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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710038 times)
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« Reply #885 on: 01 March 2016, 18:45:04 »

Pathfinder Pawns: Hell's Rebels


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #886 on: 01 March 2016, 18:45:05 »

Pathfinder Flip-Mat: Bigger Tavern


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #887 on: 01 March 2016, 18:45:05 »

Pathfinder Map Pack: Urban Sites


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« Reply #888 on: 02 March 2016, 19:45:02 »

Pathfinder Pawns: Hell's Rebels

Key monsters and NPCs from the Hell's Rebels Adventure Path come alive on your tabletop with the Hell's Rebels Pawn Collection featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Hell's Rebels campaign, including cultists, devils, hell hounds, and dozens of unique pawns also suitable for representing player characters. The Hell's Rebels Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Hell's Rebels encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the  pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Hell's Rebels Pawn Collection brings to life the enemies and allies from all six adventures of the Hell's Rebels Adventure Path.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #889 on: 02 March 2016, 19:45:02 »

Pathfinder Flip-Mat: Bigger Tavern

27" x 39" mat, 1" squares on each side.It Comes In Pints!Step into a tavern complex complete with rooms for travellers, extensive stables, and a forge for those wanderers who need to replace their weapons - the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Tavern. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Tavern at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents both exterior and interior views of this roadside way station, which can be either a sanctuary where weary travellers can restock or a trap for unwary adventurers.Don't waste your time drawing every pub table and inn room. With Pathfinder Flip-Mat: Bigger Tavern, you'll be ready the next time your players belly up to the bar.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #890 on: 02 March 2016, 19:45:02 »

Pathfinder Map Pack: Urban Sites

Bright Lights, Big CityA thousand stories play out in grand apartments and shabby tenements throughout the city. When adventurers in on a society family's dinner or rescue a captive tied up in an abandoned flat, the Game Master shouldn't have to draw every parlour and back stair. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that can be combined into a variety of apartments and businesses. Inside, you'll find 18 richly crafted map tiles, including:Uptown Dining RoomScholar's LibrarySecret Safe HouseElegant FlatDeserted AtticTiny ApartmentGame Masters shouldn't waste their time sketching maps whenever characters venture downtown. With Pathfinder Map Pack: Urban Sites, you'll always have dangers ready when your adventures seek out the secrets of the city!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #891 on: 02 March 2016, 19:45:02 »

Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact

All Hell Breaks LooseThe Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune, First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion.This volume of Pathfinder Adventure Path launches the Hell's Vengeance Adventure Path and includes:"The Hellfire Compact," a Pathfinder adventure for 1st-level characters, by F Welsey Schneider.A gazetteer of Longacre, the small town in Cheliax that servers as the setting for this adventure, by F Wesley SchneiderDetails on the Glorious Reclamation, a knightly order dedicat4ed to Iomedae that sparks the vents of this campaign, by Rob McCrearyMagical mayghem and ill tidings from afar in the Pathfinder's Journal, by Josh VogtA bestiary of frightful new monsters, by Paris Crenshaw, Mikko Kallio, and Jason Keeley.
Source: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #892 on: 02 March 2016, 19:45:02 »

Pathfinder Campaign Setting: Darklands Revisited

Terrors from BelowBeneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more.Pathfinder Campaign Setting: Darklands Revisited provides everything you need to hunt or befriend the denizens of the depths, including creatures such as:Demon worshiping drow and their ceaselessly scheming housesGrey-skinned duergar slaver, shunned by all other dwarves for their worship of an evil godGugs, the four-armed giants of the Dreamlands' tunnelsIntellect devourers, who remove victims' brains and wear their bodiesMunavris, albino psychics who fight against evil in the deepest depths of the DarklandsDegenerate morlocks, who hunt humans even as they worship them.Wormlike neothelids, plotting to bring their fell gods to GolarionTroglodytes, the fallen scions of the vast reptilian empireVampiric, daemon-crafted urdefhans, eager to spread death and painFungal vegepygmies and the carnivorous mold that births themPathfinder Campaign Setting: Darklands Revisited is intended for use with the Pathfinder campaign setting but can easily be adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Darklands Revisited
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #893 on: 02 March 2016, 19:45:02 »

Pathfinder Player Companion: Blood of Shadows

Rule the Dark!Embrace the shadows! Whether from the subterranean wilds of the Darklands or otherworldly realms of absolute shadow, heroes can rise from the darkest places. Pathfinder Player Companion: Blood of Shadows explores the strange paths and subtle abilities empowered by darkness. Discover the secrets of drow, fetchlings, and wayangs - races infused with lightless powers. Within this player-friendly volume are options and secrets for characters of every class, including a penumbral psychic discipline, shadowy rogue talents, and an oracle mystery that plumbs the depths of darkness.Inside this book you will find:Expanded favoured class options and alternative racial traits for three races with strong ties to darkness and shadow: drow, fetchlings, and waygangsShadow-themed archetypes including the dusk knight, the gloom chymist, the shadow walker, and the umbral scion, as well as shadowy feats, spells, and magic itemsShadowborn traits available to members of many races, representing characters with just a trace of shadow in their bloodThis Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Blood of Shadows
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #894 on: 02 March 2016, 19:45:02 »

Pathfinder Module: Down the Blighted Path

It Runs in the Family!More than a hundred years ago, Delbera Axebringer - a might warrior and dwarven leader - slew the necromancer Audalot Karexin, but spared his young apprentice Zohir. In the ensuing decades, the bitter survivor brooded and plotted her revenge. Now, descendants of the Axebringer clan are vanishing, dragged screaming into the darkness by the animated bodies of their fallen kin. The Axebringers and their home town of Davarn need heroes to break this family curse. What mysteries lie sealed within Delbera Axebringer's ancient abandoned fortress? And what challenges lurk along the blighted Path winding through the Darklands beneath Golarion's surface?Down the Blighted Path is a deluxe adventure for 5th-level characters, and includes 64 action-packed pages of exciting battles, supernatural mysteries, and monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the dwarven trading post of Davarn and a miniatures-scale battlemap. The author of this of this adventure, Monica Marlow, was the sinner of the 2015 RPG Superstar contest, in which hundreds of unpublished authors competed for the chance to write a Pathfinder Module. In addition to her adventure, this book contains a host of new monsters and magic items designed by the contest's runners-up. Players can expect to reach 7th level upon completion of this adventure - if they can survive its deadly haunts, Darklands horrors, and furious villains both living and undead!
Source: Pathfinder Module: Down the Blighted Path
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« Reply #895 on: 08 March 2016, 21:45:03 »

Avalon

"I know it well, that green and tranquil isle,Encircled by the arms of summer tidesThat sway and smile, and whisper of the sea...The skies bend low; the pale moon idly drifts,A phantom ship, to some celestial port,And night and day flow on in still content,Through blissful years in changeless Avalon."- Emily Huntingdon Miller, From AvalonAvalon, the isle of wonders, is slipping gradually into the mists, taking away with it forever the magic of the Ancients. Will the People of the Wind and the old gods intervene, or will they leave their children to the mercy of the wave of invaders sweeping the Isle of the Brave? Is the future High King really their chosen one?In this supplement for the Keltia Roleplaying Game, you will find:The People of the Wind, the Tylwyth Teg, their powers and their king.The Ancients.Avalon and Ker Is, two sacred centres of the Old Religion.New spells and treasures.New creatures.Three scenarios that can be played as one-shots or included in a campaign."The Sacred Sword", the continuation of the Arthurian campaign that began in the Keltia Core Rulebook.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #896 on: 08 March 2016, 21:45:03 »

Lead by Example

A long time ago in a galaxy far, far away...The Alliance to Restore the Republic wages war on the Galactic Empire for the very liberty of the galaxy. Brilliant commanders lead brave soldiers against the Empire to end its tyranny and return the Republic to its former glory.Devise your own strategies and battle plans in Lead by Example. This sourcebook expands upon the Age of Rebellion Roleplaying Game, presenting new options for Commander characters as well as any other characters interested in leading soldiers in the Star Wars galaxy. Stand as a symbol of bravery and heroism to those who would take up arms against tyranny and oppression!This supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specializations.New, powerful signature abilities that allow Commander characters to become masters of their career.Field equipment, vehicles, and starships that provide Commanders with the tactical data they need to lead their troops to victory.A detailed Mass Combat rules system to manage large-scale military conflicts.
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« Reply #897 on: 08 March 2016, 21:45:03 »

The Strange: Encyclopedia of Impossible Things

Mjolnir, the hammer of Thor, Excalibur, Aladdin's lamp, The picture of Dorian Gray.You know they're out there. Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they await discovery. What would you do with a lich's phylactery, the ring of Odin, a vorpal sword, or the spellbook of Thoth? What would Earth's enemies do with these powerful, mythic items if they were brought into our world?The Encyclopedia of Impossible Things includes:More than 400 new cypers.More than 250 new artifacts.Scores of artifacts made famous by the mythology and fiction that gave life to their recursions, plus dozens of emergent artifacts that were created or evolved within the Shoals of Earth or the Strange itself.Rules for personal recursions for player characters, including a sheet you can use to design and maintain your very own recursion.
Source: The Strange: Encyclopedia of Impossible Things
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #898 on: 15 March 2016, 17:45:03 »

Fifth Edition Fantasy #7: Fantastic Encounters

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign! Every DM needs to spice up their campaign every now and then. This adventure module includes 12 short encounters that can be dropped into any 5E campaign. The encounters range from level 1 all the way up to level 6. Each encounter has a unique angle that is sure to challenge players - with new creatures and challenging designs to round out the mix. Keep your campaign interesting with these fantastic encounters.
Source: Fifth Edition Fantasy #7: Fantastic Encounters
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #899 on: 15 March 2016, 17:45:12 »

Fifth Edition Fantasy #6: Raiders of the Lost Oasis

A LEVEL 4 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign! Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass.
Source: Fifth Edition Fantasy #6: Raiders of the Lost Oasis
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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