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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710030 times)
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Spirit Games
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« Reply #855 on: 26 January 2016, 16:45:07 »

Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell

Hell Hath No Limits...With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain active. Worse, the onetime despotic ruler of Kintargo, Barzillai Thrune, lives on in Hell, and his plans have only been slowed. Strange manifestations and infernal hauntings throughout Kintargo reveal the truth - that the inquisitor's death has only empowered him, and the secret to stopping him hides in Hell's depths! Can Kintargo's heroes brave the Pit to forever save the city from Barzillai Thrune?This volume of Pathfinder Adventure Path concludes the Hell's Rebels Adventure Path and includes:"Breaking the Bones of Hell," a Pathfinder adventure for 15th-level characters, by Amber E. Scott.Advice and suggestions to expand your campaign beyond the Adventue Path's conclusion, by Adam Daigle and James Jacobs.A glimpse into the faith of Mephistopheles, archdevil of contracts, devils, and secrets, by F. Wesley Schneider.The wrenching conclusion of "Monsters Among Us" in the Pathfinder's Journal, by Stephanie Loree.A host of exciting new monsters, by Jenny Jarzabski, Mikko Kallio, and David Schwartz.
Source: Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #856 on: 26 January 2016, 20:45:11 »

Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract

Devil in the DetailsThe Silver Ravens have defeated Paracount Barzillai Thrune and liberated Kintargo, but unless steps are taken to protect what they've won, it's only a matter of time before Cheliax's rulers respond with open war - one that could likely destroy the Silver City. The key to the city's last defence may lie hidden in a sprawling scroll recovered from the wicked inquisitor: the Kintargo Contract. Within this contract's clauses and stipulations lurks a cunning loophole that gives the heroes an opportunity to use Cheliax's own love of law against it, not only securing the city, but also freeing the surrounding region from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes scramble to parse the contract and Kintargo reels from its recent upheavals, an old menace from the city's past strikes. Before Kintargo can be truly safe, the Silver Ravens must save the city from a monster of its own making!This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:"The Kintargo Contract," a Pathfinder adventure for 13th-level characters, by Jim Groves.A thorough investigation of infernal contracts, by F. Wesley Schneider/A look into the secretive and enigmatic strix, by Robert Brookes.Fiend hounds and infernal trickery in the Pathfinder's Journal, by Stephanie Loree.Five monstrous threats, by Kalervo Oikarinen, David N. Ross, and Todd Stewart.
Source: Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract
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« Reply #857 on: 02 February 2016, 22:45:09 »

Dust Adventures

Adventures in the world of Paolo Parente's DustAnother Earth. Another 1947.The Second World War rages on and has spread across the globe. Weapons have advanced swiftly and strangely through the near limitless power of alien VK technology. Tanks have evolved into powerful combat walkers, rocket troops take to the skies and the latest laser cannon, phasers, and Tesla weapons rule the battlefield.Fight deadly spies in Istanbul, escape from secret Axis bunkers, explore ruined temples, find unlikely allies, and discover the secrets of the Vrill!Welcome to Dust Adventures - roleplaying in a history that never was.This complete roleplaying game includes:Full roleplaying rules using the official Dust dice (or just normal six-siders) with simple character creation for classic archetypes such as soldiers, adventurers, and scientists.Full rules for piloting walkers and using other Dust technology.Never-before-seen information on the Dust universe, as well as untold secrets of the Vrill.Details of new and existing organisations, both friend and foe.Tons of mission seeds and campaign ideas with tips on how to run exciting roleplaying adventures.An introductory mission, Operation: Apocalypse, the prequel to a full-length campaign. The defection of an Axis scientist finds a group of rangers in occupied France where all is not as it seems...Character conversion rules for Dust Tactics and Dust Warfare as well as a new scenairio for both.
Source: Dust Adventures
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #858 on: 02 February 2016, 22:45:11 »

Zone Compendium 2: Dead Blue Sea

The wind grew stronger and the waves even bigger, wilder. The scrap barge heeled over and creaked under the strain, cold Zone water flooding it with every crashing wave. We had left the Ark at dawn and set out for the old oil rigs on the northern horizon. Now the tall swells and lashing rain blocked all sight of them. We could only fight to stay on board, and pray to the Ancients that the barge wouldn't break apart. "Torpedo fish!" Franton suddenly yelled. "Underneath us!" he continued, pointing into the dead blue sea. For a fraction of a second, I saw a dark shade in the deep. A large shadow. That was no torpedo fish. It was something far worse...Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game: at sea. Features:A whole new Zone at sea, described in text, illustrations, and a full-colour map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan./New maritime artifacts for the characters to find in the Dead Blue Sea.The Zone Sector Cage Island - Can the characters escape the clutches of the mutant slavers?The Zone Sector Oilfields of the Ancients - Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?The Zone Sector Drifters from Afar - Where do these faraway strangers come from, and why are they here?The Zone Sector Ghost Ship - What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
Source: Zone Compendium 2: Dead Blue Sea
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #859 on: 02 February 2016, 22:45:11 »

The End of the World: Alien Invasion

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the world, you don't play a figure out of history or fantasy, you play yourself.What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could You Survive The Alien Invasion?It is the end of the world as we know it. We are not alone in the universe. Hostile visitors descend from the stars, their technology as inscrutable as their motives. They come with flying saucers and death drays to fight us in the streets. Ants the size of cars swarm entire continents. Reptilian shape-shifters infiltrate the highest echelons on international business and government. What can mere mortals do in the face of extraterrestrial annihilation?Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includesAn elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Apocalypse that each include locations, NPCs, and alien horrors.How would you survive the end of the world? Discover the answer!
Source: The End of the World: Alien Invasion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #860 on: 02 February 2016, 22:45:12 »

Dark Heresy: Enemies Beyond Second Edition

The most terrible threat facing Mankind is not to mere body or mind. It comes from the foul denizens of the Warp who endlessly hunger for fresh souls. These are the Enemies Beyond: the Daemons of Chaos that the Inquisitors of the Ordo Malleus and their Acolytes must strive against lest humanity be devoured forever.Enemies Beyond provides players and Game Masters with new weapons to combat this threat, with sanctified wargear, daemonic remnants, and new psychic power disciplines, plus Radical options such as entering into Dark Pacts sand crafting powerful Daemonhosts to use against their foes!This supplement for Dark Heresy Second Edition also contains:New Acolyte options including Exorcised characters and Astropaths.Gazetteers for new worlds from Penal Colonies to Daemon Worlds and the daemonic threats each faces, along with the Pantheons of Chaos.New rules for Daemon Princes and rites of possession and exorcism, as well as GM guidance for crafting Ordo Malleus themed adventures.
Source: Dark Heresy: Enemies Beyond Second Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #861 on: 09 February 2016, 19:45:08 »

Pathfinder Battles: Iconic Heroes Set 4


Source: Pathfinder Battles: Iconic Heroes Set 4
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« Reply #862 on: 09 February 2016, 19:45:09 »

Primeval Thule Campaign Setting (5E)


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« Reply #863 on: 09 February 2016, 19:45:09 »

13th Age GM Screen and Resource Book


Source: 13th Age GM Screen and Resource Book
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« Reply #864 on: 09 February 2016, 19:45:09 »

Antagonist Archive I


Source: Antagonist Archive I
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« Reply #865 on: 09 February 2016, 19:45:09 »

Fragged Empire Core Rule Book


Source: Fragged Empire Core Rule Book
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« Reply #866 on: 09 February 2016, 19:45:09 »

Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet


Source: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #867 on: 10 February 2016, 00:45:02 »

Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #868 on: 10 February 2016, 00:45:02 »

Pathfinder Battles: Iconic Heroes Set 5

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Leryn: WolfThe hunter Adowyn rescued this wolf from certain death among the brambles of a rotting tree monster. Over a month, she nursed the wolf back to health and named him Leryn, after her father. She soon found that he could sense his mood, knowing instinctively when he was hungry, angry, or excited.Adowyn: Human HunterBorn to a pair of skilled woodworkers in the quiet town of Crowstump, Adowyn was always a wild child. She's never found without her wolf companion Leryn at her side. Living today as a bounty hunter, the only quarry she hasn't managed to track down is her own family, but that search never ends - one day, she'll be reunited with her loved ones.Zadim: Human SlayerZadim, the so-called "Shadow of Sarenrae," provides deadly solutions to problems his religion cannot resolve through diplomacy and forgiveness. The world teems with misguided folk who can be turned from darkness, but for those who are beyond redemption, Zadim's response comes with an unmistakable air of finality.Kess: Human BrawlerKess never squared herself with the life she was born into. Raised to be Lady Kessilandrie Anicia Vlastos, she prefers the name her cheering fans chant when she fights in an arena: Kess the Bull. She trains often - a crucial counterbalance to her love of good food, strong drink, and long nights of celebration after a fight.Oloch: Half-Orc WarpriestOloch has no memory of a time before pain - pain suffered, and pain inflicted. He was raised - if it can truly be called that - with the knowledge that his parents had been quarry slaves who died in an ancient mine's cramped tunnels shortly after his birth. Oloch quickly learned that the best defence is a total lack of fear or restraint.Enora: Halfling ArcanistEnora's parents fostered in their only daughter a hunger for knowledge that was rivalled only by her optimism and determination. She always possessed a natural understanding of the mystical inner workings of magic, and combining this with her fastidious research skills and intuition, she quickly rose to the top of her class.
Source: Pathfinder Battles: Iconic Heroes Set 5
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #869 on: 10 February 2016, 00:45:02 »

Pathfinder Battles: Iconic Heroes Set 4

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!
Source: Pathfinder Battles: Iconic Heroes Set 4
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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