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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 709409 times)
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Spirit Games
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« Reply #1500 on: 27 July 2017, 17:45:05 »

Adventures in Middle-Earth Wilderland Adventures

'There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go."A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories to be told in the Twilight of the Third Age. Seven adventurers need a company of heroes to undertake them.Wilderland Adventurers contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.A wealth of background material expands the setting information contained in the core Guides for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Galdden Fields, or climb the Grey Mountains to look upon the Withered Heath?Wilderland adventures contains the adventures previously released as Tales from Wilderland for The One Ring Roleplaying Game, fully converted to be compatible with adventures in Middle-earth and the OGL rules.
Source: Adventures in Middle-Earth Wilderland Adventures
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1501 on: 27 July 2017, 22:45:02 »

Freeport Bestiary

Sea Serpents and Eldritch Horrors!From threats found in overgrown jungle temples and legend-shrouded shipwrecks to horrors summoned by madmen, cultists, and serpent people, the Freeport Bestiary contains scores of horrifying and fascinating monsters never seen before! These custom-designed creatures are appropriate for use in any Pathfinder Roleplaying Game campaign, but also perfectly match Freeport's unique mix of fantasy high-seas adventure and pulp-horror gameplay. Within the Freeport Bestiary you will find:More than 70 different monsters, from the dual-torsoed Binaye-Ahani to X'sval, Avatar of the Unspeakable One! This book includes new versions of classic monster tropes, including dragons, golems, outsiders, and undead, all with an added Freeport flare, but also offers strange horrors your players won't expect. And, of course, serpent people.Monster entries spread out over a broad range of terrains and CRs, with notes on how to make each monster a greater threat at higher-level play. Nearly any adventure can benefit from a few new options this adds to the CM's toolkit.Numerous entries detailing not just each monster's ecology and society, but what kinds of treasure they hoard - and in some cases what use PCs might find for monsters, living and dead.Gamemaster-friendly information for each monster, such as specific lore gained for appropriate Knowledge checks, common tactics for each monster, and suggestions for how player characters are most likely to encounter the various threats.Usable as part of any Pathfinder Roleplaying Games - compatible setting, this book also serves as the perfect companion volume to Green Ronin Publishing's Advanced Bestiary and Freeport: City of Adventure!
Source: Freeport Bestiary
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1502 on: 27 July 2017, 22:45:03 »

Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio

Pierce the Fog of War!Visit the wonders of nature and stone with the Ironfang Invasion Poster Map Folio! Chart the merciless advancement of the Ironfang Legion and your struggles against it across three maps designed for use with the Ironfang Invasion Adventure Path.These huge, lavishly illustrated maps depict major locations from the Ironfang Invasion Adventure Path. Marvel at the natural wonders and rugged beauty of southern Nirmathas and the Fangwood Forest, where most of the campaigns action takes place. Explore the underground dwarven city of Kraggodan, where the players seek allies and precious lore. Chart the otherworldy Vault of the Onyx Citadel, a fantastic realm that's home to bizarre and alien beasts and secreted away from the world behind colossal stone walls.Whether you need a rugged wilderness, an urban stronghold, or a cavern or valley cut off from the rest of the world, these beautiful maps are the perfect resources for the Ironfang Invasion Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Ironfang Invasion Poster Map Folio
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1503 on: 27 July 2017, 22:45:03 »

Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel

Assault the VaultFor months, the merciless Ironfang Legion has struck out against humanity from its impenetrable, otherworldy Onyx Citadel! But now in possession of a key to this stronghold, the bold adventurers must rally their allies, breach the barrier between worlds, tame an alien wilderness, and finally bring the fight to their hobgoblin conquerors! Can the heroes best the Legion's most devious commanders including the unparalleled warrior-general Amersi, or will they fall as readily as their homeland before hobgoblin blades?This Pathfinder Adventure Path volume concludes the Ironfang Invasion Adventure Path and includes:"Vault of the Onyx Citadel," a Pathfinder adventure for 16th-level characters, by Larry Wilhelm.Suggestions for continuing the campaign beyond the adventure's end, including a gazetteer of the Vault of the Onyx Citadel, by Crystal Frasier.An ecology of the Vault Keepers and the mythic Vault Builders, who together compose the xiomorn race, by Greg A Vaughan.Details on the powerful xiomorn-crafted relics adventurers may find when exploring the Vault of the Onyx Citadel, by Tim Hitchcock.A bestiary packed with elite Ironfang Legion troops and denizens of the Plane of Earth, by Paris Crenshaw, Kalervo Oikarinen, and Larry Wilhelm.
Source: Adventure Path 120: Ironfang Invasion (6 0f 6) - Vault of the Onyx Citadel
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1504 on: 27 July 2017, 22:45:03 »

Pathfinder Pawns: Heroes and Villains Pawn Collection

Bring legions of memorable characters to your tabletop with this collection of more than 100 character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy roleplaying game! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a character, perfect for use as a hero, an enemy, or your next character, whether its an elf, a dwarf, or something far stranger. Each cardstock pawn slots into a size-appropriate plastic base from any of the Pathfinder Pawns: Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Heroes & Villains Pawn Collection is the best way to ensure you've got the perfect character for every Pathfinder Roleplaying Game encounter!
Source: Pathfinder Pawns: Heroes and Villains Pawn Collection
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
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« Reply #1505 on: 27 July 2017, 22:45:03 »

Pathfinder Flip-Mat: Arcane Library

24" x 30" Mat 1" squares on each side.Lost in the StacksBrave the secrets of the stacks with Pathfinder Flip-Mat: Arcane Library. Each side of the Flip-Mat features a view of an ancient, mysterious trove of knowledge. One side displays a vast and complex library of arcane tomes, complete with study areas and other displays, while the other shows a series of magically separated practice and experimental spaces. This portable, affordable map measures 24" x 30" unfolded, and 8" x 20" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!Get to the game faster with Pathfinder Flip-Mat: Arcane Library, and be ready next time your players seek out dangerous knowledge!
Source: Pathfinder Flip-Mat: Arcane Library
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1506 on: 27 July 2017, 22:45:03 »

Demon Cults and Secret Societies Softback

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!Compatible with the Pathfinder Roleplaying Game, this volume contains:13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All FleshEach cult's beliefs and agenda, with complete stats for their top leaders - most in a diverse range of levels, to reflect masterminds and lieutenantsThree tiers of acolytes, soldiers, and minions to oppose PCs of every levelAdventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as Cr 17New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!
Source: Demon Cults and Secret Societies Softback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1507 on: 27 July 2017, 22:45:03 »

Demon Cults and Secret Societies Hardback

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!Compatible with the 5th Edition of the world's first Roleplaying Game, this volume contains:13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All FleshEach cult's beliefs and agenda, with complete stats for their top leaders - most in a diverse range of levels, to reflect masterminds and lieutenantsThree tiers of acolytes, soldiers, and minions to oppose PCs of every levelAdventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as Cr 17New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!
Source: Demon Cults and Secret Societies Hardback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1508 on: 27 July 2017, 22:45:03 »

Dungeon Crawl Classics Quick Start Rules and Two Adventures

You're no hero.You're an adventurer.a reaver,a cutpurse,a heathen-slayer,a tight-lipped warlock guarding long-dead secrets.You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished.There are treasures to be won deep underneath, and you shall have them...These Quick Start Rules let you play levels 0-2 of DCC RPG, a role playing game of 1970s Appendix N fantasy.
Source: Dungeon Crawl Classics Quick Start Rules and Two Adventures
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1509 on: 27 July 2017, 22:45:03 »

Blue Rose Narrator's Kit

The Blue Rose Narrator's Kit is the key accessory for Blue Rose: The AGE RPG of Romantic Fantasy. This kit provides a sturdy hardcover stock game screen, complete with all of the essential reference tables you need while running the game, saving you time and placing important information right in front of youIn addition, the Narrator's Kit provides a set of seven complete starting Blue Rose characters from a variety of classes races, and backgrounds, each with multiple customization options. These sample heroes are great to get you started playing the game right away as well as useful examples for players creating their own characters and as prepared characters for a quick one-time game.With the Blue Rose Narrator's Kit and Blue Rose: The AGE RPG of Romantic Fantasy, you have everything your need to get right into the fantastic world of Aldea and the adventures of the envoys of the Sovereign's Finest. Your stories are just waiting to be told!
Source: Blue Rose Narrator's Kit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1510 on: 27 July 2017, 22:45:03 »

The Blue Knight Tome: Theatre Knights II

The Temple of Efferd in Neersand asks the heroes to deliver the Blue Tome, a relic of the legendary Order of the Theatre Knights, to a researcher in Hinterbruch. After an encounter with thieves and a brush with vicious killers, the heroes make an unexpected stop at a fortress monastery that serves as a hospital for the insane.During their stay, the heroes discover that some of the hospital's most dangerous inmates may actually be possessed by angry spirits. While investigating, the heroes uncover a shocking plot with dire consequences for the future of Bornland.In this second instalment of the Theatre Knights Campaign, the heroes gain more clues about the identity of their enemy and his dark plans. You need the Core Rules and the Aventuria Almanac to play. The Blue Tome may also be played as a stand-alone adventure.
Source: The Blue Knight Tome: Theatre Knights II
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1511 on: 03 August 2017, 14:45:02 »

The Grand Grimoire of Cthulhu Mythos Magic

Over 550 spells of dire consequences, secrets, and unfathomable power!Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.Requires the Call of Cthulhu Rulebook
Source: The Grand Grimoire of Cthulhu Mythos Magic
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1512 on: 08 August 2017, 20:45:03 »

Captain's Edition Basic Set


Source: Captain's Edition Basic Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1513 on: 08 August 2017, 20:45:03 »

Nations of Theah: Volume 2


Source: Nations of Theah: Volume 2
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1514 on: 09 August 2017, 16:45:02 »

Captain's Edition Basic Set

ACCEPT THE CHALLENGE OF STARSHIP COMMAND! Out-think, out-shoot, and outmanoeuvre your opponent in a warp-speed dogfight. Your crew's lives depend on your skill and cunning as you bring your strongest shields and most powerful weapons toward your enemy an enemy that might be another starship, a massive robot berserker, or an alien being so huge it dwarfs your mighty ship.CAPTAIN'S EDITION BASIC SET is the foundation of the exciting and detailed Star Fleet Battles game system. It is also a complete starship combat system that stands alone.SEVEN GALACTIC EMPIRES, The Federation, Klingons, Romulons, Kzintis, Gorns, Tholians, and Orions, send their best ships and crews on missions of exploration and conquest. More than 50 classes of starships are represented.COMPONENTS INCLUDE:238-page Captain's Rulebook (includes introductory rules)48-page SSD Book16-page starter pack with all charts and tables24" x 20" full-colour map280 die-cut multi-colour playing pieces and 2 dice8.5" x 11" cards with Damage Allocation, Movement, and Energy Allocation Tables
Source: Captain's Edition Basic Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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