Spirit Games
Burton Delvers
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« Reply #510 on: 06 May 2015, 17:45:05 » |
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Pathfinder Cards: Iconic Equipment 2Source: Pathfinder Cards: Iconic Equipment 2
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #511 on: 06 May 2015, 22:45:03 » |
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Doctor Who: 8th Doctor SourcebookSource: Doctor Who: 8th Doctor Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #512 on: 06 May 2015, 22:45:03 » |
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Primeval Thule Campaign Setting (13th Age)Source: Primeval Thule Campaign Setting (13th Age)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #513 on: 06 May 2015, 22:45:03 » |
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Weird DiscoveriesTen instant adventure for NumeneraWhat's the hardest part of running a game? It has to be the preparation. You can't just spontaneously say, "Let's play a roleplaying game" unless someone's already spent hours to prepare an adventure for the group. But what if running a great game didn't require any more time for the game master than it does for the players?Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. This is a must-have for beginning and veteran Numenera GMs.These aren't adventure seeds - they're complete adventures in an innovative format that requires minimal prep. Run them as one-shots, or drop them into your ongoing campaign when you don't have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!Weird Discoveries includes:Ten weird and wondrous adventures, with maps, NPCs, and all the details you expect.A whole new format for adventures that addresses the needs of GMs who don't have time to read the whole thing before sitting down to play.A Ninth World serial killer hunt, technological ruins to explore, machines rewriting organic life, ancient mysteries, and much, much more.Great advice on running adventures with little or no prep.Twenty beautiful, full-colour Show-Em illustrations, to reveal to players during the adventures.Six pre-generated, illustrated characters, ready to play.A rules cheat sheet to make things run even more smoothly. Source: Weird Discoveries
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #514 on: 06 May 2015, 22:45:03 » |
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Battle of ManhattanMarching OrdersTo: Willing recruitsFrom: The people who can pay youCome to Manhattan. We Will pay.We won't bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money to be made.You don't need to pick a side. Sides shift, sides change. In the end, the only consistent thing is that you are the only one you can count on. You fight for yourself. That is something you should be used to. That is how you live.Come to Manhattan because the corporations are spoiling for a fight. Most of the time, we're good at keeping our spats clean and civilized. We lie, we cheat, we steal, but we do not engage in anything as vulgar as open street fighting. Sometimes, though, we can't help ourselves. Sometimes, the tension gets to be too much, and it breaks, and it bursts into the open.That time is coming.Bring your skills, bring your wits, and definitely bring your guns. You'll need everything you got. We are anxious to take advantage of what you have.Come to Manhattan. We're waiting for you.Battle of Manhattan is the third in the Boardroom Backstabs series of adventures for use with Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition. Source: Battle of Manhattan
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #515 on: 06 May 2015, 22:45:03 » |
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Smuggler's Guide to the RimSource: Smuggler's Guide to the Rim
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #516 on: 06 May 2015, 22:45:03 » |
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Primeval Thule Campaign Setting (Pathfinder)Source: Primeval Thule Campaign Setting (Pathfinder)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
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« Reply #517 on: 06 May 2015, 22:45:03 » |
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Pathfinder Player Companion: Heroes of the WildSource: Pathfinder Player Companion: Heroes of the Wild
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #518 on: 06 May 2015, 22:45:03 » |
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Adventure Path 92: Giantslayer - The Hill Giant's PledgeSource: Adventure Path 92: Giantslayer - The Hill Giant's Pledge
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #519 on: 07 May 2015, 13:45:04 » |
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Domains at War: BattlesTomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favour of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War: Battles is a supplement for the Adventure Conqueror System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, Domains at War: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale.Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armour class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops. Source: Domains at War: Battles
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #520 on: 07 May 2015, 13:45:05 » |
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Domains at War: CampaignsTomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favour of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War is the mass combat supplement for the Adventure Conqueror King System (ACKS) role-playing game. The rules of Domains at War are divided into two books: Campaign and Battles.Using Domains at War: Campaigns, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.Together, Domains at War: Campaigns and Domains at War: Battles give you everything you need to bring the epic scope of warfare to your tabletop RPG campaign. Domains at War is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armour class. Source: Domains at War: Campaigns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #521 on: 08 May 2015, 19:45:02 » |
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Pathfinder Map Pack: River SystemTake Me To The River!The roar of a river's white waters can fill an adventurer's heart with hope of escaping pursuit or dread at facing an insurmountable obstacle. Whether your heroes are racing down the river in pursuit of villains or investigating rumours of aquatic monsters, there's no need to sketch every rill and eddy. This Pathfinder Map Pack provides stunningly illustrated 5" x 8" map tiles that can be positioned to form a variety of modular, customizable river configurations. Inside, you'll find 18 richly crafted map tiles, including:Fallen Tree - Tributary Confluence - Meandering BendSandy Banks - Stony Crossing - Cut BankFlood-Swollen Waters - Exposed Riverbed - Rocky RapidsGame Masters shouldn't waste their time drawing maps every time adventurers ford a river or board a boat. With Pathfinder Map Pack: River System, you'll always be ready to brave the rapids! Source: Pathfinder Map Pack: River System
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #522 on: 08 May 2015, 19:45:02 » |
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Pathfinder Cards: Iconic Equipment 2Heroic SpoilsClaim the gear of the Pathfinder Rolplaying Game's most famous heroes, from the witch and alchemist to the gunslinger and samurai, with the Iconic Equipment 2 Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures! Each card includes note space on the back, allowing players to keep track of what they know about their treasure. Item cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game. Source: Pathfinder Cards: Iconic Equipment 2
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #523 on: 09 May 2015, 00:45:02 » |
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Pathfinder Flip-Mat: Giant Lairs24" x 30" mat. 1" squares on each sideSUPER-SIZED PERILWhether your party's sneaking into a massive creature's lair to steal a legendary treasure or mounting an assault on a giant tribe's fortress, no Game Master wants to spend time drawing every oversized bed and ominously large stewpot. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. From an ancient, abandoned giant manor to a titan's war council, this double-sided map makes the perfect setting for any foray into the realms of the giants!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Giant Lairs, you'll be prepared next time your party's ready to challenge giant foes! Source: Pathfinder Flip-Mat: Giant Lairs
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #524 on: 09 May 2015, 19:45:02 » |
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Doctor Who: 8th Doctor SourcebookTHE EIGHTH DOCTOR SOURCEBOOKCelebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Eighth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!After being shot in a gang war in San Francisco, the Doctor regenerates just in time to stop the Master one more time. His eighth incarnation had much to contend with, not least the Time War, during which he had a fateful encounter with the Sisterhood of Karn once more.As well as detailing the Eighth Doctor's adventures, this sourcebook also contains a complete campaign - The Doom of the Daleks - that sees the Doctor's deadliest foe erasing him from existence, forcing his companions into a race against time itself to save him!This is the Doctor, but probably not the one you were expecting. Source: Doctor Who: 8th Doctor Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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