Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
23 December 2024, 06:16:28 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
A beach house isn`t just real estate. It`s a state of mind. - Old Man
Pages: 1 ... 91 92 [93] 94 95 ... 176   Go Down
  Print  
Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 708984 times)
0 Members and 6 Guests are viewing this topic.
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1380 on: 12 April 2017, 19:45:02 »

Atlas of Earth Prime

HEROES OF EARTH-PRIME, UNITE!The Atlas of Earth-Prime explores the world of Freedom City and Emerald City for Mutants & Masterminds, Third Edition in greater depth and breadth than ever before! It looks at nations and regions around the globe, at the heroes and villains who call those places home, and at the fantastic and dangerous phenomena found there.No part of the world is left uncovered, and the Atlas even journeys to the frozen wasteland of Antarctica, beneath the surface of both land and sea, to the hidden realms of Sub-Terra and Atlantis, and beyond to the primeval Lost World. Everywhere along the way are opportunities for adventure! In this book you will find:Heroes! The champions of nations around the world, from the armoured Aziz in Iran, to the brilliant Zingizi of the South African Super Hero Alliance.Villains! See the threats looming in different nations, from the trickster spirit Anhanga in South America to Zhizn of the Horsemen Super Soldiers of Eastern Europe - dozens of characters across a wide range of power levels.Organisations! learn about the international agency UNISON (the United Nations International Superhuman Oversight Network) and the world-spanning threats it monitors.Adventures! Everywhere are adventure hooks and opportunities to give a group of heroes a true world of adventures.Take the heroes of your Mutants & Masterminds series on a world-tour, or create a world-spanning series with characters from across the globe. Bring allies and enemies from around the world to the city your heroes defend, or unite the heroes of Earth against the greatest of threats.THE WORLD IS YOURS!
Source: Atlas of Earth Prime
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1381 on: 13 April 2017, 15:45:02 »

Bounty Hunter: Skip Tracer Specialization Deck

When information is needed, Skip Tracers will leverage their contacts and find it. Relentlessly, these Bounty Hunters let nothing stand between them and completion of their contract.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes cards for all 20 talents available in the Skip Tracer specialization.
Source: Bounty Hunter: Skip Tracer Specialization Deck
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1382 on: 13 April 2017, 15:45:03 »

Bounty Hunter: Operator Specialization Deck

Operators are chillingly effective mixes of aggressive driving and disruptive gunning. When a target realizes these Bounty Hunters are chasing him, it is already too late to get away.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes cards for all 20 talents available in the Operator specialization.
Source: Bounty Hunter: Operator Specialization Deck
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1383 on: 13 April 2017, 15:45:03 »

Bounty Hunter: Martial Artist Specialization Deck

The combat abilities of Martial Artists can be just as effective as using blasters. These Bounty Hunters use precise unarmed attacks to take down even the most heavily-armed of foes.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes cards for all 20 talents available in the Martial Artist specialization.
Source: Bounty Hunter: Martial Artist Specialization Deck
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1384 on: 13 April 2017, 15:45:03 »

Bounty Hunter: Signature Abilities Deck

For those with a price on their head, Bounty Hunters represent inevitability. If the money is right, Bounty Hunters relentlessly pursue targets no matter how hard the chase.This deck requires the Edge of the Empire Core Rulebook and No Disintegrations. It includes 18 cards covering both Bounty Hunter Signature Abilities and their upgrades.
Source: Bounty Hunter: Signature Abilities Deck
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1385 on: 19 April 2017, 19:45:01 »

Blue Rose

For Aldis and the QueenAldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Sovereign's Finest strive to protect Aldis from threats like the dark Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and corrupt magic left over from the Shadow Wars of the Sorcerer Kings. Aided by the rhydan - their psychic animal allies - tbe champions of the Blue Rose guard the Light against the power of the Shadow.Blue Rose, The AGE Roleplaying Game of Romantic Fantasy, allows you to adventure in the fantastic world of Aldea. Based on the exciting Adventure Gaming Engine (AGE) System that powers the Dragon Age and Fantasy AGE tabletop games and Titansgrave: Ashes of Valkana, Blue Rose gives you everything you need to play. Within its pages you will find:A streamlined game system, with fast and dramatic action resolution, and an exciting stunt system encouraging heroic feats/Complete and flexible rules for hero creation, with options to play rhydan (intelligent psychic animals) as well as humans, sea-folk, the night people, or the mystical vata.A complete system of arcane and psychic powers, from those that shape the world and heal the soul, to the darkest depths of mind-rending sorcery.A system for defining your hero's persona, relationships, and using the strength of your hero's conviction to influence the flow of the game.Narrator advice, and the introductory adventure The Shadows of Tanglewood, everything you need to begin telling your own stories in the magical world of Blue Rose.The word has gone out, the land of Aldis needs heroes! Will you heed the call? Join the Sovereign's Finest and the Knights of the Blue Rose in safeguarding the kingdom and its people. Swear your allegiance to the Light and to the rightful Sovereign...Adventure and Romance Await!
Source: Blue Rose
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1386 on: 19 April 2017, 23:45:02 »

Adventures in Middle-Earth Lorekeeper's Guide


Source: Adventures in Middle-Earth Lorekeeper's Guide
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1387 on: 20 April 2017, 14:45:02 »

Adventures in Middle-Earth Lorekeeper's Guide

"It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."-From The Lord of the Rings by JRR TolkienThe world's greatest fantasy setting comes to the world's most popular roleplaying game rules.This Loremaster's Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit and The Lord of the Rings, using the OGL ruleset.The quest that began in the Player's Guide continues in this lavishly illustrated,hard cover Adventures in Middle-earth Loremaster's Guide. Packed with setting information, Loremaster guidance and expanded rules, this volume is an invaluable resource for your games.Adventures in Middle-earth Loremaster's Guide contains:Extensive setting information for WilderlandA comprehensive guide to Lake-townAdvice on theme and building your character group before the game beginsNotes on the Adventuring phase, inspiration, rests and moreExpanded journey rules, including guidance on narrating Middle-earth journeysInformation to help you create your own journey tablesA guide to creating and playing NPCs, and a gallery of NPCs for your gamesA Wilderland bestiary of adversariesNew rules for customising monsters and using scenery in battleNotes on treasure in Middle-earth, magic items and weaponsA guide to offering expanded magic optionsAdvice on running the Fellowship phase, patrons, sanctuaries and undertakingsBest used with the Adventures in Middle-earth Player's Guide, and the latest edition of the world's favourite roleplaying game.
Source: Adventures in Middle-Earth Lorekeeper's Guide
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1388 on: 20 April 2017, 19:45:02 »

Adventures in Middle-Earth Loremaster's Guide

"It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."-From The Lord of the Rings by JRR TolkienThe world's greatest fantasy setting comes to the world's most popular roleplaying game rules.This Loremaster's Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit and The Lord of the Rings, using the OGL ruleset.The quest that began in the Player's Guide continues in this lavishly illustrated,hard cover Adventures in Middle-earth Loremaster's Guide. Packed with setting information, Loremaster guidance and expanded rules, this volume is an invaluable resource for your games.Adventures in Middle-earth Loremaster's Guide contains:Extensive setting information for WilderlandA comprehensive guide to Lake-townAdvice on theme and building your character group before the game beginsNotes on the Adventuring phase, inspiration, rests and moreExpanded journey rules, including guidance on narrating Middle-earth journeysInformation to help you create your own journey tablesA guide to creating and playing NPCs, and a gallery of NPCs for your gamesA Wilderland bestiary of adversariesNew rules for customising monsters and using scenery in battleNotes on treasure in Middle-earth, magic items and weaponsA guide to offering expanded magic optionsAdvice on running the Fellowship phase, patrons, sanctuaries and undertakingsBest used with the Adventures in Middle-earth Player's Guide, and the latest edition of the world's favourite roleplaying game.
Source: Adventures in Middle-Earth Loremaster's Guide
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1389 on: 26 April 2017, 20:45:02 »

Expanded Worlds

UNLOCK WORLDS OF ADVENTURE!Where will your campaign take you? What worlds will you build?The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Where ever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice, tropes, and character options for seven setting genres, along with tools you can use to build any campaign you can imagine.In Expanded Worlds you'll find:Advice, equipment, and new rules for running Cypher System games in post-apocalyptic, mythological, fairy tale, childhood adventure, historical, crime and espionage, and hard science fiction settings.Character options, setting guidelines, creatures, equipment, artifacts, and more.Over 40 new foci, such as Changes Shape, Makes Prophecy, Conducts Rocket Science, Hacks the Network, Is Wanted by the Law, Plays Too Many Games, Helps their Friends, and Is Hunted by Moths.Over 35 creatures and NPCs, including master detectives, midnight scrabblers, cannibals, mad scientists, cryptic moths, glowing roaches, princes and princesses of summer, killer clowns, hydras, and the Father of Monsters, Typhon himself.Requires the Cypher Rulebook for play.
Source: Expanded Worlds
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1390 on: 26 April 2017, 20:45:03 »

The Curse of the Statuettes

Equestria is in trouble and it needs your help!All over Equestria, ponies have started to turn into figurine versions of themselves. Nopony knows why, nopony knows where the Mane Six have gone! It looks like it's up to you to travel to distant lands, overcome terrifying danger and save Equestria, neigh the world"!Tails of Equestria explores the Badlands with The Curse of the Statuettes adventure, perfect for Level 1-3 pony characters. Players will need to find ways to befriend or outfox the many ponies and creatures they encounter. Meet the roc a mythical bird that uses its massive size and slate-like feathers to intimidate anypony who gets in its way and the greedy Dr. Caballeron, who cares more for wealth than for the good of ponykind!Take Tails of Equestria to the Badlands with The Curse of the Statuettes adventure set contained inside, for Level 1-3 ponies.Box Contents:The Curse of the Statuettes adventure book filled with excitement and adventure.A beautiful storyteller screen, a stylish way to hide your plans from the players.A set of coloured roleplaying dice to help you tell your story.A pad of pony sheets for you to fill out and create you own pony characters!
Source: The Curse of the Statuettes
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1391 on: 03 May 2017, 19:45:02 »

Arivor's Doom

Arivor's DoomArivor, jewel of the Horasian Empire, is the heart of the Rondranian faith, stronghold of the staunch Ardarites, and home to famed weapon smiths, skilled armorers, and vintners of fine wines. Trumpets herald the opening of the mid-summer Royal Tournament as the city fills with pilgrims and excited onlookers. The heroes travel to Arivor as eager tournament participants, bold explorers, or enthusiastic friends of the theater. The city veritably bursts at the seams, and visitors marvel at the crowds and pageantry. Suddenly the unthinkable happens, and the city's joyous and carefree celebration turns into a desperate struggle for survival. Arivor is doomed, and the heroes must rescue whomever they can!This adventure for The Dark Eye RPG contains detailed descriptions of the city of Arivor before, during, and after the catastrophe, and includes NPCs, maps, floor plans, a timeline of events, and challenging encounters - everything your players need to participate in an event with major consequences for the future of Aventuria. You need The Dark Eye Core Rules for play.
Source: Arivor's Doom
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1392 on: 03 May 2017, 19:45:02 »

Pathfinder RPG Bestiary 6


Source: Pathfinder RPG Bestiary 6
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1393 on: 03 May 2017, 19:45:02 »

The White Lake: Theater Knights 1

The White LakePart 1 of the Theater Knights CampaignAs the first snowflakes of winter begin to fall in Bornland, an armed group sets out in search of the missing Thorwal Drum, a symbol of pride and patriotism for the citizens of Festum. The Drum was stolen last spring, and to get it back, Guard Captain Timpski and his men are more than willing to use force.The trail leads them to a laager of Norbard houseboats locked in the ice, and only the heroes are able to delay a brutal assault by Timpski's band. The fragile situation is soon complicated by a blossoming romance between Jaani and Bruutsch, two literature-loving goblins from Festum, and disaster strikes.This first adventure in the Theater Knights Campaign introduces important characters, races, and power blocks, and sets the stage for new developments in the history of Bornland and the legendary Order of the Theater Knights.This book includes all necessary supporting information, such as stats, maps, and floor plans. To play, you need The Dark Eye Core Rules as well as the Aventuria Almanac, which provides a deeper understanding of the setting. The White Lake may also be played as a stand-alone adventure.
Source: The White Lake: Theater Knights 1
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1394 on: 03 May 2017, 19:45:02 »

The Ninth World Bestiary 2


Source: The Ninth World Bestiary 2
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Pages: 1 ... 91 92 [93] 94 95 ... 176   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 19 May 2017, 17:15:45