Title: Thursday @ Spirit Inaugural Night Post by: Zarniwoop on 11 September 2012, 22:52:58 Looks like we have a Date for the first event at the new Location at Spirit Games.
Please sign up for this event (if you are a maybe you can still sign up the event system allows you to confirm your Signup or even remove it if you find you no longer can come. Proposals for Games so far:
If you have any other suggestions please reply here and I'll add them to the List & Poll Title: Re: Thursday @ Spirit Inaugural Night Post by: EvilGinger on 12 September 2012, 05:51:44 HackMaster 4-6 players will need to be able to work as a team I will have pregenned characters avalible for a traditional balanced old school adventuring party.
all characters will be human for the run through & first level Fighter x3 Cleric x1 Magic user x1 Thief x1 & the session will be built a bit like a 4th ed D&D encounter with several linked events & challenges in a dungeon setting for which I hope to have Terraclips to build the set up. >:DGinger Title: Re: Thursday @ Spirit Inaugural Night Post by: EvilGinger on 12 September 2012, 06:13:57 I am also proposing to run the intro version of Privateer presses new Iron kingdoms RPG on Thursdays some time soon as its one of my favourite backgrounds.
I may try to organise running a taster before this session. >:DGinger Title: Re: Thursday @ Spirit Inaugural Night Post by: EvilGinger on 13 September 2012, 05:53:52 I have been Writing a proper Scenario for the first time in what seems like ages & have pretty much go the introduction & preamble done so I am now looking for folks to investigate the fall of the Blue Bell, taking on the roles of a small group of weary adventure seekers
>:DGinger Title: Re: Thursday @ Spirit Inaugural Night Post by: EvilGinger on 13 September 2012, 17:30:57 Have now reposted this on the Spirit Games web site & on the Friends of Spirit Games where I will shortly be posting it as a popper event shortly. I may even cross post it on the east and west Midlands meeetup groups if I can recall my log in details.
The details for HackMaster are as follows Game GM Spaces Intro To Hackmaster EvilGinger 4-6 I have also been painting monsters though which ones would be too much of a spoiler I fear >:DGinger Title: Re: Thursday @ Spirit Inaugural Night Post by: EvilGinger on 16 September 2012, 18:26:21 one small point can we have more people voting remember vote early & vote often....
As for me & HackMaster I now have a set of character figures built for it using Conquest Norman infantry with a few bits from Wargames Factory Saxons. I also have most of the monsters painted apart form the leaders which are still in the shop at the moment. I also picked up the HackMaster GM's screen which is suitably impressive a beast. it is I think going to plan at the moment.... >:DGinger Title: Re: Thursday @ Spirit Inaugural Night Post by: EvilGinger on 16 September 2012, 19:12:42 Now posted on both East Midlands & West midlands RPG meet up groups as well
>:DGinger Title: Re: Thursday @ Spirit Inaugural Night Post by: EvilGinger on 04 November 2012, 19:20:06 By way of an after action report I managed to get two
It all went well but I am going to have to be careful with the combats as a TPK nearly happened in an easy combat system teaching encounter that said the combat ran rather smoothly I would be more than happy to run more of the preamble some time soon, perhaps to introduce more charactors. Our company so far is a dour & now scared dwarven warrior & a pair of halflings one a priest of the caregiver & the other a stout lad just off the farm >:DGinger |