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« Reply #60 on: 07 July 2014, 21:00:19 » |
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Thans Map of the skirmisahes with goblins at the M'Alvern crossingsThans Map of the skirmishes with goblins at the M'Alvern crossings
The first of this style I have done since upgrading GIMP not entirely happy least of all that I am going to have to hunt down the font I used on all the previous maps as its not one which comes with GIMP any more I hope it does in an add on pack
From a practical point of View this was don on an A3 canvas and could therefore be used as a battle mat even if that's not the initial intent. Source: Thans Map of the skirmisahes with goblins at the M'Alvern crossings
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« Reply #61 on: 07 July 2014, 21:00:19 » |
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A Matter of Honour - Episode NineteenA Matter of Honour - Episode Nineteen Source: A Matter of Honour - Episode Nineteen
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« Reply #62 on: 08 July 2014, 00:30:18 » |
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A Matter of Honour - Episode NineteenA Matter of Honour - Episode Nineteen To be completed tomorrow Source: A Matter of Honour - Episode Nineteen
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« Reply #63 on: 08 July 2014, 00:30:18 » |
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Updated & expanded version of Thans Regional MapUpdated & expanded version of Thans Regional Map Not getting this to work at the moment will try it again latter Source: Updated & expanded version of Thans Regional Map
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« Reply #64 on: 08 July 2014, 05:53:34 » |
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Sorry about the slew of Work in progress posts was very tired & hit the publish button not the save as draft one They will get finished probably today Ginger
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« Reply #65 on: 08 July 2014, 10:30:17 » |
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A Matter of Honour - Episode NineteenA Matter of Honour - Episode Nineteen Episode XVI Name | Start | Gains/losses | Averaging effect | Aetlred | 53 | -2 |
| Telic | 74 | -4 |
| Lalia | 55 | 0 |
| Thans | 70 | -4 |
| Heradin | 46 | -5 |
| Fawlit | 48 | -5 |
| Sondan | 53 | -4 |
| Dvorn | 47 | 0 |
| Nyassor | 35 | -5 |
| Americ | 34 | 0 |
| Nyasse | 21 | -5 |
| Liamar | 22 | 0 |
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Dvorn was semi concious thought the session owing to the pain of his wound & so beyond the humiliation of being helpless was not really involved, Americ and Liamar had at best bit parts & the mysterious stranger Myranaris has been with the company too short a time to bond as yet so her honour will not impact that of the group yet.
To be completed latter Source: A Matter of Honour - Episode Nineteen
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« Reply #66 on: 08 July 2014, 10:30:17 » |
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Kodt web strip UpdateKodt web strip Update some might say about time too however still cool dispute the hiatus & don't forget that this is just a teaser read the rest of the tale & catch up with the story so far HERE Source: Kodt web strip Update
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« Reply #67 on: 08 July 2014, 17:30:27 » |
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A Matter of Honour - Episode NineteenA Matter of Honour - Episode Nineteen Episode XVI Name | Start | Gains/losses | Averaging effect | Aetlred | 53 | 52 (-2) | 51 (-1) | Telic | 74 | 70 (-4) | 69 (-1) | Lalia | 55 | 55(+0) | 54 (-1) | Thans | 70 | 66(-4) | 65 (-1) | Heradin | 46 | 41(-5) | 42 (+1) | Fawlit | 48 | 43(-5) | 44 (+1) | Sondan | 53 | 49(-4) | 48 (-1) | Dvorn | 47 | 47(+0) | 46 (-1) | Nyassor | 35 | 30(-5) | 31 (+1) | Americ | 34 | 34(+0) | NA | Nyasse | 21 | 16(-5) | 22 (+1) | Liamar | 22 | 22(+0) | NA |
Final Average 46
Dvorn was semi concious thought the session owing to the pain of his wound & so beyond the humiliation of being helpless was not really involved, Americ and Liamar had at best bit parts & the mysterious stranger Myranaris has been with the company too short a time to bond as yet so her honour will not impact that of the group yet.
Myaranis Honour is 20 dropping to 19 as she is drawn away from her objective by the Company Source: A Matter of Honour - Episode Nineteen
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« Reply #68 on: 08 July 2014, 21:00:21 » |
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Updated & expanded version of Thans Regional MapUpdated & expanded version of Thans Regional Map Right I will be going back to GIMP 2.4 to do this as I am having no luck geting this to work the way I would like it to with Version 2.8 not to mention not being able to find the Yasgsidil font which I used on all of Thans' sketch maps which requires the firing up of the old XP machine and producing it off line. However this is not something I am going to manage before the week end so I will be doing a similar map in the newer style as well Source: Updated & expanded version of Thans Regional Map
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« Reply #69 on: 09 July 2014, 00:30:15 » |
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CrossbowsCrossbows | Heavy Crossbow with parts labelled |
Introduction This will expand the rules for cross bows for HackMaster, for Telene and introduce some of the types of repeating crossbows which are quite common in "Elsewhere" but which are not unique to there by any means
Nomenclature Latches - very light crossbows which are hand drawn and include the classic drow type pistol cross bow as well as a range of weapons designed for hunting particularly foul and small game. | Typical Fowler's Latch |
Light crossbows - standard in game light crossbows may be hand drawn but usually use a leaver commonly known as a goats foot on occasion this may be built in but its usually detachable | Light crossbow demonstrating the use of a cocking leaver |
Heavy Crossbows - standard in game heavy crossbows may be leaver drawn but are more usually cranked either with a detachable or built in winding mechanism, if drawn with a leaver the bow was normally fitted with a styrup as in the illustration at the top of the page | Heavy crossbow |
Arbalests - extra heavy crossbows not found on Telene as they use sprung steel spans for power and are as slow to load as heaves's if not slower using a similar sort of winding system. for the most part, they are designed to have the power to punch through the heaviest armour or beast hide and historically rivalled early fire arms in this regard. | Arbalest or Heavy crossbow with Detachable winding mechanism for drawing the bow |
Double crossbows - can be of any of the above types and has two strings and spans, built into the same weapon which allows it to be fired twice in quick succession, slow and fiddly to reload but capable of a massive rate of fire initially which may justify this | Rather elaborate heavy double crossbow |
Repeating crossbows - can be of any of the above types, but are most often light crossbows and whilst it only has one span and string it has a magazine of 3-6 bolts which allow it to be reloaded as it it drawn considerably speeding rates of fire this can be further speeded as the Gabissi (orcs) of Elsewhere do by using clock work to draw the span and some times magic as the wicked Gnomes of Elsewhere do, though fortunately most of the gnomish terror bows are effectively light crossbows, due to the small stature of the wielders. | The box structure on top is the magazine & the built in leaver both draws the bow and drops the next bolt into place |
Game stats
to follow
Source: Crossbows
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« Reply #70 on: 09 July 2014, 00:30:15 » |
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Things I need to doThings I need to do I am posting this because I am losing track a bit & these articles are invaluable to keep me on track and doing stuff I need to to I refer back to them - Part II of the "That Fateful Night" noises off Article
- Finish Part three of " The Future Darkens" in character piece
- Write Part four of " The Future Darkens" in character piece
- Finish The Article I posted on Crossbows
- Finish the Write up of Episode Nineteen
- Add the Bullet points to the write up of A strange world of Random Doom part IV
- Sort out the Mess which is the write up A strange world of Random Doom part III
- Finish off and Post Coradwin's character sheet & Relemir the horse holder's Character Generation and sheet for a strange world of Random Doom
I will be working throught these over the next few days with a bit of luck and no more non gaming Alarms and Excretions
Source: Things I need to do
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« Reply #71 on: 09 July 2014, 00:30:15 » |
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Myrinaris's MapMyrinaris's Map | Myranaris's map annotated to show her travels |
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I have added additional information based on the knowledge the hunters form Little Thorpe in order to give the map context as Myranaris knowledge of this area is very sparse, she know the track she took after escaping from the Black Crag and that she and the Company took Source: Myrinaris's Map
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« Reply #72 on: 09 July 2014, 00:30:15 » |
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The Goblin encampment access the fordThe Goblin encampment access the ford
Showing the position of the Company at the end of Episode Nineteen as the contemplated their attack on the sleeping goblins down slope of them Source: The Goblin encampment access the ford
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« Reply #73 on: 09 July 2014, 05:35:12 » |
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This is saving me many hours of work & a whole bucket load of guilt for not supporting a friends project as I should Ginger
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« Reply #74 on: 09 July 2014, 11:00:16 » |
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CrossbowsCrossbows | Heavy Crossbow with parts labelled |
Introduction This will expand the rules for cross bows for HackMaster, for Telene and introduce some of the types of repeating crossbows which are quite common in "Elsewhere" but which are not unique to there by any means
Nomenclature Pistol crossbow - a less powerful version of the latch below which can at need be fired one handed, it is drawn by hand slightly heavier versions are treated as Latches
Latches - very light crossbows which are hand drawn and include the classic drow type pistol cross bow as well as a range of weapons designed for hunting particularly foul and small game. | Typical Fowler's Latch |
Light crossbows - standard in game light crossbows may be hand drawn but usually use a leaver commonly known as a goats foot on occasion this may be built in but its usually detachable | Light crossbow demonstrating the use of a cocking leaver | Medium crossbow - either a slightly more powerful than the in game light crossbows or Lighter version of the in game heavy crossbow favoured by mounted crossbowmen who don't have the leverage of their infantry counterparts and so find true heavies unwheildy. May be hand drawn but usually use a leaver commonly known as a goats foot on occasion this may be built in but its usually detachable Heavy Crossbows - standard in game heavy crossbows may be leaver drawn but are more usually cranked either with a detachable or built in winding mechanism, if drawn with a leaver the bow was normally fitted with a styrup as in the illustration at the top of the page | Heavy crossbow |
Arbalests - extra heavy crossbows not found on Telene as they use sprung steel spans for power and are as slow to load as heaves's if not slower using a similar sort of winding system. for the most part, they are designed to have the power to punch through the heaviest armour or beast hide and historically rivalled early fire arms in this regard. | Arbalest or Heavy crossbow with Detachable winding mechanism for drawing the bow |
Double crossbows - can be of any of the above types and has two strings and spans, built into the same weapon which allows it to be fired twice in quick succession, slow and fiddly to reload but capable of a massive rate of fire initially which may justify this | Rather elaborate heavy double crossbow |
Repeating crossbows - can be of any of the above types, but are most often light crossbows and whilst it only has one span and string it has a magazine of 3-6 bolts which allow it to be reloaded as it it drawn considerably speeding rates of fire this can be further speeded as the Gabissi (orcs) of Elsewhere do by using clock work to draw the span and some times magic as the wicked Gnomes of Elsewhere do, though fortunately most of the gnomish terror bows are effectively light crossbows, due to the small stature of the wielders. | The box structure on top is the magazine & the built in leaver both draws the bow and drops the next bolt into place |
Game stats
Weapon Name | Strength Required | Skill Level | Damage | Shield Damage | Rate of fire | Weapon Size | Max range | Damage type | Pistol * | 4 | low | 1d8p | 1 | 5s | S | 120 | Punching | Latch | 4 | low | 2d4p | 1 | 10s | M | 150 | Punching | Light Crossbow | 6** | low | 2d6p | 1 | 20s | M | 180 | Punching | Medium Crossbow | 8** | low | 2d8p | 1 | 20s | M | 220 | Punching | Heavy Crossbow | 10*** | low | 2d10p | 1 | 60s | L | 250 | Punching | Arbalest | 15*** | low | 2d12p | 1 | 90s | L | 250 | Punching |
Can be fired one handed at an accuracy penalty of -2 ** required strength -2 with a leaver but +5s to RoF *** required strength -3 with a winder but +20s to RoF more to follow with detailed breakdowns of RoF for the advanced rule
Source: Crossbows
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