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Author Topic: SG: New Board Games at Spirit Games  (Read 1583095 times)
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« Reply #7665 on: 23 November 2020, 02:45:03 »

Storm Over Asia

Storm Over Asia is both a companion game to GMT's A World at War and conditions. Starting in 1935, Japan, China, Britain, and Russia prepare for war, without being sure of just what war is coming. Japan must balance its expansion in china, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. China, Britain and Russian musy try to resist immediate Japanese expansion, while at the same time laying the ground work for the successful prosecution of war in the Pacific. These short-term and long-term goals will often be in conflict, and misjudgments in either direction may have dire consequences.Storm Over Asia lets the players explore a wide range of options, as compared to A World at War. Japan may concentrate on its naval buildup, prioritize research, or emphasize diplomacy in China and Southeast Asia. It may try to favourably resolve the "China Incident" by crippling China, or seek to avoid the Chinese morass altogether, at the risk of China becoming too strong. Players may therefore explore the implications of an expanded Japanese carrier force, Japanese advanced submarines or heavier Japanese armour, as well as the cost to a Japan of these and other historical alternatives. Chinese and British research and diplomacy will also have important effects of Allied capabilities in A World at War, while Communist China may prove to be a greater obstacle to Japanese ambitions in China than the Nationalist governemnt.Challenging as Storm Over Asia is when played alone, when combined with the European pre-war game Gathering Storm and continued into A World at War, players are guaranteed that no two wars will be alike. Many of the differences will be nuanced and hard to assess, but some will be very significant and will change the course of the war in the Pacific theater. Almost all will be double-edged, with the advantage gained by one side coming at a cost, or giving a compensating advantage to the other side. The untimate possibility is an all-out Russo-Japanese war, with the European Axis fighting a parallel war against the Western Allies and the Nazi-Soviet Pact continuing, and no war between Japan and the United States.Despite the vicissitudes of the random events and warlord draws that occur every turn, as well as other random factors and the annoying strategies of your opponent, when you play Storm Over Asia you may be assured of one thing - you will get a chance to find out how history might have changed had YOU been in command!While the major powers strive to improve their military, economic, political, diplomatic and research situations for the coming war, and try to ensure that that war is the war they want to fight, they must contend not only with their opponents, but with random events which can create opportunities and shatter hopes - sometimes both at once. Just as Storm Over Asia ensures that no two A World at War games are ever alike, even at the start, the random events ensure that every Storm Over Asia game is different.Game contents:Three countersheetsOne 22"x30" mapboard80 Random Event Cards9 Warlord Cards4 Russian Purge CardsRulebookBattle ManualTransition RulebookScenario Cards
Source: Storm Over Asia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7666 on: 23 November 2020, 02:45:03 »

1989: Dawn of Freedom

As the year 1989 begins, the Cold War between the United States, the Soviet Union and their allies is drawing to a close. for over forty years the continent of Europe has been divided by an "Iron Curtain" that separates the East from the West.In 1986 Soviet leader Mikhail Gorbachev launches a new program of reforms with glasnost (openness) and in 1988 perestroika (restructuring), in an attempt to revitalize the Soviet Union. Gorbachev has also announced unilateral arms reductions that are wildly popular in the West. Possibly the long "twilight struggle" between these two international Superpowers is finally coming to an end.However, these Soviet changes are not popular with everyone. For the Communist governments of Eastern Europe the force of Soviet arms had always protected them from the rebellions of their own people. Now the Eastern European Communists are on their own.In 1989: Dawn of Freedom, players will recreate the momentous revolutions of 1989, using a system similar to the award winning boardgame Twlight Struggle by GMT Games.One player is the Communist. He will need to use a wise combination of crackdowns, concessions and reforms to try to hold on to power. The other player is the Democrat. He will try to use the leadership of the intellectuals and the street protests of the students to generate a critical mass of opposition to the regimes in order to launch a revolution. Both players will try to swing the workers to their side. At the start of the game, the Communist player holds power in each country. The Democrat player will attempt to topple the Communist from power through resolution of scoring cards. The longer the Communist retains power in a country, the more points he scores. The player most successful in advancing his cause wins the game.Contents:Two Counter Sheets22x34 inch Mapsheet110 Strategy Cards52 Power CardsHistorical Background BookletRules BookletTwo Player Aid cardsTwo six-sided dice
Source: 1989: Dawn of Freedom
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7667 on: 23 November 2020, 02:45:03 »

Cosmic Colonies

Asteroids blast through the cosmos...each one packed with possibilities. One may be your perfect new home, but it takes a stellar team to build a cosmic colony...Players must levergage their workers' unique abilities to gather resources and construct new buildings while cleverly expanding their colonies. Each round brings new opportunities - and new talent. Your old workers will blast off to other players, while their workers orbit around to join your team!Using clever planning you can build the best celestial city to shine the brightest in Cosmic Colonices.
Source: Cosmic Colonies
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7668 on: 23 November 2020, 02:45:03 »

Aeon's End: Outcasts

There are stories outside of New Gravehold. Far to the south, an old mage has found a new home, and a new way of life without Brama's restrictive rules. But when a spectre from her psst reappears, she will have to venture into the Void itself to find her salvation. Can the light of redemption be found in even the most twisted souls?Aeon's End: Outcasts is a cooperative deck building game where your deck is never shuffled, a variable player order simulates the chaos of battle, and deck management makes all your decisions meaningful. Every game you will face a different nemesis, each with a unique set of abilities requiring a different strategy to be defeated.Aeon's End: Outcasts adds another narrative based expedition, which builds on the existing Aeon's End lore. It also includes all new mages and nemeses, as well as gems, relics, and spells that are compatible with all existing content. Aeon's End: Outcasts is a standalone expansion that can be mixed and matched with the other standalone games.
Source: Aeon's End: Outcasts
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7669 on: 23 November 2020, 09:45:03 »

7 Wonders 2nd Edition: Leaders

In the heart of your city, exceptional men and women inspire your people and bring your civilization to its golden age.Choose them carefully and they will bring you greatness. Neglect them and they will end up leading rival cities!In addition to two brand new Wonders, this expansion introduces a new type of  card: Leader cards. Queens, astronomers, philosophers, and generals bring an extra dimension of strategy to your games.The 7 Wonders base game is required to play with this expansion.
Source: 7 Wonders 2nd Edition: Leaders
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
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« Reply #7670 on: 23 November 2020, 09:45:03 »

The Great Dalmuti: Dungeons and Dragons

Sometimes You Roll A 1... and sometimes you roll a 20 and crush it! In the Dungeons & Dragons Roleplaying Game, the dice may control your fate, but in The Great Dalmuti, it's all how cleverly you play the cards your're dealt. One round you're polishing your royal crown, and the next you're whacking rats in a filthy alley. It's a gloat-filled, winner-takes-all contest in this D&D themed version of the classic card game.Contents:80 game cards1 rulebook
Source: The Great Dalmuti: Dungeons and Dragons
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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« Reply #7671 on: 28 November 2020, 01:45:03 »

Storm Over Asia

Storm Over Asia is both a companion game to GMT's A World at War and conditions. Starting in 1935, Japan, China, Britain, and Russia prepare for war, without being sure of just what war is coming. Japan must balance its expansion in china, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. China, Britain and Russian musy try to resist immediate Japanese expansion, while at the same time laying the ground work for the successful prosecution of war in the Pacific. These short-term and long-term goals will often be in conflict, and misjudgments in either direction may have dire consequences.Storm Over Asia lets the players explore a wide range of options, as compared to A World at War. Japan may concentrate on its naval build-up, prioritize research, or emphasize diplomacy in China and Southeast Asia. It may try to favourably resolve the "China Incident" by crippling China, or seek to avoid the Chinese morass altogether, at the risk of China becoming too strong. Players may therefore explore the implications of an expanded Japanese carrier force, Japanese advanced submarines or heavier Japanese armour, as well as the cost to a Japan of these and other historical alternatives. Chinese and British research and diplomacy will also have important effects of Allied capabilities in A World at War, while Communist China may prove to be a greater obstacle to Japanese ambitions in China than the Nationalist government.Challenging as Storm Over Asia is when played alone, when combined with the European pre-war game Gathering Storm and continued into A World at War, players are guaranteed that no two wars will be alike. Many of the differences will be nuanced and hard to assess, but some will be very significant and will change the course of the war in the Pacific theater. Almost all will be double-edged, with the advantage gained by one side coming at a cost, or giving a compensating advantage to the other side. The untimate possibility is an all-out Russo-Japanese war, with the European Axis fighting a parallel war against the Western Allies and the Nazi-Soviet Pact continuing, and no war between Japan and the United States.Despite the vicissitudes of the random events and warlord draws that occur every turn, as well as other random factors and the annoying strategies of your opponent, when you play Storm Over Asia you may be assured of one thing - you will get a chance to find out how history might have changed had YOU been in command!While the major powers strive to improve their military, economic, political, diplomatic and research situations for the coming war, and try to ensure that that war is the war they want to fight, they must contend not only with their opponents, but with random events which can create opportunities and shatter hopes - sometimes both at once. Just as Storm Over Asia ensures that no two A World at War games are ever alike, even at the start, the random events ensure that every Storm Over Asia game is different.Game contents:Three countersheetsOne 22"x30" mapboard80 Random Event Cards9 Warlord Cards4 Russian Purge CardsRulebookBattle ManualTransition RulebookScenario Cards
Source: Storm Over Asia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #7672 on: 28 November 2020, 01:45:03 »

The Great Dalmuti: Dungeons and Dragons

Sometimes You Roll A 1... and sometimes you roll a 20 and crush it! In the Dungeons & Dragons Roleplaying Game, the dice may control your fate, but in The Great Dalmuti, it's all how cleverly you play the cards you're dealt. One round you're polishing your royal crown, and the next you're whacking rats in a filthy alley. It's a gloat-filled, winner-takes-all contest in this D&D themed version of the classic card game.Contents:80 game cards1 rulebook
Source: The Great Dalmuti: Dungeons and Dragons
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7673 on: 01 December 2020, 19:45:03 »

Star Wars: Legion - Darth Maul and Sith Probe Droids Operative Expansion

This expansion for Star Wars: Legion contains 1 finely sculpted Darth Maul and 3 Sith Probe Droid miniatures, enough for one operative unit and one special forces unit, along wih new unit, upgrade, and command cards to field in battle.Contents:4 Plastic Miniatures2 Unit Cards3 Command Cards8 Upgrade Cards13 Assorted Tokens1 RulesheetContains an Unpainted hard plastic miniature that requires assembly.Not a complete game. Star Wars: Legion core set is required to play.
Source: Star Wars: Legion - Darth Maul and Sith Probe Droids Operative Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7674 on: 01 December 2020, 19:45:03 »

Star Wars: Legion: Anakin Skywalker Commander Expansion

This expansion for Star Wars: Legion contains 1 finely sculpted Anakin Skywalker miniature, enough for one commander unit, along with new unit, upgrade, and command cards to field in battle.Contents:1 Plastic Miniature1 Unit Card1 Flaw Card3 Command Cards6 Upgrade Cards15 Assorted Tokens1 RulesheetContains an Unpainted hard plastic miniature that requires assembly.Not a complete game. Star Wars: Legion core set is required to play.
Source: Star Wars: Legion: Anakin Skywalker Commander Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7675 on: 01 December 2020, 19:45:03 »

The Red Cathedral

Tsar Ivan the Terrible has ordered the construction of a cathedral in honour of his military victories. Many teams of builders will take part in the construction, but only one of them will stand out and gain the favour of the Tsar!Contents:4 player markers20 Lumber20 Brick20 Stone15 Gold10 Green Jewels10 Purple Jewels1 Marker board4 Workshop boards8 Resource tiles28 Workshop tiles16 Ornamentations40 coins66 cards5 dice
Source: The Red Cathedral
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #7676 on: 01 December 2020, 19:45:03 »

EXIT: The Cemetery of the Knight

According to an old legend, a priceless artifact is said to be hidden in the tomb of Sir Reginald Wreston. It can only be found when the moon is at just the right angle in the night's sky - which only occurs every 87 years! But guess what? Tonight is that night! Do you have what it takes to finally solve the mystery and uncover the knight's secret?The Escape Room Game you can play at Home!An unforgettable, unique gaming experienceWork together to solve the knight's secrets as quickly as you can!Can you solve the riddles and find the pricless atrifact?Contents:1 Decoder disk85 cards3 Strange items1 Book1 RulebookThis game can be played only once. To solve the riddles, you will have to write on, fold, and cut the game materials. This makes it possible to have especially diverse riddles.
Source: EXIT: The Cemetery of the Knight
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7677 on: 01 December 2020, 19:45:03 »

EXIT: The Enchanted Forest

What you had planned to be a relaxing walk in the woods suddenly takes a very different turn. As you are walking over a bridge, it unexpextedly disappears behind you and you begin to encounter strange fairy-tale creatures and even stranger puzzles. What's going on here - and how are you ever going to find your way out of this forest again?The Escape Room Game you can play at Home!An unforgettable, unique gaming experienceWork together to solve all the riddles as quickly as you can!Can you find your way out of the forest?Contents:1 Decoder disk88 cards10 Strange items1 Book1 RulebookThis game can be played only once. To solve the riddles, you will have to write on, fold, and cut the game materials. This makes it possible to have especially diverse riddles.
Source: EXIT: The Enchanted Forest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #7678 on: 02 December 2020, 02:45:03 »

Merv: The Heart of the Silk Road

A gateway between the East and the West. A hub of scholarship and  trade. The greatest city in the world.In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous city at the centre of the world. Through careful court intrigue, timely donations to the grand mosque, and securing favourable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets.Meanwhile, beyond the city walls, Mongol horders approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?Contents:Board25 Tiles48 Cards205 Wooden Pieces110 Tokens
Source: Merv: The Heart of the Silk Road
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #7679 on: 02 December 2020, 02:45:03 »

Hallertau

The Hallertau in Bavaria, Germany is the largest continuous hop-producing region in the world. It prides itself upon being the first in Middle Europe to cultivate hops. The game is set around 1850, when the Hallertau became what it is today.As chief of a small Bavarian village in the Hallertau, your objective is to increase its wealth and prestige in the eyes of the world.To achieve this, you will need to supply the local crafts folk with goods from agriculture and sheep-breeding.Contents:1 action board28 field tiles40 tool tokens1+3 first player tokens1 scoring pad336 cards80 worker cubes30 sheep144 wooden goods indicators4 community centre boards4 community centre tiles20 craft building tiles40 boulder tokens4 stable boards4 field boards4 jewel box tiles4 jewelry tokens4 overview tiles24-page rule book including a comprehensive appendix
Source: Hallertau
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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