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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 709339 times)
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« Reply #1050 on: 19 July 2016, 17:45:06 »

Do: Fate of the Flying Temple


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1051 on: 19 July 2016, 17:45:06 »

Bubblegumshoe: A Teen Detective Story Game


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1052 on: 19 July 2016, 17:45:06 »

Atomic Robo: Majestic 12


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1053 on: 20 July 2016, 13:45:03 »

Venture City

It is not safe to venture into Venture City...Take a trip to Venture City, a world of superpowers, villainous corporations and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all they way down to the little guys who try to hide their powers, there are superheroes everywhere you see. Bring them to your Fate Core table with Venture City, which includes both Venture City Stories and Venture City Powers,  written by masterminds Brian Engard and Ed Turner.Venture City requires Fate Core to play Inside, you'll find:An exciting new take on Fate-style superpowers, including suggestions on power suites.A fully developed world full of rival factions, shady figures, and a variety of locations for the perfect showdown.A simple system that uses issues to drive plot and gameplay.A variety of pre-generated characters to drop into your campaigns.A sample adventure. - Nothing Ventured - plus a series of adventure seeds to help build a variety of campaign lengths.Venture City. Pick a side, pay your bill, and power up!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1054 on: 20 July 2016, 13:45:03 »

Do: Fate of the Flying Temple

Dear Pilgrim of the Flying Temple, We need your help.So begins the latest letter your troupe of pilgrims has received. There's only one problem - the Flying Temple has disappeared, leaving only a single dragon's egg in its place! It's up to you and the other teenaged pilgrims to carry on with the temple's work, helping the resident of the Many Worlds with their problems. Evildoers plot to take advantage of the temple's absence; there are no monks to give advice on how to deal with them, and your young dragon gets you into trouble as much as it helps you. You cannot ignore the people of the Many Worlds when they turn to you for help...Do: Fate of the Flying Temple is a family-friendly standalone role-playing game. This book contains everything you need to set off for adventure in the windpunk setting of the Many Worlds. In this game, you can fly with dragons, solve problems and puzzles, and defeat the bad guys just like the heroes of Avatar: The Last Airbender and How to Train Your Dragon.Join the Flying Temple and set off for adventure!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1055 on: 20 July 2016, 13:45:03 »

Bubblegumshoe: A Teen Detective Story Game

Someone Stole My Kid Brothers Bike...Someone Sabotaged the Pep Rally...Someone Destroyed the homecoming Queen's reputation...The world is full of mysteries. It's up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of highschoolers solving mysteries in a modern American small town. Discover clues, solve problems, and throw down with enemies in this streamlined RPG based on the GUMSHOE system.In this stand-alone game, you'll find:Rules to create your Sleuth's web of relationships and make the most of GUMSHOE's resource-managementA simpler setting system designed for large scale town creation all the way down to scene locations, plus extensive information on Drewsbury, a ready-to-go settingA variety of short mystery starters, including a full introductory mystery: Hey! That's My Bike!Extensive support to help GMs create their own mysteries using pre-established characters and settingsRules for social Throwdowns as well as physical altercations to reflect the drama of high school noirA slimmed-down list of investigative abilities vs GUMSHOE's default to make for faster decision makingBubblegumshoe. The secrets will out
Source: Bubblegumshoe: A Teen Detective Story Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1056 on: 20 July 2016, 13:45:03 »

Atomic Robo: Majestic 12

Secretly Protecting The American Public From Tesla's Dangerous Technologies Since 1947.Join the government in their mission to save humanity with the Majestic 12 supplement for the Atomic Robo Roleplaying GameAlthough they're portrayed as the bad guys in the popular comic book series, they don't see it that way. They're dedicated to protecting the American people by hunting down Tesla's most advanced technology and keeping it out of enemy hands, and it doesn't get much nobler than that.Majestic isn't just Total Science Bastards with Unlimited Gun Budgets, either. Behind every strike team is a score of intelligence agents, R&D specialists, and bureaucrats working around the clockStep into their shoes with this supplement full of secret behind-the-scenes information on the workings of Majestic, its mission briefing process, and key players in this secret organization,
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1057 on: 20 July 2016, 18:45:02 »

Fate Worlds: Worlds Rise Up

Looking for a ready-made setting to bring to your Fate table? Fate Worlds: Worlds Take Flight brings four outstanding settings to stimulate your imagination and get you gaming fast.This supplement compiles four precioulsy-electronic-only releases:Masters of Umdaar: The fallen world of Umdaar is home to cyborg insects, merciless warlords, and lasers - lots and lost of lasers. Quest for long-lost artifacts of power and return hope to your people.Nest: There is a place where children go to slay dragons solve riddles, and learn magic, only to grow up and forget these fantasies. Protect your past from something terrible and very, very real.Psychedemia: Students at a psionic academy are caught in a struggle between their new alien friends and the school faculty. Bring your psychic powers to bear to protect your friends and broker peace.Behind the Walls: Being in prison is bad enough, but when the world outside goes silent post-nuclear attack, it's hard to know what to think. Find a way to survive the cell block chaos, because it just might be safest behind the walls.FATE WORLDS.All the worlds. Your stage.
Source: Fate Worlds: Worlds Rise Up
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1058 on: 20 July 2016, 18:45:02 »

Fate Worlds: Worlds Take Flight

Looking for a ready-made setting to bring to your Fate table? FATE Worlds: Take Flight brings four high-flying settings to stimulate your imagination and get you gaming fast.This supplement compiles four previously-electronic-only releases:The Three Rocketeers: Journey through the Holy Roman Steller Empire and the worlds of Britannica Solaira. A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows.Frontier Spirit: Eke out your existence on a colony world. Natural disasters, storms, subsistence, and even basic survival are all much harder when the world really is out to get youSails Full of Stars: In 1850, three empires struggle for control of the solar system: the weakening Ottomans, the Chinese rheoship pioneers, and the French alchemical masters. Track down pirates, brave the stars, and mount shipboard battlesGods and Monsters: Are you a god, or has power warped you into a monster? Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control.FATE WORLDS.All the Worlds. Your Stage.
Source: Fate Worlds: Worlds Take Flight
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1059 on: 20 July 2016, 18:45:02 »

Young Centurions

Every Adventure Starts Somewhere...Every hero story has its origins. Bring those tales to life with the Young Centurions RPG.The Family-friendly game puts you in the shoes of Teenage pulp heroes of the early 1910's. Take on the neighbourhood bully... or a mad scientist bent on world domination. Or both. Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures at home and abroad.In the Young Centurions RPG, you'll find:Streamlined Fate-Accelerated style rules set in a fun pulp atmosphereA Campaign Rating system to help you easily adjust your games to the maturity level of your playersRules for Century Stunts, mentors and  current approaches to integrate into your Fate Accelerated gamesEverything you need to set off on high stakes adventure - character creation, story ideas, rules - all in one easy-to-digest packageYOUNG CENTURIONSA world of adventure awaits.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1060 on: 21 July 2016, 19:45:02 »

Pathfinder Pawns: NPC Codex Box

Whether they be vile villains, able allies, or anything in between, the characters of the Pathfinder Roleplaying Game NPC Codex come alive on your tabletop with this box-busting collection of more than300 character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a character from the NPC Codex, as well as common animal companions, and numerous never-before-illustrated characters. Each cardstock pawn slots into a size-appropriate plastic base, making it easy to play alongside traditional metal or plastic miniatures. With multiple pawns of the most useful character allowing you to create every single encounter from the NPC Codex's encounter groups appendix, the NPC Codex Box is the best way to ensure you've got the right characters to push your Pathfinder campaign to the next level.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1061 on: 21 July 2016, 19:45:02 »

NPC Codex

Allies and EnemiesIt's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn - and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when our expect them to go right, leaving you without any encounter's prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG NPC Codex includes:Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.Tactical suggestions for every character ensuring that you get the most out of each individual's gear and abilities in a fight.Tons of flavourful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.Animal companion statistics for druids and rangers, from level 1 through level 20.Multiple versions of each Pathfinder iconic character, perfect for pre-generated player characters.Encounter groups for conveniently crafting battles on the fly.AND MUCH, MUCH MORE!
Source: NPC Codex
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1062 on: 26 July 2016, 23:45:26 »

Howling Shadows Fifth Edition Limited Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1063 on: 26 July 2016, 23:45:26 »

Howling Shadows Fifth Edition


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1064 on: 26 July 2016, 23:45:27 »

The Sixth Gun RPG Softback

The First of the Six strikes with ungodly force. The Second spreads Perdition's flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And the Sixth is they key to rewriting the world.Are you ready to saddle up and ride into the savage world of The Sixth Gun? Based on the critically acclaimed Eisner and Harvey Award nominated series by writer Cullen Bunn and artist Brian Hurtt, published by Oni Press.Discover the secret of The Six-mystical weapons forged by hatred, and oiled in betrayal in The Sixth Gun roleplaying game. Inside you'll find details on Cullen Bunn and Brian Hurtt's incredible world, new Edges & Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels for one of the wildest Westerns in all of comics!This book requires the Savage World core rules to play.
Source: The Sixth Gun RPG Softback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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