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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 708720 times)
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Spirit Games
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« Reply #1230 on: 09 November 2016, 15:45:02 »

Whitestar Source Book

THOSE LEFT BEHINDThe megacorporations could not flee fast enough from the irradiated and chemically saturated Earth. They assumed that nothing could survive amongst the acid-scarred ruins of their birthplace. Not until they returned in the hopes of finding plunder amongst the rubble did they realise how wrong their assumptions had been. Following the example of their beloved Tsarina, Whitestar has founded an empire amongst the tunnels and Strongholds below the wastelands. One that sits ready to defend their ancient homeland, no matter the cost.Federated We Stand: Delve into the history of the Whitestar Federation and discover the untold facts about their growth into a power to be reckoned with.Survival and Exploration: The Federation has managed to flourish despite the many dangers that now stalk the Wastelands. Tread carefully in their footsteps across the frozen wastes, and avoid the blood red winds.The Tsarina's People: Become one of Tsarina's chosen using the expanded rules for the backgrounds and professions unique to Whitestar.Ancient Technology: The technicians of Whitestar have become experts in bricolage out of necessity. Take a first-hand look at some of the machines and devices they have cobbled together.
Source: Whitestar Source Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1231 on: 09 November 2016, 15:45:02 »

Luna and Freelancers Source Book

THE GREATEST CITY IN THE SYSTEM!At the heart of human civilisation since the Exodus, Luna City is the first human settlement beyond Earth, and the greatest city ever built by mankind. The city is a teeming metropolis, home to vast numbers of people, both employees of the megacorporations and those who exist between those grand organisations. It is a melting pot of cultures, and a place where history and the modern age collide, and no citizen of Luna would wish to live anywhere else. It is also home to the Brotherhood and the Cartel, and the heart of the solar system's political and economic landscape...yet is it also a hotbed of crime, corruption, and dark secrets.History: Delve into the history of Luna in the days before, and during, the Fall and the First Dark Symmetry War.The People: Numerous NPCs and plot hooks to help expand your Mutant Chronicles campaign.The Law: Expanded character creation options to support Luna's beleaguered police department.Beyond and Below: Venture into the blasted wasteland beyond the city's walls, and into the caverns, tunnels, and undercity below.The City: Explore the largest and grandest city in human history, discovering details and secrets never before revealed.
Source: Luna and Freelancers Source Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1232 on: 09 November 2016, 15:45:02 »

The Cartel Source Book

FOR WE ARE MANYIt is a world of discord, where man fights man despite the looming darkness. Corporations zealously usurp each other and leave humanity an easy target of the Dark Legion. But one group stands up and waves the flag of unity among men. It is the last bastion capable of uniting the forces of mankind in full. These powerful men and women call themselves The Cartel.History: Immerse yourself in the history and origins of The Cartel. Discover the past that sets the foundation for success against the impossible present.Freelancers: The freelancers walk the edge of the law, but without them The Society of Mutant Chronicles would not work. Learn some of the secrets to the success of the Freelancing Independent Corporations' Committee within the Cartel.Structure: Learn how this well-oiled machine that oversees corporations and the solar system is put together. See how this behemoth of juxtaposed voices delivers on the promise of a better future.Underbelly: Even The Cartel has its seamy underside. Power tends to corrupt, and absolute power corrupts absolutely. Behind the red tape, beneath the democratic votes and good intentions, something more nefarious moves about.
Source: The Cartel Source Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1233 on: 09 November 2016, 15:45:02 »

Mindjammer: The City People

THE CITY PEOPLE - DEADLY EXPLORATION AND ADVENTURE!The recording showed some kind of forest. The drone wove through tangled undergrowth, weird plants bigger than a flyer. The place stank. Biodata scrolled down my peripheral vision, then flashed up an anomaly."Okay," the ship interrupted. "This is where things get weird. There's a life form over there-through that dense patch of foliage. Keep watching. It's only a flash."It was. The drone broke cover, and amidst the green there was this flash of pink, and a stink like the rankest body odour ever. An impression of something huge - monstrous, big as a house, just sitting there. Then - and my flesh still crawls - there was a groan. A really human groan. Then the drone went down.There was a silence as the recording ended, and Dr Clay looked up. "We're gonna have to go down there."An event horizon probe has discovered a lost colony world beyond the Commonality Frontier like no one has ever seen before. Join the crew of Maggie, the Magnanimous Intervention, and take the light of humankind's civilisation to the stars. Are you ready to push back the darkness - whatever you may find?The City People includes: a whole alien world - maps, biosphere, and more; a deadly multi-session scenario of conflict, investigation, and mystery;tech specs, deckplans, and details of the Space Force instrumentality.A danger-filled exploration adventure for Mindjammer - The Roleplaying Game. The Mindjammer - The Roleplaying Game core book is required for play.
Source: Mindjammer: The City People
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1234 on: 16 November 2016, 00:45:02 »

Adventures in Middle-Earth Players Guide

In Adventures in Middle-earth the greatest fantasy setting of all time comes to the world's favourite rolplaying game rules!Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow.In Dale, King Bard sends out a call for brave adventurers to journey to Lake-town and assist him in resoring the glory of the North.Adventures from all the Free Peloples of Wilderland and beyond arrive to heed the call to adventure. Spurred on by diverse callings - whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers are preparing to explore Middle-earth and to battle the rising thrust of The Shadow wherever it may be found.This Player's Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL ruleset.Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounter, and chart the corruption of the Shadow in the unwary or unwise.The quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player's Guide followed by the Adventures in Middle-earth Loremaster's Guide. You can start playing right away with this Player's Guide, and the latest edition of the world's most popular roleplaying game rules.Adventures in Middle-earth Players Guide contains:11 Playable Middle-earth Cultures6 New and unique Classes13 New Backgrounds cusome-made for Middle-earthMiddle-earth appropriate arms and armourUnique Journey rulesNew rules for CorruptionNew Audience rulesRules for The Fellowship PhaseBeautiful Midde-earth maps for Players and Loremasters
Source: Adventures in Middle-Earth Players Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1235 on: 22 November 2016, 21:45:03 »

Adventure Path 111: Strange Aeons (3 of 6) - Dreams of the Yellow King


Source: Adventure Path 111: Strange Aeons (3 of 6) - Dreams of the Yellow King
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1236 on: 22 November 2016, 21:45:04 »

Lovecraftesque


Source: Lovecraftesque
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1237 on: 22 November 2016, 21:45:04 »

Villain Codex


Source: Villain Codex
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1238 on: 22 November 2016, 21:45:04 »

Pathfinder Flip-Mat: Asylum


Source: Pathfinder Flip-Mat: Asylum
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1239 on: 22 November 2016, 21:45:04 »

Dark Legion Campaign Book


Source: Dark Legion Campaign Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1240 on: 22 November 2016, 21:45:04 »

Mindjammer The Roleplaying Game:Dominion Quickstart Rules and Adventure


Source: Mindjammer The Roleplaying Game:Dominion Quickstart Rules and Adventure
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1241 on: 22 November 2016, 21:45:04 »

Pathfinder Campaign Setting: Horror Realms


Source: Pathfinder Campaign Setting: Horror Realms
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1242 on: 22 November 2016, 21:45:04 »

Pathfinder Player Companion: Blood of the Beast


Source: Pathfinder Player Companion: Blood of the Beast
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1243 on: 22 November 2016, 21:45:04 »

Pathfinder Module: Seers of the Drowned City


Source: Pathfinder Module: Seers of the Drowned City
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1244 on: 22 November 2016, 21:45:04 »

Tome of Beasts


Source: Tome of Beasts
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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