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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710062 times)
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Spirit Games
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« Reply #840 on: 14 January 2016, 19:45:02 »

Human(ish) Softback

In the dark of the night, strange things lurk and howl. The supernatural are not just stories to frighten unruly children or provide a plot for a cheap movie, they are real!And what is worse, not only are they supernatural, but they are also human. Well, human(ish) anyway.This is a roleplaying game about being those creatures. It is about reconciling what you were with what you are. It is about facing up to the monster inside. It is a game of action and interaction. It is whatever sort of game you want it to be.This complete game contains rapid and uncomplicated character creation, fast action resolution and beyond human adventures, and is everything you need to play, except some dice.Explore the dark side...
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #841 on: 16 January 2016, 15:45:03 »

HackMaster GameMaster's Guide

Greetings Esteemed Colleague!We've been waiting for you. In the HackMaster equation, you are the most important variable. Why? Because the GameMaster is the backbone of the game. Without you the game is incomplete, a narrative without a storyteller to dramatize the tale, a camera without a director behind the lens, a brilliant score without a conductor. And so on.This black grimoire is the long awaited HackMaster GameMaster's Guide. It is an indispensable weapon in your arsenal; a must for those with a desire to take up the GM's Shield and referee HackMaster. All things HackMaster are made possible by the secrets contained herein.As a HackMaster GM you bear an enormous weight and responsibility on your shoulders: judging and running combat, interpreting the actions of your players, creating adventures, world building, assigning experience, keeping track of Honour, and so on. And that's just at the game. Before the game, you are preparing the adventure for the next session(s) and working on your campaign. For many, you also have to get ready to host the game itself, and sadly, most of you fork out your hard-earned cash for the game books and accessories in order to play the game. In addition, you must constantly work at mastering the rules of the game and honing your skills.Like the captain of a ship at sea, you must constantly strive to maintain your game. Clearly, the role of GameMaster is a daunting job by anyone's standards.But chances are that if you have felt compelled to answer the call, you have the right spirit, drive and determination to rise to the challenge. And fear not! For you are not being sent into the fray unarmed. Armed with this book you are a formidable individual with whom all must reckon. You will gird up your loins, don the armour of confidence that comes with knowing that you are a cut above the run-of-the-mill gamer and proclaim, "The GameMaster is always right!"
Source: HackMaster GameMaster's Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #842 on: 19 January 2016, 19:45:03 »

Mutant Chronices Player's Guide


Source: Mutant Chronices Player's Guide
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« Reply #843 on: 19 January 2016, 19:45:04 »

Hard Targets


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #844 on: 20 January 2016, 14:45:04 »

Mutant Chronices Player's Guide

The Solar System is a roaring maelstrom of death and war The inner planets have been swept clean by the violent onslaught of the dark legion's monstrous hordes and undead soldiers. In the enormous cities of the distant future, heretics devoted to the destruction of mankind stalk the dark backstreets and gloomy alleys spreading their teachings of greed, jealously and war.Mutant Chronicles takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.This Player's Guide provides content drawn from the 3rd Edition Core Rulebook, and contains everything a player needs to create characters in the Mutant Chronicles universe, as well as an introduction to the 2d20 game system. You can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars. Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies in the battle for humanity's future.Full character generation system with point buy or random life path options, based on a character's Faction, Status, Environment, Education and CareersDetailed Skills and Talents chapter for in-game reference.Character Sheets (including Lifepath worksheet)Short and Long term experience and gameplay rewardsIntroduction to the 2d20 game system, including combat and rules for cinematic roleplayingHow to use Momentum and Chronicle Points to boost your gameWeapon and armour tables to get your character ready for actionOverview of the Mutant Chronicles universe and factions including faction relationships
Source: Mutant Chronices Player's Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #845 on: 20 January 2016, 14:45:05 »

Hard Targets

THE CLOAK OF DEATHIt's thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and even make the whole world shake, but they will also be hunted and stalked until the end of their days. Assuming their conscience doesn't eat them alive.Hard Targets is a shadowrunner's guide to bringing death, with informations on getting into wetwork, tactics for doing the job, and critical gear. It also contains plot details and adventure hooks, including an in-depth look at the city of Havana in the Caribbean League, a political and criminal hotspot that lends itself to all sorts of wetwork jobs. The work is there - if you can deaden your soul enough to take it.Hard Targets is a Deep Shadows book to use with Shadowrun, Fifth Edition
Source: Hard Targets
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #846 on: 26 January 2016, 16:45:07 »

The Sinister Stone of Sakkara

Over a millennium ago, when the borderlands were in the dark grip of the Zaharan Empire, the empire's sorcerer-priests erected a profane temple to house the terrible artifact known as the Stone of Sakkara. Using the Stone, the sorcerer-priests could birth monsters and abominations with frightening ease and magically command the loyalty of chaotic creatures. The Stone brought its evil masters great power throughout the fell empire.In the centuries since the fall of Zahar, the Stone has lain dormant and forgotten. Now it has awakened, and warbands of beastmen have begun to gather sacrifices to power the Stone's birthing pools again. Local farms and hamlets have been sacked and pillaged, and entire families have gone missing. The local legate has too few men to even patrol the border; he has none at all to hunt down the source of the evil. Adventurers are needed...AX1: The Sinister Stone Sakkata is a ready-to-play adventure presented for use with Adventurer Conqueror King System and other d20-based fantasy role-playing games. AX1 includes a two-level dungeon filled with cthonic horror along with a friendly stronghold from which your adventurers can explore the region. The Sinister Stone of Sakkara is the perfect introductory adventure for a campaign starting in ACKS's official setting but easy to adapt to your campaign setting of choice. Begin your rise from adventurer to king today!
Source: The Sinister Stone of Sakkara
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #847 on: 26 January 2016, 16:45:07 »

The Last Parsec Limited Edition

From the Known Worlds...Take a tour of Sol's galactic neighbourhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilisations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space......To the Last Parsec!This book contains background and Setting Rules to create action-packed sci-fi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities - plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!The Last Parsec is a setting book for Savage World. It requires the Savage World core rules and the Science Fiction Companion.
Source: The Last Parsec Limited Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #848 on: 26 January 2016, 16:45:07 »

Psionscs: The Next Stage in Human Evolution

Teenagers Scare the Living Sh*t Out of MeIn Psionics, you play as Espers. troubled youths whose enormous psychic powers are about to violently awaken. As you grow into your power, you will wield mind-blowing psi talents like Telekinesis, pyrokinesis, telepathy, and Mind control to push back, hard, against parents, teachers, peers, and the system that has pushed you around and held you down.Six sinister Conspiracies lurk in the shadows of a world that is superficially identical to our own. When they become aware of your existence, they will come after you, seeking to bend your will and your power to their own hidden agendas of World domination. You'll have to choose: to pick a side, to walk a tightrope of factional intrigue, to fight back, or to run.But no matter what you choose, your life, and the world, will never be the same.They have a private army of police, secret agents, security guards, and mercenaries to enforce their will on the world. They have spun a sinister web of plans within plans, schemes within schemes. They have drugs, and doctors, and needles, and tests.But your mind is the deadliest weapon the world has ever seen, and you can fly.Psionics uses the DicePunk System, and includes all the rules needed to play.Shut Up and Keep Running.
Source: Psionscs: The Next Stage in Human Evolution
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #849 on: 26 January 2016, 16:45:07 »

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table - and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions is that book.Focal Point is the third volume in Engine Publishing's "accidental trilogy" of game mastering advice books, which began with Never Unprepared: The Complete Game Master's Guide to Session Prep and continued in Odyssey: The Complete Game Master's Guide to Campaign Management. You don't need those books to enjoy and make use of this one, although they do complement each other well. Focal Point is a standalone guide to running great game sessions.Each of Focal Points's award-winning authors - Phil Vecchione, Walt Ciechanowski, and John Arcadian - is a veteran GM with years of experience, and each of them excels at a particular aspect of game mastering. John is an entertainer, a GM who loves props and drawing his players into the game world. Walt is a storyteller, an adventure-writer who makes his living in the RPG industry. Phil is a facilitator an organized GM who specializes in helping his players work well together.
Source: Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #850 on: 26 January 2016, 16:45:07 »

Dungeons and Dragons Character Folio: Demogorgon

Holds 36 Spell Cards2 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPlus 10 1-pocket pages to hold Character Sheets and notes
Source: Dungeons and Dragons Character Folio: Demogorgon
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #851 on: 26 January 2016, 16:45:07 »

Pathfinder Flip-Mat: Noble Estate

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.To the Manor BornWhether your party is pulling of the heist of a lifetime or attempting to investigating rumours that a lord is not what he seems, no Game Master wants to spend time drawing every back staircase and parlour. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master.Full of beautiful details, including a courtyard fish pond and imposing ancestral statues, this double-sided map makes the perfect setting for forays into the lives and secrets of the upper crust!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Noble Estate, you'll be ready next time your players gain an audience with the peerage!
Source: Pathfinder Flip-Mat: Noble Estate
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #852 on: 26 January 2016, 16:45:07 »

Pathfinder Map Pack: Marsh Trails

Don't Follow the Lights!Will-o'-wisps beckon the unwary to wander swampy labyrinths until the bones of previous travellers drag them down into the muddy depths. When adventurers venture into a soggy fen, the Game Master shouldn't have to draw every tree root and mossy embankment. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that an be combined into a variety of islands and wetland paths. Inside, you'll find 18 richly crafted map tiles, including:Boggy CrossroadsBackwater IslandSediment CrescentEmbankmentMossy CurveEroded PathGame Masters shouldn't waste their time sketching maps whenever characters explore a treacherous marsh. With Pathfinder Map Pack: Marsh Trails, you'll always have dangers ready if the adventurers step off solid ground!
Source: Pathfinder Map Pack: Marsh Trails
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #853 on: 26 January 2016, 16:45:07 »

Pathfinder Player Companion: Arcane Anthology

Throw the Book at Them!In knowledge is power, then the eldritch secrets presented in Pathfinder Player Companion: Arcane Anthology represent significant sources of potential might! From magus and wizard spellbooks to alchemist formula books to mystical options for bards, bloodragers, sorcerers, and witches, this volume presents tomes of spells and uncanny knowledge written and recorded by Golarion's mightiest arcane castes. In addition to new spells and secrets of spell preparation found in spellbooks such as the collected Analects of Aroden, the Wisdom of Jatembe, and the Runes of Wealth, this Player Companion also includes archetypes, feats, and character options for PCs of nearly every character class. Inside this book, you'll find:Rules for copying preparation rituals into new spellbooks, and ways for every spellcaster to use such rituals through prayer books and meditation books.Archetypes for spellcasting traditions inspired by the fallen god Aroden, the legendary Old-Mage Jatembe, and a nearly forgotten runelord of greed.Dozens of spells, ranging from handy low-level options such as expeditious construction and heckle to the powerful 9th-level mass Lost Azlanti's defending sword.New traits and character options, including alechmist discoveries known as anointings that transmute the inherent properties of any weapon or suit of armour.New feats, including some inspired by the Ten Magic Warriors of Mwangi legend that allow characters to bond with ritual masks to hide their names and identities and enhance their spells' power.
Source: Pathfinder Player Companion: Arcane Anthology
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #854 on: 26 January 2016, 16:45:07 »

Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio

Rebels in the Streets!Fight to break the Thrice-Damned House of Thrune's control over a large expanse of Cheliax with the Hell's Rebels Poster Map Folio. Seek high adventure while battling diabolical foes or map your party's progress through the streets of Kintargo with these three massive poster maps designed for use with the Hell's Rebels Adventure Path.These huge, lavishly illustrated poster maps depict prominent locations from the Hell's Rebels Adventure Path. The first depicts Kintargo, the City of Silver, the primary setting for the campaign and a city trapped under the oppressive thumb of House Thrune. The second map portrays Vyre, the City of Masks, a place where one can find any imaginable vice. The third map shows Kintargo in a different light - a beautifully illustrated look at the city from a bird's-eye view. These maps can also be used as player handouts, so the heroes can plan their attacks and gain a greater insight into the streets they're working to free.Whether you need elaborate city maps or stunning posters, these beautiful maps, are the perfect resource for the Hell's Rebels Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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