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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 711560 times)
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Spirit Games
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« Reply #105 on: 30 January 2014, 21:30:02 »

Bounty Hunter: Survivalist Specialization Deck

Beyond civilization, in the farthest reaches of the galaxy, there are places where few sentients have ever trodden the ground. Places like these are ideal hiding spots for those fleeing the law or retribution for their actions. Places like these are where Survivalists thrive.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Survivalist specialization.
Source: Bounty Hunter: Survivalist Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #106 on: 30 January 2014, 21:30:02 »

Universal: Force Sensitive Exile Specialization Deck

Although the Empire has purged the Jedi, not all who use the Force have been hunted down and killed. In the hidden corners of the galaxy, those who can touch the Force remain hidden, hunted, and outcast... but alive.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Force Sensitive Exile specialization.
Source: Universal: Force Sensitive Exile Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #107 on: 30 January 2014, 21:30:02 »

Pathfinder Map Pack: Dungeon Dangers

A Maze of Twisting PassagesCunning traps and looming disasters guard these dark corridors, waiting to wipe out even the stoutest hearts and brightest minds! Paizo Publishing's latest Pathfinder Map Pack provides simple and elegant tools for the busy Game Master. These 5"x8" map tiles can be positioned to form a variety of peril-filled passageways, or combined with tiles from Pathfinder Map Pack: Dungeon Corridors to create an enormous megadundeon. Inside, you'll find 18 richly illustrated map tiles, including:Arrow slitsChasmCrumbling stairsDemon doorsGlowing atrifactInfernal sanctuaryRubble-choked corridorsSpiked pit trapsWobbly rope bridge
Source: Pathfinder Map Pack: Dungeon Dangers
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #108 on: 30 January 2014, 21:30:02 »

Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth

Lost in the Labyrinth!The cult of Baphomet has been delivered a critical below, yet the demon lord remain undeterred. Now he's taken hostage the herald of Iomedae, goddess of justice and valour. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet - travel to Baphomet's Abyssal realm known as the Ivory Labyrinth, navigate its trackless mazes, and find the ancient prison in which he's keeping the abducted herald. Can the heroes rescue the goddess's messenger, or are they already too late? And was the abduction merely a ruse by the demon lord to lure the heroes into his clutches?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Herald of the Ivory Labyrinth," a Pathfinder RPG adventure for 15th-level characters with 7 mythic tiers, by Wolfgang Baur.A look into Baphomet - demon lord of beasts, labyrinths, and minotaurs - and the workings of his sinister cults, by Sean K Reynolds.An exploration of the foul fiends known as demondands and their place in the Abyss, by Amanda Hamon.Betrayal and bloodshed in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Amanda Hamon, James Jacobs, Ron Lundeen, and Jason Nelson.
Source: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #109 on: 31 January 2014, 01:17:21 »

Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth - this is part the 5th of the Pathfinder game I am starting on the last Sunday in February

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« Reply #110 on: 31 January 2014, 01:30:05 »

Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs

Secrets of the SandsIn the heart of the Inner Sea region stretches one of the oldest human empires still standing today: the mighty and mysterious land of pharaohs and pyramids known as Osirion. Hosting as many accursed tombs and treasure filled ruins beneath its shifting sands as above, Osirion offers no shortage of adventure for characters of all sorts. From the cosmopolitan capital city of Sothis, seat of the Ruby Prince, to the desolate wastelands of the Osirian Desert, discover the might and majesty that lifted humanity out of the Age of Darkness and could potentially usher in a new golden age is unearthed from the past.Mask Adventure Path, with this comprehensive sourcebook on the nation, its history, and its inhabitants. Within these pages you'll find.An overview of Osirion's 8,000-year history, the rise and fall of its countless pharaonic dynasties, and a portrait of its current political and social landscape.Detailed gazetteers of the nation's distinctive regions, including the Brazen Frontier, the Footprints of Rovagug, and the Scorpion Coast.A comprehensive exploration of Sothis, Osirion's capital, the vast metropolis that makes up the heart of the nation - that can serve as a useful base of operations for explorers or a safe haven for desert-weary travellers.A dozen new monsters and sample NPCs from the region, including the vicious hetkoshu, the deceptive living mirage, the elite Risen Guard, and the mythic sphinx colossus.Osirion, Legacy of Pharaohs is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #111 on: 31 January 2014, 01:30:05 »

Pathfinder Player Companion: People of the Sands

Enter the DesertWelcome to the sprawling, sunbaked deserts of Garund. Whether you plan to raid ancient temples hidden beneath the sand for priceless treasures, venture through the endless wastes in search of rare flowers that promise everlasting youth, or smite evil cults that worship repugnant deities, the desert calls upon you to answer your destiny and claim your glory!People of the Sands provides a player-focused, in-depth exploration of the scorching desert nations of the Inner Sea region. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:An overview of northern Garund's perilous desert nation, including alchemy-fueled Thuvia, godless Rahadoum, and treasure-laden Osirion.Detailed examinations of the people who populate Golarion's harsh deserts, inclding the silver-tongued Keleshites, the enigmatic Pahmet, and the proud Garundi.New magic items and equipment designed to help adventurers survive the hazards of the unforgiving desert.New feats and spells to steep characters in the desert's rich history, as well as two new prestige classes iconic to these harsh realms.Campaign traits perfectly suited for characters tasking part in the Mummy's Mask Adventure Path.New rules options for characters drawn to the desert, inculding a new oracle archetype, a new sorcerer bloodline, a new cavalier order, and more.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: People of the Sands
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #112 on: 04 February 2014, 23:30:05 »

Pathfinder Pawns Bestiary 3 Box

The unstoppable legions of the Pathfinder Roleplaying Game Bestiary 3 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy card stock, each pawn contains a beautiful full-colour image of a monster from the third volume in the Pathfinder RPG's core monster reference series. Each pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 3 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 3 Box
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #113 on: 04 February 2014, 23:30:05 »

Doctor Who: 3rd Doctor Sourcebook

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Third Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT's scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We're running out of time, so quick - reverse the polarity of the neutron flow!And above all, beware the Doctor's ultimate nemesis - beware the Master!
Source: Doctor Who: 3rd Doctor Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #114 on: 04 February 2014, 23:30:05 »

Blacksand

The city that is port Blacksand is a wretched hive of scum and villainy, famed across Allansia... And it is also a place to find adventure and fame.This sourcebook for the Advanced Fighting Fantasy RPG brings you an indepth guide to the people and sights of this foul city as well as a whole host of new rules including:Firepowder weaponsSailing and Naval Battleslife in Port BlacksandA district by district guide to the streets of the cityRequires the Advanced Fighting Fantasy core rulebook.
Source: Blacksand
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #115 on: 19 February 2014, 03:30:01 »

Blood on the Snow

More Tricks! More Tips! More Drama!Kick your mastery of Robin D Laws' DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is - an imagination-stretching compendium of DramaSystem insights and ideas.Blood on the Snow contains:LARP rules from Emily Care Boss. Take the drama off the couch and up onto its feet with two live action applications. Play richer and bolder live characters than ever before.DramaSystem MasterClass. A fierce vanguard of early adopters expands the margins of the game. Unlock its prequel potential. Free your scene calling. Tune to single session play.Also by popular demand, we present a veritable deluge of characters, setting and genre from 33 top gaming talents, from the gurus of today to the shapers of tomorrow.Dive with dolphins, flee genetic persecution, or rule a fantasy city.Explore histories alternate and accurate.Find out how DramaSystem provides the ideal vehicle for science fiction's idea-driven tradition.Series Pitch creators include John Rogers, Mark Rein-Hagen, John Kovalic, David L Pulver, Gareth Ryder-Hanrahan, Lester Smith, Greg Stolze, Paula Dempsey, and James L Sutter.You'll need Hillfolk, the original book of DramaSystem roleplaying to enjoy Blood on the Snow.
Source: Blood on the Snow
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #116 on: 25 February 2014, 19:30:04 »

The Day After Ragnarok

Submachine Guns and Sorcery!Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.Kenneth Hite (Adventures into Darkness. Trail of Cthulhu.) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia's battered Empire to the proud city-state of Chicago. Fate Core lead designer Leonard Balsera adapts this award-winning dieselpunk world, enabling Fate campaigns in the shadow of the Midgard Serpent's rotting corpse, or even the use of The Day After Ragnarok as an alternative timeline-gone-wrong backstory for your Shadow of the Century game.The Day After Ragnarok includes:Four campaign frameworks, and guidelines on how to structure your Fate Core campaign in the ruins of the world after Serpentfall.Complete rules and guidelines for creating a hero suited for these dark times, including character archetypes and brand new advice on choosing setting-appropriate aspects.Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fibre bombs, Marconi pistols, jet-packs and more.A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain - including the Top Five Places to Be Attacked By Pirates. the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Rules By A Madman, and much more!Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and ... snakes! Giant, 80-foot long snakes, that is!Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Plus old-school encounters for the devastated wastelands of America - will you face slave-raiding klansmen, the terrifying fly-by-night, or desperate band of escaped Wehrmacht P.O.W.s?The tragic tale of how the Century Club went down fighting the Midgard Serpent. Learn how Jet Black flew the atomic bomb into the Serpent's mouth to end the fight, and read the sad and tragic tale of Sally Slick, the sole survivor of the battle who now wanders the wastelands of America, keeping the spirit of the century alive for just one more day.And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by Truman's atomic fire but still poisoning the Earth with every night that passes. Welcome to the world at the end of the world. Welcome to...The Day After Ragnarok
Source: The Day After Ragnarok
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #117 on: 25 February 2014, 19:30:04 »

The Book of Water

"The spirit of water ensures that change is constant, and that there is always something new to learn."- Asako Beirei, Master of WaterWater is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries, but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire's most peaceful but also some of the most dangerous to enrage. Water is a source of clarity and vision, empowering divination and assisting magistrates. It is the source of life but also the inspiration of the battlefield general; the Element of motion and movement, but also the essential Element of serenity and peace.The Book of Water is the fourth in the series of Elemental sourcebooks for the Legend of the Five Rings Role-Playing Game. Each book explores different aspects of Rokugan's world and samurai culture from the standpoint of the chosen Element. This book explores and aspects of Water, from the flowing grace of a warrior fighting with a bo staff to the ruthless tactics of merchants who exploit the flows of travel and coin. Within these pages may be found:A discussion of the weapons of Water, including staves, chain weapons, and peasant weapons, as well as Mizu-do (the martial art of Water) and navel warfare.The courtly and diplomatic arts of Water, with a particular focus on commerce.The power and nature of Water magic, including many new spells of the Element.New Water Kiho and Water-oriented monastic schools.A new campaign setting, the Eternal Danger Islands, an archipelago filled with both danger and opportunity.And much more!
Source: The Book of Water
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #118 on: 26 February 2014, 00:00:01 »

Spell Cards

Power in Your Hands!Everyone in the Sixth World wants to geek the mage first. Your job is to make sure that won't happen by being faster, deadlier, and more powerful than they are. Shadowrun Spell Cards make spellcasting faster and easier, with easy-to-reference game statistics for 54 different spells. Grab a pack and use it to call down a whole hellstorm of mana when you need it most!Shadowrun Spell Cards are for use with Shadowrun Fifth Edition.
Source: Spell Cards
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #119 on: 26 February 2014, 00:00:01 »

Gear Cards

Prepare to Fire!The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. Shadowrun Gear Cards provide quick reference to 54 different pieces of gear. Containing game stats and illustrations of guns, vehicles, drones, and more, these cards will help keep the game moving and make sure characters have what they need to come out on top.Shadowrun Gear Cards are for use with Shadowrun, Fifth Edition.
Source: Gear Cards
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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