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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710247 times)
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Spirit Games
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« Reply #795 on: 16 December 2015, 13:45:02 »

Space 1889 Core Rules

Everything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of, but never published- because it was too fantastic.In the year 1870, American inventor Thomas Edison paved the way to the stars!He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants - the canals of the Red Planet, built many millennia ago; cities that were already old when on Earth, the Sumerians stacked clay bricks to build the first settlements; and relics of old technologies the functionality of which has long been forgotten. Numerous other explorers have followed in Edison's footsteps, not only reaching the Red Planet, but pushing forward to the other planets.The misty swamps, seas, and jungles of Venus offer fantastic raw materials and bizarre creatures - most of them dinosaurs. Plantations and settlements are built at great expense, defying all adversities.Mercury to has many precious resources to offer, and it too is inhabited by primeval life forms in the twilight zones between a hot and cold side, daring explorers will find the foundation of their future fame and fortune.But adventure can also be found in remote uncharted areas of on earth and the colonial powers struggle for power and influence can be just as exiting as stunning inventions or encounters with famous people.Space 1889 brings to life the literary fantasies of created by Jules Verne, H. G Wells, Arthur Conan Doyle, H. R. Haggard and many others - classic adventure stories and science fiction adventures with a fantastical or nostalgic touch. They all take place during an age obsessed by a belief in technology and progress, in a world lit by gas lamps, powered by steam engines and filled with the spreading wonder of electricity and ether a world of inventive genius and a spirit of adventure Space 1889 is a science fiction roleplaying game set in a more civilized time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London's fogbound allies just as much as there are on the dusty streets of Sytris Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.At the core of this roleplaying system are the innovative, easy to learn Ubiquity rules that emphasize storytelling and cinematic action.Space: 1889 - Four worlds full of new adventures.
Source: Space 1889 Core Rules
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #796 on: 16 December 2015, 13:45:02 »

Boundless Mercy


Source: Boundless Mercy
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #797 on: 16 December 2015, 13:45:02 »

As Above, So Below

As above, so below.Covert insertion, a HALO drop into enemy territory. There are some things the spooks can't handle, some problems that can only be resolved through superior firepower. Even though you're going up against unknowable horrors, you don't have the luxury of fear, because lives are on the line here.An emergency senior committee meeting in an anonymous briefing room in Whitehall. The shuffle of papers, low murmur of voices. The minister wants a proposal on his desk by 9. Army liaison confirms they have assets in place. Not that they know what's really at stake. They're not cleared for what you know, but lives are on the line here.When the going gets tough, the Laundry calls in the professionals. This sourcebook gives rules and guidelines on incorporating special forces missions into your games of The Laundry Roleplaying Game. The spies have done their grubby work - now it's time for the SAS to drop in and put down the alien horrors with courage and high explosives. Visit alien dimensions and the most remote, unfriendly regions of our own world, meet interesting locals, and kill them before they kill you.The decisions that matter aren't made in the field - they're made in conference calls, in committee meetings. The sourcebook add a political dimension to your games of The Laundry Roleplaying Game, letting the players climb the ladder of promotion and take charge. Management isn't always a bad thing - it's power by another neame, and bargains with ministers and Auditors work just like bindings with eldritch entities. Sorcery is the continuation of politics by another means.Two sourcebooks in one, exploring two very different facets of the Laundry.The military, and the political.The sharp end, and the hand that guides.As above, so below.
Source: As Above, So Below
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #798 on: 16 December 2015, 17:45:03 »

Boundless Mercy

The Hunt Is OnElizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we're not talking about a psychotherapist. She needs shadowrunners, and if they're willing to take on the job, they'll encounter fierce gangers, wild critters, and members of a secret magical society who fiercely guard their mysteries. If the runners can survive, they can find out just what Nunn is mad about - and how far she is willing to go for her revenge.Boundless Mercy is a series of Shadowrun Missions that were first run at major conventions. Featuring four linked adventures with complete game information, this book offers plenty of resources for gamemasters - and some steep challenges for players.Boundless Mercy is for use with Shadowrun, Fifth Edition.
Source: Boundless Mercy
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #799 on: 17 December 2015, 21:45:02 »

Iron Kingdoms Unleashed: Game Master Toolkit

Equip yourself for adventure with the Iron Kingdoms Unleashed Game Master Toolkit, an essential set of resources designed to enhance your Unleashed Game Master experience.This toolkit includes a four-panel Game Master screen made from high-quality hardcover stock - big enough to conceal your core rules book, notes, and secret dice rolls yet sized for unobstructed access to the player area beyond. Featuring full-colour art on the player side and frequently used tables and charts on the Game Master side, this screen is perfect for keeping your head in the game and out of the rulebook.The set of five reusable dry-erase initiative cards easily tracks the order of initiative for player characters and NPCs alike, while the five dry-erase life spiral cards make it simple to track damage and healing.Also included are four full-colour, double-sided map tiles to help you build an incredible array of encounters and an all-new 16-page adventure set in the wild world of Iron Kingdoms Unleashed.Contains:1 Game Master Screen5 Initiative Cards4 Map Tiles1 16-page Adventure
Source: Iron Kingdoms Unleashed: Game Master Toolkit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #800 on: 17 December 2015, 21:45:02 »

Iron Kingdoms Unleashed: Catacomb Tiles

Beneath the Orgoth and Morrdhic ruins that stud the landscapes of Immoren lie countless hidden halls and tunnels holding unknown treasures and powerful weapons. In these dark place the stealthy footfalls of sightless beasts echo in the distance, unseen wings flutter close by, and foul water drips endlessly from age-old stalactites. For those who dare to enter these catacombs, visions of imminent riches must be balanced against myriad hazards and subterranean horrors.For the first time, Iron Kingdoms campaigns can delve into this deep and mysterious realm. The Iron Kingdoms Unleashed Catacomb Tiles kit features nine 8.5" x 11" double-sided tiles, offering nearly endless combinations of passages and caverns for characters to discover. With this kit you can expand your Iron Kingdoms Full Metal Fantasy Roleplaying Game and Iron Kingdoms Unleashed Roleplaying Game adventures into the forbidding underground terrain of Immoren. Once there, even the bravest explorers will find ample reason to be scared of the dark.
Source: Iron Kingdoms Unleashed: Catacomb Tiles
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #801 on: 18 December 2015, 22:45:04 »

Keeping the Peace

A long time ago in a galaxy far, far away.The Jedi Knights were once the protectors of the galaxy, but after the Jedi Order was crushed by the Empire, these champions faded into legend. However, the ideals of the Jedi cannot be destroyed so easily, and new Guardians rise up to continue their predecessors' endless battle for justice, compassion, and honour.Begin your quest as a champion of the downtrodden with Keeping the Peace. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Guardians and any other characters who hear the call of justice in a galaxy of oppression. Draw your lightsaber to shield the meek, forge your own armour and become a hero whose legend transcends even death.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species, and specializations.New signature abilities and a new Force power to keep allies safe from harm.New lightsabers, armour, equipment, and vehicles for Guardians on patrol.Guidance for GMs on telling tales of heroism, triumph, and sacrifice inspired by the mythic roots of the Star Wars saga.
Source: Keeping the Peace
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #802 on: 22 December 2015, 21:45:02 »

Spellbook Cards: Paladin Oaths

Contains 24 durable, laminated cards for Paladins who have taken their Oath. The perfect supplement to complete any Paladin's collection of spells.
Source: Spellbook Cards: Paladin Oaths
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #803 on: 22 December 2015, 21:45:02 »

Spellbook Cards: Druid Circles

Contains 21 durable, laminated cards for Druids from any Circle of the land. The perfect supplement to complete any Druid's collection of spells.
Source: Spellbook Cards: Druid Circles
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #804 on: 22 December 2015, 21:45:02 »

Spellbook Cards: Arcane Archetypes

Contains 18 durable, laminated cards including 16 for Warlocks, 1 for Sorcerers and 1 for Wizards. The perfect supplement to complete any Spellcaster's collection of spells.
Source: Spellbook Cards: Arcane Archetypes
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #805 on: 22 December 2015, 21:45:02 »

Spellbook Cards: Monk Traditions

Contains 19 durable, laminated cards for Monks of any Tradition. The perfect supplement to complete any Monk's collection of spells.
Source: Spellbook Cards: Monk Traditions
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #806 on: 23 December 2015, 17:45:02 »

Spellbook Cards: Martial Powers and Races

Contains 41 durable, laminated cards including 16 Battlemaster manoeuvres, 3 totem Barbarian abilities, 8 blank cards for a Bard's magical secrets, and all the spell-like racial abilities for the Drow, High Elf, Tiefling, Forest Gnome and Genasi subraces.
Source: Spellbook Cards: Martial Powers and Races
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #807 on: 23 December 2015, 17:45:02 »

Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords

A showdown at the icy gates of civilization! Father Frost has gone missing and Krinnleton face explosive turmoil from within. A band of newly-arrived adventurers offer hope that the nefarious forces from the north may be routed. But the magical dome around the elven town crumbles and the might of the vile Avalanche Lords strengthens! The heroes must survive their journey through the icy wastes, past the hideous shiver serpents, beyond the edge of the snowy peaks to the old woodman's lava-drenched workshop. Only then might they defeat the marching mammoths wielding the pulsating polar energy of the terrible Celsion Engines!
Source: Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #808 on: 23 December 2015, 17:45:02 »

Spellbook Cards: Elemental

Contains 43 durable, laminated cards detailing elemental cantrips and spells. A perfect reference tool for spellcasters of every type.
Source: Spellbook Cards: Elemental
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #809 on: 23 December 2015, 17:45:02 »

Spellbook Cards: Cleric Domans

Contains 43 durable, laminated cards for Clerics of any calling. The perfect supplement to complete any Cleric's collection of spells.
Source: Spellbook Cards: Cleric Domans
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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