: SG: World of Lazarus
Post by: Spirit Games on 13 February 2019, 18:45:02
World of Lazarus

Release date Friday 15th FebruaryFamily Above AllIn a bleak, not-so-distant future, control of the world has been seized by sixteen Families who now rule vast regional empires as lords of a neo-fuedal society. Beneath them, those fortunate enough to become Serfs live to serve and fight for their masters. Everyone else, known as Waste, struggles for mere survival.As a player in The World of Lazarus, you get to choose your lot in life. Play as a privileged member of a Family, manoeuvring for power and security for your legacy. Become a loyal Serf, fighting to maintain order, safety, and your Family's interests. Or join the Waste, carving out your place in the smoldering ruins of the old world.Based on Image Comic's critically acclaimed Lazarus series by Greg Rucka and Michael Lark, The World of Lazarus is the first campaign setting designed for the Modern AGE roleplaying game. The World of Lazarus requires the Modern AGE Basic Rulebook for use.
Source: World of Lazarus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8875)


Title: SG: World of Lazarus
Post by: Spirit Games on 14 February 2019, 23:45:01
World of Lazarus

Family Above AllIn a bleak, not-so-distant future, control of the world has been seized by sixteen Families who now rule vast regional empires as lords of a neo-fuedal society. Beneath them, those fortunate enough to become Serfs live to serve and fight for their masters. Everyone else, known as Waste, struggles for mere survival.As a player in The World of Lazarus, you get to choose your lot in life. Play as a privileged member of a Family, manoeuvring for power and security for your legacy. Become a loyal Serf, fighting to maintain order, safety, and your Family's interests. Or join the Waste, carving out your place in the smoldering ruins of the old world.Based on Image Comic's critically acclaimed Lazarus series by Greg Rucka and Michael Lark, The World of Lazarus is the first campaign setting designed for the Modern AGE roleplaying game. The World of Lazarus requires the Modern AGE Basic Rulebook for use.
Source: World of Lazarus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8875)


Title: SG: Fate Codex: Anthology Volume 1
Post by: Spirit Games on 19 February 2019, 20:45:02
Fate Codex: Anthology Volume 1

A Year Of Fate!The Fate Codex is a mostly-monthly e-zine - funded through Patreon - that features essays, systems, quick starts, and more for the Fate Core roleplaying system. Throughout 2014, over 600 backers funded seven different issues of The Fate Codex; now we've brought all seven of those issues together into this new anthology!The pages of this volume feature over twenty-five original articles produced by a massive miscellany of authors: Brian Engard, Leonard Balsera, Brie Sheldon, Mark Diaz Truman, Ryan Macklin, Phils Lewis, Quinn Murphy, John Adamus, June Shores, Christopher Ruthenbeck, Nick Bate, Andre La Roche, Phil Vecchione, Chris Sniezak, J. Huston Todd, Shoshana Kessock, Marissa Kelly, Tara Zuber, Kira Magrann, Rob Wieland, Steve Radabaugh, Carrie Harris, Brendan Conway, Eddy Webb. Cheyenne Rae Grimes, and Nicole Winchester.The art from the original issues - more than thirty original pieces - is carried over to the anthology as well, with works by such artists as Marissa Kelly, Juan Ochoa, Tom Miskey, Kaitlynn Peavler, Mike Mumah, Claudia Cangini, Liz Courts, and Jeremy Kostiew.Crack open this book, and you'll be swimming in fantastic Fate content from some of the brightest and most experienced Fate authors in the industry: essays on how to use zombies in Fate, add Discover as a main action to Fate Core, or construct culture from the inside out for use with your existing stories, quickstarts featuring fighter pilots in space or lesbian crime noir, and captivating fiction in traditional Fate genres like cyberpunk and wrestling.
Source: Fate Codex: Anthology Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8883)


Title: SG: Shadow of the Century
Post by: Spirit Games on 19 February 2019, 20:45:02
Shadow of the Century

Totally Rad 1980s Action...TO THE MAX!Enter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core.The year is 1984, and the Shadows run the world. The Century Club has been disbanded the Spirits of yesteryear driven underground - only to rise up alongside new-wave heroes to stick it to the man!Fight the good fight in a gonzo game of underdog heroes set against the forces of oppresson everywhere. Join kung fu masters, computer hackers, maverick cops, and more to right wrongs and prevent the darkest Shadows from ending reality as we know it. Shadow of the Century requires Fate Core to play. In this 212-page supplement you'll find:A richly developed setting that continues and expands the pulp adventure world of Spirit of the CenturyA detailed pitch session that helps your group to create a story and characters that excite everyoneCharacter creation rules that focus on what roles your heroes play in the story, with plenty of stunts to pik fromMontage rules to make the most of teamwork and training"Gonzo" stunts and other rules for dialing the weirdness and superheroics up or down to suit your groups's tastesThe fight for the fate of the century continues in Shadow of the Century!
Source: Shadow of the Century (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8882)


Title: SG: Shadow of the Beanstalk
Post by: Spirit Games on 19 February 2019, 20:45:02
Shadow of the Beanstalk


Source: Shadow of the Beanstalk (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8884)


Title: SG: Wrath and Glory Campaign Deck
Post by: Spirit Games on 05 March 2019, 20:45:01
Wrath and Glory Campaign Deck


Source: Wrath and Glory Campaign Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8911)


Title: SG: Wrath and Glory Perils of the Warp Deck
Post by: Spirit Games on 05 March 2019, 20:45:01
Wrath and Glory Perils of the Warp Deck


Source: Wrath and Glory Perils of the Warp Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8910)


Title: SG: Wrath and Glory Combat Complications Deck
Post by: Spirit Games on 05 March 2019, 20:45:01
Wrath and Glory Combat Complications Deck


Source: Wrath and Glory Combat Complications Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8909)


Title: SG: Wrath and Glory Wargear Card Pack
Post by: Spirit Games on 05 March 2019, 20:45:01
Wrath and Glory Wargear Card Pack


Source: Wrath and Glory Wargear Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8908)


Title: SG: Wrath and Glory Wrath Tokens
Post by: Spirit Games on 05 March 2019, 20:45:01
Wrath and Glory Wrath Tokens

Contains 20 individual Wrath Tokens for use with the Wrath & Glory Roleplaying Game.
Source: Wrath and Glory Wrath Tokens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8907)


Title: SG: Adventures in Middle-earth Eriador Adventures
Post by: Spirit Games on 06 March 2019, 02:45:03
Adventures in Middle-earth Eriador Adventures


Source: Adventures in Middle-earth Eriador Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8915)


Title: SG: Wrath and Glory Dark Tides
Post by: Spirit Games on 06 March 2019, 02:45:03
Wrath and Glory Dark Tides


Source: Wrath and Glory Dark Tides (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8914)


Title: SG: Wrath and Glory Blessings Unheralded
Post by: Spirit Games on 06 March 2019, 02:45:03
Wrath and Glory Blessings Unheralded

Blessings Unheralded is an introductory adventure for the Wrath & Glory Roleplayihg game.The Shrine World of Enoch is suffering from a mysterious plague. A group of heroes are sent to this disease-ridden planet to locate a missing friend. However, the search soon uncovers something far more deadly.This quickstart booklet is an introduction to the Wrath & Glory Roleplaying game. A set of baisc rules are included to help players and Gamemasters become familiar with Warhammer 40,000 Roleplay: Wrath & Glory.
Source: Wrath and Glory Blessings Unheralded (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8913)


Title: SG: Wrath and Glory Wrath Deck
Post by: Spirit Games on 06 March 2019, 02:45:03
Wrath and Glory Wrath Deck


Source: Wrath and Glory Wrath Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8912)


Title: SG: Wrath and Glory Battle Maps: War Zones
Post by: Spirit Games on 06 March 2019, 02:45:03
Wrath and Glory Battle Maps: War Zones

29" x 37" battlemap, 1" squares on both sides.Desert BattlefieldThis desert is home to both danger and opportunity! Depicting a treacherous desert waste this map makes a good setting for tracking a fleeing enemy or searching for a hidden tomb.Ruined CityThe ruins of many settlements hold both treasures and threats in equal measure. This map represents a ruined city or instillation where the warband might locate an important contact or discover a hidden foe.
Source: Wrath and Glory Battle Maps: War Zones (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8906)


Title: SG: Wrath and Glory GM Screen
Post by: Spirit Games on 06 March 2019, 08:45:02
Wrath and Glory GM Screen

Adventure in the Dark Imperium available at your fingertipsThe Wrath & Glory Game Master Screen contains a three-panel full-colour GM screen with the charts tables, and modifiers from the core rulebook on the inside. The Wrath & Glory Game Master Screen is an essential tool for a Game Master, providing the essential information for running the game right in front of them.
Source: Wrath and Glory GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8905)


Title: SG: Dry-Erase Dungeon Tiles Greystone
Post by: Spirit Games on 06 March 2019, 08:45:02
Dry-Erase Dungeon Tiles Greystone


Source: Dry-Erase Dungeon Tiles Greystone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8904)


Title: SG: Dry-Erase Dungeon Tiles White
Post by: Spirit Games on 06 March 2019, 08:45:02
Dry-Erase Dungeon Tiles White


Source: Dry-Erase Dungeon Tiles White (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8903)


Title: SG: Dry-Erase Dungeon Tiles Earthtone
Post by: Spirit Games on 06 March 2019, 08:45:02
Dry-Erase Dungeon Tiles Earthtone


Source: Dry-Erase Dungeon Tiles Earthtone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8902)


Title: SG: Runners, Mercs, and Criminals Adversary Deck
Post by: Spirit Games on 06 March 2019, 08:45:02
Runners, Mercs, and Criminals Adversary Deck


Source: Runners, Mercs, and Criminals Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8901)


Title: SG: Citizens of New Angeles Adversary Deck
Post by: Spirit Games on 06 March 2019, 14:45:02
Citizens of New Angeles Adversary Deck


Source: Citizens of New Angeles Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8900)


Title: SG: Androids, Drones, and Synthetics Adversary Deck
Post by: Spirit Games on 06 March 2019, 14:45:03
Androids, Drones, and Synthetics Adversary Deck


Source: Androids, Drones, and Synthetics Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8899)


Title: SG: Chromebook 3/4
Post by: Spirit Games on 06 March 2019, 14:45:03
Chromebook 3/4


Source: Chromebook 3/4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8898)


Title: SG: When Gravity Fails
Post by: Spirit Games on 06 March 2019, 14:45:03
When Gravity Fails


Source: When Gravity Fails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8897)


Title: SG: Rough Guide to the UK
Post by: Spirit Games on 06 March 2019, 14:45:03
Rough Guide to the UK


Source: Rough Guide to the UK (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8896)


Title: SG: Adventures in Middle-earth Eriador Adventures
Post by: Spirit Games on 06 March 2019, 20:45:03
Adventures in Middle-earth Eriador Adventures

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits. the legacy of the Dunedain and an evil awakening beneath the barrow - six new stories set in the ancient Land of Eriador. Six adventures that need a company of heroes to undertake them.Eriador Adventures contains six ready-to-play adventures for Adentures in Middle-earth, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide.Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmr himself, the ancient city of Carn Dum - if you have the courage!Eriador Adventure contains material previously released as Ruins of the North for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.
Source: Adventures in Middle-earth Eriador Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8915)


Title: SG: Wrath and Glory Dark Tides
Post by: Spirit Games on 06 March 2019, 20:45:03
Wrath and Glory Dark Tides

Adventure and Danger in the Dark ImperiumThe ocean world of Charybdion seethes with discontent and a growing sense of danger. Charybdion's planetary governor has gone missing, and his councilors struggle to select a suitable heir. Meanwhile, mysterious murders, nightmares, and other dangers threaten to cast this planet into anarchy and despair.Dark Tides is an anthology of five linked adventures that bring your heroes face-to-face with the dangerous villains responsible for Charybdion's troubles. Can your heroes confront the vile forces spreading insanity and corruption? The fate of this planet is in your characters' hands - if they can survive what lurks beneath the Dark Tides.From the palace of the planetary governor to the seedy underhive, from streets plagued with horrific dreams to the depths of a terror-filled Enforcer facility, these adventures test the limits of your characters' abilities. While these adventures are linked together in an overall narrative, there is advice for each one to be run as a standalone module instead, should you prefer.The adventures in Dark Tides are ideal for campaigns of Tiers 2-4.
Source: Wrath and Glory Dark Tides (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8914)


Title: SG: Wrath and Glory Wrath Deck
Post by: Spirit Games on 06 March 2019, 20:45:03
Wrath and Glory Wrath Deck

The Wrath & Glory Wrath Deck contains 55 cards detailing brutal critical hits to make combats in your game full of carnage and woe. These cards also contain keywords for Threatening Tasks - a way for your player characters to work together to solve a dangerous challenge before time runs out. These cards put the information right at your fingertips to make your Wrath & Glory game run more smoothly.
Source: Wrath and Glory Wrath Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8912)


Title: SG: Wrath and Glory Campaign Deck
Post by: Spirit Games on 06 March 2019, 20:45:03
Wrath and Glory Campaign Deck

The Wrath & Glory Campaign Deck contains 55 cards that allow plauyers to add interesting narrative elements to the game. A campaign card might reveal that someone in the scene is not who they appear to be or it might save your character from an otherwise deadly blow. Campaign cards hekp immerse plauers in the universe of Warhammer 40,000 by embodying the themes and tropes of the setting.
Source: Wrath and Glory Campaign Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8911)


Title: SG: Wrath and Glory Perils of the Warp Deck
Post by: Spirit Games on 06 March 2019, 20:45:03
Wrath and Glory Perils of the Warp Deck

The Wrath & Glory Perils of the Warp deck contains 55 reference cards detailing the outcomes of psychic powers gone awry. These events can be gruesome and bizarre, highlighting the dangers of psykers in the grim darkness of the far future. This deck is handy for players to draw their own results when their psyker player character has a mishap during the game. The results on the cards have all the game information to determine exactly what misfortune has been released from the warp.
Source: Wrath and Glory Perils of the Warp Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8910)


Title: SG: Wrath and Glory Dark Tides
Post by: Spirit Games on 07 March 2019, 02:45:02
Wrath and Glory Dark Tides

Adventure and Danger in the Dark ImperiumThe ocean world of Charybdion seethes with discontent and a growing sense of danger. Charybdion's planetary governor has gone missing, and his councillors struggle to select a suitable heir. Meanwhile, mysterious murders, nightmares, and other dangers threaten to cast this planet into anarchy and despair.Dark Tides is an anthology of five linked adventures that bring your heroes face-to-face with the dangerous villains responsible for Charybdion's troubles. Can your heroes confront the vile forces spreading insanity and corruption? The fate of this planet is in your characters' hands - if they can survive what lurks beneath the Dark Tides.From the palace of the planetary governor to the seedy underhive, from streets plagued with horrific dreams to the depths of a terror-filled Enforcer facility, these adventures test the limits of your characters' abilities. While these adventures are linked together in an overall narrative, there is advice for each one to be run as a stand-alone module instead, should you prefer.The adventures in Dark Tides are ideal for campaigns of Tiers 2-4.
Source: Wrath and Glory Dark Tides (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8914)


Title: SG: Wrath and Glory Campaign Deck
Post by: Spirit Games on 07 March 2019, 02:45:02
Wrath and Glory Campaign Deck

The Wrath & Glory Campaign Deck contains 55 cards that allow players to add interesting narrative elements to the game. A campaign card might reveal that someone in the scene is not who they appear to be or it might save your character from an otherwise deadly blow. Campaign cards help immerse players in the universe of Warhammer 40,000 by embodying the themes and tropes of the setting.
Source: Wrath and Glory Campaign Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8911)


Title: SG: Wrath and Glory Combat Complications Deck
Post by: Spirit Games on 07 March 2019, 02:45:02
Wrath and Glory Combat Complications Deck

The Wrath & Glory Combat Complication deck contains 55 cards detailing possible mishaps that could occur during a pitched battle. Your character's gun might jam, or your enemy's chainaxe might get lodged in a bulkhead. Complications add something interesting to the scene, and this deck is a great way to either generate ideas or to provide a complication if the players have trouble thinking of something to fit the scene.
Source: Wrath and Glory Combat Complications Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8909)


Title: SG: Wrath and Glory Wargear Card Pack
Post by: Spirit Games on 07 March 2019, 02:45:02
Wrath and Glory Wargear Card Pack

The Wrath & Glory Wargear card pack contains 55 reference cards for weapons, armour, and other important gear for your heroes to survive in the 41st Millennium. Each card contains the game statistics and description of these items, making them easy to keep track of during the game. The Wargear deck puts the warband's equipment right into the player's hands, making it easy and simple to swap items or keep track of which weapon you should wield against your foes.
Source: Wrath and Glory Wargear Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8908)


Title: SG: Dry-Erase Dungeon Tiles Greystone
Post by: Spirit Games on 07 March 2019, 02:45:02
Dry-Erase Dungeon Tiles Greystone

Pre-draw detailed maps before the game starts and then connect the Dungeon Tiles as the adventurers go exploring.Maintin the "Fog of War" and keep the players unsure of what lies around the next corner.The large 10" tiles and small 5" tiles are fully compatible for the best dungeon mapping. Typically, use the large tiles for multiple rooms and great halls. Use the small tiles for the connecting halls and corridors. Dry-erase markers, minis, and dice not inlcuded.This box contains five 10" and sixteen 5" double-sided Graystone tiles.
Source: Dry-Erase Dungeon Tiles Greystone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8904)


Title: SG: Dry-Erase Dungeon Tiles White
Post by: Spirit Games on 07 March 2019, 08:45:03
Dry-Erase Dungeon Tiles White

Pre-draw detailed maps before the game starts and then connect the Dungeon Tiles as the adventurers go exploring.Maintin the "Fog of War" and keep the players unsure of what lies around the next corner.The large 10" tiles and small 5" tiles are fully compatible for the best dungeon mapping. Typically, use the large tiles for multiple rooms and great halls. Use the small tiles for the connecting halls and corridors. Dry-erase markers, minis, and dice not inlcuded.This box contains five 10" and sixteen 5" double-sided White tiles.
Source: Dry-Erase Dungeon Tiles White (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8903)


Title: SG: Dry-Erase Dungeon Tiles Earthtone
Post by: Spirit Games on 07 March 2019, 08:45:03
Dry-Erase Dungeon Tiles Earthtone

Pre-draw detailed maps before the game starts and then connect the Dungeon Tiles as the adventurers go exploring.Maintin the "Fog of War" and keep the players unsure of what lies around the next corner.The large 10" tiles and small 5" tiles are fully compatible for the best dungeon mapping. Typically, use the large tiles for multiple rooms and great halls. Use the small tiles for the connecting halls and corridors. Dry-erase markers, minis, and dice not inlcuded.This box contains five 10" and sixteen 5" double-sided Earthtone tiles.
Source: Dry-Erase Dungeon Tiles Earthtone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8902)


Title: SG: Runners, Mercs, and Criminals Adversary Deck
Post by: Spirit Games on 07 March 2019, 08:45:03
Runners, Mercs, and Criminals Adversary Deck

From the grimy depths of the undercity to the board rooms of the megacorps to the fantastical imaginary worlds of the Network, some citizens of New Angeles have become legends in their time. Whether they are charismatic gang leaders, powerful corporate officers, ruthless assassins, or something truly unique, these individuals are guaranteed to be powerful allies... or deadly opponents.This deck requires the Genesys Core Rulebook and the Shadow of the Beanstalk supplememt to use. It includes cards for 20 adversaries from all across New Angeles.Seven of the adversaries appear in Shadow of the Beanstalk but 13 appear in this deck for the first time.
Source: Runners, Mercs, and Criminals Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8901)


Title: SG: Citizens of New Angeles Adversary Deck
Post by: Spirit Games on 07 March 2019, 08:45:03
Citizens of New Angeles Adversary Deck

In a city as cosmopolitan as New Angeles, you're never sure who you might meet! The streets are full of rich risties, streetbangers, corporate employees, even members of organized crime outfits, all of whom can prove to be valuable allies or deadly foes. You may run afoul of the New Angeles Police Department, or even end up being chased by dangerous mercenaries who honed their skills in the Worlds War!This deck requires the Genesys Core Rulebook and the Shadow of the Beanstalk supplement to use. It includes cards for 20 adversaries from all corners of New Angeles.
Source: Citizens of New Angeles Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8900)


Title: SG: Androids, Drones, and Synthetics Adversary Deck
Post by: Spirit Games on 07 March 2019, 08:45:03
Androids, Drones, and Synthetics Adversary Deck

New Angeles is the biggest city in the world, and humans aren't the only ones living on its busy streets. Androids, clones, and drones all do their part to keep the city running and there's also plenty of creatures and vermin scuttling in the darkest alleys and sewers. Whether you're unleashing a flock of combat drones on your foes, trying to bluff your way past clone security guards, or being hunted by lethal creations that legally don't exist, these adversaries are sure to play a major role in your adventures!This deck requires the Genesys Core Rulebook and the Shadow of the Beanstalk supplement to use. It includes cards for 20 adversaries from the darkest alleys of the undercity to the tops of the tallest arcologies in New Angeles.
Source: Androids, Drones, and Synthetics Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8899)


Title: SG: Chromebook 3/4
Post by: Spirit Games on 07 March 2019, 14:45:02
Chromebook 3/4

Are you in style?In this special compilation of our hit Chromebooks 3 and 4, we give you just what you need to be totally Cyberpunk:Cyberware: Over 80 new ways to maximize your metal!Tech Gear & Electronics: Dozens of new gadgets, testers, tracers and new rules to use them!Personal Comps: For power no cyberdeck can touch!Vehicles: Cars, trucks, jets, AVs & more!Software: Stuff so scary, even Rache Bartmoss doesn't have it!Bioware: Skip the metal. Boost the meat!Fashion: Dress to Kill...and then some!Robots: Power Armors, Cyberpets & max machines!Full Body Borgs: Go total metal!Cyberdecks: Blazing speed, ultimate portability!From flying cars to high-tech bioforms, it's all here, where you want it, complete and back in print!So when you want the style and need the substance, set your download to Chromebook 3/4 - the Ultimate Guide to Cyberpunk Life!
Source: Chromebook 3/4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8898)


Title: SG: When Gravity Fails
Post by: Spirit Games on 07 March 2019, 14:45:03
When Gravity Fails

"I smiled. 'I don't carry a weapon, Mr. Bogatyrev. Not usually. I've never been in a situation where I needed one. Either the other guy has one, and I do what he says, or he doesn't, and I make him do what I Say.'" - Marid AudranCome to the Casbah of 2202!R. Talsorian Games brings you the rules and background to put your campaign into the world of the George A. Effinger novel. This supplement (written with assistance and input by the author) includes a study of Islam in the Future, personality modifying chips, new mind-altering substances, the technology of WGF, and a Cyberpunk adventure with a sexy twist...
Source: When Gravity Fails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8897)


Title: SG: Rough Guide to the UK
Post by: Spirit Games on 07 March 2019, 14:45:03
Rough Guide to the UK

ENGLAND SWINGS!"The Martial Law's out and we've got a new Queen! IMA's crackin' along, so the country can actually feed itself...Hell, even the Scots have settled down and behaved themselves. The Tourist Board's even bringing in money; we're a country again."ENGLAND EXPLODES!"Jackknife gangers raid a convoy on the M6; you can't leave your hold in the Cheshire conurb day or night without getting chopped. Hell, I heard another Army patrol disappeared in the Cheviots - given to the wicker man, they said. The eastern fens are in armed rebellion, and damn Vikings with tac missiles are off the North coast! Don't tell me this country isn't at war..."Great Britain - for the American cyberpunk, it's a little bit of home on the doorstep of genteel New Europe. So, here's Rough Guide to the U.K., the straight dope on England - birthplace of Punk music, Punk fashion, and Punk attitude. Rough Guide shows you:Politics and police forces - there's a Queen on the throne again, but martial law still covers a quarter of the country. Plus, a character generation section for the UK's paramilitary forces.What to eat, and where to find it - travel, lodging and dining for the outsider.New art, new media and the new society - with the overthrow of the MLA, they're rebuilding the street culture. Rough Guide shows you what's come from the struggle.A general overview of each administrative region in Great Britain with a depth of information that rivals Home of the Brave!Rough Guide to the UK: it's as necessary as rippers - and a whole lot easier on the credstick!
Source: Rough Guide to the UK (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8896)


Title: SG: Maximum Metal
Post by: Spirit Games on 07 March 2019, 14:45:03
Maximum Metal

Blazing Tanks,Screaming Jet Fighters, andStomping Power ArmorHelicopters chasing a motorcylist through twisting city streets; Corporate armor at war in some Third World country; huge metal forms crash a corporate board meeting - This is Maximum Metal in action!This is the military vehicle and powered armor supplement which "tops off" the Cyberpunk 2020 combat system. Tanks, artillery, ground-support aircraft and AVs, even Advanced Combat Personal Armor, everything for near-future warfare is here. And it's all tied together by a vehicle combat and design system that allows you to put your Cyberpunkers right into the hottest action they've ever seen - with Metal taken to the Max!
Source: Maximum Metal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8895)


Title: SG: Wrath and Glory Core Rules
Post by: Spirit Games on 07 March 2019, 14:45:03
Wrath and Glory Core Rules

Roleplaying in the Grim Darkness of the 41st MillenniumThis accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished. You will uncover lost secrets and devious schemes.This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.This is your story of Wrath and Glory.
Source: Wrath and Glory Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8522)


Title: SG: Wrath and Glory Talents and Psychic Powers Card Pack
Post by: Spirit Games on 12 March 2019, 20:45:02
Wrath and Glory Talents and Psychic Powers Card Pack


Source: Wrath and Glory Talents and Psychic Powers Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8922)


Title: SG: Vampire: The Masquerade Dice Set
Post by: Spirit Games on 12 March 2019, 20:45:02
Vampire: The Masquerade Dice Set

Delve into Vampire: The Masquerade, the ultimate role-playing game of personal and political horror with this custom dice set.This box contains: A set of 20 custom ten-sided dice fir Vampire: The Masquerade 5th Edition.13 x Custom Black d102 x Regular Black d105 x Red Hunger d10
Source: Vampire: The Masquerade Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8921)


Title: SG: Vampire: The Masquerade Official Notebook
Post by: Spirit Games on 12 March 2019, 20:45:02
Vampire: The Masquerade Official Notebook

Explore your own chronicle with a lavish 160 page 5.5" x 8.5" notebook with stylised borders, featuring journal, map and others pages to illustrate your story.
Source: Vampire: The Masquerade Official Notebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8920)


Title: SG: Vampire: The Masquerade Storyteller's Toolkit
Post by: Spirit Games on 12 March 2019, 20:45:02
Vampire: The Masquerade Storyteller's Toolkit

O, what a tangled web we weave when first we practise to deceive!- Walter Scott,Marmoin: A Tale of Flodden FieldEnhance your stories of horror and intrigue for Vampire: The Masquerade - Fifth Edition, with the Storyteller's Toolkit, that includes a Storyteller screen with useful reference tables for action Difficulties, quick SPCs, Blood Potency, Humanity, and combat statistics; and a booklet for Storytellers with advice for running chronicles, as well as more victims, sites and omens to supplement the core rulebook.
Source: Vampire: The Masquerade Storyteller's Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8919)


Title: SG: Vampire: The Masquerade Slipcase Set
Post by: Spirit Games on 12 March 2019, 20:45:02
Vampire: The Masquerade Slipcase Set

Contains:Vampire: The MasqueradeCamarillaAnarchs
Source: Vampire: The Masquerade Slipcase Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8918)


Title: SG: Anarch
Post by: Spirit Games on 13 March 2019, 02:45:02
Anarch

The Anarch is to the anarchist, what the monarch is to the monarchist.That girl with the septum ring, is she one of them? How about that guy living in the alley, swaggering like a postmodern pirate? Or is it that guy over there with his razor smile and enlightenment for sale? The unbound vampires could be anyone living on or beyond the edge of society. Written like a series of articles in an underground magazine, the Anarch book is for anyone who likes their bloodsuckers young, angry and hidden where you least expect it, and is a great resource for all players and storytellers of Vampire: The Masquerade.Core rulebook sold separately.
Source: Anarch (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8917)


Title: SG: Camarilla
Post by: Spirit Games on 13 March 2019, 02:45:02
Camarilla

To rule, you must become the very thing you fear: you must become your own monster. Only when you know your fears completely can you control them and turn them on others.Welcome to the ultimate guide to the Camarilla, the most frightening secret society history as never known. Written as a primer and set of documents, penned and collected by immortal socialite Victoria Ash and addressed to you, her childe, the Camarilla book is designed to be a gripping read for any lover of the sophisticated undead and is a great resource for all players and storytellers of Vampire: The Masquerade.Core rulebook sold separately.
Source: Camarilla (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8916)


Title: SG: Adventures in Middle-earth: Bree-Land Region Guide
Post by: Spirit Games on 13 March 2019, 14:45:02
Adventures in Middle-earth: Bree-Land Region Guide


Source: Adventures in Middle-earth: Bree-Land Region Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8924)


Title: SG: The Laughter of Dragons
Post by: Spirit Games on 13 March 2019, 14:45:02
The Laughter of Dragons


Source: The Laughter of Dragons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8923)


Title: SG: Wrath and Glory Talents and Psychic Powers Card Pack
Post by: Spirit Games on 13 March 2019, 20:45:02
Wrath and Glory Talents and Psychic Powers Card Pack

The Wrath and Glory Character Creation card pack contains 55 cards that provide a summary of the character creation rules and options for building your hero in the grim darkness of the far future. This deck also contains an overview of the dice mechanic for the game. These cards give your players a powerful tool to help the quickly make a character or consider changes to an existing hero as they gain experience and grow in ability.
Source: Wrath and Glory Talents and Psychic Powers Card Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8922)


Title: SG: Adventures in Middle-earth: Bree-Land Region Guide
Post by: Spirit Games on 13 March 2019, 20:45:02
Adventures in Middle-earth: Bree-Land Region Guide

Welcome to Bree and The Inn of the Prancing Pony!Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is the idea place to begin a new journey or take a rest from a wearying one!Bree-land Region Guide includes:Details of the Bree-land, including Bree itself, Archet, Combe and StaddleThings to do in Bree; new undertakings and suggested adventure seedsMaps of Bree-land, Bree and The Prancing PonyA complete set of customized journey tables for the Bree-landA new player culture, The Dwarves of the Blue MountainsThree exciting adventures that begin at level 1 and carry the heroes to 4th level or beyond: Old Bones and Skin, Strange Men, Strange Roads and Holed Up in StaddleBree-land Region Guide contains the information and adventures previously released as Bree for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.
Source: Adventures in Middle-earth: Bree-Land Region Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8924)


Title: SG: The Laughter of Dragons
Post by: Spirit Games on 13 March 2019, 20:45:02
The Laughter of Dragons

The Laughter of a Dragon is a devastating sound, able to shake the spirit of the toughest warrior or the hardiest of adventurers. With the death of Smaug, Wilderland has been spared this terror, and the plans of the Dark Lord to bring Dragon-fire and savage swords upon the Free Folks of the North have been foiled.But the Enemy knows that in times of peace there is a subtler way to reach the heart of Dwarves and Men: Treachery!Visit the Kingdom of Bard the Dragonslayer, see the wondrous toy-market of Dale and the reconstructed Lake-town and gain access to the halls of the kin under the Mountain, as you side with Balin son of Fundin in his search to foil a conspiracy threatening to bring war to the North.The Laughter of Dragons contains six ready-to-play adventures you can play separately or as connected parts of a conspiracy that will unfold over the course of several years. The adventure take place in the area described in the Erebor supplement - a useful companion to this volume.
Source: The Laughter of Dragons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8923)


Title: SG: King Arthur Pendragon
Post by: Spirit Games on 19 March 2019, 23:45:02
King Arthur Pendragon

Capture the Spirit of Arthurian Legend!Relive the grandeur, romance and adventure of the greatest of all legends - the story of King Arthur. Assume the role of a knight starting his career in the time of Uther Pendragon, undertaking quests and perilous adventures for your lord, for your lady-love, for the Church, or for your own glory. Win great renown with your laudable deeds and feats of arms, perhaps even winning the right to carve your name into the Round Table itself as the story of Arthur and Camelot unfolds around you.With its innovative rules, including the distinctive traits and passions system designed to help you in determining your character's behaviour under any circumstances, King Arthur Pendragon provides a unique roleplaying experience laid out against the richest tapestry in Western literature.This Edition 5.2 offers hundreds of corrections to Edition 5.1 which itself updated the redesigned and reorganized 5th Edition. This book also contains new material and rules changes for 5th Edition by Greg Stafford, the creator of the original game.
Source: King Arthur Pendragon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8930)


Title: SG: Faces of Thedas
Post by: Spirit Games on 19 March 2019, 23:45:02
Faces of Thedas

The World Abounds with Friends and FoesFrom Redcliffe to Qarinus, Sundermount to Orzammar, the vast continent of Thedas if filled with individuals and organizations that range from the virtuous to the villainous. For the bold heroes of the land, these noteworthy people may become valued allies, trusted companions, or deadly adversaries. Within these pages, you'll encounter detailed entries for dozens of characters and groups drawn directly from the Dragon Age video game series and beyond, each one statted up and ready for adventure on your tabletop.
Source: Faces of Thedas (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8929)


Title: SG: Judge Dredd Counters
Post by: Spirit Games on 19 March 2019, 23:45:02
Judge Dredd Counters

54 thick cardstock counters for Judge Dredd & The Worlds of 2000 AD and for The Robot Wars supplement.
Source: Judge Dredd Counters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8928)


Title: SG: Judge Dredd GM Screen (The Lawmaster)
Post by: Spirit Games on 19 March 2019, 23:45:02
Judge Dredd GM Screen (The Lawmaster)


Source: Judge Dredd GM Screen (The Lawmaster) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8927)


Title: SG: The Robot Wars
Post by: Spirit Games on 19 March 2019, 23:45:02
The Robot Wars

The Robots are Revolting!All across Mega-City One, the Robots are turning against their Human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Judges stand in their way.Play as Judges in The Robot Wars, or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city.With expanded rules for Robot characters, in-depth discussion of Robots' role in society, and summaries of Dredd's earliest case file, this supplement is an essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game.Requires the use of the Judge Dredd & The Worlds of 2000 AD core rulebook.
Source: The Robot Wars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8926)


Title: SG: Judge Dredd and The Worlds of 2000 AD
Post by: Spirit Games on 20 March 2019, 05:45:02
Judge Dredd and The Worlds of 2000 AD


Source: Judge Dredd and The Worlds of 2000 AD (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8925)


Title: SG: Star Trek Adventures: The Science Division Supplemental Rulebook
Post by: Spirit Games on 20 March 2019, 05:45:02
Star Trek Adventures: The Science Division Supplemental Rulebook

Fascinating..."It is the unknown that defines our existence. We are constantly searching, not just for answers to our questions, but for new questions."-Commander Benjamin SiskoThe Sciences Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the sciences division. The Sciences Division supplemental rulebook includes:Detailed description of the sciences division, covering both the science and medical departments, Starfleet Exploratory Division, Starfleet Science, and Starfleet Medical.An expanded list of Talents and Focuses for science and medical characters, as well a new character creation choices for cybernetic and genetic enhancements.Guidance on creating truly strange and unique alien species, as well as advice on including spatial anomalies, parallel universes, the Q, and time travel in your adventures.A list of medical equipment and pharmaceuticals, and rules for their inclusion in Star Trek Adventures.Advice on creating plot components that focus on their scientific and medial Player Characters, as well as information on including counsellors in a campaignRules for creating new, truly alien species, introducing hazardous and hostile environments into scenes, and new mechanics for suffering or curing diseasesDetailed descriptions and game statistics for a range of Science and Medicine focused NPCs and Supporting Characters, including Carol Marcus, Noonian Soong, and Zefram Cochrane.This book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: The Science Division Supplemental Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8891)


Title: SG: Anarchy: Chicago Chaos
Post by: Spirit Games on 26 March 2019, 09:45:03
Anarchy: Chicago Chaos

The Deepest DisorderFor years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven't even been named yet in the quest to carve out a piece of this inhospitable territory for themselves. That's all changing, though. Some of the powers of the world have decided there might be things of worth inside Chicago's Containment Zone, so they're looking to  open it up. The fight for the soul of Chicago is on.Chicago Chaos contains Contract Briefs, characters, and plot information for Shadowrun: Anarchy players, providing the details and resources needed to let player jump into the chaos, fighting bizarre enemies, digging up pieces of the buried past, and seeing what they can make out of a once-broken city. There are also new qualities and Shadow Amps to help players flesh out their Anarchy characters.Chicago Chaos is for use with Shadowrun: Anarchy.
Source: Anarchy: Chicago Chaos (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8931)


Title: SG: Giant Book of Sci-Fi Battle Mats
Post by: Spirit Games on 26 March 2019, 09:45:03
Giant Book of Sci-Fi Battle Mats

OPEN & ROLL62 Wipe clean Battle Mat pagesAttention space adventurers! The Big Book of Sci-Fi Battle Mats contains an array of sci-fi themed mats to keep your crew rolling through any unexpected encounters.62 wipe clean map pages cover ship rooms, station corridors barren moons, alien jungles, ice planets, desert planets and even the depths of space amongst others.Designed to spark the imagination, illustrate and track encounters using the handy square or hex grid, the Big Book of Battle Mats offers endless flexibility. You can play on each map page individually or use the lay flat format to combine the complimentary opposing mats as one larger two-page spread version.So, grab your blaster and Roll for initiative...
Source: Giant Book of Sci-Fi Battle Mats (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8934)


Title: SG: Big Book of Sci-Fi Battle Mats
Post by: Spirit Games on 26 March 2019, 09:45:03
Big Book of Sci-Fi Battle Mats

OPEN & ROLL60 Wipe clean Battle Mat pagesAttention space adventurers! The Big Book of Sci-Fi Battle Mats contains an array of sci-fi themed mats to keep your crew rolling through any unexpected encounters.60 wipe clean map pages cover ship rooms, station corridors barren moons, alien jungles, ice planets, desert planets and even the depths of space amongst others.Designed to spark the imagination, illustrate and track encounters using the handy square or hex grid, the Big Book of Battle Mats offers endless flexibility. You can play on each map page individually or use the lay flat format to combine the complimentary opposing mats as one larger two-page spread version.So, grab your blaster and Roll for initiative...
Source: Big Book of Sci-Fi Battle Mats (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8933)


Title: SG: Conan: Conan the Pirate
Post by: Spirit Games on 26 March 2019, 21:45:01
Conan: Conan the Pirate


Source: Conan: Conan the Pirate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8939)


Title: SG: Conan: The Monolith Sourcebook
Post by: Spirit Games on 26 March 2019, 21:45:01
Conan: The Monolith Sourcebook


Source: Conan: The Monolith Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8938)


Title: SG: Conan: Horrors of the Hyborian Age
Post by: Spirit Games on 26 March 2019, 21:45:01
Conan: Horrors of the Hyborian Age


Source: Conan: Horrors of the Hyborian Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8937)


Title: SG: Wrath and Glory Starter Set
Post by: Spirit Games on 26 March 2019, 21:45:01
Wrath and Glory Starter Set


Source: Wrath and Glory Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8936)


Title: SG: Tactical Maps Reincarnated
Post by: Spirit Games on 26 March 2019, 21:45:01
Tactical Maps Reincarnated


Source: Tactical Maps Reincarnated (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8935)


Title: SG: Kult: Divinity Lost Dice Set
Post by: Spirit Games on 27 March 2019, 02:45:02
Kult: Divinity Lost Dice Set

This is the official dice set for the horror roleplaying game KULT: Divinity Lost.Contains 2 custom dice.
Source: Kult: Divinity Lost Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8943)


Title: SG: The Black Madonna
Post by: Spirit Games on 27 March 2019, 02:45:02
The Black Madonna

When the new year's eve of 1941 shifts to 1942, all the candles extinguish in the churches of Leningrad. The Saint's faces turn to black. The fabric of reality tears. When morning comes, twenty priests are found dead by their own hands.A silent girl with many secrets is found in a closed off basement. No one knows who she is or where she lives. With no other options available, she is taken to an orphanage where nothing is as it seems.The same cold winter night, Dimi, an old icon painter, meets a strange woman on his way home. She reveals her face to him and gives him a command, then walks away. Back in his small apartment, he immediately starts painting a new icon. An icon depicting a Black Madonna.The Black Madonna is a legendary KULT campaign previously unreleased outside of Sweden and France. Its six separate episodes lead the player characters into a haunting adventure connected to the Death Angel Chagidiel and the Archon Binah, and their servants.Taking place in 1991 and set in a recently reunified Germany, the journey will lead the player characters into a Soviet union on the brink of collapse, to unlock the mystery of what actually happened in Leningrad during World War II. During the campaign, they will be taken to a world of dark dreams, and venture into the depths of Inferno, trying to save themselves.The Black Madonna is written for KULT: Divinity Lost and has been updated with a completely new chapter describing the world of 1991 and new rules for creating characters connected to the setting and story.The Black Madonna is meant for an Adult audience. You need KULT: Divinity Lost to play The Black Madonna.
Source: The Black Madonna (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8942)


Title: SG: Taroticum and Other Tales
Post by: Spirit Games on 27 March 2019, 02:45:02
Taroticum and Other Tales

Tatoticum and Other Tales contains seven stand-alone scenarios for KULT: Divinity Lost. they are set in different times and locations and explore different parts of the Kult mythos. The scenarios are all designed to be quick and easy to pick up and play.TAROTICUMTaroticum is a scenario that revolves around a deck of Tarot cards that has the power to manipulate the illusion. It is set in London in 1892 and in 1992, in Inferno, and close to Achlys where time has ceased to exist. Explore the madmen of London, the power of the Tarotica and the secrets that dwell in Sandburn Mental asylum.OAKWOOD HEIGHTSNovember 2016. A grey and rainy Detroit. We follow a group of people from the DA's office and the local Police Force partaking in a crime scene reconstruction. Soon we learn that everyone has a hidden agenda as the story unfolds. Here we encounter the gruesome answers to why the accused Franklin Mills murdered the family at South Waring Street and what happened inside the wreckage of the rusty ship at the pier at Zug Island where the ritual murders took place. And what happened to the boy?LA CENAMiami 1973. The Cruz family is preparing a seven course dinner for their eldest son who is returning from Cuba with the last freedom flight. The city trembles in the summer heat and so are the tensions and hidden frustration in the Cruz family. What will remain of the family and why is the returning son behaving so strangely?THE SUMMITThe Monarch, a skyscraper existing in Elysium as well as in Inferno. A borderland of struggle and violence. Each floor is filled with gruesome scenes and madness and in the top floor the Architect of this mad construction awaits.ISLAND OF THE DEADOn the 12th of June 2013, flight DU13001 leaves Bangkok, Thailand. After just over an hour it crashes into the stormy sea. A few survivors drift ashore on a remote island. They have to adapt and survive in the strange jungle and try to get away before the island will devour them.LARAINE ESTATESet in the southern states of the US, in the late summer of 2018, a famous youtuber and urban explorer goes missing while breaking into the Laraine Estate, an old mansion with a long history. Deep beneath the old mansion something lurks, and drives people into lust and perversions.THE ATROCITY EXHIBITIONAt an exclusive midnight showing at the Cecil Torne Art Centre in the autumn of 2017, the complete works of Guy Vaquelines entire Triumph De La Mort collection will be displayed. What no one knows is that the paintings are infused with magic and bringing them together like this will have unexpected consequences.Taroticum and Other Tales is meant for an Adult audience. You need KULT: Divinity Lost to play Taroticum and Other Tales.
Source: Taroticum and Other Tales (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8941)


Title: SG: Kult: Divinity Lost 4th Edition Core Rule
Post by: Spirit Games on 27 March 2019, 02:45:02
Kult: Divinity Lost 4th Edition Core Rule

KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game "Kult," originally released in 1991.This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day.Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and deathIn KULT: Divinity Lost, the world around us is a lie.Mankind in strapped in an Illusion.We do not see the great citadels of Metropolis towering over our highest skyscrapers.
Source: Kult: Divinity Lost 4th Edition Core Rule (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8940)


Title: SG: Conan: Horrors of the Hyborian Age
Post by: Spirit Games on 27 March 2019, 02:45:02
Conan: Horrors of the Hyborian Age

Red in Tooth and ClawThose eyes grew and became gigantic and in them the Cimmerian glimpsed the reality of all the abysmal and blasphemous horrors that lurk in the outer darkness of formless voids and nighted gulfs.Horrors of the Hyborian Age is the definitive guide to the monstrous creatures inhabiting the dark tombs, ruined cities, forgotten grottos, dense jungles, and sinister forests of Conan's world. This collection of beasts, monsters, undead, weird races, and mutants are ready to pit their savagery against the swords and bravery of the heroes of the Hyborian Age.Drawn from the pages of Robert E. Howard's Conan stories, this roster also includes creatures and alien horrors from H.P. Lovecraft's Cthulhu Mythos to which Howard inextricably bound his Hyborian Age. Other entries are original, chosen carefully to reflect the tone and dangers of Conan's world.A variety of natural creatures, such as wild animals, dinosaurs, and living plant horrors.Elementals, golems, sapient magic circles, and other beings created with deep sorcery.Classic monsters presented with a Howardian flair, such as the siren, vampire, lamia, and mummy.Lovecraftian menaces such as Old Ones, colours from the Outer Dark, dimensional shamblers, shoggoths, and the abominable Tcho-Tcho.The monstrous offspring of the serpent god Set: giant serpents, the children of Yig, and the serpent-folk.New creature qualities and abilities, rules for creating mutations and chimerical horrors, and guidance for handling monsters and creatures in your Conan games.New Beast and Beast Master archetypes and backgrounds, and expanded rules for the Animal Handling skill.Stunning art produced by new and renowned Conan artists.Developed with leading Conan scholars, the creatures here haunt the recesses of the Hyborian world, and menace to the weak as well as the powerful.This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of core book to use.
Source: Conan: Horrors of the Hyborian Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8937)


Title: SG: Conan: The Monolith Sourcebook
Post by: Spirit Games on 27 March 2019, 14:45:02
Conan: The Monolith Sourcebook

"Consider what I have told you, barbarian," said Xaltotun. "You will have plenty of leisure. I have not yet decided what I shall do with you. It depends on circumstances yet unborn. But let this be impressed upon you: that if I decide to use you in my game, it will be better to submit without resistance than to suffer my wrath.!Since the introduction of fantasy into wargaming, Robert E. Howard's Conan has looked large across popular culture, recently inspiring the award-winning Robert E. Howard's Conan: Adventures in an Age Undreamed Of roleplaying game and Monolith's hit Conan boardgame. Here, for the first time ever, is the crossover between these two games; miniatures and roleplaying adventure meet in the Hyborian Age!Developed closely with Monolith Entertainment, The Monolith Sourcebook provides players and gamemasters with a host of exciting material: new campaigns for both games, standalone adventures, and advice for creating original boardgame adventures using the roleplaying resources.A Red Tide to Kush, a complete boardgame campaign with ten new scenarios.A solo-cooperative campaign made up of nine new scenarios for the boardgame.Shadows from Gulsaggah, a complete roleplaying adventure campaign set in the legendary Black Coast.Rules for solo and cooperative play for the boardgame.Guidelines for using Conan tiles and roleplaying resources to create new scenarios for the boardgame.Characters, monsters, equipment, and artifacts, from Amboola the Spearman to Xuthal's Crown.Get th emost out of Monolith's Conan boardgame with this essential sourcebook!Requires two Conan tile sets - Perilous Ruins & Forgotten Cities and Forbidden Places & Pits of Horror - to play; the Conan boardgame King's Pledge for tabletop action; and the Robert E. Howards' Conan: Adventures in an Age Undreamed Of core rulebook for roleplaying game excitement
Source: Conan: The Monolith Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8938)


Title: SG: Wrath and Glory Starter Set
Post by: Spirit Games on 27 March 2019, 14:45:02
Wrath and Glory Starter Set

The Wrath & Glory Starter Set is your portal to adventure in the Warhammer 40,000 universe!Take your first steps into the grim darkness of the far future and experience thrilling tales of the imagination.Inside this box, you'll find the essential game rules plus everything you need to pay bold characters facing dire threats amongst the bloodstained stars of the 41st millennium.Adventure starts here! Use this Starter Set to launch your game!Game Contents:Adventure book with guidance for beginning players and Game MasterBeginner's rulebook with everything you need to get started6 pre-generated characters, each with a deluxe character sheet and a background summary10 game diceTwo double-sided battlemapsArylic tokens to represent the characters, enemies, and other beings for the adventure
Source: Wrath and Glory Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8936)


Title: SG: Tactical Maps Reincarnated
Post by: Spirit Games on 27 March 2019, 14:45:02
Tactical Maps Reincarnated

Combat CaretographyMaps are a key element of every Dungeons & Dragons campaign. Whether the map of a continent, country, city, or village, a map's importance in brining your world to life can't be overstated. The same can be said for encounter maps. Sometimes you need a visual representation of the area your adventurers are in or perhaps tactical combat is simply the way your group rolls.However you play, we've got you covered. Twenty beautifully rendered, tactical poster maps are contained herein, perfect for bringing any D&D game to life.
Source: Tactical Maps Reincarnated (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8935)


Title: SG: Starfinder Critical Fumble Deck
Post by: Spirit Games on 27 March 2019, 14:45:02
Starfinder Critical Fumble Deck

Do you want to add a sense of danger or impending doom to attack rolls that come up woefully short in your Starfinder games? Do you want critically fumbled spells to tangle casters in ectoplasmic slime? Or do you think throwing the pin instead of the grenade is hilarious? When you roll a 1 on an attack, simply draw a card and apply one of four different effects based on attack type. These cards are designed to work with the Starfinder Roleplaying Game and can be used by players and GMs alike. Failing miserably has never been more fun.
Source: Starfinder Critical Fumble Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8950)


Title: SG: Starfinder Flip-Mat: Warship
Post by: Spirit Games on 27 March 2019, 14:45:02
Starfinder Flip-Mat: Warship

24"x30" mat Folds to 8"x10"1" squares on each sideOpen the Gun Ports!Whether the heroes are at the helm of their own space cruiser battling enemy starships in the far reaches of the galaxy or boarding the enemy's flagship to take out the command-and-control centre of an invading fleet, no Game Master wants to spend time drawing every duty station and gun turret. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science fantasy set pieces for the busy Game Master. This double-sided map features two decks of an imposing warship - the command deck on one side and the gun deck on the other. Don't waste time sketching when you could be playing. With starfinder Flip-Mat: Warship, you'll be ready the next time your players go to war!
Source: Starfinder Flip-Mat: Warship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8949)


Title: SG: Conan: Conan the Pirate
Post by: Spirit Games on 27 March 2019, 20:45:02
Conan: Conan the Pirate

Welcome to the High Seas"To the devil with empty seas! We're bound for waters where the seaports are fat, and the merchant ships are crammed with plunder!"The Hyborian world is home to many dangerous people, and none are more savage, ruthless, or dastardly than its pirates, the scourge of the high seas. A menace to civilization itself, these seagoing bandits have their own ways, customs, and traditions, and Conan the Pirate explores pirates and the pirate world.Detailed within these pages are the countries up and down the coast of the Western Sea - proud Zingara wealthy Argos, the western reaches of Shem and Stygia, all the way down to fearsome Kush and the Black Kingdoms - as the setting for pirate-based campaigns. With this volume, CONAN characters can embark on campaigns of piracy, plunder, and high adventure!So, unsheathe your cutlass and ready yourself for a boarding action, to seize plunder and glory for your captain and fellow buccaneers!New archetypes such as the Marine, Galley Slave, Merchant Captain, and Smuggler round out the archetypes from the CONAN corebook.Pirate-themed talents, backgrounds, and gear, allowing you to create your own unique pirate characters, ready to plunder from the wealthy.A gazetteer covering the coastal kingdoms that Conan raided during his years as a pirate.A guide to running pirate campaigns, with all-new rules for piracy and plunder, and pirate events describing what happens between adventures.Conan described at the height of his pirate career, along with the crew of the Tigress.Statistics for ships - from the Argossean bireme to the Zingaran carrack - and a ship-to-ship combat system that allows player characters to pit their own vessels against their enemies on the high seas.Stunning art and maps, produced by world-renowned Conan artists.Developed with leading Conan scholars, these are the blood-red seas of the Hyborian world, just as Howard created them!This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of corebook to use.
Source: Conan: Conan the Pirate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8939)


Title: SG: Adventure Path 14: Dawn of Flame (2 of 6) - Soldiers of Brass
Post by: Spirit Games on 27 March 2019, 20:45:02
Adventure Path 14: Dawn of Flame (2 of 6) - Soldiers of Brass

Hired GunsNow employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumours on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:"Soldiers of Brass," a Starfinder Adventure for 3rd-level characters, by Crystal Frasier.An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng.A tourists' survey of the Burning Archipelago, by Kate Baker.An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens.Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey
Source: Adventure Path 14: Dawn of Flame (2 of 6) - Soldiers of Brass (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8948)


Title: SG: Pathfinder Player Companion: Heroes of Golarion
Post by: Spirit Games on 27 March 2019, 20:45:02
Pathfinder Player Companion: Heroes of Golarion

I Can Show You the World!Explore a world of exceptional heroes and unfathomable magic! Channel spirits from the legendary realms of Iblydos or Valenhall, shift into the aspects of beasts from southern Garund, delve into the psychic secrets of the Palatine Eye or the continent of Vudra, and explore the art of alchemical calligraphy from Tian Xia! Pathfinder Player Companion: Heroes of Golarion gives you all the tools you need to learn from the farthest-flung reaches of Golarion!Inside this book you'll find:Mystic bloodlines common in distant nations, including medusa-spawned bloodragers who can freeze foes in their tracks, erudite sphinx-like bloodragers, and sorcerers with the heart of a phoenix!Secret techniques the beast speakers of lost Tekritanin used to befriend monstrous bulettes, petrifying basilisks, electric behirs, death worms, and sun falcons, and to command them to serve by their side!Rules for occult characters to venture into the realm of mythic power, including new path abilities focused on occult magic and powers.This Pathfinder player Companion is intended for use with the Pathfinder Replaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Heroes of Golarion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8947)


Title: SG: Pathfinder Pawns: Return of the Runelords
Post by: Spirit Games on 27 March 2019, 20:45:02
Pathfinder Pawns: Return of the Runelords

The foes and monsters from the Return of the Runelords Adventure Path are ready to rule your tabletop with the Return of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Return of the Runelords campaign, including evil wizards, foul undead, sinister fiends, and even potential friends and allies. The pawns slot into size-appropriate plastic bases from any of the Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Return of the Runelords Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and Pathfinder Pawns: NPC Codex Box collections, provides pawns for all six adventures of the Return of the Runelords Adventure Path.Secrets of Roderic's CoveIt Came from Hollow MountainRuneplagueTemple of the Peacock SpiritThe City Outside of TimeRise of New Thassilon
Source: Pathfinder Pawns: Return of the Runelords (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8946)


Title: SG: Adventure Path 140: Tyrant's Grasp (2 of 6) - Eulogy for Roslar's Coffer
Post by: Spirit Games on 27 March 2019, 20:45:02
Adventure Path 140: Tyrant's Grasp (2 of 6) - Eulogy for Roslar's Coffer

You Can't Go Home AgainReturning to the land of the living, the heroes explore the ruins of the town of Roslar's Coffer, the centre of the devastating blast that hurled them to the afterlife. Populated with newly risen undead, twisted creatures, and wicked cultists of the Whispering Way. Roslar's Coffer offers danger around every corner. Can the heroes escape the poisonous fog that surrounds the town and warn the rest of the world of this rising threat to all life?This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:"Eulogy for Roslar's Coffer," a Pathfinder RPG adventure for 5th-level characters, by Jason Keeley.An introduction to several itinerant merchant groups active within the Lake Encarthan region and beyond, by Eleanor Ferron.A close look at the faith of Arazni, the Red Queen, fallen saint and unwilling ruler of an undead land, by Lyz Liddell.A presentation of the machinations and representative members for the nefarious death-obsessed Whispering Way, by Crystal Malarsky.A bestiary of monsters both exalted and corrupt, including two couatls that travel the world to aid others, a humanoid cursed with the touch of undeath, a monstrous undead spawned from tragic loss of life, and an invasive carnivorous plant, by Sarah E. Hood, Luis Loza, Jen McTeague, and Mikhail Rekun.
Source: Adventure Path 140: Tyrant's Grasp (2 of 6) - Eulogy for Roslar's Coffer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8945)


Title: SG: Pathfinder Flip-Mat: Wicked Dungeon
Post by: Spirit Games on 28 March 2019, 02:45:02
Pathfinder Flip-Mat: Wicked Dungeon

24" x 30" mat, 1" squares on each side.HIVE OF VILLAINYWhen heroes choose to chase down the fiendish, spooky, and downright villainous, Pathfinder Flip-Mat: Wicked Dungeon has you covered. Each side of this Flip-Mat details a different haunt for the purely wicked: one is a twisted labyrinth of briar walls, and the other is a hellscape prison of magnma, smoke, and burning iron. This portable map measures 24"x30" unfolded and 8"x10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase makers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!Don't waste your time sketching when you could be playing. With Pathfinder Fip-Mat: Wicked Dungeon, you'll be ready the next time your players want to face down frighteningly horrid foes.
Source: Pathfinder Flip-Mat: Wicked Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8944)


Title: SG: Conan: Conan the Brigand
Post by: Spirit Games on 28 March 2019, 20:45:02
Conan: Conan the Brigand

Welcome to Life Outside the LawBut not all men seek rest and peace; some are born with the spirit of the storm in their blood, restless harbingers of violence and bloodshed, knowing no other path...Conan the Brigand is the complete guide to the nomadic brigands of the Hyborian Age, providing the gamemaster and player characters with all the resources to run campaigns that embrace the path of the brigand, or are affected by it. Here within these pages are all the resources needed to bring to life this outlaw world!New material to expand your Conan campaign, with brigand-themed castes, stories, backgrounds, and equipment, allowing you to create your own unique brigands, nomads, and raiders.A gazetteer covering the kingdoms that Conan and his brigands raided - Khauran, Turan, and the city-state of ZamboulaDescriptions of important dignitaries and renegades of the region including Lord of Khawarizm, Kings Yezdigerd and Yildiz of Turan, Shah Amurath, Queen Taramis and her devilish twin sister Salome, Constantius the Hawk, Baal-pteor the Strangler of Yota-pong, the notorious pirate Sergius of Krosha, and the roguish Zaraporaskan rogue Olgerd Vladislav.Beasts and unnatural monsters - vultures, iron statues, desert devils, gigantic rukh, and the Devil in Iron himself, Khosatral Khel.A guide to running brigand campaigns, with all-new rules for raiding and plunder, and brigand-themed carousing events to fill the time between raids.Gods and magic of the nomadic lands, including cults of Erlik, Ishtar, Tarim, and Yazadi, and magic artifacts such as the legendary Tulwar of Amir Khurum.A write-up of Conan during the period he lived and breathed the brigand life, along with his most notorious followers.Guidelines for running a desert nomad camp, recruiting brigands, surviving in the hostile environments of the southeast, and descriptions of the rewards and dangers of raiding.Developed with leading Conan scholars, this is the place for Hyborian Age desert adventure, just as Howard created it!This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of corebook to use.
Source: Conan: Conan the Brigand (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8951)


Title: SG: Shadowlands
Post by: Spirit Games on 04 April 2019, 20:45:02
Shadowlands

Enter the lands of evilSouth of Rokugan lie the foul Shadowlands, the home of horrid demons and unnatural creatures. Centuries ago, the Crab Clan built the huge Kaiu Wall to contain these threats, but each day sees new assaults. Without samurai of courage and honour to defend against the threats of the Shadowlands, the Emerald Empire would surely fall.Shadowlands explores these dark realms and the tainted creatures that fester within, as well as the samurai who do battle against them at the Wall or beyond.In this sourcebook for the Legend of the Five Rings Roleplaying Game you will find a wealth of information for gaming in the Shadowlands, as well as in Crab Clan territories, including:Tales of the Shadowlands and its many vile denizens and locations such as the festering Pit of Fu Leng, plus those of the Crab Clan, and the Kaiu Wall itself.Rules for the Falcon Minor Clan, plus new schools, weapons, techniques, and weapon patterns designed to thwart the evils of the Shadowlands. Players also gain new maho techniques, should they dare to use such forbidden blood magic rites to gain power.GM Support including tips for running Shadowlands-themed adventures, rules for generating unique, demonic oni, and guidance for using corruption in games.
Source: Shadowlands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8953)


Title: SG: Mask of the Oni
Post by: Spirit Games on 04 April 2019, 20:45:02
Mask of the Oni

Face the evils of Jigoku and discover the dark fate of the Hiruma family.When a group of samurai pursue a dangerous master of blood magic to the ruins of Daylight Castle, they discover a secret that could redeem or stain the honour of the Hiruma family forever. The samurai must overcome threats to both body and soul if they are to halt a wicked plot that could bring about the doom of the Empire.Take your players into the foreboding Shadowlands with Mask of the Oni. This adventure for the Legend of the Five Rings Roleplaying Game pits heroes against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family's fallen castle.Mask of the Oni includes:a 32-page book with a complete adventure for the Legend of the Five Rings Roleplaying GameA double-sided fold-out poster map depicting the lands of the Crab Clan, the Shadowlands, and the ruins of Daylight Castle.More than 50 tokens to represent the heroes and villains of your adventures in the Shadowlands
Source: Mask of the Oni (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8952)


Title: SG: Kult: Divinity Lost Tarot Deck
Post by: Spirit Games on 09 April 2019, 19:45:02
Kult: Divinity Lost Tarot Deck

The Tarot Deck for KULT: Divinity Lost consists of 68 cards, rich in symbolism and designed specifically for the KULT mythos.The deck is used by the gamemaster to - through readings - create plots, antagonist, locations, and allies for when planning a campaign. It can also be used in-game when introducing new locations and characters in the heat of the moment.
Source: Kult: Divinity Lost Tarot Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8956)


Title: SG: Adventurers Unleashed: Tales of Dungeon Doggies Volume 2
Post by: Spirit Games on 09 April 2019, 19:45:02
Adventurers Unleashed: Tales of Dungeon Doggies Volume 2

Animal Adventures: Tales of Dungeons and Doggies are miniatures that bring canine adventurers to any tabletop gaming campaign!This box contains a set of six finely detailed miniatures. Each miniature lovingly depicts a canine adventurer bursting with character! The Noble paladin of Light, Cassandra guides her band of companions as they seek justice and work to protect those who need their aid! She is joined by Freys, watcher of the wild places, Hartley the ex-guard dog fighter, Monty the irrepressible bard who is friend to all, Tobias the mysterious warlock and Nightingale, pampered lapdog turned determined monk.
Source: Adventurers Unleashed: Tales of Dungeon Doggies Volume 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8955)


Title: SG: Adventurers Unleashed: Tales of Dungeon Doggies Volume 1
Post by: Spirit Games on 09 April 2019, 19:45:02
Adventurers Unleashed: Tales of Dungeon Doggies Volume 1

Animal Adventures: Tales of Dungeons and Doggies are miniatures that bring canine adventurers to any tabletop gaming campaign!This box contains a set of six finely detailed miniatures. Each miniature lovingly depicts a canine adventurer bursting with character! Sir Cornelius leads his group of noble allies into many dangers in their quest for knowledge and adventure, ably assisted by the cunning sorcerer Moraine, feisty rogue Tedric, Flint, the wily ranger, stoic barbarian Svetlana, and protected by Cerysse, noble cleric of the Good Mother.
Source: Adventurers Unleashed: Tales of Dungeon Doggies Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8954)


Title: SG: Volo's Guide to Monsters
Post by: Spirit Games on 11 April 2019, 13:45:01
Volo's Guide to Monsters


Source: Volo's Guide to Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8957)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dungeon of the Mad Mage Standard Booste
Post by: Spirit Games on 17 April 2019, 22:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dungeon of the Mad Mage Standard Booste

Collect all 44 figures from Icons of the Realms: Waterdeep Dungeon of the Mad Mage, the newest set of randomly sorted monsters and heroes in our exciting line of D&D miniatures.In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries. This set of collectible figures perfectly represents many of the monsters and villains found throughout the 23 levels of Undermountain detailed in Waterdeep: Dungeon of the Mad Mage.Waterdeep: Dungeon of the Mad Mage includes exciting new player characters and monsters like the Elf Cleric of the Grave and the terrifying Death Tyrant. Undermountain's most infamous villains make an appearance, including the mad mage Halaster himself and his ambitious apprentices. This set also includes several classic creatures, such as the benevolent Flumph and the three-eyed terror known and the dreaded Froghemoth!Contains 4 collectible pre-painted plastic figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Waterdeep Dungeon of the Mad Mage Standard Booste (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8958)


Title: SG: Allies and Adversaries
Post by: Spirit Games on 17 April 2019, 22:45:02
Allies and Adversaries

A long time ago in a galaxy far, far away...The galaxy is in turmoil. No one can escape the effects of the Galactic Civil War, especially the troops and commanders who do battle on innumerable worlds throughout the stars. Civilians struggle to survive as well, either through legitimate or illegal means, while the scale of combat threatens even the wildlife on many worlds. It is these individuals, from lowly droids to powerful Force users, who will decide the outcome of the war and the future of the galaxy.The famous and infamous characters of the Star Wars galaxy come to life  with Allies and Adversaries! This sourcebook gathers heroic Rebels, evil imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand new individuals who have never been profiled before, and is fully compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny.This supplemental rulebook includes:Imperial stormtoopers, Rebel starfighter pilots, rancors, smugglers, bounty hunters, interrogation droids, nerfs, pirates, and other individuals and creatures that players are sure to encounter in their adventures.Prominent characters such as Leia Organa, Han Solo, Emperor Palpatine, Doctor Aphra, Yoda, Obi-Wan (Ben) Kenobi, R2D2, C-3PO, Luke Skywalker, Boba Fett, Jabba the Hutt, and more, all of whose actions helped shape the course of the galactic Civil War.Four new species, so that players can create Ewok, Jawa, Tusken Raider, and Lasat Player Characters!
Source: Allies and Adversaries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8959)


Title: SG: 5th Edition Adventure: Castle on the Hill C7
Post by: Spirit Games on 01 May 2019, 03:45:02
5th Edition Adventure: Castle on the Hill C7

Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared.That Green Wizard's power has only grown and he is at last casting his eyes beyond the confines of his small realm and threatening the whole of the Darkenfold with war and bloody conquest.Castle on the Hill is an advenrure for 3-5 characters of around 6th-10th level.
Source: 5th Edition Adventure: Castle on the Hill C7 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8970)


Title: SG: Warhammer Fantasy Roleplay 4th Edition Starter Set
Post by: Spirit Games on 01 May 2019, 21:45:02
Warhammer Fantasy Roleplay 4th Edition Starter Set

Enter The Grim World Of Perilous AdventureThe Warhammer Fantasy Roleplay Starter Set contains everything needed to bring the Warhammer world to life. Whether playing for the first time or preparing for your next epic campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Fantasy RoleplayThe Adventure Book invites players of all experience levels into the rich, roleplaying playground of Ubersreik. For beginners, an introductory adventure teaches the rules as you play. For experienced hands, there are another 10 scenarios aimed to expand your WFRP games, offering new locations, new characters, and new horrors to uncover. Accompanying this, A Guide to Ubersreik highlights the bloody history and recent invasion of Ubersreik. It also examines more than 70 locations in the troubled town, details the surrounding fiefdoms, and introduces a wide array of dark cults plaguing the area.The Warhammer Fantasy Roleplaying Starter Set contains everything you need to start an epic campaign:Read This First! Introduction sheet6 Ready-made CharactersThe Adventure BookA Guide to Ubersreik3 Rules Reference sheets3 Handout sheets49 Advantage tokens4 highly detailed maps2 custom dice from Q WorkshopA simple Gamemaster ScreenIt's time for a new chapter of unforgettable adventure.
Source: Warhammer Fantasy Roleplay 4th Edition Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8971)


Title: SG: Aram's Secret
Post by: Spirit Games on 08 May 2019, 19:45:02
Aram's Secret


Source: Aram's Secret (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8978)


Title: SG: Coriolis Dice Set
Post by: Spirit Games on 08 May 2019, 19:45:02
Coriolis Dice Set


Source: Coriolis Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8977)


Title: SG: Invisible Sun RPG: Book M
Post by: Spirit Games on 08 May 2019, 19:45:02
Invisible Sun RPG: Book M


Source: Invisible Sun RPG: Book M (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8976)


Title: SG: Symbaroum Monster Codex
Post by: Spirit Games on 08 May 2019, 19:45:02
Symbaroum Monster Codex


Source: Symbaroum Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8975)


Title: SG: Rise of the Separatists
Post by: Spirit Games on 08 May 2019, 19:45:02
Rise of the Separatists


Source: Rise of the Separatists (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8972)


Title: SG: Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)
Post by: Spirit Games on 09 May 2019, 01:45:02
Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)


Source: Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8974)


Title: SG: Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)
Post by: Spirit Games on 09 May 2019, 01:45:02
Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)


Source: Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8973)


Title: SG: Aram's Secret
Post by: Spirit Games on 09 May 2019, 19:45:02
Aram's Secret

Amali cursed his arrogance and stupidity - he shouldn't have gone this deep. Only the Kalites go this close to the bottom of the ravine. and even they prefer their dwellings higher up. It had all sounded so simple back at the cantina: a short detour into the lower ravine to meet up with the smugglers' barge and load the goods.But nothing is ever simple on Jina.A faint light pierced the green mist in the air - a gravcraft, finally! Then, he heard the gravel shift a few steps down in the mist and froze with fear. What if the stories were true? What if the bottom of the ravine actually was home to djinni? He braced himself and looked down - nothing. He breathed a sigh of relief and tried to stop shaking. Maybe this could work, after all.But nothing is ever simple of Jina.The acidified planet Jina is widely considered as an uninhabitable hell hole. Despite this, a hardy mining colony known as Aram's Ravine persists underneath the heavy clouds. Most travellers and traders in these parts choose the luxury resort moon Cala Duriha instead, and only the most desperate descend through the toxic atmosphere to visit the ravine. Fate forces the PCs down to the planet, however, where the plot soon thickens around them.Contents of this book:The scenario location Aram's Ravine, complete with maps, NPCs, and story hooksThe stand-alone scenario Aram's Secret, in which the settlement's dark past is revealed.An overview of the Cala Duriha luxury moon, in all its splendour and decadence.
Source: Aram's Secret (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8978)


Title: SG: Coriolis Dice Set
Post by: Spirit Games on 09 May 2019, 19:45:02
Coriolis Dice Set

A set of 10 engraved custom dice, designed specifically for the Coriolis - The Third Horizon role-playing game.These dice support the game mechanics of Coriolis, but can also be used as normal six-sided dice for any game.
Source: Coriolis Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8977)


Title: SG: Symbaroum Monster Codex
Post by: Spirit Games on 09 May 2019, 19:45:02
Symbaroum Monster Codex

The ruin appeared as a mirage,when the Blight Mist finally dissolved during our breathless escape. The hunters slowed down behind us - neither the primal blight beast nor the chattering, clawing, corruption oozing swarmers wanted to leave the milky white depths of the fogbank.We did not stop. Sunken and overgrown, the broken pyramid ahead was nearly devoured by Davokar, still its asymmetrical opening seemed like a gateway to safety and rest. We forced our way through the hanging vines, lowered ourselves down to the floor with ropes, and let the fear and corruption fade away, the blackened veins on Oleana's colourless cheeks paled as the look of panic slowly left her eyes.Sunlight found its way through cracks up high and fell upon a mighty pillar at the centre of the hall - made of naked grey stone with a surface chiselled in strange designs, hypnotic in their worn splendour. We walked about halfway towards its foot before Oleana grabbed my arm, and made me halt."Like blight beasts in mist," I thought, as they came into the light, slowly but surely surrounding us; almost human, naked, with their spider jaws twitching in hunger.As Oleana pushed me towards the pillar, I knew I was going to die. Still, I climbed, the words of my father ringing in my ears: "In Davokar only one law applies: whatever may happen, never give up!"The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed together between these covers - some of them well-known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide materials for hundreds of hours at the gaming table!Featured content:More than thirty fully described and illustrated creatures with the potential to be at the centre of unique adventures and challenges inSymbaroum.A whole section consisting of short descriptions and stats of generic non-player characters, monsters, beasts and abominations.The new categories Flora and Phenomenon along with thirty-seven new monstrous traits, adding to the nineteen already in the Core Rulebook.Guidelines for the creation of your very own creatures and how to design balance combat challenges.Suggestions on how to develop three types of adventure chronicles that put the bestiary's creatures in play: Trophy Hunters, Monster Explorers and Occult Problem Solvers.Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the content of the Advanced Player's Guide.
Source: Symbaroum Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8975)


Title: SG: The Witch Hammer
Post by: Spirit Games on 09 May 2019, 19:45:02
The Witch Hammer


Source: The Witch Hammer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8987)


Title: SG: Runequest Deluxe Slipcase
Post by: Spirit Games on 09 May 2019, 19:45:02
Runequest Deluxe Slipcase

What Is Glorantha?Glorantha is the mythical world that can be found on the Other Side of our consciousness. First discovered by Greg Stafford over fifty years ago, Glorantha has been explored in such games as White Bear & Red Moon, Dragon Pass, RuneQuest, HeroQuest, and King of Dragon Pass.Try out a skill-based percentile system that balances experience-driven progression with deadly combat!The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character's activities. Further, the rules for character advancement are contained here, for the times between adventures.The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glornatha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one. The gamemaster screen is a four-panel cardboard screen with a gorgeous illustration of the famed Gods Wall facing the players,  and all manner of important references and summaries of key rules on the gamemaster's side. Included with the screen is a 128-page Adventurers Book, a 20-page booklet full of charts and references for ease of play, a 16-page Gloranthan calendar, seven ready-to-play pregenerated adventurer characters, regular and deluxe adventurer sheets, squad and non-player character sheets, as well as full-colour fold-out maps of Apple Lane, Clearwine, Dragon Pass, and the world or Glorantha itself.
Source: Runequest Deluxe Slipcase (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8985)


Title: SG: Runequest Gamemaster Screen Pack
Post by: Spirit Games on 10 May 2019, 01:45:02
Runequest Gamemaster Screen Pack

Gamemaster ResourcesAll the important resources, maps, and charts available in one place!The RuneQuest Gamemaster Screen pack is the essential gamemaster resource and reference for running games of RuneQuest: Roleplaying in Glornatha.This pack contains a landscape 4-panel screen mounted on thick hardcover stock, folding out to 44 inches wide and almost 9 inches tall. The player facing side displays a gorgeous landscape featuring the world of Glorantha, while the side for the gamemaster's reference contains summaries of key rules systems, copies of important tables and charts, and other references useful in play.Inside are the following additional materials:A 124-page book containing source material for the Colymar Clan and the hamlet of Apple Lane, three ready-to-play adventures, and many adventure seeds.A 20-page reference book containing many important charts and tables.A Gloranthan calendar featuring the seasons and the gods' holy days.lMaps of Dragon Pass, South Peloreia, Colymar tribal lands, Clearwine Fort and Apple Lane.Pre-generated adventurers ready to play.Adventurer sheets and background sheets.A squad sheet and non-player character sheet.Rune Fixes - containing Frequently Asked Questions and rules clarifications.
Source: Runequest Gamemaster Screen Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8984)


Title: SG: Glorantha Bestiary
Post by: Spirit Games on 10 May 2019, 01:45:02
Glorantha Bestiary

Monsters and MoreThe Glorantha Bestiary is the indispensable guide to the animals, beasts, monsters, spirits, elementals, flora, Elder Races, supernatural beings, and other creatures and entities unique to the world of Glorantha. Contained here are almost 200 entires.This new edition of RuneQuest marks a triumphant return of the setting and system that have inspired gamers across the world for decades. Developed by an all-star team of writers and designers, this is the defining edition of RuneQuest, suitable  for beginning and experienced gamers alike, as well as Glorantha fans new and old.Inside, you'll find:Guidance for non-human adventurer creation, covering the many types of elves and dwarfs, centaurs, dark trolls, great trolls, trollkin, Telmori werewovles, Men-and-a-half, and ducksUnique Gloranthan creatures such as broo, ducks, walktapi, gorp, and even the jack o'bearsNew, non-human cults and magic
Source: Glorantha Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8983)


Title: SG: Legacy: Life Among the Ruins 2nd Edition
Post by: Spirit Games on 10 May 2019, 01:45:02
Legacy: Life Among the Ruins 2nd Edition

What Happens After The Apocalypse?Your ancestors survived thanks to luck, preparation or pure grit. Now it's time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants; families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generation pass and your family evolves to suit this new world, what stories will you tell?In this roleplaying game you'll build your own unique post-apocalyptic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.Key features:From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules for the Powered by the Apocalypse engine.A game of histories. Write the saga of your family over generations and draw on your ancestor's powers, even as you face the unexpected consequences of their actions.Endless variety. 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you're telling.Hit the ground running. Start playing today with the included quickstart, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres.
Source: Legacy: Life Among the Ruins 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8982)


Title: SG: Emissary Lost: Mercy of the Icons Part 1
Post by: Spirit Games on 10 May 2019, 01:45:02
Emissary Lost: Mercy of the Icons Part 1

Ozone Plaza is silent. Only a low murmur is heard from the crowds huddling around the info the holo screens in the souq. Yet it heralds a gathering storm. The air is thick with anticipation as you make your way toward the nearest terminal. A reporter on the holo screen speaks gravely:- "The Emissary from Xene has disappeared..."Street reporters call it The Mysticides. Scores of mystics have been found dead, or disappeared without a trace. Who is hunting the mystics of Coriolis? And why? When a friend of the player characters disappears, it becomes personal. Can they solve the mystery before it is too late?Emissary Lost is the first part in the epic Mercy of the Icons campaign for the award-winning Coriolis - The Third Horizon roleplaying game. The struggle for the Horizon has started - only the Icons themselves know how it will end.Contents:A detailed background of the events and plots that threaten the balance of the Third Horizon.In the Wake of the Martyr - an investigative scenario based on Coriolis station. The hunt for clues will bring the characters to the bustling Ozone Plaza, to the decadent elites in the Spire, and deep down into the darkness of the Cellar.The Kuan Connection, the second scenario in the book, takes the characters down to the surface of planet Kua. There, they will follow a trail of blood through the jungles, immerse themselves in the violent politics of the Zenithian colonies, and search for answers in the shadow of the mighty Monolith.A number of maps and handouts, depicting Coriolis station, planet Kua, and important documents.A scenario generator that can be used to provide countless hours of play once the pre-made scenarios are complete
Source: Emissary Lost: Mercy of the Icons Part 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8981)


Title: SG: Last Voyage of the Ghazali
Post by: Spirit Games on 10 May 2019, 01:45:02
Last Voyage of the Ghazali

Echoes from the past, voices speaking about the important task ahead. Captain Ia Kaschares: "The Tsurabi colony has sent us a distress call and we are part of the response team. What we can expect to find after the jump to Taoan is not clear. You've all heard the message. We are being escorted by a Legion destroyer, the Zafirah, and we make the final jump immediately after her."The urgency of the present: Flashing red and white lights, blaring alarms, a heavy head, unresponsive limbs. You must have come out of statis too soon. No orders, no updates - just the cold floor beneath your feet and a body reluctant to move. Your fingers remember the code to your footlocker, and you clumsily put on your gear. You ask for more light, your voice hoarse. Nothing happens. You call out to the central computer but get no answer. You look at the spiral staircase climbing upward into the dark. Flashing white pulses in the red light strips along the floor.Emergency lighting.Emergency.The colony in the Taoan system transmits a distress call and goes silent. On Coriolis station, the factions scramble to put together a rescue mission focused on the Ghazali, a decommissioned cruise liner. The PCs are members of the rescue team and put on ice before the jump to Taoan, but something goes terribly wrong before they reach their destination. They wake up to alarms in the darkness of a crippled ship. What has happened? Can they survive the last voyage of the Ghazali?Contents:An intense race against time in three acts onboard an old luxury cruise liner.Floor plans of the GhazaliFloor plans of the Fatima's Bounty freight ship.A description of the Hamura system.
Source: Last Voyage of the Ghazali (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8980)


Title: SG: The Dying Ship
Post by: Spirit Games on 10 May 2019, 07:45:02
The Dying Ship

It was hot, he was sweating heavily, and the exo felt bulky and unresponsive. He let the headlight of the suit sweep across the hull before him. The enormous ship was dark and looked abandoned.The com crackled in his helmet and he heard Rouya's distorted voice: "Zebo, what do you see?"He moved through the vacuum toward the seemingly derelict hauler, with only a thin cable connecting his exo to the shuttle and his friends behind him. His headlights illuminated big letters painted on the hull."It's Orun II, we've found her. But I see no signs of life onboard. Something is obviously very wrong."He was only a few meters from the hull now. The coms crackled with some form of interference and Rouya's voice disappeared in static. Then, the lights on his exo went out.He reached the hull with a light thud. Everything was silent except for his own heavy breathing, quickly fogging up the visor of his helmet. He was alone now.The ice hauler Orun II has stopped responding to hails, and has changed course towards a deadly asteroid cloud. The player characters are tasked with intercepting the heavy freighter to find out what has happened onboard and bring it back to Coriolis safely. What is hiding aboard the silent hauler and what has happened to her crew?In this full-length adventure, the players get to explore the mystery of the dying ship, confront an ancient secret - and hopefully live to tell the tale. The contents include:An exciting and action-packed scenario taking place on Coriolis, in space and onboard the dying shipShip plans for the ice hauler OrunIISeveral player handouts Practical tips for the GamemasterFive pre-made characters, ready to be used right away
Source: The Dying Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8979)


Title: SG: Living Land Booster Deck
Post by: Spirit Games on 10 May 2019, 07:45:02
Living Land Booster Deck

This booster deck adds specialized cards for the Living Land. A re-themed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the savagery and wonder of the realm. Ten new Cosm cards increase the variety of effects, adding surprise and mystery. Finally, five new cards are added to the Drama Deck, bringing back some old favourites and adding completely new options to the mix.
Source: Living Land Booster Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8986)


Title: SG: Rise of the Separatists
Post by: Spirit Games on 10 May 2019, 13:45:02
Rise of the Separatists

A long time ago in a galaxy far, far away...With the Battle of Geonosis, the Clone Wars have begun. Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems. Meanwhile, the diplomats and representatives of the Galactic Senate work for peace and forge political alliances. Amid the chaos, looters, salvagers, and other fringers profit from the detritus of war, or simply try to survive.Battle in the era of the Clone Wars with Rise of the Separatists! This sourcebook explores the early days of the Cone Wars, and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion, and Force and Destiny.This supplement rulebook includes:Expanded Player Character options including new species, new universal specializations, and two new careers: the Clone Soldier and the Jedi.Gazetteers for Geonosis, Kamino, Naboo and Tatoonine.Heroes and villains of the Clone Wars, including Padme Amidala, Obi-Wan Kenobi, General Grievous, and Asajj Ventress.New weaponry, gear, and vehicles of the Republic and the Confederacy of Independent Systems.GM guidance for running campaigns in the style of film serials, using nemeses as reoccurring villains, and running exciting battles.Rules allowing PCs and adversaries to lead squads into battle, and a selection of adversaries drawn from the forces of the Republic and the Separatist droid army.
Source: Rise of the Separatists (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8972)


Title: SG: Invisible Sun RPG: Book M
Post by: Spirit Games on 10 May 2019, 19:45:02
Invisible Sun RPG: Book M

Even its name is a secret. Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation - M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery or - perhaps most simply and obviously - magic.Whatever the source of its name. Book M is one of the rarest and most sought-after grimoires. It's whispered to contain otherwise unknown spells, incantations, rituals, charms hexes, and more. Plus potions, amulets, bezoars, spiritstones, and madstones, as well as other physical ephemera. Within its pages a vislae might even discover artefacts of great power.This product contains:The 120-page hardcover Book M, with new fortes, long-form magic, and character and house secrets. And more guidelines and advice for making magic even easier - and more magical.200 new cards for spells, ephemera, and objects of power.This elegant and sturdy slipcase. It holds Book M with room for the forthcoming Invisible Sun supplements Secrets of Silent Streets, Teratology, and The threshold.Requires the Invisible Sun roleplaying game for play.
Source: Invisible Sun RPG: Book M (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8976)


Title: SG: The Witch Hammer
Post by: Spirit Games on 10 May 2019, 19:45:02
The Witch Hammer

Mist blanketed the plateau, chilling and damp,causing Selisa to shiver as she and a dozen other newly arrived treasure hunters stood before the Huldra. The witch's firm eyes glared at them from behind her mask, assessing them one by one."What's going on?" Galar whispered "We haven't done any-"Selisa silenced her fellow explorer with a discreet kick to his shin. This was hardly the time for arguing. One barely dared to even breathe. The feeling of uneasiness grew stronger as the Arch Witch's gaze fell on Galar, and darkened."You..." The voice was hateful and as accusatory as the bony finger that pointed at Selisa's friend. "You are the prey." The witch turned to the wrathguard accompanying her, whose hands rested easily on the handle of his axe. "Take him away. And his companions too."Before Selisa or Galar had time to react, before the wrathguard had taken so much as a step towards them, the clear clang of a lonely bell cut through the air.The witch flinched, then glanced at the tower balancing on the edge of the plateau, ten steps away."Too late", she hissed, turning to those gathered before her. "Now plunderers, fight or die! The darkness you have awoken is upon us!"Karvosti - The Witch Hammer invites you to join the treasure hunt of a lifetime! Between these covers you will find not only the epic and action-packed adventure The Witch Hammer, but also nearly a hundred pages of campaign material describing the cliff of Karvosti and its surrounding area, including an extensive section with new rules and guidelines pertinent to the setting and adventure.Featured content:The Witch Hunter - the most dire and perilous treasure hunt since the days of Symbaroum.An extended account of the history, activities, factions and conflicts of the Karvosti region, to be read by both players and Game Masters.Twenty unique establishments where player characters may rest, eat, drink, gather information or seek an audience with local dignitaries.A comprehensive chapter for the Game Master, describing what lurks beneath the region's surface, with plenty of plot hooks to develop into adventures or entire campaigns.Guidelines on how to handle the exploration of ruins and the scheming going on in Symbaroum, plus plenty of additional rules including new abilities, traits, elixirs, artefacts, monsters and enemies.
Source: The Witch Hammer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8987)


Title: SG: Night City
Post by: Spirit Games on 14 May 2019, 23:45:03
Night City

You can hear them moving up fast; faster than your meat legs can carry you. There's a snick as they pop the rippers and move in for the kill; you flatten against the alley wall, and brace your Minami against the slick, slimy stone. It's now or never, you think, slamming back the bolt and offering up a prayer to whatever dark and nameless gods might be listening.Maybe if you'd known this was Blood Razor turf, you woulda been smart enough to stay clear after dark. Maybe there was another way to get crosstown and infiltrate Arasaka's Japantown base, but you didn't know it. Maybe if you'd stopped to download some info from a dataterm before you walked right into the sharp end, you wouldn't be here now, waiting to become a booster's latest mutilation victim...But you're never gonna know. Not now. You're not getting a second chance.Because this is NIGHT CITY.NIGHT CITY. A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK setting! Hit the CONTROLLED URBAN ZONES with 3D maps and detailed, building PLANS, PERSONALITIES, ENCOUNTERS and CONTACTS. The FLASHMAPS Section puts you "on the spot" at the hottest restaurants, clubs, and theatres, as well as SCHEDULES, TRANSIT MAPS and AREA VIEWS. The ARTICLES Section interfaces you with background on SECURITY, PEOPLE OF THE CITY, GANGS & TURFMAPS, plus a U.S. 2020 overview! But that's not all - NIGHT CITY also comes with a full-colour, 2'x3' 3D map of downtown Night City, your backdrop for adventure.So, if you're looking for the ultimate dark future urban environment, take a trip to NIGHT CITY. Because you may not live to get another chance.
Source: Night City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8990)


Title: SG: Tome of Mysteries
Post by: Spirit Games on 14 May 2019, 23:45:03
Tome of Mysteries

Open the Tome - If You Dare!In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options - and magnifies their peril - with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week "Roadhouse Regulars" online community.Tome of Mysteries requires Monster of the Week to play. In this supplement, you'll find:Eight new alternative Weird Moves that go beyond Use Magic.Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic.Support for weird phenomena type Mysteries like those fond in Fringe or The X-Files.Tips and techniques used by experienced Keepers.29 fully detailed mysteries ready to drop into your game.Grab your friends and your gear,It's time to unlock the Tome of Mysteries!
Source: Tome of Mysteries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8989)


Title: SG: Wrath and Glory Core Rules Limited Edition
Post by: Spirit Games on 14 May 2019, 23:45:03
Wrath and Glory Core Rules Limited Edition

Roleplaying in the Grim Darkness of the 41st MillenniumThis accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished. You will uncover lost secrets and devious schemes.This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.This is your story of Wrath and Glory.
Source: Wrath and Glory Core Rules Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8988)


Title: SG: The Woods 2nd Edition
Post by: Spirit Games on 15 May 2019, 17:45:02
The Woods 2nd Edition

Miniature Roleplay, Skirmsh and Battle Games in the wake of the faeIt is a thousand cycles since the fair ones left us.The woods grow thick and green across Talamhlar.The woods stood there long before the coming of the fae, they will stand there still after the tuatha are long gone.That time may not be long coming, for others have remained behind. Strange creatures lurk in the darkness, brought to the mortal plane to serve, work and hunt.Row, abandoned as we are, their hungry eyes turn towards our homesteads. Seeking shelter, seeking sustenance, seeking revenge.Includes:Rules for RPG, Skirmish and Battle GamesBackground to the land of TalamhlarDetailed bestiary of over 30 creature types13 Warband lists for Skirmish Games6 Army lists or battle GamesSolo play rulesRules for tunnel adventuresComprehensive Skill, Trait and Equipment listsCampaign rulesTerrain modelling guide
Source: The Woods 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8991)


Title: SG: Dungeon World
Post by: Spirit Games on 21 May 2019, 19:45:02
Dungeon World

Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end - failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play you'll need this book, 3-5 player, some polyhedral dice, and 2-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
Source: Dungeon World (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8992)


Title: SG: Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)
Post by: Spirit Games on 22 May 2019, 18:45:02
Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)

Adventure on the High SeasNestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. An appendix provides rules for  the new and classic monsters in the adventures.Hoist your sails, pull up anchor, and set a course for adventure!A Dungeons & Dragons adventure for characters of levels 1-12.
Source: Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8974)


Title: SG: Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)
Post by: Spirit Games on 22 May 2019, 18:45:02
Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)

Adventure on the High SeasNestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. An appendix provides rules for  the new and classic monsters in the adventures.Hoist your sails, pull up anchor, and set a course for adventure!A Dungeons & Dragons adventure for characters of levels 1-12.
Source: Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8973)


Title: SG: Wurm: GM Screen
Post by: Spirit Games on 29 May 2019, 16:45:02
Wurm: GM Screen

Thick card 4 panel screen with cave painting artwork.
Source: Wurm: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8999)


Title: SG: Voice of the Ancestors: Black Machairodus
Post by: Spirit Games on 29 May 2019, 16:45:02
Voice of the Ancestors: Black Machairodus

It's such a shame that our Wurm characters never get to encounter saber-toothed tigers! Something had to be done about that. The only problem is that the European saber-toothed tiger, machairodus, died out about 200,000 years before the setting of Wurm. That would explain why the encounter the PC's are about to have will be a rather chilling one...
Source: Voice of the Ancestors: Black Machairodus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8998)


Title: SG: Voice of the Ancestors No 2: Tales of the Man Eaters
Post by: Spirit Games on 29 May 2019, 16:45:02
Voice of the Ancestors No 2: Tales of the Man Eaters

In this second edition of Voice of the Ancestors, you will find:A Guide to Cannibalism, a game aid to introduce you to the lesser-known aspects of cannibalistic rituals,as well as three new scenarios:What We Did To Our Forefathers introduces a group of child characters to the dark side of their tribe's initiation rituals.Horror In The Deep is a scenario where the characters will have to enter a horrifying cage and find their way out after discovering its dark secrets.The Curious Quest Of The Spark Hunters is a tragic saga where a tribe of Bear-men will have to face the terrifying traditions of their new Long Men neighbours.
Source: Voice of the Ancestors No 2: Tales of the Man Eaters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8997)


Title: SG: Voice of the Ancestors No 1: Tales of the Antler Bearers
Post by: Spirit Games on 29 May 2019, 16:45:02
Voice of the Ancestors No 1: Tales of the Antler Bearers

This first edition of Voice of the Ancestors includes four brand new scenarios:The Red Crown, an open scenario where the characters will have to find their way among the complex intrigues of their tribe.The Ocher Hill, an initiation scenarios designed for child or adult characters.What Lies In Wait sees a group of Bear-men try to work with their Long Men neighbours to appease their Guardian Spirit.The Great Silence, an epic quest where the characters will have to battle a dark curse that could well drive them out of their minds
Source: Voice of the Ancestors No 1: Tales of the Antler Bearers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8996)


Title: SG: Wurm: Role Playing in the Ice Age
Post by: Spirit Games on 29 May 2019, 16:45:02
Wurm: Role Playing in the Ice Age


Source: Wurm: Role Playing in the Ice Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8995)


Title: SG: Pathfinder Battles: Ruins of Lastwall
Post by: Spirit Games on 29 May 2019, 22:45:02
Pathfinder Battles: Ruins of Lastwall

Contains 4 collectible figures.
Source: Pathfinder Battles: Ruins of Lastwall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9000)


Title: SG: Wurm: Role Playing in the Ice Age
Post by: Spirit Games on 29 May 2019, 22:45:02
Wurm: Role Playing in the Ice Age

Welcome to the Ice Age...Wurm...the name of the last great ice age to sweep across Europe. It is also a role-playing game set in the prehistory of humanity, deep in the ice age, thirty five thousand years ago. in these long forgotten times, powerful beasts roamed a territory covered in steppes and taiga, from the snow-covered mountains to the roaring sea: mammoths, aurochs, bison, giant deer, bears, and cave lions. Two species of humans lived among these giant creatures, in small hunter-gatherer communities: Neanderthal and Cro-Magnon.When you play Wurm, you will play the part of these prehistoric men and women. As your characters experience adventures mixing legendary quests and battles for their survival, they will gain strength, wisdom, and prestige by exploring unknown territories, venturing into dark and mysterious caves, winning over the spirits of their ancestors, and fighting creatures of ice, fire, or darkness.
Source: Wurm: Role Playing in the Ice Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8995)


Title: SG: Terror Australis
Post by: Spirit Games on 29 May 2019, 22:45:02
Terror Australis

Nearly three-quarters of Australia remains unknown in the 1920s. It is one of the last great wildernesses and a place of secrets and discovery. Whether delving into mysteries on the streets of Sydney or mounting an expedition into the remote Outback, Australia is a fertile setting for those investigating the threats of the Cthulhu Mythos. From gang-related crimes and nefarious cults to ancient wisdom and lost cities, there is no shortage of adventure in the Land Down Under.This book provides a history of Australia, detailing both its geography and lore. Rules are presented for Australian investigators, with new skills, as well as mechanics for mounting expeditions. Law enforcement, transport, communications, and other sources provide Keepers with a toolkit of resources.Five cities are detailed. Special rules are presented for investigators to learn from the Song-Lines of the Aboriginal peoples. For Keepers, Terror Australis presents details of the Great Race, the flying polyps, and the elusive sand-dwellers, while also looking at other threats to be found lurking in Australia's dark shadows. Two large scenarios showcase the mysteries and horrors awaiting the unwary.In Australia, investigator will come face-to-face with supernatural forces that have endured for aeons. It is a land of adventure, danger, and ageless wisdom a perfect for setting for Call of Cthulhu!Requires the Call of Cthulhu Keeper's Rulebook (7th edition) to play, and is optionally usable with Pulp Cthulhu.
Source: Terror Australis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8994)


Title: SG: Tales of the Old Margreve: Pawns
Post by: Spirit Games on 04 June 2019, 20:45:02
Tales of the Old Margreve: Pawns


Source: Tales of the Old Margreve: Pawns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9010)


Title: SG: Tales of the Old Margreve
Post by: Spirit Games on 04 June 2019, 20:45:02
Tales of the Old Margreve


Source: Tales of the Old Margreve (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9009)


Title: SG: Pathfinder Campaign Setting: Tyrant's Grasp Poster Map Folio
Post by: Spirit Games on 04 June 2019, 20:45:02
Pathfinder Campaign Setting: Tyrant's Grasp Poster Map Folio


Source: Pathfinder Campaign Setting: Tyrant's Grasp Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9008)


Title: SG: Starfinder Flip-Mat: Spaceport
Post by: Spirit Games on 04 June 2019, 20:45:02
Starfinder Flip-Mat: Spaceport


Source: Starfinder Flip-Mat: Spaceport (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9007)


Title: SG: Adventure Path 16: Dawn of Flame (4 of 6) - The Blind City
Post by: Spirit Games on 04 June 2019, 20:45:02
Adventure Path 16: Dawn of Flame (4 of 6) - The Blind City


Source: Adventure Path 16: Dawn of Flame (4 of 6) - The Blind City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9006)


Title: SG: Pathfinder Flip-Mat: Bigger Temple
Post by: Spirit Games on 05 June 2019, 02:45:01
Pathfinder Flip-Mat: Bigger Temple


Source: Pathfinder Flip-Mat: Bigger Temple (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9005)


Title: SG: Adventure Path 142: Tyrant's Grasp (4 of 6) - Gardens of Gallowspire
Post by: Spirit Games on 05 June 2019, 02:45:01
Adventure Path 142: Tyrant's Grasp (4 of 6) - Gardens of Gallowspire


Source: Adventure Path 142: Tyrant's Grasp (4 of 6) - Gardens of Gallowspire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9004)


Title: SG: Pathfinder Player Companion: Chronicle of Legends
Post by: Spirit Games on 05 June 2019, 02:45:01
Pathfinder Player Companion: Chronicle of Legends


Source: Pathfinder Player Companion: Chronicle of Legends (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9003)


Title: SG: Occult Adventures Pocket Edition
Post by: Spirit Games on 05 June 2019, 02:45:01
Occult Adventures Pocket Edition

Open Your Mind!There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters - if you dare!Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Occult Adventures includes:Six new occult base classes - the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist./Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.A wide variety of new magic items, such as the eerie Spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.And Much, Much More!
Source: Occult Adventures Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9001)


Title: SG: Ultimate Wilderness Pocket Edition
Post by: Spirit Games on 05 June 2019, 02:45:01
Ultimate Wilderness Pocket Edition

Answer the CallWild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands - or claws- of player character options, spells, and of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Ultimate Wilderness includes:The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefieldArchetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more.Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.Dozens of spells to channel, protect, or thwart the powers of natural environs.New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.AND MUCH, MUCH MORE!
Source: Ultimate Wilderness Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9002)


Title: SG: 5th Edition Adventure: Lure of Delusion S1
Post by: Spirit Games on 11 June 2019, 21:45:02
5th Edition Adventure: Lure of Delusion S1

Upon the edge of the world beneath the eaves of the Dakenfold forest, lie the Elkhorn Deeps, an unkind place, peopled by dark forces, fey, eldritch powers, and creatures that though long dead, continue to wander the earth. Here, where men eke out a living in the shadows of the forest, lies the small burg of Lead Hill. With stone walls and stout towers, Lead Hill is a sanctuary of sorts.But walls and towers do not keep all creatures out nor children in. Thus begins the sad tale of two missing children, taken by the forest and carted off to what doom none will say. Harpies gather to caterwaul, a hag has been seen feeding upon uncooked meats, and the fey are more active than usual. What, or who, took the children is anyone's guess.Enter the Elkhorn Deeps to rescue the missing children! But be wary for things are not always as they seem and where allies and enemies work in tandem, great dangers often dwell. Above all, beware the lure of delusions.Designed for 4-6 characters of 2nd to 4th level.
Source: 5th Edition Adventure: Lure of Delusion S1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9014)


Title: SG: Over The Edge 3rd Edition Dice Set
Post by: Spirit Games on 11 June 2019, 21:45:02
Over The Edge 3rd Edition Dice Set

On the island of Al Amarja, dice are called lots and they are your connection with the fates. Keep them safe and separate from other less dependable dice. Don't share them with other players.10 custom dice
Source: Over The Edge 3rd Edition Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9013)


Title: SG: Over The Edge 3rd Edition
Post by: Spirit Games on 11 June 2019, 21:45:02
Over The Edge 3rd Edition


Source: Over The Edge 3rd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9012)


Title: SG: Starfinder Dice Set
Post by: Spirit Games on 11 June 2019, 21:45:02
Starfinder Dice Set

Upgrade Your Gear!Q Workshop and Paizo are proud to bring you the official Starfinder Dice Set for all your space journeys. Each of these seven star-finding dice bears the symbol of the Pact Worlds alliance. Roll the dice and discover the vast possibilities of the Starfinder Universe!
Source: Starfinder Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9011)


Title: SG: Over The Edge 3rd Edition
Post by: Spirit Games on 12 June 2019, 14:45:04
Over The Edge 3rd Edition

Your plane has begun its descentThe Ultimate Democratic Republic of Al Amarja welcomes you. On our Island liberty is job one, disarmament means peace, it's polite to speak English, and paranormal activity is perfectly legal.The Edge: Weirdest City in the WorldGet into troubleTranscend normal limitsJoin a cultFind out who really controls humanityFight a baboonThank you for your consentNew edition, new visionComplete rules for characters and conflicts of all kindsWide-open, claustrophobic settingExpert advice for the gamemasterIntroductory adventure with pre-generated characters
Source: Over The Edge 3rd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9012)


Title: SG: The Kings of Silver
Post by: Spirit Games on 18 June 2019, 22:45:02
The Kings of Silver

Glittering and grimy, bloody and bright, the gaudy crown jewel of Spire - the Silver Quarter is ripe and ready to fall. You have been chosen by the Ministry of Our Hidden Mistress to take it by whatever means necessary.You've been provided with the deed to a run-down gambling hall - The Manticore - and a sheaf of newspaper clippings that shed light on the movers and shakers in the Silver Quarter. All of them have something to lose, and something they desperately desire.A copy of Spire: The City Must Fall is required to use this product.
Source: The Kings of Silver (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9026)


Title: SG: Eidolon Sky
Post by: Spirit Games on 18 June 2019, 22:45:02
Eidolon Sky

There's trouble in the bone-strewn streets of New Heaven and the creaking shanties of Perch: addiction to a new drug is hitting epidemic levels. Drow are being snatched from the streets. The Swan - a serial killer - is vivisecting his prey and writing cryptic letters to the Torch, taunting the guard to catch him. And last week, rumour has it, a demonic incursion tore apart a mortuary tower and drove everyone nearby mad.Enter the Ministry - sworn to protect the dark elves of Spire and take advantage of every possible opportunity they can find. The players' cell is led into a conspiracy that goes far, far above their heads and that could change the face of Spire forever.Eidolon Sky is a series of prompts, suggestions, factions, pre-generated characters and personalities that players and GMs are free to explore as they wish, culminating in an occult showdown that will determine the future of the city.A copy of Spire; The City Must fall is required to use this product.
Source: Eidolon Sky (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9025)


Title: SG: Book of Masks
Post by: Spirit Games on 18 June 2019, 22:45:02
Book of Masks

Delve into the finest masks on the market with The Book of Masks, expertly written by established mask-maker Lysk Thin-Hands-Scratching, which contains details, rules mechanics and beautiful full-colour illustrations by Iguanamouth. This equipment sourcebook requires a copy of the Spire RPG core book; it is not a standalone game.
Source: Book of Masks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9024)


Title: SG: Black Magic
Post by: Spirit Games on 18 June 2019, 22:45:02
Black Magic

Command unnatural energies with incantations muttered in thrice-dead tongues. Give yourself over to a blood disease that gives you nightmare powers and leaves you a shuddering zoetrope horror.Channel demonic energy from outside space and time into barely-functional eidolons and wreak horrific miracles. Make curry goat so good it can bring the dead back to life.Retch up a needle-toothed child every night in your sleep. Replace your organs with waxen simulacra riddled with sacred bees.This is Black Magic. It is going to kill you, if you're lucky.A copy of Spire: The City Must Fall is required to use this product.
Source: Black Magic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9023)


Title: SG: Blood and Dust
Post by: Spirit Games on 18 June 2019, 22:45:02
Blood and Dust

The brutal undercity of Red Row is more chaotic than ever. Gangs engage in open warfare, and spireblack gunsmoke floats through the dark undercity. Families come apart, leaving children without mothers, begging on the streets for sustenance. The fire-and-brimstone preachers of the Crimson Vigil are drawing in drow to their illegal cult. A new play, The Weeping Maiden, is touring the district - and that's all anyone seems to talk about.Things are coming apart, and ordinary people are getting caught in the middle. The player characters gather their resistance cell together and start investigating.Blood and Dust is a series of prompts, suggestions, factions, pre-generated characters and personalities that players and GMs are free to explore as they wish.A copy of Spire: The City Must Fall is required to use this product.
Source: Blood and Dust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9022)


Title: SG: Neo-Anarchist Streetpedia
Post by: Spirit Games on 19 June 2019, 04:45:02
Neo-Anarchist Streetpedia


Source: Neo-Anarchist Streetpedia (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9021)


Title: SG: Strata
Post by: Spirit Games on 19 June 2019, 04:45:02
Strata


Source: Strata (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9020)


Title: SG: The Expanse Game Master's Kit
Post by: Spirit Games on 19 June 2019, 04:45:02
The Expanse Game Master's Kit


Source: The Expanse Game Master's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9019)


Title: SG: The Expanse Roleplaying Game
Post by: Spirit Games on 19 June 2019, 04:45:02
The Expanse Roleplaying Game


Source: The Expanse Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9017)


Title: SG: Neo-Anarchist Streetpedia
Post by: Spirit Games on 19 June 2019, 16:45:02
Neo-Anarchist Streetpedia

ALL IN!They're all here. everyone of them. The legends, the liars the betrayers, the winners, the craven, the brave, the powerful, the downtrodden. The people who leaked secrets and got killed for it, and the secrets that no one has discovered yet. The dark bargains, the shady deals, the desperate manoeuvres. Everything that makes the Sixth World the high-revving nightmare machine its residents know too well is right here between these two covers.The Neo-Anarchist Streetpedia is your definitive guide to the Shadowrun universe. With hundreds of entries, it covers corporations, shadowrunners, politicians, nations, cities, criminal organization and more. Even better, it gets to the point and tells you what you need to know now so you can hit the streets a little smarter than you were when you woke up this morning.The Neo-Anarchist Stteetpedia is for use with whatever form of Shadowrun you play. Don't play Shadowrun? Read this, learn about the Sixth World and then find a game to dive into!
Source: Neo-Anarchist Streetpedia (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9021)


Title: SG: Strata
Post by: Spirit Games on 19 June 2019, 16:45:02
Strata

The Best and Worst that Spire has to offerSpire is an impossible city: decrepit, mile-high, wicked and wretched, glorious and profane. Within its crumbling walls, cruel high elf overlords rule the subjugated dark elf race from palaces of scintillating everfrost, denying them every freedom. Sympathizers preen and pose in decrepit grandeur or gaudy excess. In the forsaken undercity in ramshackle workhouse communities, in speakeasy churches to prohibited gods, the dark eves gather and plot to overthrow their colonizers.You are those dark elves, and Spire is your city. What will you destroy to get what is rightfully yours?Strata delves deeper into the world of Spire, and includes:Two new classes: the purple-prose black-magic Inksmith and the identity-shifting Shadow AgentLoads of new extra advances, such as the rebellious Gazetteer, the language-hunting Lexicutioner and abilities to represent each of the nine noble houses of the drowTen scenarios by a wide variety of writers, letting you start a game faster than everExtensive details on the richest and poorest districts in SpireNew weapons and equipment for use in High and Low societyA copy of Spire: The City Must Fall is required to use this product.
Source: Strata (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9020)


Title: SG: The Expanse Game Master's Kit
Post by: Spirit Games on 19 June 2019, 16:45:02
The Expanse Game Master's Kit

Take Full Control Of The SystemAs Game Master, everything that happens between the Sun and the Outer Planets revolves around you. This indispensable accessory for your Expanse RPG campaign will help you keep your game moving along like it's in zero-G.Inside, you'll find:GM Screen: Three hardbacked panels packed with rules, charts, and tables that will keep you out of the rulebook and in the game.5 Quick-Reference Cards: Put the stunts and action at your fingertips.6 Pre-Generated Characters: Suited up and ready for play or use as NPCs.Initiative Tracker: Use with wet- or dry-erase markers to know who's up net.Complete Adventure: Send a crew of level 1-3 characters into action on The Ganymede Insurance Job.
Source: The Expanse Game Master's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9019)


Title: SG: The Expanse Roleplaying Game
Post by: Spirit Games on 19 June 2019, 16:45:02
The Expanse Roleplaying Game

Here Comes the JuiceIn the far future, Earth and Mars teeter at the brink of interplanetary war. Exploited by the Inner Planets the Belt and Outer Planets simmer with discontent. Amid growing tension and turmoil, the secret discovery of ancient, alien forces at work in the solar system threatens to alter the course of human history forever.Filled with action and intrigue, The Expanse Roleplaying Game uses the fast-playing AGE system to explore the science fiction universe created by James S.A. Corey. Assemble a crew of Earthers, Martians, and Belters. Strap in and get ready to go full burn toward adventure.
Source: The Expanse Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9017)


Title: SG: Acquisitions Incorporated
Post by: Spirit Games on 19 June 2019, 16:45:02
Acquisitions Incorporated

Help WantedThe Forgotten Realms are full of powerful factions vying for control and for a time, each has had the upper hand. The Harpers. The Zhentarim. The Lords Alliance. The Order of the Gauntlet. The Emerald Enclave. I might be forgetting one or two. There's a bunch of these things.If none of those organizations can help you consider Acquisitions Incorporated. Called "Faerun's Definitive Adventuring Brand" by... well, by the company itself, they've been in operation for more than a decade and it's mostly been fine. For them, I should emphasize that it's been fine for them specifically. It's not always fine for the people who hire them, and it's definitely not fine for the people they're hired to rob.Truth is, though, when you're just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artefacts, expertise, and jobs that Acquisitions Incorporated has to offer a new franchise. Plus, there are always opening available.Just try not to think about why.
Source: Acquisitions Incorporated (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9027)


Title: SG: Pathfinder RPG 2nd Edition: Core Rulebook Special Edition
Post by: Spirit Games on 21 June 2019, 21:45:02
Pathfinder RPG 2nd Edition: Core Rulebook Special Edition

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: Core Rulebook Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9029)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary Special Edition
Post by: Spirit Games on 21 June 2019, 21:45:02
Pathfinder RPG 2nd Edition: Bestiary Special Edition

Free Delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: Bestiary Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9028)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary
Post by: Spirit Games on 21 June 2019, 21:45:02
Pathfinder RPG 2nd Edition: Bestiary

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8969)


Title: SG: Pathfinder RPG 2nd Edition: Core Rulebook
Post by: Spirit Games on 21 June 2019, 21:45:02
Pathfinder RPG 2nd Edition: Core Rulebook

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8968)


Title: SG: Fifth Edition Fantasy #16: The Cave of the Unknown
Post by: Spirit Games on 25 June 2019, 20:45:02
Fifth Edition Fantasy #16: The Cave of the Unknown

A forgotten cavern beneath a lonely hill hides secrets as old as the world. Strange phenomena haunt those who delve its depths. Both the wise and the mad venture within to call upon the cave's ancient power - and not all re-emerge. Now, the legend of the Cave of the Unknown reaches the ears of stalwart adventurers. Can they uncover the Cave's secret history and succeed where others have failed? Or will their bones soon litter the darkness under that distant hill?
Source: Fifth Edition Fantasy #16: The Cave of the Unknown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9034)


Title: SG: Dungeon Crawl Classics 99:The Star Wound of Abaddon
Post by: Spirit Games on 25 June 2019, 20:45:02
Dungeon Crawl Classics 99:The Star Wound of Abaddon

For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and annihilation, it exists within the colossal bowl of a fallen comet, long-shunned by man and creature alike.But now something calls from its insufferable emptiness, promising paradise to all who enter. Men and women from across the realm renounce their gods and make great pilgrimages into its cadaverous wastes - despite that all who enter never return.What unknown horrors and nightmare pleasures haunt this place? Who calls out from the blood black emptiness within? Are there any who can stem the tide of innocent souls lost beyond its hoary gate? A band of brave adventurers set off in search of answers... but will they find only death instead?
Source: Dungeon Crawl Classics 99:The Star Wound of Abaddon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9033)


Title: SG: Adventures in Middle-earth Lonely Mountain Region Guide
Post by: Spirit Games on 25 June 2019, 20:45:02
Adventures in Middle-earth Lonely Mountain Region Guide

With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, the City of Bells. The furnaces of the Lonely Mountain are relit and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes as hope returns to Wilderland.Packed with new information on some of the best-known locales and characters described in The Hobbit, this invaluable guide for players and Loremasters alike describes the Dwarf-hold of Erebor, the city of Dale, the surrounding regions and the many different activities to undertake there.Also included:Rules for creating your own Dragons as well as a set of fearsome foes as examplesNew Dwarven artefacts and enchantments and the art of their makingThe long history of the war between Dwarves and Orcs and relics from that conflictTwo playable cultures - expanded rules for Dwarves of the Iron Hills and the new Dwarves of the Grey MountainsA complete set of journey tables for the region and advice of trips within a cityLonely Mountain Region Guide contains material previously released as Erebor The Lonely Mountain for The One Ring Roleplaying Game, fully converted to be compatible with  Adventures in Middle-earth and the OGI rules.
Source: Adventures in Middle-earth Lonely Mountain Region Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9032)


Title: SG: Dungeons and Dragons: Stranger Things Starter Set (5th Ed)
Post by: Spirit Games on 25 June 2019, 20:45:02
Dungeons and Dragons: Stranger Things Starter Set (5th Ed)

Embark on a Dungeons & Dragons adventure created by Mike!Mike Wheeler from Hawkins, Indiana, has created an awesome Dungeons & Dragons adventure... and now you get to play it!Pick your character - will you be Will the Wise or Dustin the Dwarf? - and get your fireballs ready as you investigate the mysterious castle and battle the ferocious Demogorgon.Will you make it out alive? Will you encounter a beast with seven heads? Did you pack your wrist rocket? Prepare yourself for anything, because the game just got Stranger.Great for the new Dungeons & Dragons player!Contents:Stranger Thingsadventure bookrulebook5 Stranger Things character sheets6 dieDemogorgon figurePaintable Demogorgon figure
Source: Dungeons and Dragons: Stranger Things Starter Set (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9030)


Title: SG: Starfinder Rules: Reference Cards
Post by: Spirit Games on 25 June 2019, 20:45:02
Starfinder Rules: Reference Cards

Access the DataPut the rules of the Starfinder Roleplaying Game at your fingertips! Whether you're a Game Master who needs a convenient reference for starship combat, a player who wants summaries of how to use your favourite skills, or a newcomer trying to learn the rules, this 110-card deck features concise guides to essential concepts from the Starfinder Core Ruleook on handy double-sided cards. Stop flipping back and forth through rulebooks - grab the cards you need and keep your game moving!
Source: Starfinder Rules: Reference Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9040)


Title: SG: Adventure Path 17: Dawn of Flame (5 of 6) - Solar Strike
Post by: Spirit Games on 26 June 2019, 02:45:02
Adventure Path 17: Dawn of Flame (5 of 6) - Solar Strike

Rebels in the SunA cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:"Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland.A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland.A survey of beings native to the interior of other stars in the galaxy, by Kate Baker.An archive of creatures, from the telepathic anassanios to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Morland, Owen K.C. Stephens, and James L. Sutter.Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Morland, and a planet of corporate intrigue, by Tracy Barnett.
Source: Adventure Path 17: Dawn of Flame (5 of 6) - Solar Strike (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9039)


Title: SG: Pathfinder Flip-Tiles: Forest Highlands Expansion
Post by: Spirit Games on 26 June 2019, 02:45:02
Pathfinder Flip-Tiles: Forest Highlands Expansion

There's Danger in Those Hills!The more rugged the landscape, the more fearsome the monsters! Next time your players are ready to trudge their way up the hills in search for giants and dragons they won't have to wait for you to draw every tree and boulder, Pathfinder Flip-Tiles: Forest Highlands Expansion Set provides beautifully illustrated 6" x 6" map tiles that can transform your forest into wooded crags filled with peril and adventure. Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Pathfinder Flip-Tiles: Forest Starter Set, allows you to create endless tracts of hilly forests quickly! So stop your sketching and start your flipping today! The Forest Perils Expansion Set includes:Dangerous Cave
Source: Pathfinder Flip-Tiles: Forest Highlands Expansion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9038)


Title: SG: Pathfinder Flip-Mat Classics: Dragon's Lair
Post by: Spirit Games on 26 June 2019, 02:45:02
Pathfinder Flip-Mat Classics: Dragon's Lair

24" x 30" mat1" squares on each side.Get the Hoard!Whether the player characters are tracing down a dangerous red dragon or leading an assault on a great wyrm's cave, no Game Master wants to spend time drawing out the whole scene. With Pathfinder Flip-Mat Classics: Dragon's Lair, you don't need to. This durable Flip-Mat illustrated two scenes where your heroes can fight for glory and treasure.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come.
Source: Pathfinder Flip-Mat Classics: Dragon's Lair (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9037)


Title: SG: Adventure Path 143: Tyrant's Grasp (5 of 6) - Borne by the Sun's Grace
Post by: Spirit Games on 26 June 2019, 02:45:02
Adventure Path 143: Tyrant's Grasp (5 of 6) - Borne by the Sun's Grace

Sent to a Distant LandMighty magic has hurled the heroes across the world to the continent of Arcadia, but their remarkable travel is no accident. In the land of Xopatl, the heroes find ancient legacies that unlock the secrets they have carried ever since they awoke in the realm of the dead. But this land of magic and wonder is no safe haven - agents of the Whispering Tyrant terrorize even this distant nation. If the heroes can overcome followers of wicked new gods and defend a city desperate to revitalize its lost magic, they might learn how o turn the tide against the Whispering Tyrant and put an end to his fearsome weapon forever. From lively festivals and masked brawlers to undead terrors and arcane botany gone horribly wrong, the heroes are sure to find more than they bargained for in a land unlike any other they've seen.This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:"Borne by the Sun's race," a Pathfinder RPG adventure for 14th-level characters, by Luis Loza.An extensive gazetteer of the nation of Xopatl, Lands of Promise, including its legacy of wonders and its modern disasters, by Luis Loza.An examination of the enigmatic and powerful psychopomp usher called Barzahk the Passage, warden of the Dead Roads by Crystal Frasier.A bestiary of powerful monsters, including new couatls of vengeance and verdant growth, an undead dwarven victim now carrying a mummy's ruinous curse, a psycopomp who ministers to survivors of tragedy, and Barzahk the Passage themself, by Carlos Cabrera, Crystal Frazier Luis Loza, and Mikhail Rekun.
Source: Adventure Path 143: Tyrant's Grasp (5 of 6) - Borne by the Sun's Grace (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9036)


Title: SG: Pathfinder Pawns: Enemy Encounter Pawn Collection
Post by: Spirit Games on 26 June 2019, 02:45:02
Pathfinder Pawns: Enemy Encounter Pawn Collection

Enemies abound, and finding them is no difficult task in this dangerous world. Thankfully there are plenty of brave adventurers willing to pit themselves against those that raid and pillage society. This collection of dozen of pawns features groups of common enemies to use with the Pathfinder RPG or any tabletop fantasy role-playing game, as well as a selection of useful terrain features to bring your encounters to life on the map. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image and slots into a size-appropriate plastic base from any of the Pathfinder Pawns: Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Enemy Encounters Pawn Collection is the best way to ensure that you've got enough threats to throw at your payer's characters in every Pathfinder Role-playing game encounter!
Source: Pathfinder Pawns: Enemy Encounter Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9035)


Title: SG: Unlimited Power: A Sourcebook For Mystics
Post by: Spirit Games on 26 June 2019, 19:45:01
Unlimited Power: A Sourcebook For Mystics

Was £23.99, Now £15.00 Due to 2 gouges taken out of spineA long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power: A Sourcebook For Mystics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9041)


Title: SG: City of Mist Master of Ceremonies' Toolkit
Post by: Spirit Games on 09 July 2019, 20:45:02
City of Mist Master of Ceremonies' Toolkit

Ancoent Stories, Modeern CrimesIn this city, anyone could be a legend in disguise. King Arthur, Alice in Wonderland, or Tlaloc the Aztec Bain God live within regular Janes and Joes. The mythical is real, but no one can remember it. Millions of oblivious people walk these streets, thinking this city is ordinary, while the legendary skulk behind the veil of the Mist. Of the few who have become a Rift through this veil, many tap into their fantastical gifts to commit despicable crimes and unspeakable wrongs. The truth has never been so obscured... but perhaps there are still some who seek it.As the Master of Ceremonies (MC) you are the showrunner of your City of Mist series. You create the mysterious cases and dark crimes that await to be uncovered by your crew; you portray the villains, monsters, and lost souls with whom they will cross paths; and you push the lead characters to stop holding back and discover who they rally are.This book contains everything you need to create and run your own City of Mist games; insights into the hidden forces at play in the city, the rules for the MC, guides on noir narration and case writing, dozens of ready to use City locations, adversaries, and villain operations, and a complete sample case, "Gambling with Death".
Source: City of Mist Master of Ceremonies' Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9051)


Title: SG: City of Mist MC Screen
Post by: Spirit Games on 09 July 2019, 20:45:02
City of Mist MC Screen

A three-piece landscape MC (GM) screen with summarized rules, suggestions and guidleines for MC moves, and naration tips.
Source: City of Mist MC Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9050)


Title: SG: City of Mist Player's Guide
Post by: Spirit Games on 09 July 2019, 20:45:02
City of Mist Player's Guide

WHO AM I?THIS IS THE QUESTION BURNING IN YOU.You have always been a part of two worlds. The one you call the 'real world' is a city full of people living out their ordinary lives, pushed in every diection by crime and corruption, love and passion, self-interest and alienation. The other world, inside you, holds an ancient legend, a never-ending mystery buried like a seed deep in your soul. You have been hypnotized by your everyday life so completely that you have forgotten all about it. But now your Mythos has awakened, and with it, untold powers.You are a Rift in the Mist, a gateway between the dirty city streets and something old and true, yet unfathomable. How far are you willing to go to bring your story to life? Who else around you is a legend in modern-day form? What are you willing to sacrifice to find the answers you seek? What nefarious forces will you unveil? And why doesn't anyone else remember what they really are?City of Mist is a cinematic detective roleplaying game set in a gritty city of ordinary people and legendary powers. Create your own comic-book characters and play through scenes full of action, suspense, investigation, and dreams. Use your characters' abilities, resources, and even feelings to power cinematic actions that will shape the course of your story. Steer your characters through profound transformations as you make hard choices and sacrifices to find answers and to fight for what truly matters.This book contains everything you need as a player in a City of Mist game: an introduction to the setting, the tools to create your own charactrs and evolve them, and the rules of the game.
Source: City of Mist Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9049)


Title: SG: Things From the Flood Gamemaster Screen
Post by: Spirit Games on 09 July 2019, 20:45:02
Things From the Flood Gamemaster Screen

This deluxe Gamemaster Screen for the Things from the Flood roleplaying game is made out of three sections of 3mm hardback, measuring a mighty 855 x 216mm when unfolded. The outside features beautiful full-colour artwork by Simon Stalenhag, and the inside contains charts and tables for easy refrence during play.
Source: Things From the Flood Gamemaster Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9048)


Title: SG: Things From the Flood
Post by: Spirit Games on 09 July 2019, 20:45:02
Things From the Flood

Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar.Welcome back to the world of The Loop - things are different now. Simon Stalenhag's paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop Roleplaying Game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this standalone sequel game that continues the story into the 1990s. But remember - this time you can die.Key features:Dive deeper into the secrets of the Loop and expereice the two game settings updated to the 1990s - The Malaren Islands in Sweden and Boulder City, Nevada in the USANew rules for scars and death - the stakes are higher and the risks greater.Investigate mysteries and overcome touble using fast and effective rules, based on the award-winning Year Zero game engine.Play the four complete scenarios included, tied together into a campaign called Prophets at Pandora.
Source: Things From the Flood (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9047)


Title: SG: 1879: London or The Haunted City
Post by: Spirit Games on 10 July 2019, 02:45:02
1879: London or The Haunted City

London's calling - collect!This volume describes the London of 1879's alternative history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of British politics, the secrets of the Research and Development departments, and the machinations of the secret societies are laid out for the enterprising gamemaster to inflict upon their players. With this book, one could run an extensive campaign in the 1879 game world wihout ever leaving the Great Smoke!1879 is a rolplaying game set in the late Victorian era of an alternative history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electicity. London, or The Haunted City, is the first gazetteer volume detailing the home of the Rabbit Hole and the capital of the British Empire. Geography walks through every borough and provides game-ready locations and Adventure Hooks. Transportation covers not only how you get around in London, but how The Knowledge works. Communications deals with telegraphy, the Royal Mail, how the post and trains work together, and that new-fangled telephone device. Politics describes the governance of the British Empire, one of the primary industries in London. Everybody keeps track of the Royal Family, so there's a bit of a writeup on them in here. Criminals doesn't just talk about types of crime endemic to London. It discusses the law in relation to the sorts of activities player characters are likely to get up to. Further chapters include History, Business, Culture, and Magic. At the end is a complete adventure, Baby Boojum, in which a kidnapping goes hysterically wrong.
Source: 1879: London or The Haunted City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9046)


Title: SG: The Lost Notebooks of Leonardo da Vinci
Post by: Spirit Games on 10 July 2019, 02:45:02
The Lost Notebooks of Leonardo da Vinci

Principia de Maniplum Potentia Magica UniversalisPeople will kill for them. Wizards will sell their souls for them. Wars could be fought for them. Kingdoms could topple if they fall into the wrong hands.What are they? They're the tomes everyone in New Europa wants to get their hands on. Based on the writings of Aristotle, written by Leonardo da Vinci, ordered destroyed by the Pope, this codex has been lost for centuries. Until now...Brought to New Europa from Beyond the Faerie Veil, the Secrets contained inside this Volume will change the Face of the world!This sourcebook includes:Words of wisdom, philosophy, and social critique from the Master himself: an invaluable view of 16th-centurh society in New Europa.Full annotation and commentary from the greatest sorcerous minds of the 19th century.A compendium of sorcerous devices.Rules for the construction of Magical Engines.Rules and information invaluable to any person who plays the great game. Especially if one is of sorcerous inclination.
Source: The Lost Notebooks of Leonardo da Vinci (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9045)


Title: SG: Pacific Rim
Post by: Spirit Games on 10 July 2019, 02:45:02
Pacific Rim

The Rim of the Cyberpunk WorldThe Pacific Rim. The name conjures up images of high-tech glitterlands. Here every dream can come true, realized by the tech-wizards of the Orient. But under the Westernized exterior lie traditions thousands of years old, and beneath the clean streets lurks a shadow world more sinister than any American sprawl.This is the Edge of the Cyberpunk gaming world: Hawaii to China, Japan to New Zealand. The "Rim" has it all: commerce, smuggling, piracy, and revolutions. This region is a place of surprising contradictions and diversity.It's all explained in this travel-style guide: Nineteen different countries are toured in detail, with NPCs and Adventure Hooks highlighted, plus regional maps. Read the Pacific Rim Sourcebook, your guide to the Mysteries of the East!
Source: Pacific Rim (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9044)


Title: SG: Wildside
Post by: Spirit Games on 10 July 2019, 02:45:02
Wildside

Wheeling, Dealing, and Stealing.That's Life on The Street.And nobody knows it better than the man in the middle, the man who keeps the goods and the info flowing - the Fixer. In this hot new supplement for everyone's favourite dealmakers, you'll get down to the dark underbelly of Cyberpunk; the "grungy, nervous, jury-rigged, and illegal" milieu of the urban go-between, where Money meets the Street and the real business of 2020 survival begins.But being a Fixer's more than just shady alleyway deals. Wildside also lts you:Dive into the hi-rise world of the financial factors; the backstage manipulations of agents and managers; and the esoteric coinage of the info bros, with their dataman networks.Specialize your Fixer in over a dozen different ways from high-moving salesmen and Moneybags to the lowlife Leeches and Go-Betweens.Create your own "organizations." From setting up and running a "business" to a detailed dissection of the Street environment, Wildside gives you the details; up close and in your face.Think you were Cyberpunk before? You didn't know half, choomba. Now you're lookin' boga, dodgin' the gewalt, and fulfillin' your girl the hard way. Now you're walking the Wildside.
Source: Wildside (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9043)


Title: SG: Steam Age
Post by: Spirit Games on 10 July 2019, 02:45:02
Steam Age

Steam! The mighty force that drives the gears of the Falkenstein World; a force so powwerful the Age was named after it! Now at long last, the secrets of Steam are revealed to one and all in this stunning reprint of Popular Invention, the official Journal of Steam Age Technology and Invention. Marvel, Dear Reader, as we unveil before your Wondering Eyes:The Nautilus: Nemo's revolutionary Submersible revealed! And a Visit to the Myserious Island!Martian War Machines in Sussex: Truth or Hoax?The Albatross: Astounding Airship-vehicle of Robur, The Master of the World!Challengers of the Air: The Prussian Steam Zeppelin Forces!Battlefield Titans: The LandFortresses of the Iron Chancellor and a Look at the Secret LandFortrss Werks!The Very Latest in Steam Automotives for your Perusal!Direct From The "Stinkier Werks" of Bayuern: Inside a Bavarian Aeroship!Gigantic Steam Automations!Plus interviews with the Inventors and Masterminds Selected by You, the Readers, as Those Most Interesting, including:Captain Nemo - Jules Verne - Lord Tomino - Lady Ada, The Enchantress of Numbers - Robur the Conqueror - Ferdinand von Zeppelin and more!So join us, dear reader, for a journey into another Age, an Age of Marvels and Amazements. A Wonderous Time called the - Steam Age.
Source: Steam Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9042)


Title: SG: Star Trek Adventures: The Next Generation Bridge Crew
Post by: Spirit Games on 17 July 2019, 03:45:02
Star Trek Adventures: The Next Generation Bridge Crew

Space - the Final Frontier.These are the voyages of the Starship Enterprise...8 highly detailed, 32mm scale, unpainted resin miniatures of the crew of the U.S.S. Enterprise NCC-1701-D for use with Star Trek Adventures the tabletop role-playing game. This set contains Captain Picard, Commander Riker, Commander Deanna Troi, Commander Beverly Crusher, Lt. Commander Data, Lt. Commander Geordi La Forge, Lieutenant Worf, and Lieutenant Natasha Yar. Some assembly may be required
Source: Star Trek Adventures: The Next Generation Bridge Crew (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9059)


Title: SG: No Future
Post by: Spirit Games on 17 July 2019, 03:45:02
No Future


Source: No Future (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9058)


Title: SG: Alpha Strike Commander's Edition
Post by: Spirit Games on 17 July 2019, 03:45:02
Alpha Strike Commander's Edition

Command Your Destiny!In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally your troops onward into the fray, and surge forth to triumph over the enemy.Alpha Strike: Commander's Edition collects into one handy volume the revised fast-play rules from the original Alpha Strike and the expanded rules from Alpha Strike Companion. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat. The future of the Inner Sphere is in your hands!
Source: Alpha Strike Commander's Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9057)


Title: SG: Shadowtun Sixth World Beginner Box
Post by: Spirit Games on 17 July 2019, 03:45:02
Shadowtun Sixth World Beginner Box

Risk It All!Shadows darken and deepen. They're cast by the enormous, world-striding megacorporations that grasp for power and strangle humanity in their clutches. By 2080, most of the planet has given in - bowing and scraping before their corporate overlords; setting their souls to the almighty nuyen. The corps gotta make a trillion, no matter who dies.But in the darkest depth, defiance flickers, spikes, mohawks, and tattoos flash, while blades and appetites sharpen. The ignored and the marginalized refuse to be ground down. And their reactions set their destiny. They may seek to repair the world's injustices, or build wealth to keep themselves safe, or just strike a match and watch the world burn.Regardless of the chosen path, they stand up and survive. They're called shadowrunners, and they risk everything...Wrestling magic energies, channelling them into power;Pitting their minds against the electronic void of the Matrix;Trading flesh and blood for chrome and steel to bevome more than human..Will you stand up, join them, and dare to risk it all!
Source: Shadowtun Sixth World Beginner Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9056)


Title: SG: Modern AGE: Companion
Post by: Spirit Games on 17 July 2019, 03:45:02
Modern AGE: Companion

Make Modern WorldsRide the rails across the Old West. Face unspeakable terrors on the high seas. Uncover alien conspiracies and thwart ancient cabals. With Modern AGE Companion, the possibilities for adventure are limitless.Inside, players will discover new backgrounds, professions, talents, and many other options for customizing characters and giving them the edge they need to survive whatever comes their way. Play an elf or alien. Master the sword. Game Masters can explore new rules and guidelines that let them build exactly the campaign they desire, shaping stunts, technology, and world-spanning organizations to fit their visions. Build your own stunts, explore different genres, experiment with extraordinary powers, and integrate advanced technologies. Chart the rise of a revolution or the threat of an apocalypse. The Modern AGE Companion show you how.Requires the Modern AGE Basic Rulebook for use.
Source: Modern AGE: Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9055)


Title: SG: No Future
Post by: Spirit Games on 17 July 2019, 15:45:02
No Future

SCREAM YOUR TRUTHThe voices will be heard.The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can't keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they're starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast where someone tells the truth for once, they can grab audiences by the throat and get them to listen. They're out of patience, and everyone else is out of time.No Future is the Shadowrun guide to Sixth World culture, including information on music acts, trid movies and series, media sources, and sports, with a look at some of the voices bubbling up from the underground and demanding attention. With detailed setting information and relevant rules, No Future adds new elements and depth to Sixth World role-playing.No Future is a cyberPUNK sourcebook that details the culture and everyday life of the Shadowrun setting and is useful for whatever version of Shadowrun you play!
Source: No Future (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9058)


Title: SG: Shadowrun Sixth World Beginner Box
Post by: Spirit Games on 19 July 2019, 03:45:02
Shadowrun Sixth World Beginner Box

Risk It All!Shadows darken and deepen. They're cast by the enormous, world-striding megacorporations that grasp for power and strangle humanity in their clutches. By 2080, most of the planet has given in - bowing and scraping before their corporate overlords; setting their souls to the almighty nuyen. The corps gotta make a trillion, no matter who dies.But in the darkest depth, defiance flickers, spikes, mohawks, and tattoos flash, while blades and appetites sharpen. The ignored and the marginalized refuse to be ground down. And their reactions set their destiny. They may seek to repair the world's injustices, or build wealth to keep themselves safe, or just strike a match and watch the world burn.Regardless of the chosen path, they stand up and survive. They're called shadowrunners, and they risk everything...Wrestling magic energies, channelling them into power;Pitting their minds against the electronic void of the Matrix;Trading flesh and blood for chrome and steel to bevome more than human..Will you stand up, join them, and dare to risk it all!
Source: Shadowrun Sixth World Beginner Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9056)


Title: SG: Luna-1
Post by: Spirit Games on 24 July 2019, 17:45:03
Luna-1

On The Luna Frontier City The Strong Survive!Judge Dredd's world extends beyond the orders of Mega-City-one. The Moon provides new challenges to Judges, Perps and Citizens who choose to escape the claustrophobic cityblocks and make a life for themselves... amidst the oxygen-short, crowded and lawless expanse of the Luna-1 colony,Get assigned to the moon to keep the peace as Judges in the Luna Marshal campaign, or deal with a criminal gang in the frontier town of Grey Rock as Civilians and Perps in Sundance Rising.With expanded rules for Luna characters, new Judge careers including the Luna Judge, Zero Squad, and non-judge careers such as the Loonie Cultist and Gunslinger, in-depth descriptions of Luna-1 and the surrounding areas, as well as the Titan penal colony, and summaries of more of Dredd's early case files, this supplement is an essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game.Requires the use of the Judge Dredd & The Worlds of 2000 AD core rulebook.
Source: Luna-1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9062)


Title: SG: Royal Blood: A Game of Cards
Post by: Spirit Games on 24 July 2019, 17:45:03
Royal Blood: A Game of Cards

YOU are a Royal - half-magic, half-human. You're one of the court cards from the tarot deck - the freewheeling Princess of Wands, the calculating Knight of Pentacles, the illusion-weaving Prince of Cups. You use magic like a brick through the window of the world.THEY are the Arcane - Death, the Hanged Man, The Devil, The Lovers, The Star. They are reality-bending monsters that wear human skin like a suit.TONIGHT, before dawn, you are going to corner one of them and take their power for your own in a heist the likes of which the worlds have never seen. The city is going to burn. It's going to be beautiful.ROYAL BLOOD is a rules-light heist roleplaying game for three or more players and a gamesmaster. To play you'll need a deck of tarot cards and a handful of coins.
Source: Royal Blood: A Game of Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9061)


Title: SG: Goblin Quest
Post by: Spirit Games on 24 July 2019, 17:45:03
Goblin Quest

Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Play five goblins each (in sequence, not parallel) and watch them meet their hilarious ends while failing to achieve the most basic tasks. Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards? Probably not. But you'll have fun finding out!This Kickstarter edition also contains rules-hacks to let you play the game in different settings, which are:Kobold Quest: create a machine that will please the Mighty Dragon King.My Name Is Inigo Montoya Jr: They killed your father - prepare to die!
Source: Goblin Quest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9060)


Title: SG: Collapse of the Republic
Post by: Spirit Games on 24 July 2019, 17:45:03
Collapse of the Republic

A long time ago in a galaxy far, far away...With hopes for peace dashed by the bombing of the Senate District power generator on Coruscant, there is no end in sight for the war that engulfs the galaxy. Soldiers of all ranks grow weary from years of battle, while the Jedi strive to balance their roles as peace keepers and military generals.Fight for the fate of galactic civilization with Collapse of the Republic! This sourcebook explores the latter days of the Clone Wars and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion, and Force and Destiny.This supplemental rulebook includes:Expanded Player Character options including new species and new specializations such as Jedi Master, ARC Trooper, Senator, Death Watch Warrior, and Nightsister.Gazetteers for the worlds of Coruscant, Dathomir, Felucia, Kashyyyk, Mandalore, and Utapau.Heroes and villains of the Clone Wars, including Ahsoka Tano, Anakin Skywalker, Cad Bane, Admiral Trench, and Savage Opress.New weaponry, gear, and vehicles of the Republic, Separatists, Mandalorians, and others.Advice for running games with experienced PCs, dealing with death and betrayal in a game, and continuing the campaign through the events of Order 66 and the end of the Clone Wars.Rules for waging large-scale combats and a selection of adversaries drawn from the forces of the Republic, the Separatist droid army, the Shadow Collective, and more.
Source: Collapse of the Republic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9063)


Title: SG: The Fall of Plaguestone
Post by: Spirit Games on 26 July 2019, 21:45:03
The Fall of Plaguestone

Free delivery and 10% discount for collection at PaizoCon.
Source: The Fall of Plaguestone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9071)


Title: SG: Pathfinder Campaign Setting: Druma - Profit and Prophecy
Post by: Spirit Games on 26 July 2019, 21:45:03
Pathfinder Campaign Setting: Druma - Profit and Prophecy

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder Campaign Setting: Druma - Profit and Prophecy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9070)


Title: SG: Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill
Post by: Spirit Games on 26 July 2019, 21:45:03
Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill

Free delivery and 10% discount for collection at PaizoCon.
Source: Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9069)


Title: SG: Flip-Mat: The Fall of Plaguestone
Post by: Spirit Games on 26 July 2019, 21:45:03
Flip-Mat: The Fall of Plaguestone

Free delivery and 10% discount for collection at PaizoCon.
Source: Flip-Mat: The Fall of Plaguestone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9068)


Title: SG: Pathfinder RPG 2nd Edition: Condition Card Deck
Post by: Spirit Games on 26 July 2019, 21:45:03
Pathfinder RPG 2nd Edition: Condition Card Deck

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: Condition Card Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9067)


Title: SG: Pathfinder RPG 2nd Edition: Combat Pad
Post by: Spirit Games on 27 July 2019, 02:45:07
Pathfinder RPG 2nd Edition: Combat Pad

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: Combat Pad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9066)


Title: SG: Pathfinder RPG 2nd Edition: Character Sheet Pack
Post by: Spirit Games on 27 July 2019, 02:45:07
Pathfinder RPG 2nd Edition: Character Sheet Pack

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: Character Sheet Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9065)


Title: SG: Pathfinder RPG 2nd Edition: GM Screen
Post by: Spirit Games on 27 July 2019, 02:45:07
Pathfinder RPG 2nd Edition: GM Screen

Free delivery and 10% discount for collection at PaizoCon.
Source: Pathfinder RPG 2nd Edition: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9064)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary Special Edition
Post by: Spirit Games on 27 July 2019, 02:45:07
Pathfinder RPG 2nd Edition: Bestiary Special Edition


Source: Pathfinder RPG 2nd Edition: Bestiary Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9028)


Title: SG: Cannibal Sector 1
Post by: Spirit Games on 30 July 2019, 18:45:01
Cannibal Sector 1

Salvation Tower was a beacon of hope, prosperity and the future, a promise that could never be fulfilled. The bad times began with the collapse of the tower, ringing on the blackout that never ended. The walls came up and Mort City closed its doors. Outside the city's protection the land changed and Cannibal Sector 1 was born, and now, six hundred years on, it's time to venture beyond the walls to reclaim what was lost. It's time to take back the sector for SLA Industries.After one failed attempt, the Bellwood Campaign seeks to redress the balance. The Shivers are sent out once again, only this time they meet the full horror of the wastelands. Taking the sector back means uncovering all of its secrets, something that comes at a price.p>The most deadly threat when seeking the truth is that sometimes it finds you first.SLA Industries: Cannibal Sector 1 is a role-playing supplement for SLA Industries and a stand-alone skirmish game that tells the story of the most famous and deadly of the cannibal sectors outside Mort City. Digger awaits.
Source: Cannibal Sector 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9072)


Title: SG: Starfinder Flip-Mat: Ice World
Post by: Spirit Games on 30 July 2019, 18:45:01
Starfinder Flip-Mat: Ice World


Source: Starfinder Flip-Mat: Ice World (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9074)


Title: SG: Adventure Path 144: Tyrant's Grasp (6 of 6) - Midwives to Death
Post by: Spirit Games on 30 July 2019, 18:45:01
Adventure Path 144: Tyrant's Grasp (6 of 6) - Midwives to Death

Against the Rise of TerrorThe heroes finally have the tools they need to stop the Whispering Tyrant, but the lich-king has not been idle. Why has he devoted so much attention to an isolated border fortress, right when divinity seems to be within his grasp? A quest to discover the tyrant's secrets plunges the heroes into a deadly race through a fecund forest, into fearsome dungeons built long before the Shining Crusade, and between spiteful villains harbouring ancient grudges. Old enemies stand in the heroes' way yet again, but unexpected allies can help turn the rising tide of death and despair. If the heroes are victorious, they can seize the only chance to deny the Whispering Tyrant his greatest weapon and strike him down before he gains the power of a god.This volume of Pathfinder Adventure Path provides the dramatic conclusion to the Tyrant's Grasp Adventure Path and includes:"Midwives to Death," a Pathfinder RPG adventure for 16th-lebel characters, by John Compton.A massive article celebrating the final Adventure Path volume for the first edition of the Pathfinder RPG. Written by Paizo's developers and designers to close out the first edition with a bang, this article presents new monsters, GM advice, gods both new and revised, staff PCs, a new prestige class, new archetypes, and more! These new rules work with the Tyrant's Grasp Adventure Path or any campaign, and are written by John Compton, Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G McCreary, Erik Mona, Michael Sayre, Owen K.C. Stephens, Mark Seifter, and Linda Zayas-Palmer
Source: Adventure Path 144: Tyrant's Grasp (6 of 6) - Midwives to Death (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9073)


Title: SG: The Fall of Plaguestone
Post by: Spirit Games on 30 July 2019, 18:45:01
The Fall of Plaguestone

Free delivery and 10% discount for collection at PaizoCon.A Troubles TownA group of new adventurers travelling through the village of Etran's Folly - also known as Plaguestone - must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain! The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventures while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign.!
Source: The Fall of Plaguestone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9071)


Title: SG: Pathfinder Campaign Setting: Druma, Profit and Prophecy
Post by: Spirit Games on 30 July 2019, 18:45:01
Pathfinder Campaign Setting: Druma, Profit and Prophecy

Free delivery and 10% discount for collection at PaizoCon.In It for the Money!After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets known as Kalistocrats have built a religion out of wealth. Yet the country's peaceful facade belies the cutthroat competitiveness, hidden ruins, primeval fey forests, ancient grudges, insidious schemes, and opportunities for adventure within. Whether you are an entrepreneur with dreams of commercial domination an adventurer seeking a wealthy patron, a scholar deciphering the esoteric Prophecies of Kalistrade, or an explorer hoping to uncover the extraordinary history of Avistan and its Kellid people, Pathfinder Campaign Setting Druma, Profit and Prophecy holds what you seek and more. Explore Druma and discover the following:Details on the long, storied history of the nation and the enigmatic Kalistocrats who rule it.An extensive gazetteer of Druma's regions and major settlements.A bestiary of new monsters found within Druma's borders.
Source: Pathfinder Campaign Setting: Druma, Profit and Prophecy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9070)


Title: SG: Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill
Post by: Spirit Games on 30 July 2019, 23:45:03
Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill

Free delivery and 10% discount for collection at PaizoCon.Dawn of a New AgeFires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill" - a complete adventure for 1st- to 4th-level characters.
Source: Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9069)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary
Post by: Spirit Games on 30 July 2019, 23:45:03
Pathfinder RPG 2nd Edition: Bestiary

Free delivery and 10% discount for collection at PaizoCon.Unleash the BeastsOver 400 of fantasy's fiercest foes burst from the pages of this enormous compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of very alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.
Source: Pathfinder RPG 2nd Edition: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8969)


Title: SG: Starfinder Flip-Mat: Ice World
Post by: Spirit Games on 31 July 2019, 17:45:02
Starfinder Flip-Mat: Ice World

24" x 30" mat folds to 8" x 10", 1" squares on each side.Come in from the ColdWhether the heroes are pursuing ice pirates across the frozen tundra or scouting out a good location for their hidden rebel base, no Game Master wants to spend time drawing every snowdrift and crevasse. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features a windswept snowfield on one side and a network of frigid ice caverns on the other. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Ice World you'll  be ready the next time your players have a snow day!
Source: Starfinder Flip-Mat: Ice World (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9074)


Title: SG: Pathfinder Flip-Mat: The Fall of Plaguestone
Post by: Spirit Games on 31 July 2019, 17:45:02
Pathfinder Flip-Mat: The Fall of Plaguestone

Free delivery and 10% discount for collection at PaizoCon.24" x 30" mat folds to 8" x 10", 1" squares on each side.Trouble's A-BrewingBring your adventures in The Fall of Plaguestone to life on your tabletop with this double-sided full-colour Flip-Mat featuring key encounter location from the premier Pathfinder Second Edition adventure on either side! Both sides depict the enormous hillside complex of an evil alchemist, complete with quarters for her servants, numerous laboratories, pens to hold test subjects, and a cavernous lair! Don't waste your time sketching when you could be playing. With Pathfinder Flip Mat: The Fall of Plaguestone you'll be ready to introduce the new Pathfinder in style.
Source: Pathfinder Flip-Mat: The Fall of Plaguestone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9068)


Title: SG: Pathfinder RPG 2nd Edition: Condition Card Deck
Post by: Spirit Games on 31 July 2019, 17:45:02
Pathfinder RPG 2nd Edition: Condition Card Deck

Free delivery and 10% discount for collection at PaizoCon.Critical ConditionsIs your group's fighter paralysed by a devious ghoul? Or was an unfortunate alchemist struck down, slipping closer to death? Pass out these cards to make remembering the rules simple! These 108 cards include rules for the Pathfinder Second Edition conditions, with prominent reminder text you can read at a glance. Multiple copies of the most crucial conditions mean there are enough for the whole table, and a set of tracking cards lets you easily monitor condition values and durations!
Source: Pathfinder RPG 2nd Edition: Condition Card Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9067)


Title: SG: Pathfinder RPG 2nd Edition: Combat Pad
Post by: Spirit Games on 31 July 2019, 17:45:02
Pathfinder RPG 2nd Edition: Combat Pad

Free delivery and 10% discount for collection at PaizoCon.On Track For Adventure!Maintain the flow of combat with the Pathfinder Combat Pad initiative tracker! Usable with Pathfinder or any other roleplaying game, this board includes magnets that stick right to it. List the names of heroes and foes on the magnets using a wet or dry erase marker, then place them in initiative order. Easily track when a character delays their turn or starts dying by sliding the magnets. Take the uncertainty out of battle with the Pathfinder Combat Pad!Includes:1 double-sided magnetic wet and dry erase board, with areas to write in initiative numbers track durations, and keep notes!2 sheets of magnets, including:34 red enemy magnets18 blue player character magnets14 green non-player character magnets4 grey hazard magnets8 arrows in different colours for tracking turns and durations4 condition magnets in different colours
Source: Pathfinder RPG 2nd Edition: Combat Pad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9066)


Title: SG: Pathfinder RPG 2nd Edition: Character Sheet Pack
Post by: Spirit Games on 31 July 2019, 17:45:02
Pathfinder RPG 2nd Edition: Character Sheet Pack

Free delivery and 10% discount for collection at PaizoCon.Record Your Glory!Create characters of legend and organize your most epic adventures with the Pathfinder Character Sheet Pack. This package includes:A folder to store character sheets, with reference information such as game actions, a summary of crucial conditions, and death and dying rules.A specialized character sheet for each class from the
Source: Pathfinder RPG 2nd Edition: Character Sheet Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9065)


Title: SG: Pathfinder RPG 2nd Edition: GM Screen
Post by: Spirit Games on 31 July 2019, 23:45:02
Pathfinder RPG 2nd Edition: GM Screen

Free delivery and 10% discount for collection at PaizoCon.Accelerate Your Game!Keep crucial rule on hand, and protect your notes and die rolls from players eyes with the Pathfinder GM Screen! This beautiful four-panel, landscape-style screen features stunning artwork from Ekaterina Burmak on the players' side, and a huge number of charts and tables on the GM's side to speed up play and reduce time spent leafing through rulebooks in search of key modifiers or results.The Pathfinder GM Screen gives you the tools you need to keep the game fast and fun: conditions, death and dying rules, tables for setting DCs, creature elite and weak adjustments, summaries of actions, and more. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, and repeated regular use.
Source: Pathfinder RPG 2nd Edition: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9064)


Title: SG: Pathfinder RPG 2nd Edition: Core Rulebook Special Edition
Post by: Spirit Games on 31 July 2019, 23:45:02
Pathfinder RPG 2nd Edition: Core Rulebook Special Edition

Free delivery and 10% discount for collection at PaizoCon.Advance Your GameThis comprehensive guide to the Pathfinder role-playing game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!
Source: Pathfinder RPG 2nd Edition: Core Rulebook Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9029)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary Special Edition
Post by: Spirit Games on 31 July 2019, 23:45:02
Pathfinder RPG 2nd Edition: Bestiary Special Edition

Unleash the BeastsOver 400 of fantasy's fiercest foes burst from the pages of this enormous compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of very alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.
Source: Pathfinder RPG 2nd Edition: Bestiary Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9028)


Title: SG: Cyberpunk Red: Jumpstart Kit
Post by: Spirit Games on 31 July 2019, 23:45:02
Cyberpunk Red: Jumpstart Kit

NOT YET AVAILABLE, Pre-orders welcome.
Source: Cyberpunk Red: Jumpstart Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9076)


Title: SG: The Fall of Plaguestone
Post by: Spirit Games on 06 August 2019, 16:45:03
The Fall of Plaguestone

A Troubles TownA group of new adventurers travelling through the village of Etran's Folly - also known as Plaguestone - must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain! The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventures while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign.!
Source: The Fall of Plaguestone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9071)


Title: SG: Pathfinder Campaign Setting: Druma, Profit and Prophecy
Post by: Spirit Games on 06 August 2019, 16:45:03
Pathfinder Campaign Setting: Druma, Profit and Prophecy

In It for the Money!After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets known as Kalistocrats have built a religion out of wealth. Yet the country's peaceful facade belies the cutthroat competitiveness, hidden ruins, primeval fey forests, ancient grudges, insidious schemes, and opportunities for adventure within. Whether you are an entrepreneur with dreams of commercial domination an adventurer seeking a wealthy patron, a scholar deciphering the esoteric Prophecies of Kalistrade, or an explorer hoping to uncover the extraordinary history of Avistan and its Kellid people, Pathfinder Campaign Setting Druma, Profit and Prophecy holds what you seek and more. Explore Druma and discover the following:Details on the long, storied history of the nation and the enigmatic Kalistocrats who rule it.An extensive gazetteer of Druma's regions and major settlements.A bestiary of new monsters found within Druma's borders.
Source: Pathfinder Campaign Setting: Druma, Profit and Prophecy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9070)


Title: SG: Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill
Post by: Spirit Games on 06 August 2019, 16:45:03
Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill

Dawn of a New AgeFires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill" - a complete adventure for 1st- to 4th-level characters.
Source: Adventure Path 145: Age of Ashes (1 of 6) - Hellknight Hill (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9069)


Title: SG: Pathfinder Flip-Mat: The Fall of Plaguestone
Post by: Spirit Games on 06 August 2019, 16:45:03
Pathfinder Flip-Mat: The Fall of Plaguestone

24" x 30" mat folds to 8" x 10", 1" squares on each side.Trouble's A-BrewingBring your adventures in The Fall of Plaguestone to life on your tabletop with this double-sided full-colour Flip-Mat featuring key encounter location from the premier Pathfinder Second Edition adventure on either side! Both sides depict the enormous hillside complex of an evil alchemist, complete with quarters for her servants, numerous laboratories, pens to hold test subjects, and a cavernous lair! Don't waste your time sketching when you could be playing. With Pathfinder Flip Mat: The Fall of Plaguestone you'll be ready to introduce the new Pathfinder in style.
Source: Pathfinder Flip-Mat: The Fall of Plaguestone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9068)


Title: SG: Pathfinder RPG 2nd Edition: Condition Card Deck
Post by: Spirit Games on 06 August 2019, 16:45:03
Pathfinder RPG 2nd Edition: Condition Card Deck

Critical ConditionsIs your group's fighter paralysed by a devious ghoul? Or was an unfortunate alchemist struck down, slipping closer to death? Pass out these cards to make remembering the rules simple! These 108 cards include rules for the Pathfinder Second Edition conditions, with prominent reminder text you can read at a glance. Multiple copies of the most crucial conditions mean there are enough for the whole table, and a set of tracking cards lets you easily monitor condition values and durations!
Source: Pathfinder RPG 2nd Edition: Condition Card Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9067)


Title: SG: Pathfinder RPG 2nd Edition: Combat Pad
Post by: Spirit Games on 06 August 2019, 22:45:02
Pathfinder RPG 2nd Edition: Combat Pad

On Track For Adventure!Maintain the flow of combat with the Pathfinder Combat Pad initiative tracker! Usable with Pathfinder or any other roleplaying game, this board includes magnets that stick right to it. List the names of heroes and foes on the magnets using a wet or dry erase marker, then place them in initiative order. Easily track when a character delays their turn or starts dying by sliding the magnets. Take the uncertainty out of battle with the Pathfinder Combat Pad!Includes:1 double-sided magnetic wet and dry erase board, with areas to write in initiative numbers track durations, and keep notes!2 sheets of magnets, including:34 red enemy magnets18 blue player character magnets14 green non-player character magnets4 grey hazard magnets8 arrows in different colours for tracking turns and durations4 condition magnets in different colours
Source: Pathfinder RPG 2nd Edition: Combat Pad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9066)


Title: SG: Pathfinder RPG 2nd Edition: Character Sheet Pack
Post by: Spirit Games on 06 August 2019, 22:45:02
Pathfinder RPG 2nd Edition: Character Sheet Pack

Record Your Glory!Create characters of legend and organize your most epic adventures with the Pathfinder Character Sheet Pack. This package includes:A folder to store character sheets, with reference information such as game actions, a summary of crucial conditions, and death and dying rules.A specialized character sheet for each class from the
Source: Pathfinder RPG 2nd Edition: Character Sheet Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9065)


Title: SG: Pathfinder RPG 2nd Edition: GM Screen
Post by: Spirit Games on 06 August 2019, 22:45:02
Pathfinder RPG 2nd Edition: GM Screen

Accelerate Your Game!Keep crucial rule on hand, and protect your notes and die rolls from players eyes with the Pathfinder GM Screen! This beautiful four-panel, landscape-style screen features stunning artwork from Ekaterina Burmak on the players' side, and a huge number of charts and tables on the GM's side to speed up play and reduce time spent leafing through rulebooks in search of key modifiers or results.The Pathfinder GM Screen gives you the tools you need to keep the game fast and fun: conditions, death and dying rules, tables for setting DCs, creature elite and weak adjustments, summaries of actions, and more. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, and repeated regular use.
Source: Pathfinder RPG 2nd Edition: GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9064)


Title: SG: Pathfinder RPG 2nd Edition: Core Rulebook Special Edition
Post by: Spirit Games on 06 August 2019, 22:45:02
Pathfinder RPG 2nd Edition: Core Rulebook Special Edition

Advance Your GameThis comprehensive guide to the Pathfinder role-playing game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!
Source: Pathfinder RPG 2nd Edition: Core Rulebook Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9029)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary
Post by: Spirit Games on 06 August 2019, 22:45:02
Pathfinder RPG 2nd Edition: Bestiary

Unleash the BeastsOver 400 of fantasy's fiercest foes burst from the pages of this enormous compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of very alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.
Source: Pathfinder RPG 2nd Edition: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8969)


Title: SG: Pathfinder RPG 2nd Edition: Core Rulebook
Post by: Spirit Games on 07 August 2019, 04:45:02
Pathfinder RPG 2nd Edition: Core Rulebook

Advance Your GameThis comprehensive guide to the Pathfinder role-playing game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!
Source: Pathfinder RPG 2nd Edition: Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8968)


Title: SG: Dungeons and Dragons: DM Screen Of Ships and the Sea (5th Ed)
Post by: Spirit Games on 07 August 2019, 04:45:02
Dungeons and Dragons: DM Screen Of Ships and the Sea (5th Ed)

The ocean is a vast and dangerous place, ripe with adventure both above and below the waves. This screen is the perfect accessory for running adventures on the high seas, such as those found in Ghosts of Saltmarsh. The evocative front displays a variety of scenarios your heroes may find themselves in, from a kraken attack to a meeting with a sahuagin baron. On the back you will find a variety of references to help you in the running of your sea escapades, such as random ship and seafaring hazards.
Source: Dungeons and Dragons: DM Screen Of Ships and the Sea (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9079)


Title: SG: Rough Nights and Hard Days
Post by: Spirit Games on 07 August 2019, 04:45:02
Rough Nights and Hard Days

Five Grim and Perilous Scenarios by Graeme DavisLet me tell you of the Gravin Maria-Ulrike von Liebwitz of Ambosstein, and her deadly quarrel with Baron Otto von Dammenblatz. It's unlike any tale told before, a truly epic drama to astonish and amaze, featuring evil witches, profane daemons, deceitful assassins, and murder most foul. And, of course, the best draw of them all: an evening at the opera with the Grand Countess of Nuln as Detlef Sierck, the finest actor the Empire has known, entertains us all on stage! This is a story worth the telling, so draw close, and let us begin...Rough Nights & Hard Days contains five phenomenal scenarios for Warhammer Fantasy Roleplay, written by WFPR veteran Graeme Davis. These exciting adventures can be played individually or combined into an epic five-part campaign, where our bold heroes become embroiled in a bitter dispute between two quarrelling noble houses as they clash across the Reikland. Rough Nights & Hard Days also introduces an entirely new playable species, Gnomes, and presents a variety of pub games to amuse even the most hard-bitten adventurer.
Source: Rough Nights and Hard Days (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9077)


Title: SG: Truth or Dare
Post by: Spirit Games on 14 August 2019, 20:45:03
Truth or Dare

Cover Blown.MINDS.LIKEWISEThere are times when terminating traitors needs to be obvious and recorded for entertainment. Then there are rare cases where terminations need to be subtle and understated. Are these cases rare because the Computer wants citizens to witness the price of treason or because Troubleshooters are about as subtle as a docbot with a bloody chainsaw?Truth or Dare is a mission for the Paranoia RPG. Here, Troubleshooters will be taught how to infiltrate a secret society without letting on that they are Troubleshooters. When that fails, they will enjoy painful Coretech upgrades, an underground punk concert, candy-coated death traps, an extremely annoying NPC that just will not go away and so many mission updates that even us Famous Game Designers got lost while writing this.Question: Is treason committed while undercover still treason?Answer: We will see.
Source: Truth or Dare (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9087)


Title: SG: Perfectly Safe Gear
Post by: Spirit Games on 14 August 2019, 20:45:03
Perfectly Safe Gear

Troubleshooters!Your trusty laser pistol is not the only piece of equipment you'll need to fight terrorists and survive. (Well, mostly survive.) That's why you need this Perfectly Safe Gear!Just remember that you are responsible for the care of all assigned equipment. XP Point charges may apply for wear-and-tear, theft, loss, improper use, improper handling, improper storing or destruction. (Grenades are exempt from only two of those.)Grab your equipment and get shooting trouble already!
Source: Perfectly Safe Gear (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9086)


Title: SG: Monsters and Creatures: A Young Adventurer's Guide
Post by: Spirit Games on 14 August 2019, 20:45:03
Monsters and Creatures: A Young Adventurer's Guide

Explore the Magical Worlds of D&DYou hold in your hands an immersive, one-of-a-kind guide to the scary, sinister, and savage creatures from the world's most beloved tabletop role-playing game - DUNGEONS & DRAGONS. Featuring amazing new illustrations and expert insights, Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers - from deep underground caverns to wild forests, rocky mountains, and the soaring skies above. If you're eager to create your own D&D adventures, this guidebook provides the perfect starting point to worlds of fantasy and an epic tale all your own.
Source: Monsters and Creatures: A Young Adventurer's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9084)


Title: SG: Pathfinder RPG 2nd Edition: Dice Set
Post by: Spirit Games on 14 August 2019, 20:45:03
Pathfinder RPG 2nd Edition: Dice Set

Carve your own destiny!Paizo and Q WORKSHOP present dice for Pathfinder Second Edition - the next evolution in tabletop roleplaying! Get set for a world of limitless fantasy adventure and create a hero of your own design destined to become a legend. This set is for your first roll on the path to a new heroic journey!
Source: Pathfinder RPG 2nd Edition: Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9083)


Title: SG: Band of Blades
Post by: Spirit Games on 14 August 2019, 20:45:03
Band of Blades


Source: Band of Blades (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9082)


Title: SG: Flotsam: Adrift amongst the stars
Post by: Spirit Games on 15 August 2019, 02:45:01
Flotsam: Adrift amongst the stars

FLOTSAM: ADRIFT AMONGST THE STARS is a replaying game about outcasts, renegades and misfits living in the belly of a space station, in the shadow of a more prosperous society. You play through their everyday lives, interpersonal relationships and small-scale drama in the Below, a dangerous world where poverty, social strife and gang conflict sit side-by-side with alien technology and supernatural weirdness.The game is GMless and diceless, with rules that point your characters at each other and bring their relationships into sharp focus. They help you quickly create a rich setting, flawed characters, and charged relationships which develop over time. You'll watch your characters evolve and change before your eyes.The book includes everything you need to play, plus six varied and evocative quick-start scenarios and a teaching guide to help guide your group through the rules.
Source: Flotsam: Adrift amongst the stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9081)


Title: SG: Flotsam: Adrift amongst the stars Deluxe Edition
Post by: Spirit Games on 15 August 2019, 02:45:01
Flotsam: Adrift amongst the stars Deluxe Edition

FLOTSAM: ADRIFT AMONGST THE STARS is a replaying game about outcasts, renegades and misfits living in the belly of a space station, in the shadow of a more prosperous society. You play through their everyday lives, interpersonal relationships and small-scale drama in the Below, a dangerous world where poverty, social strife and gang conflict sit side-by-side with alien technology and supernatural weirdness.The game is GMless and diceless, with rules that point your characters at each other and bring their relationships into sharp focus. They help you quickly create a rich setting, flawed characters, and charged relationships which develop over time. You'll watch your characters evolve and change before your eyes.The book includes everything you need to play, plus six varied and evocative quick-start scenarios and a teaching guide to help guide your group through the rules.
Source: Flotsam: Adrift amongst the stars Deluxe Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9080)


Title: SG: Warriors and Weapons: A Young Adventurer's Guide
Post by: Spirit Games on 15 August 2019, 02:45:01
Warriors and Weapons: A Young Adventurer's Guide

Explore the Magical Worlds of D&DYou hold in your hands an immersive, one-of-a-kind guide to the brave and bold heroes, along with their weapons, armour, clothing, and equipment, from the world's most beloved tabletop role-playing game - DUNGEONS & DRAGONS. Featuring amazing new illustrations and expert insights, Warriors & Weapons provides would-be adventurers with all the information you need to start building your own characters and putting together your adventuring party. If you're eager to create your own D&D adventures, this guidebook provides the perfect starting point to worlds of fantasy and an epic tale all your own.
Source: Warriors and Weapons: A Young Adventurer's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9085)


Title: SG: Band of Blades
Post by: Spirit Games on 15 August 2019, 19:45:01
Band of Blades

The Road To Skydagger KeepThe Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.But time is running out as more fall to the indomitable forces of the Cinder King. As legionnaires, you must make it to Skydagger Keep before you're cut off or overtaken by the undead. Paying horrifying costs, you'll employ offensives, manoeuvres, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour.Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King's iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy.Band of Blades contains all the rules you need to play. In this book you'll find:A clear game structure for playing out missions filled with moment-to-moment danger and tracking the overall fate of the Legion.Rookie, Soldier, and five different Specialist playbooks, with Legionnaires created as they are needed when the casualties of war set in.Legion roles for all of the players: the Commander sets mission priorities, the Marshal directs the troupes, the Quartermaster manages previous resources, the Spymaster gathers intel in the field, and the Lorekeeper preserves the histories of the Legion.Three different Chosen - humans imbued with the powers of the gods, each with their own unique gifts, who aid the Legion.Army advancement throughout the campaign, including gaining new material and the promotion of the Legions troops.Four distinct heritages of brave and flawed people seeking to survive another night of the Cinder King's horrors.Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk - but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!
Source: Band of Blades (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9082)


Title: SG: Fallout: Wasteland Warfare RPG Core Rulebook Special Edition
Post by: Spirit Games on 16 August 2019, 12:45:02
Fallout: Wasteland Warfare RPG Core Rulebook Special Edition

TABLETOP ROLEPLAYING IN THE WASTELAND!Designed for 1 Gamemaster and up to 6 players, aged 14 and up.The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame​ experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland.  Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure. Includes:Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout.Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!Interact with familiar characters and creatures drawn from the world of Fallout.Background on the locations and factions that players can encounter.3 free adventures in a linked campaign or for use as one-shot missions to support GM'sGuidance for players to build their settlement as a base of operations.Advice and tools to help GM's create and run exciting new adventures in the Fallout.
Source: Fallout: Wasteland Warfare RPG Core Rulebook Special Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9089)


Title: SG: Fallout: Wasteland Warfare RPG Core Rulebook
Post by: Spirit Games on 16 August 2019, 12:45:02
Fallout: Wasteland Warfare RPG Core Rulebook

TABLETOP ROLEPLAYING IN THE WASTELAND!Designed for 1 Gamemaster and up to 6 players, aged 14 and up.The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame​ experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland.  Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure. Includes:Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout.Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!Interact with familiar characters and creatures drawn from the world of Fallout.Background on the locations and factions that players can encounter.3 free adventures in a linked campaign or for use as one-shot missions to support GM'sGuidance for players to build their settlement as a base of operations.Advice and tools to help GM's create and run exciting new adventures in the Fallout.
Source: Fallout: Wasteland Warfare RPG Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9088)


Title: SG: Firestorm: Shockwave
Post by: Spirit Games on 21 August 2019, 20:45:03
Firestorm: Shockwave


Source: Firestorm: Shockwave (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9091)


Title: SG: Star Trek Adventures: Alpha Quadrant Sourcebook
Post by: Spirit Games on 21 August 2019, 20:45:03
Star Trek Adventures: Alpha Quadrant Sourcebook


Source: Star Trek Adventures: Alpha Quadrant Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8892)


Title: SG: Cyberpunk Red: Jumpstart Kit
Post by: Spirit Games on 21 August 2019, 20:45:03
Cyberpunk Red: Jumpstart Kit

Release date subject to change. Pre-orders welcome.
Source: Cyberpunk Red: Jumpstart Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9076)


Title: SG: Firestorm: Shockwave
Post by: Spirit Games on 22 August 2019, 14:45:02
Firestorm: Shockwave

2022: THE END OF THE WORLD - PART 2.You knew it had to happen: the Big Boys on the Corporate Block, ARASAKA and MILITECH have pulled off the gloves in a no-holds-barred slugfest for control of the arms market...and the planet.Now, as brutal battles turn cities around the globe into rubble, Edgerunners everywhere are being fed into the meatgrinder of full-on corporate war. No "covert, low-intensity, cover-your-tracks" type of operation here - no, we're talkin' howling down the street, guns blazing as enemy fire rips up the pavement missions using state-of-the-art tools of mass destruction. No one gets to sit on the sidelines in this war. But does your Edgerunner have what it takes to survive this gauntlet? It's time to sign on, suit up, and find out. But you'd better choose the right side...because the winner gets to reshape the CYBERPUNK WORLD. This cyberwar sourcebook has something for everyone, including:Briefings on the beginning stages of the Hot War, including a complete timeline detailing all major events.Profiles and equipment for the corporate warriors on both sides - as well as other forces that will help decide the outcome of the war.New Character Roles: Aerojock, PA Trooper, and Panzerboy - plus 5 new skills.All sorts of millspec newtech, featuring 4 new ACPA suits, more than 20 pieces of new combat gear and 17 new weapons.New vehicles, ranging from air superiority fighters to urban warfare cyberwalks.A listing of vehicles and major military hardware, replacing the out-of-print Maxiumum Metal sourcebookRules for streamlined vehicle combat and resolving small unit battles.Profiles on 5 corporate target sites, each with adventure hooks.A climactic mission which leads the characters to the heart of Arasaka - alongside some very familiar faces!
Source: Firestorm: Shockwave (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9091)


Title: SG: Star Trek Adventures: Alpha Quadrant Sourcebook
Post by: Spirit Games on 22 August 2019, 14:45:02
Star Trek Adventures: Alpha Quadrant Sourcebook

HOME, SWEET HOME"We are all explorers driven to know what's over the horizon, what's beyond our own shores."- Captain Jonathan ArcherThe Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Star Trek universe. The Alpha Quadrant Sourcebook contains:Details on the Federation's presence in the Alpha Quadrant up to 2372, and details on the homeworlds of Betazed, Denobula, Tellar Prime, and Trill.Eleven new alien species Player can choose from during character generation, including Aurelians, Caitians, Edosians, and Ferengi.Material about the people, history, and culture of Bajor and the Cardassian Union, including details on Cardassia Prime and other worlds.A selection of alien starships from the Cardassian Union, the Ferengi Alliance, the Breen Confederacy, and the Tholian Assembly.Information about the Ferengi Alliance, the Tzenkethi Coalition, the Breen Confederacy, and the Tholian Assembly.Guidance for the Gamemaster on running missions and continuing voyages in the Alpha Quadrant, along with a selection of plot components to help plan adventures and several new Non-Player Characters to enhance encounters.This book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: Alpha Quadrant Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=8892)


Title: SG: Imperials and Rebels III Adversary Deck
Post by: Spirit Games on 22 August 2019, 14:45:02
Imperials and Rebels III Adversary Deck

As the Rebel Alliance and the Galactic Empire wage war across the stars, both sides call upon all manner of allies and agents to bolster their forces. With the fate of the galaxy at stake, the expertise and courage of such individuals in combat, sabotage, diplomatic, support and other missions will be vital to ensure victory.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the battlefields of the galaxy.
Source: Imperials and Rebels III Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9093)


Title: SG: Those Who Would Be Gods
Post by: Spirit Games on 28 August 2019, 22:45:02
Those Who Would Be Gods

The Qamsa, once mortal Babylonians, were forever changes by their exposure to the Void and otherworldly entities following the cataclysmic events on Earth. Their quest for power was sparked by outrage at mankind's mistreatment and a desire to find Earrh once more.The Abduction of an enclave elder sparks a chain of events that reveal dark furtive ties to the past, rattle the tenuous stability of the Feeradani enclave and threatens all of mankind.The central themes, species and locations of the Black Void setting are showcased throughout the campaign to introduce new players to the overall spirit of the game as it takes the protagonists on a harrowing journey through multiple districts of the Eternal city, into the dark and deadly jungles of Llyhn and across the Void to an ominous borderworld where those who would be Gods dwell.The THOSE WHO WOULD BE GODS campaign is presented in three parts. The plot has linear milestones for characters to achieve, with numerous hooks for the protagonists to follow and sub-plots to further explore if desired. Each part is playable on its own, but truly come to life when played as a continuing story. The campaign is made for newly created characters but can be adapted to fit characters that have advanced.This campaign is an adventure module for the BLACK VOID RPG and requires the BLACK VOID core rulebook to be played.
Source: Those Who Would Be Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9096)


Title: SG: Black Void Core Rulebook
Post by: Spirit Games on 28 August 2019, 22:45:02
Black Void Core Rulebook

Survival is only the beginning!In the days when Babylon was the greatest city on Earth, mankind lived in placid ignorance of the grandeur, vastness and horror of the Cosmos. Following cataclysmic events on Earth the fragile Veil between reality and the Void was shattered and the truth of existence was revealed. As mankind cried to their Gods for salvation, they were torn from Earth by Void torrents and the surviving peoples were scattered among the stars. Countless were lost and mankind seemed all but perished.Over the decades the lone survivors, stragglers and ragged remnants of mankind's tribes struggled for survival across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travelled the void currents to find fabled Llyhn, epicentre of the Cosmos. The survivors congregated and created enclaves within the Eternal City - small communities where mankind could survive and start to rebuild all which was lost.You are descendants of the survivors from Earth, the lost cradle of humanity. Llyhn is your home now. Swarming with outlandish life forms, eccentric Daimons and fickle demigods; it is a swelling cosmopolis of intrigue, wonder, treachery, corruption, beauty, decadence and eldritch menace. Behind you lie the smouldering ruins of a once great species trying to reclaim former glory, before you the mysteries of Llyhn and a vast treacherous Cosmos...!The core book contains all rules and content needed to play and run the dark esoteric role-playing game Black Void:Easy, flexible and versatile character buildingSimple D12-based rules systemFast-paced combat system based around combat manoeuvresCustomizable weapons and armourUnique and novel powersNon-linear character progression, including enlightenment and influence aspectsExtensive lore and setting chapter, including notable people, factions and multiple detailed world descriptionsComprehensive Arbiter's guide and sample NPCs 40+ New and original sentient and esoteric species, beasts and Void entities60+ Inspiring plot hooks for creating exciting and harrowing adventures
Source: Black Void Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9095)


Title: SG: Republic and Separatist Adversary Deck
Post by: Spirit Games on 28 August 2019, 22:45:02
Republic and Separatist Adversary Deck

The Clone Wars rage across the galaxy, plunging worlds from the Outer Rim to the Core into turmoil. The clones of the Grand Army of the Republic battle the remorseless droid armies of the Separatist Alliance, led by mighty heroes on both sides.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the era of the Clone Wars.
Source: Republic and Separatist Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9094)


Title: SG: Starfinder Pawns: Tech Terrain Pawn Collection
Post by: Spirit Games on 03 September 2019, 20:45:02
Starfinder Pawns: Tech Terrain Pawn Collection

Bring the fixtures and fitting of the future to your tabletop with this collection of more than 100 terrain pawns for use with the Starfinder Role-playing Game or any tabletop science fantasy RPG! Printed on sturdy cardstock, each double-sided pawn contains beautiful full-colour images of the kinds of terrain and features that you would find in a space station, a gritty futuristic city, or on an alien planet. Each pawn lays flat or slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures and terrain. With multiple pawns for common objects and furnishings, the Tech Terrain Pawn Collection is the best way to ensure you've got the perfect set dressing for every Starfinder Roleplaying Game encounter!This product does not include bases. It is intended for use with the bases found in the Starfinder Pawns Base Assortment or any Starfinder Pawns or Pathfinder Pawns bases.
Source: Starfinder Pawns: Tech Terrain Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9104)


Title: SG: Adventure Path 19: Attack of the Swarm! (1 of 6) - Fate of the Fifth
Post by: Spirit Games on 03 September 2019, 20:45:02
Adventure Path 19: Attack of the Swarm! (1 of 6) - Fate of the Fifth

Suskillon Needs You!As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defence effort. They must fight back against waves of foes and rescue civilians including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits - and each other - the heroes just might survive the Swarm onslaught.This volume of Starfinder Adventure Path begins the Attack of the Swarm! Adventure Path and includes:"Fate of the Fifth," a Starfinder adventure for 1st-level characters, by Patrick Brennan.A guide for players of this Adventure Path, including two military themes and a selection of helpful gear, by Patrick BrennanAn examination of the nigh-unstoppable force known as the Swarm, by Lacy PellazarAn archive of alien creatures, including a shape changing swarm of nanobots and several Swarm creatures, by Patrick Brennan, James Case, and Adrian Ng.Statistics and deck plans for a luxury observation vehicle, plus a glimpse at the bucolic world of Suskillon before it is invaded, by Patrick Brennan.
Source: Adventure Path 19: Attack of the Swarm! (1 of 6) - Fate of the Fifth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9103)


Title: SG: Adventure Path 18: Dawn of Flame (6 of 6) - Assault on the Crucible
Post by: Spirit Games on 03 September 2019, 20:45:02
Adventure Path 18: Dawn of Flame (6 of 6) - Assault on the Crucible

At the Boiling PointWhile the heroes recover in the liberated sun-city of Kahlannal, efreet launch an assault on the Burning Archipelago from deeper within the sun. The PCs have the advantages of position, knowledge, and surprise, giving them a unique opportunity. Using technology from their new allies the anassanois, the PCs can approach stealthily to infiltrate the efreeti base known as the Crucible. Thwarting the invasion requires returning the Far Portal to the surface of the sun. However, the forces overseeing the base won't stand idle. In the end, General Khaim, the efreeti commander, risks everything to realize his plan to dominate the Burning Archipelago and destroy the meddlesome intruders!This volume of Starfinder Adventure Path concludes the Dawn of Flame Adventure Path and includes:"Assault on the Crucible," a Starfinder adventure for 11th-level characters, by Jason Tondro.Ways to continue the campaign after the efreeti invasion, as well as two villains who might have plans involving the heroes of this Adventure Path, by Tracy Barnett.
Source: Adventure Path 18: Dawn of Flame (6 of 6) - Assault on the Crucible (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9102)


Title: SG: Adventure Path 146: Age of Ashes (2 of 6) - Cult of Cinders
Post by: Spirit Games on 03 September 2019, 20:45:02
Adventure Path 146: Age of Ashes (2 of 6) - Cult of Cinders


Source: Adventure Path 146: Age of Ashes (2 of 6) - Cult of Cinders (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9100)


Title: SG: Pathfinder Flip-Tiles: Urban Sewers Expansion Set
Post by: Spirit Games on 03 September 2019, 20:45:02
Pathfinder Flip-Tiles: Urban Sewers Expansion Set


Source: Pathfinder Flip-Tiles: Urban Sewers Expansion Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9099)


Title: SG: Dungeons and Dragons: Essentials Kit
Post by: Spirit Games on 04 September 2019, 02:45:02
Dungeons and Dragons: Essentials Kit

Unleash Your Imagination!Defeat the Dragon of Icespire PeakDungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome epic quests. This box contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers.This set includes:64-page rulebook that teaches you how to create characters of levels 1-6 and to play the gameDragon of Icespire Peak, an introductory adventureDouble-sided poster mapDungeon Master's Screen6 blank character sheets11 polyhedral dice81 cards describing magic items, sidekicks, and moreInclude codes to continue your D&D journey on D&D Beyond, the official digital toolset for Dungeons & Dragons.
Source: Dungeons and Dragons: Essentials Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9105)


Title: SG: Adventure Path 18: Dawn of Flame (6 of 6) - Assault on the Crucible
Post by: Spirit Games on 04 September 2019, 02:45:02
Adventure Path 18: Dawn of Flame (6 of 6) - Assault on the Crucible

At the Boiling PointWhile the heroes recover in the liberated sun-city of Kahlannal, efreet launch an assault on the Burning Archipelago from deeper within the sun. The PCs have the advantages of position, knowledge, and surprise, giving them a unique opportunity. Using technology from their new allies the anassanois, the PCs can approach stealthily to infiltrate the efreeti base known as the Crucible. Thwarting the invasion requires returning the Far Portal to the surface of the sun. However, the forces overseeing the base won't stand idle. In the end, General Khaim, the efreeti commander, risks everything to realize his plan to dominate the Burning Archipelago and destroy the meddlesome intruders!This volume of Starfinder Adventure Path concludes the Dawn of Flame Adventure Path and includes:"Assault on the Crucible," a Starfinder adventure for 11th-level characters, by Jason Tondro.Ways to continue the campaign after the efreeti invasion, as well as two villains who might have plans involving the heroes of this Adventure Path, by Tracy Barnett.A survey of the Plane of Fire - including its denizens, plots, and realms - by Thurston Hillman.An archive of elemental outsiders and bizarre inhabitants of the galaxy from capricious water genies to swarms of fey rodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and Jason Tondro.Statistics and deck plans for an efreeti cruiser, by Thurston Hillman, plus a look inside a hollow world containing a miniature sun, by Violet Hargrave.
Source: Adventure Path 18: Dawn of Flame (6 of 6) - Assault on the Crucible (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9102)


Title: SG: Adventure Path 146: Age of Ashes (2 of 6) - Cult of Cinders
Post by: Spirit Games on 04 September 2019, 02:45:02
Adventure Path 146: Age of Ashes (2 of 6) - Cult of Cinders

Stand Against the DarknessThe citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who'be used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders" - a complete adventure for 5th-8th level characters.
Source: Adventure Path 146: Age of Ashes (2 of 6) - Cult of Cinders (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9100)


Title: SG: Pathfinder Flip-Tiles: Urban Sewers Expansion Set
Post by: Spirit Games on 04 September 2019, 02:45:02
Pathfinder Flip-Tiles: Urban Sewers Expansion Set

It's Dirty under the Streets!Sometimes you have to get a little dirty! Next time your players are trying to travel under the streets for a quick and dirty route from one part of the city to tee other, you're covered! Pathfinder Flip-Tiles: Urban Sewers Expansion Set provides beautifully illustrated 6"x6" map tiles that can be used to navigate twisting byways of sludge and sewage. Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Pathfinder Flip-Tiles: Urban Starter Set, allows you to quickly create sprawling sewer complexes! So stop your sketching and start your flipping today! The Urban Sewers Expansion Set includes:Pools of SewageNarrow BywaysSlimy IntersectionsLadders to the StreetSurface-Side GratesFilthy Whirlpools
Source: Pathfinder Flip-Tiles: Urban Sewers Expansion Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9099)


Title: SG: Pathfinder Flip-Mat Classics: Hamlet
Post by: Spirit Games on 04 September 2019, 02:45:02
Pathfinder Flip-Mat Classics: Hamlet

Haven or HotbedSometimes adventurers need a safe place where they can restock their supplies and ruminate on the next step of their campaign. Yet quaint rural hamlets often hide their own dangers, and no Game Master wants to waste-valuable time drawing every well and root cellar. Pathfinder Flip-Mat Classics: Hamlet makes the perfect setting for a heroes' refuge or a dangerous trap!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Hamlet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9098)


Title: SG: Pathfinder RPG 2nd Edition: Lost Omens World Guide
Post by: Spirit Games on 04 September 2019, 08:45:02
Pathfinder RPG 2nd Edition: Lost Omens World Guide

Claim Your DestinyThis indispensable guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities, and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.
Source: Pathfinder RPG 2nd Edition: Lost Omens World Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9090)


Title: SG: Alien Archive 3
Post by: Spirit Games on 04 September 2019, 08:45:02
Alien Archive 3

Feature CreaturesThe galaxy hosts a staggering array of aliens both blood-curdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfinder Roleplaying Game! From starmetal dragons and the spiral-winged irokirois to living holograms and bodysnatching flayer leeches the creatures in this codex will challenge adventurers no matter what strange world they're exploring. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following:Over 100 bizarre life-form both classic and new, from bioluminescent cephalumes and quantum-entangeled oozes to natives of hyperspace and living asteroids.More than a dozen races with full player rules, letting you play everything from a life-hungry undead creature to a sapient swarm of tiny insects.New alien technology to help give your character an edge, including armour, weapons, magic items, and more.New rules for gaining a creature companion that can accompany you as a pet, a mount, or even a fearsome combatant!
Source: Alien Archive 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9101)


Title: SG: Dungeon Dressing: Spaceship
Post by: Spirit Games on 10 September 2019, 20:45:02
Dungeon Dressing: Spaceship

Populate your RPG adventure maps with great detail quickly and accurately with these reusable vinyl stickers. Great for use on both Battlemats and Dungeon Tiles. Designed to a standard scale of 5' to 1".Spaceship Contains:Rocket EnginesFusion ReactorControl SystemsTalesChairsBedsEquipment
Source: Dungeon Dressing: Spaceship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9113)


Title: SG: Dungeon Dressing: Market Square
Post by: Spirit Games on 10 September 2019, 20:45:02
Dungeon Dressing: Market Square

Populate your RPG adventure maps with great detail quickly and accurately with these reusable vinyl stickers. Great for use on both Battlemats and Dungeon Tiles. Designed to a standard scale of 5' to 1".Market Square Contains:Merchant Wagons & TentsHorsesStatuesGallowsStocksFood TablesFountains
Source: Dungeon Dressing: Market Square (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9112)


Title: SG: Dungeon Dressing: Nature
Post by: Spirit Games on 10 September 2019, 20:45:02
Dungeon Dressing: Nature

Populate your RPG adventure maps with great detail quickly and accurately with these reusable vinyl stickers. Great for use on both Battlemats and Dungeon Tiles. Designed to a standard scale of 5' to 1".Nature Contains:BushesOak TreesPine TreesRocksBouldersCairnsCanoesOarsSkeletons
Source: Dungeon Dressing: Nature (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9111)


Title: SG: Dungeon Dressing: Outdoors
Post by: Spirit Games on 10 September 2019, 20:45:02
Dungeon Dressing: Outdoors

Populate your RPG adventure maps with great detail quickly and accurately with these reusable vinyl stickers. Great for use on both Battlemats and Dungeon Tiles. Designed to a standard scale of 5' to 1".Outdoors Contains:CampfiresTentsHorsesCartsCratesBarrelsFirewoodBenchesSacks and more...
Source: Dungeon Dressing: Outdoors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9110)


Title: SG: Dungeon Dressing: The Crypt
Post by: Spirit Games on 10 September 2019, 20:45:02
Dungeon Dressing: The Crypt

Populate your RPG adventure maps with great detail quickly and accurately with these reusable vinyl stickers. Great for use on both Battlemats and Dungeon Tiles. Designed to a standard scale of 5' to 1".The Crypt Contains:CasketsSarcophagiSkeletonsStone Tables & ChairsBraziersPoolsPillars and more...
Source: Dungeon Dressing: The Crypt (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9109)


Title: SG: Dry-Erase Dungeon Tiles: Graystone Square Booster Pack
Post by: Spirit Games on 11 September 2019, 02:45:02
Dry-Erase Dungeon Tiles: Graystone Square Booster Pack

Pre-draw detailed maps before the game starts and then connect the Dungeon Tiles as the adventurers go exploring.Contains: Two 10" and Eight 5" Square Graystone Tiles.
Source: Dry-Erase Dungeon Tiles: Graystone Square Booster Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9108)


Title: SG: Dry-Erase Dungeon Tiles: Earthtone Square Booster Pack
Post by: Spirit Games on 11 September 2019, 02:45:02
Dry-Erase Dungeon Tiles: Earthtone Square Booster Pack

Pre-draw detailed maps before the game starts and then connect the Dungeon Tiles as the adventurers go exploring.Contains: Two 10" and Eight 5" Square Earthtone Tiles.
Source: Dry-Erase Dungeon Tiles: Earthtone Square Booster Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9107)


Title: SG: Dry-Erase Dungeon Tiles: White Square Booster Pack
Post by: Spirit Games on 11 September 2019, 02:45:02
Dry-Erase Dungeon Tiles: White Square Booster Pack

Pre-draw detailed maps before the game starts and then connect the Dungeon Tiles as the adventurers go exploring.Contains: Two 10" and Eight 5" Square White Tiles.
Source: Dry-Erase Dungeon Tiles: White Square Booster Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9106)


Title: SG: Runequest Expansion Dice Red/Gold
Post by: Spirit Games on 17 September 2019, 17:45:02
Runequest Expansion Dice Red/Gold

The Runequest expansion dice provide gamemasters and players with three essential play aids; a hit location die, a random Rune determiner, and a strike rank marker. Master luck and death with these special dice!
Source: Runequest Expansion Dice Red/Gold (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9120)


Title: SG: Batini Goblin Totem: Collector's Series Tomb of Annihilation
Post by: Spirit Games on 17 September 2019, 17:45:02
Batini Goblin Totem: Collector's Series Tomb of Annihilation


Source: Batini Goblin Totem: Collector's Series Tomb of Annihilation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9119)


Title: SG: Icons of the Realms: Baldur's Gate Descent into Avernus Booster
Post by: Spirit Games on 17 September 2019, 17:45:02
Icons of the Realms: Baldur's Gate Descent into Avernus Booster


Source: Icons of the Realms: Baldur's Gate Descent into Avernus Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9117)


Title: SG: Baldur's Gate: Descent into Avernus Dice Set
Post by: Spirit Games on 17 September 2019, 17:45:02
Baldur's Gate: Descent into Avernus Dice Set


Source: Baldur's Gate: Descent into Avernus Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9116)


Title: SG: Baldur's Gate: Descent into Avernus
Post by: Spirit Games on 17 September 2019, 17:45:02
Baldur's Gate: Descent into Avernus


Source: Baldur's Gate: Descent into Avernus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9115)


Title: SG: Dungeon Mayhem: Battle for Badur's Gate
Post by: Spirit Games on 17 September 2019, 22:45:03
Dungeon Mayhem: Battle for Badur's Gate

Time for More MayhemThe new heroes in town are ready to throw down! Minsc the ranger and his hamster sidekick Boo join the shapeshifting druid Jaheira in this expansion for the Dungeons & Dragons card game!Contents:Two 28-card decks2 hit point trackers2 hit point tokens2 reference cards6 damage tokens
Source: Dungeon Mayhem: Battle for Badur's Gate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9118)


Title: SG: Batini Goblin Totem: Collector's Series Tomb of Annihilation
Post by: Spirit Games on 18 September 2019, 16:45:02
Batini Goblin Totem: Collector's Series Tomb of Annihilation

The Batiri are goblins. Nasty, thieving, squabbling, sneaking and bloodthirsty, the batiri exist in separate tribes that are all ruled by a single Goblin queen. In order to rule such a motley mob, the goblin queen must defeat any challenges to her throne, and because of this, she's a ruthless and dangerous adversary.Each batiri tribe worships some jungle creature that the goblins fear - usually an evil spirit or toothy dinosaur - and they adorn themselves to look as fierce and as large as possible.Contains 1 unpainted, unassembled resin figure in six parts.
Source: Batini Goblin Totem: Collector's Series Tomb of Annihilation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9119)


Title: SG: Icons of the Realms: Baldur's Gate Descent into Avernus Booster
Post by: Spirit Games on 18 September 2019, 16:45:03
Icons of the Realms: Baldur's Gate Descent into Avernus Booster

Collect all 45 figures from Baldur's Gate: Descent into Avernus, the newest set of randomly sorted monsters and characters in our exciting line of D&D miniatures, Icons of the Realms.In the crooked alleys and dimly lit streets of Baldur's Gate, diabolical dealings are afoot.Mortals sign contracts in their own blood, exchanging their precious souls for sacks of gold or the promise of forbidden power. But into this den of villainy step brave adventurers, each one with the hero's spark, ready to embark on a quest worthy of their ability. However, their mettle will surely be tested as Baldur's Gate slowly reveals its dark secret and sends them on a harrowing descent into Avernus to face the archdevil Zariel herself!Baldur's Gate: Descent into Avernus includes exciting new player characters and monsters like the Firbolg Druid and the Legion Bone Devil. Some of Asmodeus' most terrifying servants make an appearance, including the fallen angel Zariel herself and her legion of devils. This set also includes a special nightmare figure that will let you take the reins with a removeable Narzugon rider. Will he ride into battle mounted on his infernal steed, or fight on foot while the Nightmares run their foes down? You have the reins: the choice is yours!Each booster contains 4 random figures.
Source: Icons of the Realms: Baldur's Gate Descent into Avernus Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9117)


Title: SG: Baldur's Gate: Descent into Avernus Dice Set
Post by: Spirit Games on 18 September 2019, 16:45:03
Baldur's Gate: Descent into Avernus Dice Set

Infernal Fortune Finds Form!From the streets of Baldur's Gate to the front lines of the Blood War, the dice you cast might be your last.Includes:Eleven dice (two d20s, one d12, two d10s, one d8, four d6s, one d4)A durable, felt-lined box that functions as two dice traysA player-friendly foldout map of Avernus, first layers of the Nine Hells (10.5"x15.75")A size comparison of the demons and devils of the Blood WarTwenty double-sided cards with encounter tables and story content detailing the fiendish forces of the Blood War, featuring exclusive art from Max Dunbar.
Source: Baldur's Gate: Descent into Avernus Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9116)


Title: SG: Baldur's Gate: Descent into Avernus
Post by: Spirit Games on 18 September 2019, 16:45:03
Baldur's Gate: Descent into Avernus

FORGE YOUR FATE IN HELLFIRE!Welcome to Baldur's Gate, a city of ambition, corruption, and murder. You've just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the Blood War!Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical legions? Can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?A Dungeons & Dragons adventure for characters of levels 1 to 13For use with the fifth edition Player's HAndbook, Monster Manual, and Dungeon Master's Guide
Source: Baldur's Gate: Descent into Avernus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9115)


Title: SG: Baldur's Gate: Descent into Avernus Limited Edition
Post by: Spirit Games on 18 September 2019, 16:45:03
Baldur's Gate: Descent into Avernus Limited Edition

FORGE YOUR FATE IN HELLFIRE!Welcome to Baldur's Gate, a city of ambition, corruption, and murder. You've just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the Blood War!Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical legions? Can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?A Dungeons & Dragons adventure for characters of levels 1 to 13For use with the fifth edition Player's HAndbook, Monster Manual, and Dungeon Master's GuideThis limited edition has a bricks-and-mortar store exclusive soft-touch cover featuring alternative art.
Source: Baldur's Gate: Descent into Avernus Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9114)


Title: SG: Dry-Erase Dungeon Tiles Earthtone Hex
Post by: Spirit Games on 18 September 2019, 22:45:01
Dry-Erase Dungeon Tiles Earthtone Hex

Pre-draw detailed maps before the game starts and then connect the Dungeon Tiles as the adventurers go exploring.Maintain the "Fog of War" and keep the players unsure of what lies around the next corner.The large 10" tiles and small 5" tiles are fully compatible for the best dungeon mapping. Typically, use the large tiles for multiple rooms and great halls. Use the small tiles for the connecting halls and corridors. Dry-erase markers, minis, and dice not included.This box contains five 10" and sixteen 5" double-sided Earthtone tiles.
Source: Dry-Erase Dungeon Tiles Earthtone Hex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9121)


Title: SG: Baldur's Gate: Descent into Avernus Limited Edition
Post by: Spirit Games on 19 September 2019, 15:45:01
Baldur's Gate: Descent into Avernus Limited Edition

FORGE YOUR FATE IN HELLFIRE!Welcome to Baldur's Gate, a city of ambition, corruption, and murder. You've just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the Blood War!Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical legions? Can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?A Dungeons & Dragons adventure for characters of levels 1 to 13For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's GuideThis limited edition has a bricks-and-mortar store exclusive soft-touch cover featuring alternative art.
Source: Baldur's Gate: Descent into Avernus Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9114)


Title: SG: Black Void: Arbiter's Game Screen
Post by: Spirit Games on 19 September 2019, 21:45:02
Black Void: Arbiter's Game Screen

This four panel screen provides Arbiters with a practical barrier to shield notes and other information from the players as well as a range of convenient reference tables. The hand-picked cover art helps set the scene and enhance the ambient atmosphere on the gaming table for all your adventures in the BLACK VOID.The supplementary codicil contains additional tables for easy reference. Survival is only the beginning...!Following cataclysmic events on Earth the fragile Veil between reality and the Void was shattered and mankind seemed all but perished. You are descendants of the survivors from Earth, the lost cradle of humanity. Llyhn is your home now. Swarming with outlandish life forms, eccentric Daimons and fickle demigods; it is a swelling cosmopolis of intrigue, wonder, treachery, corruption, beauty, decadence and eldritch menace. Behind you lie the smouldering ruins of a once great species trying to reclaim former glory, before you the mysteries of Llyhn and a vast treacherous Cosmos...!
Source: Black Void: Arbiter's Game Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9123)


Title: SG: Arbiter's Game Screen
Post by: Spirit Games on 20 September 2019, 14:45:03
Arbiter's Game Screen

This four panel screen provides Arbiters with a practical barrier to shield notes and other information from the players as well as a range of convenient reference tables. The hand-picked cover art helps set the scene and enhance the ambient atmosphere on the gaming table for all your adventures in the BLACK VOID.The supplementary codicil contains additional tables for easy reference. Survival is only the beginning...!Following cataclysmic events on Earth the fragile Veil between reality and the Void was shattered and mankind seemed all but perished. You are descendants of the survivors from Earth, the lost cradle of humanity. Llyhn is your home now. Swarming with outlandish life forms, eccentric Daimons and fickle demigods; it is a swelling cosmopolis of intrigue, wonder, treachery, corruption, beauty, decadence and eldritch menace. Behind you lie the smouldering ruins of a once great species trying to reclaim former glory, before you the mysteries of Llyhn and a vast treacherous Cosmos...!
Source: Arbiter's Game Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9123)


Title: SG: Mother's Love: Investigations
Post by: Spirit Games on 24 September 2019, 23:45:02
Mother's Love: Investigations


Source: Mother's Love: Investigations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9130)


Title: SG: Valkyrie Nine: Investigation
Post by: Spirit Games on 24 September 2019, 23:45:02
Valkyrie Nine: Investigation


Source: Valkyrie Nine: Investigation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9129)


Title: SG: Three Faces of the Wendigo
Post by: Spirit Games on 24 September 2019, 23:45:02
Three Faces of the Wendigo


Source: Three Faces of the Wendigo (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9128)


Title: SG: The Dark Brood: Cult of Shub-Niggurath
Post by: Spirit Games on 24 September 2019, 23:45:02
The Dark Brood: Cult of Shub-Niggurath


Source: The Dark Brood: Cult of Shub-Niggurath (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9127)


Title: SG: The Haunter of the Dark: Investigators
Post by: Spirit Games on 24 September 2019, 23:45:02
The Haunter of the Dark: Investigators


Source: The Haunter of the Dark: Investigators (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9126)


Title: SG: From Unformed Realms: Horrors
Post by: Spirit Games on 25 September 2019, 05:45:02
From Unformed Realms: Horrors


Source: From Unformed Realms: Horrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9125)


Title: SG: Berlin: The Wicked City
Post by: Spirit Games on 25 September 2019, 05:45:03
Berlin: The Wicked City


Source: Berlin: The Wicked City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9124)


Title: SG: Fantasy AGE Campaign Builder's Guide
Post by: Spirit Games on 25 September 2019, 05:45:03
Fantasy AGE Campaign Builder's Guide


Source: Fantasy AGE Campaign Builder's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9075)


Title: SG: Gadgets and Gear
Post by: Spirit Games on 25 September 2019, 05:45:03
Gadgets and Gear


Source: Gadgets and Gear (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9131)


Title: SG: Mother's Love: Investigations
Post by: Spirit Games on 25 September 2019, 17:45:01
Mother's Love: Investigations

Out of corruption horrid life springs, and the dull scavengers of earth wax crafty to vex it and swell monstrous to plague it. Things have learnt to walk that ought to crawl...The Cthulhu Hack: Mother's Love presents a collection of standalone investigations scattered across the world, ensnared by Shub-Niggurath's twisted embrace and her relentless Dark Brood:- Deep Roots: Kidnap and homicide draw Child Services into old family business in 1950s Canada- Gift of the Flesh: animal rights activists infiltrate an abbatoir in the hopes of exposing its dark secrets- Ggantija: actors gather for a Shakespearean performance on the Mediterranean island of Malta.
Source: Mother's Love: Investigations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9130)


Title: SG: Valkyrie Nine: Investigation
Post by: Spirit Games on 25 September 2019, 17:45:02
Valkyrie Nine: Investigation

I hate the moon - I am afraid of it - for when it shines on certain scenes familiar and loved, it sometimes makes them unfamiliar and hideous.Smoke hangs in the air, a fixx of ill-contained energy at your back. You're a maintenance drone awakened from your recharge cycle. Power out, network down; you have only your companion drones to rely on.Stabilise. Restore. Report.Valkyrie Nine is a one-shot investigation set in the near future. The supplement includes:deep background, GM guidance and station overviewa set of pre-generated characters with modified character creation rules for drones.handouts, maps, and GM reference overviews.
Source: Valkyrie Nine: Investigation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9129)


Title: SG: Three Faces of the Wendigo
Post by: Spirit Games on 25 September 2019, 17:45:02
Three Faces of the Wendigo

That stern quality of the tangled backwoods which can only be described as merciless and terrible rose out of those far blue woods swimming on the horizon, and revealed itself.Three authors. Three chilling tales of malevolence and inhuman appetite for The Cthulhu Hack.Wolves in the Mountain. A man staggers into an isolated town with a story of murder and madness.Lovely, Dark and Deep. A hunting trip in the Canadian wilds soon raises the question - who is the hunter?Tainted Meat. Life is full of tough decisions, and nothing makes them easy...Designed as stand-alone investigations, suited for pacing as one-shots or running over two sessions.Adventures contain mature themes.
Source: Three Faces of the Wendigo (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9128)


Title: SG: The Dark Brood: Cult of Shub-Niggurath
Post by: Spirit Games on 25 September 2019, 17:45:02
The Dark Brood: Cult of Shub-Niggurath

Ia! Shub-Niggurath! Ia! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young!The Dark Brood brings the fecundity of Shub-Niggurath front and centre to your game and loosing its mindless progeny upon the world. The supplement includes:an overview of the Black Goat of a Thousand Young and the manifestations of its presenceSix ready-to-play Dark Brood as examples of using From Unformed Realms to generate endless new monstrositiesInvestigation seeds with suggestions on hooking your group inFive new Mythos spells associated with Shub-NiggurathA collection of ideas to add the influence of the Dark Brood and Shub-Niggurath to your investigations, which you can also use as hooks, flavour, or creative sparks for your next investigation.
Source: The Dark Brood: Cult of Shub-Niggurath (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9127)


Title: SG: The Haunter of the Dark: Investigators
Post by: Spirit Games on 25 September 2019, 17:45:02
The Haunter of the Dark: Investigators

I have seen the dark universe yawningWhere the black planets roll without aim -Where they roll in their horror unheededWithout knowledge or lustre or name.The Cthulhu Hack: The Haunter of the Dark is a detailed guide to creating your own investigations into cosmic horrors based on Lovecraft's own stories. Suitable for use with any game system, the ENnie Awards Nominated book includes:an full investigative sequel to Lovecraft's final Mythos story: The Haunter of the Darkguidance on breaking up story elements for clues9 pages of carefully crafted random tablesmaps, images, and more to enhance your game
Source: The Haunter of the Dark: Investigators (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9126)


Title: SG: Gadgets and Gear
Post by: Spirit Games on 01 October 2019, 06:45:03
Gadgets and Gear

As the Galactic Civil War dominates life in the galaxy, no one is safe. From civilians and common thieves to troopers and Jedi, protection and ingenuity are paramount to survival. In the quest for victory, every tool and weapon holds the potential to tip the scales in the war for the galaxy.With Gadgets and Gear, game masters and players have a huge selection of equipment right at their fingertips! This sourcebook gathers weapons, armour, attachments, and gear from all three Star Wars Roleplaying game lines. It also adds new pieces of equipment, along with weapons and armour of heroic and villainous characters whose deeds are whispered about across the stars. Gadgets and Gear is fully compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny.This supplemental rulebook includes: Blasters, lightsabers, armour, attachments, gear, and a vast collection of other weapons and useful items to enrich players' experiences as they adventure throughout the galaxy.Iconic weapons and armour from Leia Organa, Han Solo, Qi'ra, Darth Vader, Chewbacca, Obi-Wan Kenobi, Luke Skywalker, Boba Fett, and Lando Calrissian as well as a selection of new weapons for players to find scattered across the stars.New abilities for iconic characters to use while they wield and wear their famous and infamous equipment!
Source: Gadgets and Gear (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9131)


Title: SG: No Rest for the Wicked
Post by: Spirit Games on 01 October 2019, 18:45:01
No Rest for the Wicked


Source: No Rest for the Wicked (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9134)


Title: SG: Adventure Anthology: Fire
Post by: Spirit Games on 01 October 2019, 18:45:02
Adventure Anthology: Fire


Source: Adventure Anthology: Fire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9133)


Title: SG: Superteam Handbook
Post by: Spirit Games on 01 October 2019, 18:45:02
Superteam Handbook

Champions AssembledNo hero can stand up to every challenge alone; nor should they! Legendary heroics demand teamwork, and teamwork demands a team. Are you a super-powered minority fighting to protect a world that fears you? A family of gene-freaks trying to scrape by? Or super-powered ex-cons trying to do right? Whatever brings you together, your teammates are your friends, rivals, co-workers, and family all in one - with the love and hate that implies. But together you can achieve incredible things none of you could alone. Whether a ragtag band of vigilantes falls in together by accident or Earth's greatest protectors train to work as a single unit, heroes are always more than the sum of their parts!The Superteam Handbook source book for Mutants and Masterminds puts the focus on the heroes and their team with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Understand what it means to be a team and form a common identity and responsibility, and when to buck the system and rebel. Learn the ins and outs of not just cooperation, but true heroic synergy. Heroes can work closer together than ever before with new, team-focused powers advantages, and attack options.In addition to new game material, the Superteam Handbook presents eight pre-made hero teams - ranging from Power Level 5 to Power Level 12 - which serve as campaign kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping INIQUE, battle to keep the urban jungle safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your giant robot as a member of MangnaForce? Whatever you choose, your friends stand by your side!All For One. One For all.
Source: Superteam Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9132)


Title: SG: Random Esoteric Creature Generator
Post by: Spirit Games on 02 October 2019, 00:45:02
Random Esoteric Creature Generator


Source: Random Esoteric Creature Generator (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9138)


Title: SG: The Punchline
Post by: Spirit Games on 02 October 2019, 00:45:02
The Punchline


Source: The Punchline (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9137)


Title: SG: Death Frost Doom 10th Anniversary Edition
Post by: Spirit Games on 02 October 2019, 00:45:02
Death Frost Doom 10th Anniversary Edition


Source: Death Frost Doom 10th Anniversary Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9136)


Title: SG: Adventure Anthology: Death
Post by: Spirit Games on 02 October 2019, 00:45:02
Adventure Anthology: Death


Source: Adventure Anthology: Death (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9135)


Title: SG: The Cthulhu Hack RPG
Post by: Spirit Games on 02 October 2019, 11:45:04
The Cthulhu Hack RPG


Source: The Cthulhu Hack RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9139)


Title: SG: Outbreak: Undead Second Edition Survivor's Guide
Post by: Spirit Games on 09 October 2019, 04:45:04
Outbreak: Undead Second Edition Survivor's Guide

Society has been destroyed, humanity has turned on itself. We are left to piece together a new life in a world infested with horrors, both LIVING and UNDEAD.In this Second Edition to the award-winning Survival Horror roleplaying game, Outbreak: Undead... ordinary player become SURVIVORS attempting to thrive in a frightening new world dominated by horrors. From gas-guzzling raiders to hordes of relentless undead; players must use their intuition with a dose of grit in order to survive. Hunt down whatever resources you can to survive in this world and find your Stronghold!The Survivor's Guide will provide players with all the essentials needed to start an adventure in your post-apocalyptic campaign. Whether you're looking for a single hack-and-slash or a bone-breaking level of immersion; Outbreak: Undead... Second Edition features three compatible levels of rules to help players get into the game quickly and provide the ultimate realistic role-playing experience.What will you do?SURVIVE to outlast the overwhelming forces?REBUILD to create a new world worth protecting?Play YOURSELF as a character?Death in the world of Outbreak Undead isn't about IF, but WHEN. So the question will be - what will you do with the precious time you have?
Source: Outbreak: Undead Second Edition Survivor's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9149)


Title: SG: Shadowrun Sixth World Core Rulebook
Post by: Spirit Games on 16 October 2019, 04:45:02
Shadowrun Sixth World Core Rulebook


Source: Shadowrun Sixth World Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9152)


Title: SG: The Masterclass Codex
Post by: Spirit Games on 16 October 2019, 04:45:02
The Masterclass Codex


Source: The Masterclass Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9151)


Title: SG: Savage Worlds Adventure Edition
Post by: Spirit Games on 22 October 2019, 01:45:02
Savage Worlds Adventure Edition

ANY TIME, ANY PLACEThe Savage Worlds Adventure Edition takes you anywhere you want to go, from the Weird Wild West of Deadlands to the crime-ridden streets of Necessary Evil, from the curious campus of East Texas University to the distant, untamed worlds of The Last Parser.Or forge your own worlds, fully customized with setting-specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.After years of fine-tuning and playtesting with fellow gamers around the world, this version of the award-winning, best-selling Savage Worlds game combines new and updated rules with the latest in narrative play and a tactical foundation you can use for whatever style of gaming fits your group!Savage Worlds is more Fast, Furious, & Fun than it's ever been before!
Source: Savage Worlds Adventure Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9153)


Title: SG: Pathfinder Flip-Tiles: Darklands Starter Set
Post by: Spirit Games on 22 October 2019, 19:45:02
Pathfinder Flip-Tiles: Darklands Starter Set


Source: Pathfinder Flip-Tiles: Darklands Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9161)


Title: SG: Pathfinder Flip-Mat: Bigger Flooded Dungeon
Post by: Spirit Games on 22 October 2019, 19:45:02
Pathfinder Flip-Mat: Bigger Flooded Dungeon


Source: Pathfinder Flip-Mat: Bigger Flooded Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9160)


Title: SG: Pathfinder Critical Fumble Deck Second Edition
Post by: Spirit Games on 22 October 2019, 19:45:02
Pathfinder Critical Fumble Deck Second Edition

FAIL BRILLIANTLY!Make that natural 1 mean something! Why limit yourself to mild disappointment when you can screw up in a truly royal fashion? With the Pathfinder Critical Fumble Deck, when you roll a critical failure, draw a card and apply one of four different effects. Fumbling has never been so disastrous - or so much fun!
Source: Pathfinder Critical Fumble Deck Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9159)


Title: SG: Lost Omens Character Guide
Post by: Spirit Games on 22 October 2019, 19:45:02
Lost Omens Character Guide


Source: Lost Omens Character Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9158)


Title: SG: Adventure Path 148: Age of Ashes (4 of 6) - Fires of the Haunted City
Post by: Spirit Games on 22 October 2019, 19:45:02
Adventure Path 148: Age of Ashes (4 of 6) - Fires of the Haunted City


Source: Adventure Path 148: Age of Ashes (4 of 6) - Fires of the Haunted City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9157)


Title: SG: Adventure Path 21: Attack of the Swarm! (3 of 6) - Huskworld
Post by: Spirit Games on 23 October 2019, 01:45:02
Adventure Path 21: Attack of the Swarm! (3 of 6) - Huskworld


Source: Adventure Path 21: Attack of the Swarm! (3 of 6) - Huskworld (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9156)


Title: SG: Tome of Beasts Pocket Edition
Post by: Spirit Games on 23 October 2019, 01:45:02
Tome of Beasts Pocket Edition

A Horde of New 5th Edition Monsters!DM: "A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?"PLAYER: "I retire, and become a farmer."Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. Here are more than 400 new foes for your 5th Edition game-everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons.Tome of Beasts includes monsters from the entire history of Kobold Press, with long time favourites such as:Clockwork creaturesDrakes and dragonsDevils and arch-devilsDangerous flavours of the feyUndead - and much more!Use them in your favourite published setting, or populate the dungeons in a world of your own creation.Pick up Tome of Beasts and give your players an encounter they won't soon forget!
Source: Tome of Beasts Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9155)


Title: SG: Pathfinder Battles: Legendary Adventures Preview Pack
Post by: Spirit Games on 29 October 2019, 03:45:03
Pathfinder Battles: Legendary Adventures Preview Pack

Lead Your Army into Pathfinder Battles!The future of Pathfinder Battles preprinted fantasy miniatures is here with Legendary Adventures Preview Pack. This 8-figure set features all-new sculpts based on concept art from iconic Pathfinder cover artist Wayne Reynolds, with exclusive paint schemes available only in this package!Whether you're a player looking for an armoured elf, a goblin dog-slicer or a halfling slinger or you're a Game Master seeking to build up your warband of brutal orcs, sinister bugbears, or regimented hobgoblins, this preview of the forthcoming Pathfinder Battles: Legendary Adventures set will jump-start your collection!Included in this box you'll find:Goblin Dog-SlicerOrc ChargerBugbear SkulkerOrc BattlerGoblin GuardHobgoblin SoldierArmoured Elf SoldierHalfling Slinger
Source: Pathfinder Battles: Legendary Adventures Preview Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9164)


Title: SG: Cyberpunk Red: Jumpstart Kit
Post by: Spirit Games on 29 October 2019, 03:45:03
Cyberpunk Red: Jumpstart Kit

Pre-orders welcome.
Source: Cyberpunk Red: Jumpstart Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9076)


Title: SG: Eberron: Rising From The Last War (Limited Editiion)
Post by: Spirit Games on 29 October 2019, 03:45:03
Eberron: Rising From The Last War (Limited Editiion)

Due November 19th 2019
Source: Eberron: Rising From The Last War (Limited Editiion) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9165)


Title: SG: Eberron: Rising From The Last War (Standard Editiion)
Post by: Spirit Games on 29 October 2019, 03:45:03
Eberron: Rising From The Last War (Standard Editiion)

Due November 19th 2019
Source: Eberron: Rising From The Last War (Standard Editiion) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9166)


Title: SG: Tyranny of Dragons Limited Edition Cover
Post by: Spirit Games on 29 October 2019, 21:45:02
Tyranny of Dragons Limited Edition Cover

Hoard of the Dragon Queen/The Rise of Tiamat
Source: Tyranny of Dragons Limited Edition Cover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9167)


Title: SG: Pathfinder Battles: Legendary Adventures Goblin Village
Post by: Spirit Games on 30 October 2019, 03:45:01
Pathfinder Battles: Legendary Adventures Goblin Village

Whether home to a band of goblin heroes setting out to save the word or an adventuring party's destination, the Pathfinder Battles: Legendary Adventures - Goblin Village premium set is the perfect set piece for Pathfinder Game Masters or player of any fantasy roleplaying game!This fantastic premium set contains over 20 beautiful display pieces to bring one of fantasy gaming's most iconic little maniacs to life like never before. Let Pathfinder Battles: Legendary Adventures - Goblin Village create a memorable goblin encounter in your campaign!Included in this pack:2 x Bonfires1 x Child Cage1 x Goblin Chief
Source: Pathfinder Battles: Legendary Adventures Goblin Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9179)


Title: SG: Pathfinder Battles: Legendary Adventures Booster
Post by: Spirit Games on 30 October 2019, 03:45:01
Pathfinder Battles: Legendary Adventures Booster

Contains 4 collectible plastic pre-painted figures.
Source: Pathfinder Battles: Legendary Adventures Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9178)


Title: SG: Shadowrun Prime Runner Miniatures
Post by: Spirit Games on 30 October 2019, 03:45:01
Shadowrun Prime Runner Miniatures


Source: Shadowrun Prime Runner Miniatures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9177)


Title: SG: Shadowrun Dice and Edge Tokens
Post by: Spirit Games on 30 October 2019, 03:45:01
Shadowrun Dice and Edge Tokens


Source: Shadowrun Dice and Edge Tokens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9176)


Title: SG: Paladin: Adventures
Post by: Spirit Games on 30 October 2019, 03:45:01
Paladin: Adventures


Source: Paladin: Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9175)


Title: SG: Paladin: Warriors of Charlemagne RPG
Post by: Spirit Games on 30 October 2019, 09:45:02
Paladin: Warriors of Charlemagne RPG


Source: Paladin: Warriors of Charlemagne RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9174)


Title: SG: A Cold Fire Within
Post by: Spirit Games on 30 October 2019, 09:45:02
A Cold Fire Within


Source: A Cold Fire Within (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9173)


Title: SG: Out of Time
Post by: Spirit Games on 30 October 2019, 09:45:02
Out of Time


Source: Out of Time (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9172)


Title: SG: Pirate Nations
Post by: Spirit Games on 30 October 2019, 09:45:02
Pirate Nations


Source: Pirate Nations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9171)


Title: SG: Heroes and Villains
Post by: Spirit Games on 30 October 2019, 09:45:02
Heroes and Villains


Source: Heroes and Villains (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9170)


Title: SG: Eberron: Rising From The Last War (Limited Edition)
Post by: Spirit Games on 05 November 2019, 05:45:02
Eberron: Rising From The Last War (Limited Edition)

Due November 19th 2019
Source: Eberron: Rising From The Last War (Limited Edition) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9165)


Title: SG: Dungeons and Dragon Bestiary Notebook Set
Post by: Spirit Games on 05 November 2019, 22:45:02
Dungeons and Dragon Bestiary Notebook Set

Record your adventures in these mini notebooks, a tribute to some of Dungeons & Dragons' most beloved monsters.
Source: Dungeons and Dragon Bestiary Notebook Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9182)


Title: SG: Monster Cards: Volo's Guide to Monsters
Post by: Spirit Games on 05 November 2019, 22:45:02
Monster Cards: Volo's Guide to Monsters

Contains 81 durable, laminated cards for a range of rare and deadly monsters. With game statistics on one side and evocative art on the other they are the perfect tool to help Dungeon Masters manage and reference their menagerie during play.
Source: Monster Cards: Volo's Guide to Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9181)


Title: SG: Monster Cards: Mordenkainen's Tome of Foes
Post by: Spirit Games on 05 November 2019, 22:45:02
Monster Cards: Mordenkainen's Tome of Foes

Contains 109 durable, laminated cards for a range of rare and deadly monsters. With game statistics on one side and evocative art on the other they are the perfect tool to help Dungeon Masters manage and reference their menagerie during play.
Source: Monster Cards: Mordenkainen's Tome of Foes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9180)


Title: SG: Baldur's Gate: Descent into Avernus Map
Post by: Spirit Games on 06 November 2019, 21:45:02
Baldur's Gate: Descent into Avernus Map

23" x 15" Avernus Map.
Source: Baldur's Gate: Descent into Avernus Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9184)


Title: SG: DM Screen Baldur's Gate: Descent into Avernus
Post by: Spirit Games on 06 November 2019, 21:45:02
DM Screen Baldur's Gate: Descent into Avernus

Diabolical dangers await in this adventure for the world's greatest role-playing game.Welcome to Baldur's Gate, a city of ambition and corruption. You've just started your adventuring career, but already find yourself embroiled in a plot that sprawls; from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?This screen provides a multitude of tables and relevant information to help you guide your players on their journeys into hell. From demonic names and the lords of hells to references for war machines and vehicle mishaps, this screen has everything you need as you descend to Avernus!
Source: DM Screen Baldur's Gate: Descent into Avernus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9183)


Title: SG: Adventures in Middle-earth Erebor Adventures
Post by: Spirit Games on 13 November 2019, 16:45:02
Adventures in Middle-earth Erebor Adventures

With the death of Smaug, Wilderland has been spared the terror of Dragon-fire, and the plans of the Dark Lord to bring devastation and savage swords upon the Free Folks of the North have been foiled.But the Enemy knows that in times of peace, there is a subtler way to reach the heart of Dwarves and Men: Treachery!Visit the Kingdom of Bard the Dragonslayer, see the wondrous toy-market of Dale, and the reconstructed Lake-town. Gain access to the halls of the King under the Mountain, as you side with Balin, son of Fundin in his search to foil a conspiracy threatening to bring war to the North.Erebor Adventures contains six ready-to-play adventures you can play separately, or as connected parts of a conspiracy that will unfold over the course of several years. The adventures take place in the areas described in the Lovely Mountain Region Guide supplement - a useful companion to this volume.Erebor Adventures contains the information and adventures previously released as The Laughter of Dragons for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.
Source: Adventures in Middle-earth Erebor Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9185)


Title: SG: Adventure Path 22: Attack of the Swarm! (4 of 6) - The Forever Reliquary
Post by: Spirit Games on 20 November 2019, 00:45:02
Adventure Path 22: Attack of the Swarm! (4 of 6) - The Forever Reliquary

Comet and Get ItThe heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artefact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artefact for themselves!This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes:"The Forever Reliquary." a Starfinder adventure for 7th-level characters, by Kate Baker.A look at the Church of Hylax and its worshippers from the Pact worlds and beyond, as well a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron.An exploration of several monasteries found across the galaxy, by Anthony Bono.An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright.Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.
Source: Adventure Path 22: Attack of the Swarm! (4 of 6) - The Forever Reliquary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9194)


Title: SG: Character Operations Manual
Post by: Spirit Games on 20 November 2019, 00:45:02
Character Operations Manual


Source: Character Operations Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9193)


Title: SG: Starfinder Flip-Mat: Undercity
Post by: Spirit Games on 20 November 2019, 00:45:02
Starfinder Flip-Mat: Undercity


Source: Starfinder Flip-Mat: Undercity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9192)


Title: SG: Adventure Path 149: Age of Ashes (5 of 6) - Against the Scarlet Triad
Post by: Spirit Games on 20 November 2019, 00:45:02
Adventure Path 149: Age of Ashes (5 of 6) - Against the Scarlet Triad

The Scarlet Triad's Last StandThe slavers known as the Scarlet Triad have been defeated twice before, and now the time has come or the heroes to confront them in their stronghold in the sprawling city of Katapesh. But the Triad still enjoys the support of the city's government; before the organization can be destroyed, the PCs will need to undermine the Triad's reputation, a task requiring guile, force of arms, and luck. The Age of Ashes Adventure Path continues with "Against the Scarlet Triad," a complete adventure for 15th- to 17th-level characters.
Source: Adventure Path 149: Age of Ashes (5 of 6) - Against the Scarlet Triad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9191)


Title: SG: Pathfinder Flip-Mat: The Rusty Dragon Inn
Post by: Spirit Games on 20 November 2019, 00:45:02
Pathfinder Flip-Mat: The Rusty Dragon Inn


Source: Pathfinder Flip-Mat: The Rusty Dragon Inn (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9190)


Title: SG: Strange New Worlds: Mission Compendium Vol. 2
Post by: Spirit Games on 20 November 2019, 06:45:03
Strange New Worlds: Mission Compendium Vol. 2


Source: Strange New Worlds: Mission Compendium Vol. 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9189)


Title: SG: Lulu the Hollyphant: Collector's Series
Post by: Spirit Games on 20 November 2019, 06:45:03
Lulu the Hollyphant: Collector's Series

1 resin figure, supplied unpainted, requires assembly.
Source: Lulu the Hollyphant: Collector's Series (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9188)


Title: SG: Mahadi: Collector's Series
Post by: Spirit Games on 20 November 2019, 06:45:03
Mahadi: Collector's Series

1 resin figure, supplied unpainted, requires assembly.
Source: Mahadi: Collector's Series (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9187)


Title: SG: Mad Maggie: Collector's Series
Post by: Spirit Games on 20 November 2019, 06:45:03
Mad Maggie: Collector's Series

1 resin figure, supplied unpainted, requires assembly.
Source: Mad Maggie: Collector's Series (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9186)


Title: SG: Character Operations Manual
Post by: Spirit Games on 20 November 2019, 18:45:02
Character Operations Manual

ENHANCE YOUR HEROThe Starfinder galaxy is an expansive and diverse collection of eclectic planets, strange creatures, myriad cultures, and ancient traditions! Characters can draw from far more backgrounds, heritages, and training regimes than can possibly be contained in just one core book, The Starfinder Character Operations Manual expands the universe of what is possible for new choices at every stage of character creation and advancement. Whether you are a veteran or new to the game, there's something here for you! Inside this book, you'll find the following:Three new character classes - the biohacker, the vanguard, and the witchwarper - that add the power to alter biology, control entropy and tap into alternate realities.Additional options for all the classes and races found in the Starfinder Core Rulebook.Expanded selections if feats, spells, and equipment, including shield.,More roles and crew actions for starship combat, and a system for downtime activities outside of battle.
Source: Character Operations Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9193)


Title: SG: Starfinder Flip-Mat: Undercity
Post by: Spirit Games on 20 November 2019, 18:45:02
Starfinder Flip-Mat: Undercity

24" x 30" matFolds to 8" x 10"1" squares on each side.THE STREETS BENEATH YOUR FEETWhether the heroes are tracking their quarry through the access tunnels beneath a space station's public corridors or looking for the source of weird alien tech in a hidden subterranean factory, no Game Master wants to spend time drawing every air recycler and trash compactor. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features the maintenance tunnels and industrial machinery that fill the underbelly of a city or space station on one side and a futuristic, mechanized manufacturing plant on the other. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Undercity, you'll be ready the next time your players delve beneath the streets!
Source: Starfinder Flip-Mat: Undercity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9192)


Title: SG: Pathfinder Flip-Mat: The Rusty Dragon Inn
Post by: Spirit Games on 20 November 2019, 18:45:02
Pathfinder Flip-Mat: The Rusty Dragon Inn

24" x 30" mat, 1" squares on each side.WELCOME BACK!Pathfinder Flip-Mat: The Rusty Dragon Inn features one of Pathfinder's most famous taverns - Sandpoint's own Rusty Dragon Inn! One side shows the ground floor of this beloved establishment, while the other depicts its upper floors, the basement, and nearby rooftops. This portable, affordable map measures 24" x 30" unfolded and 8" x 10" folded. Designed for experienced GMs and novices alike and usable with both dry-erase and wet-erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! Get to the best parts of the game faster with Pathfinder Flip-Mat: The Rusty Dragon Inn, and be ready the next time the PCs stop by Standpoint's oldest tavern and inn. It's time to break out the curried salmon and raspberry mead!
Source: Pathfinder Flip-Mat: The Rusty Dragon Inn (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9190)


Title: SG: Lulu the Hollyphant: Collector's Series
Post by: Spirit Games on 20 November 2019, 18:45:02
Lulu the Hollyphant: Collector's Series

Lulu is a hollyphant who has lost most of her memories. Hollyphants are gentle, Stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers,This oversized Lulu shows the amazing hollyphant in her resplendent glory. Standing 12.5cm high with a wingspan to match, this figure is perfect for painters to add a centre piece to their Descent into Avernus collection1 resin figure, supplied unpainted, requires assembly.
Source: Lulu the Hollyphant: Collector's Series (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9188)


Title: SG: Mahadi: Collector's Series
Post by: Spirit Games on 20 November 2019, 18:45:02
Mahadi: Collector's Series

Mahadi the Rakshasa appears as a wealthy merchant lord. Though extremely powerful, Mahadi doesn't believe in taking unnecessary risks, particularly in the Nine Hells where he can be permanently slain.Mahadi acts as the eyes and ears of Asmodeus in Avernus. As a deal broker and moderator, he's privy to all manner of dealings that might otherwise escape the attention of his patron.1 resin figure, supplied unpainted, requires assembly.
Source: Mahadi: Collector's Series (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9187)


Title: SG: Mad Maggie: Collector's Series
Post by: Spirit Games on 21 November 2019, 00:45:02
Mad Maggie: Collector's Series

Mad Maggie is a night hag warlord of the hellscape of Avernus. She is ruthless and cunning with a wicked sense of humour. Although she is evil, she is not without a sense of warriorlike honour and has respect for those tough enough to tangle with her and get in a few licks.Her gang of miscreants scavenge the hellscape for wrecked infernal war machines to rebuild them into their own ramshackle war machines that they then use to raid traders, devil legions and others who wander into her territory.1 resin figure, supplied unpainted, requires assembly.
Source: Mad Maggie: Collector's Series (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9186)


Title: SG: Eberron: Rising From The Last War (Limited Edition)
Post by: Spirit Games on 21 November 2019, 00:45:02
Eberron: Rising From The Last War (Limited Edition)

Limited alternative-art cover.BANISH THE SHADOWS OF WARWhether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fuelled weapons threatened an entire continent.In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders, where skyscrapers pierce the clouds. Will you find your fortune on mean city streets, or scouring haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war?This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class - a master of magical invention - and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Eberron: Rising From The Last War (Limited Edition) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9165)


Title: SG: Eberron: Rising From The Last War (Standard Editiion)
Post by: Spirit Games on 21 November 2019, 00:45:02
Eberron: Rising From The Last War (Standard Editiion)

BANISH THE SHADOWS OF WARWhether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fuelled weapons threatened an entire continent.In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders, where skyscrapers pierce the clouds. Will you find your fortune on mean city streets, or scouring haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war?This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class - a master of magical invention - and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Eberron: Rising From The Last War (Standard Editiion) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9166)


Title: SG: Star Trek Adventures: Strange New Worlds Mission Compendium Vol. 2
Post by: Spirit Games on 21 November 2019, 18:45:02
Star Trek Adventures: Strange New Worlds Mission Compendium Vol. 2

LET'S SEE WHAT'S OUT THERE"It's not safe out here. It's wondrous, with treasures to satiate desires both sublte and gross. But it's not for the timid."- QStrange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play, standalone missions for Star Trek: Adventures. This book arms Gamemasters with new stories designed to stretch the boundaries of what is known, and to challenge Player Characters as they engage in Starfleet's mandate to explore.Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planetExplore an ancient doomsday seed vault on a barren, ice-covered worldInvestigate strange events occurring in and around a massive ancient 'skyhook' gathering resources from a Jupiter-like gas giantDetermine how two separate species might have been caught together in an extinction-level eventVisit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offersDefuse a potentially violent situation on a neutral pilgrimage worldEncounter a renegade Ferengi on a planet with a sentient living oceanRespond to a distress signal from a doomed Vulcan expeditionary teamDetermine why a research facility in the Cardassian demilitarized zone has suddenly fallen silentThis book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: Strange New Worlds Mission Compendium Vol. 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9189)


Title: SG: Talisman Adventures: Playtest Guide
Post by: Spirit Games on 26 November 2019, 22:45:02
Talisman Adventures: Playtest Guide

This Playtest Guide offers the chance to explore the Realm of Talisman as never before. The rulebook contains everything you need to play and run the game up to 3rd level. It has rules for character creation including 6 ancestries (elf, dwarf, human, ghoul, troll, and sprite) and 9 classes (assassin, druid, minstrel, priest, prophet, sorcerer, thief, warriors, and wizard). It also contains the core rules of play, 6 starting characters, and a starting adventure that details some of the more advanced rules for telling stories in the Realm of Talisman. Be a part of the journey and help us forge the path of this new and exciting game!
Source: Talisman Adventures: Playtest Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9196)


Title: SG: Genesys Game Master's Screen
Post by: Spirit Games on 26 November 2019, 22:45:02
Genesys Game Master's Screen


Source: Genesys Game Master's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9195)


Title: SG: Genesys Game Master's Screen
Post by: Spirit Games on 27 November 2019, 21:45:02
Genesys Game Master's Screen

One Screen. Unlimited Settings.Speed up your adventures, hide your notes, and impress your players with the GENESYS Game Master's Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly.The Game Master's Screen! includes:Lavish and unique artwork that exemplifies the myriad settings available through the GENESYS roleplaying game.A collection of useful charts and tables designed for easy reference when running a game. Lists of ways to spend resources, quick references for item quality rules, and the complete Critical Injury table can be found at your fingertips.For use with the GENESYS Roleplaying Game.
Source: Genesys Game Master's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9195)


Title: SG: Doctor Who Roleplaying Game
Post by: Spirit Games on 27 November 2019, 21:45:02
Doctor Who Roleplaying Game

Imagine you could go anywhere. This world, or countless others, encountering strange alien races, new cultures, or hostile environments. now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!). Discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?With Cubicle 7's Doctor Who Roleplaying Game, the power is in your hands! you can go anywhere, or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarians, the Boneless, Cybermen, Clockwork Robots, Silurians, and worse. There will be fear, heartbreak, and excitement, but above all, it'll be the trip of a lifetime.The Doctor Who Roleplaying Game is set in the universe of the world's longest-running science fiction show on TV - the BBC's Doctor Who. This new edition of the rulebook, fully updated with imagery from the Twelfth Doctor's adventures, presents all the rules and background you need to have your own adventures in time and space in a single volume, including:A complete set of rules for playing the gameRules for creating your own characters, gadgets, and moreA guide to creating your own adventures, as well as two new adventures.Ready-made character sheets for the Twelfth Doctor and his companions, including Clara Oswald, Danny Pink, Madame Vastra, Jenny, and Strax.Rules and background for some of the Doctor's most infamous enemies - including Missy!All-new imagery from the Twelfth Doctor's adventures.And much more besides!The Doctor Who Roleplaying Game has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 2000.
Source: Doctor Who Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9150)


Title: SG: Romance of the Perilous Land
Post by: Spirit Games on 29 November 2019, 19:45:02
Romance of the Perilous Land


Source: Romance of the Perilous Land (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9197)


Title: SG: Romance of the Perilous Land
Post by: Spirit Games on 30 November 2019, 01:45:02
Romance of the Perilous Land

Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout his green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorizing the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Source: Romance of the Perilous Land (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9197)


Title: SG: The Cursed Earth
Post by: Spirit Games on 03 December 2019, 21:45:02
The Cursed Earth

Welcome to the Cursed Earth!Welcome to Hell!Despite swathes of North America being left uninhabitable in the wake of the devastating Atomic Wars, life beyond the Mega-Cities' walls survived. Toxic wastelands, crazed mutants and rampaging dinosaurs are just some of the deadly dangers awaiting anyone who dares to step beyond the walls of Mega-City One!Follow Judge Joseph Dredd as he races to deliver a vaccine to the overwhelmed populace of Mega-City Two, or take on the role of a mutant and work your way towards a position of leadership in your outlandish settlement.The Cursed Earth supplement expands the rules for characters braving these hazardous badlands, including the Long Walk Judge career and a whole raft of civilian careers taking citizens beyond their Mega-City's walls. An expanded mutation table complements the different mutant tribes, plus a host of careers including the Helltrekker and Wall Hopper. New equipment, creatures and campaign ideas set within the Cursed Earth make this supplement an exciting addition to the Judge Dredd & the Worlds of 2000 AD roleplaying game.Requires the use of the Judge Dredd & the Worlds of 2000 AD core rulebook.
Source: The Cursed Earth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9201)


Title: SG: Spell Card Character Folio: Drizzt
Post by: Spirit Games on 03 December 2019, 21:45:02
Spell Card Character Folio: Drizzt

Holds 36 spell cards2 x 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPLUS10 1-pocket pages to hold Character Sheets and notes.
Source: Spell Card Character Folio: Drizzt (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9200)


Title: SG: Heavy Metal D20 Dice Set
Post by: Spirit Games on 03 December 2019, 21:45:03
Heavy Metal D20 Dice Set

2 metal d20 dice in black with red numbers.
Source: Heavy Metal D20 Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9199)


Title: SG: Red Dragon Dice Cozy
Post by: Spirit Games on 03 December 2019, 21:45:03
Red Dragon Dice Cozy

Plush dragon.
Source: Red Dragon Dice Cozy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9198)


Title: SG: Alien Stress Dice Set
Post by: Spirit Games on 10 December 2019, 20:45:02
Alien Stress Dice Set

A set of ten engraved Stress Dice, designed specifically for the ALIEN Role-playing Game. These 16mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
Source: Alien Stress Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9209)


Title: SG: Alien Base Dice Set
Post by: Spirit Games on 10 December 2019, 20:45:02
Alien Base Dice Set

A set of ten engraved Base Dice, designed specifically for the ALIEN Role-playing Game. These 16mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
Source: Alien Base Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9208)


Title: SG: Alien Custom Card Deck
Post by: Spirit Games on 10 December 2019, 20:45:02
Alien Custom Card Deck

This box contains 55 high quality custom cards designed for the official ALIEN Roleplaying Game. The beautifully illustrated cards supplement play and enhance your experience.This deck contains:22 Weapon Cards20 Character Cards3 Vehicle Cards10 Initiative Cards
Source: Alien Custom Card Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9207)


Title: SG: Alien GM Screen
Post by: Spirit Games on 10 December 2019, 20:45:02
Alien GM Screen

A deluxe Game Mother's Screen in landscape format for the official ALIEN Roleplaying Game. It features Martin Grip's art on the outside and host of useful tables and important information on the inside, while keeping the GM's plans hidden from the eyes of inquisitive players.
Source: Alien GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9206)


Title: SG: Maps and Markers Pack
Post by: Spirit Games on 10 December 2019, 20:45:02
Maps and Markers Pack

This Maps & Markers Pack contains useful aids for the official ALIEN Roleplaying  Game. Contents:A large full-colour, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods cinematic scenario.Game markers for keeping track of characters, motion tracker pings, spaceships and space combat actions.
Source: Maps and Markers Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9205)


Title: SG: Chariot of the Gods
Post by: Spirit Games on 11 December 2019, 02:45:03
Chariot of the Gods

The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago - a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough - what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.It's all a bit much.
Source: Chariot of the Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9204)


Title: SG: Alien RPG
Post by: Spirit Games on 11 December 2019, 02:45:03
Alien RPG

I can't lie to you about your chances, but... you have my sympathies."Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn't as empty as you'd think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly.Things Alien.This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable.Stay alive if you can.This beautifully illustrated, full-colour hardcover book presents the world of ALIEN in the year 2183 and provides a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes:Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario, Hope's Last Day.Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop, Forbidden Lands and Mutant: Year Zero, but adapted and further developed to fully support the core themes of ALIEN: horror and action in the cold darkness of space.
Source: Alien RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9203)


Title: SG: Pathfinder Age of Ashes Dice Set
Post by: Spirit Games on 11 December 2019, 14:45:02
Pathfinder Age of Ashes Dice Set

Watch out for fire!Q WORKSHOP and Paizo are proud to bring you the official Pathfinder dice set for the Age of Ashes Adventure path, 7 dice (d4, d6, d8, d12, d20, d10 and 1 percentile die). This is the first Adventure Path in the Second Edition of the game, and it's sure to get quite heated - unless you can avoid the apocalypse, that is!
Source: Pathfinder Age of Ashes Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9211)


Title: SG: Dungeons and Tombs: A Young Adventurer's Guide
Post by: Spirit Games on 11 December 2019, 14:45:02
Dungeons and Tombs: A Young Adventurer's Guide


Source: Dungeons and Tombs: A Young Adventurer's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9210)


Title: SG: Dungeons and Tombs: A Young Adventurer's Guide
Post by: Spirit Games on 11 December 2019, 20:45:03
Dungeons and Tombs: A Young Adventurer's Guide

Explore the Magical Worlds of D&DYou hold in your hands an immersive, one-of-a-kind guide to the dungeons and deathtraps from the worlds most beloved tabletop role-playing game - DUNGEONS & DRAGONS. Featuring amazing new illustrations and expert insights, Dungeons & Tombs shines its torchlight on the dark and foreboding corners of the game's infamous locations - from castles, crypts, and fortresses to labyrinths and ships - and the creatures that lurk there. If you're eager to create your own D&D adventures, this guidebook provides the perfect starting point to worlds of fantasy and an epic tale all your own.
Source: Dungeons and Tombs: A Young Adventurer's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9210)


Title: SG: Monster Codex Pocket Edition
Post by: Spirit Games on 17 December 2019, 22:45:01
Monster Codex Pocket Edition


Source: Monster Codex Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9216)


Title: SG: Paleomythic RPG
Post by: Spirit Games on 17 December 2019, 22:45:01
Paleomythic RPG


Source: Paleomythic RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9214)


Title: SG: Genesys Expanded Player's Guide
Post by: Spirit Games on 17 December 2019, 22:45:01
Genesys Expanded Player's Guide


Source: Genesys Expanded Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9213)


Title: SG: Ogres and Oubliettes
Post by: Spirit Games on 17 December 2019, 22:45:01
Ogres and Oubliettes


Source: Ogres and Oubliettes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9212)


Title: SG: Horror Adventures Pocket Edition
Post by: Spirit Games on 17 December 2019, 22:45:01
Horror Adventures Pocket Edition


Source: Horror Adventures Pocket Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9215)


Title: SG: Sword Coast Adventurer's Guide Faerun Map
Post by: Spirit Games on 18 December 2019, 04:45:02
Sword Coast Adventurer's Guide Faerun Map

27" x 32" Colour Map.
Source: Sword Coast Adventurer's Guide Faerun Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9222)


Title: SG: Waterdeep City Map
Post by: Spirit Games on 18 December 2019, 04:45:02
Waterdeep City Map

20" x 40" full colour vinyl game mat.
Source: Waterdeep City Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9221)


Title: SG: Adventure Path 23: Attack of the Swarm! (5 of 6) - Hive of Minds
Post by: Spirit Games on 18 December 2019, 04:45:02
Adventure Path 23: Attack of the Swarm! (5 of 6) - Hive of Minds


Source: Adventure Path 23: Attack of the Swarm! (5 of 6) - Hive of Minds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9220)


Title: SG: Adventure Path 150: Age of Ashes (6 of 6) - Broken Promises
Post by: Spirit Games on 18 December 2019, 04:45:02
Adventure Path 150: Age of Ashes (6 of 6) - Broken Promises


Source: Adventure Path 150: Age of Ashes (6 of 6) - Broken Promises (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9219)


Title: SG: Pathfinder Flip-Tiles: Darklands Perils Expansion Set
Post by: Spirit Games on 18 December 2019, 04:45:02
Pathfinder Flip-Tiles: Darklands Perils Expansion Set


Source: Pathfinder Flip-Tiles: Darklands Perils Expansion Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9218)


Title: SG: Pathfinder Flip-Mat Classics: City Gates
Post by: Spirit Games on 18 December 2019, 09:45:03
Pathfinder Flip-Mat Classics: City Gates


Source: Pathfinder Flip-Mat Classics: City Gates (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9217)


Title: SG: Original Adventures Reincarnated #3: Expedition to the Barrier Peaks
Post by: Spirit Games on 18 December 2019, 15:45:02
Original Adventures Reincarnated #3: Expedition to the Barrier Peaks


Source: Original Adventures Reincarnated #3: Expedition to the Barrier Peaks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9202)


Title: SG: Original Adventures Reincarnated #3: Expedition to the Barrier Peaks
Post by: Spirit Games on 24 December 2019, 05:45:04
Original Adventures Reincarnated #3: Expedition to the Barrier Peaks

From a mysterious cave high in the Barrier Peaks, they come: savage raiders of unknown origin laying waste to castle and keep, leaving no survivors. The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above.A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants - crazed robots, eerie androids, and even stranger things - endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you've ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you!This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe.
Source: Original Adventures Reincarnated #3: Expedition to the Barrier Peaks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9202)


Title: SG: Creature and NPC Cards
Post by: Spirit Games on 24 December 2019, 05:45:04
Creature and NPC Cards

Contains 182durable, laminated cards for creatures and NPCs within the Monster Manual and Volo's Guide to monsters. With game statistics on one side and evocative art on the other, they are the perfect tool to help dungeon masters manage and reference their menagerie during play.
Source: Creature and NPC Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9224)


Title: SG: Epic Monster Cards
Post by: Spirit Games on 24 December 2019, 05:45:04
Epic Monster Cards

Contains 77 oversized durable, laminated cards featuring all the most dangerous monsters for your Dungeons & Dragons game. With game statistics on one side and evocative art on the other, they are the perfect tool to help dungeon masters manage and reference their menagerie during play.
Source: Epic Monster Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9223)


Title: SG: The Expanse Roleplaying Game Quickstart
Post by: Spirit Games on 03 January 2020, 17:45:03
The Expanse Roleplaying Game Quickstart

Don't wait for a countdown.Launch right into the action.We've got the crew assembled and ready. Strap into your ship and go full-burn toward adventure across the solar system. The Expanse Roleplaying Game uses the AGE system to explore the science fiction universe created by James S.A. Corey.The Expanse Quickstart includes everything you and your friends need to pay your first game except some six-sided dice and pencils: condensed rules to help you learn how to pay, six pre-generated characters ready for action, and Cupbearer - a complete adventure that sends the crew on a job aboard Ganymede Station.Cupbearer An Expanse RPG adventure suitable for a crew of 3-6 characters levels 1-3.What starts out as a fairly simple job to find and recover the wayward son of a wealthy corporate family gets complicated when the crew discovers their target is involved with a powerful crime lord and has devised his own way out - one that doesn't involve returning to his family.Using the full rules in The Expanse Roleplaying Game, you can continue your adventures beyond this Quickstart mission or devise an entirely new campaign.
Source: The Expanse Roleplaying Game Quickstart (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9225)


Title: SG: Liminal
Post by: Spirit Games on 07 January 2020, 16:45:03
Liminal

A roleplaying game about those caught between the ordinary and extraordinaryThere's more to the world than most of us know. Academic wizards and gutter mages, vampires and werewolves, Men in Black working for a secret religious order and a police division investigating Fortean crimes. The cities and the very landscape encompass haunted places and lost bubbles of history, faerie courts and places of power.But you know.There's truth within the legends and folklore.You stand at the edge of the Hidden World.Maybe you've seen it and can't ignore it.Maybe you're from the Hidden World, but with ties to humanity.Join us on a journey into the Hidden World with Liminal, a self-contained roleplaying game of fantasy in the modern day United Kingdom.
Source: Liminal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9226)


Title: SG: Lords & Lands
Post by: Spirit Games on 24 January 2020, 06:45:04
Lords & Lands

Lords and Lands is the perfect expansion to help Game Masters and players bring the Dark and Dangerous world of the Witcher to life at their table! Lords and Lands includes:A four-panel screen packed with the tables and information Game Masters need to run the game.Statistics and information on a number of common "Everyman" NPCs to help populate the Continent in a hurry.Statistics for a new playable race, the Halflings!Details on the Noble, a new profession which balances combat, and social power!A fine selection of new goods, from weapons and alchemical items, to leeches, and false coins.This is an accessory, intended for use with the Witcher Roleplaying Game.
Source: Lords & Lands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9227)


Title: SG: Icons of the Realms: Spell Effects: Mighty Conjurations
Post by: Spirit Games on 17 March 2020, 20:45:15
Icons of the Realms: Spell Effects: Mighty Conjurations

Figures included:Create BonfireFlaming SphereRope TrickHealing Spirit x 2Maximilian's Earth GraspMordenkainen's SwordMordenkainen's Faithful HoundArcane EyeGuardian of FaithBones of the Earth x 6Dancing Lights x 4Leomund's Tiny HutLeomund's Secret ChestForce Cage x 2
Source: Icons of the Realms: Spell Effects: Mighty Conjurations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9271)


Title: SG: Cyberpunk Red: Essential Dice Set
Post by: Spirit Games on 17 March 2020, 20:45:15
Cyberpunk Red: Essential Dice Set

The 4th Corporate War's over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that's just fine. 'cause you've got a sense of style, wire and chrome, a good gun and the perfect dice to cruise Night City with.Remember, in the Time of the Red, one roll can be the difference between making your Cyberpunk rep and laying  dead in the gutter.
Source: Cyberpunk Red: Essential Dice Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9270)


Title: SG: 30 Nights
Post by: Spirit Games on 17 March 2020, 20:45:15
30 Nights


Source: 30 Nights (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9277)


Title: SG: Dead Light and Other Dark Turns
Post by: Spirit Games on 17 March 2020, 20:45:15
Dead Light and Other Dark Turns


Source: Dead Light and Other Dark Turns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9276)


Title: SG: Alone Against the Frost
Post by: Spirit Games on 17 March 2020, 20:45:15
Alone Against the Frost


Source: Alone Against the Frost (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9275)


Title: SG: The Fall of London
Post by: Spirit Games on 18 March 2020, 02:45:17
The Fall of London


Source: The Fall of London (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9274)


Title: SG: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 2
Post by: Spirit Games on 18 March 2020, 02:45:17
Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 2


Source: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9273)


Title: SG: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 1
Post by: Spirit Games on 18 March 2020, 02:45:17
Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 1


Source: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9272)


Title: SG: Explorer's Guide to Wildemount
Post by: Spirit Games on 18 March 2020, 02:45:17
Explorer's Guide to Wildemount


Source: Explorer's Guide to Wildemount (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9228)


Title: SG: Dead Light and Other Dark Turns
Post by: Spirit Games on 18 March 2020, 14:45:24
Dead Light and Other Dark Turns

Two Unsettling Encounters on the RoadWith the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States' highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn't reach - and all at your own pace, too.But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways?Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop. In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. While in the brand-new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems.Both scenarios can be used as standalone adventures suitable for one to two sessions' worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set.
Source: Dead Light and Other Dark Turns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9276)


Title: SG: Alone Against the Frost
Post by: Spirit Games on 18 March 2020, 14:45:24
Alone Against the Frost

Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada's Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story - your choices will determine whether you find success or failure!You take on the roe of Dr L.C. Nadelmann, an anthropologist from the renowned Misktonic University in Arkham, MA. Accompanied by thee of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.Your expedition members are:Dr L.C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region.Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine.Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination.Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him.Charlie Foxtail, a cautious Tsuut'ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah.But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region's inhabitants - not to mention the wildlife!Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation - and your sanity - intact? Only time will tell.Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the remote wilderness as one of MU's youngest ever professors. Dare you take on the challenge? If the answer is yes, then don't forget to wrap up warm. It can get mighty cold out there...Originally released over 30 years ago, this new edition of Alone Against the Frost has been completely revised and updated for Call of Cthulhu 7th edition - over 650 entries, complete with new illustrations and an afterword by the original author.WILL YOU SURVIVE, ALONE AGAINST THE FROST?
Source: Alone Against the Frost (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9275)


Title: SG: The Fall of London
Post by: Spirit Games on 18 March 2020, 14:45:24
The Fall of London

London 2012. Mithras, god among vampires, returns from diablerie at the fangs of Montgomery Coven. The Heralds of the Sun awaken from torpor unable to remember who they are, but driven to seek five artefacts to restore their master to his full glory. The Second Inquisition rises to burn London's Kindred to ashes.What legacy will you leave?The Fall of London chronicle, for Vampire: The Masquerade, embroils you in Kindred history as it unfolds. Your actions might see a god return, or cast him down from whence he came. London burns under Operation Antigen, as you uncover the shards of your own identity.Requires the Vampire: The Masquerade 5th Edition rulebook to play.
Source: The Fall of London (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9274)


Title: SG: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 2
Post by: Spirit Games on 18 March 2020, 14:45:24
Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 2

Animal Adventures: Tales of Cats and Catacombs is a series of miniatures that bring feline adventurers to any tabletop gaming campaign!Sonya, the self-assured Main Coone fighter brings a band of scoundrels on a search for treasure and glory! She is joined by Indy, the charming Ragdoll bard, Han, the wise Dragon Li Monk, Solan, the devious Persian warlock, Barnabas the stoic Korat Paladin and Verdandi, the vigilant Norwegian Forest Cat Druid.Animal Adventures: Tales of Cats and Catacombs is fully supported by a 5e compatible rules set available from Steamforged Games www.steamforged.com which presents racial and class rules, feats and items for building unique kitty characters and world building advice, campaign tips and more to integrate these faithful friends into any campaign.
Source: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9273)


Title: SG: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 1
Post by: Spirit Games on 18 March 2020, 14:45:24
Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 1

Animal Adventures: Tales of Cats and Catacombs is a series of miniatures that bring feline adventurers to any tabletop gaming campaign!Hesta the arcane adventurer leads her fellow heroes on a quest for knowledge and riches! Travelling with her are Molly, the secretive Lykoi rogue, Brook, the irrepressible Scots Gold cleric, Pawkus, the ferocious American Bobtail barbarian, Whisper the erudite Sphynx sorcerer and Cleo, the deadly Bengal ranger.Animal Adventures: Tales of Cats and Catacombs is fully supported by a 5e compatible rules set available from Steamforged Games www.steamforged.com which presents racial and class rules, feats and items for building unique kitty characters and world building advice, campaign tips and more to integrate these faithful friends into any campaign.
Source: Animal Adventurers: Tales of Cats and Catacombs Questing - Tooth and Claw Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9272)


Title: SG: 30 Nights
Post by: Spirit Games on 18 March 2020, 20:45:19
30 Nights

NIGHT FALLSIT WILL  ONLY FET WORSE.The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights?It's about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits and twisted metaplanar beings appearing and pursuing unknown goals. And mysterious vans that somehow still have power slowly roaming the streets, sending out some sort of signal.The streets will be getting more dangerous, and shadowrunners will be in the middle of it, first trying to survive, then trying to earn some cash, and finally trying to uncover the secrets the blackout was supposed to hide.30 Nights is a campaign book for Shadowrun, Sixth World. As the campaign propels players through each day of a month-long blackout, the stakes and danger accelerate toward a grand finale. Whether you pick a few days to play or dive into all 30 nights, this book will provide a Shadowrun gaming experience like no other!
Source: 30 Nights (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9277)


Title: SG: Explorer's Guide to Wildemount
Post by: Spirit Games on 18 March 2020, 20:45:19
Explorer's Guide to Wildemount

How Do You Want To Do ThisA war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace - or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for season 2 of the hit series Critical Role. Within this book, you'll find new character options a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based campaign.For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Explorer's Guide to Wildemount (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9228)


Title: SG: Jim Henson's Labyrinth The Adventure Game
Post by: Spirit Games on 24 March 2020, 17:45:02
Jim Henson's Labyrinth The Adventure Game

"Through danger untold and hardships unnumbered, I have fought my way here to the castle beyond the goblin City to take back the child you have stolen. For my will is as strong as yours, and my kingdom as great. You have no power over me!"This is Jim Henson's Labyrinth: The Adventure Game. Are you brave enough to face the Goblin King and defeat the Labyrinth? Within the pages of this beautiful replica of Sarah's book you will find everything you need to explore the Labyrinth.Easy to learn rules, perfect for the first-time player.Massive 200-page adventure for you to explore with your friends.Special oubliette containing a pair of beautifully engraved Labyrinth dice.Toolkit with a bestiary, tales, and tips for creating your own adventures.Handy double-sided reference bookmark.High-quality cloth-bound hardback with three ribbons to help you keep track.Illustrations by Brian Froud, Johnny Fraser-Allen, and Ralph Horsley.
Source: Jim Henson's Labyrinth The Adventure Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9278)


Title: SG: Enemies and Allies
Post by: Spirit Games on 05 May 2020, 15:45:02
Enemies and Allies

Modern Threats, Modern FriendsEnemies and Allies is the core sourcebook for creatures and characters in Modern AGE. 45 entries describe possible friends, foes, and contacts from the urban fantasy, horror, technothriller, crime drama, and near future SF genres. Find a hidden Gargoyle, investigate the trail of destruction left by Experiment #12, or battle the relentless Bioroid Assassin. Each entry includes a detailed description, story hooks, and game statistics for Gritty, Pulpy, and Cinematic campaigns.Dedicated chapters for each genre include special rules to help your game evoke the themes behind them. Furthermore, appendices include rules for common animals, building your own adversaries and other NPCs, and for adapting creatures from other Adventure Game Engine games such as Fantasy AGE, to Modern AGE. Find your enemies and allies within!Requires the Modern AGE basic rulebook for use.
Source: Enemies and Allies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9267)


Title: SG: Pathfinder Flip-Tiles: Dungeon Mazes Expansion Set
Post by: Spirit Games on 18 May 2020, 23:45:02
Pathfinder Flip-Tiles: Dungeon Mazes Expansion Set


Source: Pathfinder Flip-Tiles: Dungeon Mazes Expansion Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9286)


Title: SG: Starfinder Pawns: Alien Archive 3 Pawn Collection
Post by: Spirit Games on 18 May 2020, 23:45:03
Starfinder Pawns: Alien Archive 3 Pawn Collection


Source: Starfinder Pawns: Alien Archive 3 Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9285)


Title: SG: Starfinder Flip-Mat: Starfinder Society Starships
Post by: Spirit Games on 19 May 2020, 05:45:05
Starfinder Flip-Mat: Starfinder Society Starships


Source: Starfinder Flip-Mat: Starfinder Society Starships (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9284)


Title: SG: Adventure Path 26: The Threefold Conspiracy (2 of 6) - Flight of the Sleepers
Post by: Spirit Games on 19 May 2020, 05:45:05
Adventure Path 26: The Threefold Conspiracy (2 of 6) - Flight of the Sleepers


Source: Adventure Path 26: The Threefold Conspiracy (2 of 6) - Flight of the Sleepers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9283)


Title: SG: Near Space
Post by: Spirit Games on 19 May 2020, 05:45:05
Near Space


Source: Near Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9282)


Title: SG: Fate Space Toolkit
Post by: Spirit Games on 19 May 2020, 05:45:05
Fate Space Toolkit


Source: Fate Space Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9281)


Title: SG: Tales of the Lost Citadel
Post by: Spirit Games on 19 May 2020, 05:45:05
Tales of the Lost Citadel


Source: Tales of the Lost Citadel (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9280)


Title: SG: Tales from the Loop Starter Set
Post by: Spirit Games on 19 May 2020, 17:45:02
Tales from the Loop Starter Set

As the robot thundered across the rye field towards the police van I realised a line had been crossed, and that it had been crossed many hours earlier that day. Maybe it happened when we broke into the warehouse down at Satuna, when Olaf found that strange backpack. I should have realised it then - when Olaf slipped his hand into the big glove and the Thing under the tarp came to life. Or maybe it all started when we ran away from home before lunch? Summer days are so full of events, it's hard to remember how they all fit in together.Simon Stalenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books that stunned the world with a vision of an alternative Scandinavia in the 1980s and '90s, where technology invaded tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.Now, you can step into the amazing world of the Loop. In this tabletop roleplaying game based on Simon Stalenhag's books, you'll play teenagers solving spectacular mysteries connected to the Loop - just make sure you're home in time for dinner. This Starter Set includes everything you need to begin:An illustrated rulebook explaining how to play the gameA complete Mystery called The Recycled BoyFive pre-generated characters ready for you to playA large, full-colour map of the land of the LoopTen engraved custom dice
Source: Tales from the Loop Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9289)


Title: SG: Abzu's Bounty: The Expanse RPG
Post by: Spirit Games on 19 May 2020, 23:45:01
Abzu's Bounty: The Expanse RPG

Nothing Can Stop The WorkLaunch into The Expanse with this all-new campaign for the roleplaying game based on the critically-acclaimed science fiction series. Now it's your turn to make your mark!Abzu's Bounty presents six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. It also contains a wealth of setting information that can be used in your own stories. Abzu's Bounty is the perfect way to kick off a new campaign. The characters embark on a series of adventures, from a fateful discovery in the rings of Saturn, to acquiring their own ship, to a deadly confrontation that could change the course of history for the entire solar system!
Source: Abzu's Bounty: The Expanse RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9288)


Title: SG: Adventure Path 153: Extinction Curse (3 of 6) - Life's Long Shadows
Post by: Spirit Games on 19 May 2020, 23:45:01
Adventure Path 153: Extinction Curse (3 of 6) - Life's Long Shadows

Death Stalks the Farms and FieldsStrange forces assail the Swardlands, breadbasket to the city of Absalom. A malevolent spirit haunts the region's leader, an unseen murderer mutilates her victims, and malicious forces occupy the once-sacred aeon towers. The heroes must stop the killings, repel subterranean invaders and stun the people of the Swardlands with circus shows the likes of which they 've never seen! The Extinction Curse Adventure Path continues with "Life's Long Shadows," an adventure for 9th- to 11th-level characters.
Source: Adventure Path 153: Extinction Curse (3 of 6) - Life's Long Shadows (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9287)


Title: SG: Roadtrip to Ruin
Post by: Spirit Games on 19 May 2020, 23:45:02
Roadtrip to Ruin

Are You Ready To Rock?A construct, a shapechanger, a demon, a fighter, and a talking Pomeranian hit the road for the road trip they've all dreamed about. But this is Emerald City, and things never go according to plan. A devious supervillain, a protective guard, and a surprising origin story will make this band of misfits work together if the want to survive. Will our heroes get to see their favourite punk band? Will they thwart the sinister scheme endangering their fellow rockers? Find out in Roadtrip to Ruin!Roadtrip to Ruin is the second novel to explore Earth-Prime, the setting of the hit superhero RPG Mutants & Masterminds
Source: Roadtrip to Ruin (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9279)


Title: SG: Pathfinder Flip-Tiles: Dungeon Mazes Expansion Set
Post by: Spirit Games on 20 May 2020, 23:45:03
Pathfinder Flip-Tiles: Dungeon Mazes Expansion Set

Lost in the LabyrinthWas that a left turn at the junction, or a right? Have we seen this room before? Where are we?! Next time your players decide to seek the centre of a labyrinthine maze, the only thing you'll get lost in is the story. Pathfinder Flip-Tiles: Dungeon Mazes Expansion Set provides beautifully illustrated 6" x 6" map tiles that can be used to navigate the twisting corridors and hidden chambers within any maze. Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Pathfinder Flip-Tiles: Dungeon Starter Set, allows you to quickly create mind-boggling mazes. So stop your sketching and start your flipping today! The Dungeon Mazes Expansion Set includes:Complex IntersectionsLabyrinth ChambersNarrow CorridorsTwists and TurnsUnexpexcted Dead EndsA Minotaur Statue
Source: Pathfinder Flip-Tiles: Dungeon Mazes Expansion Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9286)


Title: SG: Adventure Path 26: The Threefold Conspiracy (2 of 6) - Flight of the Sleepers
Post by: Spirit Games on 20 May 2020, 23:45:03
Adventure Path 26: The Threefold Conspiracy (2 of 6) - Flight of the Sleepers

Don't Trust Your SurroundingsTrapped in a bizarre research facility that's under attack, the heroes must battle against weird technology and experiments run amok. Even after they are aided by elite Steward agents in their escape, the heroes are left with more questions in need of answers!This Starfinder Adventure Path volume continues The Threefold Conspiracy Adventure Path and includes:"Flight of the Sleepers," a Starfinder adventure for 3rd-level characters, by Owen K.C. Stephens.An examination of the enigmatic aliens known as grays, by Vanessa Hoskins.A study of fringe scientific theoris, by Leo Glass.An archive of alien creatures, including a beast that attacks with magnetic pulses and a mutated troll, by Vanessa Hoskins, Jenny Jarzabski, and Owen K.C. Stephens.Statistics and deck plans for a Steward frigate, plus a glimpse of a lawless mining planet, by Owen K.C. Stephens.
Source: Adventure Path 26: The Threefold Conspiracy (2 of 6) - Flight of the Sleepers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9283)


Title: SG: Near Space
Post by: Spirit Games on 20 May 2020, 23:45:03
Near Space

Worlds of possibilityJourkney to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and countless other systems and worlds. This hardcover rulebook expands the Starfinder Campaign Setting with details on dozens of planets and cultures found in Near Space, each perfect as a locale for science-fantasy adventure! Inside this book you'll find:In-depth gazetteers of the nine worlds of the Veskarium, the interstellar empire founded by  militaristic vesk, and of 20 more worlds and civilizations of Near Space.New starship options and a dozen new starships.A wide variety of new player options: archetypes, themes, gear, spells, and alternative racial options.
Source: Near Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9282)


Title: SG: Tales of the Lost Citadel
Post by: Spirit Games on 20 May 2020, 23:45:03
Tales of the Lost Citadel

The City Is Called Redoubt,And As Far As Anyone Knows, It Is The Last.Seven decades ago, there were cities upon cities; kingdoms and nations, he remains of ancient empire. Cutlures at war, cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. Regions of desolation, but also regions of plenty. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions.Until the world ended. Most call it the Fall, but whatever term a given people choose to use, it marked the point where everything changed. Nations crumbled. Races died. Magic sputtered. Nature sickened.The Dead woke.Welcome to the first anthology set in the death-ravaged world of The Lost Citadel. In The Tales of the Lost Citadel, you'll find 14 flights of dark speculation on the nature and people of the last city of Redoubt, courtesy of some of the finest writers working in fantasy and horror today. Come inside these dwarf-built walls and hear their tales. Come, be haunted by a bone-shaker's daughter, a dark dressmaker, and a Forerunner; a Corpseman of the Undertaking, a desolate widow, and a witch of the wood. Introduced by editor and world-builder C.A. Suleiman, these stories combine to paint a portrait of a dark fantasy world unlike any other - one where all that's left of civilization has come together in a struggle to survive...
Source: Tales of the Lost Citadel (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9280)


Title: SG: Starfinder Pawns: Alien Archive 3 Pawn Collection
Post by: Spirit Games on 21 May 2020, 17:45:02
Starfinder Pawns: Alien Archive 3 Pawn Collection

Both bloodcurdling and benevolent, the strange life-forms from Starfinder Alien Archives 3, come alive on your tabletop for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG. Printed onsturdy cardstock, each pawn features a beautiful, full-colour image of a creature from the Starfinder RPG's thired collection of interplanetary threats, mysterious alien allies, and unique playable races. These cardboard pawns slot into size-appropriate plastic bases, making it easy to mix them with traditional metal or plastic miniatures. With an array of bizarre lifr-forms, including nearly a dozen new creature companions that can serve as pets, mounts, or even fearsome ally combatants, the Starfinder Alien Archive 3 Pawn Collection is the best way to ensure you've got the perfect accessories to bring your Starfinder campaign to life!
Source: Starfinder Pawns: Alien Archive 3 Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9285)


Title: SG: Starfinder Flip-Mat: Starfinder Society Starships
Post by: Spirit Games on 21 May 2020, 17:45:02
Starfinder Flip-Mat: Starfinder Society Starships

Choose Your Vessel!Whether the heroes are boarding a pirate ship in deep space or exploring newly discovered worlds for the Starfinder Society, this Starfinder Flip-Mat provides Game Masters with two different starships, perfect for home games and the Starfinder Society organized play campaign. This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features deck plans of the Drake transport vessel on one side and the Pegasus explorer ship on the other. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Starfinder society Starships, you'll be ready. The next time your adventures take you into the depths of space!
Source: Starfinder Flip-Mat: Starfinder Society Starships (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9284)


Title: SG: Fate Space Toolkit
Post by: Spirit Games on 21 May 2020, 17:45:02
Fate Space Toolkit

Take Your Game Into The Great Unknown.When you're heading into the depths of outer space inside a tin can with a rocket strapped to one end, it's critical to have the right instruction manual at your side. The Fate Space Toolkit is that manual, with advice and toolsets for Fate Core that run the gamut from hard science fiction to space opera and beyond.The Fate Space Toolkit requires Fate Core to play. Inside you'll find:Guidelines for creating a space-faring game without breaking your table's sense of what's plausable.Multiple options for deciding how space travel works in your setting, from star charts to rocket shipsA variety of tools for making your space fights exciting and consistent with your setting.Guidance on creating aliens and alien worlds.Five ready-to-go campaign-starter settings showcasing all of the toolkit's tools in action.Fate Toolkits.All the tools to build your stage.
Source: Fate Space Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9281)


Title: SG: Starfinder Flip-Mat: Starfinder Society Starships
Post by: Spirit Games on 21 May 2020, 23:45:02
Starfinder Flip-Mat: Starfinder Society Starships

24" x 30" matFolds to 8" x 10"1" squares on each sideChoose Your Vessel!Whether the heroes are boarding a pirate ship in deep space or exploring newly discovered worlds for the Starfinder Society, this Starfinder Flip-Mat provides Game Masters with two different starships, perfect for home games and the Starfinder Society organized play campaign. This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features deck plans of the Drake transport vessel on one side and the Pegasus explorer ship on the other. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Starfinder society Starships, you'll be ready. The next time your adventures take you into the depths of space!
Source: Starfinder Flip-Mat: Starfinder Society Starships (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9284)


Title: SG: Pathfinder Flip-Mat Classics: City Market
Post by: Spirit Games on 27 May 2020, 00:45:02
Pathfinder Flip-Mat Classics: City Market

Adventure is in stock!Get ready to shop with Pathfinder Flip-Mat Classics: City Market,  a gorgeous double-sided battle-scale map with a bustling market on one side and a blank cobblestone side on the other, so you can detail your own marketplace encounters!Flip-Mat ClassicsThe Most popular Pathfinder Flip-Mats in history return! These fan favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come.
Source: Pathfinder Flip-Mat Classics: City Market (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9290)


Title: SG: Height of the Storm
Post by: Spirit Games on 09 June 2020, 16:45:02
Height of the Storm

Power Changes EverythingLindsay's life changed the night she first saw her beloved grandfather in his superhero guise as The Knight Light. It changed again the day a strange storm granted her unique powers. Despite a rare genetic condition she now feels strong enough to take up his mantle, but can she balance his protectiveness - and her own frailty - against her new abilities and her desire to do good? Time is running out as a bitter villain lots revenge against the city with a new storm that could sweep them all away.Height of the Storm is the first novel to explore Earth-Prime the setting of the hit superhero RPG Mutants & Masterminds
Source: Height of the Storm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9291)


Title: SG: Arcana of the Ancients
Post by: Spirit Games on 09 June 2020, 22:45:02
Arcana of the Ancients

Before the kingdoms and lands you know - before the elder elves, the dwarven ancestral lords and even the dragons - civilizations undreamt of rose and fell. They built citadels of metal, glass, and light. They crafted wonders and harnessed energies we can only guess at. The remnants of their incredible creations now lay hidden in the deepest recesses of the world. Those few learned folk who even now about them have a name for these places, objects, and even creatures. They call them the...ARCANA OF THE ANCIENTSArana of the Ancients brings the wonders of mysterious technology and weird science-fantasy elements to your fanasy campaigns. Designed by fantasy masters Monte Cook, Bruce R. Cordell, and Sean K. Reynolds, this gorgously illustrated sourcebook gives you everything you need to add a whole new element to your 5E game.Hundreds of cyphers, artifacts, and other items that incorporate science-fantasy technology.Over 50 science-fantasy creatures each with awe-inspiring artwork, presented to use in your campaignPages of GM advice and guidelines for adding science-fantasy concepts to any existing fantasy campaign - or building a brand new science-fantasy campaign from the ground up.The Hills of Crooked Sleep, a hefty adventure you can insert into your campaign right now to introduce ancient civlizations, weird tehnology, and new strange creatures. Plus additional full-length adventures!With an introdution by Jim Davis and Jonathan Pruitt of Web DM!
Source: Arcana of the Ancients (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9292)


Title: SG: Star Trek Adventures: Delta Quadrant
Post by: Spirit Games on 16 June 2020, 18:45:03
Star Trek Adventures: Delta Quadrant

FAR FROM HOME"Somewhere along this journey, we'll find a way back, Mister Paris, set a course for home."The Delta Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe.The Delta Quadrant Sourcebook includes:Detailed information about the post-war Federation and U.S.S. Voyager's monumental mission, bringing the Star Trek Adventures timeline up to 2379.Information on many of the species inhabiting the quadrant, including the Kazon Collective, the Vidiian Sodality, the Malon, the Voth, and more.Extensive content on the Borg Collective, including their history, hierarchy, locations, processes, and technology.A dozen new species to choose from during character creation, including Ankari, Ocampa, Talaxians, and even Liberated Borg!A selection of alien starships, including Kazon raiders, Voth city-ships, Hirogen warships, and a devastating collection of new Borg vessels.Guidance to aid the Gamemaster in running missions and continuing voyages in the Delta Quadrant, with a selection of adventure seeds and Non-Player Characters.This book requires the Star Trek Adventures core rulebook to use.
Source: Star Trek Adventures: Delta Quadrant (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9293)


Title: SG: Keyforge: Secrets of the Crucible
Post by: Spirit Games on 23 June 2020, 18:45:03
Keyforge: Secrets of the Crucible

Discover a World Where Anything is Possible!In the centre of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Using the Genesys Roleplaying System, this sourcebook allows you to undertake fantastical adventures and uncover the Crucible's many wonders and dangers. Lost civilizations, cryptic conspiracies, bizarre environments, mutated monsters, and more await!This supplement for the Genesys roleplaying game incudes:A guide to the Crucible and areas such as Quantum City and the World Tree, along with Logos, Star Alliance, and other factions.Character creation options for playing species such as Elves, Giants, Martians, and Saurians with new careers like AEmbermancer and Vaultwarrior. You can even custom-evolve your own to play a new species never-before-seen on the Crucible!Unique weapon and armour traits plus vehicles like Martian flying saucers, Sanctum lancer bikes, and Brobnar helwargs.New skills and rules for using the mysterious substance known as AEmber to craft powerful abilities and items.Adversaries including creatures, demons, and other inhabitants, plus Archons and other legendary individuals of the Crucible.A crucible Adventure Builder for fashioning your own exciting encounters, from vault battles to high-tech heists and more - on the Crucible, anything is possible!
Source: Keyforge: Secrets of the Crucible (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=9294)


Title: SG: Ubersreik Adventures
Post by: Spirit Games on 07 July 2020, 21:45:02
Ubersreik Adventures


Source: Ubersreik Adventures (http://www.spiritgames.co.uk/single.php/1&/n&//9298)


Title: SG: Enemy in Shadows: Enemy Within Campaign Director's Cut Vol 1
Post by: Spirit Games on 07 July 2020, 21:45:02
Enemy in Shadows: Enemy Within Campaign Director's Cut Vol 1

Part 1 of the Enemy Within Campaign
Source: Enemy in Shadows: Enemy Within Campaign Director's Cut Vol 1 (http://www.spiritgames.co.uk/single.php/1&/n&//9297)


Title: SG: Enemy in Shadows: Collector's Edition Director's Cut Vol 1
Post by: Spirit Games on 07 July 2020, 21:45:02
Enemy in Shadows: Collector's Edition Director's Cut Vol 1

The Enemy Within Collector's EditionVolume 1: Enemy In ShadowsAt the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh Lzimbarr Tzeentch!Enemy in ShadowsEnemy in Shadows is the first volume of the revised and updated Director's Cut of The Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Gather your heroes as you take them from humble beginnings as penniless novice adventurers to the halls of the great and powerful, were nothing is as it seems, and every decision can change the fate of the Empire.Enemy in Shadows begins the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. The Director's Cut includes insightful commentary with a smattering of dark humour, clever suggestions on new ways to play through the campaign, and a complete guide to Bogenhafen full of exciting locations to visit and explore.Enemy In Shadows CompanionThe Enemy in Shadows Companion is an indispensable guide to the first part of the epic Enemy Within Campaign, the groundbreaking Warhammer Fantasy Roleplay adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalizing adventure hooks, and sound advice for new and veteran GMs alike - it's the perfect addition to enhance your experience of The Enemy Within, or any other WHFR adventure.Also included are new rules, The Cult Magus of Tzeentch Career, three classic encounters, and The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue. The Enemy in Shadows Companion is the perfect addition to any group playing The Enemy Within or any other campaign in the Empire.This Collector's Edition also includes additional prints of all player handouts for Enemy in Shadows.
Source: Enemy in Shadows: Collector's Edition Director's Cut Vol 1 (http://www.spiritgames.co.uk/single.php/1&/n&//9296)


Title: SG: Enemy in Shadows Companion
Post by: Spirit Games on 07 July 2020, 21:45:02
Enemy in Shadows Companion

Companion to Enemy in ShadowsPart 1 of the Enemy Within.At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh Lzimbarr Tzeentch!The Enemy in Shadows Companion is an indispensable guide to the first part of the epic Enemy Within Campaign, the groundbreaking Warhammer Fantasy Roleplay adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalizing adventure hooks, and sound advice for new and veteran GMs alike - it's the perfect addition to enhance your experience of The Enemy Within, or any other WHFR adventure.Also included are new rules, The Cult Magus of Tzeentch Career, three classic encounters, and The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue. The Enemy in Shadows Companion is the perfect addition to any group playing The Enemy Within or any other campaign in the Empire.
Source: Enemy in Shadows Companion (http://www.spiritgames.co.uk/single.php/1&/n&//9295)


Title: SG: Ubersreik Adventures
Post by: Spirit Games on 08 July 2020, 14:45:02
Ubersreik Adventures

Six Grim and Perilous Adventures in the Duchy of UbersreikWelcome to the Duchy of Ubersreik, where the crisp march of State Soldier's boots ring from the cobbled streets, while behind closed doors old loyalties are tested. Opportunitits abound, behind each door.Ubersreik Adventures offers six scenarios for Warhammer Fantasy Roleplay set in the Duchy of Ubersreik. These can be used as single stand alone adventures, slotted into an existing campaign, or combined to form a campaign exloring the Duchy of Ubesreik.Selected tips, tricks, and outright threats are included to help link the adventures together. Options for more experienced Characters are also included, making these Grim and Perilous adventues all the more deadly.Ubersreik Adventues includes:If Looks Could Kill: legends claim the Beast of Orschlamm stalks the marshes near Ubersreik, but few believe the tales...The Mad Men of Gotheim: the village of Gotheim lies in ruins, and the villagers struck with lunacy.Heart of Glass: a power noblewoman sets the PCs on the trail of a mysterious murder, an insidious cult and a relentless Witch Hunter.Slaughter in Spittlefeld: a vile sickness spreads through the rookeries of Ubersreik.Bait and Witch: Cordelia Wessenlingh needs a distraction. Luckily a few volunteers just wandered into her apothecary.The Guilty Party: someone is sabotaging coaches, and a local invstigator thinks he knows who.
Source: Ubersreik Adventures (http://www.spiritgames.co.uk/single.php/1&/n&//9298)


Title: SG: Enemy in Shadows: Enemy Within Campaign Director's Cut Vol 1
Post by: Spirit Games on 08 July 2020, 14:45:02
Enemy in Shadows: Enemy Within Campaign Director's Cut Vol 1

Part 1 of the Enemy Within CampaignAt the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh Lzimbarr Tzeentch!Enemy in Shadows is the first volume of the revised and updated Director's Cut of The Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Gather your heroes as you take them from humble beginnings as penniless novice adventurers to the halls of the great and powerful, were nothing is as it seems, and every decision can change the fate of the Empire.Enemy in Shadows begins the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. The Director's Cut includes insightful commentary with a smattering of dark humour, clever suggestions on new ways to play through the campaign, and a complete guide to Bogenhafen full of exciting locations to visit and explore.
Source: Enemy in Shadows: Enemy Within Campaign Director's Cut Vol 1 (http://www.spiritgames.co.uk/single.php/1&/n&//9297)


Title: SG: Giant Book of Cyberpunk Battle Mats
Post by: Spirit Games on 09 July 2020, 20:45:01
Giant Book of Cyberpunk Battle Mats


Source: Giant Book of Cyberpunk Battle Mats (http://www.spiritgames.co.uk/single.php/1&/n&//9300)


Title: SG: Big Book of Cyberpunk Battle Mats
Post by: Spirit Games on 09 July 2020, 20:45:02
Big Book of Cyberpunk Battle Mats


Source: Big Book of Cyberpunk Battle Mats (http://www.spiritgames.co.uk/single.php/1&/n&//9299)


Title: SG: Giant Book of Cyberpunk Battle Mats
Post by: Spirit Games on 10 July 2020, 14:45:02
Giant Book of Cyberpunk Battle Mats

Open & Roll62 Wipe Clean Battle Mat PagesAttention Adventurers! The Big Book of Cyberpunk Battle Mats is the ideal set of CyberPunk, Modern & Post Apocalyptic battle maps to keep your party rolling through any and every encounter.62 Wipe clean map pages will run you through the shadows of neon streets, murder alleys, bars, supermarkets, offices, and across abandoned trainyards, warehouses, and of course the unrelenting bleak wilderness, to find danger, excitement, and rewards. And very possibly a little bit of a fight.Designed to spark the imagination, illustrate and track encounters using the gridded maps, the Big Book of Cyberpunk Battle Mats offer endless flexibility. You can use each map page individually by folding the book in half, or use the lay-flat spine to combine complimentary opposing pages as one larger two-page spread version.So draw your hand cannon and roll for initiative!
Source: Giant Book of Cyberpunk Battle Mats (http://www.spiritgames.co.uk/single.php/1&/n&//9300)


Title: SG: Big Book of Cyberpunk Battle Mats
Post by: Spirit Games on 10 July 2020, 14:45:03
Big Book of Cyberpunk Battle Mats

Open & Roll60 Wipe Clean Battle Mat PagesAttention Adventurers! The Big Book of Cyberpunk Battle Mats is the ideal set of CyberPunk, Modern & Post Apocalyptic battle maps to keep your party rolling through any and every encounter.60 Wipe clean map pages will run you through the shadows of neon streets, murder alleys, bars, supermarkets, offices, and across abandoned trainyards, warehouses, and of course the unrelenting bleak wilderness, to find danger, excitement, and rewards. And very possibly a little bit of a fight.Designed to spark the imagination, illustrate and track encounters using the gridded maps, the Big Book of Cyberpunk Battle Mats offer endless flexibility. You can use each map page individually by folding the book in half, or use the lay-flat spine to combine complimentary opposing pages as one larger two-page spread version.So draw your hand cannon and roll for initiative!
Source: Big Book of Cyberpunk Battle Mats (http://www.spiritgames.co.uk/single.php/1&/n&//9299)


Title: SG: Mythic Odysseys of Theros (alternative cover)
Post by: Spirit Games on 10 July 2020, 14:45:03
Mythic Odysseys of Theros (alternative cover)

Due after 21-07-20
Source: Mythic Odysseys of Theros (alternative cover) (http://www.spiritgames.co.uk/single.php/1&/n&//9301)


Title: SG: Icewind Dale: Rime of the Ice Maiden (alternative art cover)
Post by: Spirit Games on 10 July 2020, 14:45:03
Icewind Dale: Rime of the Ice Maiden (alternative art cover)


Source: Icewind Dale: Rime of the Ice Maiden (alternative art cover) (http://www.spiritgames.co.uk/single.php/1&/n&//9302)


Title: SG: Pathfinder RPG 2nd Edition: Advanced Player's Guide
Post by: Spirit Games on 10 July 2020, 20:45:02
Pathfinder RPG 2nd Edition: Advanced Player's Guide

Due end of July
Source: Pathfinder RPG 2nd Edition: Advanced Player's Guide (http://www.spiritgames.co.uk/single.php/1&/n&//9304)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary 2
Post by: Spirit Games on 10 July 2020, 20:45:02
Pathfinder RPG 2nd Edition: Bestiary 2

Due end of July
Source: Pathfinder RPG 2nd Edition: Bestiary 2 (http://www.spiritgames.co.uk/single.php/1&/n&//9303)


Title: SG: Laeral Silverhand's Explorer's Kit
Post by: Spirit Games on 14 July 2020, 18:45:02
Laeral Silverhand's Explorer's Kit

Explore the Realms!Let Laeral Silverhand - Open Lord of Waterdeep, centuries-old archmage, and daughter of the god of magic - guide you on your path to adventure!Includes:Eleven dice (two d20's one d12, two d10s, one d8, four d6s, one d4)Twenty illustrated, double-sided cards detailing Laeral's expert insights on key characters, locations, and lore from across the Forgotten RealmsDurable, felt-lined box that functions as two dice traysFoldout double-sided map of the Sword Coast and the city of Waterdeep (11"  16")
Source: Laeral Silverhand's Explorer's Kit (http://www.spiritgames.co.uk/single.php/1&/n&//9305)


Title: SG: WarLock Tiles: Clips
Post by: Spirit Games on 21 July 2020, 14:45:04
WarLock Tiles: Clips

Contains 100 WarLock Clips.
Source: WarLock Tiles: Clips (http://www.spiritgames.co.uk/single.php/1&/n&//9310)


Title: SG: WarLock Tiles: Doors and Archways
Post by: Spirit Games on 21 July 2020, 14:45:04
WarLock Tiles: Doors and Archways

Everything You Need For Multi-Room Adventure Scenarios.WarLock Tiles: Doors and Archways is compatible with most 3D terrain sets and features an integrated clear plastic base that sits on top of tiles, various types of maps, or tabletops for ultimate flexibility in gaming. This pack includes various types of entryways ranging from singe and double doors to barred doors, and even hidden wall entrances and floor hatches.Mix and match with other WarLock Tiles sets and accessories for even larger adventure setups. Create sprawling catacombs, an endless network of sewers, or even a great abandoned castle with hidden access points that lead to deadly encounters or copious treasures. How will you create your next adventure?Key FeaturesExpand your scene with new door types. Adds exciting play experiences with hidden doors. Includes integrated clear plastic bases. Expansive variety of pre-painted doors to add to your scenes.Doors and Archways includes:2 x Wooden Doors2 x Iron Doors2 x Cell Doors2 x Hatch Doors1 x Secret Door1 x Sewer Entrance1 x Stone Door1 x Iron Double Door1 x Wooden Double Door1 x Iron Portcullis
Source: WarLock Tiles: Doors and Archways (http://www.spiritgames.co.uk/single.php/1&/n&//9309)


Title: SG: WarLock Tiles: Expansion 1
Post by: Spirit Games on 21 July 2020, 14:45:04
WarLock Tiles: Expansion 1

Everything You Need For Multi-Room Adventure Scenarios.WarLock Tiles: Expansion Pack 1 adds more of the essentials to build out your gameplay environment. More walls, clips, doors, and pillars to build more complex dungeons and scenarios. Fully compatible with all other WarLock Tile products.Key Features:Extraordinary definition. Patented ultra slim interior walls. Modular. Doors open and close. Works with existing WizKids products. Compatible with other tile systems.Expansion Pack 1 includes:1 x 2" Stone Exterior Wall Door1 x 2" Plaster Exterior Wall Door1 x 1" Stone Exterior Wall Door1 x 1" Plaster Exterior Wall Door4 x 2" Stone Walls1 x 2" Plaster Wall1 x 2" Plaster Wall (Cracked)1 x Plaster Wall, Half Window4 x 2" Stone Interior Wall6 x 2" Plaster Interior Wall2 x Stone Interior Wall Door2 x Plaster Interior Wall Door4 x Stone Corner Pillar4 x Plaster Corner Pillar1 x Stone Wall, Inside Corner1 x Plaster Wall, Inside Corner1 x Stone Wall, Outside Corner1 x Plaster Wall, Outside Corner50 x WarLock Clips
Source: WarLock Tiles: Expansion 1 (http://www.spiritgames.co.uk/single.php/1&/n&//9308)


Title: SG: WarLock Tiles: Dungeon Tiles 1
Post by: Spirit Games on 21 July 2020, 14:45:04
WarLock Tiles: Dungeon Tiles 1

Everything you need for multi-room Adventure Scenarios!The WarLock Dungeon Tile 1 delivers a modular starter set of 106 dungeon building pieces that allows players to create endless configurations for adventurers to explore. Experience a perfect, continuous grid layout while creating sprawling catacombs, endless network of sewers, abandoned castles with deadly encounters; nearly anything you can imagine! How will you create your next adventure?Key Features:Construct rooms in advance. Double-sided tiles, stone one side, wood the other for double the functionality. 1" tall walls makes it easier for players to move their pieces. Offset walls provide space for figures on any square, no corners eating into your play area. Mix and match other WarLock Tile sets and accessories for even larger adventure setups. Doors open and close.This Set Includes the following:26 x 2"x2" Dual-Sided Tiles2 x 4"x4" Dual-Sided Tiles2 x 2"x8" Dual-Sided Tiles18 x 2" Straight Stone Walls16 x 2" Straight Stone Interior Walls4 x 1" Exterior Wall Doors4 x 2" Exterior Wall Doors2 x 1" Stone Interior Wall Doors8 x Corner Pillars5 x Interior Corner Stone Walls5 x Exterior Corner Stone Walls20 x Stone Edge Caps90 x WarLock Clips8 x DragonLock Adaptor Clips8 x OpenLock Adaptor Clips
Source: WarLock Tiles: Dungeon Tiles 1 (http://www.spiritgames.co.uk/single.php/1&/n&//9307)


Title: SG: Mythic Odysseys of Theros (Limited Edition)
Post by: Spirit Games on 21 July 2020, 20:45:02
Mythic Odysseys of Theros (Limited Edition)

Challenge the GodsThe world's most popular role-playing game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.Legends walk the lands of Theroes, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favour and a place among the world's living myths.Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros's fifteen gods, and carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Mythic Odysseys of Theros (Limited Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9301)


Title: SG: Warhammer Fantasy Roleplay 4th Edition Gamemaster's Screen
Post by: Spirit Games on 21 July 2020, 20:45:02
Warhammer Fantasy Roleplay 4th Edition Gamemaster's Screen

Striking and sturdy, like Altdorf's reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster's Screen provides a succinct summary of WFRP's important rules alongside an essential range of Gamemaster's tools. With breathtaking artwork of the Old World's festering cities on one side; important tales, references and rules on the other - the GM Screen is an ideal component to keep all your nefarious plans hidden from your players' prying eyes.Accompanying the screen is the Gamemaster's Guide, a 32-page booklet packed with practical tips, clever tricks and optional rules and indispensable articles for GMs both new and old. The Gamemaster's Guide and the Gamemaster's Screen will expand your campaigns in new innovative and exciting directions.The Gamemaster's Screen and Gamemaster's Guide includes:A four-panel standing screen packed with common rules, tables, and NPC aidsGM specific advice on themes, techniques, and keeping players challenged and engagedExpanded advice on WFRP core concepts, including Combat, Advantage and MotivationsOptional rules to help streamline large combatsA host of new random tables, including Doomings, Motivations, adventure seeds and moreThe WFRP Gamemaster's Screen is an indispensable addition to every GM's arsenal. Regardless of style of play or experience level, the GM screen contains a wealth of useful articles, tools and new rules to expand your WFRP games.
Source: Warhammer Fantasy Roleplay 4th Edition Gamemaster's Screen (http://www.spiritgames.co.uk/single.php/1&/n&//9312)


Title: SG: Mythic Odysseys of Theros (Standard Edition)
Post by: Spirit Games on 21 July 2020, 20:45:02
Mythic Odysseys of Theros (Standard Edition)

Challenge the GodsThe world's most popular role-playing game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.Legends walk the lands of Theroes, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favour and a place among the world's living myths.Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros's fifteen gods, and carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Mythic Odysseys of Theros (Standard Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9311)


Title: SG: Cthulhu Dark Ages Second Edition
Post by: Spirit Games on 22 July 2020, 14:45:02
Cthulhu Dark Ages Second Edition


Source: Cthulhu Dark Ages Second Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9313)


Title: SG: Icewind Dale: Rime of the Ice Maiden (Limited Edition)
Post by: Spirit Games on 22 July 2020, 20:45:01
Icewind Dale: Rime of the Ice Maiden (Limited Edition)


Source: Icewind Dale: Rime of the Ice Maiden (Limited Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9302)


Title: SG: Aquelarre RPG
Post by: Spirit Games on 27 July 2020, 22:45:02
Aquelarre RPG

Carts full of corpses slide through the muddy streets of a deserted city. Monks copy manuscripts silently in their cold monastery rooms. A hammer falls again and again on glowing red metal in a blacksmith shop. Fragrant flowers perfume private courtyard gardens. Grim and silent soldiers march the dusty roads in search of enemies, both infidel or faithful. This is the world of the Middle Ages, which our ancestors knew, and which shaped our present.But beyond this human world, in the most shadowy depths of the woods, in the loneliest cave, in the most obscure cell, in the dimmest chambers of the human heart, legends live. Here, demons haunt castles, elves skulk in the forest, alchemists concoct spells, and witches laugh and laugh around their campfire in a forest clearing bathed in moonlight, as the demon sitting among them raises his goatish head and grins, directly at you, dear reader, saying, "Welcome to the Aquelarre; welcome to the coven."A Classic Roleplaying GameAlmost 25 years since it was first released in Spain, Aquelarre ("Coven") finally receives an English translation. Originally from Spanish publisher Nosolorol, this English edition is a gorgeous 570-page, full-color, complete roleplaying game.
Source: Aquelarre RPG (http://www.spiritgames.co.uk/single.php/1&/n&//9318)


Title: SG: The Savage Land
Post by: Spirit Games on 27 July 2020, 22:45:02
The Savage Land


Source: The Savage Land (http://www.spiritgames.co.uk/single.php/1&/n&//9317)


Title: SG: Gateways to Terror: Three Evenings of Nightmare
Post by: Spirit Games on 27 July 2020, 22:45:02
Gateways to Terror: Three Evenings of Nightmare


Source: Gateways to Terror: Three Evenings of Nightmare (http://www.spiritgames.co.uk/single.php/1&/n&//9315)


Title: SG: Devil's Run RPG Core Book
Post by: Spirit Games on 27 July 2020, 22:45:02
Devil's Run RPG Core Book


Source: Devil's Run RPG Core Book (http://www.spiritgames.co.uk/single.php/1&/n&//9316)


Title: SG: The Savage Land
Post by: Spirit Games on 28 July 2020, 16:45:04
The Savage Land

Discover the dangerous past of the Talistanta setting in this post-apocalyptic fantasy world, powered by the 5th edition of the world's most famous roleplaying game!Talislanta; the Savage Land takes place just a short time after The Great Disaster, which the inhabitants of this era refer to as The Fall. This period is like a nightmarish version of our own Dark Ages. All knowledge of spell-casting has been lost; maps are nearly non-existent, and much of the world is unknown. Most of those who survived The Fall are illiterate, and governed by superstition. There are no nations, city states, or even laws. In their place, the tribes of warriors, nomads, slaves, and refugees struggle to survive in a hostile wasteland, torn by centuries of warfare and a malevolent magical maelstrom known as the Gyre.Do you dare to venture into the Savage Land...This brutal and primal update to the Talislanta setting is fully compatible with 5th Edition of the world's most famous roleplaying game, and features exciting new rules such as:Talislanta Races and Alignment RulesNew Rules for Tribes, Renown and Mass BattlesClassless Character Creation & PlayAll New Skills, Feats & MagicNew Monsters & EnemiesOther game mechanics designed to evoke the post-apocalyptic fantasy world of Talislanta.
Source: The Savage Land (http://www.spiritgames.co.uk/single.php/1&/n&//9317)


Title: SG: Gateways to Terror: Three Evenings of Nightmare
Post by: Spirit Games on 28 July 2020, 16:45:04
Gateways to Terror: Three Evenings of Nightmare

The NecropolisWhat ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankamen's tomb to play on your mind as you wait to step down into the darkness...What's in the Cellar?Did a respected businessman really commit the bloody murder of his beloved wife in the cellar of the family's ancestral holiday cabin? While the body has never been found, it seems like the criminal has been caught. Is a terrible injustice about to be served? Just what happened in that cellar?The Dead BoarderAnd, what has happened to that nice, quiet neighbour of yours? You've not seen hide nor hair of him in days! He wasn't always the friendliest of sorts, but he did seem very pious what with all the late-night prayers coming from his room...Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, idea for beginning and experienced players and Keepers alike. Originally, all three - The Necropolis, What's in the Cellar? and The Dead Boarder - were designed as demonstration games to give a taste of the game's core motifs - mystery, investigation, and horror - for those with limited time. The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action! Each scenario incudes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play.Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu.
Source: Gateways to Terror: Three Evenings of Nightmare (http://www.spiritgames.co.uk/single.php/1&/n&//9315)


Title: SG: Devil's Run RPG Core Book
Post by: Spirit Games on 28 July 2020, 16:45:04
Devil's Run RPG Core Book

When the gangs tear up the freeway...Choose a Side. Fight. Survive.Two great nations that were destined to never find peace disappeared overnight. One is now an irradiated hot-zone were nothing survives. The other a sparsely populated wasteland that has plummeted into anarchy and chaos. Water, gas, and food are the only currencies that matter on a continent ruled by bullets, balls, and bloodshed.The Devil's Run roleplaying game puts you in the driving seat of a post-apocalyptic future in which gang warfare dominates. The rules of the road are none. All you need ask yourself is what would you kill for? What would you die for? How far are you willing to fall to survive?High-octane action fuelled by rules for two turbo-driven systems. This core book contains the full system for the 2d20 rule set, plus mechanics to risk the Devil's Run using the Savage Worlds Adventure Edition system.A brief history detailing the collapse of civilization as we know it, stretching from before the launch that started it all, to the current state of the world twenty years later.A detailed description of the former West Coast, including description for several of the larger factions that battle to dominate its war-torn highways.Tips and tools designed to help GMs create interesting runs, plus a chapter dedicated to the various allies and enemies that might help or hinder a run. The rules of the road offer some structure to the post-apocalypse.An overview of the world at large and the few remaining superpowers that strive for dominance over rapidly dwindling resources.A complete toolkit of vehicles, weapons, and gear designed to get the characters ahead of the pack in the post-apocalyptic future of The Devil's Run.
Source: Devil's Run RPG Core Book (http://www.spiritgames.co.uk/single.php/1&/n&//9316)


Title: SG: Starfinder Flip-Mat: Stadium
Post by: Spirit Games on 11 August 2020, 19:45:18
Starfinder Flip-Mat: Stadium


Source: Starfinder Flip-Mat: Stadium (http://www.spiritgames.co.uk/single.php/1&/n&//9324)


Title: SG: Starfinder Flip-Mat: Stadium
Post by: Spirit Games on 11 August 2020, 20:45:01
Starfinder Flip-Mat: Stadium


Source: Starfinder Flip-Mat: Stadium (http://www.spiritgames.co.uk/single.php/1&/n&//9324)


Title: SG: Adventure Path 28: The Threefold Conspiracy (4 of 6) - The Hollow Cabal
Post by: Spirit Games on 11 August 2020, 20:45:01
Adventure Path 28: The Threefold Conspiracy (4 of 6) - The Hollow Cabal


Source: Adventure Path 28: The Threefold Conspiracy (4 of 6) - The Hollow Cabal (http://www.spiritgames.co.uk/single.php/1&/n&//9323)


Title: SG: Adventure Path 27: The Threefold Conspiracy (3 of 6) - Deceiver's Moon
Post by: Spirit Games on 11 August 2020, 20:45:01
Adventure Path 27: The Threefold Conspiracy (3 of 6) - Deceiver's Moon


Source: Adventure Path 27: The Threefold Conspiracy (3 of 6) - Deceiver's Moon (http://www.spiritgames.co.uk/single.php/1&/n&//9322)


Title: SG: Pathfinder Flip-Mat Classics: Cathedral
Post by: Spirit Games on 11 August 2020, 20:45:01
Pathfinder Flip-Mat Classics: Cathedral


Source: Pathfinder Flip-Mat Classics: Cathedral (http://www.spiritgames.co.uk/single.php/1&/n&//9321)


Title: SG: Adventure Path 155: Extinction Curse (5 of 6) - Lord of the Black Sands
Post by: Spirit Games on 11 August 2020, 20:45:01
Adventure Path 155: Extinction Curse (5 of 6) - Lord of the Black Sands


Source: Adventure Path 155: Extinction Curse (5 of 6) - Lord of the Black Sands (http://www.spiritgames.co.uk/single.php/1&/n&//9320)


Title: SG: Adventure Path 154: Extinction Curse (3 of 6) - Siege of the Dinosaurs
Post by: Spirit Games on 12 August 2020, 02:45:03
Adventure Path 154: Extinction Curse (3 of 6) - Siege of the Dinosaurs


Source: Adventure Path 154: Extinction Curse (3 of 6) - Siege of the Dinosaurs (http://www.spiritgames.co.uk/single.php/1&/n&//9319)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary 2
Post by: Spirit Games on 12 August 2020, 02:45:03
Pathfinder RPG 2nd Edition: Bestiary 2


Source: Pathfinder RPG 2nd Edition: Bestiary 2 (http://www.spiritgames.co.uk/single.php/1&/n&//9303)


Title: SG: Starfinder Flip-Mat: Stadium
Post by: Spirit Games on 13 August 2020, 14:45:02
Starfinder Flip-Mat: Stadium

24" x 30" matFolds to 8" x 10"1" squares on each sideLet the Games Begin!Whether the heroes are spectators at a championship brutaris tournament or fighting for their lies in a televised post-apocalyptic death match, no Game Master wants to spend time drawing every anti-grav goalpost and automated obstacle. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features a zero-gravity athletics stadium on one side and a lethal death sports arena on the other. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat Stadium, you'll be ready the next time your players take the field!
Source: Starfinder Flip-Mat: Stadium (http://www.spiritgames.co.uk/single.php/1&/n&//9324)


Title: SG: Adventure Path 28: The Threefold Conspiracy (4 of 6) - The Hollow Cabal
Post by: Spirit Games on 13 August 2020, 14:45:02
Adventure Path 28: The Threefold Conspiracy (4 of 6) - The Hollow Cabal

Don't Trust Your EnemiesTo warn the Stewards that a sinister force has infiltrated their ranks, the heroes travel to a city in the clouds of a gas giant only to discover that their enemies are fighting a battle of their own. If the heroes want answers, they will have to figure out who to trust in a world where no one is what they seem!This Starfinder Adventure Path volume continues The Threefold Conspiracy Adventure Path and includes:"The Hollow Cabal," a Starfinder adventure for 7th-level characters by Crystal Frasier.A combined gazetteer of the floating bubble city of Roselight and its gateway, the moon-sized space station Upwell, by Crystal Frasier.A treatise on the mysterious fungal parasites known as dycepskians, by Katina Davis.An archive of alien creatures, including a swarm of light-refracting amoebas and a collector of souls, by Alexander Augunas, James Case, Crystal Frasier, Georg Mir, and Jessica Ross.Statistics and deck plans for a barathu-piloted patrol ship frigate, by Emily Parks, plus a glimpse of a planet at the edge of a singularity, by Crystal Frasier.
Source: Adventure Path 28: The Threefold Conspiracy (4 of 6) - The Hollow Cabal (http://www.spiritgames.co.uk/single.php/1&/n&//9323)


Title: SG: Adventure Path 27: The Threefold Conspiracy (3 of 6) - Deceiver's Moon
Post by: Spirit Games on 13 August 2020, 14:45:02
Adventure Path 27: The Threefold Conspiracy (3 of 6) - Deceiver's Moon

Don't Trust Your FriendsAfter escaping with the help if their Steward allies, the heroes begin to trek back to the Pact Worlds. However, they soon discover that their previous captors might still be hunting them - and their rescuers hold dark secrets of their own!This Starfinder Adventure Path volume continues The Threefold Conspiracy Adventure Path and includes:"Deceivers' Moon," a Starfinder adventure for 5th-level characters by Jason Tondro.A discourse on the insidious shapechanging aliens known as ewptoids by Json Tondro.A collection of advanced starships built and flown by factions of the Unseen, by Diego Valdez.An archive of alien creatures, including a dragon that collects conspiracy theories and a cloud of flesh-eating robotic insects, by Kim Frandsen, Jessica Ross, and Jason Tondro.Statistics and deck plans for a grey monitor capsule, by Jason Trondro, plus a glimpse of an abandoned research facility, by Robert Goods.
Source: Adventure Path 27: The Threefold Conspiracy (3 of 6) - Deceiver's Moon (http://www.spiritgames.co.uk/single.php/1&/n&//9322)


Title: SG: Pathfinder Flip-Mat Classics: Cathedral
Post by: Spirit Games on 13 August 2020, 14:45:02
Pathfinder Flip-Mat Classics: Cathedral

24" x 30" matFolds to 8" x 10"1" squares on each sideSay Your Prayers!Infiltrate the cultists or defend your holy ground! Pathfinder Flip-Mat Classics: Cathedral features a large temple, with one side of the mat honouring the forces of good and the flip side dedicated to evil. The map also features private shrines the office of each temple's chief cleric, and plenty of other adventure sites.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets forests, ships, taverns and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Cathedral (http://www.spiritgames.co.uk/single.php/1&/n&//9321)


Title: SG: Adventure Path 155: Extinction Curse (5 of 6) - Lord of the Black Sands
Post by: Spirit Games on 13 August 2020, 14:45:02
Adventure Path 155: Extinction Curse (5 of 6) - Lord of the Black Sands

Desert of Endless NightThe quest for the mystical aeon orbs leads the heroes to the Vault of the Black Desert, a vast underground cavern where bloodthirsty, fiend-worshipping warriors clash against a necropolis of undead row elves. In the long-abandoned ruins of a forgotten empire, the heroes uncover an insidious plot to seize control of the cavern and bring devastation and ruin beyond its sandy wastes! The Extinction Curse Adventure Path continues with "Lord of the Black Sands," an adventure for 15th- to 17th-level characters.
Source: Adventure Path 155: Extinction Curse (5 of 6) - Lord of the Black Sands (http://www.spiritgames.co.uk/single.php/1&/n&//9320)


Title: SG: Adventure Path 154: Extinction Curse (3 of 6) - Siege of the Dinosaurs
Post by: Spirit Games on 13 August 2020, 20:45:02
Adventure Path 154: Extinction Curse (3 of 6) - Siege of the Dinosaurs

Surrounded by Scales and ClawsThe remote town of Willowside is an eager new audience for the Circus of Wayward Wonders. But just after the circus arrives the town is beset by dinosaur-riding monsters from deep beneath the earth. When the town protectors go missing, the circus's heroes must unearth an ancient mystery, expose a cunning betrayal, and break the siege of the dinosaurs! The Extinction Curse Adventure Path continues with "Siege of the Dinosaurs," an adventure for 12th- to 14th-level characters.
Source: Adventure Path 154: Extinction Curse (3 of 6) - Siege of the Dinosaurs (http://www.spiritgames.co.uk/single.php/1&/n&//9319)


Title: SG: Pathfinder RPG 2nd Edition: Bestiary 2
Post by: Spirit Games on 13 August 2020, 20:45:02
Pathfinder RPG 2nd Edition: Bestiary 2

More Monsters,More Mayhem!More than 300 menacing monsters and fearsome foes await within this compendium of creatures from the world of Pathfinder! From classic adversaries like giants, dragons, and the jabberwock to potential allies and servants suitable for summoners of every alignment, this must-have expansion to the Pathfinder Bestiary seethes with enemies to challenge character of any level.
Source: Pathfinder RPG 2nd Edition: Bestiary 2 (http://www.spiritgames.co.uk/single.php/1&/n&//9303)


Title: SG: Pathfinder 2nd Edition Spell Cards: Arcane
Post by: Spirit Games on 14 August 2020, 20:45:02
Pathfinder 2nd Edition Spell Cards: Arcane

Magic explodes from your fingertips when you hold Pathfinder Spell Cards in hand! This must-have accessory for arcane spellcasters contains more than 200 spell reference cards, covering every arcane spell in the Pathfinder Core Rulebook, giving players immediate access to key game details at a glance!
Source: Pathfinder 2nd Edition Spell Cards: Arcane (http://www.spiritgames.co.uk/single.php/1&/n&//9329)


Title: SG: Pathfinder 2nd Edition Spell Cards: Occult
Post by: Spirit Games on 14 August 2020, 20:45:02
Pathfinder 2nd Edition Spell Cards: Occult

Unlock the mysterious secrets of the multiverse with Pathfinder Spell Cards! This must-have accessory for occult spellcasters contains more than 200 spell reference cards, covering every occult spell in the Pathfinder Core Rulebook, giving players immediate access to key game details at a glance!
Source: Pathfinder 2nd Edition Spell Cards: Occult (http://www.spiritgames.co.uk/single.php/1&/n&//9328)


Title: SG: Pathfinder 2nd Edition Spell Cards: Focus
Post by: Spirit Games on 14 August 2020, 20:45:02
Pathfinder 2nd Edition Spell Cards: Focus

Get the most out of your inner magical power with Pathfinder Spell Cards! This must-have accessory for focus spellcasters contains more than 150 spell reference cards, covering every focus spell in the Pathfinder Core Rulebook, giving players immediate access to key game details at a glance!
Source: Pathfinder 2nd Edition Spell Cards: Focus (http://www.spiritgames.co.uk/single.php/1&/n&//9327)


Title: SG: Pathfinder 2nd Edition Spell Cards: Divine
Post by: Spirit Games on 14 August 2020, 20:45:02
Pathfinder 2nd Edition Spell Cards: Divine

Call down the glory of the gods with Pathfinder Spell Cards! This must-have accessory for divine spellcasters contains more than 150 spell reference cards, covering every divine spell in the Pathfinder Core Rulebook, giving players immediate access to key game details at a glance!
Source: Pathfinder 2nd Edition Spell Cards: Divine (http://www.spiritgames.co.uk/single.php/1&/n&//9326)


Title: SG: Pathfinder 2nd Edition Spell Cards: Primal
Post by: Spirit Games on 14 August 2020, 20:45:02
Pathfinder 2nd Edition Spell Cards: Primal

Unleash the fury of the natural world with Pathfinder Spell Cards! This must-have accessory for primal spellcasters contains more than 175 spell reference cards, covering every primal spell in the Pathfinder Core Rulebook, giving players immediate access to key game details at a glance!
Source: Pathfinder 2nd Edition Spell Cards: Primal (http://www.spiritgames.co.uk/single.php/1&/n&//9325)


Title: SG: Icewind Dale: Rime of the Ice Maiden (Standard Edition)
Post by: Spirit Games on 15 August 2020, 02:45:04
Icewind Dale: Rime of the Ice Maiden (Standard Edition)


Source: Icewind Dale: Rime of the Ice Maiden (Standard Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9330)


Title: SG: Firing Squad
Post by: Spirit Games on 18 August 2020, 17:45:03
Firing Squad

Pain PointsSOMEONE, SOMEWHERE, IS ABOUT TO GET HURT.Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the centre of it all: Who will suffer, and who will survive?Shadowrunners stare violence in the face daily, deciding how much they'll inflict, figuring out how they'll remain alive. They know the price that must be paid - the hard work of training, the challenge of recovery, and the continual effort to live with what you've done. Some shadowrunners develop a code to help them know what to do and what to avoid. Others decide to just develop a short memory.Firing Squad is the book to help shadowrunners pay those costs. It has new weapons, qualities, and techniques to hone shadowrunner's combat abilities while also looking at how to develop characters based on the codes they follow and the violence they face. Take your character through new twists and turns and experience the shadows in a brand-new way.Firing Squad is a core combat rulebook for Shadowrun, Sixth World.
Source: Firing Squad (http://www.spiritgames.co.uk/single.php/1&/n&//9331)


Title: SG: Adventure Path 29: The Threefold Conspiracy (5 of 6) - The Cradle Infestation
Post by: Spirit Games on 18 August 2020, 23:45:02
Adventure Path 29: The Threefold Conspiracy (5 of 6) - The Cradle Infestation

Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy!This Starfinder Adventure Path volume continues The Threefold Conspiracy Adventure Path and includes:"The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins.A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell.A catalogue of new and exciting biotechnology gear by David N. Ross.An archive of alien creatures, including a radioactive golem and a deadly agent of chaos by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross.Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of all colour, by James Case.
Source: Adventure Path 29: The Threefold Conspiracy (5 of 6) - The Cradle Infestation (http://www.spiritgames.co.uk/single.php/1&/n&//9333)


Title: SG: Adventure Path 156: Extinction Curse (6 of 6) - The Apocalypse Prophet
Post by: Spirit Games on 18 August 2020, 23:45:02
Adventure Path 156: Extinction Curse (6 of 6) - The Apocalypse Prophet

Race To The Top Of The WorldWith fabulous magical  abilities at their command, the heroes ascend to the sanctuary of the dead god Aroden high in the Kortos Mounts. Their path is barred both by epic trials Arodon placed to test visitors and by powerful foes protecting the wicked prophet Sarvel Ever-Hunger. The race is on as Sarvel labours to unlock Aroden's extinction curse, a ritual to wipe out life on the Starstone Isles! The Extinction Curse Adventure Path concludes with "The Apocalypse Prophet," and adventure for 18th- to 20th level characters.
Source: Adventure Path 156: Extinction Curse (6 of 6) - The Apocalypse Prophet (http://www.spiritgames.co.uk/single.php/1&/n&//9332)


Title: SG: Cthulhu Dark Ages Second Edition
Post by: Spirit Games on 24 August 2020, 14:45:02
Cthulhu Dark Ages Second Edition

Cthulhu Dark Ages is a historical setting of horror and mystery for the Call of Cthulhu roleplaying game. The Roman Empire has fallen and the unquiet dead, secret cults, and ancient, creeping nightmares now lurk, waiting to ensnare the unwary. The cosmic terrors of the Cthulhu mythos loom over all, threatening to blot out the world itself. In Anglo-Saxon England, with nothing but their wits and candlelight to illuminate their way, ordinary folk, be they nuns, soldiers, or merchants, band together to confront the rising dark.Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It's a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist the horrors and push them back from whence they came.Will you be one of them?Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and includes a wealth of new setting material. Inside you will find a player's guide to the Dark Ages, an optional Sanity mechanic for mirroring the medieval mindset, rules for the oral tradition of storytelling and mounted combat, a grimoire of Dark Age spells plus optional rules for Folk Magic, a bestiary of monsters, as well as a fully detailed setting - the Anglo-Saxon community of Torburh in England's Severn Valley, full of interesting characters, dwelling descriptions and a multitude of plot hooks for keepers to use and develop.Three ready-to-play scenarios introduce players to the world of Cthulhu Dark Ages, building on the tensions, characters, and horrors lurking in Totburh and the lands surrounding the community.With nothing but candlelight and your wits, your journey into the Dark Ages begins...This supplement is best used with the Call of Cthulhu, (7th Edition) roleplaying game and optionally the Pulp Cthulhu sourcebook.
Source: Cthulhu Dark Ages Second Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9313)


Title: SG: Harlem Unbound 2nd Edition
Post by: Spirit Games on 25 August 2020, 19:45:02
Harlem Unbound 2nd Edition

Investigate the Cthulhu Mythos during the Harlem Renaissance!Picture this...New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city's windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks. There's a feeling of possibility in the air, like never before. But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. Can you hold it together and keep the terrors at bay for one more song?The Skinny on the Goods...Seven scenarios.Unique occupations tailored to Harlem.New Mythos monsters to terrify your players.Ready-to-play investigators.Random plot generator.Crash course on addressing race in gaming.This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally the PULP CTHULHU sourcebook.
Source: Harlem Unbound 2nd Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9336)


Title: SG: Adventure Path 157: Agents of Edgewatch (1 of 6) - Devil at the Dreaming Palace
Post by: Spirit Games on 25 August 2020, 19:45:02
Adventure Path 157: Agents of Edgewatch (1 of 6) - Devil at the Dreaming Palace

The Devil's in the DetailsThe Radiant Festival - the most magnificent centennial fair in the world - promises to be a celebration of life, joy, and freedom. But when tourists start going missing around the periphery of the fairgrounds, it's up to a squad of rookie law officers to navigate the mean streets of Absalom and figure out what's going on. Can our heroes sift through the everyday criminals to locate a mysterious kidnapper and put an end to their hellish schemes? The Agents of Edgewatch Adventure Path begins with "Devil's in the Dreaming Palace," a complete adventure for 1st- to 4th-level characters.
Source: Adventure Path 157: Agents of Edgewatch (1 of 6) - Devil at the Dreaming Palace (http://www.spiritgames.co.uk/single.php/1&/n&//9334)


Title: SG: The Smoking Ruin and Other Stories
Post by: Spirit Games on 25 August 2020, 19:45:02
The Smoking Ruin and Other Stories

The Smoking Ruin & Other Stories contains ready-to-play scenarios for Runequest, taking your adventurers across the untamed South Wilds, a region filled with reclusive villagers, ancient standing stones, Beast Folk, troll spirits, undead, Wolf brothers, dinosaurs, monstrous mercenary companies, living trees, river spirits, and even more spectacular perils and wonders!A highly detailed gazetteer of the dangerous and mysterious region of Glonrantha known as the South Wilds. You'll learn the secrets of the Wild Temple, a vast network of megalithic standing stones and a sacred Beast Man shrine, and the Lost Valley, a secluded, seemingly forgotten refuge known to its inhabitants as Long Home.The Smoking Ruin - a full-length scenario taking adventurers into the haunted streets of a once-great city in search of a lost artefact.Urvantan's Tower - a full-length scenario set in the Lost Valley that pits the adventurers and its Wardens against a monstrous army, with their best hope for victory secreted in the tower of the legendary - and mysteriously absent - sorcerer Urvantan.The Grove of Green Rock - a serialized scenario set over the span of several years, giving the adventurers the opportunity to participate in an annual ritual intended to reinvigorate the elves' fading magic in a sacred grove and re-establish their claim to the region.
Source: The Smoking Ruin and Other Stories (http://www.spiritgames.co.uk/single.php/1&/n&//9335)


Title: SG: Starfinder: Battles - Galactic Villians Starter Pack
Post by: Spirit Games on 29 August 2020, 18:45:02
Starfinder: Battles - Galactic Villians Starter Pack

Aliens AttackBattle among the stars in a galaxy of weird wonders and dangerous aliens! The Science fantasy heroes of the Starfinder universe land on your tabletop with this set of six gaming figures for use with the Starfinder Roleplaying Game! Each figure is a unique sculpt featuring a dynamic pose, incredible detail, and a premium paint job.Complete your collection of Starfinder heroes and villains with the Starfinder: Battles - Galactic Heroes pack, available now!The Galactic Villians Pack includes:Aeon Guard.Diasporan Space Pirate.Patrol-Class Security Robot.Necrovite.Space Goblin Zaperator.Contemplative.
Source: Starfinder: Battles - Galactic Villians Starter Pack (http://www.spiritgames.co.uk/single.php/1&/n&//9338)


Title: SG: Starfinder: Battles - Galactic Heroes Starter Pack
Post by: Spirit Games on 29 August 2020, 18:45:02
Starfinder: Battles - Galactic Heroes Starter Pack

ASSEMBLE YOUR CREWBattle among the stars in a galaxy of weird wonders and dangerous aliens! The Science fantasy heroes of the Starfinder universe land on your tabletop with this set of six gaming figures for use with the Starfinder Roleplaying Game! Each figure is a unique sculpt featuring a dynamic pose, incredible detail, and a premium paint job.Complete your collection of Starfinder heroes and villains with the Starfinder: Battles - Galactic Villains pack, available now!The Galactic Heroes Pack includes:Android XenoseekerKasatha ThaumaturgeLashunta Mercenary CommandoShirren SoldierYsoki TechnomancerVesk Champion
Source: Starfinder: Battles - Galactic Heroes Starter Pack (http://www.spiritgames.co.uk/single.php/1&/n&//9337)


Title: SG: Starfinder Battles: Galactic Villians
Post by: Spirit Games on 01 September 2020, 16:45:02
Starfinder Battles: Galactic Villians

Aliens Attack!Battle among the stars in a galaxy of weird wonders and dangerous aliens! The Science fantasy heroes of the Starfinder universe land on your tabletop with this set of six gaming figures for use with the Starfinder Roleplaying Game! Each figure is a unique sculpt featuring a dynamic pose, incredible detail, and a premium paint job.Complete your collection of Starfinder heroes and villains with the Starfinder: Battles - Galactic Heroes pack, available now!The Galactic Villians Pack includes:Aeon Guard.Diasporan Space Pirate.Patrol-Class Security Robot.Necrovite.Space Goblin Zaperator.Contemplative.
Source: Starfinder Battles: Galactic Villians (http://www.spiritgames.co.uk/single.php/1&/n&//9338)


Title: SG: Starfinder Battles: Galactic Heroes
Post by: Spirit Games on 01 September 2020, 16:45:02
Starfinder Battles: Galactic Heroes

ASSEMBLE YOUR CREW!Battle among the stars in a galaxy of weird wonders and dangerous aliens! The Science fantasy heroes of the Starfinder universe land on your tabletop with this set of six gaming figures for use with the Starfinder Roleplaying Game! Each figure is a unique sculpt featuring a dynamic pose, incredible detail, and a premium paint job.Complete your collection of Starfinder heroes and villains with the Starfinder Battles: Galactic Villains pack, available now!The Galactic Heroes Pack includes:Android XenoseekerKasatha ThaumaturgeLashunta Mercenary CommandoShirren SoldierYsoki TechnomancerVesk Champion
Source: Starfinder Battles: Galactic Heroes (http://www.spiritgames.co.uk/single.php/1&/n&//9337)


Title: SG: Keyforge: Secrets of the Crucible - Mutant Invasion!
Post by: Spirit Games on 05 September 2020, 20:45:02
Keyforge: Secrets of the Crucible - Mutant Invasion!

Sark AEmber spreads across the Crucible, and with it a rise in mutations. Some rejoice in the changes while others see them as heresy and fight to eradicate Dark AEmber and its effects. During the Mutant Invasion, which side of the conflict will you take?This role-playing supplement pack for Keyforge: Secrets of the Crucible contains 40 oversized cards. The all-new content includes a playable species, rules for Dark AEmber, adventure builders, locations, and over 30 NPC adversaries.This card pack requires the GENESYS Core Rulebook and the KEYFORGE: SECRETS OF THE CRUCIBLE role-playing supplement to use.
Source: Keyforge: Secrets of the Crucible - Mutant Invasion! (http://www.spiritgames.co.uk/single.php/1&/n&//9340)


Title: SG: Icewind Dale: Rime of the Frost Maiden (Limited Edition)
Post by: Spirit Games on 05 September 2020, 20:45:02
Icewind Dale: Rime of the Frost Maiden (Limited Edition)


Source: Icewind Dale: Rime of the Frost Maiden (Limited Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9302)


Title: SG: A Witcher's Journal
Post by: Spirit Games on 15 September 2020, 16:45:02
A Witcher's Journal

Take a glimpse into the Golden Age of Witchers, when monsters roamed the world and you could hardly travel to the next town without running into a cyclops or a foglet! Through the journal of the founder of the Griffin School of Witchers, Erland if Larvik, you'll encounter many new monsters; some of which haven't been seen in generations.A Witcher's Journal is a supplement for the Witcher Pen & Paper RPG which gives you a number of new monsters and intriguing plot hooks to use in your game as well as new lore and an in-depth investigation system.Featuring:33 New Monsters:Terrorize the countryside with all manner of creatures from deadly archespores to gruesome vendigo!2 Exceptional Monsters:Create unique higher vampires and true dragons to populate the dark corners and high peaks of the Continent!An In-depth Investigation System:Learn how to write out a mystery for your players to uncover as the game progresses or write up a murder mystery for a session of fun!All New Lore:Learn the history of the Order of Witchers and the story of Erland of Larvik, the First Griffin!
Source: A Witcher's Journal (http://www.spiritgames.co.uk/single.php/1&/n&//9341)


Title: SG: Rogues' Gallery an NPC Deck
Post by: Spirit Games on 22 September 2020, 04:45:02
Rogues' Gallery an NPC Deck

Whether in the desperate streets, or in the Machiavellian high-rises of the corporate elite, dangerous people lurk in every corner of the Sixth World. And they're in here, too, with a quick back story, a hook, and streamlined game stats. Bring the Shadowrun universe to life by putting these characters at your fingertips, and in your game!Contents:27 Street NPCs15 Veteran NPCs5 Elite NPCs3 Legendary NPCs8 Reference cards
Source: Rogues' Gallery an NPC Deck (http://www.spiritgames.co.uk/single.php/1&/n&//9342)


Title: SG: Agents of Concordia
Post by: Spirit Games on 22 September 2020, 21:45:02
Agents of Concordia

So you think you've got what it takes to be an agent?To put your life on the line to protect worlds you've never seen, and to keep it a secret from the world you know?Do you think you could hold your own against the mystical and monstrous dangers we face every day?Are you ready to leave your old life behind and join a new family, with members from every corner of the multiverse?If the answer is yes, we will guide you to find the part you were meant to play.We will give you access to the best tools and abilities the commonwealth has to offer.We will give you the opportunity to fight for something that matters.Welcome to the C.C.I. Welcome to Concordia.
Source: Agents of Concordia (http://www.spiritgames.co.uk/single.php/1&/n&//9345)


Title: SG: Dishonored RPG
Post by: Spirit Games on 22 September 2020, 21:45:02
Dishonored RPG

Wecome to Dunwall"How you use what I have given you falls upon you, as it has to the others before you. And now, I return you to your world, but know that I will be watching with great interest."The Dishonored tabletop role-playing game transports you to the Empire of the Isles and beyond, to the conspiracies and machinations of its political class, religious sects, and populist actions. Creating original characters and playing a story of assassins, duellists, explorers, and scholars, you can forge your destiny and even touch the Void. Dishonored presents a grim, merciless world, of toil and working-class strife, and glistening regency halls.A complete set of streamlined rules, including character creation, combat, and equipment, that enable you to role-play and explore the world of Dishonored using a fast-paced version of the 2d20 System.Extensive chapters describing the setting of Dishonored: the city of Dunwall, the port city of Karnaca, as well as the islands of Gristol, Morely, Serkonos, and Tyvia.Information and rules for channeling the power of the Void and the mark of the Outsider, utilizing bonecharms, and powers gifted to you by the Outsider.Developed in close consultation with the original designers at Arkane Studios, and the 2d20 rules development team.
Source: Dishonored RPG (http://www.spiritgames.co.uk/single.php/1&/n&//9344)


Title: SG: Pathfinder RPG 2nd Edition: Advanced Player's Guide
Post by: Spirit Games on 25 September 2020, 19:45:01
Pathfinder RPG 2nd Edition: Advanced Player's Guide

BEYOND THE BASICS!Expand the limits of what's possible with this collection of exciting new options for your Pathfinder character. Choose from 10 brand-new ancestries, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Plus, over 40 new archetypes, more options for every ancestry and class in the Pathfinder Core Rulebook, and new backgrounds, feats, spells, and items provide more opportunities for customisation than ever before.
Source: Pathfinder RPG 2nd Edition: Advanced Player's Guide (http://www.spiritgames.co.uk/single.php/1&/n&//9304)


Title: SG: Giant Book of Battle Mats Volume II
Post by: Spirit Games on 05 October 2020, 19:45:02
Giant Book of Battle Mats Volume II

OPEN & ROLL62 Wipe clean Battle Mat pagesAttention adventurers! The Giant Book of Battle Mats Volume II contains a multitude of fantasy tabletop roleplaying maps to keep your party rolling through any and every random encounter.62 wipe clean map pages will lead you through dungeons, along forest tracks, up mountain paths and even into fiery temples on your continuing quest for danger, excitement and treasure. And very possibly a little bit of a fight.Designed to spark the imagination, and track encounters with the handy grid format, the Giant Book of Battle Mats Volume II offers endless flexibility. Use each map page individually or use the lay flat format to combine the complimentary opposing maps as a larger two-page spread version.So, it's over to you! Roll for initiative...
Source: Giant Book of Battle Mats Volume II (http://www.spiritgames.co.uk/single.php/1&/n&//9347)


Title: SG: Big Book of Battle Mats Volume II
Post by: Spirit Games on 05 October 2020, 19:45:02
Big Book of Battle Mats Volume II

OPEN & ROLL60 Wipe clean Battle Mat pagesAttention adventurers! The Big Book of Battle Mats Volume II contains a multitude of fantasy tabletop roleplaying maps to keep your party rolling through any and every random encounter.60 wipe clean map pages will lead you through dungeons, along forest tracks, up mountain paths and even into fiery temples on your continuing quest for danger, excitement and treasure. And very possibly a little bit of a fight.Designed to spark the imagination, and track encounters with the handy grid format, the Big Book of Battle Mats Volume II offers endless flexibility. Use each map page individually or use the lay flat format to combine the complimentary opposing maps as a larger two-page spread version.So, it's over to you! Roll for initiative...
Source: Big Book of Battle Mats Volume II (http://www.spiritgames.co.uk/single.php/1&/n&//9346)


Title: SG: Strontium Dog
Post by: Spirit Games on 06 October 2020, 13:45:06
Strontium Dog

Get Ready To Join The Doghouse!Johnny Alpha and the bounty hunters of the Search/Destroy agency hunt their targets relentlessly across the galactic frontier. Mutants all, humanity relies heavily upon these Strontium Dogs to root out the deadliest of criminals and keep the fringes of the galaxy safe. For the S/D agents, it's a thankless task that often sends them into mortal danger on strange and bizarre worlds, or even across time to bring in the worst villains that history has to offer.Step into the Doghouse, polish your S/D badge and take your place alongside famous agents such as Johnny Alpha, Wulf Sternhammer and Durham Red to await your next contract.Taken from the same hallowed comic book pages as Judge Dredd, Strontium Dog steps into the year 2180 and offers the entire galaxy as a playground. With new careers for S/D agents, unique equipment like the variable-cartridge blaster, time bomb and time drogue, a gazetteer of the galaxy and guide to creating new and exciting locations, sample contracts and adventure seeds, plus a whole host of adversaries and allies, this supplement provides an entirely new way to explore the Judge Dredd & the Worlds of 2000 AD roleplaying game.Requires the use of the Judge Dredd & the Worlds of 2000 AD core rulebook.
Source: Strontium Dog (http://www.spiritgames.co.uk/single.php/1&/n&//9348)


Title: SG: Icons of the Realms: Mythic Odysseys of Theros Booster
Post by: Spirit Games on 06 October 2020, 19:45:05
Icons of the Realms: Mythic Odysseys of Theros Booster

Collect all 45 figures from Mythic Odysseys of Theros, the latest set of randomly sorted heroes and monsters in our exciting line of D&D miniatures, Icons of the Realms.Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favour and a place among the world's living myths. What legends will you challenge - mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars?Mythic Odysseys of Theros includes exciting new monsters like the Night Hag and the terrifying Doomwake Giant. Theros' mightiest heroes also make an appearance, including Brimaz, King of Oreskos and Taranika, Regent of Arkros This set also includes several Nyxborn creatures for your adventures, like Arasta of the Endless Web and Chromanticore!Contains 4 random pre-painted plastic figures.
Source: Icons of the Realms: Mythic Odysseys of Theros Booster (http://www.spiritgames.co.uk/single.php/1&/n&//9349)


Title: SG: Tasha's Cauldron of Everything (Limited Edition)
Post by: Spirit Games on 08 October 2020, 00:45:02
Tasha's Cauldron of Everything (Limited Edition)


Source: Tasha's Cauldron of Everything (Limited Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9350)


Title: SG: Tasha's Cauldron of Everything (Standard Edition)
Post by: Spirit Games on 08 October 2020, 00:45:02
Tasha's Cauldron of Everything (Standard Edition)


Source: Tasha's Cauldron of Everything (Standard Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9339)


Title: SG: Crypt of the Mellified Mage
Post by: Spirit Games on 13 October 2020, 14:45:02
Crypt of the Mellified Mage

Lit by guttering candles, the time worn saint's shrine still reeks of burnt offerings. Plaster dust floats in the still air as you smash away a mosaic depicting a wondrous healer tending wounds with a boneyed touch - eyes become bright and clear, limbs vital rather than withered, the dead rise from their graves and dance about him. As the mural crumbles beneath your determined blows, a blackened iron door is revealed, decorated with the image of a bee. The air beyond is stale, yet tinged with the putrid smell of spoiled meat and something oddly floral...This volume collects four adventure sites for the Forbidden Lands roleplaying game, written by some of the best writers in the field today. Within these pages you will visit a dungeon of dripping honey, explore a firing pit for magical pottery, stand in awe of the temple of a monkey king, and go on a dizzying tour through the mind of a mad mage. This book contains:Crypt of the Mellified Mage by Fiona Maeve GeistThe Firing Pit of Llao-Yutuy by David McGroganTemple of the Six-Limbed Lord by Zedeck SiewThe Dream-Cloud of E'lok Thir by Adam Koebel
Source: Crypt of the Mellified Mage (http://www.spiritgames.co.uk/single.php/1&/n&//9355)


Title: SG: The Bitter Reach Map and Cards Pack
Post by: Spirit Games on 13 October 2020, 14:45:02
The Bitter Reach Map and Cards Pack

This pack for the Forbidden Lands roleplaying game contains player aids designed for use with the Bitter Reach campaign module. Contents:A large, double-sided colour map of the Bitter Reach (format 720 x 520mm)A sheet of stickers for adventure sites and gravestones - transforming the map into a living, permanent chronicle of your adventures.Fourteen custom playing cards for unique mounts and magical artefacts
Source: The Bitter Reach Map and Cards Pack (http://www.spiritgames.co.uk/single.php/1&/n&//9354)


Title: SG: The Bitter Reach
Post by: Spirit Games on 13 October 2020, 14:45:02
The Bitter Reach

In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if only someone could understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach.Deep beneath its frozen surface, creatures told of only in the oldest of legends dwell. They guard treasures that can give their owner power beyond their wildest dreams, treasures that could lay waste to the Bitter Reach if they were found.And the treasures will be found, sooner or later, so why shouldn't they be yours to claim?The Bitter Reach is an epic campaign module for the Forbidden Lands Roleplaying game, describing the icy wastelands north of Ravenland. Contents:Two new magic disciplines: Elemental Magic and Ice Affinity.The new Champion profession, along with new profession talents.Expanded travel rules for snow, cold, and fuel, including no less than 40 new random encounters,Eight new monsters, including the Frost Dragon and the Ice Giant.The Wake of the Winter King campaign, including eight key players who all seek to dominate the riches hidden under the Bitter Reach.Ten complete, illustrated adventure sites, playable in almost any order.An epic campaign finale, giving the adventurers the chance to decide the future of the Bitter Reach.Note: To make full use of this book, we recommend the Bitter Reach Map Pack, sold separately.
Source: The Bitter Reach (http://www.spiritgames.co.uk/single.php/1&/n&//9353)


Title: SG: Heart: The City Beneath Quickstart Edition
Post by: Spirit Games on 13 October 2020, 14:45:02
Heart: The City Beneath Quickstart Edition

A Roiling tear of unreality beneath the City of SpireWithin its borders, there are routes to unknown places, great secrets, shrines to long-dead gods, and monsters the like of which have never been seen on the surface world. In the Heart RPG, players take on the role of delvers - strange, desperate, broken people exploring the nightmare city in search of the object of their obsessions.Take your first steps into the City Beneath with this streamlined version of the Heart RPG. This book includes:All the rules you need to adventure, go mad and die in the Heart.Five pre-generated characters with space for advancement: the magic-addicted Junk Mage, the zealous Heretic, the noble Vermissian Knight, the eerie Witch and the hard-bitten mercenary Hound.An adventure, Drowned, which sees you rescuing vital components from a lost settlement to put a stop to coral-boned monsters flooding the Church of the Moon Beneath with salt water,
Source: Heart: The City Beneath Quickstart Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9352)


Title: SG: Heart: The City Beneath
Post by: Spirit Games on 13 October 2020, 14:45:02
Heart: The City Beneath

Mages hooked on illegal magic, desperate for another hit.Ruins ancient beyond reckoning, overgrown with bone and sinew.A sunken moon, fecund and glorious, that calls the faithful ever-deeper.Glyph-marked bees that swarm within you and seal your madness up with wax.Downtrodden mercenaries bearing the weight of a lost regiment on their shoulders.Regal witches who channel unearthly powers through their own diseased blood.Vagabond knights wearing armour bristling with barely-understood machinery. Chthonic angels that sing a screeching, scraping son of rust and ashes.A red wet heaven slumbering fitful under the city of spire.This is the Heart: The City Beneath.Heart: The City Beneath is a tabletop roleplaying game about delving into a nightmare undercity that will give you everything you've ever dreamed of - or kill you in the process. It is a dungeon-crawling story-forward tabletop RPG that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.Contained inside are:Rules for creating characters with curious abilities and frantic obsessions.Full details for the strange subterranean world of the Heart.Adversaries both horrific and pitiable to hunt or be hunted by.Methods for mapping the unmappable, and creating your own personal Heart to explore.Evocative and fascinating consequences for failure and misfortune that push the story onward.Pages and pages of beautiful, full-colour art from Felix Miall.
Source: Heart: The City Beneath (http://www.spiritgames.co.uk/single.php/1&/n&//9351)


Title: SG: Destroyer of Worlds
Post by: Spirit Games on 13 October 2020, 20:45:02
Destroyer of Worlds

The mission was a manhunt, the objectives clear - track down four fugitives, recover any assets they may have made off with, and keep 'em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war.Nothing you couldn't handle.But what those bastards stole - and how the hell it got inside them - is another thing altogether. It's all above your pay grade, marine - but somehow you're the one who's got to deal with it,Of course, now there's an invasion fleet incoming, and there's something else, too - something much worse. Something out there hates you - hates everyone. Something big and ugly. Something with metal teeth - and you're pretty sure it ain't alone.Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.Destroyer of Worlds is a complete Cinematic scenario for the ALIEN role-playing game, written by sci-fi novelist Andrew E.C. Gaska. In Destroyer of Worlds, players take on the roles of Colonial Marines. The scenario is designed for 3-5 players plus the Game Mother, and it's a gauntlet of one hell after another. Expect it to take at least three sessions to complete. This boxed set contains:The main Destroyer of Worlds scenario bookA huge double-sided map (format 864 x 558mm) with Ariarcus colony on one side and the Fort Nebraska space elevator ground base on the otherSeven pre-generated characters to choose fromCustom cards for weapons, vehicles, and personal agendasPlayer maps and handouts
Source: Destroyer of Worlds (http://www.spiritgames.co.uk/single.php/1&/n&//9357)


Title: SG: Alien RPG Starter Set
Post by: Spirit Games on 13 October 2020, 20:45:02
Alien RPG Starter Set

The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago - a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough - what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.It's all a bit much.You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?You're all going to die.This is a starter set for the official ALIEN tabletop role-playing game - a universe of bloody horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable.Stay alive if you can.This boxed set contains everything you need to start playing:A 104-page rulebook with a fast and effective rule set designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space.The 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filed ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3-5 players plus the GM.Five pre-generated characters to play.A huge full-colour, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariots of the Gods scenario.84 game markers for keeping track of characters, motion tracker pings, and more.56 high quality custom cards for weapons, personal agendas, and initiative in combat.A set each of ten engraved Base Dice and ten Stress Dice, designed specifically for the ALIEN role-playing game,
Source: Alien RPG Starter Set (http://www.spiritgames.co.uk/single.php/1&/n&//9356)


Title: SG: Sherlock Holmes: Four Investigations
Post by: Spirit Games on 31 October 2020, 23:45:02
Sherlock Holmes: Four Investigations

Thefts, disappearances, murders... business is piling up on the desk of the famous detective.Step into the shoes of Sherlock Holmes or of Dr. Watson, and solve four delicate and intricate investigations.There are tracks to follow, suspects to question and clues to sleuth.Make the right choices, because the hero is YOU!
Source: Sherlock Holmes: Four Investigations (http://www.spiritgames.co.uk/single.php/1&/n&//9366)


Title: SG: Battle Mat Board: Dungeon and Grassland
Post by: Spirit Games on 31 October 2020, 23:45:02
Battle Mat Board: Dungeon and Grassland

Attention Adventurers!Grab your pens and roll initiative as this board is a map for any encounter! Folding out to form an epic adventure area, this robust board fits easily in your bag or on your shelf.No more crumpled or stained maps! This board is wipe clean, easily storable, transportable and white board marker safe!Featuring reusable designs for any inside or outside tabletop role-play encounter.Double-sided laminated boardFold out to a 24" x 24" gridded mapLarge generic mapsWipe clean and dry wipe marker safeInfinite map possibilitiesOne inch gridJust fold out and roll.
Source: Battle Mat Board: Dungeon and Grassland (http://www.spiritgames.co.uk/single.php/1&/n&//9365)


Title: SG: The Book of Holding
Post by: Spirit Games on 31 October 2020, 23:45:02
The Book of Holding

This multi-purpose notebook will carry you through your next great adventure with grid pages, 5 pieces of original art, and a back pocket.
Source: The Book of Holding (http://www.spiritgames.co.uk/single.php/1&/n&//9364)


Title: SG: Icons of the Realms: Icewind Dale Rime of the Frostmaiden Booster
Post by: Spirit Games on 31 October 2020, 23:45:02
Icons of the Realms: Icewind Dale Rime of the Frostmaiden Booster

Adventure past the Spine of the World and explore the isolated frozen tundra of Icewind Dale. An unnatural, never-ending snowstorm has descended upon the region and adventurers from across Faerun have arrived to investigate its source. Will you be able to discover the cause of the storm, or will the Ten Towns be forever buried underneath the snow?Icewind Dale: Rime of the Frostmaiden includes exciting new monsters to battle, like the Tomb Tapper and the ferocious Abominable Yeti. You can also meet many of the denizens of the Ten Towns like the Reghed Nomads, and join in on fishing for their precious resource, Knucklehead Trout. The set also includes the forms of the Frostmaiden herself, should you dare incur her wrath!
Source: Icons of the Realms: Icewind Dale Rime of the Frostmaiden Booster (http://www.spiritgames.co.uk/single.php/1&/n&//9362)


Title: SG: The Worldbuilder's Journal of Legendary Adventures
Post by: Spirit Games on 31 October 2020, 23:45:02
The Worldbuilder's Journal of Legendary Adventures

This journal is your guide for creating the backstories of your heroes and the motives of your villains - so you can build a strong foundation for your next campaign. The 365 writing prompts for role-players of all levels will help you invent new realms you never before imagined.
Source: The Worldbuilder's Journal of Legendary Adventures (http://www.spiritgames.co.uk/single.php/1&/n&//9363)


Title: SG: Tasha's Cauldron of Everything (Limited Edition)
Post by: Spirit Games on 05 November 2020, 00:45:03
Tasha's Cauldron of Everything (Limited Edition)

Expected at the start of December.
Source: Tasha's Cauldron of Everything (Limited Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9350)


Title: SG: Tasha's Cauldron of Everything (Standard Edition)
Post by: Spirit Games on 05 November 2020, 00:45:04
Tasha's Cauldron of Everything (Standard Edition)

Expected at the start of December.
Source: Tasha's Cauldron of Everything (Standard Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9339)


Title: SG: Beasts and Behemoths: A Young Adventurer's Guide
Post by: Spirit Games on 07 November 2020, 23:45:02
Beasts and Behemoths: A Young Adventurer's Guide

Explore the Magical Worlds of D&DYou hold in your hands an immersive, one-of-a-kind guide to the unusual creatures, from the miniscule to the massive, that roam the world's most beloved tabletop role-playing game - Dungeons & Dragon. Featuring amazing new illustrations and expert insights, Beasts & Behemoths shines its torchlight on the memorable monsters of D&D, with explanations of their abilities and magical powers, organized by size from small to large. If you're eager to create your own D&D adventures, this guidebook provides the perfect starting point to worlds of fantasy and an epic tale all your own.
Source: Beasts and Behemoths: A Young Adventurer's Guide (http://www.spiritgames.co.uk/single.php/1&/n&//9367)


Title: SG: Cyberpunk Red Core Rules
Post by: Spirit Games on 15 November 2020, 01:45:01
Cyberpunk Red Core Rules

Pre-orders welcome
Source: Cyberpunk Red Core Rules (http://www.spiritgames.co.uk/single.php/1&/n&//9343)


Title: SG: Mansions of Madness Volume 1: Behind Closed Doors
Post by: Spirit Games on 22 November 2020, 20:45:02
Mansions of Madness Volume 1: Behind Closed Doors

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players amnd their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.Mister CorbittDoes a seemingly shy and retiring local businesman hide a terrible secret? Can the investigators solve the riddle and save the day?The Crack'd  and Crook'd ManseLong considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one's seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?The CodeSummoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manse?The House of MemphisWorld-famous magician Memphis the Great has not veen seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?The Nineteenth HoleRenovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and optionally, with the Pulp Cthulhu sourcebook.
Source: Mansions of Madness Volume 1: Behind Closed Doors (http://www.spiritgames.co.uk/single.php/1&/n&//9368)


Title: SG: Tasha's Cauldron of Everything (Limited Edition)
Post by: Spirit Games on 22 November 2020, 20:45:02
Tasha's Cauldron of Everything (Limited Edition)

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbit for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers eveywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Limited Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9350)


Title: SG: Tasha's Cauldron of Everything (Standard Edition)
Post by: Spirit Games on 22 November 2020, 20:45:02
Tasha's Cauldron of Everything (Standard Edition)

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbit for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers eveywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Standard Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9339)


Title: SG: DM Screen Wilderness Kit
Post by: Spirit Games on 23 November 2020, 02:45:03
DM Screen Wilderness Kit

Chart a Course in the WildsThis kit equips the Dungeon Master with a screen and other tools that are perfect for running D&D adventures in the wilderness.The Dungeon Master's screen features a gorgeous painting of fantasy landscapes on the outside and useful rules references cover the inside of the screen, with an emphasis on wilderness rules.The kit also includes the following:5 dry-erase sheets, featuring hex maps, a food-and-water tracker, and rules references (wilderness chases, wilderness journeys, and the actions you can take in combat).27 cards that make it easy to keep track of conditions, initiative, and environmental effects.1 box to hold the kit's cardsFor use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: DM Screen Wilderness Kit (http://www.spiritgames.co.uk/single.php/1&/n&//9369)


Title: SG: Tasha's Cauldron of Everything (Limited Edition) slight corner damage e
Post by: Spirit Games on 27 November 2020, 18:45:03
Tasha's Cauldron of Everything (Limited Edition) slight corner damage e

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbit for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers eveywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Limited Edition) slight corner damage e (http://www.spiritgames.co.uk/single.php/1&/n&//9350)


Title: SG: Tasha's Cauldron of Everything (Limited Edition) slight corner damage
Post by: Spirit Games on 28 November 2020, 00:45:02
Tasha's Cauldron of Everything (Limited Edition) slight corner damage

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artefacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers everywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Limited Edition) slight corner damage (http://www.spiritgames.co.uk/single.php/1&/n&//9350)


Title: SG: Tasha's Cauldron of Everything (Standard Edition)
Post by: Spirit Games on 28 November 2020, 00:45:02
Tasha's Cauldron of Everything (Standard Edition)

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artefacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers everywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Standard Edition) (http://www.spiritgames.co.uk/single.php/1&/n&//9339)


Title: SG: Warhammer Age of Sigmar: Soulbound Gamemaster's Screen
Post by: Spirit Games on 01 December 2020, 22:45:02
Warhammer Age of Sigmar: Soulbound Gamemaster's Screen

The Warhammer Age of Sigmar: Soulbound Gamemaster's Screen is an indispensable addition to every GM's arsenal! Regardless of playstyle or experience level, the GM screen contains a wealth of useful information.The Gamemaster's Screen is a three-panel landscape screen with stunning artwork depicting a group of Soulbound facing down an onslaught of Khorne Bloodbound and the Legions of Nagash. The interior screen contains at-a-glance references for the most used rules, as well as NPC names and rumours for GMs to create adventures on the fly.Cities of Flame is a 32-page booklet packed full of adventures set in some of the major cities in Aqshy: Anvilgard, Brightspear, Hallowheart, Hammerhal, and Tempest's Eye. Includes a short introduction to each city as well as five one-page adventues per city, for a total of 25 adventures!
Source: Warhammer Age of Sigmar: Soulbound Gamemaster's Screen (http://www.spiritgames.co.uk/single.php/1&/n&//9370)


Title: SG: Warhammer Age of Sigmar: Soulbound
Post by: Spirit Games on 01 December 2020, 22:45:02
Warhammer Age of Sigmar: Soulbound

Perilous Adventures in the Mortal RealmsAs Sigmar's Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilization were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms...Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer Age of Sigmar.You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a despeate struggle for survival.
Source: Warhammer Age of Sigmar: Soulbound (http://www.spiritgames.co.uk/single.php/1&/n&//8521)


Title: SG: Star Trek Adventures: Klingon Empire
Post by: Spirit Games on 05 December 2020, 22:45:02
Star Trek Adventures: Klingon Empire

Today is a good day to die!"We do not fight merely to spill blood, but to enrich the spirit."- Emperor Kahless IIThe Klingon Empire core rulebook for the Star Trek Adventues, roleplaying game takes you to the final frontier of the Galaxy, where new worlds and new civilizations await bold Klingon warriors hungry for glory and honour. Your duties may take you to the edges of known space, to Klingon colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Your warship and crew represent the best-trained and honourable of Klingon warriors, and your cunning and abilities are needed now more than ever.A new threat looms from across the Gamma Quadrant, representing a worthy opponent for the Alpha and Beta Quadrants. Tensions are high and it remains to be seen how the Klingon Empire will get involved. It is a volatile time for the Empire as her brave warriors and bold crews ready for battle against whatever foes present themselves.This Star Trek Adventures core rulebook contains:Guidance on how to create your own Klingon-focused Star Trek stories of honour and glory on the final frontier.A complete and updated version of the Star Trek Adventures 2d20 game systm.An extensive study of the Klingon Empire, including its history, culture, worlds, society, warships, technology, and more.Guidelines for novice and experienced gamemasters on how to run Star Trek-themed adventures and campaigns of conquest and exploration for the daring crew of a Klingon warship.A large selection of Klingon NPCs from all eras of play, as well as many antagonists, including Federation, Cardassian, Romulan, Borg, and Dominion characters and vessels.An introductory adventure designed to quickly get you and your fellow players playing brave Klingon warriors.Historical excerpts, personal logs, and intercepted communications, providing a new perspective on Star Trek lore and events.Brought to you by an expert Star Trek development team, including award-winning Star Trek novelists, editors, and game designers.
Source: Star Trek Adventures: Klingon Empire (http://www.spiritgames.co.uk/single.php/1&/n&//9372)


Title: SG: Vampire: The Masquerade Discipline and Blood Magic Cards
Post by: Spirit Games on 05 December 2020, 22:45:02
Vampire: The Masquerade Discipline and Blood Magic Cards

This card deck gives you a quick reference and an easy way of keeping track of the Disciplines, Blood Sorcery powers and rituals, and Thin-Blood Alchemy in your Vampire: The Masquerade ga,es. With 80 cards for referencing Disciplines and 41 cards that include all Blood Sorcery powers and rituals, and all Thin-Blood Alchemy powers, these cards will keep your game moving smoothly.
Source: Vampire: The Masquerade Discipline and Blood Magic Cards (http://www.spiritgames.co.uk/single.php/1&/n&//9371)


Title: SG: Yig Snake Granddaddy Act 4: The Ancient Ages Again
Post by: Spirit Games on 10 December 2020, 20:45:03
Yig Snake Granddaddy Act 4: The Ancient Ages Again

With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human?Even if they succeed, it is to discover that nothing is more dangerous than a cornerd snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?
Source: Yig Snake Granddaddy Act 4: The Ancient Ages Again (http://www.spiritgames.co.uk/single.php/1&/n&//9376)


Title: SG: Yig Snake Granddaddy Act 3: The Prehistory War
Post by: Spirit Games on 10 December 2020, 20:45:03
Yig Snake Granddaddy Act 3: The Prehistory War

The heroes are on the offensive, trying to undermine the ancients' plans, but they can't do it here - they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they tust their Yithian ally? No Yithian can be a true friend - he follows his own goals exclusively with obsessive skill.Finally they must hunt and capture alive a legendry super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?
Source: Yig Snake Granddaddy Act 3: The Prehistory War (http://www.spiritgames.co.uk/single.php/1&/n&//9375)


Title: SG: Yig Snake Granddaddy Act 2: Against the Serpentfolk
Post by: Spirit Games on 10 December 2020, 20:45:03
Yig Snake Granddaddy Act 2: Against the Serpentfolk

Captured by the serpent folk, the heroes find an unlikely ally - a mummified-yet-living being from the distant past. Cut off from the ouside world, and stranded in the wilderness of Yilan, the heroes must rely on wit & grit to survive, building themselves a stable base out here in nowhere.But they must also bring the fight to the serpent folk, who relentlessly seek to destroy them, raiding with dinosaurs and worse.In addition to raiding the heroes and their friends, the serpent men are not idle - they now begin to awaken other terrifying civilizations from the distant past, forging an alliance that may turn time itself topsy-turvy.
Source: Yig Snake Granddaddy Act 2: Against the Serpentfolk (http://www.spiritgames.co.uk/single.php/1&/n&//9374)


Title: SG: Yig Snake Granddaddy Act 1: A Land Out of Time
Post by: Spirit Games on 10 December 2020, 20:45:03
Yig Snake Granddaddy Act 1: A Land Out of Time

Yig Snake Granddaddy is an amazing campaign in which evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings.In A Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. There they encounter an evil serpent wizard, who prepares for an evil ritual beyond belief.Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen's Cthulhu Mythos - a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Yig Snake Granddaddy is the second complete campaign for Sandy Petersen's Cthulhu Mythos for 5th edition.
Source: Yig Snake Granddaddy Act 1: A Land Out of Time (http://www.spiritgames.co.uk/single.php/1&/n&//9373)


Title: SG: Castle Amber
Post by: Spirit Games on 13 December 2020, 02:45:05
Castle Amber

An Adventure for Character Levels 3 to 7They fled from the far-flung land of Averoigne: the Amber family, a bloodline of wizards and warriors persecuted for their dark sorcery and occult crimes. In their new world, they built a lavish manor for themselves, the fabulous Castle Amber. For a time, the Ambers flourished, their magical and military might having little equal. Then, however, jealousy and murder struck the heart of the family and the Curse of Stephen Amber descended upon the castle like a fell and heavy hand. Now, the Ambers dwell beyond space and time, imprisoned with their monstrously transformed servants and suffering under the family's dead patriarch's death-sent doom.It is into this mad manor that the party awakens, plucked from their home world and imprisoned in the heart of Castle Amber. To escape, the heroes must negotiate a path through the insane Amber family home, overcoming the clan's machinations, dangerous servants, cunning traps, and bizarre phenomena. Only by finding a way to break the Curse of Stphen Amber will the party be able to return home. Failure means a lifetime of imprisonment in Castle Amber, a place where lifetimes can be very short indeed...This adventure is an homage to the original module X2: Castle Amber, written by beloved game designer Tom Moldvay in 1981 and partially inspired by the writings of acclaimed weird fiction author Clark Ashton Smith. Herein you will find high-quality scans of the original first edition adventure module, plus commentary by renowned contemporary game designers and writers. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure encounters and an expanded Castle Amber. This is the perfect old-school "funhouse dungeon" given new life for the fifth edition era. Won't you please come in?>/p>
Source: Castle Amber (http://www.spiritgames.co.uk/single.php/1&/n&//9378)


Title: SG: Pathfinder Beginner Box
Post by: Spirit Games on 13 December 2020, 02:45:05
Pathfinder Beginner Box

Become a Hero!Leave the ordinary behind and take your first step into a world of amazing fantasy adventure with the Pathfinder Beginner Box! This box contains everything you need to learn how to play the Pathfinder roleplaying game, including rules to create your own fantasy hero and tools to tell your own incredible stories.Will you be a courageous fighter, charging headfirst into battle, or a sly rogue, moving quietly to strike at foes from the shadows? Maybe you'll be a knowledgeable wizard, wielding incredible arcane spells, or a wise and pious cleric, using the power of your deity to shape the world for the better. It's all up to you! This boxed set is the perfect introduction to the world of Pathfinder, containing countless hours of thrilling adventure!This box includes:A 72-page hero's Handbook, which presents the rules for playing the game and creating characters, including their skills, spells, and gear.An 88-page Game Master's Guide, containing an introductory adventure, over 20 pages of monsters, rules for building your own adventure, and dozens of wondrous magic items.Four premade heroes so you can jump right into the actions, and six blank character sheets for creating your own characters from scratch.Over 100 character and monster pawns to use on the full-colour, double-sided adventure map.Four game reference cards to help players remember their actions.A complete set of polyhedral dice, including a d20, d12, d10, d8, d6 and d4.
Source: Pathfinder Beginner Box (http://www.spiritgames.co.uk/single.php/1&/n&//9377)


Title: SG: Tome of Beasts II: Lairs
Post by: Spirit Games on 13 December 2020, 14:45:18
Tome of Beasts II: Lairs

Savage beasts mauling a mountaintop temple.A river tomb of lurking horors.A shrine infested with hungry undead.Inside, you'll find these adventures and more! Created for the 5th Edition of the world's first roleplaying game, these 14 standalone, single-map adventures each feature new monsters from Kobold Press's Tome of Beasts II.Use these adventures as side missions alongside your ongoing campaign, or to fuel one or more standalone sessions. With adventures suitable for heroes of level 1-15, there are enough challenges - and mayhem - for everyone!
Source: Tome of Beasts II: Lairs (http://www.spiritgames.co.uk/single.php/1&/n&//9380)


Title: SG: Tome of Beasts II
Post by: Spirit Games on 13 December 2020, 14:45:18
Tome of Beasts II

A Murder of Monsters for 5th EditionWizard: "It says it used to be a dragon of the outer darkness..."Fighter: "What does that even mean? Used to be? What is it now? Does anyone else speak Draconic?"Wizard: "It says you are not sufficiently respectful to its dragon nature. It says... Run?"Fighter: "Run? In this armour?"DM: "FWOOOOSH!"Inside Tome of Beasts 2, you'll find monsters for almost evey location your heroes might journey: from farmlands to forests, dungeons to deserts, and bustling cities to fantastical planar realms - with an emphasis on dungeons and the under world!Tome of Beasts 2 brings youAngelic enforcers and avalanche screamersImperial dragons and swordbreaker skeletonsKami and clockwork tigersVoid drakes and zombie dragonsDeath vultures and demon lordsSwamp nagas and magma octopusesChameleon hydras and shriekbatsWalled horrors and wraith bears!Keep your players suprprised, entertained, and terrifed with all-new opponents they've never seen before - and won't ever see coming!
Source: Tome of Beasts II (http://www.spiritgames.co.uk/single.php/1&/n&//9379)


Title: SG: Castle Amber
Post by: Spirit Games on 13 December 2020, 20:45:07
Castle Amber

An Adventure for Character Levels 3 to 7They fled from the far-flung land of Averoigne: the Amber family, a bloodline of wizards and warriors persecuted for their dark sorcery and occult crimes. In their new world, they built a lavish manor for themselves, the fabulous Castle Amber. For a time, the Ambers flourished, their magical and military might having little equal. Then, however, jealousy and murder struck the heart of the family and the Curse of Stephen Amber descended upon the castle like a fell and heavy hand. Now, the Ambers dwell beyond space and time, imprisoned with their monstrously transformed servants and suffering under the family's dead patriarch's death-sent doom.It is into this mad manor that the party awakens, plucked from their home world and imprisoned in the heart of Castle Amber. To escape, the heroes must negotiate a path through the insane Amber family home, overcoming the clan's machinations, dangerous servants, cunning traps, and bizarre phenomena. Only by finding a way to break the Curse of Stphen Amber will the party be able to return home. Failure means a lifetime of imprisonment in Castle Amber, a place where lifetimes can be very short indeed...This adventure is an homage to the original module X2: Castle Amber, written by beloved game designer Tom Moldvay in 1981 and partially inspired by the writings of acclaimed weird fiction author Clark Ashton Smith. Herein you will find high-quality scans of the original first edition adventure module, plus commentary by renowned contemporary game designers and writers. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure encounters and an expanded Castle Amber. This is the perfect old-school "funhouse dungeon" given new life for the fifth edition era. Won't you please come in?
Source: Castle Amber (http://www.spiritgames.co.uk/single.php/1&/n&//9378)


Title: SG: DM Screen Icewind Dale: Rime of the Frostmaiden
Post by: Spirit Games on 11 January 2021, 23:45:17
DM Screen Icewind Dale: Rime of the Frostmaiden

In Icewind Dale, adventure is a dish best served cold. Welcome to the Far North, an icy land of windswept land locked in a perpetual, dark winter. Journey past the Spine of the Worlds and enjoy the rugged hospitality of Ten-Towns, then brace yourself and set out to explore the unforgiving wilderness beyond.The front of the screen features an array of sights from throughout Icewind Dale, setting the scene for your adventures in this bone-chilling world. A reindeer herd traverses the frozen tundra, Auril the Frostmaiden claims her latest victim, the fortress of Grimskalle stands tall in the icy terrain, and the ghosts of ancient frost giant jarls sit in judgement over those who would disturb their rest.On the rear of the screen, you will find Icewind Dale wilderness encounters, wilderness survival, tall tales in Ten-Towns, a map of the Caves of Hunger for your players to explore, and more.
Source: DM Screen Icewind Dale: Rime of the Frostmaiden (http://www.spiritgames.co.uk/single.php/1&/n&//9381)


Title: SG: Cyberpunk Red Core Rules
Post by: Spirit Games on 16 January 2021, 23:45:15
Cyberpunk Red Core Rules

Welcome to the Time of the Red, Choombal The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves.But that's just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there's only one rule. Always take it to the Edge.Take the big risks, get the big rewards. Be the action, start the rebellion, light the fire. Never drive slow when you can blaze a trail.You've hooked your Militech pistol to the interface in your brain; upgraded your cybernetic fist with carbo-glas blades; and installed cybereyes that can pierce through the red haze like morning fog. There's a world full of opportunities out there, just waiting for the right Edgerunner. Maybe that's you.Cyberpunk RED is the latest edition of the classic tabletop roleplaying game of the Dark Future and encompasses everything you need to explore the post-War world of the Time of the Red, including:A dense, deep-dive into the history and geography of Night City and the greater Cyberpunk world, and plenty of the lore about the Time of the Red.Ten unique Roles for you to play: charismatic Rockerboys, lethal Solos, quick-hacking Netrunners, inventive Techs, lifesaving (and taking) Medtechs, hard-biting Medias, duty-bound Lawmen, scheming Execs, clever Fixers, and range-riding Nomads.A huge collection of useful tools, powerful weapons, protective armour, and gleaming cyberware to help you rule the Street.Three Screamsheet adventures to show you what Cyberpunk is all about.Pre-generated opponents perfect for populating the Combat Zones and Corporate compounds, plus encounters that use them to bring the City, to life.
Source: Cyberpunk Red Core Rules (http://www.spiritgames.co.uk/single.php/1&/n&//9343)


Title: SG: Maximum Apocalypse Monster Manual
Post by: Spirit Games on 23 January 2021, 22:45:02
Maximum Apocalypse Monster Manual

Humans are an endangered species.Unmutated humanoids are rare.The Monster Manual contains seventy-two different monsters designed to be used with the Maximum Apocalypse: The Roleplaying Game rules. It contains brief introductions to these monsters, their motivations, and briefly, how to create them. Use this book to populate your Maximum Apocalypse Wasteland with enmies.Maximum Apocalypse RPG immerses you in a world suffering from multiple extinction level events. Each of the creatures enrich the story by creating different obstacles for players to experience and new dangers to avoid as they attempt to survive and complete session objectives. Killing these monsters is one way to gain experience and advance your character. But more than that, some of these monsters can be used to create a campaign nemsis, driving the players to their final objective.Can you survive against these monsters in the Maximum Apocalypse?
Source: Maximum Apocalypse Monster Manual (http://www.spiritgames.co.uk/single.php/1&/n&//9385)


Title: SG: Maximum Apocalypse Gamemasters Guide
Post by: Spirit Games on 23 January 2021, 22:45:02
Maximum Apocalypse Gamemasters Guide

Maximum Apocalypse: The Roleplaying Game immerses you in a world suffering from multiple extinction level events. The Gamemaster Guide provides more in-depth rules explanations and the tools to craft your own apocalyptic adventures, from creating environments and formulate your own scenarios. Six premade scenarios are provided in this guide to help you jump right in and try to survive the Maximum Apocalypse. It is the essential book for Game Masters and when combined with the Monster Manual, makes the perfect set of tools to run any post-apocalyptic adventure.
Source: Maximum Apocalypse Gamemasters Guide (http://www.spiritgames.co.uk/single.php/1&/n&//9384)


Title: SG: Maximum Apocalypse RPG Core Rulebook
Post by: Spirit Games on 23 January 2021, 22:45:02
Maximum Apocalypse RPG Core Rulebook

The world is over and we're just trying to survive what's left of itThe Core Rulebook is the essential reference for every Maximum Apocalyps roleplayer. It contains rules for character creation, skills, exploration, scavenging, combat, crafting, equipment, vehicles and much more. Use this book to create survivors of the apocalypse based on their occupations before the world fell.Maximum Apocalypse RPG immerses you in a world suffering from multiple extinction level events. Explore the ravaged ruins of cities and wander the wasteland. Battle everything from invading aliens to roaming zombies to sentient machines while searching for food and components to keep you alive. Gain experience and proficiences in more skills as you work together with other survivors.Can you survive the Maximum Apocalypse?
Source: Maximum Apocalypse RPG Core Rulebook (http://www.spiritgames.co.uk/single.php/1&/n&//9383)


Title: SG: Warlock Grimoire II
Post by: Spirit Games on 23 January 2021, 22:45:02
Warlock Grimoire II

Open a Chamber of Hidden Lore!DARKLY FANTASTIC METERIAL FOR THE WORLD'S FIRST RPGWithin these dusty pages, uncover the secrets of the world - indeed, of the branches of the multiverse! Collected here ae entire lost volu,es of esoteric truths. Only for you, the Warlock Grimoire 2.Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore of Midgard:Details on the indefatigable halflings: the winterfolk, riverfolk, and courtfolkExplosive realities of dwarven firearms and airshipsHidden vaults filled with treasure and dangerPotent magics and professions from the trenches of wartimeMagic-slinging NPCs to fill any role, ready to goAn epidemic of auromata and a proliferation of clockwork druidsAncient and mysterious vril-powered artifactsGothic horrors of the Blood Kingdom, vampires and moreBoss monsters to capstone any adventureEven a tour of the Elven Hells and the infernal crossroads town of SmokePlus 10 subclasses, 7 backgrounds, 9 feats, 29 complete NPCs, 2 diseases, 24 spells & invocations, 96 magic items & equipment, 42 monsters, and much more!The Warlock Gimoire 2 presents the content from issues 10-19 of Warlock and includes an entire issue's worth of new, never-before-seen lore and game elements, including both the mystriously desolated Southlands city of Iram and the secrets of Grandmother herself, Baba Yaga.Uncover the truths of dark fantasy for the Midgard campaign setting - or for the worlds of your own creation!
Source: Warlock Grimoire II (http://www.spiritgames.co.uk/single.php/1&/n&//9382)


Title: SG: Candlekeep Mysteries
Post by: Spirit Games on 09 February 2021, 19:45:03
Candlekeep Mysteries


Source: Candlekeep Mysteries (http://www.spiritgames.co.uk/single.php/1&/n&//9386)


Title: SG: New Sun
Post by: Spirit Games on 06 March 2021, 18:45:08
New Sun

Was £12.99, Now £7.00
Source: New Sun (http://www.spiritgames.co.uk/single.php/1&/n&//9388)


Title: SG: Candlekeep Mysteries
Post by: Spirit Games on 14 March 2021, 22:45:02
Candlekeep Mysteries

Great Books Hide Their Secrets WellCandlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled in which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries - each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an ongoing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Candlekeep Mysteries (http://www.spiritgames.co.uk/single.php/1&/n&//9386)


Title: SG: Candlekeep Mysteries Standard Edition
Post by: Spirit Games on 17 March 2021, 16:45:06
Candlekeep Mysteries Standard Edition

Great Books Hide Their Secrets WellCandlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled in which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries - each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an ongoing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Candlekeep Mysteries Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9386)


Title: SG: Candlekeep Mysteries Limited Edition
Post by: Spirit Games on 17 March 2021, 16:45:06
Candlekeep Mysteries Limited Edition

Great Books Hide Their Secrets WellCandlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled in which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries - each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an ongoing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Candlekeep Mysteries Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9397)


Title: SG: Hand of Fate Book
Post by: Spirit Games on 19 March 2021, 21:45:02
Hand of Fate Book

Was £18.99, Now £10.00
Source: Hand of Fate Book (http://www.spiritgames.co.uk/single.php/1&/n&//9399)


Title: SG: Images of Ascension
Post by: Spirit Games on 19 March 2021, 21:45:02
Images of Ascension

Was £11.99, Now £6.00Michael William Kaluta is a legend in the world of fantasy art. Inspired at an early age by the stories of Edgar Rice Burroughs, he began practising his art by sketching Martian sky-ships and lost cities buried in deep jungles. Among his artistic influences were Gustav Klimt and D. Frantisek Kupka. He was inspired to be a fantasy artist, however, by the work of Frank Frazetta and Roy G. Krenke. Other influences on his style are art nouveau, art deco and fairy-tale illustrations. He is equally adept at conjuring dark moods and playful whimsy.In the late '70s, he joined with comics legends Berni Wrightson, Jeff Jones and Barry Windsor-Smith to form "The Studio." These eclectic and fanciful artists had taken comics by storm. Together, they turned their talents to fantasy art and prints creating a sort of renaissance in the field and inspiring many young artists.
Source: Images of Ascension (http://www.spiritgames.co.uk/single.php/1&/n&//9398)


Title: SG: Federation Commander: Orion Attack
Post by: Spirit Games on 22 March 2021, 03:45:02
Federation Commander: Orion Attack

Pirates Attacking Convoy!Is Star Fleet Ready?Pirates, criminals, smugglers, mercenaries. The Bad Guys.The Orion cartels challenge the laws of the Federation (and every other empire).Arresting these criminals requires more than handcuffs. Your starship will face a new deadly enemy who is hard to see, harder to hit, and may be armed with any weapon in known space.This product contains:40 full-colour, die cut 1" counters, and 108 half-inch markers.Sixteen new full-colour laminated ship cards.A Ship & Scenario guide with new ships for the Orions, and for the police forces of four empires, plus seven new scenarios.Play aids: Command cards for simultaneous decisions. Impulse cards to keep track of what step you are on. Master Weapons Chart listing all weapons in the game system.This product requires Federation Commander Core Rules to play.
Source: Federation Commander: Orion Attack (http://www.spiritgames.co.uk/single.php/1&/n&//9402)


Title: SG: Feredation Commander Booster Pack 20: Hydran First Fleet
Post by: Spirit Games on 22 March 2021, 03:45:02
Feredation Commander Booster Pack 20: Hydran First Fleet

"Gatling phaser capacitors charged. Fighters ready for launch. Hellnores armed as overloads. Enemy insight. I am attacking. Follow Me, fighg your ships, and expect no orders."- Admiral Harumphot, Hydran First Fleet.This product contains eifht laminated full-colour ship cards for use with Federation Commander.The Hydran First Fleet includes:1 Lord Bishiop-class Command Cruiser1 Mohawk-class New Heavy Cruiser2 Curassier-class Frigates2 Knight-class Destroyers2 Mongol-class Medium CruisersThe Hydran command cruiser and new heavy cruiser are new ship cards for Federation Commander.This product requires the Federation Commander core rules and the rules from Distant Kingdoms to use.
Source: Feredation Commander Booster Pack 20: Hydran First Fleet (http://www.spiritgames.co.uk/single.php/1&/n&//9401)


Title: SG: Feredation Commander Booster Pack 21: Lyrans vs Wyns
Post by: Spirit Games on 22 March 2021, 03:45:02
Feredation Commander Booster Pack 21: Lyrans vs Wyns

"The WYNs need to learn a lesson, and we're here to teach it."- Lyran Commodore Rahkmaninon, commander, Predator County SquadronThis product contains eight laminated colour ship cards for use with Federation Commander. These cards expand your Lyran and & WYN Fleets.Available for this tactical lesson are the following ships:One Lyran Command CruiserOne Lyran Heavy CruiserTwo Lyran DestroyersOne WYN Heavy CruiserOne WYN War CruiserOne WYN DestroyerOne WYN Auxiliary BattlecruiserThe Lyran Command Cruiser and WYN Heavy Cruiser are new ships for Federation Commander.This product requires the Federation Commander core rules and Distant Kingdoms to use.
Source: Feredation Commander Booster Pack 21: Lyrans vs Wyns (http://www.spiritgames.co.uk/single.php/1&/n&//9400)


Title: SG: 3D Gaming Accessory: The Inn
Post by: Spirit Games on 22 March 2021, 15:45:02
3D Gaming Accessory: The Inn

Was £12.50, Now £5.00Has some shelf wear.
Source: 3D Gaming Accessory: The Inn (http://www.spiritgames.co.uk/single.php/1&/n&//9404)


Title: SG: Endless Games Solo Game Book Character Log
Post by: Spirit Games on 22 March 2021, 15:45:03
Endless Games Solo Game Book Character Log

Contains 50 A5 sheets of science fantasy character logs
Source: Endless Games Solo Game Book Character Log (http://www.spiritgames.co.uk/single.php/1&/n&//9403)


Title: SG: Dragonskin Book Cover: Macho Women With Guns
Post by: Spirit Games on 22 March 2021, 21:45:01
Dragonskin Book Cover: Macho Women With Guns


Source: Dragonskin Book Cover: Macho Women With Guns (http://www.spiritgames.co.uk/single.php/1&/n&//9405)


Title: SG: Margreve Player's Guide
Post by: Spirit Games on 27 March 2021, 20:45:09
Margreve Player's Guide

The Forest Calls -And Heroes Shall Answer!The Old Margreve Forest is an ancient wood, already old when most of the gods were young. Kingdoms rise and fall beyond its borders, but the Margreve remains a world apart - a place where memories and old magic linger in the rings of trees. It has plenty of secrets and treasures to tempt adventurers; but those who fail to honour the Old Ways do not return...
Source: Margreve Player's Guide (http://www.spiritgames.co.uk/single.php/1&/n&//9406)


Title: SG: Lost Omens Ancestry Guide
Post by: Spirit Games on 27 March 2021, 20:45:09
Lost Omens Ancestry Guide

Sold out to pre-order
Source: Lost Omens Ancestry Guide (http://www.spiritgames.co.uk/single.php/1&/n&//9390)


Title: SG: Margreve Player's Guide
Post by: Spirit Games on 28 March 2021, 02:45:03
Margreve Player's Guide

The Forest Calls -And Heroes Shall Answer!The Old Margreve Forest is an ancient wood, already old when most of the gods were young. Kingdoms rise and fall beyond its borders, but the Margreve remains a world apart - a place where memories and old magic linger in the rings of trees. It has plenty of secrets and treasures to tempt adventurers; but those who fail to honour the Old Ways do not return...The Margreve Player's Guide for 5th Edition gives you everything you need to journey into the deep, dark woods and come out again alive - or achieve a hero's death worthy of story and song! Here you'll find:Three new playable races from the deep woods: Alseid, Erina, and PineyNew barbarian primal paths for bearfolk characters: Hive Tender and Shadow ChewerForest-themed class options for clerics, druids, rangers, rogues, warlocks, and wizards13 new companion beasts6 new feats, and a new Forest Dweller background with a feral variant45 new spells, including Shadow tree, legion of rabid squirrels, mark prey, and revive beastNew magic items, including bracelet of the fire tender, circlet of holly,  and sickle of thornsThe gods speed you on your quest, heroes. Stay to the path! Beware the human-sounding whispers from the shadows! And never, ever light a torch after midnight...
Source: Margreve Player's Guide (http://www.spiritgames.co.uk/single.php/1&/n&//9406)


Title: SG: Bestiary 3
Post by: Spirit Games on 07 April 2021, 14:45:19
Bestiary 3


Source: Bestiary 3 (http://www.spiritgames.co.uk/single.php/1&/n&//9407)


Title: SG: Fate Condensed
Post by: Spirit Games on 07 April 2021, 20:45:20
Fate Condensed

The Essence of FateFate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference.Fate Condensed gives you easy-to-digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. It includes a few simple refinements to the Fate Core engine honed over a decade of active play and development. And best of all, it's 100% compatible with every one of our 90+ Fate products already published.Fate veterans will appreciate the concise layout, minor refinements, and additions to Fate's rules (see front cover flap for the details).New to Fate? Fate Condensed can drive any game, any scenario you can imagine. Unleash your creativity! Fate's flexible rules make it easy.You can adapt your favourite movie or tv series, or create an original world uniquely tailored to your group. Players populate that world with proactive, capable characters leading dramatic lives. The Game Master challenges them with crises tied both to the world and to their personal troubles.Fate Condensed gives you the flexibility and power to bring your vision to life!
Source: Fate Condensed (http://www.spiritgames.co.uk/single.php/1&/n&//9408)


Title: SG: Pathfinder 2nd Edition Bestiary 3
Post by: Spirit Games on 08 April 2021, 02:45:04
Pathfinder 2nd Edition Bestiary 3


Source: Pathfinder 2nd Edition Bestiary 3 (http://www.spiritgames.co.uk/single.php/1&/n&//9407)


Title: SG: BESM Extras Fourth Edition
Post by: Spirit Games on 01 May 2021, 21:45:14
BESM Extras Fourth Edition

Sold out to pre-order.
Source: BESM Extras Fourth Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9410)


Title: SG: BESM RPG Fourth Edition
Post by: Spirit Games on 01 May 2021, 21:45:14
BESM RPG Fourth Edition

Sold out to pre-order
Source: BESM RPG Fourth Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9409)


Title: SG: Van Richten's Guide to Ravenloft Limited Edition
Post by: Spirit Games on 15 May 2021, 20:45:01
Van Richten's Guide to Ravenloft Limited Edition

Face Your FearsTerror stalks the nightmare realms of Ravenloft. To arm a new generation against the creatures of the night, monster scholar Rudolph van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice, will you create your own Domains of Dread setting to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?The Mists of Ravenloft are rising. Overcome your dread or forever be its prisoner.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Van Richten's Guide to Ravenloft Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9412)


Title: SG: Van Richten's Guide to Ravenloft Standard Edition
Post by: Spirit Games on 15 May 2021, 20:45:01
Van Richten's Guide to Ravenloft Standard Edition

Face Your FearsTerror stalks the nightmare realms of Ravenloft. To arm a new generation against the creatures of the night, monster scholar Rudolph van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice, will you create your own Domains of Dread setting to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?The Mists of Ravenloft are rising. Overcome your dread or forever be its prisoner.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Van Richten's Guide to Ravenloft Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9411)


Title: SG: Sentinel Comics: The Roleplaying Game Core Rulebook
Post by: Spirit Games on 25 May 2021, 17:45:01
Sentinel Comics: The Roleplaying Game Core Rulebook

Villainy Know No Bounds!Nefarious villains from this world and beyond bring forth multitudes of minions, portentous plots, and doomsday devices! The entire world is in danger!Who can stand in their way?YOU CAN! YOU'RE A HERO.You and your fellow heroes take up the cause, fight for what's right, and protect those who cannot protect themselves.Sentinel Comics: The Roleplaying Game brings superpowered action and comic book intrigue to your table!This complete core rulebook contains:Easy to learn rules for playing the gameHero creation to give your characters powerful abilities and interesting stories!In-depth information and advice on running the game!A variety of systems for creating your own stories and threats!Two playable adventure issues that can be run right out of the book!Dozens of pages of heroes, villains, minions, lieutenants and environments from the pages of Sentinel Comics!And more!Be a Hero. Save the World.Create the World of Sentinel Comics
Source: Sentinel Comics: The Roleplaying Game Core Rulebook (http://www.spiritgames.co.uk/single.php/1&/n&//9413)


Title: SG: Death on the Reik
Post by: Spirit Games on 25 June 2021, 22:45:02
Death on the Reik

PART 2 OF THE ENEMY WITHINAnd at the appointed time we shall pour forth from the forests to slay and burn. Our brethren shall rise from their secret places and throw down the towns and cities of the Empire. Chaos will cover the land and we, the chosen servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer, of the Ways! Njawrr'thakh 'Lzimbarr Tzeentch!Death on the Reik is the second volume of the revised and updated Director's Cut of The Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Death on the Reik carries on from where Enemy in Shadows left off, taking your unlikely heroes on a grand adventure up and down the remarkable Reik, the largest river in the Old World and trade route to the heart of the Empire.Death on the Reik is part two of the five=part series of grim and perilous Warhammer Fantasy Roleplay adventure that inspired a generation of gamers. The Director's Cut includes insightful commentary with a smattering of dark humour, clever suggestions on new ways to play through the campaign, and a selection of mentors to prepare your Characters for the perils to come.
Source: Death on the Reik (http://www.spiritgames.co.uk/single.php/1&/n&//9414)


Title: SG: Death on the Reik Companion
Post by: Spirit Games on 26 June 2021, 15:45:05
Death on the Reik Companion

A COMPANION TO DEATH ON THE REIKPART 2 OF THE ENEMY WITHINAnd at the appointed time we shall pour forth from the forests to slay and burn. Our brethren shall rise from their secret places and throw down the towns and cities of the Empire. Chaos will cover the land and we, the chosen servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh 'Lzimbarr Tzeentch!The Death on the Reik Companion is an indispensable guide to the second part of the epic Enemy Within campaign, the groundbreaking Fantasy Roleplay adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalizing adventure hooks, and sound advice for new and veteran GMs alike - it's the perfect addition to enhance your experience to The Enemy Within, or any other WFRP adventure.Also included are new rules, the Warrior of Tzeentch Career, new river creatures, and The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms. The Death on the Reik Companion is the perfect addition to any group playing The Enemy Within or any other campaign set on the rivers and waterways of the Empire.
Source: Death on the Reik Companion (http://www.spiritgames.co.uk/single.php/1&/n&//9078)


Title: SG: Dune Arrakis Roleplaying Dice Set
Post by: Spirit Games on 26 June 2021, 15:45:05
Dune Arrakis Roleplaying Dice Set

5 custom dice.
Source: Dune Arrakis Roleplaying Dice Set (http://www.spiritgames.co.uk/single.php/1&/n&//9418)


Title: SG: Dune Gamemaster's Toolkit
Post by: Spirit Games on 26 June 2021, 15:45:05
Dune Gamemaster's Toolkit

"The men tell strange stories of you, Paul. They say you've all the powers of the legend - nothing can be hidden from you, that you see where other cannot see."The Imperium is a place of mystery, and only Shai-Hulud truly understands the shifting tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high-quality multi-panel portrait format screen that features plenty of content to control the greatest power in the universe.This four-panel decorated screen includes a 32-page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis.The Gamemaster's Toolkit contains:A four panel Gamemaster's Screen featuring a stunning map of Arrakis.Reference tables and key rules on the inside of the screen for instant access during play.32-page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.A host of adventure hooks, intrigues and settings to enhance your adventures on Arrakis.
Source: Dune Gamemaster's Toolkit (http://www.spiritgames.co.uk/single.php/1&/n&//9417)


Title: SG: Dune: Adventures in the Imperium
Post by: Spirit Games on 26 June 2021, 15:45:05
Dune: Adventures in the Imperium

ARRAKIS,DUNE.DESERT PLANET.The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined where fear is the mind killer so be sure to keep your wits about you.The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, where noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe, or rebuild an ancient lineage and fight for the Imperial throne.Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.Whoever you choose to be, remember that those that control the spice control the universe.The Dune: Adventures in the Imperium core rulebook contains:Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.A brand new version of the 2d20 System adapted specially for the Dune Universe, including rules for creating a noble House of your own, and systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.Guidelines for novice and experienced gamemasters on how to run Dune themed campaigns of intrigue and adventure for the elite agents of a noble House.An introductory adventure, 'Harvesters of Dune' designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
Source: Dune: Adventures in the Imperium (http://www.spiritgames.co.uk/single.php/1&/n&//9416)


Title: SG: Arcana of the Ancients: Where the Machines Wait
Post by: Spirit Games on 26 June 2021, 15:45:05
Arcana of the Ancients: Where the Machines Wait

A vast underground ruin, filled with dangers and treasures unlike any seen before!They call it the Grave of the Machines. An underground mausoleum of the Ancients, filled with their wondrous devices and strange magic. Those bold enough to venture into its depths (and capable enough to return) spin tales of sights and encounters so astonishing they could not possibly be boasts or mere fiction. And they say its riches are as vast and unfathomable as its depths.Venture into the Grave of the Machines, if you dare, for adventure unlike any you'll find in typical ruins or dungeons. Who knows what you'll discover? Strange creatures? Riches beyond measure? Powerful artefacts? Perhaps all of that - and perhaps terrors that have lain for aeons, dreaming of the day when they'll be awakened to again walk the surface of the world.Where the Machines Wait is a mega-adventure for 5e for characters of roughly 5th level. It can be played as a series of short ventures into the Grave of the Machines, easily placed between other adventures in your campaign. Its deeper plotline can be introduced at any time - or you can ignore it and just explore the ruin. Where the Machines Wait includes new creatures, new items, and a new playable species of mechanical, construct-like characters: the Surk.Numenera players can also delve into the Grave of the Machines; Where the Machines Wait includes complete conversion notes for Numenera and the Cypher System.
Source: Arcana of the Ancients: Where the Machines Wait (http://www.spiritgames.co.uk/single.php/1&/n&//9415)


Title: SG: Black Sites
Post by: Spirit Games on 13 July 2021, 00:45:02
Black Sites

HIDDEN HORRORS"It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests."- H.P. Lovecraft, "As the Mountains of Madness"Eight Delta Green operations lock bystanders and Agents alike in unlit rooms with the cosmic terrors of the unnatural. Unwanted survivals rise from death or slumber into the nightmarish life of humanity.PX POKER NIGHT: At an isolated airforce base, discontented service members listen to the night sky and hear secrets not meant for human ears.KALI GHATI: A Delta Green operative goes missing from a combat base in Afghanistan. A handful of Agents must learn what discovery lured him across the wire. Then they must bring him home.THE LAST EQUATION: A gifted student guns down a family of total strangers, leaving behind a string of numbers that fills  Delta Green's researchers with dread. Can your Agents stop the next horrific slaughter?LOVER IN THE ICE: A bitter winter storm shuts down a midwestern city and awakens a long-forgotten threat. A threat that is all too ready to spread.SWEETNESS: Vandalism on a family home makes the police fear a hate crime. Delta Green recognizes something worse. What connections have these ordinary folk made to bring such danger to their door?HOURGLASS: A woman vanishes, screaming in front of dozens of witnesses in a small Oregon town. Your Agents must find what killed her, stop the threat, and make sure no one else ever learns the truth.EX OBLIVIONE: Vicious murders stun the Arizona desert. Crazed words scrawled at a crime scene hint at Y'ha-nthlei and the sea. Agents have a chance to claim vengeance for ancient wrongs - or suffer it.THE CHILD: A traumatized child looks to the Agents for protection from voices that never cease.A detailed index helps Handlers build broader connections between horrors in their campaigns.The scenarios of Black Sites are playable with Delta Green: The Roleplaying Game.Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honour but without glory. Delta Green agents fight to save humanity from unnatural horrors - often at a shattering personal cost.
Source: Black Sites (http://www.spiritgames.co.uk/single.php/1&/n&//9419)


Title: SG: Wild Beyond the Witch Light
Post by: Spirit Games on 29 August 2021, 12:45:02
Wild Beyond the Witch Light


Source: Wild Beyond the Witch Light (http://www.spiritgames.co.uk/single.php/1&/n&//9423)


Title: SG: Fizban's Treasury of Dragons
Post by: Spirit Games on 29 August 2021, 12:45:02
Fizban's Treasury of Dragons


Source: Fizban's Treasury of Dragons (http://www.spiritgames.co.uk/single.php/1&/n&//9424)


Title: SG: Strixhaven Curriculum of Chaos
Post by: Spirit Games on 29 August 2021, 12:45:02
Strixhaven Curriculum of Chaos


Source: Strixhaven Curriculum of Chaos (http://www.spiritgames.co.uk/single.php/1&/n&//9425)


Title: SG: Wild Beyond the Witch Light Standard Edition
Post by: Spirit Games on 30 August 2021, 17:45:02
Wild Beyond the Witch Light Standard Edition


Source: Wild Beyond the Witch Light Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9427)


Title: SG: Wild Beyond the Witch Light Limited Edition
Post by: Spirit Games on 30 August 2021, 17:45:02
Wild Beyond the Witch Light Limited Edition


Source: Wild Beyond the Witch Light Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9423)


Title: SG: Fizban's Treasury of Dragons Standard Edition
Post by: Spirit Games on 30 August 2021, 17:45:02
Fizban's Treasury of Dragons Standard Edition


Source: Fizban's Treasury of Dragons Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9426)


Title: SG: Fizban's Treasury of Dragons Limited Edition
Post by: Spirit Games on 30 August 2021, 17:45:02
Fizban's Treasury of Dragons Limited Edition


Source: Fizban's Treasury of Dragons Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9424)


Title: SG: Strixhaven Curriculum of Chaos Standard Edition
Post by: Spirit Games on 30 August 2021, 17:45:02
Strixhaven Curriculum of Chaos Standard Edition


Source: Strixhaven Curriculum of Chaos Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9428)


Title: SG: Strixhaven Curriculum of Chaos Limited Edition
Post by: Spirit Games on 30 August 2021, 23:45:01
Strixhaven Curriculum of Chaos Limited Edition


Source: Strixhaven Curriculum of Chaos Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9425)


Title: SG: Middenheim City of the White Wolf
Post by: Spirit Games on 19 September 2021, 19:45:03
Middenheim City of the White Wolf

Middenheim: City of the White WolfFamed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric's fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance
Source: Middenheim City of the White Wolf (http://www.spiritgames.co.uk/single.php/1&/n&//9433)


Title: SG: Archives of the Empire Volume I
Post by: Spirit Games on 19 September 2021, 19:45:03
Archives of the Empire Volume I

Archives of the Empire Volume IA Grim and Perilous Exploration of the Empire.Welcome to the Archives of the Empire: Volume I. A fascinating and diverse collection of articles on topics that cover the length and breadth of the Old World. The first volume focuses on the other species, Dwarfs, Elves and halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.Karak Azgaraz: An exploration of a Dwarf Hold that, though it has seen better days, still holds strong in mountains that loom beyond Ubersreik, at the very edge of the Empire.Imperial Dwarfs: While they think of the Karak's as their true home, many a dwarf has never set foot on ancestral lands, instead living at the very heart of the Empire.Halfling Clans: From Skelfsiders to Thorncobbles, Rumsters to Lowhavens, learn about the Empire's Halfling very extended clans and multiple families.A Guide to the Mootland: Join the simple folk of the Mootland for a Grand Tour of their fertile province, its farms and villages, rivers and forests. Now, make sure you smear yourself with this or the Bramblebeaters will get you...The Laurelorn: Delves into their politics, culture, and the threats that haunt this ancient colony of Elves, nestled between Nordland and the Wasteland, which survive to the present day.
Source: Archives of the Empire Volume I (http://www.spiritgames.co.uk/single.php/1&/n&//9432)


Title: SG: Power Behind the Throne: Enemy Within Campaign Director's Cut Volume 3 Collectors Edition
Post by: Spirit Games on 19 September 2021, 19:45:03
Power Behind the Throne: Enemy Within Campaign Director's Cut Volume 3 Collectors Edition

The Enemy Within Collector's EditionVolume 3: Power Behind the ThroneAt the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh Lzimbarr Tzeentch!Power Behind the ThronePower Behind the Throne is the third volume of the revised and updated Director's Cut of The Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Power Behind the Throne carries on from where Death on the Reik left off, taking your unlikely heroes into the hall of power of Middenheim, the Chosen city of Ulric. Amid the distraction and revelry of the city's carnival, some have decided that the 'appointed time' has come at last.Power Behind the Throne is part three of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. The Director's Cut includes insightful commentary with a smattering of dark humour and clever suggestions on new ways to play through the campaign.Power Behind the Throne CompanionThe Power Behind the Throne Companion is the third of our five-part series of companion volume to The Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WHFR games set in the Empire.Also included are a GM's Guide to The Jade Sceptre, one of the largest Slaanesh cults of the Empire, an entirely new selection of major NPCs to add even more intrigue to Power Behind the Throne, an examination of the Cult of Ulric, and two classic adventures. The Power Behind the Throne Companion is the perfect addition to any group playing The Enemy Within or any other campaign set on the rivers and waterways of the Empire.
Source: Power Behind the Throne: Enemy Within Campaign Director's Cut Volume 3 Collectors Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9431)


Title: SG: Power Behind the Throne Part 3 of The Enemy Within Campiagn
Post by: Spirit Games on 19 September 2021, 19:45:03
Power Behind the Throne Part 3 of The Enemy Within Campiagn

Sold out to pre-order.
Source: Power Behind the Throne Part 3 of The Enemy Within Campiagn (http://www.spiritgames.co.uk/single.php/1&/n&//9430)


Title: SG: Power Behind the Throne Companion
Post by: Spirit Games on 19 September 2021, 19:45:03
Power Behind the Throne Companion

Sold out to pre-order.
Source: Power Behind the Throne Companion (http://www.spiritgames.co.uk/single.php/1&/n&//9429)


Title: SG: Alone Against the Tide
Post by: Spirit Games on 20 September 2021, 01:45:01
Alone Against the Tide

Solitaire Adventure by the LakeshoreSet in the 1920's Alone Against the Tide is a solo horror adventure for the Call of Cthulhu roleplaying game. You take on the role of an investigator travelling to the affluent, scenic, and remote lakeside town of Esbury, Massachusetts. You decide your pathway through the story by choosing from options presented. Your choices not only affect what happens to your investigator, but also the fate of Estbury's residents and visitors - even the town itself!You may choose to create your own investigator or use the ready-to-play investigator, Dr. E. Woods, a professor of archaeology from Miskatonic University. There are a variety of reasons for visiting Esbury, but almost all are tied in some way to Esbury resident, Professor William Harris.What has Professor Harris' research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England's wealthy elite.Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the mist-shrouded streets of Esbury.Dare you take the challenge?For use with the Call of Cthulhu roleplaying game.
Source: Alone Against the Tide (http://www.spiritgames.co.uk/single.php/1&/n&//9434)


Title: SG: Middenheim City of the White Wolf
Post by: Spirit Games on 20 September 2021, 01:45:01
Middenheim City of the White Wolf

Middenheim: City of the White WolfFamed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric's fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chanceMiddenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire's Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail.Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for devotees of Ulric.
Source: Middenheim City of the White Wolf (http://www.spiritgames.co.uk/single.php/1&/n&//9433)


Title: SG: The Wild Beyond the Witchlight Standard Edition
Post by: Spirit Games on 26 September 2021, 08:45:03
The Wild Beyond the Witchlight Standard Edition

Something Wicked This Way ComesOnce every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye?The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.A Dungeons & Dragons adventure for characters of levels 1-8.For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.
Source: The Wild Beyond the Witchlight Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9427)


Title: SG: The Wild Beyond the Witchlight Limited Edition
Post by: Spirit Games on 26 September 2021, 08:45:03
The Wild Beyond the Witchlight Limited Edition

Something Wicked This Way ComesOnce every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye?The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.A Dungeons & Dragons adventure for characters of levels 1-8.For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.
Source: The Wild Beyond the Witchlight Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9423)


Title: SG: Cyberpunk Red Data Screen
Post by: Spirit Games on 09 October 2021, 16:45:06
Cyberpunk Red Data Screen

When your Crew's getting down to the Meat and the Metal and waiting on your call, you don't have time to dig through stacks of hardcopy or rely on CTRL + F to find the info you need.That's why you need to interface with the Cyberpunk RED Data Screen. All the information you need to run the game faster and smarter plus four panels of gorgeous art to shield your notes from prying cybereyes.
Source: Cyberpunk Red Data Screen (http://www.spiritgames.co.uk/single.php/1&/n&//9435)


Title: SG: BESM Adventures Fourth Edition
Post by: Spirit Games on 28 October 2021, 17:45:02
BESM Adventures Fourth Edition

Sold out to pre-order
Source: BESM Adventures Fourth Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9436)


Title: SG: Netrunning Deck
Post by: Spirit Games on 27 November 2021, 23:45:01
Netrunning Deck

When a netrunner locates an access poimnt amd slots in they enter a different world. A digital realm where Black ICE patrols virtual floors and Demons stand ready to activate the defenses that'll flatline the Crew in Meat Space.The Netrunning Deck comes with all the cards a Cyberpunk RED campaign need to build a NET Architecture and run through it, straight to the bottom. Including: 15 program cards, 27 Black ICE cards, 3 Demon cards, and 7 Floor cards.
Source: Netrunning Deck (http://www.spiritgames.co.uk/single.php/1&/n&//9436)


Title: SG: Cyberpunk Red Data Pack
Post by: Spirit Games on 11 December 2021, 19:45:01
Cyberpunk Red Data Pack

When you're stalking the streets of Night City, it pays to know the locals and where they're lurking. One wrong move and you could end up as Bozo bait or worse. And when you're the GM of a Cyberpunk RED game, knowing the score is even mor important. Otherwise, your RED adventure might bog down in a ton of tiny stuff that can make or break a good game.But fear not, chooms. Because we've got you covered with a fistful of topols useful for GM and player alike - the DataPack. In this handy folio, you'll find:Twelve maps featuring environments every Cyberpunk RED game needs, including combat zone intersections, highway overpasses, badland wastes, and Megacorp helipads.A handy set of encounter tables to bring your Night City to life, including subway strangers, Night City hotspots, badass freelancers, and Midnight Market stalls.A stash of official Cyberpunk RED character sheets.And a bunch of all new, ready to run Screamsheet adventures that can be used with all the stuff above!So grab your dice and you favourite Minami 10 - it's time to hit the Street in style. Cyberpunk RED style.
Source: Cyberpunk Red Data Pack (http://www.spiritgames.co.uk/single.php/1&/n&//9437)


Title: SG: Strixhaven Curriculum of Chaos Limited Edition
Post by: Spirit Games on 11 December 2021, 19:45:01
Strixhaven Curriculum of Chaos Limited Edition

The School of Magic is in SessionThe greatest minds in the multiverse meet at Strixhaven University. Professors teach wondrous secrets to eager students, and life on campus is frenetic. But danger lurks even here. When campus hijinks mix with sinister plots it's up to you to save the day.Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges.You can explore Strixhaven over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, hidden dangers, friendships, and even romance. This book also includes a poster map with Strtixhaven's campuses on one side and location maps on the other.Dungeons & Dragons adventures for characters of levels 1-10For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Strixhaven Curriculum of Chaos Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9425)


Title: SG: Strixhaven Curriculum of Chaos Standard Edition
Post by: Spirit Games on 14 December 2021, 18:45:01
Strixhaven Curriculum of Chaos Standard Edition

The School of Magic is in SessionThe greatest minds in the multiverse meet at Strixhaven University. Professors teach wondrous secrets to eager students, and life on campus is frenetic. But danger lurks even here. When campus hijinks mix with sinister plots it's up to you to save the day.Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges.You can explore Strixhaven over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, hidden dangers, friendships, and even romance. This book also includes a poster map with Strtixhaven's campuses on one side and location maps on the other.Dungeons & Dragons adventures for characters of levels 1-10For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Strixhaven Curriculum of Chaos Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9428)


Title: SG: Sentinel Comics Coloring Book
Post by: Spirit Games on 17 December 2021, 23:45:01
Sentinel Comics Coloring Book

Sold Out to pre-order.
Source: Sentinel Comics Coloring Book (http://www.spiritgames.co.uk/single.php/1&/n&//9438)


Title: SG: Critical Role: Call of the Netherdeep
Post by: Spirit Games on 04 April 2022, 14:45:06
Critical Role: Call of the Netherdeep

Can You Change Fate?The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.Critical Role: Call of ther Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Anki'Harel.A Dungeons & Dragons adventure for charadcterws of levels 3-12.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Mastger's Guide.
Source: Critical Role: Call of the Netherdeep (http://www.spiritgames.co.uk/single.php/1&/n&//9439)


Title: SG: Monsters of the Multiverse
Post by: Spirit Games on 16 May 2022, 20:45:04
Monsters of the Multiverse

Sold out to pre-order
Source: Monsters of the Multiverse (http://www.spiritgames.co.uk/single.php/1&/n&//9440)


Title: SG: Journey Through the Radiant Citadel Standard Edition
Post by: Spirit Games on 06 August 2022, 19:45:03
Journey Through the Radiant Citadel Standard Edition

Sold out to pre-order.
Source: Journey Through the Radiant Citadel Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9443)


Title: SG: Journey Through the Radiant Citadel Limited Edition
Post by: Spirit Games on 06 August 2022, 19:45:03
Journey Through the Radiant Citadel Limited Edition

Lighting Your Path to AdventureThrough the mists of the Ethereal Plane shines the Radiant Citadel, a magical city with connections to lands rich with excitement and danger. Travellers from across the multiverse flock here to share their traditions stories, and calls for heroes. The Radiant Citadel is the first step on the path to legend. Where will your journeys take you?Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures. Each adventure has ties to the Radiant Citadel and can be run by itself or as part of an ongoing campaign. Include these adventures in any D&D campaign, setting or in worlds of your own design. Then explore the Radiant Citadel and learn how it can link any adventures into a wider campaign.Dungeons & Dragon adventures for characters of levels 1-14.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Journey Through the Radiant Citadel Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9442)


Title: SG: Tokyo Sidekick
Post by: Spirit Games on 06 August 2022, 19:45:03
Tokyo Sidekick

Sold out to pre-order.
Source: Tokyo Sidekick (http://www.spiritgames.co.uk/single.php/1&/n&//9441)


Title: SG: Starships and Speeders
Post by: Spirit Games on 16 September 2022, 03:45:04
Starships and Speeders

Sold out to pre-order.
Source: Starships and Speeders (http://www.spiritgames.co.uk/single.php/1&/n&//9446)


Title: SG: Star Wars Dawn of Rebellion Sourcebook
Post by: Spirit Games on 16 September 2022, 03:45:04
Star Wars Dawn of Rebellion Sourcebook

Sold out to pre-order.
Source: Star Wars Dawn of Rebellion Sourcebook (http://www.spiritgames.co.uk/single.php/1&/n&//9445)


Title: SG: Star Wars Age of Rebellion RPG Core Book
Post by: Spirit Games on 16 September 2022, 03:45:04
Star Wars Age of Rebellion RPG Core Book

Sold out to pre-oprder.
Source: Star Wars Age of Rebellion RPG Core Book (http://www.spiritgames.co.uk/single.php/1&/n&//9444)


Title: SG: Danger Zone Dice
Post by: Spirit Games on 16 September 2022, 21:45:03
Danger Zone Dice

Sold out to pre-order.
Source: Danger Zone Dice (http://www.spiritgames.co.uk/single.php/1&/n&//9450)


Title: SG: Wet Work Dice
Post by: Spirit Games on 16 September 2022, 21:45:03
Wet Work Dice

Sold out to pre-order.
Source: Wet Work Dice (http://www.spiritgames.co.uk/single.php/1&/n&//9449)


Title: SG: Spelljammer Adventures in Space Limited Edition
Post by: Spirit Games on 16 September 2022, 21:45:03
Spelljammer Adventures in Space Limited Edition

Sold out to pre-order.
Source: Spelljammer Adventures in Space Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9448)


Title: SG: Spelljammer Adventures in Space Standard Edition
Post by: Spirit Games on 16 September 2022, 21:45:03
Spelljammer Adventures in Space Standard Edition

Sold out to pre-order.
Source: Spelljammer Adventures in Space Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9447)


Title: SG: Chronicles of the Gatekeeper - Adventure Module
Post by: Spirit Games on 09 October 2022, 19:45:04
Chronicles of the Gatekeeper - Adventure Module

A long time ago in a galaxy far, far away...The time of the Jedi is over, but their secrets remain. One such relic is the holocron of Suljo Warde, a Jedi Knight of old. The holocron's gatekeeper awaits disciples worthy to undertake a perilous journey of discovery and unlock the mysteries of the Force...Ignite your blade and leap into action and adventure in the Star Wars galaxy. Students of the Force must band together to uncover the legacy of a Jedi Knight from long ago: a unique Force power, hidden away in three kyber crystals scattered across the galaxy. But the heroes are not the only ones who seek the legacy of the Jedi, and power often comes at a price.This full-length adventure includes:An epic quest across the stars for both seasoned and starting characters.New adversaries and deadly foes to challenge developing Force users.Mini-gazetteers for the forested planet of Arbooine, the industrial Cato Neimoidia, and the cursed world of Moraband, as well as full playable rules for the Sathari, the avian inhabitants of Arbooine.An all-new Force power, Warde's Foresight, that characters can unlock and master over the course of the adventure.
Source: Chronicles of the Gatekeeper - Adventure Module (http://www.spiritgames.co.uk/single.php/1&/n&//9453)


Title: SG: Ghosts of Dathomir - Adventure Module
Post by: Spirit Games on 09 October 2022, 19:45:04
Ghosts of Dathomir - Adventure Module

A long time ago in a galaxy far, far away...Attention buyers! Elegant and Exotic Artifacts is proud to announce the auction of the infamous Tragic Hope, a rare statue of unique provenance. Some historians have even linked it to the forbidden Jedi of old! We expect high demand for such a singular piece, so ready your credits for furious bidding!Uncover the past of a mysterious Force relic in Ghosts of Dathomir, an exciting new adventure for the Force and Destiny Roleplaying Game. This ancient item can unlock dangerous powers, and a lethal Force wielding mercenary is willing to kill anyone in her way to possess it. To stop her, the heroes must defeat Imperial ISB agents, perform daring rescues, fight off creatures corrupted by the dark side of the Force, and unearth a terrible secret buried far beneath a ruined city - a secret that nearly destroyed an entire world!This full-length adventure includes:A challenging journey to test the limits of experienced players.Mini-gazetteers for swamp-filled Toydaria and the dread world of Dathmir.New adversaries and vehicles, including a powerful Force user.An all-new Force power allowing characters to project and control fear.
Source: Ghosts of Dathomir - Adventure Module (http://www.spiritgames.co.uk/single.php/1&/n&//9452)


Title: SG: Collapse of the Republic - An Era Sourcebook
Post by: Spirit Games on 09 October 2022, 19:45:04
Collapse of the Republic - An Era Sourcebook

A long time ago in a galaxy far, far away...With hopes for peace dashed by the bombing of the Senate District power generator on Coruscant, there is no end in sight for the war that engulfs the galaxy. Soldiers of all ranks grow weary from years of battle, while the Jedi strive to balance their roles as peace keepers and military generals.Fight for the fate of galactic civilization with Collapse of the Republic! This sourcebook explores the latter days of the Clone Wars and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion, and Force and Destiny.This supplemental rulebook includes:Expanded Player Character options including new species and new specializations such as Jedi Master, ARC Trooper, Senator, Death Watch Warrior, and Nightsister.Gazetteers for the worlds of Coruscant, Dathomir, Felucia, Kashyyyk, Mandalore, and Utapau.Heroes and villains of the Clone Wars, including Ahsoka Tano, Anakin Skywalker, Cad Bane, Admiral Trench, and Savage Opress.New weaponry, gear, and vehicles of the Republic, Separatists, Mandalorians, and others.Advice for running games with experienced PCs, dealing with death and betrayal in a game, and continuing the campaign through the events of Order 66 and the end of the Clone Wars.Rules for waging large-scale combats and a selection of adversaries drawn from the forces of the Republic, the Separatist droid army, the Shadow Collective, and more.
Source: Collapse of the Republic - An Era Sourcebook (http://www.spiritgames.co.uk/single.php/1&/n&//9451)


Title: SG: Giant Book of Battle Mats
Post by: Spirit Games on 14 October 2022, 16:45:05
Giant Book of Battle Mats

Open & Roll62 Wipe Clean Battle Mat pages.Attention adventurers! The Giant Book of Battle Mats is the ideal set of fantasy mats to keep your party rolling through any and every random encounter.62 wipe clean map pages will lead you through dungeons, along winding marsh tracks, past suspicious looking lairs and even into throne rooms on your quest for danger, excitement and treasure. And very possibly a little bit of a fight.Designed to spark the imagination, illustrate and track encounters using the handy grid format, the Giant Book of Battle Mats offers endless flexibility. You can use each map individually or use the lay flat format to combine the complimentary opposing maps as one larger two-page spread version.So, it's over to you! Roll for initiative...
Source: Giant Book of Battle Mats (http://www.spiritgames.co.uk/single.php/1&/n&//9454)


Title: SG: Tales of the RED: Street Stories
Post by: Spirit Games on 20 October 2022, 20:45:03
Tales of the RED: Street Stories

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Source: Tales of the RED: Street Stories (http://www.spiritgames.co.uk/single.php/1&/n&//9456)


Title: SG: Danger Zones
Post by: Spirit Games on 20 October 2022, 20:45:03
Danger Zones

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Source: Danger Zones (http://www.spiritgames.co.uk/single.php/1&/n&//9455)


Title: SG: Shadow of the Dragon Queen Standard Edition
Post by: Spirit Games on 03 December 2022, 20:45:14
Shadow of the Dragon Queen Standard Edition

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Source: Shadow of the Dragon Queen Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9457)


Title: SG: The Dragon Prince: Tales of Xadia
Post by: Spirit Games on 04 December 2022, 02:45:04
The Dragon Prince: Tales of Xadia

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Source: The Dragon Prince: Tales of Xadia (http://www.spiritgames.co.uk/single.php/1&/n&//9459)


Title: SG: Shadow of the Dragon Queen Limited Edition
Post by: Spirit Games on 04 December 2022, 02:45:04
Shadow of the Dragon Queen Limited Edition

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Source: Shadow of the Dragon Queen Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9458)


Title: SG: Avatar Legends RPG Core Book
Post by: Spirit Games on 17 February 2023, 01:45:04
Avatar Legends RPG Core Book

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Source: Avatar Legends RPG Core Book (http://www.spiritgames.co.uk/single.php/1&/n&//9460)


Title: SG: Keys from the Golden Vault Limited Edition
Post by: Spirit Games on 26 March 2023, 18:45:04
Keys from the Golden Vault Limited Edition

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Source: Keys from the Golden Vault Limited Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9463)


Title: SG: Keys from the Golden Vault Standard Edition
Post by: Spirit Games on 26 March 2023, 18:45:04
Keys from the Golden Vault Standard Edition

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Source: Keys from the Golden Vault Standard Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9462)


Title: SG: Pathfinder RPG Core Rulebook Pocket Edition
Post by: Spirit Games on 26 March 2023, 18:45:04
Pathfinder RPG Core Rulebook Pocket Edition

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Source: Pathfinder RPG Core Rulebook Pocket Edition (http://www.spiritgames.co.uk/single.php/1&/n&//9461)


Title: SG: Black Chrome
Post by: Spirit Games on 05 May 2023, 06:45:05
Black Chrome

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Source: Black Chrome (http://www.spiritgames.co.uk/single.php/1&/n&//9464)


Title: SG: Tri-Stat Core RPG System
Post by: Spirit Games on 19 July 2023, 13:45:03
Tri-Stat Core RPG System

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Source: Tri-Stat Core RPG System (http://www.spiritgames.co.uk/single.php/1&/n&//9467)


Title: SG: Urban Operations
Post by: Spirit Games on 19 July 2023, 13:45:03
Urban Operations

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Source: Urban Operations (http://www.spiritgames.co.uk/single.php/1&/n&//9466)


Title: SG: Rivers of London RPG
Post by: Spirit Games on 19 July 2023, 13:45:03
Rivers of London RPG

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Source: Rivers of London RPG (http://www.spiritgames.co.uk/single.php/1&/n&//9465)


Title: SG: The Time is Now Adventure Book
Post by: Spirit Games on 21 August 2023, 20:45:03
The Time is Now Adventure Book

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Source: The Time is Now Adventure Book (http://www.spiritgames.co.uk/single.php/1&/n&//9469)


Title: SG: Bigby Presents: Glory of the Giants Limited Edn
Post by: Spirit Games on 21 August 2023, 20:45:03
Bigby Presents: Glory of the Giants Limited Edn

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Source: Bigby Presents: Glory of the Giants Limited Edn (http://www.spiritgames.co.uk/single.php/1&/n&//9468)


Title: SG: Phandelver and Below: The Shattered Obelisk Limited Edition Cover
Post by: Spirit Games on 24 September 2023, 17:45:03
Phandelver and Below: The Shattered Obelisk Limited Edition Cover

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Source: Phandelver and Below: The Shattered Obelisk Limited Edition Cover (http://www.spiritgames.co.uk/single.php/1&/n&//9470)


Title: SG: Planescape: Adventures in the Multiverse
Post by: Spirit Games on 18 November 2023, 21:45:56
Planescape: Adventures in the Multiverse

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Source: Planescape: Adventures in the Multiverse (http://www.spiritgames.co.uk/single.php/1&/n&//9471)