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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 709972 times)
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Spirit Games
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« Reply #900 on: 15 March 2016, 17:45:12 »

Lankhmar: Eyes of Goro'Mosh GM Screen

The Lankhmar GM Screen is a full-colour, 3 panel, landscape format hardback screen, which comes with the 32 page full-colour adventure, The Eyes of Goro'mosh. One side of the GM Screen features art by Grosnez; the other has all the tables and handy reference items a GM needs to play Lankhmar for Savage Worlds.The Eyes of Goro'mosh contains four Savage Tale adventures designed to be interspersed among other Lankhmar Savage Tales or those of the Game Master's own creation.
Source: Lankhmar: Eyes of Goro'Mosh GM Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #901 on: 15 March 2016, 17:45:12 »

Operation Apocalypse

'See the world!' they said...From a London invaded by Axis forces to pre-Mayan ruins in the Amazon jungle, millennia-old secrets of the Dust universe await in all corners of the Earth.Embark on a whirlwind campaign that pits an elite Allied team against ah Axis, SSU, remnant Nazis, and a secretive cult in a race for the legendary Seven Seals.This complete campaign includes:A globe-trotting story that will take you to such places as South America, Turkey, Thailand, and the Philippines.The introduction of a new alien species fighting the Vrill, as well as the secret history of their intergalactic war.All-new information on the three blocs.Epic action set-pieces, including a battle aboard a top secret Axis aircraft carrier.Dust Tactics and Dust Warfare scenarios for the large-scale battles of the campaign.Expansive and deep, Operation: Apocalypse will satisfy fans old and new alike.For use with the Dust Adventures roleplaying game.
Source: Operation Apocalypse
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #902 on: 15 March 2016, 17:45:12 »

Capitol Source Book

Pride and ProfitFirst amongst the stars, first upon Luna, and first upon Mars, Capitol prides itself upon being the first to grab every opportunity. Capitol is the largest corporation, and the most prosperous, and they claim that this success comes from the freedom of its populace. In no other corporation could an ordinary citizen rise to fame, fortune, and power so easily, but the price of freedom is a high one...Freedom: What characterises the average Capitolian? Discover the culture of consumerism, self-determination, and fame-seeking that exemplify the best of Capitol, and the darker side of freedom that threatens to undermine society.See the Sights: Discover the secrets and perils of Mars, the Capitol homeworld, and the corporation's holdings on Venus and Luna.Politics: Learn about the inner workings of Capitol, with its countless elected officials, and how fame and money influence the most democratic of the corporations. Discover the workings of the Armed Forces of Capitol, and their constant battles against both envious rivals and the Dark Legion.Character Creation: Expanded rules for the backgrounds and professions unique to the Capitol corporation.
Source: Capitol Source Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #903 on: 15 March 2016, 17:45:12 »

Imperial Source Book

Clans of DamnationScattered across the solar system, the Imperial corporation is united by mutual ambition. The disparate and eclectic Clans of Imperial are perpetually moving to acquire new territory and new companies, and war is simply one means to that end. Plagued by a dark and bloody history, Imperial focusses its determination and its ambition outwards, to rival corporations and the Dark Legion...The Clans: What defines the Imperial people? Discover the cultures of the corporation's numerous Clans and the history of strife and struggle that defies them.The Holdings: Discover the territories of Imperial, scattered upon Mercury, Venus, Luna, Mars, the Asteroid Belt, and beyond.The Serenity and Parliament: Learn about the inner workings of Imperial, from the Serene Leader and Houses of Parliament, tot he complex bureaucracy that keeps everything running, to the agents of Imperial Security Command, and the doughty soldiers of the Ministry of War.Rune Lore: Uncover hiddden secrets of Runecraft and alchemy, which give the ferocious Wolfbanes an edge against the darkness.Character Creation: Expanded rules for the backgrounds and professions unique tot he Impeiral corporation.
Source: Imperial Source Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #904 on: 15 March 2016, 17:45:12 »

Winter Eternal

When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is built on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these sunshards to help Ehlerrac to take its first tentative steps into an industrial and steam age.This is an exciting time on Ehlerrac and its up to Savage Worlds game groups to tell the stories of this dark, cold, but not dead world.
Source: Winter Eternal
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #905 on: 15 March 2016, 17:45:12 »

Lankhmar: Savage Tales of the Thieves' Guild

Steal a Noble's yacht.Get thrown out of the Silver Eel.Stop a mad god's avatar.It's just another day in the City of Thieves...Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves' Guild's bounty on the notorious pirate known as "Black Skull." Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.The adventures of Savage Tales of the thieves' Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar's dark alleys, shady dealing, and twisted schemes.This book requires Lankhmar: City of Thieves and Savage Worlds to play.
Source: Lankhmar: Savage Tales of the Thieves' Guild
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #906 on: 23 March 2016, 16:45:03 »

Genetic Spectres


Source: Genetic Spectres
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #907 on: 23 March 2016, 16:45:03 »

Let Sleeping Gods Lie


Source: Let Sleeping Gods Lie
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #908 on: 23 March 2016, 16:45:03 »

Nexus of Power


Source: Nexus of Power
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #909 on: 23 March 2016, 16:45:03 »

Special Modifications

Technology shapes the future of the galaxy, and Technicians shape technology. On the fringes of colonised space, ingenuity and innovation are crucial, and the efforts of a skilled Technician are often the difference between survival and annihilationOpen the ultimate Technician's toolkit with Special Modifications This rulebook expands on the Edge of the Empire Roleplaying Game adding new content for Technician characters as well as any character looking to build, modify, and repair custom gear and equipment. Invent unique new items, delve into computers by slicing, and perform crucial repairs in the nick of time.This supplemental rulebook includes:Expanded character options including Motivations, Obligations, species and specialisations.New signature abilities that allow Technicians to optimise their work and build complex devices on the fly.Tools, ships, and vehicles to help Technicians complete their projectsRules and guidance for crafting new weapons and equipment, running slicing encounters, building Technician workshops, and more!
Source: Special Modifications
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #910 on: 23 March 2016, 16:45:03 »

Rigger 5.0 Limted Edition

Premium RushSpin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren't supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion.Rigger 5.0 is the ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun. With dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and customisation rules, this is a book that every rigger needs to get ahead of the competition and stay there. Get the feel of laying down hot rubber in the cold shadows of the Sixth World and a taste for speed, danger, and a good, clean getaway.Rigger 5.0 is for use with Shadowrun, Fifth Edition.Limited Edition foil-stamped hardcover.
Source: Rigger 5.0 Limted Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #911 on: 23 March 2016, 16:45:03 »

Rigger 5.0 Core Rigger Handbook

Premium RushSpin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren't supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion.Rigger 5.0 is the ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun. With dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and customisation rules, this is a book that every rigger needs to get ahead of the competition and stay there. Get the feel of laying down hot rubber in the cold shadows of the Sixth World and a taste for speed, danger, and a good, clean getaway.Rigger 5.0 is for use with Shadowrun, Fifth Edition.
Source: Rigger 5.0 Core Rigger Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #912 on: 23 March 2016, 16:45:03 »

Pathfinder Battles: Iconic Heroes Set 6

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Seltyiel: Half-Elf MagusBorn from a dead mother amid screams of disgrace, the sickly half-elf Seltyiel was never meant to survive. His childhood was one of pain and shame, and today he hopes to one day have revenge on his hated family. He would kill his fathers, he would have revenge - but first, he would have power.Feiya: Human WitchFeiya never discusses the events of the night she became a witch, nor the particulars of the strange pact she entered into. Though she desires the company of others (beyond that of her fox familiar, Daji), formative years spent away from civilised society have left Feiya lacking in social graces, and her awkwardness often leads to unfortunate misunderstandings.Lem: Halfling BardAlthough Lem was raised in the lap of luxury, his childhood was anything but comfortable. He had the unfortunate luck to be born into slavery. He rarely speaks of his childhood today, but one can see its effects in his high disdain for law and order, and his intolerance for cruelty.Quinn: Human InvestogatorThe rule of law is only as strong as the people who uphold it, and few know this fact better than Quinn. Though now well into middle age, he has no intentions of slowing down. As he's fond of telling companions, "A man needs only three things to change the world: a quick wit, a righteous heart, and a stylish coat."Reiko: Human NinjaReiko is cool and aloof, quick with a cutting remark or withering glare, but has nevertheless managed to get along for nearly ten years in a land where her home itself is a legend, and ninja are little more than exotic fairy tales. She's studied with the most capable thieves and assassins in the region.Enora: Halfling ArcanistHonour is strength. It is a maxim that Hayato - whose name means "falcon" - has known since birth, and one whose barbs he still feels deep in his flesh. Yet Hayato also knows a deeper truth: that just as sword must bend to avoid breaking, so too must honour. And the more rigid the steel, the easier it shatters.
Source: Pathfinder Battles: Iconic Heroes Set 6
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #913 on: 23 March 2016, 16:45:03 »

Curse of Strahd (5th Ed)

Bound by FateUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan.A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner.And you are invited.A Dungeons & Dragons adventure for characters of levels 1-10For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Curse of Strahd (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #914 on: 30 March 2016, 02:45:04 »

Through the Breach: Under Quarantine

Take Life by the HornsUnder Quarantine takes you into the dreaded Quarantine Zone and down into the murky sewers beneath Malifaux City. This book expands on the options present in the Fated Almanac, allowing players access to dark magic and noxious chemicals. Inside you will find new options for character creation, including new Pursuits and the ability to play as one of the undead.Are you ready to risk your life and brave the horrors of the infamous Quarantine Zone?Under Quarantine is an expansion book for the Through the Breach roleplaying game. It requires the Fated Almanac to play.
Source: Through the Breach: Under Quarantine
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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