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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710841 times)
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« Reply #765 on: 11 November 2015, 02:45:06 »

DC Adventures: Heroes and Villains Volume 1


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #766 on: 11 November 2015, 16:45:02 »

Gamemaster's Guide Third Edition

Master the World!The Gamemaster's Guide is your complete resource for creating exciting adventures and brand new worlds for the Mutants & Masteminds Superhero Roleplaying Game. In this book you'll find a collection of useful tools and references for the M&M Gamemaster, including:Villains! Detailed information on how to create, design, and run villainous foes for your M&M series, plus an entire chapter of evil plots, and more than a dozen ready-made and detailed villain archetypes of different themes and power levels, from the Assassin to the Vampire.Archetypes! More than villains, you'll also find archetypes for minions, monsters, and supporting cast characters. Need a scientist, crook, robot, zombie, or dinosaur for your next adventure? They're already detailed for you!Challenges! Not just foes to fight but challenges for heroes to overcome, from disasters to deathtraps. The detailed challenge system allows you to describe endless perils for your heroes!Worlds! A look at how to create your own superheroic settings from scratch, including history, cosmology, power sources, origins, and much more, including the different comic book genres and styles of play.Options! New rules options and systems, including how to modify the M&M system for other styles of play, mass combat, and more....plus nine fully detailed and ready-to-use Lairs, complete with maps and game information! With the M&M Gamemaster's Guide, running your own Mutants & Masterminds series has never been easier.The Power is Yours!
Source: Gamemaster's Guide Third Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #767 on: 11 November 2015, 16:45:02 »

Gadget Guides Third Edition

The Most Toys!Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armour and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalogue of dozens of ready-to-use items. It includes:Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles.Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items.Information compiled and stored in computers and the sensor and spy-tech to protect and get at it.Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes!What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters. You can find new ideas for M&M heroes, villains, and stories in its pages, and lookup just the right item you need for a character or adventure.Gadget Guides also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero's Handbook, allowing characters to improvise devices and power effects on-the-fly in play, and expanded options for a gadget - or ritual - focused series.Gadget Guides gives you a complete "toybox" of items for your Mutants & Masterminds characters and games. What are you waiting for...?Gear Up!
Source: Gadget Guides Third Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #768 on: 11 November 2015, 16:45:02 »

Freeport Companion

Classic Freeport Adventue!Welcome to the Freeport Companion: Pathfinder Roleplaying Game Edition! For a decade, Freeport has stood as one of fantasy gaming's most distinctive cities, offering a detailed environment to launch new campaigns, create memorable adventures, and thwart the nefarious plans of some of the most dangerous villains imagined. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:Details on the core races and how they fit in the city as well as new player character races such as the Azhar and Crag Gnome.New base classes, including the monster hunter, survivor, and assassin.Over 90 new feats that capture the mood and atmosphere of the City of Adventure, featuring cool options such as Run 'im Through, Horrific Summoning, Harrowing Surge, and Swashbuckler.An all-new insanity and madness system to evoke the popular Lovecraftian overtones of this city.Expanded equipment tables including a selection of firearms, new poisons, and a selection of sinister drugs.Over twenty new spells including the nasty unbinge, bewilder, and body of eyes.A treasure trove of revised magic items such as the rapier of revenge, rod of the buccaneer, and the Stylus of the Unspeakable One.New and revised monsters, including the freakish blemmyae and the dreaded burnlings.Statistics for common folk of Freeport, such as watchmen, thieves, and merchants.Statistics for over 75 key characters described in The Pirate's Guide to Freeport including heroic allies such as Buster Wallace and K'Stallo and terrible villains including Red Alice, Prendag the High Death, and Kothar the Accursed.Fury in Freeport: An adventure to help you launch a brand-new Freeport campaign!The Freeport Companion: Pathfinder Roleplaying Game Edition is your rules guide to exploring Green Ronin's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore. This sourcebook is an indispensable accessory for fans of both Freeport and the Pathfinder Roleplaying Game!
Source: Freeport Companion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #769 on: 11 November 2015, 16:45:02 »

Revelations of Mars

A dying world plagued by ceaseless conflictsmoulders in the night sky,home to the revelation of Mars.This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard, or conniving Martian noble. Experience Hollow Earth Expedition from an outside perspective - one tha twields powerful weapons and hungers for earthly treasures as much as any terrestrial powers.Inside you will find everything you need to run out-of-this-world adventure or give your existing Hollow Earth games a bizarre twist: guidelines for creating robot and alien player characters; new and expanded psychic powers; an unearthly bestiary and equipment list; and details of strange Martian inhabitants and extraterrestrial locations.Hollow Earth Expedition: Discover a whole new world of adventure!
Source: Revelations of Mars
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #770 on: 11 November 2015, 16:45:02 »

Chronicles of the Gatekeeper Adventure Module

A long time ago in a galaxy far, far away...The time of the Jedi is over, but their secrets remain. One such relic is the holocron of Suljo Warde, a Jedi Knight of old. The holocron's gatekeeper awaits disciples worthy to undertake a perilous journey of discovery and unlock the mysteries of the Force...Ignite your blade and leap into action and adventure in the Star Wars galaxy. Students of the Force must band together to uncover the legacy of a Jedi Knight from long ago: a unique Force power, hidden away in three kyber crystals scattered across the galaxy. But the heroes are not the only ones who seek the legacy of the Jedi, and power often comes at a price.This full-length adventure includes:An epic quest across the stars for both seasoned and starting characters.New adversaries and deadly foes to challenge developing Force usersMini-gazetteers for the forested planet of Arboonie, the industrial Cato Neimoidia, and the cursed world of Moraband, as well as full playable rules for the Sathari, the avian inhabitants of Arboonie.An all-new Force power, Warde's Foresight, that characters can unlock and master over the course of the adventure.
Source: Chronicles of the Gatekeeper Adventure Module
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #771 on: 11 November 2015, 16:45:02 »

DC Adventures: Heroes and Villains Volume 1

The Super Heroes and Super-Villains of the DC Universe Come To Life!With DC Adventures Heroes & Villains, Volume I and the DC Adventures Hero's Handbook, you and your friends can dive into the DC Universe and fight for truth and justice using legendary super heroes like Aquaman, Batman, Beast Boy, Cyborg, the Flash, Green Arrow, Green Lantern, and many more!DC Adventures Heroes & Villains, Volume I covers characters A-K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC Adventures game information, character details, and a full-colour illustration. Heroes & Villains, Volume I also includes entries on various teams, from the Justice League of America and the Justice Society of America to the Injustice Gang and the Fearsome Five. With Heroes & Villains in-hand, you have a tremendous wealth of material for your DC Adventures games!Powered by the award-winning Mutants & Masterminds game system, DC Adventures Heroes & Villains, Volume I contains everything you need to step into the DC Universe, including hundreds of power examples for the Mutants & Masterminds game rules! Lavishly illustrated by DC Comics artists, this book contains over 280 of the greatest super heroes and super-villains ever assembled!The DC Universe if your to Protect!
Source: DC Adventures: Heroes and Villains Volume 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #772 on: 25 November 2015, 16:45:02 »

Doctor Who Roleplaying Game


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #773 on: 25 November 2015, 16:45:03 »

The Thin Blue Line


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #774 on: 25 November 2015, 16:45:03 »

Mask of the Pirate Queen


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #775 on: 25 November 2015, 16:45:03 »

Lankhmar City of Thieves Limited Edition Hard Cover

Ill Met In Lankhmar...In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister Sorcerers summon terrible forces in their crumbling towers. The treacherous Thieves' Guild prowls the Plaza of Dark Delights. Assassins from the Slayers' Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.But there is action, adventure, and wealth here too - if your scoundrels have the skill and bravado to claim it.Lankhmar: City of Thieves is the core setting book for Fritz Leiber's world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tables of the world's most notorious scoundrels - including Fafhrd, the Gray Mouser, and their sorcerous sponsors.This book requires the Savage Worlds core rules to play.
Source: Lankhmar City of Thieves Limited Edition Hard Cover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #776 on: 25 November 2015, 16:45:03 »

City of Lankhmar Poster Map

Contains one double sided, erasable, poster map.
Source: City of Lankhmar Poster Map
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #777 on: 25 November 2015, 21:45:02 »

Doctor Who Roleplaying Game

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?With Cubicle 7's Doctor Who Roleplaying Game, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, the Boneless, Cybermen, Clockwork Robots, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.The Doctor Who Roleplaying Game is set in the universe of the world's longest running science fiction show on TV - the BBC's Doctor Who. This new edition of the rulebook, fully updated with imagery from the Twelfth Doctor's adventures, presents all the rules and background you need to have your own adventures in time and space in a single volume including:A complete set of rules for playing the game.Rules for creating your own characters, gadgets and more.A guide to creating your own adventures, as well as two new adventures.Ready-made character sheets for the Twelfth Doctor and his companions, including Clara Oswald, Danny Pink, Madame Vastra, Jenny and Strax.Rules and background for some of the Doctor's most infamous enemies - including Missy.All-new imagery from the Twelfth Doctor's adventures.And much more besides.The Doctor Who Roleplaying Game has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 2000.
Source: Doctor Who Roleplaying Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #778 on: 25 November 2015, 21:45:02 »

The Thin Blue Line

A Detroit Police Story"Watch your step rookie, or you'll end up in Corktown."Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. The officers of Corktown Precinct are the only thing standing between the city and paranormal onslaught. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large and haunted as Detroit.Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness. Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard?The Thin Blue Line is a modern horror setting that requires the Savage Worlds Core Rulebook and the Savage Worlds Horror Companion for use.
Source: The Thin Blue Line
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #779 on: 25 November 2015, 21:45:02 »

Mask of the Pirate Queen

A long time ago in a galaxy far, far away...A vicious band of space pirates has declared a vendetta against a powerful smuggling cartel. The cartel is now on the lookout for skilled bounty hunters to permanently deal with the enemy leader - the mysterious and deadly Pirate Queen.Ready your blaster for a deadly hunt that will take your crew from forgotten jungles and lawless  shadowports to starship battles in deep space. The only thing more dangerous than the enigmatic Pirate Queen, however, is the risk of retribution hanging over any who fail to complete the job.This full-length adventure includes:A multi-part tale of pursuit for both seasoned and starting characters.New adversaries and vehicles, including ferocious Savrips, clone trooper mercenaries, and the Zann Consortium's deadly combat frigates and starfightersIn-depth gazetteers allowing Game Masters to run their own campaigns on verdant Saleucami and infamous Ord Mantell.
Source: Mask of the Pirate Queen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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