Adventures Elsewhere Character creation rules - Zen
Attributes
In order roll 4d6 & take the score highest three for the following
Str
Int
Wis
Con
Dex
App
Cha
Also roll a d100 for each in the same order and record it as
D6 roll/d100 roll in each case
You then have 40 build points +50 if you leave the results as rolled +25 if you just swap a pair & +0 if you rearrange the lot however you like
You also get to add the following adjustments as Zen is an Elsewhere High elf
Stat adjustment
Str +1
Int +2
Dex +4
Lks +2
Cha -3
You may also buy additional increments for the d100 part of the attribute at 1build point per 10 is the attribute is less than 9/100 and goes no higher than 10/09 between then and 16/04 the its one build point per 5 and above that its one build point per 3
However build points get used on lots of stuff that’s useful so consider what to spend them on, however it’s defiantly worth rounding attributes up to the next whole number and some times also over the xx/50 as well
Once that is done we need to determine Priors and Particulars
Elsewhere elves are as tall as humans and use the human height table in HackMaster – however they are still slimmer and more lithe so their BMI is determined from the elf table. `
Zen is for political reasons at least illegitimate her father is dead and her mother and half siblings chose to disown her – her up bringing was neither particularly loving nor unusually cruel by Elsewhere high Elven standards so that applies no alterations
Zen can chose to be cruel – for an additional xx build points & can roll a d1000 to determine additional quirks and flaws resulting form that roll
Then we come onto class – Zen is a Hunter which is a variant of ranger
Details to follow
Source:
Adventures Elsewhere