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« Reply #2085 on: 09 May 2019, 01:45:02 » |
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Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)Source: Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2086 on: 09 May 2019, 01:45:02 » |
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Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)Source: Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2087 on: 09 May 2019, 19:45:02 » |
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Aram's SecretAmali cursed his arrogance and stupidity - he shouldn't have gone this deep. Only the Kalites go this close to the bottom of the ravine. and even they prefer their dwellings higher up. It had all sounded so simple back at the cantina: a short detour into the lower ravine to meet up with the smugglers' barge and load the goods.But nothing is ever simple on Jina.A faint light pierced the green mist in the air - a gravcraft, finally! Then, he heard the gravel shift a few steps down in the mist and froze with fear. What if the stories were true? What if the bottom of the ravine actually was home to djinni? He braced himself and looked down - nothing. He breathed a sigh of relief and tried to stop shaking. Maybe this could work, after all.But nothing is ever simple of Jina.The acidified planet Jina is widely considered as an uninhabitable hell hole. Despite this, a hardy mining colony known as Aram's Ravine persists underneath the heavy clouds. Most travellers and traders in these parts choose the luxury resort moon Cala Duriha instead, and only the most desperate descend through the toxic atmosphere to visit the ravine. Fate forces the PCs down to the planet, however, where the plot soon thickens around them.Contents of this book:The scenario location Aram's Ravine, complete with maps, NPCs, and story hooksThe stand-alone scenario Aram's Secret, in which the settlement's dark past is revealed.An overview of the Cala Duriha luxury moon, in all its splendour and decadence. Source: Aram's Secret
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2088 on: 09 May 2019, 19:45:02 » |
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Coriolis Dice SetA set of 10 engraved custom dice, designed specifically for the Coriolis - The Third Horizon role-playing game.These dice support the game mechanics of Coriolis, but can also be used as normal six-sided dice for any game. Source: Coriolis Dice Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2089 on: 09 May 2019, 19:45:02 » |
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Symbaroum Monster CodexThe ruin appeared as a mirage,when the Blight Mist finally dissolved during our breathless escape. The hunters slowed down behind us - neither the primal blight beast nor the chattering, clawing, corruption oozing swarmers wanted to leave the milky white depths of the fogbank.We did not stop. Sunken and overgrown, the broken pyramid ahead was nearly devoured by Davokar, still its asymmetrical opening seemed like a gateway to safety and rest. We forced our way through the hanging vines, lowered ourselves down to the floor with ropes, and let the fear and corruption fade away, the blackened veins on Oleana's colourless cheeks paled as the look of panic slowly left her eyes.Sunlight found its way through cracks up high and fell upon a mighty pillar at the centre of the hall - made of naked grey stone with a surface chiselled in strange designs, hypnotic in their worn splendour. We walked about halfway towards its foot before Oleana grabbed my arm, and made me halt."Like blight beasts in mist," I thought, as they came into the light, slowly but surely surrounding us; almost human, naked, with their spider jaws twitching in hunger.As Oleana pushed me towards the pillar, I knew I was going to die. Still, I climbed, the words of my father ringing in my ears: "In Davokar only one law applies: whatever may happen, never give up!"The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed together between these covers - some of them well-known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide materials for hundreds of hours at the gaming table!Featured content:More than thirty fully described and illustrated creatures with the potential to be at the centre of unique adventures and challenges inSymbaroum.A whole section consisting of short descriptions and stats of generic non-player characters, monsters, beasts and abominations.The new categories Flora and Phenomenon along with thirty-seven new monstrous traits, adding to the nineteen already in the Core Rulebook.Guidelines for the creation of your very own creatures and how to design balance combat challenges.Suggestions on how to develop three types of adventure chronicles that put the bestiary's creatures in play: Trophy Hunters, Monster Explorers and Occult Problem Solvers.Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the content of the Advanced Player's Guide. Source: Symbaroum Monster Codex
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2090 on: 09 May 2019, 19:45:02 » |
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The Witch HammerSource: The Witch Hammer
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2091 on: 09 May 2019, 19:45:02 » |
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Runequest Deluxe SlipcaseWhat Is Glorantha?Glorantha is the mythical world that can be found on the Other Side of our consciousness. First discovered by Greg Stafford over fifty years ago, Glorantha has been explored in such games as White Bear & Red Moon, Dragon Pass, RuneQuest, HeroQuest, and King of Dragon Pass.Try out a skill-based percentile system that balances experience-driven progression with deadly combat!The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character's activities. Further, the rules for character advancement are contained here, for the times between adventures.The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glornatha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one. The gamemaster screen is a four-panel cardboard screen with a gorgeous illustration of the famed Gods Wall facing the players, and all manner of important references and summaries of key rules on the gamemaster's side. Included with the screen is a 128-page Adventurers Book, a 20-page booklet full of charts and references for ease of play, a 16-page Gloranthan calendar, seven ready-to-play pregenerated adventurer characters, regular and deluxe adventurer sheets, squad and non-player character sheets, as well as full-colour fold-out maps of Apple Lane, Clearwine, Dragon Pass, and the world or Glorantha itself. Source: Runequest Deluxe Slipcase
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2092 on: 10 May 2019, 01:45:02 » |
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Runequest Gamemaster Screen PackGamemaster ResourcesAll the important resources, maps, and charts available in one place!The RuneQuest Gamemaster Screen pack is the essential gamemaster resource and reference for running games of RuneQuest: Roleplaying in Glornatha.This pack contains a landscape 4-panel screen mounted on thick hardcover stock, folding out to 44 inches wide and almost 9 inches tall. The player facing side displays a gorgeous landscape featuring the world of Glorantha, while the side for the gamemaster's reference contains summaries of key rules systems, copies of important tables and charts, and other references useful in play.Inside are the following additional materials:A 124-page book containing source material for the Colymar Clan and the hamlet of Apple Lane, three ready-to-play adventures, and many adventure seeds.A 20-page reference book containing many important charts and tables.A Gloranthan calendar featuring the seasons and the gods' holy days.lMaps of Dragon Pass, South Peloreia, Colymar tribal lands, Clearwine Fort and Apple Lane.Pre-generated adventurers ready to play.Adventurer sheets and background sheets.A squad sheet and non-player character sheet.Rune Fixes - containing Frequently Asked Questions and rules clarifications. Source: Runequest Gamemaster Screen Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2093 on: 10 May 2019, 01:45:02 » |
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Glorantha BestiaryMonsters and MoreThe Glorantha Bestiary is the indispensable guide to the animals, beasts, monsters, spirits, elementals, flora, Elder Races, supernatural beings, and other creatures and entities unique to the world of Glorantha. Contained here are almost 200 entires.This new edition of RuneQuest marks a triumphant return of the setting and system that have inspired gamers across the world for decades. Developed by an all-star team of writers and designers, this is the defining edition of RuneQuest, suitable for beginning and experienced gamers alike, as well as Glorantha fans new and old.Inside, you'll find:Guidance for non-human adventurer creation, covering the many types of elves and dwarfs, centaurs, dark trolls, great trolls, trollkin, Telmori werewovles, Men-and-a-half, and ducksUnique Gloranthan creatures such as broo, ducks, walktapi, gorp, and even the jack o'bearsNew, non-human cults and magic Source: Glorantha Bestiary
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2094 on: 10 May 2019, 01:45:02 » |
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Legacy: Life Among the Ruins 2nd EditionWhat Happens After The Apocalypse?Your ancestors survived thanks to luck, preparation or pure grit. Now it's time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants; families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generation pass and your family evolves to suit this new world, what stories will you tell?In this roleplaying game you'll build your own unique post-apocalyptic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.Key features:From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules for the Powered by the Apocalypse engine.A game of histories. Write the saga of your family over generations and draw on your ancestor's powers, even as you face the unexpected consequences of their actions.Endless variety. 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you're telling.Hit the ground running. Start playing today with the included quickstart, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres. Source: Legacy: Life Among the Ruins 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2095 on: 10 May 2019, 01:45:02 » |
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Emissary Lost: Mercy of the Icons Part 1Ozone Plaza is silent. Only a low murmur is heard from the crowds huddling around the info the holo screens in the souq. Yet it heralds a gathering storm. The air is thick with anticipation as you make your way toward the nearest terminal. A reporter on the holo screen speaks gravely:- "The Emissary from Xene has disappeared..."Street reporters call it The Mysticides. Scores of mystics have been found dead, or disappeared without a trace. Who is hunting the mystics of Coriolis? And why? When a friend of the player characters disappears, it becomes personal. Can they solve the mystery before it is too late?Emissary Lost is the first part in the epic Mercy of the Icons campaign for the award-winning Coriolis - The Third Horizon roleplaying game. The struggle for the Horizon has started - only the Icons themselves know how it will end.Contents:A detailed background of the events and plots that threaten the balance of the Third Horizon.In the Wake of the Martyr - an investigative scenario based on Coriolis station. The hunt for clues will bring the characters to the bustling Ozone Plaza, to the decadent elites in the Spire, and deep down into the darkness of the Cellar.The Kuan Connection, the second scenario in the book, takes the characters down to the surface of planet Kua. There, they will follow a trail of blood through the jungles, immerse themselves in the violent politics of the Zenithian colonies, and search for answers in the shadow of the mighty Monolith.A number of maps and handouts, depicting Coriolis station, planet Kua, and important documents.A scenario generator that can be used to provide countless hours of play once the pre-made scenarios are complete Source: Emissary Lost: Mercy of the Icons Part 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2096 on: 10 May 2019, 01:45:02 » |
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Last Voyage of the GhazaliEchoes from the past, voices speaking about the important task ahead. Captain Ia Kaschares: "The Tsurabi colony has sent us a distress call and we are part of the response team. What we can expect to find after the jump to Taoan is not clear. You've all heard the message. We are being escorted by a Legion destroyer, the Zafirah, and we make the final jump immediately after her."The urgency of the present: Flashing red and white lights, blaring alarms, a heavy head, unresponsive limbs. You must have come out of statis too soon. No orders, no updates - just the cold floor beneath your feet and a body reluctant to move. Your fingers remember the code to your footlocker, and you clumsily put on your gear. You ask for more light, your voice hoarse. Nothing happens. You call out to the central computer but get no answer. You look at the spiral staircase climbing upward into the dark. Flashing white pulses in the red light strips along the floor.Emergency lighting.Emergency.The colony in the Taoan system transmits a distress call and goes silent. On Coriolis station, the factions scramble to put together a rescue mission focused on the Ghazali, a decommissioned cruise liner. The PCs are members of the rescue team and put on ice before the jump to Taoan, but something goes terribly wrong before they reach their destination. They wake up to alarms in the darkness of a crippled ship. What has happened? Can they survive the last voyage of the Ghazali?Contents:An intense race against time in three acts onboard an old luxury cruise liner.Floor plans of the GhazaliFloor plans of the Fatima's Bounty freight ship.A description of the Hamura system. Source: Last Voyage of the Ghazali
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2097 on: 10 May 2019, 07:45:02 » |
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The Dying ShipIt was hot, he was sweating heavily, and the exo felt bulky and unresponsive. He let the headlight of the suit sweep across the hull before him. The enormous ship was dark and looked abandoned.The com crackled in his helmet and he heard Rouya's distorted voice: "Zebo, what do you see?"He moved through the vacuum toward the seemingly derelict hauler, with only a thin cable connecting his exo to the shuttle and his friends behind him. His headlights illuminated big letters painted on the hull."It's Orun II, we've found her. But I see no signs of life onboard. Something is obviously very wrong."He was only a few meters from the hull now. The coms crackled with some form of interference and Rouya's voice disappeared in static. Then, the lights on his exo went out.He reached the hull with a light thud. Everything was silent except for his own heavy breathing, quickly fogging up the visor of his helmet. He was alone now.The ice hauler Orun II has stopped responding to hails, and has changed course towards a deadly asteroid cloud. The player characters are tasked with intercepting the heavy freighter to find out what has happened onboard and bring it back to Coriolis safely. What is hiding aboard the silent hauler and what has happened to her crew?In this full-length adventure, the players get to explore the mystery of the dying ship, confront an ancient secret - and hopefully live to tell the tale. The contents include:An exciting and action-packed scenario taking place on Coriolis, in space and onboard the dying shipShip plans for the ice hauler OrunIISeveral player handouts Practical tips for the GamemasterFive pre-made characters, ready to be used right away Source: The Dying Ship
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2098 on: 10 May 2019, 07:45:02 » |
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Living Land Booster DeckThis booster deck adds specialized cards for the Living Land. A re-themed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the savagery and wonder of the realm. Ten new Cosm cards increase the variety of effects, adding surprise and mystery. Finally, five new cards are added to the Drama Deck, bringing back some old favourites and adding completely new options to the mix. Source: Living Land Booster Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2099 on: 10 May 2019, 13:45:02 » |
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Rise of the SeparatistsA long time ago in a galaxy far, far away...With the Battle of Geonosis, the Clone Wars have begun. Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems. Meanwhile, the diplomats and representatives of the Galactic Senate work for peace and forge political alliances. Amid the chaos, looters, salvagers, and other fringers profit from the detritus of war, or simply try to survive.Battle in the era of the Clone Wars with Rise of the Separatists! This sourcebook explores the early days of the Cone Wars, and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion, and Force and Destiny.This supplement rulebook includes:Expanded Player Character options including new species, new universal specializations, and two new careers: the Clone Soldier and the Jedi.Gazetteers for Geonosis, Kamino, Naboo and Tatoonine.Heroes and villains of the Clone Wars, including Padme Amidala, Obi-Wan Kenobi, General Grievous, and Asajj Ventress.New weaponry, gear, and vehicles of the Republic and the Confederacy of Independent Systems.GM guidance for running campaigns in the style of film serials, using nemeses as reoccurring villains, and running exciting battles.Rules allowing PCs and adversaries to lead squads into battle, and a selection of adversaries drawn from the forces of the Republic and the Separatist droid army. Source: Rise of the Separatists
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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