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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 709563 times)
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Spirit Games
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« Reply #1005 on: 14 June 2016, 22:45:05 »

Savage Tales of Horror 1 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:Dare to wander the Black Forest in search of witches foul, where you may lose your soul... To the Face Snatchers!Brave the bitter northern chill, where brain freeze is the least of your worries. At least someone will keep those beautiful looks of yours in Cold Storage!Relax for a lakeside Spring Break at The Retreat - if you can ignore the scratching at the door and the deadly smiles of the townsfolk!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1006 on: 15 June 2016, 13:45:02 »

Traveller Referees Screen

For use with the Traveller science fiction roleplaying game.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1007 on: 15 June 2016, 13:45:02 »

Traveller Core Rulebook

This is free trader Beowulf, calling anyone...Mayday, Mayday...We are under attack...Main drive is gone...Turret number one not responding...Mayday...Losing cabin pressure fast, calling anyone......Mayday...Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy.Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts - this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.Come visit the future.
Source: Traveller Core Rulebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1008 on: 15 June 2016, 13:45:02 »

Savage Spirits

A long time ago in a galaxy far, far away.The Jedi Knights led many efforts to explore the galaxy in the past, discovering new worlds and uncovering secrets of the Force. Though the Jedi Order is no more and the Empire rules the stars, there are still Seekers who venture into the wilderness, uncovering new dangers and ensuring the spirit of the Jedi endures.Begin your journey into exploration and discovery with Savage Spirits. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Seekers and other characters who desire to venture into the unknown. Ready your lightsaber and call on the Force as you leap into the wild to blaze new trails, uncover new systems, and deal with deadly new threats.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species and specialisations.New signature abilities and a new Force power to detect threats even in utter darkness.New weapons, armour, equipment, vehicles, starships, and even animal companions to aid Seekers in exploration.Guidance for GMs on telling tales of heroism, triumph, and sacrifice inspired by the mythic roots of the Star Wars saga.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1009 on: 15 June 2016, 13:45:02 »

Savage Tales of Horror 2 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:In Love on the Mountain, the heart can be just as deadly as a gunslinger, and more tragic than a shot to the gut!Missing livestock is blamed on wolves, but what is that sound at night, creeping from within the cracks...something that Skitters!As part of an elite team sent to protect staff at an enigmatic Ice Hotel, there's something evil that lurks in the frozen wastes, ancient and wanting...for Blood on IceAs players in a roleplaying game you love to fight demons and monsters as wizards and warriors. But what about when the LARP of Horror becomes all to real?When the terraforming colony of Rosewood loses contact, your specialist team is sent to investigate. But what is this strange, creeping flora grown by the elusive colonists, and what is their dark secret?Love on the Mountain may be used with the Deadlands setting. Rosewood may be used with The Last Parsec or Slipstream settings.Savage Tales of Horror requires the Savage Worlds core rules and Savage Worlds Horror Companion.
Source: Savage Tales of Horror 2 Hardback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1010 on: 15 June 2016, 13:45:02 »

Savage Tales of Horror 3 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:Your unit is stranded on an Isle of Death where Nazis don't just come for you, they don't stay dead!The shards of a Witch's soul are written in The Final Page of an ancient tome of evil. Who else can stop this terror but you, the Accursed, those who are witchmarked themselves!A deep space distress call reignites a bitter eons-old war between two deadly adversaries, intent on drawing you into their conflict, or to just Hear You Scream!Hotel 96 is waiting for you. It promises fine music, great food, and a release for the soul...but it has a burning desire to make you stay for good!Ghastly apparitions roam old London town...while a dancing craze causes death by euphoric exhaustion. Who will survive the Dance of the Dead?Isle of Death may be used with the Weird War II setting. The Final Page may be used with the Accursed setting, available from www.meliorvia.com. Hear You Scream may be used with The Last Parsec setting. Hotel 96 may be used with the East Texas University setting. The Dance of the Dead may be used with the Savage World of Solomon Kane setting.Savage Tales of Horror requires the Savage Worlds core rules and Savage Worlds Horror Companion.
Source: Savage Tales of Horror 3 Hardback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1011 on: 21 June 2016, 23:45:07 »

Transcendents's Edge


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« Reply #1012 on: 21 June 2016, 23:45:07 »

Necessary Evil: Breakout Softback


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1013 on: 21 June 2016, 23:45:08 »

The Last Parsec Softback


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1014 on: 21 June 2016, 23:45:08 »

Eldritch Skies


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1015 on: 21 June 2016, 23:45:08 »

1879 Players Guide


Source: 1879 Players Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1016 on: 22 June 2016, 13:45:02 »

Transcendents's Edge

What is growing under Alcatraz?In the depths of the Earth, something is hidden. Nurtured. Growing. And when it's unleashed, will anyone be able to stop it?!Hidden beneath Alcatraz Federal Penitentiary is a massive, secret Project Rising Spirit facility. Powered by unknown energies, it can morph and transform itself at will to keep horrific villains, creatures, and alien entities trapped within, while allowing endless experimentation. But rumours of the facility's existence and its most prized possession have leaked, and the Valiant Universe's most powerful organisations - the Harbinger Foundation, the Sect, the Abettors, and many more - are taking an interest. And the world may never be the same...This book includes:San Francisco: A look at the history, politics, and geography of San Francisco as seen through the lens of the Valiant Universe. Also includes a breakdown of San Francisco's power brokers and their agendas surrounding the City by the Bay. The leaked information of a secret PRS facility under Alcatraz could tip the balance of power and attract the eyes of world shakers...Rules & Characters: Additional rules and a slew of new Player and Non-Player Characters continue to fill the toolbox for making adventures in Valiant all the more enjoyable.The Facility: This campaign lets players decide how their adventure will progress as they burrow deep beneath Alcatraz, and different difficulty tracks allow for quick games or longer, more in-depth games. With over forty Event Briefs, no two game sessions inside the Facility will be the same!
Source: Transcendents's Edge
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1017 on: 22 June 2016, 13:45:03 »

Necessary Evil: Breakout Softback

The villainous resistance of New York City was one of the last to hold out against the alien invasion. In response, Warlord Sh'tarka placed most of troublesome Manhattan under a deadly and impassable energy field.Now your villain has to fight for food, weapons, resources, and dominance. She's trapped inside the crumbling city with all the other villains, do-gooders, gangs, scavengers, and more than a handful of strange creatures.Or are they trapped in there with her?Necessary Evil: Breakout is a Street Level Supers prequel to the smash hit Necessary Evil. You need only the Savage Worlds core rules and the Super Powers Companion to play. The original Necessary Evil is NOT required.
Source: Necessary Evil: Breakout Softback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1018 on: 22 June 2016, 13:45:03 »

The Last Parsec Softback

From the Known Worlds...Take a tour of Sol's galactic neighbourhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilisations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space......To the Last Parsec!This book contains background and Setting Rules to create action-packed sci-fi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities - plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!The Last Parsec is a setting book for Savage World. It requires the Savage World core rules and the Science Fiction Companion.
Source: The Last Parsec Softback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1019 on: 22 June 2016, 13:45:03 »

Eldritch Skies

Science Fiction Roleplaying in H.P. Lovecraft's UniverseIt is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.In 1958, as quietly as possible, not knowing what we were doing, we bent occult powers to our hands and took the step to Mars. The third time, the men who made that step could not step back. We fled back into our cave for a while.But rocketry, and the Soviets, brought us back out soon enough. Competition took us to the moon. Uneasy teamwork saved the astronauts who would have died there among cyclopean, immemorial ruins.In 1994, human scientists cracked alien technology and overcame the lightspeed barrier. They brought us the stars. They also brought us the madness that lies between them, the mind-twisting undarkness of hyperspace.The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside, have changed more than our minuscule planet. They've begun to let humanity out.We walk amongst giants. Tread carefully.This book is a complete role-playing Savage Worlds supplement of Lovecraftian science fiction. It contains all rules needed to play and requires no additional material beyond your imagination and a few dice.
Source: Eldritch Skies
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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