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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 712920 times)
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Spirit Games
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« Reply #525 on: 09 May 2015, 19:45:02 »

Primeval Thule Campaign Setting (13th Age)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin youor campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent fo savage adventure to explore!
Source: Primeval Thule Campaign Setting (13th Age)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #526 on: 09 May 2015, 19:45:02 »

Smuggler's Guide to the Rim

GRAB THE SMUGGLER'S GUIDE TO THE RIM...... and find new rules, Antagonists, Crewmembers, and Episodes for the Firefly RPG!THE SMUGGLER'S GUIDE TO THE RIM introduces a new way to put your Reputation on the line! Great for players and GMs, you'll both get a lot out of this here book.THE SMUGGLER'S GUIDE TO THE RIM will require you to have a copy of the FIREFLY ROLE-PLAYING GAME.WHAT YOU GET IN THIS HERE BOOKNEW RULES: Dive into Reputation rules, Iconic Distinctions and more.FANCY FLIGHT PATH: Smugglers! Grab your guns and some extra fuel cells. Fly the Good Shepherd's Run! Easy as pie. Right?TWO NEW FULL-LENGTH ADVENTURES: Risk your Reputation with "All in the Family" by Margaret Weis, and "Circle the Wagons".
Source: Smuggler's Guide to the Rim
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #527 on: 09 May 2015, 19:45:02 »

Primeval Thule Campaign Setting (Pathfinder)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin youor campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent fo savage adventure to explore!
Source: Primeval Thule Campaign Setting (Pathfinder)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #528 on: 09 May 2015, 19:45:02 »

Pathfinder Player Companion: Heroes of the Wild

Time to get WildFrom the frigid northlands of the Crown of the World to the steaming jungles of the Mwangi Expanse, the wilds of Golarion are as legendary as they are formidable - to say nothing of the adventurers who hail from these untamed regions! Embrace the laws of the wildlands, earn the respect of hardened wilderness natives, and command the powers of nature with Pathfinder Player Companion: Heroes of the Wild! Featuring dozens of all-new rules for wild characters - including feats, magic items, spells, and much more - Heroes of the Wild contains everything you need to make your characters as fierce and  formidable as the wild itself!Inside this book, you'll find:Details on prominent nature-focused groups on Galarion, including the Brimstone Haruspex, Storm Kindlers, and Wildwood Lodge.New traits for characters with a bit of the wilderness in their blood, and alternate racial traits for those descended from the fey.
Source: Pathfinder Player Companion: Heroes of the Wild
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #529 on: 09 May 2015, 19:45:02 »

Adventure Path 92: Giantslayer - The Hill Giant's Pledge

A GIANT SPURNEDThe Orcs attacking Trunau have been defeated, but the danger remains - the hill giant chieftain Grenseldek still wants the treasures of the tomb beneath Trunau.In order to protect their chosen community, the heroes must leave it and travel by riverboat through the orc-ruled Hold of Belkzen to the abandoned border fort that the hill giant has claimed as her lair. Yet even putting down Grenseldek and her squabbling monsterous minions may not be enough to save Trunau. For the hill giant has sent a fateful letter, and a storm is brewing on the horizon...This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"The Hill Giants Pledge", a pathfinder adventure for 4th-level characters, by Larry Wilhelm.A detailed look at the various drakes that soar throughout the Inner Sea, by Russ Taylor.A collection of exciting additional encounters set in the Mindspin Mountains, by David Schwartz.A perfect ambush goes awry in the Pathfinder's journal, by Michael Kortes.A host of new monsters, by Benjamin Bruck, Thurston Hillman, Mikko Kallio, and Larry Wilhelm.
Source: Adventure Path 92: Giantslayer - The Hill Giant's Pledge
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #530 on: 09 May 2015, 19:45:02 »

Pathfinder Unchained

OFF THE LEASH!Get ready to shake up your game! Within these pages, the designers of the Pathfinder Rolleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!Pathfinder Unchained is an indispensable companion to the Pathfinder RPG Core Rulebook,. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Unchained includes:New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.New skill options for both those who want more skills to fill out their characters backgrounds and those seeking streamlined systems for speed and simplicity.Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.Magic items that power up with you throughout your career - and always maintain variety while still letting players choose the "best" magic items.Simplified monster creation rules for making new creatures on the fly.Exotic material components ready to supercharge your spellcasting.New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.AND MUCH, MUCH, MORE!
Source: Pathfinder Unchained
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #531 on: 13 May 2015, 01:45:03 »

Horror on the Orient Express Keeper Screen

A two-panel Keeper's Screen mounted on thick hardcover stock that folds out to 22" wide. Contains varied and useful tables and rules pertinent to playing the Horror on the Orient Express campaign.
Source: Horror on the Orient Express Keeper Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #532 on: 13 May 2015, 01:45:04 »

Hotshot: Ace Specialization Deck

For the Hotshot, risk-taking isn't just a style of flying, it's a way of life. The only thing a Hotshot likes more than his own flying is bragging about it afterwards.This deck requires the Age of Rebellion Core Rulebook and Stay on Target It includes cards for all 20 talents available in the Hotshot specialization.
Source: Hotshot: Ace Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #533 on: 13 May 2015, 01:45:04 »

Rigger: Ace Specialization Deck

The Rigger doesn't believe in risking his life from the seat of a stock-class anything and is always adding, tweaking, and fine-tuning his vehicle to achieve the highest performance.This deck requires the Age of Rebellion Core Rulebook and Stay on Target. It includes cards for all 20 talents available in the Rigger specialization.
Source: Rigger: Ace Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #534 on: 13 May 2015, 01:45:05 »

Beast Rider: Ace Specialization Deck

While most any being can ride a trained mount, it is the Beast Rider who can break in wild mounts and train them to perform incredible feats, even in the heat of battle.This deck requires the Age of Rebellion Core Rulebook and
Source: Beast Rider: Ace Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #535 on: 13 May 2015, 01:45:05 »

Ace: Signature Abilities Deck

Aces learn to ignore the chaos of battle, focusing on individual enemy targets while using every little trick to keep their own vehicles going as long as possible.This deck requires the Age of Rebellion Core Rulebook and Stay on Target. It includes 18 cards covering both Ace Signature Abilities and their upgrades.
Source: Ace: Signature Abilities Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #536 on: 20 May 2015, 01:45:09 »

Pathfinder Flip-Mat: Warship


Source: Pathfinder Flip-Mat: Warship
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #537 on: 20 May 2015, 01:45:10 »

OVA: The Anime Role Playing Game


Source: OVA: The Anime Role Playing Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #538 on: 20 May 2015, 01:45:10 »

Land of Ice and Stone


Source: Land of Ice and Stone
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #539 on: 20 May 2015, 01:45:10 »

Dresden Files RPG Volume 3: The Paranet Papers


Source: Dresden Files RPG Volume 3: The Paranet Papers
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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