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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 709126 times)
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Spirit Games
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« Reply #1110 on: 07 September 2016, 00:45:04 »

Bauhaus Source Book

The Power of HeritageBauhaus makes a bold claim and that is that they are the first and oldest of all corporations, forged by the tumoil fo Old Earth. They are a proud, powerful and dignified people that stand tall in the light of the Cardinal. Noble houses and orders of power makes Bauhaus into a multifaceted gem that it is near impossible to crack. Their enemies have a hard time even scratching the surface.Tradition: Learn of the Bauhaus way and get insight into the many noble houses. Competiton is fierce and a slight can lead to a deadly duelVenus: Bauhaus inhabits one of the most diverse and dangerous home worlds. From frozen tundra to disease riddled jungle swamps. These settlers can tame the harshest of environmentsOrders: These are the powers behind the throne, influential and feared in ways few can imagineMachine of War: Their armies and armadas generate respect, fear and jealousy. Delve deeper into the iconic arsenal, tactics and special forces that has paved the way for the corporation's success.
Source: Bauhaus Source Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1111 on: 07 September 2016, 00:45:04 »

Dark Soul Source Book

The Power of Dark SymmetryDarkness. The absenec of light. Mankind has feared it since the beginning of time. That is because on some level we have always known it has always been there, ready to devour anything that crosses its path. Creating monsters out of men, feeding on our despair. Cyclical, eternal and undeniable. This is the Dark Soul, a supplement for the Mutant Chronicles roleplaying game.The Apostles: How do they interact and what are the Aspostles truly? Discover their internal rivalry and their ancient hierachy.Legions: Each Apostle has its own legions, even its own Malignants. Learn of them all and what purpose they serve and the powers they wield.Heretics: Do they all commit evil acts just for the sake of it or are there still twisted human emotions governing them? Learn what it is to become a heretic and what drirves them.Powers Each Apostle bestows its worshippers with unique powers. Study them in depth and the price that comes by wielding them. All heretics can be struck by the dreaded stimata and degeneration.Technology: The Dark Technology, over which Algeroth rules, is the hammer swung by the Apostles, crushing all hope from mankind. Discover intricate new weapons, equipment and the corruption they bring.Dark Soul requires the Mutnt Chronicles 3rd Editon Rolelaying game.
Source: Dark Soul Source Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1112 on: 07 September 2016, 00:45:04 »

Dark Symmetry Campaign Book

The Rise of DarknessAn Imperial expedition on Pluto has unleashed a wave of darkness and despair upon humanity, spreading madness and corruption. While the worlds of mankind fall to ruin, a handful of determined invesigators stumble across conspiracies that threaten to tear civilization apart.Two Campaigns: This book contians two distinct campaigns set in the Dark Symmetry era, exploring the early years of the Mutant Chronicles setting.The Fall of von Holle: In the days following the emergence of the Dark Symmetry, missing heiress, an emergency call, and the agenda of a madman all lead to an unsettling discovery and a vile conspiracy.The Dark Symmetry Campaign: At the height of the First Dark Legion War, a series of seemingly-innocuous events in Luna City reveal a dark scheme that spreads across human civilization.Pregenerated Characters: Six characters designed to work with the premise of the adventuresDoomtroopers: A selection of items used by the Cartel's elite warriors, who were founded in the height of the First Dark Legion War.
Source: Dark Symmetry Campaign Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1113 on: 07 September 2016, 00:45:04 »

Mutant Chronicles Players' Dice Set

Take the fight to the Dark Legion with this set of seven high-quality polyhedral dice, specially designed for use with the Mutant Chronicles 3rd Edition roleplaying game,Blast necromutants with two twenty-sided skill dice featuring a faction symbol. On their "20" face.Attempt a head-shot with the twenty-sided Hit Location die, featuring six different body locations.Cause wounds and fuel evil with four six-sided Dark Symmetry dice with three special faces - one each of "1" & "2" weapon damage faces, and a Dark Symmetry symbol on the "6" face that triggers special game effects.
Source: Mutant Chronicles Players' Dice Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1114 on: 07 September 2016, 00:45:04 »

The End of the World: Revolt of the Machines


Source: The End of the World: Revolt of the Machines
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1115 on: 07 September 2016, 00:45:04 »

Criticorum Discord


Source: Criticorum Discord
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1116 on: 07 September 2016, 00:45:04 »

Eldritch Skies: Distant Vistas

Picking up where the Eldritch Skies Rulebook left off, Distant Vistas expands the universe with new options and new additions.Covering such topics as mining, to exploring strange new systems, between these covers are mysteries that reach to the very core of humankind's voyages to the stars.
Source: Eldritch Skies: Distant Vistas
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1117 on: 07 September 2016, 09:45:03 »

Pathfinder Player Companion: Haunted Heroes Handbook

Is Your Mind Your Own?It's one thing to face foes like ravenous beasts, fire-breathing dragons, and marauding monsters, but what about ghosts that can hop from body to body? How do you face a fiend that's using an innocent pawn as a proxy for its evil? Are there ways being haunted could be turned to your advantage? Prepare yourself for the answers to these questions and more as you explore what it's like to be a haunted hero!Inside this book you'll find:New archetypes, feats, and traits that build upon your character's past and explore eerie powers gained from being haunted by spirits.Rules for a new category of magic: haunted spells, which operate in ghostly ways to mimic the sinister manifestation of haunts.An exploration of how different faiths of the Inner Sea region and beyond deal with haunts and the influence of the spirit world.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily incorporated into any fantasy world.
Source: Pathfinder Player Companion: Haunted Heroes Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1118 on: 07 September 2016, 09:45:04 »

Polaris Character File

Become an agent of one of the underwater factions, a mercenary working to keep afloat or be a freelancer trying to establish his own community. No matter which side you pick, you will discover that nothing is completely black or white and that humankind will need to unite against a common adversity if it wants to survive.The Character File is an essential tool for all players of the Polaris RPG, the famous roleplaying game by Philippe Tessier.This playing aid contains the following:an introduction to the world of the Polaris RPGa character sheet divided up into 8 sections (combat sheet, vehicle sheet armour sheet, gear sheet, etc)The Character File also contains:a descriptiom of the key factions and nations of the world below the seasa full colour map of the ocean floorsa summary of how to create a charactera useful recap of the main rules
Source: Polaris Character File
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1119 on: 07 September 2016, 13:45:05 »

Polaris The Roleplaying Game 2-Book Set

"Humankind Was Born In The Seas And Is Now Combing Back Here To Die."- Vulrick the MadDiscover the post-apocalyptic underwater sci-fi world of the Polaris RPG by Philippe Tessier.For centuries, wars and climatic catastrophes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the world's oceans and finds sanctuary... and more. Welcome to Polaris.
Source: Polaris The Roleplaying Game 2-Book Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1120 on: 07 September 2016, 13:45:05 »

Equinox

"You Have Got To See This City At Least Once In Your Lifetime, To Be Crushed By Its Majesty.!- Statement of a Red League diplomat, during his first visit to EquinoxDiscover the underwater city of Equinox, this huge octahedron with its many levels that floats on the Rockhall Threshold. Learn more about its population and way of life and the most important locations.This supplement also give you more information about the Cult of the Trident, their power and intrigues!Start exploring Equinox right away with the short adventure "Industrial Espionage"!This book is a setting sourcebook for the Polaris RPG. You will need Core Rulebooks 1 & 2 to play the game.
Source: Equinox
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1121 on: 07 September 2016, 18:45:02 »

Polaris Game Master Screen

This pack contains 1 hardback game master screen and 8 loose sheets featuring rules reference tables.
Source: Polaris Game Master Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1122 on: 07 September 2016, 18:45:02 »

Pathfinder Map Pack: Labyrinths

No Hope of EscapeNo classic adventure is complete without a trip into claustrophobic underground passages that seem designed to confuse explorers. When adventurers descend the crumbling stairs into a dark and echoing dungeon, the Game Master shouldn't have to draw every cracked stone floor and winding hall.  This Pathfinder Map Pack provides stunningly illustrated 5" x 8" map tiles that can be combined into a variety of dizzying dungeon corridors. Inside, you'll find 18 richly crafted map tiles, including:Trapped HallwayCollapsing PassageArrow-Strewn ChamberAmbush CorridorDead EndLoose TilesGame Masters shouldn't waste their time sketching maps whenever characters venture into tangled corridors of dungeons deep. With Pathfinder Map Pack: Labyrinth, you'll have dangers ready around every corner!
Source: Pathfinder Map Pack: Labyrinths
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1123 on: 07 September 2016, 18:45:02 »

Pathfinder Flip-Mat Classics: Waterfront Tavern

Dockside DangerEvery city needs a seedy waterfront tavern, and Flip Mat: Waterfront Tavern delivers, with a new two-sided, full-colour durable laminated map depicting a dingy dockside dive your players won't soon forget. Try not to smash the cheap furniture when the inevitable fight breaks out!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Waterfront Tavern
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1124 on: 07 September 2016, 18:45:02 »

The End of the World: Revolt of the Machines

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the World, you don't play a figure out of history or fantasy, you play yourself!What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could you survive a the revolt of the machines?It is the end of the world as we know it. Our technology has turned on us. Machines take on a mind of their own and they no longer wish to serve their creators. They were invented to make our lives easier, but they now serve only their own malevolent intent. Across the nation, cyborg agents battle skeletal kill-bots, and humanity is caught in the middle. Life-giving medical nanites replicate out of control devouring every living cell on the planet. What can humans do in the face of annihilation at the hands of our own inventions? Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includes:An elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Apocalypse that each include locations, NPCs, and mechanical horrors!How would you survive the end of the world? Discover the answer!
Source: The End of the World: Revolt of the Machines
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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