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Author Topic: A Company of Fools - Blog  (Read 205488 times)
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EvilGinger
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« Reply #75 on: 09 July 2014, 11:00:16 »

Crossbow Game stats - repeated



 Crossbow Game stats - repeated

Standard crossbows

Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire
Weapon
Size
Max
range
Damage type
Pistol *
4
low
1d8p
1
5s
S
120
Punching
Latch
4
low
2d4p
1
10s
M
150
Punching
Light Crossbow
6**
low
2d6p
1
20s
M
180
Punching
Medium
Crossbow
8**
low
2d8p
1
20s
M
220
Punching
Heavy Crossbow
10***
low
2d10p
1
60s
L
250
Punching
Arbalest
15***
low
2d12p
1
90s
L
250
Punching

Can be fired one handed at an accuracy penalty of -2
** required strength -2 with a leaver but +5s to RoF
*** required strength -3 with a winder but +20s to RoF

 Double, Repeating & exotic crossbows to follow

Source: Crossbow Game stats - repeated
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« Reply #76 on: 09 July 2014, 19:44:01 »

Lots more to follow folks as I update stuff & post even More.

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« Reply #77 on: 09 July 2014, 21:30:23 »

Crossbow Game stats - repeated



 Crossbow Game stats - repeated

Standard Crossbows
Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire
Weapon
Size
Max
range
Damage type
Pistol *
4
low
1d8p
1
5s
S
120
Punching
Latch
4
low
2d4p
1
10s
M
150
Punching
Light Crossbow
6**
low
2d6p
1
20s
M
180
Punching
Medium
Crossbow
8**
low
2d8p
1
20s
M
220
Punching
Heavy Crossbow
10***
low
2d10p
1
60s
L
250
Punching 1
Arbalest
15***
low
2d12p
1
90s
L
250
Punching 2

* Can be fired one handed at an accuracy penalty of -2
** required strength -2 with a leaver but +5s to RoF or -4 required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at penalty of -1
2 DR of Heavy or natural armour of DR5+ is at penalty of -2

Note Medium or heavier crossbows will generally go straight though shields doing very little damage to the shield itself  but suffering a decrease of damage equal to twice the shields DR should they subsequently hit the bearer of the shield.

Double crossbows

Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire *
Weapon
Size
Max
range
Damage type
Latch
5
low
2d4p
1
1s/30s
M
150
Punching
Light Crossbow
7**
low
2d6p
1
1s/50s
M
180
Punching
Medium Crossbow
9**
low
2d8p
1
1s/50s
M
220
Punching
Heavy Crossbow
12***
low
2d10p
1
1s/100s
L
250
Punching 1

* Rate of fire Loaded/unloaded, Loaded which is for two shots and the unloaded is to reload and draw both spans if you only want to reload & draw one for speed you naturally use the least fiddly to do which is the top one and the reload time to do that is the same as a single crossbow of the same power.
**  required strength -2 with a leaver but +5s to RoF or -4 required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at penalty of -1

Repeating crossbows

Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire *
Magazine
size
Weapon
Size
Max
range
Damage type
Latch
8
Low
2d4p
1
8s/50s
6
L
150
Punching
Light Crossbow
10**
Low
2d6p
1
10s/60s
5
L
180
Punching
Medium Crossbow
12**
Low
2d8p
1
15s/75s
4
L
220
Punching
Heavy Crossbow
14**
Low
2d10p
1
20s/80s
4
L
250
Punching 1

* The first figure in the RoF column is the rate firing from the magazine where you are just drawing & feeding a new bolt the second is to reload the magazine completely and draw the bow for the first shot. NB in the manner of bolt action rifles it’s quite possible to have “one up the spout” so adding one to the effective magazine capacity

** Assumes the use of a built in leaver system as the various winder systems are unsuitable to both draw the span and cycle the magazine to reload


More exotic stuff to follow

Source: Crossbow Game stats - repeated
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« Reply #78 on: 09 July 2014, 21:30:23 »

Missile weapon Stats Format

Missile weapon Stats Format

Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire
Weapon
Size
Max
range
Damage type










I did this for my article on crossbows but it occurred to me that it might be more widely useful and so I am posting the base format all of the tables of stats in the crossbow article are based on this

Source: Missile weapon Stats Format
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« Reply #79 on: 09 July 2014, 21:30:23 »

The Big Bang Burger Bar

The Big Bang Burger Bar

 Quite the friendliest local  & most eclectic local Games Forum with full facilities to run Play by post games on as well, its also the place to follow this and a number of other Blogs if you have bandwidth issues or are using a mobile device, as an RSS feed exists to here form this blog and others. 

The calender is also where all the local events are scheduled including the bimonthly Company of fools games

Source: The Big Bang Burger Bar
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« Reply #80 on: 09 July 2014, 21:30:23 »

Things I need to do updated





Things I need to do updated

I am posting  this because I am losing track a bit & these articles are invaluable  to keep me on track and doing stuff I need to to I refer back to them
  • Part II of the "That Fateful Night" noises off Article 
  • Finish Part three of " The Future Darkens" in character piece
  • Write Part four of  " The Future Darkens" in character piece
  • Finish The Article I posted on Crossbows  
  • Finish the Write up of  Episode Nineteen
  • Add the Bullet points to the write up of A strange world of Random Doom part IV
  • Sort out the Mess which is the write up  A strange world of Random Doom part III 
  • Finish off and Post Coradwin's character sheet  & Relemir the horse holder's Character Generation and sheet  for a strange world of Random Doom

    I will be working throught these over the next few days with a bit of luck and no more non gaming Alarms and Excretions

    I am making some progress even if the Alarms and excretions continue annoyingly my next attack will be on the two Future darkens articles

Source: Things I need to do updated
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« Reply #81 on: 10 July 2014, 01:00:19 »

Things I need to do updated





Things I need to do updated

I am posting  this because I am losing track a bit & these articles are invaluable  to keep me on track and doing stuff I need to to I refer back to them
  • Part II of the "That Fateful Night" noises off Article 
  • Finish Part three of " The Future Darkens" in character piece
  • Write Part four of  " The Future Darkens" in character piece
  • Finish The Article I posted on Crossbows  
  • Finish the Write up of  Episode Nineteen
  • Add the Bullet points to the write up of A strange world of Random Doom part IV
  • Sort out the Mess which is the write up  A strange world of Random Doom part III 
  • Finish off and Post Coradwin's character sheet  & Relemir the horse holder's Character Generation and sheet  for a strange world of Random Doom

    I will be working throught these over the next few days with a bit of luck and no more non gaming Alarms and Excretions

    I am making some progress even if the Alarms and excretions continue annoyingly my next attack will be on the two Future darkens articles

Source: Things I need to do updated
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« Reply #82 on: 10 July 2014, 01:00:19 »

Relamir the horse holder  Charactor generation



I already knew he was a fighter and a half hobgoblin before I rolled any dice

Starting with  attributes and getting
Str 14 -29
Int 11- 57
Wis 12 -94
Dex 7 -31
Con 10 -68
Lks 5 - 72
Cha 12 -59

Ok if I swap his Cha & Dex I get


Str 14 -29
Int 11- 57
Wis 12 -94
Dex 12 -59
Con 10 -68
Lks 5 - 72
Cha 7 -31

And it loses me 25 BP giving him a starting number of 65

Str 14 -29
Int 11- 57
Wis 12 -94
Dex 13 -59
Con 10 -68
Lks 3 - 72
Cha 6 -31

He is a half hobgoblin which does this to his appalling Stats
His LKS then does this to his Cha – 1.31

Ending up with
Str 14 -29
Int 11- 57
Wis 12 -94
Dex 13 -59
Con 10 -68
Lks 3 - 72
Cha 1-31
Before spending build points

Spending 3bp would increase his looks to 4-04 which would increase his charisma to 2-31 spending 2bp on his wisdom would increase it to 13-04

Leaving him 40bp after paying for his class

P&P
Height 71 inches
Bmi 25
Wt 179 lb
Birth family illegitimate child of rape  

Rape - nasty likely disowned by his family and any half siblings - however had a loving parental figure so raised by the Church of Silver linings

Will not bother with half siblings at this point as its clear they would want little to do with him

Quirks and flaws
Quirks and flaws - roll d1000 got 583 Which is spendthrift
and gets him 20bp & I will leave that there 



Build points - 60

Talents
Fast Healer 5bp
Pain tolerant 10bp
Tough as nails 10bp

Proficiencies
Hand axe          1bp
Spear               1bp
Knife                1bp
Short bow        2Bp

Class and racial proficiencies (free)
Labourer
Hiking road marching
Phalanx fighting


Skills
Cooking and Baking                             L1                    18                    1bp
Religion – Everlasting hope                   L1                    21                    2bp     
Ride                                                     L1                    15                    4bp     
Animal heading (pack animals)              L1                    21                    1bp     
Hunting                                                 L1                    23                    1bp     
First Aid                                               L3                    34                    12bp   
Survival                                                L1                    17                    5bp     
Literacy Kalamarian                              L1                    21                    4bp     
                                   
Class and racial skills (free)
Listening                                               L1                    18
Appraisal (weapons and armour)          L1                    15

Attribute specific Build points
Intelligence                               1bp      Botany L1        20
Wisdom                                   3bp      Resist persuasion L1  21


Native language
Kalamarian 37+22+13 = 72

Starting coin
38 sp because despite getting a good roll it was halved owing to his being illegitimate

starting Gear 
Travellers kit 6sp
Short bow 30sp 
Arrows x3
Knife 
cash in hand 1cp 

All done his background which I started earlier needs to be fished off & all of this tidied on t  a charactor sheet



Source: Relamir the horse holder  Charactor generation
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« Reply #83 on: 10 July 2014, 01:00:19 »

A future Dadkens part IV

A future Darkens part IV

to follow when I have finished Part III

Source: A future Dadkens part IV
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« Reply #84 on: 10 July 2014, 11:30:22 »

A future Dadkens part IV

A future Darkens part IV 

When Myrinaris came back to her senses she was not in the JUDGES halls at all but she was defiantly some where else yet again some sort of cell in a dark stone room, so dark she was grateful for her cursed vision. A room with a window through which a gale blew or so it seemed, the magical holding had worn off but she was stiff and rather sore form having been held so for so long. Stretching and generally loosening up took some time and in the end she felt considerably more comfortable. By that time she noticed that there was now light as well as a breeze coming in through the window. The window was high up and appeared to be small however the room was narrow enough and the weather had got to the other wise smooth black stone that there where hand holds enough to make it easy for an experienced climber

 

Source: A future Dadkens part IV
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« Reply #85 on: 10 July 2014, 11:30:23 »

That Fateful night Part II

That Fateful night Part II

Expect this to develop over the day

Source: That Fateful night Part II
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« Reply #86 on: 10 July 2014, 18:30:17 »

A future Dadkens part IV

A future Darkens part IV 



When Myrinaris came back to her senses she was not in the JUDGES halls at all but she was defiantly some where else yet again some sort of cell in a dark stone room, so dark she was grateful for her cursed vision. A room however with a window through which a gale blew or so it seemed, the magical holding had worn off but she was stiff and rather sore form having been held so for so long. Stretching and generally loosening up took some time and in the end she felt considerably more comfortable. By that time she noticed that there was now some light as well as a breeze coming in through the window. The window was high up and appeared to be small however the room was narrow enough and the weather had got to the other wise smooth black stone that there where hand holds enough to make it easy for an experienced climber which she was. 

However best to take stock first doing so did not take that long and Myrinaris quickly found that she still had most of her personal gear but no supplies and no weapons beyond the small knife which she had concealed under her armour which was hardly a weapon any more than the two emergency lock picks with it.

 

Source: A future Dadkens part IV
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« Reply #87 on: 10 July 2014, 18:30:17 »

Things I need to do updated again

Things I need to do updated

I am posting  this because I am losing track a bit & these articles are invaluable  to keep me on track and doing stuff I need to to I refer back to them
  • Part II of the "That Fateful Night" noises off Article 
  • Finish Part three of " The Future Darkens" in character piece
  • Write Part four of  " The Future Darkens" in character piece
  • Finish The Article I posted on Crossbows  
  • Finish the Write up of  Episode Nineteen
  • Add the Bullet points to the write up of A strange world of Random Doom part IV
  • Sort out the Mess which is the write up  A strange world of Random Doom part III 
  • Finish off and Post Coradwin's character sheet  & Relemir the horse holder's Character Generation and sheet  for a strange world of Random Doom

    I will be working throught these over the next few days with a bit of luck and no more non gaming Alarms and Excretions

    I am making some progress even if the Alarms and excretions continue annoyingly my next attack will be on the two Future darkens article.

    An attack which is in progress as I hope you can see the intensity of Alarms and excertions has abated a bit but I still have loads to do to catch up 

Source: Things I need to do updated again
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EvilGinger
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« Reply #88 on: 10 July 2014, 22:00:26 »

A future Dadkens part IV

A future Darkens part IV 



When Myrinaris came back to her senses she was not in the JUDGES halls at all but she was defiantly some where else yet again some sort of cell in a dark stone room, so dark she was grateful for her cursed vision. A room however with a window through which a gale blew or so it seemed, the magical holding had worn off but she was stiff and rather sore form having been held so for so long. Stretching and generally loosening up took some time and in the end she felt considerably more comfortable. By that time she noticed that there was now some light as well as a breeze coming in through the window. The window was high up and appeared to be small however the room was narrow enough and the weather had got to the other wise smooth black stone that there where hand holds enough to make it easy for an experienced climber which she was. 

However best to take stock first doing so did not take that long and Myrinaris quickly found that she still had most of her personal gear but no supplies and no weapons beyond the small knife which she had concealed under her armour which was hardly a weapon any more than the two emergency lock picks with it. Beyond that the room appeared to be a quadrant of a tower high roofed with a stone floor there was a door facing into the core of the tower which seemed to b made of stone and which was on further investigation not locked.  Myrinaris, using as much caution and stealth as she could manage slipped through the door and began to explore


Source: A future Dadkens part IV
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EvilGinger
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« Reply #89 on: 10 July 2014, 22:00:26 »

A Contour Map - Wip

A Contour Map - Wip



Something which I am working on which may feature in the game at some point, the image requires some work yet but its a beginning and took my mind off doing other things which where becoming a bit of a chore to be honest

Source: A Contour Map - Wip
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