Title: Spirit Games RPG Night Post by: EvilGinger on 26 December 2012, 08:38:15 This is developing rather nicely we have had a good session every week so far with Regular games of Pathfinder by Jamie, , Deadlands, by Pixie & HackMaster & Deathwatch, by me. We also have in the wings Traveller & Dungeon crawl Classics, by Whitefire, Don't look back by Zarni
come along to Spirit Games after 7pm & join the fun...... >:DGinger Title: Re: Spirit Games RPG Night Post by: EvilGinger on 12 January 2013, 17:40:56 I think the plan so far is Jamie's excellent Pathfinder game, which I am playing in, +:wav=+::wav: but if you are not in it dont feel excluded as there is room for you to run something. I will be running HackMaster the following week if all the players can make it other wise I will amuse myself with something as I did last week, play testing Algy2 if nothing else.
>:DGinger Title: Re: Spirit Games RPG Night Post by: EvilGinger on 17 January 2013, 07:22:50 Any changes to the plan proposed above? I will text round & make sure we have made every one aware of what's planed...
>:DGinger Title: Re: Spirit Games RPG Night Post by: Jamie on 17 January 2013, 15:37:51 Pathfinder tonight. Should be interesting...
Title: Re: Spirit Games RPG Night Post by: Jamie on 18 January 2013, 12:08:48 As discussed, here are some handy guidelines:
1. The GM is always right. 2. If the GM is wrong refer to rule number 1. 3. Don't split the party. 4. If in doubt, always go left. 5. Single doors before double doors. 6. Don't trust men with beards. 7. Don't give the GM ideas. Title: Re: Spirit Games RPG Night Post by: EvilGinger on 18 January 2013, 17:47:16 1. The GM is always right. 2. The rules are what the GM says they are not the book. 3. If the GM is wrong refer to rule number 1. Dungeon & Gaming rules 1. Don't split the party. 2. If in doubt, always go left. 3. Protect the casters and the healers 4. Single doors before double doors. 5. Scout ahead. 6. Watch the parties back. 7. Don't trust men with beards. 8. Don't give the GM ideas. 9. Never entirely trust an NPC they are all up to something 10. & finally never give the GM ideas >:DGinger |