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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 709734 times)
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« Reply #960 on: 10 May 2016, 20:45:05 »

Symbaroum RPG


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #961 on: 11 May 2016, 01:45:02 »

Achtung! Cthulhu Secrets of the Dust

Ashes to Ahes...A terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition roleplaying games.Discover the secret history of events that may (or may not) have even occurred in our world or on an alternative earth: strange times or portals that cross worlds, doppelgangers with shared memories, walking tanks and VK enhanced weapons; super intelligent gorilla astronauts, and a world war that could become a dimensional war destroying all life as we know it.Alec Towton, Section MSecrets of Dust adds a new dimensional twist to the Secret War, including:A crossing over of the mythos engaged Achtung! Cthulhu world with the enhanced technology and altered history of the mythos free Dust universe.New rules on how to include VK enhance armour weapons and walkers for the Dust universe in your Achtung! Cthulhu games.Two adventures, one set in the Dreamlands and the other in an alternative timeline of our earth that can be played by characters from either World War Two or the Dust universe.In fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign into the wider dimensions of the secret war.
Source: Achtung! Cthulhu Secrets of the Dust
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #962 on: 11 May 2016, 01:45:03 »

Dies Irae

In Mythic Europel some wizards serve the terrible power that ruled the world at the dawn of time, and plot to grant them mastery once more. Others would take everyone to a glorious new existence, careless of whether they want to go. Still more have nothing but the best of intentions, but risk anything to achieve their goals. If they are not stopped, their power will twist and consume the world and all who live in it.Lest All Be LostThis book includes four great threats to th world of Ars Magica Fifth Edition, with stories centred around both attemptin to stop the disaster, and surviving the atermath if the characters fail.Threats presented here reach far beyond a single covenant, or even a single Tribunal; any one of them could lay waste to the whole of the world.When the fate of the world is truly in their hands, will your character rise to the challenge... or let everything fall to ash?
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #963 on: 11 May 2016, 01:45:03 »

Serrated Edge: Denver 1

The Sixth World is many things , including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don't like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.The Aurora Warrens of Denver hold a dark secret, as some people trusted to help its residents are instead giving full rein to their darkest impulses. Shadowrunners typically are not heroes riding in to save the day, but in this case the work they're being offered gives them a chance to dig into these secrets, perhaps fix some of them and made even bring a few people to justice - however they happen to define justice. With dark secrets, double-crosses, and plenty of nuyen flying around, serrated Edge gives players plenty of chaos to keep up with while launching them into a series of adventures that will shake up the city of spies and maybe bring about a better future. or curse it to worse.Serrated Edge is an  adventure for use with Shadowrun: Fifth Edition.
Source: Serrated Edge: Denver 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #964 on: 11 May 2016, 01:45:03 »

Symbaroum RPG

"Twilight falls.Davokar darkens."The goblin Fenya sounds calm, despite the flock of violings that swarmed eagerly aroud them - the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder;  "Magdala, faster!" The witch didn't answer, lost as she was to the sinister harmonies of the rituals, her hands caressing the pillar's grim stone face.A loud rumbling echoed through the ruin, as if some giant creature had awoken and stood up from under layer upon layer of stone and soil. "The witch said that the abominations come out at night, "the goblin muttered. Kvarek's. knuckles whitened as he tightened the grip: "No, only that they are hungriest after dark. They are not afraid of the evening sun, and not of... "He was cut short by Magdala's hoarse voice. "The pillar has answered. I know  where the mausoleum is."Then, out of the ruins, the Blight Beast came at the, massive and roaring. Its claws scraped the rocky ground, scouring out deep sores oozing pure corruption, leaving drops of black, mercury-like mildew on moss and stone in its wake."We cannot escape this," said Fenya. Magdala nodded agreement. "Well then, "Kvarek's sighed, "this were we make our stand, for the right to the treasures of Symbaroum."Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.A fast-paced and flexible rule set for creating player characters and acting in the game world5 playable races and 3 arches types, divided into 15 occupations, as a basis for character creation35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armours to make each character uniqueDetailed guidelines for how to create adventures: 38 monsters and adversaries, and 19 monstrous traits to arm the characters enemies withMore than 50 pages describing the game world's history geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter's town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene.Symbaroum is a complete roleplaying game: all you need to play is paper, pen and a dice set.This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12.
Source: Symbaroum RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #965 on: 11 May 2016, 20:45:02 »

Achtung! Cthulhu Assault on the Mountains of Madness

An Ancient Evil Rises at the End of the World...A terrifying World War Two campaign,  fully compatible with , Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.Discover the secret history of the final days of World War Two, when the Allies join forces with the Soviets to battle the Third Reich in the most dangerous theatre of war yet... The snowy plains, icy mountains, and subterranean tunnels of Antarctica. Together these brave soldiers must battle Nazis, occult conspiracies, monstrous foes and ancient horrors, as well as the very land itself. At stake is their own survival and the fate if the world!- Alexander Towton, Section MAssault on the Mountains of Madness rings the secret war to an earth-shattering conclusions including:A seven-part adventure taking the investigators from the mid-Atlantic to the centre of AntarcticaA multinational military force borne by an experimental aircraft carrierA branching plot structure allowing investigators to participate in li phases and front of the assaultThe rise of a long-vanished civilisation and the unearthing of their greatest mysteryNew skills and rules for exploration and cool-weather survivalNew monsters, new horrors, and hideous twists A vast campaign sending the investigators to the most remote place on earth, facing enemies from this world and from Aeons past.
Source: Achtung! Cthulhu Assault on the Mountains of Madness
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #966 on: 11 May 2016, 20:45:02 »

Serrated Edge: Denver 1

Scalpel of HateThe Sixth World is many things , including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don't like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.The Aurora Warrens of Denver hold a dark secret, as some people trusted to help its residents are instead giving full rein to their darkest impulses. Shadowrunners typically are not heroes riding in to save the day, but in this case the work they're being offered gives them a chance to dig into these secrets, perhaps fix some of them and made even bring a few people to justice - however they happen to define justice. With dark secrets, double-crosses, and plenty of nuyen flying around, serrated Edge gives players plenty of chaos to keep up with while launching them into a series of adventures that will shake up the city of spies and maybe bring about a better future. or curse it to worse.Serrated Edge is an  adventure for use with Shadowrun: Fifth Edition.
Source: Serrated Edge: Denver 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #967 on: 13 May 2016, 16:45:01 »

Iron Kingdoms Unleashed: Wild Adventure

Only the strong survive The Wilds of the Iron KingdomsNo place for the weak, the wilds are fundamentally dangerous environments where life springs from death and the latent arcane powers of the land are harnessed to fuel primal magic. In Iron Kingdoms Unleashed: Wild Adventure, brave heroes must face the ceaseless perils found in the untamed expanses of western Immoren. And with these new races, careers, equipment options, and earth-shaking rituals, you just might make it out alive.The supplement for the Iron Kingdoms Unleashed Roleplaying Game includes:Four playable races new to Unleashed: Bogrin, Croak, Gobber, and OgrunNew careers, abilities, and equipmentNew monster and warbeastsNew encounters you can integrate into your ongoing exploits or use as a starting point for an all-new adventure.Rules for creating your own unique magic itemsPowerful ritual magic that enables game-changing abilities.A full-length adventure pitting players against a terrifying bokor intent on resurrecting an ancient evilAdventure Awaits The Bold!
Source: Iron Kingdoms Unleashed: Wild Adventure
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #968 on: 17 May 2016, 17:45:08 »

I Am Zombie Play Kit

Enter the toxic world of I Am Zombie with the Play Kit  - a dramatic new kind of storytelling RPG for 2+ players. This box is packed with all the gear and tools you need - scores of ID Cards, Brainz Dice, and Bump Chips - to tell thrilling stories with visceral impact in the hidden world of the toxic.With sleek streamlined rules, simple character creation - "Just Pick Five Cards" - and board-game style play, this deluxe boxed set has everything you need to get started with one of the most innovative, yet effortless to learn-n-play, RPGs ever.Inside you will find:32-page Axioms book, detailing character creation, dice rolling, mooks and bosses, and everything else you'll need to play the game. (Tabletop and LARP rules)A complete collectors set of 8 large (14mm) custom, high-impact "Brainz Dice"Two Decks (108 cards) of full colour, double-sided (warm vs. cold) ID Cards to create your characters. "Just pick 5 cards"A Super-Deuxe, Hardback, Embossed character journal with 2 card pockets, hundreds of entries for character and chronicle details, and many pages of reference materials48 poker-chip sized Bump Chips to add a whole new dimension to roleplaying. Not just used as chaw and Brainz tokens, they also let players add twists & turns to a story.The I Am Zombie Filed Manual (World/Setting Book) is sold separately.
Source: I Am Zombie Play Kit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #969 on: 17 May 2016, 17:45:10 »

I Am Zombie Field Manual

I Am Zombie will shock, disturb, and provoke. It places in perspective both modern world events and where we find ourselves today: at the brink of disaster and the end of history - what some call the countdown to the final outbreak.This book is not written for firebrands and revolutionaries. They don't need an education; they already know it all. This book is not written for breathers, either.  You don't believe in us! This book is written for all the Clueless Toetags out there who are struggling - just as we did once - to survive that desperate first year of half-life.Inside you will find:Briefing materials on strains, cartels & rackets, plus the secret history of the plagueborn.Detailed information on electronic surveillance and quarantinesAdvice on how to get off - and stay off - the grindA comprehensive chapter on human threats, focusing on bleach protocols, equipment, and techniquesExplicit information on the effects of serums & rugs: from strontium 90 to brainz
Source: I Am Zombie Field Manual
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #970 on: 17 May 2016, 17:45:10 »

Into the Deep


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« Reply #971 on: 17 May 2016, 22:45:03 »

Into the Deep

What Wonders Lie Beneath the Waves?The lands of the Ninth World are vast and filled with the leftover marvels of the prior world. But the ancients didn't live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World's great ocean. Ancient ruins? Secrets? Treasure? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting familiarity of dry land and accept the ocean's cold, dangerous embrace.What will you find when you venture into the deep?Secrets of the strange Queen of All Octopuses, her temple-palace of coral, and the unique technology of her kind - along with dozens of other wondrous locations and itemsDetails of the mysterious invisible corridors that allow surface dwellers to breathe and operate at any depth - if they can find and navigate these pathways. Plus other new modes of transportation to take characters out to sea and beneath the waves.Two new playable races, the skeane and the naiadapt, for aquatic campaigns.New creatures, including the deadly viscid watcher, the enigmatic frozen omath, the titanic kaorund, and the squidlike phayclor.Dozens of new cyphers and artifacts.Exotic and fascinating environments to fill your players with wonder and take your adventures to unique and breathtaking realms.
Source: Into the Deep
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #972 on: 24 May 2016, 20:45:06 »

Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed)

This screen is the perfect companion for those Dungeon Masters running the Curse of Strahd adventure, or any trek through Barovia. The front includes contrasting images of Count Strahd von Zarovich while the back provides maps for Castle Ravenloft and surrounding Barovia, as well as random encounter tables for both.
Source: Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #973 on: 24 May 2016, 20:45:07 »

Open Anime


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« Reply #974 on: 24 May 2016, 20:45:07 »

Pathfinder Flip-Mat: Hamlet


Source: Pathfinder Flip-Mat: Hamlet
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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