Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
08 January 2025, 19:59:40 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
Computer, get me my brain care specialist on the line. - Zaphod Beeblebrox
Pages: 1 ... 37 38 [39] 40 41 ... 176   Go Down
  Print  
Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 712431 times)
0 Members and 4 Guests are viewing this topic.
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #570 on: 01 July 2015, 16:45:02 »

Inner Sea Monster Codex

An Awe-Inspiring Assembly!The Inner Sea region of the Pathfinder campaign setting is rife with monstrous foes, and 10 of the most fascinating are detailed in Pathfinder Campaign Setting: Inner Sea Monster Codex! From winged strix to aquatic gillmen, Golarion offers no shortage of iconic and inspiring antagonists to challenge any group of adventurers - and unexpected allies to aid them. Each entry presents a trove of informatiuon about the nature, history, society, and habits of one of Golarion's monstrous races, and ready-made examples of roles found among each creature type, from centaur foragers and cyclops lorekeepers to minotaur prophets and ogrekin looters.Inside this book, you'll find creatures like:Charau-ka, fierce simian humanoids who worship demons and possess a thirst for bloodshed.Cyclopes, once part of a grand, ancient society but now reduced to a hunger sated only by sacrifice.Gillmen, amphibious humaonoids who claim to be the inheritors of the fallen Azlanti empire.Girtabilus, bold scorpionfolk who guard the mysterious ruins of Golarion's deserts.Strix, black-winged terrors intent on protecting their homeland from the human scourge.Sadistic derros, malevolent minotaurs, aberrant ogrekin, and more!The Inner Sea Monster Codex is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign settng but can easily be used in any fantasy game setting.
Source: Inner Sea Monster Codex
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #571 on: 01 July 2015, 16:45:03 »

Shaintar: Legends Unleashed

Battles won, homes saved, mysteries revealed.Now things get really interesting!The best campaigns are living campaigns. Things are happening everywhere, and your character, no matter the level of power, is a vital part of any world-changing event.Great Game Masters have the knack to make this happen with any world, but Shaintar has that knack built in. The world hangs in a balance between Light and Dark, Devastation and Life, Heroism and Villany. The player knows that only by embracing the heroism can the player's characer tip the balance."Shaintar is familiar enough to immerse yourself in, yet strange enough to make you want to know what new wonders are about to be unleashed. And now the wonders are loosed. Fasten your saddle cinch; it's going to be quite a ride."- Steve Perrin, legendary writer and creater of the RPGs Runequest, Worlds of Wonder, Elfquest and much more.
Source: Shaintar: Legends Unleashed
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #572 on: 01 July 2015, 16:45:03 »

Shaintar: Legends Arise

Welcome to Shaintar. Start a Hero. Become a LEGEND!The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straing-ahead challenge?If the answer is 'Yes' to all of these, you're in good hands.SHAINTAR is deep in 'good hands' territory.Just paging through the Players' Guide makes you want to play, and it's genuinely hard to create a boring character using this book; everything works together to make your Hero interesting. And that's even before you get to the four detailed Major Enemies lurking in Shaintar. Or the rules for alchemy, or the tantalizing glimpses we get of the Black Lantern and Grayson's Grey Rangers..."A winner. Get this book."- Ed Greenwood, creator of The Forgotten Realms.
Source: Shaintar: Legends Arise
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #573 on: 01 July 2015, 16:45:03 »

Ruins of the North

Children kidnapped in the night, unusually cunning Trolls, a mysterious carvan, the fate of a company of hobbits, the legacy of the Dunedain and an evil awakening beneath the barrows six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.ruins of the North contains six ready-to-play adventures, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.Ruins of the North complements the background and rules material contained in Rivendell, the latest supplement for The One Ring Roleplaying Game based upon The Hobbit and The Lord of the Rings.Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the Lair of the Witch-king of Angnar himself, the ancient city of Carn Dum -if you have the courage.
Source: Ruins of the North
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #574 on: 07 July 2015, 14:45:04 »

Base Raiders: Boiling Point

SAVE THE WORLDAlien shark warriors threaten to invade the earth from a secret portal under the ocean. Find it before it's too late!Boiling Point is an adventure for the Base Raiders role playing game. It begins with an investigation of a new drug dealer. Lukas has been selling super soldier drugs acquired from a mysterious base. The player characters are asked to find the base by finding Lukas.The base was the underwater home of a superhero named Hot Water, who has since disappeared. He left behind a treasure trove of gadgets and a portal to another universe. A race of alien shark warriors has escaped from the portal. So far, they are trapped in the base, but that won't last long.Boiling Point mixes investigation, exploration, combat, and social conflicts for a perfect blend of excitement and fun. It can be used as a first time adventure for players new to the system, part of an ongoing campaign, or as a one shot. It contains new enemies, allies, superpowers, loot, and more.New Enemies and Allies: The Selachius are a dangerous species of alien shark-like warriors. Equipped with high technology and magic, only the strongest or cleverest heroes can beat them. Recruit the robot guardians of the base to help fight the aliens.New Superpowers: Loot alien weapons, mystic artifacts, and other new sources of superpowers.Traps: Deadly traps will decimate the foolish or slow.Fully Illustrated: Every Major section is mapped out and NPCs are depicted.
Source: Base Raiders: Boiling Point
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #575 on: 07 July 2015, 14:45:04 »

Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen


Source: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #576 on: 07 July 2015, 14:45:04 »

Pathfinder Player Companion: Monster Summoner's Handbook


Source: Pathfinder Player Companion: Monster Summoner's Handbook
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #577 on: 07 July 2015, 14:45:04 »

Pathfinder Flip-Mat Classics: Ship


Source: Pathfinder Flip-Mat Classics: Ship
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #578 on: 07 July 2015, 14:45:04 »

Pathfinder Flip-Mat Classics: Tavern


Source: Pathfinder Flip-Mat Classics: Tavern
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #579 on: 07 July 2015, 14:45:04 »

Pathfinder Flip-Mat: Bigger Basic


Source: Pathfinder Flip-Mat: Bigger Basic
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #580 on: 07 July 2015, 14:45:04 »

Pathfinder Map Pack: Sea Caves


Source: Pathfinder Map Pack: Sea Caves
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #581 on: 07 July 2015, 14:45:04 »

Pathfinder Cards: Iconic Equipment 3

Heroes' ArmouryClaim the gear of the Pathfinder Rolplaying Game's most famous heroes, from the alchemist and shaman to the warpriest and brawler, with the Iconic Equipment 3 Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures! Each card includes note space on the back, allowing players to keep track of what they know about their treasure. Item cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game.
Source: Pathfinder Cards: Iconic Equipment 3
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #582 on: 07 July 2015, 19:45:03 »

Cyclopean Deeps Volume 1

"Far below the darkest of dungeons, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of humanity breed and multiply...The Cyclopean Deeps is a high-level campaign "sandbox" in the Under Realms near Rappan Athuk. Here you will find the dark city of Izamne, the Domes of the Serpentfolk, and even the twisted double-reality where the material plane touches upon the bizarre Plateau of Leng. Dark secrets abound!"
Source: Cyclopean Deeps Volume 1
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #583 on: 07 July 2015, 19:45:03 »

Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave

Tread in the footsteps of the legendary Fafhrd and the Gray Mouser!Through Ningauble's Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this "first-look" sourcebook provides DCC RPG judges with all the information needed to journey to the world of Nehwon, home to Lankhmar, the fabled City of the Black Toga.Through Ningauble's Gate details the secrets of Ningauble of the Seven Eyes. It includes rules for using him as a patron, as well as information on his fantastic cave that touches multiple worlds. With the material in this book, your players can journey to Nehwon... or have Nehwon come to your campaign world!Look for future releases further exploring the tales of Fafhrd and the Gray Mouser, the creations of world-renowned author Fritz Leiber, and eventually a complete boxed set.
Source: Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #584 on: 08 July 2015, 19:45:02 »

Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen

Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the camp, they can ally with a red dragon who seeks to infiltrate the village for her own purposes. Once they've broken the ranks of the giants, the heroes venture into a frozen tomb where they must defeat cultists of the Pallid Princess, morbid tomb giants, and undead war machines before engaging in a climactic battle with the giants' fearsome leader!This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"Ice Tomb of the Giant Queen," a Pathfinder adventure for 10th-level characters, by Jim Groves.A look into some of the most fearsome graveknights in the Inner Sea, by John Compton.Details on some of Golarion's most prominent giant organizations, by Mark Moreland.A tale of shadows and deception in the Pathfinder's Journal, by Clinton J. Boomer.A selection of new monsters in the Giantslayer bestiary, by Benjamin Bruck, Jim Groves, and Thurston Hillman.
Source: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Pages: 1 ... 37 38 [39] 40 41 ... 176   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 09 January 2017, 18:28:44