Title: SG: New Board Games at Spirit Games Post by: RSSFeeder on 13 November 2012, 19:00:05 Spirit Games Website Whats New for Games
Overview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years. Website : http://www.spiritgames.co.uk/disp.php?menu=2&sub=n Pirates of the Spanish Main Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7169 Set sail for adventure and intrigue in Pirates of the Spanish Main. Discover ancient treasures while trying to avoid the dangers of the sea in this fast, fun and family-friendly Shuffling the Deck card game. Hide your true intentions and try to determine which ships the other players control - if you guess correctly, you can plunder half their gold! Contains: 100 cards Standard and Advanced rules of play Summoner Wars: Saella's Precision Reinforcement Pack Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7170 Mercenary Units 1 Saella - Champion 1 Duggle - Champion 1 Rath - Champion 1 Urick - Champion 5 Sword Grounders - Common 5 Bow Grounders - Common 5 Time Mages - Common Filth Units 1 Her - Champion 1 Vomitus - Champion 1 Absorption Mutant 1 Incanter Mutant 1 Spellsucker Mutant 1 Stoneflesh Mutant 1 Void Mutant 5 Anointed - Common Summoner Wars: Bellor's Retribution Reinforcement Pack Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7171 Mountain Vargath Units 1 Bellor - Champion 1 Luka - Champion 1 Varn - Champion 5 Wardens - Common 5 Storm Mages - Common Swamp Orc Units 1 Murk - Champion 1 Glurp - Champion 1 Splack - Champion 5 Swamp Beasts - Common 5 Conjurers - Common Mercenary Units 1 Kogar - Champion 5 Rogues - Common Thunderstone Advance: Root of Corruption Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7172 Kill at the Root The corruption runs back to the source - Dun Ordha, capital of Tala. After a long struggle with Doom, good King Caelan and his royal guard have succumbed. Curses manifest as monsters, and citizens are their minions. Worse an army of monsters camps outside the city. War comes to the very centre of peace. Now you fight on two fronts - the sieging army outside the walls, and the bloom of corruption within. Can you defeat the final Thunderstone bearer, force Doom out, and save the world? Contents: 336 new cards dividers rulebook game mat World at War 27: Operations Olympic and Coronet Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7173 Olympic and Coronet is a hypothetical simulation on a regiment-brigade level of the planned invasion of Japan. Olympic is the planned November 1945 invasion of Kyushu, the southernmost Japanese Home Island, while Coronet is the planned March 1946 invasion of the Tokyo Plain. As the Japanese were committed to a strict operational plan organized around the theme of an aggressive beach defence, the basic version of Olympic and Coronet is a solitaire game in which a single player controls both opposing forces. During solitaire play, you should alternately direct each opposing force so as to maximize the ability of each to fulfil its particular victory conditions. You will have complete control over all American (US) units, while the Japanese units will be restricted by their doctrine rules. To as great a degree as possible, those prescribe how and when Japanese units move and fight. The Japanese doctrine rules fill the role of the absent Japanese player. In addition to the basic solitaire version, rules for a two-player game, and optional rules for the solitaire and two-player versions are included. The Blitzkrieg Legend Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7174 The Blitzkrieg Legend covers the German offensive in May of 1940 which shocked the world by capturing Belgium, Holland, and France, as well as pushing the British army off the continent in less than a month. This is the 12th game in the Operations Combat Series (OCS). Gamers sometimes look at the campaign's result as a foregone conclusion, but Manstein's daring strike through the Ardennes could have easily gone awry. Hindsight suggests a different series of results were not only possible, but actually quite likely. In many ways, the Germans were lucky. The player's French, Belgian, Dutch, and BEF forces have not yet mastered WWII's faster pace of action, and therefore are slow to react and don't fight with full action Ratings in Move Mode. The Allies are also forced to adopt the historical Dyle Plan, which leaves the French with inadequate reserves behind the Ardennes and too many of their best forces committed to Belgium. An available "If I Was in Charge..." version allows both sides to explore different deployments. Victory requires the French to protect Paris, Verdun and Metz (the player cannot just abandon the Maginot Line). Belgium and Holland surrender given certain situations (giving the Germans several axis from which to choose). The BEF may be forced to evacuate and the Germans are encouraged to batter it as much as they can before it does. Special rules have been chosen to evoke the full flavour of the campaign. For instance, the Maginot Line is given its historical due, shown as a strong right shield that can unfortunately be outflanked through the Ardennes. Rules for special operations are something new to OCS, and these can capture enemy bridges and forts. As mentioned above, the BEF can get isolated or mauled as part of the victory conditions, and if this happens a ragtag assemblage rides to the rescue: RN Destroyers, special Evacuation Ports, elite Irish and Welsh battalions, and even some Spitfires finally appear to provide some top-cover. Mix in the occasional Pause - an event that tugs sharply on the panzers' leash - and you've the kind of chrome that make The Blitzkrieg Legend a tremendous tool for historical study as well as an exciting source of gaming pleasure. The Blitzkrieg Legend is also a game with tremendous replay value. Presented are multiple scenarios. The longest is just 13 turns and fits on a standard 4'x6' table. Series veterans know the depth of the model can lead to some long and complex turns, but here we have an entire campaign that can easily be played to the finish. Contents: TBL Game Specific Rulebook Two Charts and Tables Booklets Full Colour Game Map (two 22x34", one 28x15") 1,960 Counters One 8.5x11" Play Aid 10 Scenarios (3 of them are Campaign Scenarios) Box and Dice Dust Tactics: SSU Ground Attack Helicopter - Striker/Burner/Airblaster/Death Rain Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7175 This MIL MI-45 transport platform has been significantly altered, making it a terrifying support unit for SSU ground forces. Forgoing its transport space for additional combat flexibility the SSU Ground Attack Helicopter can clear enemy forces from key positions or provide a deadly response to battlefield trouble. Risk: Starcraft Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7176 The Koprulu sector is being ravaged by war. You must stand against your enemies as one of three powerful races. Will you choose the advanced and mysterious Protoss, the rugged and tenacious Terran, or lead the ravenous Zerg swarm? No matter which race you choose, you will fight for your very survival. The war for galactic supremacy begins NOW! 4 Ways to Play Basic Training: Quick and Easy Command Room: Fast-Paced and Strategic Total Domination: Updated FFA and 1v1 versions of the classic game Team Play: Take on your opponents in 2v2 and 3v3 game-modes Contents, over 300 game pieces: 2 Terran Armies 2 Protoss Armies 2 Zerg Armies 6 Custom Bases 7 Dice 15 Custom Mineral Fields 42 Faction/Territory Cards Custom Game Board Achievements and Rewards Rules Booklet Western Town Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7155 In 1861, the northernmost part of the Louisiana Purchase becomes the Dakota Territory. In Western Town it is 1864 and the conquest and development of this rugged and dangerous territory is underway. You take the role of a marshal of one of the towns in the territory, working to establish a foothold in Indiana Country and, if possible, gaining enough attention for a visit from Washington D.C. from a member of President Lincoln's Cabinet. Each turn you have only three orders to give, corresponding to the activities generated by the occupants of three of your buildings. Developing your town, by constructing new buildings, expands you options. But to win the game, the most important element will be to skilfully choose the buildings you wish to use. Choices made by the other marshals (your opponents) can determine which building will generate their benefits, and which will not! To achieve victory, you will need to keep an eye on the other marshals and anticipate their moves: develop your own town; prepare for Indian raids against you; and cater to the political interest in Washington D.C. Not an easy task, this Marshal business! Do all of this better than your fellow Marshals, and success and prosperity (as well as victory) will be yours in Western Town! Title: SG: New Board Games at Spirit Games Post by: RSSFeeder on 13 November 2012, 19:00:05 Spirit Games Website Whats New for Games
Overview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years. Website : http://www.spiritgames.co.uk/disp.php?menu=2&sub=n Jambo Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=2161 Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by buying and selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards which allow players to buy and sell goods, can help you or hinder your opponent, and others which add a bit of spice to the game. Return to the dark continent where the players alternate turns with up to 5 actions each until one player reaches the goal and wins the game. Contents: * 112 cards * 36 ware tiles * 52 gold chips * 5 action markers * 1 rule booklet Nightfall: Crimson Siege Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7180 Nightfall: Crimson Siege is a new expansion to the competitive deck building game Nightfall. Crimson Siege brings you a complete all-new set of cards with special powers, and features new vampires, lycanthropes, hunters and ghouls. Crimson Siege also introduces the new summon mechanism that allow you to attack with swarms like never before. Amass your army and lay siege on your opponents. This is an expansion, NIGHTFALL, NIGHTFALL: MARTIAL LAW, or NIGHTFALL: THE COLDEST WAR are require for play Aztlan Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7181 In the Mythical Land of Aztlan, four tribes strive to survive and prosper under the scrutiny of the gods themselves. Peaceful coexistence brings wealth and prosperity to all, but the fearful Aztec gods favour those who are mighty in war and bring to them their subdued enemies as cruel offerings... Only one of the four tribes will be granted the right to stay in this blessed land when the Time of Exile comes, at the end of the Fifth Age of the Sun. Guide your tribe to build the mightiest empire through the Five Ages win the favour of the gods, and become the greatest ruler in the land of Aztlan. Aztlan is a game with easy to learn rules, deep and engaging strategic game play, and high quality components. Includes the Aztec Gods variant for two players. Contents: 12-page full colour rulebook game board 120 Tribe pawns 24 Power cards 30 Prosperity cards 1 Scoring Bonus card 5 Pyramid counters War of the Ring Expansion: Lords of Middle-earth Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7182 What if the Keepers of the Elven Rings had used their Rings of Power to challenge the might of the Dark Lord? What if the Balrog had risen out of Moria to bring fire and fury to the lands of Free Peoples? What if the Council of Elrond had decided differently regarding the Fellowship of the Ring? With Lords of Middle-earth, the first expansion for the War of the Ring Second Edition board game, players may explore these possibilities, together with many other ones, to create fresh gaming opportunities and new strategies. Important personalities, previously featured in the game only through Event Cards, are represented by specific figures and rules. New Characters include Elrond, Galadriel, Gandalf, the Witch-king, and the Mouth of Sauron. New special Action Dice are included: Eleven Ring Keepers dice for the Free Peoples player and Lesser Minion dice for the Shadow player. New versions of all the Companions of the Fellowship of the Ring are also included, to play the optional "Council of Rivendell" rules. As an added bonus, figures for Aragorn and Gandalf the White are provided, accessories that fans have been eagerly awaiting. Contents: 8 Plastic Figures 5 Special Action Dice 11 Cardboard Counters 28 Event and Character Cards Game Rules Ticket to Ride: Halloween Freighter Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7183 A Ticket To Ride Train & Station Set. A Halloween treat for Ticket to Ride fans worldwide! Contains: 45 Pumpkin trains 3 Halloween stations Zombicide Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7184 SCIENCE! In the pursuit of ever greater levels of productivity, man has TWISTED both plants and animals to his own ENDS. In so doing, we have inadvertently changed ourselves... Now, SHAMBLING KILLING MACHINES roam the RUINS OF OUR WORLD, It is time to engage in... ZOMBICIDE TEAM UP. GEAR UP. LEVEL UP. TAKE 'EM DOWN! Take the role of a Survivor, each with unique abilities, and harness both their skills and the power of teamwork against the masses of unthinking, blood craving Zombies! The infected horde is controlled by simple rules and a deck of cards. Unfortunately for you, there are a lot more zombies than you have bullets... Play 10 scenarios on 10 different maps made from the included modular map tiles, or create your own. Find weapons, kill zombies. The more zombies you kill, the more skilled you get, the more zombies appear. Bullets, blades, cars, you name it, the only way out is Zombicide! Game Contents: 71 minis 6 Survivors 40 Walkers 16 Runners 8 Fatties 1 Abomination 9 Gaming tiles 110 mini-cards 42 Zombie cards 62 Equipment Cards 6 Wounded Cards 6 dice 6 Survivor Identity Cards 24 Skill Counters 4 Car Tokens 18 Noise Tokens 10 Objective Tokens 12 Door Tokens 6 Experience Trackers 6 Zombie Spawn Tokens 1 "1st Player" Token 1 Exit Point Token Agricola: All Creatures Big and Small Expansion - More Buildings Big and Small Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7185 This expansion adds 27 new special buildings as well as a fifth Stall tile and farm expansion. These tiles offer you new ways to keep and breed animals. They also allow you to expand your farm in very interesting ways. New strategies abound in this expansion to Uwe Rosenberg's two-player hit, All Creatures Big and Small. This is an expansion. Agricola - All Creatures Big and Small is required to play. Agricola: Belgium Deck Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7186 Belgium's two largest regions are the Dutch-speaking region of Flanders in the north and the French-speaking southern region of Wallonia. This is a new set of cards for Uwe Rosenberg's board game hit. The 60 Minor Improvements and 60 Occupations can be played as a stand-alone deck or shuffled into other decks. The Palaces of Carrara Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7187 Italy, XVIth Century. Sculptors and artists are hired to decorate the flourishing cities of Italy. To this day, these creations stand the rest of time because they were built with the purest and most beautiful marble; the Carrara marble. In Carrara, players leave their mark on many cities with buildings and sculptures. They will acquire blocks of marble from the ever changing market, where poor and rich merchants alike can find building materials. The high quality white marble is very expensive, whereas ordinary rocks are usually quite cheap. Not only must players pay close attention to the market, they must also decide where they will place their buildings, for each city will only grant its favour to one player... The Palaces of Carrara, a fast-paced strategy game for 2 to 4 players. Components: 1 game board with wheel 1 Objectives board 1 Start Player token 4 player boards 4 player screens 4 "50/100" tokens 30 Building tiles 55 coins 28 player markers 36 wooden objects 42 wooden blocks 1 bag 1 rulebook 1 envelope with extension Troyes Expansion: The Ladies of Troyes Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7188 This expansion enhances Troyes. The base game is required to play. With this expansion, the rules of the base game can be modified in five different ways, and you can mix and match those modifications as you see fit. The Ladies of Troyes make an appearance in the form of 3 new Character cards that you can include in your games. A new action allows players to move their guard along the ramparts, in order to access new activities outside the city. Each player's head of the family is represented by a new purple die, which can carry out civil, military, or religious actions - your choice! The other players cannot buy this die. There are also 27 new Activity cards and 6 Event cards to add even more variety to the game. Game contains: 46 cards 8 outdoor Activity tiles deniers and victory point tokens 20 large cubes 4 rampart cards 6 dice 2 gray citizens 1 appendix 1 rulebook Ginkgopolis Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7189 2212 Ginkgo Biloba, the oldest and strongest tree in the world, has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them, and humanity must now develop cities that maintain a delicate balance between resource production and consumption. However, habitable space is scarce,and mankind must now face the challenge of building ever upwards. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis. Components: 60 Building tiles 100 cards 125 wooden resources 10 New Hand tokens 12 Urbanization tokens 5 screens tokens for success points 15 Construction Site pawns 1 rulebook Wiraqocha: The Way of the Feathered Serpent Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7177 In The Way of the Feathered Serpent, players will be able to discover and use new locations in the valley, and to use new units to compose their expedition. They will also have the opportunity to make a pact with the Feathered Serpent, the powerful guardian spirit of the valley, who seeks to prevent the European invaders from plundering his refuge. Tsuro of the Seas Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7167 In Tsuro of the Seas you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the Emperor's mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid your opponents' ships... and those mysterious lurking on the horizon and under the sea. Guide your ship with a steady hand and be the last captain sailing to survive the mystic seas and win! Contents: 1 game board 56 wake tiles 10 daikaiju tiles 8 Imperial Japanese Red Seal Ships 2 dice (1 gold, 1 blue) Rules Mice and Mystics Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&tagno=&game=7168 Adventure Awaits In Mice & Mystics players take on the roles of heroes still loyal to good King Andon - but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Colin and fence your way past your foes, or try Nez Bellows, the burly smith. Lash out at your foes from afar as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to discover Vanestra's weakness and defeat her. Mice and Mystics is a cooperative adventure game in which the players work together to save an imperilled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an every-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to horde the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds. Mice & Mystics is the perfect ingredient for family nights or gaming events. It is part fairytale and part game, and will provide any group of friends with an unforgettable adventure they will be talking about for years to come. Assuming they can all squeak by... Contents: 1 rulebook 6 mouse hero figures 16 minion figures 1 story control board 8 dual-sided room tiles 28 mouse ability cards 71 search cards 18 encounter cards 6 mouse hero cards 5 action dice 3 sheets of die cut counters |