Title: SG: New Roleplaying Games at Spirit Games Post by: Spirit Games on 10 July 2013, 16:00:18 Spirit Games Website Whats New for RPG
Overview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years. Website : http://www.spiritgames.co.uk/disp.php?menu=1&sub=n 2300AD: French Arm Adventures Direct link : http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7010 2300AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human core. This is a game about people, and their rise to the stars. Aliens are a part of the 2300AD milieu, but the focus of the game is on humans. Explore the sights and mysteries of the French Arm, one of humanity's main thrusts into the depths of space. This book contains several adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss. The Traveller Core Rulebook is required to play 2300AD. Gladiators of Legend Direct link : http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7008 This book will provide you with everything you need to know in order to integrate the world of the arena into your existing campaigns. The first part details the arenas themselves and the people behind them - stable masters, nobles, arena managers and, of course, the gladiators. Five fully detailed arenas are provided, ready to be slotted into any town, city, or even dungeon. Next comes new rules to reflect the vicious combats that take place on the sands. Rules for chariots and their racing are also given alongside other, more esoteric matches. All these new rules may also be used by adventuring parties as they delve into deeper urban mysteries or traverse the harshest wilderness. Gladiators may work hard for the fame and glory they deserve and, possibly their freedom too. Finally, there is Sands of Death, a complete game based on the Legend core rules. Players each take the part of a stable master training and grooming their gladiators in the hopes of making their fortunes within the arena. Gladiators of rival stables fight through a huge variety of matches, gradually gaining experience and skill as their stable masters continue to rake in the gold pieces from their appearance. We who are about to die, salute you! The Conspiracies Sourcebook Direct link : http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7009 Trust No One. The very nature of Aegis' work means that the organization has to work in secret, away from public scrutiny and hidden from the keen surveillance of their enemies. The National Defence Directorate manipulates and schemes in secret bases around the country, potting and moving pawns in a deadly chess game of deception. A conspiracy against another conspiracy. Aegis' secret agenda is the core of a conspiracy, but that conspiracy is built upon an altered and secret history - a conspiracy within a conspiracy. Lies within lies. A conspiracy against their own operatives. When faced with many conspirators, who can you trust? This is the hidden world of conspiracy X, where Aegis battles the NDD for control and superiority in a fight where both sides think they are doing what is best for humanity. Where cults and secret societies work behind the scenes, infiltrating and being infiltrated in turn. But the truth is far more shocking than anyone could have foreseen and will rock the agents' beliefs to the very core. The Conspiracies Sourcebook is a supplement for the Conspiracy X 2.0 roleplaying game. In it you will find: Details on the history and structure of the National Defence Directorate, including their advanced weaponry reverse engineered from alien technology, as well as details of their operations working both against and collaborating with the various alien races. The true history of The Watch, finally revealing the truth behind the split that formed Aegis and the National Defence Directorate. Never-before-seen background information on Aegis, as well as a detailed overview of Area 51 and the various divisions at the core of the conspiracy. Rules for creating smaller conspiratorial groups and cults, as well as many example groups that can be plugged into an existing game. A radically new development in the conspiracy X world that will have agents doubting who or what they can trust. Compatible with All Flesh Must Be Eaten, Armageddon, Terra Primate, CJ Carella's Witchcraft and other Unisystem games. Title: SG: New Roleplaying Games at Spirit Games Post by: Spirit Games on 11 July 2013, 17:30:02 Spirit Games Website Whats New for RPG
Overview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years. Website : http://www.spiritgames.co.uk/disp.php?menu=1&sub=n Traveller 5 Core Rules Direct link : http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7011 Science Fiction Adventures in the Far Future. Welcome to Traveller5! the ultimate edition of the Traveller science-fiction role-playing game system. Traveller has been a standard in the role-playing game field since 1977, pioneering such innovations as skills, tasks, creation systems, and our intriging universe of the far future and the fabled interstellar empire of the Third Imperium. Traveller5 is the latest (and ultimate) edition of the Traveller system: more than ten years in the making, it refines tried-and-true rules systems while introducing new concepts that break new ground while making game play easier and always interesting. |