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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710245 times)
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« Reply #2115 on: 29 May 2019, 22:45:02 »

Wurm: Role Playing in the Ice Age

Welcome to the Ice Age...Wurm...the name of the last great ice age to sweep across Europe. It is also a role-playing game set in the prehistory of humanity, deep in the ice age, thirty five thousand years ago. in these long forgotten times, powerful beasts roamed a territory covered in steppes and taiga, from the snow-covered mountains to the roaring sea: mammoths, aurochs, bison, giant deer, bears, and cave lions. Two species of humans lived among these giant creatures, in small hunter-gatherer communities: Neanderthal and Cro-Magnon.When you play Wurm, you will play the part of these prehistoric men and women. As your characters experience adventures mixing legendary quests and battles for their survival, they will gain strength, wisdom, and prestige by exploring unknown territories, venturing into dark and mysterious caves, winning over the spirits of their ancestors, and fighting creatures of ice, fire, or darkness.
Source: Wurm: Role Playing in the Ice Age
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2116 on: 29 May 2019, 22:45:02 »

Terror Australis

Nearly three-quarters of Australia remains unknown in the 1920s. It is one of the last great wildernesses and a place of secrets and discovery. Whether delving into mysteries on the streets of Sydney or mounting an expedition into the remote Outback, Australia is a fertile setting for those investigating the threats of the Cthulhu Mythos. From gang-related crimes and nefarious cults to ancient wisdom and lost cities, there is no shortage of adventure in the Land Down Under.This book provides a history of Australia, detailing both its geography and lore. Rules are presented for Australian investigators, with new skills, as well as mechanics for mounting expeditions. Law enforcement, transport, communications, and other sources provide Keepers with a toolkit of resources.Five cities are detailed. Special rules are presented for investigators to learn from the Song-Lines of the Aboriginal peoples. For Keepers, Terror Australis presents details of the Great Race, the flying polyps, and the elusive sand-dwellers, while also looking at other threats to be found lurking in Australia's dark shadows. Two large scenarios showcase the mysteries and horrors awaiting the unwary.In Australia, investigator will come face-to-face with supernatural forces that have endured for aeons. It is a land of adventure, danger, and ageless wisdom a perfect for setting for Call of Cthulhu!Requires the Call of Cthulhu Keeper's Rulebook (7th edition) to play, and is optionally usable with Pulp Cthulhu.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2117 on: 04 June 2019, 20:45:02 »

Tales of the Old Margreve: Pawns


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2118 on: 04 June 2019, 20:45:02 »

Tales of the Old Margreve


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2119 on: 04 June 2019, 20:45:02 »

Pathfinder Campaign Setting: Tyrant's Grasp Poster Map Folio


Source: Pathfinder Campaign Setting: Tyrant's Grasp Poster Map Folio
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2120 on: 04 June 2019, 20:45:02 »

Starfinder Flip-Mat: Spaceport


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2121 on: 04 June 2019, 20:45:02 »

Adventure Path 16: Dawn of Flame (4 of 6) - The Blind City


Source: Adventure Path 16: Dawn of Flame (4 of 6) - The Blind City
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2122 on: 05 June 2019, 02:45:01 »

Pathfinder Flip-Mat: Bigger Temple


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2123 on: 05 June 2019, 02:45:01 »

Adventure Path 142: Tyrant's Grasp (4 of 6) - Gardens of Gallowspire


Source: Adventure Path 142: Tyrant's Grasp (4 of 6) - Gardens of Gallowspire
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2124 on: 05 June 2019, 02:45:01 »

Pathfinder Player Companion: Chronicle of Legends


Source: Pathfinder Player Companion: Chronicle of Legends
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2125 on: 05 June 2019, 02:45:01 »

Occult Adventures Pocket Edition

Open Your Mind!There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters - if you dare!Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Occult Adventures includes:Six new occult base classes - the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist./Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.A wide variety of new magic items, such as the eerie Spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.And Much, Much More!
Source: Occult Adventures Pocket Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2126 on: 05 June 2019, 02:45:01 »

Ultimate Wilderness Pocket Edition

Answer the CallWild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands - or claws- of player character options, spells, and of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Ultimate Wilderness includes:The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefieldArchetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more.Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.Dozens of spells to channel, protect, or thwart the powers of natural environs.New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.AND MUCH, MUCH MORE!
Source: Ultimate Wilderness Pocket Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2127 on: 11 June 2019, 21:45:02 »

5th Edition Adventure: Lure of Delusion S1

Upon the edge of the world beneath the eaves of the Dakenfold forest, lie the Elkhorn Deeps, an unkind place, peopled by dark forces, fey, eldritch powers, and creatures that though long dead, continue to wander the earth. Here, where men eke out a living in the shadows of the forest, lies the small burg of Lead Hill. With stone walls and stout towers, Lead Hill is a sanctuary of sorts.But walls and towers do not keep all creatures out nor children in. Thus begins the sad tale of two missing children, taken by the forest and carted off to what doom none will say. Harpies gather to caterwaul, a hag has been seen feeding upon uncooked meats, and the fey are more active than usual. What, or who, took the children is anyone's guess.Enter the Elkhorn Deeps to rescue the missing children! But be wary for things are not always as they seem and where allies and enemies work in tandem, great dangers often dwell. Above all, beware the lure of delusions.Designed for 4-6 characters of 2nd to 4th level.
Source: 5th Edition Adventure: Lure of Delusion S1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2128 on: 11 June 2019, 21:45:02 »

Over The Edge 3rd Edition Dice Set

On the island of Al Amarja, dice are called lots and they are your connection with the fates. Keep them safe and separate from other less dependable dice. Don't share them with other players.10 custom dice
Source: Over The Edge 3rd Edition Dice Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2129 on: 11 June 2019, 21:45:02 »

Over The Edge 3rd Edition


Source: Over The Edge 3rd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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