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Author Topic: SG: New Board Games at Spirit Games  (Read 1565468 times)
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Spirit Games
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« Reply #5310 on: 07 February 2018, 21:45:03 »

Path of Light and Shadow

WILL YOU RULE WITH CRUELTY OR MERCY?They Tyrant has seized the throne, eliminating the land's monarchs and sending their rightful heirs deep into exile. Her rule is oppressive, The Realms lay divided, their former wonder lost and forgotten. You are the sons and daughters of the once great houses, you have gathered your followers, your conscripts, your army. The time has come to take back what is yours.Path of Light and Shadow is a massive empire-building experience, combining area control, deck management, and civilisation customisation. As players vie to rule The Realms, they must enlist and promote supporters, outfit their burgeoning empire with powerful technologies, align with persuasive leaders, and lay siege to the rival exiles after the throne. Above all else, each player must decide what type of leader they will become: cruel or merciful. But choose wisely, for each path has its rewards and perils.
Source: Path of Light and Shadow
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5311 on: 08 February 2018, 04:45:03 »

John Company

Make a fortune in tradeBuy your way into polite societyCreate an empire abroadBuild a political machine at homeOver its 250-year history, the British East India Company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world's great nations, but its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad.John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history, vying for position, power, and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end, you guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It's even possible that the Company's trade monopoly will be revoked, leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make. In addition, players can tailor their experience by using one of the four tournament scenarios that can be played in about two hours each. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening.Taking its inspiration from Phil Eklund's seminal Lords games, John Company offers an economic sandbox in the style of Republic of Rome, but with a fraction of the rules. With a variety of ways to learn how to play, John Company is one of the most accessible SMG offerings to date.Components: two-sided Mounted Gameboard, Rules, 120 Cubes, 30 Ships, 30 Goods, 90 Chips, 60 Cards, 10 six-sided Dice, 4 Status markers, 1 elephant pawn.
Source: John Company
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5312 on: 08 February 2018, 04:45:03 »

Star Trek: Ascendancy - Romulan Starbase Set

Upgrade your game with handmade resin space stations, each design unique to its civilization. This pack contains three Romulan Starbases.
Source: Star Trek: Ascendancy - Romulan Starbase Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #5313 on: 08 February 2018, 04:45:03 »

Star Trek: Ascendancy - Klingon Starbase Set

Upgrade your game with handmade resin space stations, each design unique to its civilization. This pack contains three Klingon Starbases.
Source: Star Trek: Ascendancy - Klingon Starbase Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #5314 on: 08 February 2018, 04:45:03 »

Star Trek: Ascendancy - Federation Starbase Set

Upgrade your game with handmade resin space stations, each design unique to its civilization. This pack contains three Federation Starbases.
Source: Star Trek: Ascendancy - Federation Starbase Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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« Reply #5315 on: 08 February 2018, 04:45:03 »

Star Trek: Ascendancy - Ferengi Dice Pack

Upgrade your game of Star Trek: Ascendancy with custom dice! This pack includes 9 dice representing the Ferengi Alliance.
Source: Star Trek: Ascendancy - Ferengi Dice Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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« Reply #5316 on: 08 February 2018, 11:45:02 »

Star Trek: Ascendancy - Cardassian Dice Pack

Upgrade your game of Star Trek: Ascendancy with custom dice! This pack includes 9 dice representing the Cardassian Union.
Source: Star Trek: Ascendancy - Cardassian Dice Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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Posts: 1203



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« Reply #5317 on: 08 February 2018, 11:45:02 »

Star Trek: Ascendancy - Romulan Dice Pack

Upgrade your game of Star Trek: Ascendancy with custom dice! This pack includes 9 dice representing the Romulan Star Empire.
Source: Star Trek: Ascendancy - Romulan Dice Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

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Posts: 1203



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« Reply #5318 on: 08 February 2018, 11:45:02 »

Star Trek: Ascendancy - Klingon Dice Pack

Upgrade your game of Star Trek: Ascendancy with custom dice! This pack includes 10 dice representing the Klingon Empire.
Source: Star Trek: Ascendancy - Klingon Dice Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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« Reply #5319 on: 08 February 2018, 11:45:02 »

Star Trek: Ascendancy - Federation Dice Pack

Upgrade your game of Star Trek: Ascendancy with custom dice! This pack includes 9 dice representing the United Federation of Planets.
Source: Star Trek: Ascendancy - Federation Dice Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #5320 on: 08 February 2018, 11:45:02 »

Pendragon: The Fall of Roman Britain  (COIN Series Volume VIII)

"At that time all members of the assembly, along with the proud tyrant, are blinded; such is the protection they find for their country (it was, in fact, its destruction) that those wild Saxons, of accursed name, hated by God and men, should be admitted into the island, like wolves into the folds, in order to repel the northern nations. Nothing more hurtful, certainly, nothing more bitter, happened to the island than this [...]"So wrote the Briton monk Gildas in the 6th century AD, about what befell the former Roman diocese of Britain in the 5th century, in his pamphlet De Excidio Britanniae (On the Ruin of Britain), one of very few written records of one of the most crucial periods in history, which saw the end of the Roman Empire in Britain and the sowing of the seeds of the modern nations of England, Wales, Scotland, Ireland, and Brittany. A period most people know next to nothing about, but everyone knows of, a period of legends...Pendragon - The Fall of Roman Britain is a board game about the fall of Roman Britain, from the first large-scale raids of Irish, Pictish and Saxon raiders on the island, to the establishment of successor kingdoms, both Celtic and Germanic. It adapts GMT Games' lauded COIN Series' game system about asymmetrical conflicts to depict late Roman warfare, including raiders, fortifications, and Foederati, and boasts an evolving model of political, military, religious, and economic aspects to depict the mutations of 5th century Britain.In Pendragon, 1 to 4 players each take the roles of one or more Factions in Britain: the post-Roman army in Britain seeking to maintain imperial order; the landholding aristocracy of the Briton tribes aiming at recovering their independence while preserving their lands and wealth, the Germanic groups looking for new opportunities across the North Sea, and the non-Romanised Celtic peoples from across the Irish Sea or from the cold North eyeing the disintegrating provinces with appetite.Game ContentsOne 22x34 inch Mounted Map320 Wooden Pieces83 Playing CardsOne full-colour CountersheetRules BookletPlay Booklet9 Faction Player Aid foldoutsThree 4-sided diceFour 6-sided dice
Source: Pendragon: The Fall of Roman Britain  (COIN Series Volume VIII)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5321 on: 08 February 2018, 18:45:02 »

Tavern Masters: Dirty Deeds

The village of Redstaff is growing, and with commerce comes greed, deception, and an aggressive underhandedness. Watch your back, because business is booming, and the knives are out!This Tavern Masters: Dirty Deeds Expansion adds a new "Take That" element to gameplay, with wicked cards and devious underhanded new tricks to play on your opponents!This is not a standalone game. The TAVERN MASTERS card game is sold separately and required to use this expansion.Contains:8 new Tavern Cards8 new Patron Cards48 new Dirty Deeds Cards1 Dirty Deeds Rules Booklet
Source: Tavern Masters: Dirty Deeds
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #5322 on: 08 February 2018, 18:45:02 »

Tavern Masters: Games of Chance

The world of Destiny is a strange and fickle place fraught with wild magicks, and the smiles of fortune are fleeting. Brave the chance, roll the dice, for it is said that fortune favours the bold!Tavern Masters: Games of Chance Mini-Expansion adds in new cards which require a dice roll each round to determine their active effect!This is not a standalone game. The TAVERN MASTERS card game is sold separately and required to use this expansion.Contains:6 new Tavern Cards10 new Patron Cards4 new Dirty Deeds Cards1 pair Tavern Dice1 Games of Chance Rules Card
Source: Tavern Masters: Games of Chance
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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Posts: 1203



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« Reply #5323 on: 08 February 2018, 18:45:02 »

Tavern Masters

The Tavern is Open for Business!The village of Redstaff is growing ever since they cleared the forest path, and now weary travellers are coming in droves with nowhere to relax and have a drink. Time to go to work!PLAY COMPETITIVE, COOPERATIVE, OR SOLO!Become the Tavernkeeper, stock the drinks, hire some staff, earn the Gold! The Patrons are coming every Night, and they are thirsty! Will you have what they want?Contains:70 Tavern Cards75 Patron Cards60 Gold Coin Tokens10 Golden Dragon Tokens5 Round Counters4 Helped Boards1 Server Token1 Rules Booklet
Source: Tavern Masters
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
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BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #5324 on: 08 February 2018, 18:45:02 »

John Company

Make a fortune in tradeBuy your way into polite societyCreate an empire abroadBuild a political machine at homeOver its 250-year history, the British East India Company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world's great nations, but its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad.John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history, vying for position, power, and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end, you guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It's even possible that the Company's trade monopoly will be revoked, leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make. In addition, players can tailor their experience by using one of the four tournament scenarios that can be played in about two hours each. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening.Taking its inspiration from Phil Eklund's seminal Lords games, John Company offers an economic sandbox in the style of Republic of Rome, but with a fraction of the rules. With a variety of ways to learn how to play, John Company is one of the most accessible SMG offerings to date.Components:two-sided Mounted GameboardRules120 Cubes30 Ships30 Goods90 Chips60 Cards10 six-sided Dice4 Status markers1 elephant pawn
Source: John Company
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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