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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 708769 times)
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« Reply #2520 on: 15 November 2020, 01:45:01 »

Cyberpunk Red Core Rules

Pre-orders welcome
Source: Cyberpunk Red Core Rules
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2521 on: 22 November 2020, 20:45:02 »

Mansions of Madness Volume 1: Behind Closed Doors

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players amnd their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.Mister CorbittDoes a seemingly shy and retiring local businesman hide a terrible secret? Can the investigators solve the riddle and save the day?The Crack'd  and Crook'd ManseLong considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one's seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?The CodeSummoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manse?The House of MemphisWorld-famous magician Memphis the Great has not veen seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?The Nineteenth HoleRenovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and optionally, with the Pulp Cthulhu sourcebook.
Source: Mansions of Madness Volume 1: Behind Closed Doors
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2522 on: 22 November 2020, 20:45:02 »

Tasha's Cauldron of Everything (Limited Edition)

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbit for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers eveywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Limited Edition)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2523 on: 22 November 2020, 20:45:02 »

Tasha's Cauldron of Everything (Standard Edition)

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbit for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers eveywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Standard Edition)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2524 on: 23 November 2020, 02:45:03 »

DM Screen Wilderness Kit

Chart a Course in the WildsThis kit equips the Dungeon Master with a screen and other tools that are perfect for running D&D adventures in the wilderness.The Dungeon Master's screen features a gorgeous painting of fantasy landscapes on the outside and useful rules references cover the inside of the screen, with an emphasis on wilderness rules.The kit also includes the following:5 dry-erase sheets, featuring hex maps, a food-and-water tracker, and rules references (wilderness chases, wilderness journeys, and the actions you can take in combat).27 cards that make it easy to keep track of conditions, initiative, and environmental effects.1 box to hold the kit's cardsFor use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: DM Screen Wilderness Kit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2525 on: 27 November 2020, 18:45:03 »

Tasha's Cauldron of Everything (Limited Edition) slight corner damage e

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbit for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers eveywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Limited Edition) slight corner damage e
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2526 on: 28 November 2020, 00:45:02 »

Tasha's Cauldron of Everything (Limited Edition) slight corner damage

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artefacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers everywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Limited Edition) slight corner damage
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #2527 on: 28 November 2020, 00:45:02 »

Tasha's Cauldron of Everything (Standard Edition)

What Wonderful Witchery is This?The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.Baked into this book are rules options for all the character classes in the Player's Handbook, including new subclasses. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without its new artefacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers everywhere!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Tasha's Cauldron of Everything (Standard Edition)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2528 on: 01 December 2020, 22:45:02 »

Warhammer Age of Sigmar: Soulbound Gamemaster's Screen

The Warhammer Age of Sigmar: Soulbound Gamemaster's Screen is an indispensable addition to every GM's arsenal! Regardless of playstyle or experience level, the GM screen contains a wealth of useful information.The Gamemaster's Screen is a three-panel landscape screen with stunning artwork depicting a group of Soulbound facing down an onslaught of Khorne Bloodbound and the Legions of Nagash. The interior screen contains at-a-glance references for the most used rules, as well as NPC names and rumours for GMs to create adventures on the fly.Cities of Flame is a 32-page booklet packed full of adventures set in some of the major cities in Aqshy: Anvilgard, Brightspear, Hallowheart, Hammerhal, and Tempest's Eye. Includes a short introduction to each city as well as five one-page adventues per city, for a total of 25 adventures!
Source: Warhammer Age of Sigmar: Soulbound Gamemaster's Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2529 on: 01 December 2020, 22:45:02 »

Warhammer Age of Sigmar: Soulbound

Perilous Adventures in the Mortal RealmsAs Sigmar's Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilization were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms...Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer Age of Sigmar.You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a despeate struggle for survival.
Source: Warhammer Age of Sigmar: Soulbound
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2530 on: 05 December 2020, 22:45:02 »

Star Trek Adventures: Klingon Empire

Today is a good day to die!"We do not fight merely to spill blood, but to enrich the spirit."- Emperor Kahless IIThe Klingon Empire core rulebook for the Star Trek Adventues, roleplaying game takes you to the final frontier of the Galaxy, where new worlds and new civilizations await bold Klingon warriors hungry for glory and honour. Your duties may take you to the edges of known space, to Klingon colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Your warship and crew represent the best-trained and honourable of Klingon warriors, and your cunning and abilities are needed now more than ever.A new threat looms from across the Gamma Quadrant, representing a worthy opponent for the Alpha and Beta Quadrants. Tensions are high and it remains to be seen how the Klingon Empire will get involved. It is a volatile time for the Empire as her brave warriors and bold crews ready for battle against whatever foes present themselves.This Star Trek Adventures core rulebook contains:Guidance on how to create your own Klingon-focused Star Trek stories of honour and glory on the final frontier.A complete and updated version of the Star Trek Adventures 2d20 game systm.An extensive study of the Klingon Empire, including its history, culture, worlds, society, warships, technology, and more.Guidelines for novice and experienced gamemasters on how to run Star Trek-themed adventures and campaigns of conquest and exploration for the daring crew of a Klingon warship.A large selection of Klingon NPCs from all eras of play, as well as many antagonists, including Federation, Cardassian, Romulan, Borg, and Dominion characters and vessels.An introductory adventure designed to quickly get you and your fellow players playing brave Klingon warriors.Historical excerpts, personal logs, and intercepted communications, providing a new perspective on Star Trek lore and events.Brought to you by an expert Star Trek development team, including award-winning Star Trek novelists, editors, and game designers.
Source: Star Trek Adventures: Klingon Empire
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2531 on: 05 December 2020, 22:45:02 »

Vampire: The Masquerade Discipline and Blood Magic Cards

This card deck gives you a quick reference and an easy way of keeping track of the Disciplines, Blood Sorcery powers and rituals, and Thin-Blood Alchemy in your Vampire: The Masquerade ga,es. With 80 cards for referencing Disciplines and 41 cards that include all Blood Sorcery powers and rituals, and all Thin-Blood Alchemy powers, these cards will keep your game moving smoothly.
Source: Vampire: The Masquerade Discipline and Blood Magic Cards
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2532 on: 10 December 2020, 20:45:03 »

Yig Snake Granddaddy Act 4: The Ancient Ages Again

With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human?Even if they succeed, it is to discover that nothing is more dangerous than a cornerd snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?
Source: Yig Snake Granddaddy Act 4: The Ancient Ages Again
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2533 on: 10 December 2020, 20:45:03 »

Yig Snake Granddaddy Act 3: The Prehistory War

The heroes are on the offensive, trying to undermine the ancients' plans, but they can't do it here - they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they tust their Yithian ally? No Yithian can be a true friend - he follows his own goals exclusively with obsessive skill.Finally they must hunt and capture alive a legendry super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?
Source: Yig Snake Granddaddy Act 3: The Prehistory War
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2534 on: 10 December 2020, 20:45:03 »

Yig Snake Granddaddy Act 2: Against the Serpentfolk

Captured by the serpent folk, the heroes find an unlikely ally - a mummified-yet-living being from the distant past. Cut off from the ouside world, and stranded in the wilderness of Yilan, the heroes must rely on wit & grit to survive, building themselves a stable base out here in nowhere.But they must also bring the fight to the serpent folk, who relentlessly seek to destroy them, raiding with dinosaurs and worse.In addition to raiding the heroes and their friends, the serpent men are not idle - they now begin to awaken other terrifying civilizations from the distant past, forging an alliance that may turn time itself topsy-turvy.
Source: Yig Snake Granddaddy Act 2: Against the Serpentfolk
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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