Title: FFG:The Captain's Command Post by: RSSFeeder on 07 December 2012, 05:00:04 The Captain's Command
Announcing the Fifth Chapter Pack from the A Song of the Sea Cycle “Might we discuss the fleet?” asked Aurane Waters. “Fewer than a dozen of our ships survived the inferno on the Blackwater. We must needs restore our strength at sea.” Fantasy Flight Games is proud to announce the upcoming release of The Captain’s Command, the fifth Chapter Pack in the A Song of the Sea cycle for A Game of Thrones: The Card Game! In The Captain’s Command, ships and sailors steer the course of history. While a fleet of Greyjoy Warships sails to Essos in search of a bold new alliance, the Kraken’s Raiders harass lesser fleets along the coasts of the Seven Kingdoms. Wyman Manderly schemes in White Harbor, dreaming how best to use his naval might to claim vengeance for the loss of his son. Stannis Baratheon barely sustains his claim to the Iron Throne by working with talented Smugglers. In King’s Landing, a new Master of Ships begins the construction of a fleet of ships to replace those lost in the Battle of Blackwater Bay. The sixty cards (three copies each of twenty individual cards) from The Captain’s Command include eight new characters – Raiders, Smugglers, Allies, Knights, and Ladies – that allow players to make greater use of the naval ( Master of Ships While the two-player "joust" format for A Game of Thrones: The Card Game recreates the battles, intrigues, and alliances of A Song of Ice and Fire by allowing players to make three distinct types of challenges, many players feel the game most fully comes to life in its “melee,” the multiplayer format. In a melee, players gain the opportunity to play each other as well as the cards in their hands. They form fragile and fleeting alliances, betray each other, or wait outside the course of battle for a chance to strike. The Core Set comes with six title cards that add further depth and clarity to the melee format, providing mechanics that allow players to gain control over the shifting tides of the dynamic multiplayer environment. While the Kings of the Sea expansion introduced an alternate set of title cards for an alternate melee format, the six Core Set title cards have resided at the center of the melee format, wholly unaltered…until now.
“Once per round name a challenge icon. Until the end of the phase, unique characters you control gain a Backed by Aurane Waters, your unique characters pose a threat in every challenge, forcing your opponents to think carefully about how much strength they wish to commit. Will they commit just enough to prevent the challenge from going unopposed? Or will you be able to lure them into committing all their available characters to the defense of an early challenge, leaving them exposed for another challenge in the future? Furthermore, as Master of Ships, Aurane Waters provides versatility not only to your characters, but to your ability to challenge other players. While he doesn’t oppose anyone and, therefore, won’t allow you to score extra power for winning any challenges, neither does he support anyone. Like the Crown Regent and Lord Commander of the Kingsguard, the Master of Ships is free to make challenges wherever he wishes. Strength at Sea Aurane Waters is just one of the many cards from The Captain’s Command that allow you to marshal your ships and hold your strength in reserve for key moments. Throughout the A Song of the Sea cycle, players will find characters with the The Captain’s Command sets sail in the second quarter of 2013! ...Source: The Captain's Command (http://www.fantasyflightgames.com/edge_news.asp?eidn=3774) |