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Author Topic: SG: New Board Games at Spirit Games  (Read 1567298 times)
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« Reply #5850 on: 16 August 2018, 02:45:02 »

Scythe: The Rise of Fenris

Release date Friday 17th August.Sold out to pre-order, more due Friday.Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defences are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe: 1-7 players if you have Invaders from Afar):Campaign (8 games): The story of Scythe continues and concludes with an 8-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.Modular (12 modules): Instead of - or after - the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. They are fully compatible with all Scythe expansions, and they include a fully cooperative module.While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuck boxes and on 6 punch boards), the components in this expansion include:a detailed episodic guidebook13 plastic miniatures62 wooden tokens2 custom dice25 tiles100+ cardboard tokens
Source: Scythe: The Rise of Fenris
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5851 on: 16 August 2018, 02:45:02 »

No Retreat: The French and Polish Fronts


Source: No Retreat: The French and Polish Fronts
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5852 on: 16 August 2018, 02:45:02 »

Citrus

Orangesor lemonsor both?Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a Finca in order to cultivate the most points during the next evaluation? Citrus provides players with new challenges, and little is left to chance. The moves are simple, but the decisions are tricky.In order to build, it is essential to harvest your plantations from time to time, as this is the only way to bring new income into your account. But when is the timing right? And, most importantly, which plantation should I harvest, and thus take out of the race for the important points during the Finca scoring? Citrus contains a simplified family variant, as well as a short version of the game. Citrus is particularly suitable for 2 players.Simple moves - tricky decisions!1. Build: Select a row from the market (marked with arrows) and buy all the plantations from that row. Then pay 1 coin for each plantation and build them immediately.2. Harvest: Instead of building, you may harvest one or more of your plantation regions. After scoring a region of plantations (some count double), take the worker from that region and place it back on your own board. Then you receive your income.Comtents:1 double-sided game board5 player boards1 plantation market90 plantation tiles15 Finca (house) tiles30 landscape tiles1 cloth bag30 workers in 5 colours5 money tiles15 building site tiles1 rule book
Source: Citrus
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5853 on: 16 August 2018, 02:45:02 »

Ortus Regni: Expansion #2 (Purple and Orange)

Plays up to 6 players with expansions.Not a complete game. Core box set of Ortus Regni required to play. Earl card sets for 2 additional players included in Expansion Box, and an extra Army Card Deck.Contents2 Wooden card trays2 Earl card sets, Purple and Orange (91 cards each)40 coloured influence cubes (20 Purple and 20 orange)1 Extra army deckThe late Anglo-Saxon era is a time of warring Earls. Minor kings all, they claim whatever lands they can. They establish fiefs, cultivate powerful vassals, and fight and engage in endless political struggles. All the while, the Vikings roam not just the sea, but the land. It is truly a Dark Age. or is it?This is Ortus Regni, "the birth of the kingdom" A unique card game.
Source: Ortus Regni: Expansion #2 (Purple and Orange)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5854 on: 16 August 2018, 02:45:02 »

Ortus Regni: Expansion #1 (Green and Gold)

Plays up to 6 players with expansions.Not a complete game. Core box set of Ortus Regni required to play. Earl card sets for 2 additional players included in Expansion Box, and an extra Army Card Deck.Contents2 Wooden card trays2 Earl card sets, green and gold (91 cards each)40 coloured influence cubes (20 green and 20 gold)1 Extra army deckThe late Anglo-Saxon era is a time of warring Earls. Minor kings all, they claim whatever lands they can. They establish fiefs, cultivate powerful vassals, and fight and engage in endless political struggles. All the while, the Vikings roam not just the sea, but the land. It is truly a Dark Age. or is it?This is Ortus Regni, "the birth of the kingdom" A unique card game.
Source: Ortus Regni: Expansion #1 (Green and Gold)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5855 on: 16 August 2018, 09:45:02 »

Ortus Regni

Plays up to 6 players with expansions.With their hammered blades, the sons of EdwardClove the shield wall and hacked the linden bucklers,As was instinctive of them, from their ancestry,To defend their land, their treasures, and their homes,in frequent battle against each enemy.- from "The Battle of Brunanburh," the Anglo-Saxon Chronicle.Contents2 wooden card trays2 Earl card sets, red and blue (91 cards each)1 king card1 leatherette bag40 coloured influence cubes (20 red and 20 blue)9 Viking markers4 table decksbattle deckarmy deckviking deckjoust deck1 sand timer2 cloth card reference tapestries1 rule book1 reference pamphletThe late Anglo-Saxon era is a time of warring Earls. Minor kings all, they claim whatever lands they can. They establish fiefs, cultivate powerful vassals, and fight and engage in endless political struggles. All the while, the Vikings roam not just the sea, but the land. It is truly a Dark Age. or is it?This is Ortus Regni, "the birth of the kingdom" A unique card game.
Source: Ortus Regni
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5856 on: 16 August 2018, 09:45:02 »

Orleans: Invasion

New Worlds in the Old BagAfter many years of peace and quiet, Orleans is facing turmoil. Invaders are threatening the city! It is time to leave the competition behind and join forces in protecting Orleans... Discover totally new worlds around the popular bag building game in 6 new scenarios!Invasion cooperative scenarioArm the city against the impending invasion in the cooperative variant! Together fill the granaries, reinforce the city walls, and secure the borders. On top of that, each player must complete an individual objective. And each round you must face new challenges; sometimes arsonists start fires, sometimes rats go for your supplies. Unexpected support is totally welcome in those times...Prosperity scenario for 2 to 5 playersThis variant introduces secret objectives to the game, for which you receive additional points. Move the carpenter around to build buildings in certain places and make sure they are being managed properly.3 Solo Scenarios for 1 playerOn your own, complete objectives of different difficulty in various solo scenarios. Aside from a proper strategy, you will also need some luck to draw the right person from your bag at the right time.The Duel scenario for 2 playersIn the two-player variant "The Duel", you play directly against each other. The player who first completes all four objectives wins. In case you both complete them on the same round, your supplies will decide who wins!IMPORTANT! You need a copy of the Orleans base game to play this expansion!
Source: Orleans: Invasion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5857 on: 16 August 2018, 09:45:02 »

The Captain is Dead: Lockdown

Even without the help of the late Captain, the crew was able to escape the alien attack in our last episode!  However, the hasty repairs to the jump core did not hold, and now the crew finds themselves locked in an alien prison! Now the crew must use all their skills to hack into the alien prison's systems, while staying hidden and avoiding alien patrols...Using their various skills, can the crew successfully steal an alien ship and escape? Or will they perish in this prison?Contents73 cards94 mini cards1 Game board51 character pawns5 plastic markers7 reference cards1 Rule booklet
Source: The Captain is Dead: Lockdown
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5858 on: 16 August 2018, 09:45:02 »

Age of Towers: The Winx

Magical crystals are in short supply! The Magical University of the Celestial Order is counting on you to solve these supplying issues. With the Flying City as your operational base, you start to extract the minerals. Unfortunately, it doesn't take long for the monsters - never mind Ted the Giant - to find the location of your new underground galleries...ONE MORE PLAYER. ONE MINI-BOSS. NEW QUEST AND EVENT CARDS. NEW TROPHIES.Contents:5 cards per language6 towers with upgrades4 trophies17 creature tokens3 boards (mini-boss, mine, city)6 markers (3 actions, 3 bosses)1 guard cube1 city tile10 crystal1 multilingual rulebookThis expansion requires the Age of Towers core box to play.
Source: Age of Towers: The Winx
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5859 on: 16 August 2018, 09:45:02 »

Firefly Fluxx: Upgrade Pack

Contents: 10 Fluxx cards.
Source: Firefly Fluxx: Upgrade Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5860 on: 16 August 2018, 16:45:02 »

Gallipoli, 1915: Churchill's Greatest Gamble

Scenarios:Clearing Sedd el Bahr (Training)Kemal's Counter-attack (Introductory)1st Battle of Krithia (Introductory)Historical landing at AnzacHistorical landing at Cape HellesCombined historical landing on Peninsula (Anzac & Helles)Free Landing Scenario (High replay value)On 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Ottoman defences on the Gallipoli peninsula. Their goal was to capture the Turkish forts that guarded the Dardanelles. The Entente fleets would then capture Constantinople, and open up a supply line to Russia. Defending the beaches was an equal number of Ottoman divisions, hardened in the recent Balkan Wars, with advisers from the German General Staff. Ultimately the campaign was a bloody disaster for the Entente, although it gave birth to the ANZAC legend and initiated Mustafa Kemal's rise to become the founder of modern Turkey.The game covers the first three days from the landing, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements. Orders are issued to Brigade and Regiment. To win you must learn the practical operational tempo.The heart of the game is choosing your own plan. Can you, as the Entent, open up the Dardanelles, or as the future Atataturk, achieve a 100-year victory by pushing the Western powers back into the sea? Careful planning can achieve complete victory for either side.Game contentsRifle & Spade series rulesPlaybookSetup and reinforcement booklet2 (identical) Charts and Tables bookletsPlayer aid cards (19 total)6 Counter sheets 8.5" x 11"2 maps 22" x 34"Dice x5 (D10s)
Source: Gallipoli, 1915: Churchill's Greatest Gamble
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5861 on: 16 August 2018, 16:45:02 »

No Retreat: The French and Polish Fronts

Following on the success of No Retreat! where the Russian Front of World War II beckons, and then taking the action to the African Front, game designer Carl Paradis presents the third chapter in this game series, No Retreat 3: The French & Polish Fronts.The "Phony War" ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed "Case Yellow" (Fall Gelb), it relied on a surprise attack with armoured forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance.In NR: The French & Polish Fronts., players command the Allied or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Manoeuvring forces over hexes that are approximately 18 miles across, over turns that represent 2-4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable.Designer Carl Paradis has made an exhaustive study to answer the question, "Could France have staved off total defeat in 1940?" His research yields a resounding, "Yes!," and the simulation elements of NR: The French & Polish Fronts., combined with its novel gameplay elements, offer a rich and insightful presentation of this controversial military campaign that shaped the trajectory of World War II.Bonus GameBut wait, there is more! For this deluxe edition, complete with a 2-sided mounted map and oversized counters, the 1939 Polish Campaign was also added.This little-simulated battle will see many new concepts implemented into the No Retreat! game system. Given that both sides had never seen battle before and the units were mostly untried and green, a "Fog of War" game system is in use, adding much replayability to this simulation. Some intriguing "what if" hypothetical historical options are also added: Could have France intervened more effectively, the USSR acted differently? What if Czechoslovakia was never taken over by the Nazis? Poland better prepared? All these and more are yours to try out. No Retreat!Game ContentsOne 22 x 18 Mapboard mounted & 2-sidedOne sheet of 176, 2-sided square unitsOne sheet of 112 2-sided round/hex markersOne rule book (36 pages)One scenario book (24 pages)Five play-aid cards80 event cards (45 for France, 35 for Poland)Two 6-sided dice
Source: No Retreat: The French and Polish Fronts
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5862 on: 16 August 2018, 16:45:02 »

Monty Python Fluxx: Black Knight

This is a 10 card expansion for Monty Python Fluxx. This is not a stand alone game.
Source: Monty Python Fluxx: Black Knight
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5863 on: 16 August 2018, 16:45:02 »

Fluxx Creeper Pack

This is a 16 card expansion pack for your Fluxx 5.0 deck (or any version if you set aside 3 of the goals). This is not a stand alone game.
Source: Fluxx Creeper Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5864 on: 16 August 2018, 16:45:02 »

Star Trek: Attack Wing D'Kora Class Card Pack

EXPAND AND UPGRADE YOUR STAR TREK ATTACK WING GAME!During the mid-24th century, Starfleet had very little data on the Ferengi D'Kora class. At the time of first contact, Starfleet knew that Ferengi technology was likely equal, but not identical to, Federation systems. Upon seeing this ship class for the first time, Jean-Luc Picard described it as a "very impressive design." The D'Kora class is equipped with a myriad of directed energy weapons positioned on the port and starboard sides, a torpedo launcher located at the centre of the ship's front, and a forward facing missile launcher.GAME CONTENTS11 cards16 tokensSome elements contained in this pack require the D'Kora class Miniature from the 71806 - Kreechta Expansion Pack.
Source: Star Trek: Attack Wing D'Kora Class Card Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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