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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 710105 times)
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« Reply #1680 on: 07 March 2018, 04:45:03 »

Eldritch Lairs Pathfinder Version


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1681 on: 07 March 2018, 04:45:03 »

Adventure Path 127: War for the Crown (1 of 6) - Crownfall


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1682 on: 07 March 2018, 04:45:03 »

Pathfinder Campaign Setting: Inner Sea Taverns


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1683 on: 07 March 2018, 16:45:03 »

Pathfinder Flip-Mat: Bigger Bridge

27" x 39" mat, 1" squares on each side.A Massive SpanWhether players are traversing a giant's byway on a high mountain pass or braving the bustle of a cosmopolitan span, the possibilities for adventure are endless with Pathfinder Flip-Mat Bigger Bridge. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents a wide causeway over a perilous mountain drop and a city bridge complete with shops and workshops teetering on its edges.Don't waste your time drawing every pylon, tower, and crenellation. With Pathfinder Flip-Mat Bigger Bridge, you'll be ready next time your players want to explore the wilderness or the city!
Source: Pathfinder Flip-Mat: Bigger Bridge
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1684 on: 07 March 2018, 16:45:03 »

Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds

Dark Clouds GatherStill on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a gas giant. Exploring the ruins, they encounter the degenerate descendants of a highly advanced species that once controlled the lost superweapon the heroes are searching for. Through the legends and superstitions of these primitive folk, the heroes can piece together clues to the superweapon's hidden location and the key to unlocking its power - an impossibly huge megastructure that the Cult of the Devourer is intent on seizing!This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:"The Ruined Clouds," a Starfinder adventure for 7th-level characters, by Jason Keeley.Details about the Drift, the mysterious plane of existence revealed by the god Triune that allows faster-than-light travel, including information about notable locations such as the holy city of Alluvion and the dangerous doldrums, by Joe Pasini.A gazetteer of Istamak, the floating city of Nejeor VI where the descendants of a once-powerful star empire struggle to survive in the ruins of their ancestors' civilization, by Jason Keeley.An archive of new creatures, from living holograms and twisted mutants to supernatural agents of the Devourer, by Jason Keeley and Owen KC Stephens.Statistics and deck plans for a new starship from the secretive Azlanti Star Empire, plus an overview of the gas giant Nejeor VI in the Codex of Worlds, by Jason Keeley.
Source: Adventure Path 04: Dead Suns (4 of 6) - The Ruined Clouds
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1685 on: 07 March 2018, 16:45:03 »

Eldritch Lairs 5th Edition Version

Confront Evil In Its Den!To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that's two things.)Eldritch Lairs brings you eight complete 5th Edition adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, to brave the dangers of:A trap-laden lair that requires stealth and clever tactics to survive!A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead!The schemes of a demon cult of thieves and unscrupulous wizards!An unstable magical artifact built in a ruined ley line conduit!A flying palace seized by an army of gnoll bandits!And much more! Eldritch Lairs offers ready-to-go adventure full of magic and horror for your 5e game.
Source: Eldritch Lairs 5th Edition Version
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1686 on: 07 March 2018, 16:45:03 »

Eldritch Lairs Pathfinder Version

Confront Evil In Its Den!To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that's two things.)Eldritch Lairs brings you eight complete Pathfinder Roleplaying Game compatible adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, to brave the dangers of:A trap-laden lair that requires stealth and clever tactics to survive!A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead!The schemes of a demon cult of thieves and unscrupulous wizards!An unstable magical artifact built in a ruined ley line conduit!A flying palace seized by an army of gnoll bandits!And much more! Eldritch Lairs offers ready-to-go adventure full of magic and horror for your game.
Source: Eldritch Lairs Pathfinder Version
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1687 on: 07 March 2018, 16:45:03 »

Adventure Path 127: War for the Crown (1 of 6) - Crownfall

Everyone Loves A PartyAs Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?This volume of Pathfinder Adventure Path launches the War for the Crown Adventure Path and includes:"Crownfall," a Pathfinder adventure for 1st-level characters, by Thurston Hillman.A gazetteer of Oppara, crown jewel of 'Taldor and centre of Inner Sea culture, by Eleanor Ferron.A closer look at some of the primary movers and shakers within the Taldan senate, who make for ideal allies, patrons, or rivals to politically minded players, by Thurston HillmanA collection of some of Taldor's most exotic and unusual threats, from the unsettlingly doll-like fantionette to the freewheeling onyvolan, by Thurston Hillman and Adrian Ng.
Source: Adventure Path 127: War for the Crown (1 of 6) - Crownfall
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1688 on: 07 March 2018, 22:45:03 »

Pathfinder Campaign Setting: Inner Sea Taverns

Your Adventure Starts Here!Whether they're seedy bars in a city's roughest district, upscale joints where society's elites hobnob over artisan wines, or sleepy boozing establishments in pass-through villages, taverns are a staple of every adventurer's career. They're a place to meet contacts, to collect the juiciest gossip, or simply to knock back a hearty ale in between monster-slaying sessions.Pathfinder Campaign Setting: Inner Sea Taverns presents six ready-made, fully fleshed-out taverns for use in games that take place across Golarion. Each entry includes a full-page map of the establishment, stat blocks for both a commonly met tavern proprietor or bartender and a powerful local who might serve as a foe or an ally, a full history and description of the tavern's clientele, and a detailed gazetteer of the tavern's grounds. A selection of rules for bar fighting and pub games rounds out this invaluable tome.This book contains details about the following taverns, and more:Aeylinth Vineyard, a sophisticated treetop wine bar in the bustling city of Greengold a prominent port of call in the elven nation of Kyonin.Formidably Maid, a rough-and-tumble pirate bar located on the dockside outskirts of Port Peril, the capital of the privateer-infested archipelago known a the Shackles.Runoff, an underground speakeasy in Starfall, where the drinks are spiked with mysterious fluids and the resistance against the Technic League is strong.Whispering Stone, a partially open-air gambling hall and lounge in Osirion's Wati famous for the ancient, mostly buried statue that serves as its centrepiece.Pathfinder Campaign Setting: Inner Sea Taverns is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Inner Sea Taverns
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« Reply #1689 on: 09 March 2018, 21:45:03 »

Conan the Barbarian

Welcome to the Savage North"BARBARISM IS THE NATURAL STATE OF MANKIND," THE BORDERER SAID, STILL STARING SOMBERLY AT THE CIMMERIAN. "CIVILIZATION IN UNNATURAL. IT IS A WHIM OF CIRCUMSTANCE. AND BARBARIANISM MUST ALWAYS ULTIMATELY TRIUMPH."Conan the Barbarian features the countries of the north: Asgard, Vanaheim, Hyperborea, and Conan's own homeland of Cimmeria. These rough lands stand in stark contrast to their more civilized neighbours in the south, and the folk of these countries possess a savage vitality that has long been lost elsewhere. These lands and people survived the great Cataclysm, yet barbarism is still the dominant way of life.Many people in the Hyborian kingdoms think these northern lands near mythical, but contained in these pages is a hoard of legend, lore, and facts for the gamemaster and players alike, to explore and adventure within these harsh and unforgiving kingdoms.So sharpen your axe-blade and keep your shield held high, for it is a time of barbaric glory!New archetypes, talents, backgrounds, and equipment allowing you to create your own unique barbarian characters, born to the warlike and savage north.A gazetteer covering the region Conan came from, bleak lands shrouded in snow and ice, and wreathed in fog. Detailed guides to the walled fortress cities of Hyperborea, the unruly clans of Cimmeria, and the warring tribes of Nordheim, the AEsir and Vanir.A raid system, allowing the gamemaster to create and run raids, defining their loot, and determining the consequences.Guides to running barbaric-themed games, with barbaric carousing rules, head-taking, shield-walls, berserkers, bardic abilities, and other features unique to the lands of the north.Stunning art and maps, produced by world-renowned Conan artists.Developed with leading Conan scholars, this is the barbaric north of the Hyborian Age, just as Howard created it!This book requires the Robert E Howard's Conan: Adventures in an Age Undreamed Of core book to use.
Source: Conan the Barbarian
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1690 on: 09 March 2018, 21:45:03 »

Conan: Jeweled Thrones of the Earth

The Hyborian Age Awaits YouHITHER CAME CONAN THE CIMMERIAN, BLACK-HAIRED, SULLEN-EYED, SWORD IN HAND, A THIEF, A REAVER, A SLAYER, WITH GIGANTIC MELANCHOLIES AND GIGANTIC MIRTH, TO TREAD THE JEWELED THRONES OF THE EARTH UNDER HIS SANDALLED FEET.Jeweled Thrones of the Earth presents six complete and ready-to-play adventures for Robert E Howard's Conan: Adventures in an Age Undreamed Of. Within these pages gamemasters will find the means to take heroes across the whole of Conan's world.Explore a lost city in the steaming jungles of the south and dare to face the Feathered Ape, as well as other menaces in Devils Among Green Stars.Sail across the eons to an island enthralled by a demon-goddess, and attempt to escape the hand of fate in The Pact of Xiabalba.Seek unimaginable wealth within The Caves of the Dero, whose denizens harbour a terrifying secret.Defend the frontier against an attack by Picts, spurred to war by an ancient evil known only as The Ghost of Thunder River.Discover the secrets of a sinister thief-cult hidden within the heart of a city watched over by The Thousand Eyes of Augmag-Bel.Fight slavers in a desperate battle to win freedom and escape the horrors of The Red Pit.Uncover a diabolical and degenerate race lost to the desert and time, in The Seethers in the Sand.Guidelines for linking these adventures together into complete campaigns.Scattered Jewels... a dozen exciting adventure seeds to help spur further exploits.Written using Modiphius' 2d20 system, these ready-to-use adventures include new monsters and foes suitable for any CONAN game: ranging from horrific crawlers, giant-king skeleton warriors, the Worm Within, cave horrors, the monstrous Watcher, the mighty a'ghama, and the degenerate saurian descendant of the ancient serpent-folk.All this... and more!This book requires the Robert E Howard's Conan: Adventures in an Age Undreamed Of core book to use.
Source: Conan: Jeweled Thrones of the Earth
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1691 on: 14 March 2018, 19:45:02 »

Star Wars: Dawn of Rebellion

Release date Thursday 15th MarchA long time ago in a galaxy far, far away...It is a time of security and prosperity, now that the traitorous Jedi are gone and the corrupt Republic is no more. The Galactic Empire is at the height of its power, but its brutal oppression is driving more and more beings into active resistance. An alliance of rebels is forming to challenge the Empire - just as a weapon of ultimate power is ready to be unleashed on the galaxy.Adventure in the era of Star Wars Rebels and Rogue One: A Star Wars Story with Dawn of Rebellion! This sourcebook explores the beginnings of the Rebel Alliance, and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion and Force and Destiny.This supplemental rulebook includes:Expanded Player Character options including new species and universal specializations such as Retired Clone Trooper and Force Adherent.Gazetteers for Atollon, Dathomir, Jedha, the Death Star, and more.Prominent characters of the era ranging from Princess Leia and rising scoundrel Lando Calrissian to Grand Admiral Thrawn and Darth Vader.New weaponry, gear, droids and vehicles including the U-wing transport, Director Krennic's shuttle, and Hera's famous ship, the Ghost/GM guidance for running campaigns and developing antagonists, along with new player rewards for successful missions against the Empire.A special foreword by Rebels creator Dave Filoni!
Source: Star Wars: Dawn of Rebellion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1692 on: 15 March 2018, 12:45:02 »

Star Wars: Dawn of Rebellion

A long time ago in a galaxy far, far away...It is a time of security and prosperity, now that the traitorous Jedi are gone and the corrupt Republic is no more. The Galactic Empire is at the height of its power, but its brutal oppression is driving more and more beings into active resistance. An alliance of rebels is forming to challenge the Empire - just as a weapon of ultimate power is ready to be unleashed on the galaxy.Adventure in the era of Star Wars Rebels and Rogue One: A Star Wars Story with Dawn of Rebellion! This sourcebook explores the beginnings of the Rebel Alliance, and is fully compatible with the complete Star Wars Roleplaying game lines of Edge of the Empire, Age of Rebellion and Force and Destiny.This supplemental rulebook includes:Expanded Player Character options including new species and universal specializations such as Retired Clone Trooper and Force Adherent.Gazetteers for Atollon, Dathomir, Jedha, the Death Star, and more.Prominent characters of the era ranging from Princess Leia and rising scoundrel Lando Calrissian to Grand Admiral Thrawn and Darth Vader.New weaponry, gear, droids and vehicles including the U-wing transport, Director Krennic's shuttle, and Hera's famous ship, the Ghost/GM guidance for running campaigns and developing antagonists, along with new player rewards for successful missions against the Empire.A special foreword by Rebels creator Dave Filoni!
Source: Star Wars: Dawn of Rebellion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1693 on: 28 March 2018, 14:45:05 »

Freedom City Campaign Setting 3rd Edition

FREEDOM NEEDS HEROES TO PROTECT IT!The award-winning Mutants and Masterminds Superhero RPG gives you the power to become a hero.
Source: Freedom City Campaign Setting 3rd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1694 on: 28 March 2018, 14:45:05 »

Loremaster's Screen and Lake-Town Guide

"Lake-Town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men."The Lake-town Guide presents this fascinating setting in detail, including:A guide to Lake-town, its inhabitants and cultureMore information on the Long Marshes and the creatures dwelling withinNew Fellowship Phase activitiesA new playable culture - Men of the LakeAlso included in this product is the heavy-duty card Loremaster's Screen, which presents useful information for easy reference during a game and features stunning art from The One Ring artist Jon Hodgson.
Source: Loremaster's Screen and Lake-Town Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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