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Author Topic: SG: New Board Games at Spirit Games  (Read 1583865 times)
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Spirit Games
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« Reply #7605 on: 22 September 2020, 19:45:02 »

Call to Adventure: The Stormlight Archive

In a world torn by storms and war, only the Knights Radiant can face the wrath of Odium! This is the official board game of The Stormlight Archive, Brandon Sanderson's epic fantasy series. Using the Call to Adventute game system, it challenges you to build original characters in the world of Roshar. Over the course of the game, you will acquire traits, gain allies, and overcome challenges. Play competitively, solo, or cooperatively... and win or lose, every game creates a unique story!Begin Your JourneyYour hero's story begins with your Origin, Motivation, and Destiny cards. You could be a Windrunner, or Edgerunner, or even a Champion of Odium... but whether you fulfil your Destiny depends on how you play!Build Your HeroYour character is defined by your ability runes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. To face challenges, you cast the runes. With success, you gain cards that improve your hero. By overcoming the toughest challenges, you can unlock your Radiant abilities!Unite the Radiants!Can you join the other Knights Radiant to face the godlike power of Odium? In Co-op mode, you work as a team to save the world. Players compete for the highest Destiny score, but the team can only win by uniting to defeat Odium!Contents:34 Character Cards72 Story Cards48 Hero and Antihero Cards4 Player Boards24 custom Acrylic Runes60 Experience Tokens5 Adversary CardsRulebookThis is a standalone game, containing everything needed to play. It is also compatible with the original Call to Adventure core set.
Source: Call to Adventure: The Stormlight Archive
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7606 on: 25 September 2020, 17:45:03 »

Neuroshima HEX! 3.0 Troglodytes

The Troglodytes arrive every winter, when it snows, and the water freezes. The savage cannibals fill the battlefield with warriors and are prepared to sacrifice one unit to bolster the other. There's not much humanity left in them - it was replaced by rage and hunger.Contents:54 tokensa rulebook1 zip bag
Source: Neuroshima HEX! 3.0 Troglodytes
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7607 on: 25 September 2020, 17:45:03 »

Imperial Settlers Empires of the North: Barbarian Hordes

What is happening, where did they come from?They're hding along your borders, worshipping strange gods, having bizare festivals, and no one understands a single word they're saying. They're full of curiosity, and they're not the most seaworthy but their rafts and their rage keep them afloat. It's fianlly time the Barbarians make themselves known to the Empires of the North!Imperial Settlers: Empires of the North - Barbarian Hordes is an expansion that allows you to take the role of 2 Clan leaders that belong to a new Factions - the Barbarians!GAME CONTENTS72 Cards (63 x 88mm) including:4 Nearby Island cards2 Distant Island cards33 Boudicca Clan cards 33 Uvart Clan cards7 Clan Ship tokens5 Raft tokens8 Ambush tokens2 Clan markersA RulebookAn Empires Of The North base game is required to play
Source: Imperial Settlers Empires of the North: Barbarian Hordes
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7608 on: 25 September 2020, 17:45:03 »

Magic Maze on Mars

MAGIC MAZE ON MARS is not an expansion.This complete game offers a new experience based on a different exploration of the basic concepts of MAGIC MAZE.Specialised robots work on the surface of Mars to construct domes to host future colonists. To do this, they propel cattle, bananas, and crystals at very high speed along magnetic routes.MAGIC MAZE ON MARS is a cooperative, essentially silent, simultaneous, real-time game that really shakes up your assumptions.WHAT MAKES THIS GAME UNIQUE: if you are the player who is allowed to move resources on green routes (for example,) you are the only one who can do so. It is up to you to comprehend, at the opportune moment, that it is time to take action, because the other players can't do anything to let you know, other than stare at you, and place the "Do Something!" pawn in front of you, hoping you will spring into action! You must work together to move resources, construct domes, and move the colonists in.
Source: Magic Maze on Mars
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7609 on: 29 September 2020, 19:45:03 »

Pendulum

In Pendulum, each player is a powerful noble tying to succeed the Timeless King as the true ruler of Dunya. Each noble in the game is unique. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement. Use your time wisely, as the player who has shown themselves the most fit to rule during the final Council will be declared the new Timeless Ruler!Pendulum is a turnless real-time strategy game for 1-5 players. Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analysing. Faster isn't always better! The winner will be the player who manages and invests their time most effectively, not the player who acts the quickest.Contents:1 game board1 council board5 player mats (double-sided)1 punchcard1 time track board (optional)1 rulebookCards:5 advanced character reference cards5 action summary cards56 province cards10 achievement cards40 stratagem cards1 grande worker council reward card25 council reward cards5 final council reward cardsPlastic Pieces:15 common workers10 grande workers20 VP tokens5 hexagonal privilege markers5 octagonal achievement markers150 resource cubes50 vote tokens3 time markers1 legendary achievement token1 time tokenTimers:1 purple 3-minute timer1 green 2-minute timer1 black 45-second timerAutoma:1 Automa rulebook1 Automa scoring mat3 double-sided Automa scoring cards3 player aid cards52 Automa cards
Source: Pendulum
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7610 on: 02 October 2020, 17:45:03 »

Fallout Shelter: The Board Game

The bombs have fallen, but under 2,000 feet of bedrock your VAULT-TEC vault is a thriving and joyous community - at least until the untimely death of your overseer. Now, it's up to you and your fellow officers to keep your vault dwellers safe, productive, and happy. Compete with the other players to see who can inspire the most happiness and be elected as the new overseer!Battle the Dangers!Post-nuclear life threatens your vault from outside and within.Assign Your Dwellers the Perfect Task!Optimally expand your level of the vaultVenture into the Wasteland!Acquire outfits, weapons, and pets to aid your dwellers.Create a brighter future... underground!
Source: Fallout Shelter: The Board Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7611 on: 05 October 2020, 22:45:03 »

7 Wonders 2nd Edition: Armada


Source: 7 Wonders 2nd Edition: Armada
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7612 on: 05 October 2020, 22:45:03 »

Marvel: Crisis Protocol Punisher and Taskmaster


Source: Marvel: Crisis Protocol Punisher and Taskmaster
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7613 on: 06 October 2020, 19:45:05 »

7 Wonders 2nd Edition: Armada

The horizon is now within reach, your armada is waiting for you to begin conquering the sea!Aboard your vessel, discover distant islands, trade with remote cities, and equip your fleet to face the imminent naval war...In addition to a never before seen Wonder, this expansion offers deeper interactions with two new types of cards: Armada and Island cards. Navigators, explorers, shipowners, and pirates will bring a new scope to your games.Contents:1 Wonder Board7 Shipyard Bards28 Fleet figures24 Armada cards27 Island cards40 Naval conflict tokens8 Military conflict tokens2 Boarding tokens6 Coins1 Score pad3 Description of new effects sheets1 Rulebook
Source: 7 Wonders 2nd Edition: Armada
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7614 on: 06 October 2020, 19:45:05 »

Marvel: Crisis Protocol Punisher and Taskmaster

"They laugh at the law, but they don't laugh at me"Frank Castle was an honest former Marine just trying to pick up a normal life with the family he loved. When his family was murdered Frank swore to avenge them by punishing those who hurt the innocent. An expert in close quarters combat, a trained marksman, and an explosives expert, Frank now stalks the mean streets delivering his own brand of personal justice as the Punisher.When Anthony Masters injected himself with an experimental serum designed to unlock the brain's procedural memory potential, he gained the ability to instantly replicate the physical movement of anyone he saw. Using these photographic reflexes, Masters took on the name Taskmaster and became a mercenary, selling his skills to the highest bidder. Thanks to his Mnemonic Memory, Taskmaster is able to memorize utilize, and predict the attacks of any opponent, turning their own physical abilities against them.Includes:1 Punisher Miniature1 Taskmaster Miniature2 Bases2 Character Stat Cards3 Team Tactic Cards10 Tokens
Source: Marvel: Crisis Protocol Punisher and Taskmaster
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7615 on: 06 October 2020, 19:45:05 »

Raiders of Scythia

Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications, and imposing armies, rumours began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren't mindless savages, as their name suggests. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armour and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia.Play as one of eight Scythian heroes, each with their own unique player power.Play against up to 3 friends or against a rival Scythian Chieftain in a highly intuitive solo mode.Components:1 Illustrated Rulebook1 Main Board4 Player Boards26 Quests136 Cards1 plunder Bag80 Plunder Tokens32 Wounds32 Kumis32 Provisions31 Workers6 Dice4 Score Markers32 Silver
Source: Raiders of Scythia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7616 on: 06 October 2020, 19:45:05 »

Civilization: A New Dawn - Terra Incognita Expansion

"IF YOU DO NOT CHANGE DIRECTION,YOU MAY END UP WHERE YOU WERE HEADING,"- LAO TSUBuild an empire to withstand the rest of time with the Terra Incognita expansion for Sid Mayer's Civilization: A New Dawn.A brand-new world is yours to discover, as a fifth player and ten new civilizations enter the fray - including England, China, Indonesia, the Ottomans, and the Inca. Whether you're establishing your government, drawing up the districts of your empire, or exploring the unknown, this is your invitation to step beyond your borders, take your place among history's greatest leaders, and compete to set the course of human history!Contents:Components for 1 Additional Player
Source: Civilization: A New Dawn - Terra Incognita Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7617 on: 06 October 2020, 19:45:05 »

Tang Garden

The Tang dynasty (618-907) is considered the first golden age of the classical Chinese garden. Emperor Xuanzong built a magnificent imperial garden, the Garden of the Majestic Clear Lake, near Xi'an, and lived there with his famous concubine, Yang Guifei.Players take the role of engineers who have been summoned to build a garden while balancing elements of water, rock, and greenery. They need to decorate the garden with pavilions, bridges, different types of vegetation, and animals such as birds and goldfish. During the construction, characters will visit the garden to inspect how the natural elements are arranged, and admire the surrounding landscape.Game Components:1 game board1 double-sided starting tile60 garden tiles16 lantern tokens4 solo lantern tokens60 coins54 decoration cards36 decorations4 player boards12 cubes12 character cards12 character miniatures4 character tokens8 large landscape tiles12 small landscape tiles16 landscape tokens1 engineer token1 rulebook
Source: Tang Garden
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7618 on: 07 October 2020, 02:45:03 »

D-Day Dice 2nd Edition: Gott Mit Uns

This mini expansion adds new content to the D-Day Dice: Atlantikwall expansion.German cards: 21 Decorations, 4 Items and 3 Specialists. Earn the Order of  the German Eagle! Find a Panzerfaust. Rally the Hero of the Fatherland!Battle Conditions: 30 new cards to add danger, surprise and opportunities to your game, including 6 Weather cards: Can you soldier through the Downpour? Survive Bad Logistics? Take advantage of a Dangerous Spill?NOTE: You need both D-Day Dice and D-Day Dice: Atlantikwall to enjoy this product.
Source: D-Day Dice 2nd Edition: Gott Mit Uns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7619 on: 07 October 2020, 02:45:03 »

D-Day Dice 2nd Edition: Atlantikwall Expansion

June 6th, 1944. As you land on the Normandy beaches with the Allied troops, you face more than bunkers and machine guns: you face a determined and intelligent enemy! German soldiers will use every trick possible to hinder and repel invaders - which means you! You will need to take advantage of the unpredictable weather and seize every opportunity offered by the battlefield if you want to conquer the Atlantic Wall...This expansion to D-Day Dice adds a lot of content to the game in the form of 3 modules that can be played individually or mixed together:Atlantikwall adds a new twist to the game by allowing someone to play as the enemy! A full set of all-new German Specialists and Items are included for this extra player, who plays as the Battle Map itself, rolling Red, White and Black dice. The German player's secret weapon is the deck of Decorations, designed to make life difficult for the Allies. Transform your cooperative games into a dramatic confrontation between Allied and Axis forces. Are you ready to face snipers panzergrenadiers, booby traps, molotov cocktails and lethal gas?Battle Conditions is a deck of 50 cards reflecting the unpredictability of the battlefield whether due to nature itself or the hazards of combat. Drawn from the deck at the start of each turn, each condition affects all players. Battle in thick fog and duck friendly fire. Some cards are helpful, some are not and some offer unique opportunities. Beware surprise plane crashes, supply trucks catching fire or remote-control mines!Badges are 10 cards that can be drawn randomly to help Units obtain those elusive RWB bonuses. They can have a permanent or a one-time effect, depending on your needs.Also included are 6 new and exciting Battle Maps that add variety and replayability to the game. Can you bring enough explos9ves to silence WN-68? Do you have the courage to sabotage the monstrous tank of Achtung Panzer? Will you break the defences of Strongpoint Sole?NOTE: You need a copy of D-Day Dice to enjoy this product.
Source: D-Day Dice 2nd Edition: Atlantikwall Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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