Spirit Games
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« Reply #780 on: 01 December 2015, 20:45:03 » |
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The Strange: Cypher ChestSource: The Strange: Cypher Chest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #781 on: 01 December 2015, 20:45:03 » |
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Mutant Chronicles RPGSource: Mutant Chronicles RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #782 on: 01 December 2015, 20:45:03 » |
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Vornheim: The Complete City Kit Second PrintingVast is Vornheim, The Grey Maze.."Give somebody a floorplan and they'll GM for a day - show them how to make 30 floorplans in 30 seconds and they'll GM forever."Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now.In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket - including the back of the jacket, the book covers underneath, and the inside covers - has been crammed full of tools to help you build and run a city no matter what edition game you play.In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket - including the back of the jacket, the book covers underneath, and the inside covers - has been crammed full of tools to help you build and run a city in a First, Second, Third or Fourth Edition game. Source: Vornheim: The Complete City Kit Second Printing
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Burton Delvers
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« Reply #783 on: 01 December 2015, 20:45:03 » |
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The Raven BraidSource: The Raven Braid
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #784 on: 01 December 2015, 20:45:03 » |
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Fifth Edition Fantasy #5: Into the Dragon's MawSource: Fifth Edition Fantasy #5: Into the Dragon's Maw
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #785 on: 01 December 2015, 20:45:03 » |
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Dungeon Crawl Classics 88: The 998th Conclave of WizardsSource: Dungeon Crawl Classics 88: The 998th Conclave of Wizards
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #786 on: 03 December 2015, 19:45:02 » |
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The Strange: Cypher ChestSpeed up game prep and streamline play with these three incredibly handy decks!Generate random cyphers on the fly with the 120-card Cypher Deck. Twenty item cards describe the physical form the cypher takes, depending on the laws of the recursion in which it appears, while each of the 100 power cards offers multiple power options to match the device.The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The Strange Bestiary. Just draw a card: you've got basic stats (with a reference to the corebook for full stats and info) on one side and an image to share with your players on the reverse.In The Strange, exploration and risk are everything. Award, spend, and track XP without wearing a hole in your character sheet! The XP Deck is a simple, but useful tool that gives you a set of tokens to represent experience points.The Strange Cypher Chest contains all three decks, totalling 250 non-randomised cards that speed and simplify game play both at the table and while the GM is preparing for the game. Source: The Strange: Cypher Chest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #787 on: 03 December 2015, 19:45:02 » |
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Mutant Chronicles RPGThe Solar System is a roaring maelstrom of death and war The surfaces of the inner planets have been swept clean by the violent onslaught of the dark legion's monstrous hordes and undead soldiers.In the enormous cities of the distant future, heretics devoted to the destruction of mankind stalk the dark backstreets and gloomy alleys spreading their teachings of greed, jealously and war.Mutant Chronicles takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.Now, in this 3rd Edition of the definitive techno-fantasy roleplaying game, you can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars. Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies in the battle for humanity's future.Complete 2d20 game system, including detailed character creation and cinematic roleplaying, plus full rules for spaceships and vehicles.Never-before-seen secrets of the Mutant Chronicles universe, and maps of the solar system and Luna City.Insights into the Dark Legion Apostles and their unique forces, tactics, and plots, along with full stats for new and old monstrosities.Briefings on the major corporations, Imperial, Bauhaus, Capitol, Mishima, and Cybertronic, as well as the Cartel, the Brotherhood, and Whitestar.Guide to running adventures during the rise of the Dark Symmetry and the first wars through to the return of the Dark Legion. Source: Mutant Chronicles RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #788 on: 03 December 2015, 19:45:02 » |
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The Raven BraidTHE FIRST FULL LENGTH ADVENTURE SET IN THE ANTEDILUVIAN WORLD OF ATLANTIS!"Your children who follow you in later generations and foreigners who have come from distant lands will see the calamities that have fallen on the land and the diseases with which the lord has afflicted it. The whole land will be a burning waste of salt and sulphur - nothing planted, nothing sprouting, no vegetation growing on it."THE RAVEN BRAIDAn infernal hunger spreads across the lands consuming everything in its path.A full length adventure that spans the Turani plainsComplete non-player character write upsChaotic Combat scenariosAnd much, much more Source: The Raven Braid
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #789 on: 03 December 2015, 19:45:02 » |
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Fifth Edition Fantasy #5: Into the Dragon's MawA LEVEL 12 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and is ready to play in your home campaign!Your stalwart band treks through the trackless jungle seeking the Dragon's Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumoured to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman's prophecy foretold a century ago?This all-new 5E adventure module includes seven new magic items, and pre-generated characters can be downloaded from www.goodman-games.com to start playing right now! Source: Fifth Edition Fantasy #5: Into the Dragon's Maw
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #790 on: 03 December 2015, 19:45:02 » |
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Dungeon Crawl Classics 88: The 998th Conclave of WizardsHail, wizard of Aereth! Forget everything you think you know about magic. Mastery of the occult lies beyond the comprehension of your world's primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlour tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hurtling through the cosmos in a marvellous flying city, the magicians are revered as lords of creation by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in the vaunted halls of power...if you dare. Source: Dungeon Crawl Classics 88: The 998th Conclave of Wizards
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #791 on: 09 December 2015, 18:45:03 » |
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Adventures in the East MarkWelcome to the East Mark, young adventurer. I know it was not easy to get here but just consider the rewards: the wondrous treasures, the power and the glory that await you.It will not be easy to accomplish all of them; indeed nothing is easy in the East Mark. You will have to work your way with your sword and your cunning.Ha! I knew you would like that. Here, take the map and the precise instructions so you can survive a world full of adventures.Be prepared to meet legendary characters and battle horrible monsters in dark dungeons or impregnable fortresses. I hope you have what you need. And no, I am not referring to your weapons or your faithful companions, although they will certainly be necessary. I was referring to something more important, something essential: your imagination!Perfect! Now you are ready. Open this box and venture into the East Mark. The glory is inside, what are you waiting for?This box contains:1 Basic Rule Book1 Narrator Screen7 Dice (1 d20, 1 d12, 2 d10, 1 d8, 1 d6, 1 d4)1 Pencil Source: Adventures in the East Mark
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #792 on: 09 December 2015, 18:45:03 » |
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Lands of the NileThere was a time when the people of Egypt worshipped animal-headed gods and built mighty tombs at the command of their pharaoh. That time ended 1,500 year ago.Now, Egypt is a Muslim nation, ruled by a sultan from the new city of Cairo. The Guild of Seekers have the sultan's blessing to dig up the land's ancient treasures. To the south, Nubia is a Christian county, protected from the Muslim armies by an ancient treaty. The empire of Ethiopia is resurgent, its Christian ruler inspired by his pilgrimage to Jerusalem.Follow the NileThe lands of the Nile hold some of the oldest cultures in the world, no less vigorous in the medieval period than in the ancient past. This book includes rules for Egyptian tombs and their treasures, the forbidden corpse magic of the Nubian pyramids, and the wonders of the Nubian alchemy.Play as natives or visitors from Europe. Use the setting as somewhere for your characters to be from or as a destination for adventure. Lands of the Nile adds colour to your Ars Magica Fifth Edition saga. Source: Lands of the Nile
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #793 on: 09 December 2015, 18:45:03 » |
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Space 1889: Gamemaster's ScreenEverything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of, but never published- because it was too fantastic.This four-panel Space: 1889 Gamemaster's Screen made from solid cardboard provides you with an overview of all the important rules and tables that might be useful during a game while at the same protecting your game notes from the inquisitive glances of your players.Also included is a 32 page NPC-booklet featuring descriptions and stats for more that sixty characters. From simple thugs to experienced naval officers, from High Martian war chiefs to Venusian shamans, from smart hoteliers to elegant geishas, this handy booklet provides you with a wide variety of interesting NPCs each ready to bring to your game however possible or impossible the game situation. In addition, you will find practical tips and examples to helps you fill out and add detail to the backgrounds of your adventures and so bring them to life. Source: Space 1889: Gamemaster's Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #794 on: 15 December 2015, 18:45:08 » |
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Through the Breach: Brotherhood of the RatStory Encounter and Adventure Box.Join up with the Brotherhood of the Rat! The streets and sewers of Malifaux are infested with countless rats and other vermin, carriers of sickness and death. The Brotherhood are the only ones standing between the vermin and the citizens of the city!Box Contents:2 Rat Kings, 2 Rat Catchers, and 8 Rats (plastic miniatures supplied unpainted)3 Malifaux Story Encounters1 Through the Breach Adventure Source: Through the Breach: Brotherhood of the Rat
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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