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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 709028 times)
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Spirit Games
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« Reply #1140 on: 13 September 2016, 18:45:19 »

Journeys and Maps

It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.'Journeys and Maps is a set of four double-sided, large-format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan, Gondor and Mordor. With four Adventurer's Maps backed with four hexed Loremaster's Maps, these provide an invaluable play aid for planning your One Ring journeys.Also included is a 32-page supplement, with rules for water travel by sea and river; an index to all locations covered inThe One Ring Roleplaying Game  suppplements to date; a system for detailing ruins found along the roadl; a useful collection of terrain-specific hazards and a section detailing natural wonders, lodgings, and fellow travellers your company might find along the way.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1141 on: 13 September 2016, 18:45:19 »

Tensei

A Mysterious island, Ryugu Island, has emerged from the depths of the Pacific Ocean off the coast of Japan. Accompanied with typhoons and a supernatural red storm, the island's appearance has opened the gate of Yomi-No-Kuni and unleashed a wave of vile Oni and insane Yokai, creatures too long locked away in the grey lands of death.In the aftermath of the red sorm, normal men and women discover they are descended from ancient spirits. While some refuse their heritage, others accept their fate. From now on, they are no longer unarmed and alone in the face of the supernatural. Instead they are true heroes, armed with Ki swords, ritual incantations and destructive o-fuda. They are the new amry of the Emperor, charged with closing the gates of Yomi once and for all.This last volume in the Kuro saga contains all the rules needed to take the character in your game into the Kuro Tensei setting, including new powers and new abilities you will also find an oveview of Japan, now plunged into a terrifying occult war, as well as formidable enemies and three complete scenarios.You will need the Kuro Core Rulebook to use the matertial in Kuro Tensei.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1142 on: 13 September 2016, 18:45:19 »

Transhumanity's Fate

Transhumanity's Fate:Brings technothriller espionage and horror in a world or upgraded humans to Fate CoreJoin Firewall, and defend transhumanity in the aftermath of near annihilation by artificial intelligence.Requires Fate Core to play
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1143 on: 13 September 2016, 23:45:03 »

The Silurian Age

Dinosaurs and SpaceshipsThe Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon.  But what about... Backwards? To a time before there was any humanity,  to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians.This supplement for the Doctor Who Roleplaying Game contains rules and background for visiting prehistoric Earth, including stats for all manner of different dinosaurs. It also contains an in-depth look at the Silurian race, including a ready-made Silurian city to visit.But that's not all! It also contains a complete set of spaceship rules, including Silurian Arks, for when you want to combine both dinosaurs and spacehips in an adventure.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1144 on: 13 September 2016, 23:45:03 »

Heroes of Magnamund

Heroes of Magnamund: Expanded Character Handbook brings a wealth of additional player options to The Lone Wolf Adventure Game.Take your adventure beyond the Kai Order with a huge array of new options that let you play any Magnamund character you want to.An expanded guide to character creation, with new traits, skills and abilities.Roles offer the chance to take up the mantle of famous character types, from Noodnic Scavengers of Durenor and Magicians of Dessi to Buccaneers of Shadai and many more favourites from the Lone Wolf gamebooks.Archetypes allow you to create a unique character of your own, starting with templates including Adept, Scoundrel, Soldier, Wanderer and more.Equipment for all the specialist roles and archeytpes, including Bor muskets, cutlasses and the deadly Shiel-fa.Assemble your party and venture forth. Become Heroes of Magnamund!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1145 on: 13 September 2016, 23:45:03 »

World War Cthulhu: London

London 1941. The blackout reigns. Only the burning bombed-out buildings and raking searchlights defy the War Office order that has cast the city into darkness.The nightly rain of German bombs brings death amd destruction to the capital. By day you try not to talk about the looming threat of invasion and now you miss having a belly full of real food. All night you huddle in the Tube and sing songs to distract you from the inky darkness.But there are far more terrifying threats in that darkness than mere German bombs: twisted and ancient forms released from their long-forgotten prisons, inhuman scavengers drawn by the carnage to feast; depraved cults with demented plans to take advantage of the chaos...Create investigators belonging to N's Auxilliaries, civilians recruited to battle the agents of the Mythos threatening the Home Front.Learn all about life during the London Blitz and the threats - both Mythos and mundane - that lurk in the blackout.Discover how London landmarks have been affected by the war.Construct effective scenarios with the London Blitz as your backdrop.Explore wartime London with three complete, prewritten scenarios.This supplement brings the horrors of the Mythos to London in the 1940s. It is intended for both the World War Cthulhu: The Darkest Hour and Cthulhu Britannica: London settings.
Source: World War Cthulhu: London
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1146 on: 20 September 2016, 19:45:02 »

Call of Cthulhu 7th Edition Investigator Handbook

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."- H.P. LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get .Let this book be your guide. The Investigator Handbook is an essential player's aid for the Call of Cthulhu role playing game.Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, and guidance on getting the most from the game. What's more, there are a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!For Call of Cthulhu, 7th edition. You must have a least one copy of the Call of Cthulhu Keeper Rulebook to play Call of Cthulhu.
Source: Call of Cthulhu 7th Edition Investigator Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1147 on: 20 September 2016, 19:45:03 »

Call of Cthulhu 7th Edition Keeper Screen

All the important rules, charts, and maps at a glance!The Keeper Screen is an essential play aid for those running games of Call of Cthulhu.This is a 3-panel Keeper Screen mounted on thick hard cover stock, folding out to 34 inches wide. One side, intended to face the players, portrays glorious artwork. The rear of the screen, the Keeper's side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games.Inside are two ready-to-play scenarios set in Loveceraft Country during the 1920s: "Blackwater Creek" and "Missed Dues." Twelve ready-to-play pre-generated investigators, and colour maps of Lovecraft Country, the World of Cthulhu, and Arkham Environs.For Call of Cthulhu, 7th Edition. you must have at least one copy of the Call of Cthulhu Keeper Rulebook to play Call of Cthulhu.
Source: Call of Cthulhu 7th Edition Keeper Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1148 on: 20 September 2016, 19:45:03 »

Nameless Horrors

The Cthulhu Mythos presents horrors far worse than mere death...You won't find any ghouls or deep ones, or other named Mythos entities here.The horrors found within have no name, but are still very much of the Mythos. Your players will not have encountered their like before, and no one will be on safe, comfortable ground.Nameless Horrors brings you six new scenarios that will frighten even the most experienced of Call of Cthulhu players, giving them reason to fear the unknown.An Amaranthine Desire - The investigators find themselves in the doomed English seaport of Dunwich, encountering strange echoes of the night that sealed the fate of all who dwelt there.A Message of Art - The investigators are invited to attend the closing party of the Salon de la Rose + Croix, rubbing shoulders with the Parisian elite, while finding out that the cost of truly great art is sometimes death.And Some Fell on Stony Ground - Life in small-town America of the 1920s is not quite what it was for residents of Stowell. Local people are behaving strangely and events are escalating. Can the investigators get to the bottom of the mystery and survive before the entire town explodes in a frenzy of blood and crime?Black Prospect - Residents of a shanty town in Depression-era Massachusetts find their community under assault from unknown forces. Who or what is preying on them? Will the investigators find out before those they hold dear are destroyed/The Moonchild - David Barber was driven to make a terrible pact to save his son's life, allowing a great evil to be unleashed upon an unsuspecting world. Drawn together by a mutual acquaintance, the investigators must work together or fall under the spell of the Moonchild.The Space Between - What was planned as a fantastic new feature film is turning into the shoot from hell. The leading lady has vanished, the director has retreated from the world, and the police are sniffing around the set. It is up to the investigators to get the film back on track and share its vision with the world.
Source: Nameless Horrors
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1149 on: 28 September 2016, 18:45:02 »

Call of Cthulhu Seventh Edition Quick-Start Rules


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1150 on: 28 September 2016, 18:45:02 »

Alone Against the Flames


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1151 on: 05 October 2016, 13:45:06 »

Dungeon Crawl Classics 91.1: The Lost City of Barako


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1152 on: 05 October 2016, 13:45:07 »

Dungeon Crawl Classics 91: Journey to the Centre of Aereth


Source: Dungeon Crawl Classics 91: Journey to the Centre of Aereth
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1153 on: 05 October 2016, 13:45:07 »

Need to Know


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1154 on: 05 October 2016, 13:45:07 »

Agent's Handbook


Source: Agent's Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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