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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710805 times)
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Spirit Games
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« Reply #1770 on: 10 July 2018, 06:45:03 »

Knights of Fate

A long time ago in a galaxy far, far away...The Jedi of old were legendary for their skill in battle, yet even the Jedi knew that a lightsaber could not solve all problems. The Warriors who dedicated their lives to marital discipline prized peace, but had the wisdom to fight only when necessary and to recognize those times. Now, such Warriors see the dire need to take up arms against the cruel oppression and senseless violence of the Galactic Empire.Master the arts of battle and achieve victory with Knights of Fate! This supplement expands upon the Force & Destiny Roleplaying Game, adding new content for Warriors and other characters seeking to imrpove their martial skills. Ready your blade and prepare to face worthy foes, perfect your technique, and make your triumphs known across the galaxy.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species, and specializations.New signature abilities and a new Force power to continue fighting despite terrible wounds.New weapons, armor, gear, vehicles, and starships to bring the fight to a Warrior's enemies.Guidance on Warriors in campaigns, including advice on managing Conflict, new rules for evaluating enemies, and rules for establishing a training school.
Source: Knights of Fate
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1771 on: 10 July 2018, 06:45:03 »

Fragged Aeternum

You are an immortal Tethered,a powerful warrior in the endless city of AeternumAeternum, the eternal city, is a place of strife and mystery. It is a metropolis that spans the entirety of known existence, its buildings, parks, and streets stretch from horizon to horizon without end. Within Aeternum, the souls of the dead do not lie still. When a human dies, their soul will rise from their body as a green ghost of their former self. After the briefest pause, that soul will either ascend into the sky or crawl down beneath the ground. The people of the infinite city live their lives under the shadow of a disturbing revelation: the vast majority of souls do not ascend.The Tethered, an order of undying champions, have stepped forward to guide and protect humanity. The early Tethered chose humanity over Celestials, Fiends, and worldly motivations and strove to ensure that the people of Aeternum could live long enough to find a way for their souls to ascend.On the streets of Aeternum, the Tethered's stories are told. Heroic tragedies play out in brutal fashion, unacknowledged by the people the Tethered are sworn to protect. The flash of black powder and the gleam of blades in the moonlight accentuate their struggle. Death is little more than an inconvenience to them, but each defeat carries a measurable cost in human souls.The RulesThis book requires the Fragged Core Rule Book.Simplified rules.Manage your momentum in combatBrutal combatThe SettingGothic horror.Endless city.Immortal PCs.Fiends, Celestials, Monsters & More...Dramatic.
Source: Fragged Aeternum
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1772 on: 10 July 2018, 06:45:03 »

Fragged Seas

In the sea-drowned world of Toil, where dark gods roam, adventurous captains of sail and black-powder-fed cannonade count themselves kings and queens of the horizon.For they serve no master but themselvesWelcome to Fragged Seas and the world of Toil: a place of magic, myth, and adventure. Join the crew of a mighty ship and try to survive in a world consumed by the madness of ancient gods who have cursed the land and filled the world with magic and monsters.Navigate the waters of the Faerie Sea, the only safe haven from their direct presence, but beware the greed of fierce pirates, the machinations of once-great empires, and the terrible monsters which hunt these dark waters.Toil was once home to mighty empires and proud nations. They tamed the land, fought wars, and made history their own. But then came the Rise, when a dark magic awoke the Esoterica ancient eldritch gods, the Esoterica, long trapped inside the Fallen Star that had once broken the world.Now the remnants of Toil take to the Faerie Sea in an attempt to escape the gods. Here, the Free People are at an advantage, as they have long made their home among its many hidden and remote islands. Those new to the seas, such as the holy Kestrelt Empire, wealthy Tyvorosi Trade Guild, and the magical Shrajh, must adapt to this new life to survive. These nations clash as old grudges roar to the surface and fuel endless war, forcing smaller factions, like the deadly Ralkara and the indigenous God Born tribes, to take sides.Welcome to a world of unrest and magic, of cannon-fire and blood-drenched shores, dark gods and monsters. A place of terror and adventure beyond measure where life is short, but unrelentingly packed with thrills, unfathomable cruelty, and the nobility of a r are shining deed of heroism in a broken world.Welcome to Toil.The RulesYou will need the Fragged Core Rule Book.Loot, Treasure, and GreedManage your momentum in combatSailing shipsThe SettingEldritch Gods.Pirates.Exploration.Mystery.
Source: Fragged Seas
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1773 on: 10 July 2018, 06:45:03 »

Fragged Kingdom

The Archdruid is dead!Now is the time to reclaim the world for civilisation.Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet's own dark magic and direct strange otherworldly creatures with malicious intent. It is a world where death and mystery wait around every corner, behind every tree, and in every rocky crag.But it is also a world of hope. The war that has lasted a generation is over, and the denizens of Stronghold have begun to step out into the world once again. What awaits them is a vast, unexplored land, overgrown and full of grand treasures and lost magic waiting to be re-discovered.But the evil druids and the forces of the dark goddess, Neph, are still out there in the wilds, plotting their next move. They may have failed to conquer Stronghold, and their Archdruid lies dead, but they will not stop their campaign until all civilisation on Akharon is extinguished.The races who took up residence in Stronghold - the Kaltorans, Legion, Remnant, and Tolatl - are once again free to spread civilisation across the face of Akharon. As Stronghold struggles to support its growing population, and food rations grow thinner, the time has come for bold adventurers to leave and reclaim the wilds.The RulesThis book requires the Fragged Empire Core Rule Book.CraftingManage your momentum in combatOptional Holding and Nation Building rulesOptional Mass Combat rulesThe SettingNature vs civilisation.Religious tension.5 playable racesExplorationSet within the Fragged Empire Universe
Source: Fragged Kingdom
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1774 on: 10 July 2018, 06:45:03 »

The Data Orb of Metakind #8

For the first time, an entire 24-page supplement devoted to a single artifact of the Ancient Ones!The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years.If you can successfully bond with the golden orb's AI, tetrabytes of arcane technological data can be yours, if you but survive its use.For while knowledge is power, it comes at a price.
Source: The Data Orb of Metakind #8
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1775 on: 10 July 2018, 12:45:02 »

Reliquary of the Ancient Ones #7: Gold Key Cover

When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross.But your tribe's Seeker teams are all out on missions, so it falls to you and your youngling friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet.Some of you will even make it back. Probably.
Source: Reliquary of the Ancient Ones #7: Gold Key Cover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1776 on: 10 July 2018, 12:45:02 »

Reliquary of the Ancient Ones #7

When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross.But your tribe's Seeker teams are all out on missions, so it falls to you and your youngling friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet.Some of you will even make it back. Probably.
Source: Reliquary of the Ancient Ones #7
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1777 on: 10 July 2018, 12:45:02 »

The Apocalypse Ark #6

The Ancients called it Beta Collection Unit NC-787.Its mission - to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creature to create genetically pure stock.Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it four thousands of years.When stories of a rogue "smart metal" being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-storey-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland. Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.
Source: The Apocalypse Ark #6
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1778 on: 10 July 2018, 12:45:02 »

Blessings of the Vile Brotherhood #5

When your tribe's prize possession - a functioning medibot - finally breaks down, your Seeker team is given a holy quest.Take the dead bot on a long and perilous journey to the monks of The Holy Medicinal Order in hopes that their shamans can repair it.But the monks are not as the legends portray, and there is definitely something dark and dangerous going on in the holy monastery.
Source: Blessings of the Vile Brotherhood #5
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1779 on: 10 July 2018, 12:45:02 »

Warlords of Atoz #4

When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale.A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants - all in the name of a surviving Ancient One they worship as a god.The tribal elders send you and your Seeker team out to investigate, and if possible infiltrate, the temple of the great and powerful ATOZ!
Source: Warlords of Atoz #4
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1780 on: 10 July 2018, 18:45:01 »

Incursion of the Ultradimension #3

It rises - silent, ancient, and ominous - from the depths of the Monster Sea.A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen of Terra A.D. spill forth and ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world.What fiendish plans do they have in store for the rad-blasted world of Mutant Crawl Classics? Venture through the Retreat's glowing door and discover what awaits beyond!
Source: Incursion of the Ultradimension #3
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1781 on: 10 July 2018, 18:45:02 »

A Fallen Star For All #2

A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones.The resulting mad, mad, mad land rush to go claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D., and at the direction of your tribal elders, that includes you and your Seeker team!
Source: A Fallen Star For All #2
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1782 on: 10 July 2018, 18:45:02 »

Hive of the Overmind #1

Younglings on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive so far to the north of their homelands, labouring as drone-slaves of the savage ant-men.In a land where an "insect revolution" has taken place, the PCs must contend with insectoid mega fauna and a maze-like underground installation before facing the ominous Overmind: a building-sized insect queen cybernetically linked to an ancient chaotic AI.
Source: Hive of the Overmind #1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1783 on: 10 July 2018, 18:45:02 »

Judge's Screen

This 6-panel judge's screen contains all the essential game tables and reference material you'll need to run adventures in Terra A.D.
Source: Judge's Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1784 on: 11 July 2018, 12:45:01 »

Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase)

Release date Thursday 12th JulyThe First Steps into a Larger WorldRediscover the game that launched a generation of roleplaying with Star Wars: The Roleplaying Game 30th Anniversary Edition. This deluxe set compiles high-quality reproductions of both Star Wars: The Roleplaying Game and The Star Wars Sourcebook, originally published by West End Games in 1987.For Years, Star Wars: The Roleplaying Game served as a gateway to the Star Wars universe, with fast-paced rules that play as well now as they did 30 years ago. The Star Wars Sourcebook provided an unprecedented level of detail about that galaxy far, far away, and its influence continues today.Own a part of Star Wars gaming history, with Star Wars: The Roleplaying Game 30th Anniversary Edition.
Source: Star Wars: The Roleplaying Game 30th Anniversary Edition (Slipcase)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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