8th Dec 2010Tonight we broke out my shiny new copy of
"The Great Fire of London 1666" The artwork on the board and cards is very good, the Hero of London card looks a little odd though. My board has warped slightly but this does not adversly affect playing the game.
The components are well thought out and suit the theme of the game, the rules are a little complicated but once you start playing they make a bit more sense. The game plays for a set number of turns as you build a deck of fire move cards based on the number of players with fire intensity cards dispersed in the deck. The idea is to protect your houses, whilst helping to put out fires across London. Each player also gets 3 secret missions to protect specific districts of London, if these areas still have house on at the end of the game the players scores the value of that card.
Unusually each player starts with some Victory points, this total is slowly eroded as play progresses as each of their houses that burns down reduces their score by 2. This game was immense fun and the gameplay fits the theme really well, we managed to get a few of the rules wrong (there are a lot of things to remember).
On a Players turn they move the Fire, then they can take 4 actions either moving a Trained Band or their Landowner pawn or both (1 space per action), or put out fires in contained areas and Finally they take a new Fire Movement Card to take their hand back to 5 cards. This is the main part of the game and as this progresses the fire spreads through London damaging areas as it goes.
At the end of the game players total up what points they have left on the score track, plus any fires they have put out and any poinmts from the areas on their mission cards.
Final scores were: Paul:50, Simon:35, Philsy:50 and Sal:48.
I really like this game, but I think it will take a few more plays before we get all the rules down, a player aid would have been a useful addition to the game to remind players of the options and fire movement rules.