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« Reply #480 on: 24 March 2015, 21:45:06 » |
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Pathfinder Player Companion: Melee Tactics ToolboxLook Your Enemies In The EyeGet up close and personal with Melee Tactics Toolbox! The new tips, tricks, and tactics in this volume enable your Pathfinder RPG character to perform a huge variety of daring deeds in hand-to-hand combat, whether you're dashing around a foe to flank it by yourself or inspiring allies to hold the line on a castle wall.Melee Tactics Toolbox is a player-focused manual that makes the most of in-your-face abilities, spells, and weapons, in addition to providing a plethora of new rules options to make you even more formidable in combat. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:Tips on how best to fight in melee, including suggestions for rules options that can give you an edge, as well as general tactics available to all characters.Dozens of new kinds of magic armour and melee weapons, weapon special abilities, and wondrous items to hinder your foes or protect you from close-combat attackers.Thirty new feats to bolster your staying power in close combat, including combat, style, and teamwork feats.An illustrated guide comparing more than 20 different styles of swords, including the falchion, katana, and urumi.Tons of new spells, equipment, weapons, class archetypes, and character options, including a new bardic masterpiece.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world. Source: Pathfinder Player Companion: Melee Tactics Toolbox
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #481 on: 24 March 2015, 21:45:07 » |
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Pathfinder Campaign Setting: Tombs of GolarionThe Call of the CryptThe vaults of the dead lie scattered across the Inner Sea region, waiting for the intrepid and the foolhardy alike to explore them in search of treasures and secrets lost to the ages. From labyrinthine gilded catacombs to the submerged ruins of a forgotten nation or an arcane tower hewn from crystal, these monuments to the deceased are as filled with history and riches as they are cursed with peril and despair. Those daring enough to brave these tombs' traps and monsters will find themselves wealthy beyond measure - or entombed with the dead for all eternity!Presented within are six complete tombs, ready to be used as flavourful side quests or the centrepieces of entire adventures. Each one comes complete with a room-by-room breakdown, new monsters and magic items, and cunning traps and haunts sure to challenge any adventurer. Within this book, you'll find:The Cairn of Attai Horse-Speaker, the tomb of an ancient Nidalese horselord, now overrun by sinister fey.The Clockwork Vault, a desert mausoleum constructed by a master inventor to pass his discoveries on to worthy descendants.Everforge, a former dwarven temple housing a powerful holy relic, now besieged by cultists intent on stealing souls for their dark god.The Golden Ossuary, the gilded bone house where some of the wealthiest adherents of the mercantile Prophecies of Kalistrade are laid to rest.The Prismatic Lantern, an arcane siege engine powered by a self-contained demiplane, which holds the final resting place of the weapon's creator.The Tomb of the Necrophage, a flooded crypt in the hurricane-ravaged Sodden Lands, now home to a tribe of ruthless cannibals.Pathfinder Campaign Setting: Tombs of Golarion is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world. Source: Pathfinder Campaign Setting: Tombs of Golarion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #482 on: 24 March 2015, 21:45:08 » |
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Pathfinder RPG Strategy GuideMaster the Game!Unlock the secrets of the Pathfinder Roleplaying Game! Whether you're a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is yoor new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walk throughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!The Pathfinder RPG Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Strategy Guide includes:Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to-understand explanations of Pathfinder RPG terminology, systems, and core concepts.Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.An overview of how to get started in the Pathfinder Society organized play program.And Much, Much More! Source: Pathfinder RPG Strategy Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #483 on: 24 March 2015, 21:45:08 » |
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Pathfinder Pawns: Iron Gods Pawn CollectionKey monsters and NPCs from the Iron Gods Adventure Path come alive on your tabletop with the Iron Gods Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Iron Gods campaign, including androids, aliens, scrappers, and dozens of unique pawns also suitable for representing player characters. The Iron Gods Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Iron Gods encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Iron Gods Pawn Collection brings to life the enemies and allies from all six adventures of the Iron Gods Adventure Path.Fires of CreationValley of the Brain CollectorsLords of RustPalace of Fallen StarsThe Choking TowerPyramid of the Sky Pharaoh Source: Pathfinder Pawns: Iron Gods Pawn Collection
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #484 on: 26 March 2015, 16:45:03 » |
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Werewolves: A Hunters GuideFear the full moon; for on that day of lunacy the wrath of the werewolves is unleashed. For thousands of years, from the depths of the dark forests to the dimly lit city streets, these beasts have stalked us from the shadows. This book is the only thing standing between humanity and an overwhelming horde of lycanthropes. It reveals the huge variety of werewolf types, including viral, shamanic, and sorcerous, highlighting their strengths and weaknesses, and explaining the best methods to capture or kill each variety. It also tells the full history of werewolves and the shocking role that they have played in some of history's most significant events, especially their involvement in numerous wars. Finally, it covers the groups and societies devoted to hunting the creatures, whether for safety, study, or sport. Source: Werewolves: A Hunters Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #485 on: 28 March 2015, 00:45:02 » |
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Dungeons and Dragons: Elemental Evil - Princes of the ApocalypsePrimordial Evil Threatens The RealmsThe first signs are always small: Bandits on the roads, pirates on the Dessarin River, monster sightings throughout the Sumber Hills - all too close to the lands of civilized folk.To top things off, a delegation from the dwarven city of Mirabar has gone missing. Are these events all some bizarre coincidence, or is ther a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons and Dragons adventure for characters of levels 1 - 15Includes new spells and the element-touched genasi as a new playable race.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide. Source: Dungeons and Dragons: Elemental Evil - Princes of the Apocalypse
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #486 on: 01 April 2015, 20:45:02 » |
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TremulusWant to See Something Really Scary?We all do. tremulus lets you and your friends make terrifying stories together. No experience necessary. And dice? You only need a pair of regular old six-sided dice, like you find in most family board games. If you've never played any roleplaying games in the past, then this is a great game to start with.What if I know nothing about Lovecraft?If you know what scares you or your friends, that knowledge and the guidance found in tremulus will give you more than enough to get going. (It's not homework, but if you haven't read any of HPL's work, go find some. You're in for a real treat.) Source: Tremulus
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #487 on: 02 April 2015, 15:45:02 » |
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Domains at War: Battles and CampaignsTomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world:A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor classA comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System's rules for mercenaries, strongholds, magic, and rulershipA fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scaleThis hardcover compendium includes everything from the Domains at War: Battles and Domains at War: Campaigns rulebooks.Domains at War is designed for Autarch's best-selling Adventurer Conqueror King System, but is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your tabletop gaming would benefit from the vivid drama and agonizing choices of warfare, Domains at War is designed for you. Source: Domains at War: Battles and Campaigns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #488 on: 08 April 2015, 18:45:01 » |
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Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons BahamutBahamut: The Platinum DragonThe chief deity of the metallic dragons is Bahamut, the Platinum Dragon, He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries - actually seven ancient gold dragons in polymorphed form.Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamat for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells. Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons Bahamut
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #489 on: 21 April 2015, 03:45:03 » |
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Pathfinder Battles: Iconic Heroes Set 2Take up the battle in a world beset with magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the Pathfinder RPG or the Pathfinder Adventure Card Game! Each figure is an ALL NEW sculpt featuring a dynamic pose, incredible detail, and a premium paint job.This set includes 6 exclusive cards for use with the Pathfinder Adventure Card Game Source: Pathfinder Battles: Iconic Heroes Set 2
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #490 on: 21 April 2015, 18:45:06 » |
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Unleashed Roleplaying Game Core RulesSource: Unleashed Roleplaying Game Core Rules
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #491 on: 21 April 2015, 23:45:03 » |
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Feath Frost DoomSource: Feath Frost Doom
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #492 on: 21 April 2015, 23:45:03 » |
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Fate of the Norns: Denizens of the NornsSource: Fate of the Norns: Denizens of the Norns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #493 on: 21 April 2015, 23:45:03 » |
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No Salvation For WitchesSource: No Salvation For Witches
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #494 on: 21 April 2015, 23:45:03 » |
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The Idea from SpaceSource: The Idea from Space
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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