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« Reply #2445 on: 21 July 2020, 14:45:04 » |
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WarLock Tiles: Doors and ArchwaysEverything You Need For Multi-Room Adventure Scenarios.WarLock Tiles: Doors and Archways is compatible with most 3D terrain sets and features an integrated clear plastic base that sits on top of tiles, various types of maps, or tabletops for ultimate flexibility in gaming. This pack includes various types of entryways ranging from singe and double doors to barred doors, and even hidden wall entrances and floor hatches.Mix and match with other WarLock Tiles sets and accessories for even larger adventure setups. Create sprawling catacombs, an endless network of sewers, or even a great abandoned castle with hidden access points that lead to deadly encounters or copious treasures. How will you create your next adventure?Key FeaturesExpand your scene with new door types. Adds exciting play experiences with hidden doors. Includes integrated clear plastic bases. Expansive variety of pre-painted doors to add to your scenes.Doors and Archways includes:2 x Wooden Doors2 x Iron Doors2 x Cell Doors2 x Hatch Doors1 x Secret Door1 x Sewer Entrance1 x Stone Door1 x Iron Double Door1 x Wooden Double Door1 x Iron Portcullis Source: WarLock Tiles: Doors and Archways
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2446 on: 21 July 2020, 14:45:04 » |
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WarLock Tiles: Expansion 1Everything You Need For Multi-Room Adventure Scenarios.WarLock Tiles: Expansion Pack 1 adds more of the essentials to build out your gameplay environment. More walls, clips, doors, and pillars to build more complex dungeons and scenarios. Fully compatible with all other WarLock Tile products.Key Features:Extraordinary definition. Patented ultra slim interior walls. Modular. Doors open and close. Works with existing WizKids products. Compatible with other tile systems.Expansion Pack 1 includes:1 x 2" Stone Exterior Wall Door1 x 2" Plaster Exterior Wall Door1 x 1" Stone Exterior Wall Door1 x 1" Plaster Exterior Wall Door4 x 2" Stone Walls1 x 2" Plaster Wall1 x 2" Plaster Wall (Cracked)1 x Plaster Wall, Half Window4 x 2" Stone Interior Wall6 x 2" Plaster Interior Wall2 x Stone Interior Wall Door2 x Plaster Interior Wall Door4 x Stone Corner Pillar4 x Plaster Corner Pillar1 x Stone Wall, Inside Corner1 x Plaster Wall, Inside Corner1 x Stone Wall, Outside Corner1 x Plaster Wall, Outside Corner50 x WarLock Clips Source: WarLock Tiles: Expansion 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2447 on: 21 July 2020, 14:45:04 » |
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WarLock Tiles: Dungeon Tiles 1Everything you need for multi-room Adventure Scenarios!The WarLock Dungeon Tile 1 delivers a modular starter set of 106 dungeon building pieces that allows players to create endless configurations for adventurers to explore. Experience a perfect, continuous grid layout while creating sprawling catacombs, endless network of sewers, abandoned castles with deadly encounters; nearly anything you can imagine! How will you create your next adventure?Key Features:Construct rooms in advance. Double-sided tiles, stone one side, wood the other for double the functionality. 1" tall walls makes it easier for players to move their pieces. Offset walls provide space for figures on any square, no corners eating into your play area. Mix and match other WarLock Tile sets and accessories for even larger adventure setups. Doors open and close.This Set Includes the following:26 x 2"x2" Dual-Sided Tiles2 x 4"x4" Dual-Sided Tiles2 x 2"x8" Dual-Sided Tiles18 x 2" Straight Stone Walls16 x 2" Straight Stone Interior Walls4 x 1" Exterior Wall Doors4 x 2" Exterior Wall Doors2 x 1" Stone Interior Wall Doors8 x Corner Pillars5 x Interior Corner Stone Walls5 x Exterior Corner Stone Walls20 x Stone Edge Caps90 x WarLock Clips8 x DragonLock Adaptor Clips8 x OpenLock Adaptor Clips Source: WarLock Tiles: Dungeon Tiles 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2448 on: 21 July 2020, 20:45:02 » |
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Mythic Odysseys of Theros (Limited Edition)Challenge the GodsThe world's most popular role-playing game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.Legends walk the lands of Theroes, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favour and a place among the world's living myths.Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros's fifteen gods, and carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. Source: Mythic Odysseys of Theros (Limited Edition)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2449 on: 21 July 2020, 20:45:02 » |
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Warhammer Fantasy Roleplay 4th Edition Gamemaster's ScreenStriking and sturdy, like Altdorf's reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster's Screen provides a succinct summary of WFRP's important rules alongside an essential range of Gamemaster's tools. With breathtaking artwork of the Old World's festering cities on one side; important tales, references and rules on the other - the GM Screen is an ideal component to keep all your nefarious plans hidden from your players' prying eyes.Accompanying the screen is the Gamemaster's Guide, a 32-page booklet packed with practical tips, clever tricks and optional rules and indispensable articles for GMs both new and old. The Gamemaster's Guide and the Gamemaster's Screen will expand your campaigns in new innovative and exciting directions.The Gamemaster's Screen and Gamemaster's Guide includes:A four-panel standing screen packed with common rules, tables, and NPC aidsGM specific advice on themes, techniques, and keeping players challenged and engagedExpanded advice on WFRP core concepts, including Combat, Advantage and MotivationsOptional rules to help streamline large combatsA host of new random tables, including Doomings, Motivations, adventure seeds and moreThe WFRP Gamemaster's Screen is an indispensable addition to every GM's arsenal. Regardless of style of play or experience level, the GM screen contains a wealth of useful articles, tools and new rules to expand your WFRP games. Source: Warhammer Fantasy Roleplay 4th Edition Gamemaster's Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2450 on: 21 July 2020, 20:45:02 » |
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Mythic Odysseys of Theros (Standard Edition)Challenge the GodsThe world's most popular role-playing game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.Legends walk the lands of Theroes, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favour and a place among the world's living myths.Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros's fifteen gods, and carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. Source: Mythic Odysseys of Theros (Standard Edition)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2451 on: 22 July 2020, 14:45:02 » |
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Cthulhu Dark Ages Second EditionSource: Cthulhu Dark Ages Second Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2452 on: 22 July 2020, 20:45:01 » |
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Icewind Dale: Rime of the Ice Maiden (Limited Edition)Source: Icewind Dale: Rime of the Ice Maiden (Limited Edition)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2453 on: 27 July 2020, 22:45:02 » |
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Aquelarre RPGCarts full of corpses slide through the muddy streets of a deserted city. Monks copy manuscripts silently in their cold monastery rooms. A hammer falls again and again on glowing red metal in a blacksmith shop. Fragrant flowers perfume private courtyard gardens. Grim and silent soldiers march the dusty roads in search of enemies, both infidel or faithful. This is the world of the Middle Ages, which our ancestors knew, and which shaped our present.But beyond this human world, in the most shadowy depths of the woods, in the loneliest cave, in the most obscure cell, in the dimmest chambers of the human heart, legends live. Here, demons haunt castles, elves skulk in the forest, alchemists concoct spells, and witches laugh and laugh around their campfire in a forest clearing bathed in moonlight, as the demon sitting among them raises his goatish head and grins, directly at you, dear reader, saying, "Welcome to the Aquelarre; welcome to the coven."A Classic Roleplaying GameAlmost 25 years since it was first released in Spain, Aquelarre ("Coven") finally receives an English translation. Originally from Spanish publisher Nosolorol, this English edition is a gorgeous 570-page, full-color, complete roleplaying game. Source: Aquelarre RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2454 on: 27 July 2020, 22:45:02 » |
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The Savage LandSource: The Savage Land
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2455 on: 27 July 2020, 22:45:02 » |
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Gateways to Terror: Three Evenings of NightmareSource: Gateways to Terror: Three Evenings of Nightmare
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2456 on: 27 July 2020, 22:45:02 » |
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Devil's Run RPG Core BookSource: Devil's Run RPG Core Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2457 on: 28 July 2020, 16:45:04 » |
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The Savage LandDiscover the dangerous past of the Talistanta setting in this post-apocalyptic fantasy world, powered by the 5th edition of the world's most famous roleplaying game!Talislanta; the Savage Land takes place just a short time after The Great Disaster, which the inhabitants of this era refer to as The Fall. This period is like a nightmarish version of our own Dark Ages. All knowledge of spell-casting has been lost; maps are nearly non-existent, and much of the world is unknown. Most of those who survived The Fall are illiterate, and governed by superstition. There are no nations, city states, or even laws. In their place, the tribes of warriors, nomads, slaves, and refugees struggle to survive in a hostile wasteland, torn by centuries of warfare and a malevolent magical maelstrom known as the Gyre.Do you dare to venture into the Savage Land...This brutal and primal update to the Talislanta setting is fully compatible with 5th Edition of the world's most famous roleplaying game, and features exciting new rules such as:Talislanta Races and Alignment RulesNew Rules for Tribes, Renown and Mass BattlesClassless Character Creation & PlayAll New Skills, Feats & MagicNew Monsters & EnemiesOther game mechanics designed to evoke the post-apocalyptic fantasy world of Talislanta. Source: The Savage Land
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2458 on: 28 July 2020, 16:45:04 » |
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Gateways to Terror: Three Evenings of NightmareThe NecropolisWhat ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankamen's tomb to play on your mind as you wait to step down into the darkness...What's in the Cellar?Did a respected businessman really commit the bloody murder of his beloved wife in the cellar of the family's ancestral holiday cabin? While the body has never been found, it seems like the criminal has been caught. Is a terrible injustice about to be served? Just what happened in that cellar?The Dead BoarderAnd, what has happened to that nice, quiet neighbour of yours? You've not seen hide nor hair of him in days! He wasn't always the friendliest of sorts, but he did seem very pious what with all the late-night prayers coming from his room...Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, idea for beginning and experienced players and Keepers alike. Originally, all three - The Necropolis, What's in the Cellar? and The Dead Boarder - were designed as demonstration games to give a taste of the game's core motifs - mystery, investigation, and horror - for those with limited time. The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action! Each scenario incudes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play.Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu. Source: Gateways to Terror: Three Evenings of Nightmare
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2459 on: 28 July 2020, 16:45:04 » |
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Devil's Run RPG Core BookWhen the gangs tear up the freeway...Choose a Side. Fight. Survive.Two great nations that were destined to never find peace disappeared overnight. One is now an irradiated hot-zone were nothing survives. The other a sparsely populated wasteland that has plummeted into anarchy and chaos. Water, gas, and food are the only currencies that matter on a continent ruled by bullets, balls, and bloodshed.The Devil's Run roleplaying game puts you in the driving seat of a post-apocalyptic future in which gang warfare dominates. The rules of the road are none. All you need ask yourself is what would you kill for? What would you die for? How far are you willing to fall to survive?High-octane action fuelled by rules for two turbo-driven systems. This core book contains the full system for the 2d20 rule set, plus mechanics to risk the Devil's Run using the Savage Worlds Adventure Edition system.A brief history detailing the collapse of civilization as we know it, stretching from before the launch that started it all, to the current state of the world twenty years later.A detailed description of the former West Coast, including description for several of the larger factions that battle to dominate its war-torn highways.Tips and tools designed to help GMs create interesting runs, plus a chapter dedicated to the various allies and enemies that might help or hinder a run. The rules of the road offer some structure to the post-apocalypse.An overview of the world at large and the few remaining superpowers that strive for dominance over rapidly dwindling resources.A complete toolkit of vehicles, weapons, and gear designed to get the characters ahead of the pack in the post-apocalyptic future of The Devil's Run. Source: Devil's Run RPG Core Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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