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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 708828 times)
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Spirit Games
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« Reply #1200 on: 01 November 2016, 22:45:05 »

OneDice: Fantasy


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1201 on: 01 November 2016, 22:45:05 »

TimeWatch RPG: The Book of Changing Years


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1202 on: 01 November 2016, 22:45:05 »

Codex Infernus GM Screen


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1203 on: 01 November 2016, 22:45:05 »

Codex Infernus


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1204 on: 02 November 2016, 18:45:03 »

Pirates and Dragons

Pirates like gold.Dragons like gold.When the terrors of the sea meet the terrors of the sky,there's bound to be troubleThey came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind - dragons!In their mountain lairs on the Dragon Isles, giant beasts - old and wise and malevolent - sit on their piles of gold, surrounded by their zombie minions. The native have found ways of appeasing or evading them - the Dragon Tribes honour them with gold and human sacrifice, the other Islanders use their magic to hide away or resist. The Uropans must rely on gunpowder and cold steel.And the pirates? The pirates will use whatever comes to hand in their battle with the dragons. Armed with science, sorcery, steel and superstition, they take the fight into the dragons' lairs in their endless quest for gold.Pirates & Dragons is a role-playing game of fantasy swashbuckling in a world of magic and treasure, of fantastical islands inhabited by strange beasts and vile necromancers, of treachery and heroism. Together with a group of friends, you take on the role of pirates, out for adventure and booty - raiding the treasure galleons of Esbania, the merchant fleets of Gaule and Batavia, the dragon-hunting ships of Albion, the ruins of lost Adalantas... and the gold-filled caves of ancient and evil dragons.Gather your crew. Load your flintlocks. And prepare to plunder!From the UK Games Expo Award-winning designers of Abney Park's Airship Pirates and Clockwork & Chivalry, Pirates & Dragons features cinematic game mechanics based on the acclaimed Renaissance D100 system, and is compatible with other D100 systems.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1205 on: 02 November 2016, 18:45:03 »

Clockwork and Chivalry Core Rulebook 2nd Edition

Clockpunk Fantasy from the Designers of Abney Park's Airship Pirates RPGIn a 17th century that didn't quite happen lies a world of mud, blood, mayhem and magick. England is fast descending into anarchy. A multitude of political and religious factions struggle for supremacy. Magickal pollution taints the country side. Creature long dismissed as legends awake. Obsessive scientists meddle with the very elements of nature. Crazed inventors create mad machines.Fanatics of every persuasion vie for power, while war, famine and witchcraft stalk the land.The king is dead. Oliver Cromwell and the gigantic clockwork war machines of the New Model Army do battle with the cavalier-alchemists of Prince Rupert for control of the country, while ordinary folk struggle for survival.In a world where every man is against his brother, can you and your fellow adventurers - armed with musket, sword, clockwork and magick- hold back the tide of war?Clockwork & Chivalry returns in a complete standalone 2nd edition featuring the new Renaissance engine - a fast, grim, heroic D100 role-playing system designed for thr world of black-powder weapons, political machinations and fanatical righteousness.Alchemists, diggers, dragons, ghouls, engineers, mercenaries, puritans, ranters, royalists, satanists, thieves, witches... which side are you on?
Source: Clockwork and Chivalry Core Rulebook 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1206 on: 02 November 2016, 18:45:04 »

Renaissance Deluxe

Renaissance is a D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - Battle Alchemy and Witchcraft. The Deluxe edition has been expanded with new spells, weapons and factions, and historical notes for the period from the Renaissance to the Napoleonic era, as well as new rules for Sanity (first introduced in Clockwork & Cthulhu) and Quick Combat. Numerous other optional rules and ideas are included, as well as extensive notes for games masters. All rules are optional, allowing you to tailor the mechanics to your own campaign.Released under an Open Gaming License, which allows companies and individuals to incorporate the rules into their own games, it also showcases and expands the rules system of Clockwork & Chivalry 2nd Edition, and is written by award-winning game designers Peter Cakebread & Ken Walton (UK Games Expo Award, Silver Oggie Award, DieHard GamesFANS Award, Steampunk Chronicle Award, Origins Nominee).
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1207 on: 02 November 2016, 18:45:04 »

OneDice: Universal

Quick and easy fantasy role-playing rules by Peter CakebreadOneDice is an easy, quick and flexible Roleplaying Game (RPG) system.Whether you want to design worlds where you play mighty barbarian heroes exploring a fantasy land, rebels on the run in outer space, superheroes fighting supervillains, or anything else, the OneDice system has been developed to be easily adaptable for your games.Created by the UK Games Expo Award winning designers of Abney Park's Airship Pirates, Clockwork & chivalry and Renaissance.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1208 on: 02 November 2016, 18:45:04 »

OneDice: Pulp

Quick and easy fantasy role-playing rules by Peter CakebreadOneDice Pulp is a game of all-out pulp adventure in a fictionalised version of our world. The action takes place in the 1930's, as it was portrayed in the "pulp" magazines of that era. Whether you want to play a two-fisted sea captain, a scientist explorer or a mysterious masked avenger all the rules you need are in this book.There are additional "skins" for adding other pulp genres - Horror, Science Fiction and Swords & Sorcery. Now grab your fedora and a whip, strap on your trusty revolver, and let's get going.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1209 on: 02 November 2016, 18:45:04 »

OneDice: Fantasy

Quick and easy fantasy role-playing rules by Peter CakebreadOneDice Fantasy is a game set in a world of elves and dwarves, sorcerers and dragons. Whether you want to play in a setting of your own devising, or adventure in one of the three fantasy eras described within, all the rules you need are in this book - races and profession, five magic systems, an extensive bestiary and a short adventure to get your campaign going. You can play as a barbarian hero fighting evil necromancers, a dwarven cleric battling gnomish technology, or a trollish warrior saving the world from an army of invading demons - whatever your fantasy tastes, this is the game for you.The OneDice system is easy to pick up and play. Everything you need (except for pencils, paper, and an ordinary six-sided dice) is in this book.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1210 on: 02 November 2016, 18:45:04 »

Codex Infernus GM Screen

Three panel screen on sturdy cardstock with GM charts one side and hellish armies on the other.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1211 on: 02 November 2016, 18:45:04 »

Codex Infernus

The Savage Guide to HellA holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!In this book you'll find:Ready-to-play character archetypes for fantasy and modern gamesNew Fantasy racesNew Demonic racesNew Edges and Arcane BackgroundsGuidelines for creating infernal weaponsGuidelines for blessing weapons - even if you don't have an Arcane BackgroundAn immersive Fantasy campaign settingA detailed section on Hell itselfGuidelines for creating cultsA brief look at Hell in various cultures stemming back to ancient MesopotamiaRules for demonic pacts, demonic possession, and an optional corruption systemHellish hazardsA gazetteer filled with demons you can use in your games
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1212 on: 02 November 2016, 18:45:04 »

Mutant: Year Zero Genlab Alpha

01/19/2278, 3:45pm. Animal Test 76653243B. Test Subject Cassius 09, Felis Sapiens. Again, the subject dies on the operating table. Remains are sent for preservation and documentationDuring the great apocalypse, humanity fled to the depths of the underground enclaves. In genetic laboratories, researchers tried to breed a new being, splicing human and animal DNA, creating a beast intelligent yet strong enough to survive in the devastated word. The enclaves have fallen - but the animals' fight for freedom has only just begun.Mutant: Genlab Alpha is a complete stand-alone expansion to the award-winning Mutant: Year Zero roleplaying game. Get ready for a furry mutant (r)evolution! Contents:New rules, PC roles, skills and powers for mutant animals. The expansion includes all the rules you need to play.A detailed description of Paradise Valley the mountain valley where the animals are being held captive.A description of the mysterious underground facility called the Labyrinth, where the Watchers dwell.The complete campaign Escape from Paradise, letting the players lead the animals' fight for freedom.Unique strategic game mechanics for putting the players truly in charge of the Resistance, planning its operations.An overview of how the mutant animals can travel to the Zone if they escape, and join the human mutants of Mutant: Year Zero.
Source: Mutant: Year Zero Genlab Alpha
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1213 on: 02 November 2016, 23:45:02 »

Victorious RPG

Victorian Role Playing Adventure in the Age of SupermankindGaslight street lamps pour fitful illumination through the fog-shrouded streets of Victorian cities. Menacing figures lurk in darkened alleyways. Desperate men with nothing to lose and the determination to take what they can from others plot.This is an RPG where masked vigilantes pit their fantastic powers against all the evil that settled in the darkened streets of a Victorian past that both was and was not!Victorious, the newest core game powered by Troll Lord Games' celebrated Siege engine, allows you to create a wild assortment of heroes, from the wickedly smart to the inhumanly powerful. Victorious can be scaled to meet adventure with investigators of crime, defenders of society against evil monsters, and even mad scientists foiled by masked superheroes.Character classes that run the gamut of Fantastic Victoriana, from Contraptionists to Magicians, to Investigators and Mesmerists and more!A system to create your own unique character.Details of life in the Victorian era, with emphasis on London and New York City.Combat in all its forms, and how the Supernatural can impact both melee and missile combat. Carriage chase rules are provided as well as combat from trains to ships to the air.An individualized magic system as well as rules to use the Castles & Crusades magic spells if desire. Conversions of characters from C&C and Victorious to each other's rules are a snap and guidelines are given for such.An introduction adventure where the death of Dr. Henry Jekyll is investigated and is not what it seems.
Source: Victorious RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1214 on: 02 November 2016, 23:45:02 »

Timewatch RPG: Behind Enemy Times

What do giant radioactive beetles want? Nuclear war!When do they want it? Everywhen!Imagine an 8-foot tall psychic beetle with a bad temper, and you have the ezeru. Evolving to rule the Earth in the aftermath of nuclear war, they expanded their dominion by infesting and colonizing parallel realities - until TimeWatch engineered history so the apocalypse never happened.But a few ezeru remained caught in the time stream, determined to restore their alternative reality; and only you, the agents of TimeWatch, can stop them.Take on these fearsome insectoid foes in Behind Enemy Times, a series of missions for the TimeWatch Role Playing Game.The Gadgeta 24th-century disembodied brain draws the ezeru's attention when it steals nuclear warheads from the past for its own personal museum.Thief in the NightA plague is destroying humanity's greatest thinkers and creators. Who's behind it, and what are they trying to achieve?Time Will TellA rogue memory technician teams up with William Tell to fight oppression throughout history.Rebel HeartThe agents go deep under cover to infiltrate a rebellion against TimeWatch itself.Hatchet and AxeThe Cuban Missile Crisis leads to nuclear war, and following the historical mystery introduces the agents to would-be Presidents, Prohibition-era activists and the most awkward wedding ever.The Hatching TimeIn the explosive finale, the ezeru plan to hatch millions of eggs in the heart of New York City by flooding the city with radiation.Run Behind Enemy Times missions as one shots, or as a campaign run in any order, ending with The Hatching Time.Brave Agents are needed to stand against the ezeru!Join TimeWatch today!
Source: Timewatch RPG: Behind Enemy Times
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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